Precursor events 1

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Please help with verifying or updating older sections of this article. At least some were last verified for version 1.9.

This article is for the PC version of Stellaris only.

Precursors are long dead galactic empires predating even the fallen empires and the curators. Their ruins are scattered across the galaxy for the player to find. Only one precursor event chain (out of 5 available) is placed in a campaign during the galaxy generation.

Upon starting a precursor event chain the player has to successfully survey 6 precursor related anomalies (to gather their artifacts) in order to find the location of the precursor's home system. The first empire to survey said home world receives large amounts of resources as a reward. If a player has ran out of planets to survey (therefore no possible anomalies) a precursor anomaly will be generated every ~30 years.

This is a partial list of events relating to precursors (ids 1 - 1500 from /Stellaris/events/precursor_events.txt).

Contents

The Vultaum (id 1 - 90)[edit]

The Vultaum Star Assembly

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We have recovered artifacts from an ancient alien civilization on §Y[From.GetName]§!! They must have been active in this region of space approximately 12 million years ago, judging by the age of the artifacts.

From what they have been able to piece together, our scientists theorize that these aliens, who called themselves the "Vultaum Star Assembly," were worm-like annelids, roughly 3 to 4 meters in length, that communicated with each other primarily through vibrations carried along their segmented bodies.


 
Trigger conditions
  • Solar system:
    • Star flag precursor_1 is set
    • Not Our Empires capital system
  • The following country flags are not set:
    • cybrex_intro
    • first_league_intro
    • irassian_intro
    • vultaum_intro
    • yuht_intro
Is triggered only by
  • On survey

Immediate effects
  • Set country flag vultaum_intro

Event button on.png
Interesting.

Vultaum Mining Base

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Remnants of a small Vultaum helium-3 mining base have been found at the bottom of a large crater on [From.GetName]. The blast that created the crater seems to have originated from inside the facility itself. Unless Vultaum mining techniques were radically different from our own, an equipment failure or accident cannot account for such a massive explosion.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag vultaum_1

Event button on.png
Fascinating.
  • Enable (at location) research of the special project "Mining Base"

Archaeological Project Completed

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Miraculously, we managed to salvage parts of a Vultaum data core that had been blown clear of the crater on [From.From.GetName]. Most of the data was corrupt, but our scientists did manage to properly translate the "korga" - the basic Vultaum time unit.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Vultaum Observatory

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An ancient Vultaum observatory has been found on the surface of §Y[From.GetName]§!. The [From.GetStarName] system is fairly distant from the region of space where the Vultaum originated, and this facility appears to have been primarily used for the observation of their own stars.

We have gone over the observatory's surviving data, but there are no clues as to exactly what the Vultaum were searching for in their observations.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag vultaum_2

Event button on.png
Interesting.
  • Enable (at location) research of the special project "Observatory"

Archaeological Project Completed

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The archaeological dig on §Y[From.From.GetName]§! has uncovered a small mural in one of the observatory's dust-covered smaller chambers. It seems to depict several different constellations, possibly as they would appear if viewed from the Vultaum homeworld. Our astronomers have not been able to identify the individual stars.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Vultaum Colony

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The partial remains of a collapsed Vultaum space elevator have been discovered by the [Root.GetName] in one of the equatorial regions on [From.GetName]. It seems the elevator was intentionally severed at its counterweight beyond geostationary orbit, collapsing the massive cable on top of several major urban centers along the equator. Judging by the ruins, the resulting death toll must have been in the millions.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag vultaum_3

Event button on.png
Intriguing.

Archaeological Project Completed

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"Our archaeologists on §Y[From.From.GetName]§! have managed to recover the partial remains of a star chart next to a broken segment of elevator cable. It was apparently used by captains in the Vultaum merchant marine, and it shows several of their most lucrative interstellar trade routes.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Vultaum Colony

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Several large, perfectly circular lakes on the surface of [From.GetName] were caused by a series of massive antimatter explosions several million years ago. This [From.GetPlanetMoon] was inhabited by the Vultaum at that point, and the craters are all clustered in the region that housed their largest planetary settlements.

Orbital bombardment has been ruled out by the science staff on the [Root.GetName], leading us to believe that these explosions were triggered by someone or something on the ground.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag vultaum_4

Event button on.png
Astounding.
  • Enable (at location) research of the special project "Metropolis"

Archaeological Project Completed

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The archaeologists on §Y[From.From.GetName]§! have managed to recover an intact memory core from a terminal inside a crumbling medical facility. It contained some interesting statistics, such as the average natural Vultaum lifespan (roughly 270 years) and a list of their most common diseases.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Vultaum Colony

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A thorough scan of §Y[From.GetName]§! has revealed a vast, artificially-constructed network of tunnels beneath the [From.GetPlanetMoon]'s surface. Most of the tunnels have collapsed, and the crew of the [Root.GetName] believe they represent only a small portion of what was once a much larger subterranean Vultaum colony.

The main underground caverns were intentionally collapsed, crushing the Vultaum cities and their inhabitants under several million tons of rock.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag vultaum_5

Event button on.png
Remarkable.

Archaeological Project Completed

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The archaeological dig on §Y[From.From.GetName]§! has unearthed some remarkable fossilized Vultaum remains from one of the collapsed chambers closest to the surface. This has given our scientists a much clearer picture of what the Vultaum actually looked like.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Vultaum Gas Giant Facility

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We have detected the partial remains of a gas mining station in orbit around [From.GetName] which appears Vultaum in origin. Its station-keeping thrusters were deliberately fired millions of years ago in an attempt to push the station directly into the gas giant, but a collision with an unknown object prevented this from happening.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag vultaum_6

Event button on.png
Interesting.

Archaeological Project Completed

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A mostly intact Vultaum space suit that previous looters had somehow overlooked has been recovered by our archaeologists. This four meter long, tube-like construct has given our scientists new insights into what kind of environments the Vultaum preferred.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Vultaum Trade Post

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§Y[From.GetName]§! was home to a small Vultaum outpost where they traded with several neighboring civilizations. At some point the trade post appears to have been converted into a religious mission, where the Vultaum attempted to convert visiting alien merchants to their philosophy. Trade ceased shortly afterward, and the [From.GetPlanetMoon] was eventually abandoned.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag vultaum_7

Event button on.png
Fascinating.
  • Enable (at location) research of the special project "Trade Post"

Archaeological Project Completed

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Archaeologists on §Y[From.From.GetName]§! have salvaged a small Vultaum digital pamphlet. It seems the missionaries at this outpost passed pamphlets like this on to visiting merchants. Most of the data is corrupt, but there are several references to "the great lie" and "the shackles of virtual reality."


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Vultaum Satellite

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A small Vultaum satellite was found in orbit of §Y[From.GetName]§!. It had been set up to continuously repeat a message until its power source drained millions of years ago. We salvaged its transmitter array but could only recover a small portion of the transmission.

The main purpose of this satellite was apparently to preach the dominant Vultaum philosophy to neighboring civilizations. Its message speaks of the need to "disconnect" and to "embrace true existence," whatever that means.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag vultaum_8

Event button on.png
Curious.
  • Enable (at location) research of the special project "Satellite"

Archaeological Project Completed

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After careful analysis of the Vultaum transmitter array, our archaeologists and data engineers have concluded that the machinery does not contain any technologies of value to us. The project has greatly improved our understanding of the primary Vultaum programming language, however. This will hopefully make it easier to decipher their data in the future.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Vultaum Splinter Colony

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§Y[From.GetName]§! was the site of a small Vultaum colony that is unique for two reasons - the [From.GetStarName] system is not within what used to be Vultaum space, and the ruins are several centuries younger than anything else left by their civilization. The colony seems to have been settled by some kind of splinter group that rejected their society's dominant philosophy.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag vultaum_9

Event button on.png
Intriguing.

Archaeological Project Completed

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Several artifacts excavated at the archaeological dig site on §Y[From.From.GetName]§! are covered in writing that firmly rejects the Vultaum philosophical idea that "life itself is a lie." One of them appears to be a memorial of sorts to the Vultaum race as a whole. This would confirm our theory that this splinter colony existed for some time after the collapse of the rest of the Star Assembly.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Vultaum Virtual Reality Center

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Vultaum engineers at some point built a massive orbital complex near §Y[From.GetName]§! dedicated to computer research. Strangely, they seem to have ignored the normally popular field of artificial intelligence to focus exclusively on virtual realities and massive computer simulations. Most of the complex has been ruined by weapons fire and micrometeoroids, but what remains is in remarkable condition given the station's age.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag vultaum_10

Event button on.png
Interesting.

Archaeological Project Completed

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The archaeologists investigating the Vultaum orbital complex above §Y[From.From.GetName]§! have stumbled upon an interesting find. They managed to recover a partial copy of what was apparently a fairly popular multi-user virtual reality game enjoyed by billions of Vultaum across their empire.

Although the game takes place in a fictional and highly satirized version of their contemporary society, it has proved an invaluable source of information on both their language and customs.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Vultaum Asteroid Mining Base

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§Y[From.GetName]§! is covered in impact craters from asteroid collisions, but one stands out - it appears to have been created through the detonation of some kind of antimatter device. There is evidence elsewhere on the asteroid's surface indicating that it was heavily mined by the Vultaum at some point roughly 12 million years ago. The large crater we found was presumably the location of their mining outpost.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Event button on.png
Interesting.

Archaeological Project Completed

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A closer examination of the destroyed Vultaum mining base on §Y[From.From.GetName]§! has uncovered some of their abandoned mining equipment in a surviving tunnel. It was uniquely designed for use with their worm-like anatomy, and appears to have been operated primarily through the body vibrations they used to communicate.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

The Vultaum Home (id 91 - 110)[edit]

(Hidden) Port to Vultaum Home System events

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • None
Is triggered only by

Precursor events:


Immediate effects

Event button on.png
(Hidden) Port to Vultaum Home System events
  • None

(Hidden) First to Discover Vultaum Home System

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Can fire only once
Is triggered only by

Immediate effects
  • Set global flag vultaum_system_discovered
  • Set country flag vultaum_system
  • Spawn the Vultaumar system at a distance of 20 ~ 50 from the origin system of the precursor event chain (star flag precursor_1 is set)
  • Get the country event "Vultaum Home System Located" in 2 days

Event button on.png
(Hidden) First to Discover Vultaum Home System
  • None

(Hidden) Not First to Discover Vultaum Home System

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • None
Is triggered only by

Immediate effects

Event button on.png
(Hidden) Not First to Discover Vultaum Home System
  • None

Vultaum Home System Located

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After intense study of our recovered Vultaum artifacts, scientists on §Y[Root.Capital.GetName]§! have managed to deduce the exact galactic coordinates of Vultaumar - the home system of the ancient Vultaum civilization! We should launch an expedition to this system before someone else beats us to it.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Contact the nearest Science Ship!
  • End the event chain "Precursors - The Vultaum"
  • Start the event chain "The Vultaum Home System"
  • Get the PoI "Vultaumar"

The Vultaum Homeworld

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The shattered remnants of the Vultaum homeworld reveal that it underwent a massive extinction event 12 million years ago, caused by the detonation of some kind of antimatter device. From the ruins that remain on the [From.GetPlanetMoon]'s surface, we have learned that Vultaum society experienced a radical ideological shift a century before their extinction.

Their new philosophy posited that the entire universe was an artificial reality which all sentient beings had been unwittingly plugged into for the amusement of some higher power. The Vultaum undertook increasingly radical attempts to forcefully "disconnect" themselves from this simulation, most of which involved mass suicide.

They finally concluded that only the simultaneous disconnection of billions of individuals would destabilize the system enough to grant them freedom. At an agreed upon hour, Vultaum everywhere killed themselves by any means available. Those who refused to take part in this mass suicide were too few to repopulate the species, and so the Vultaum faded into obscurity and eventual extinction.


 
Trigger conditions
  • Country flag vultaum_system is set
  • Planet flag vultaum_homeworld is set
Is triggered only by
  • On anomaly research

Immediate effects
  • Set global flag vultaum_homeworld_found
  • Set country flag vultaum_world_found
  • End the event chains:
    • "Precursors - The Vultaum"
    • "The Vultaum Home System"

Event button on.png
Fascinating.
  • Gain Unity.png 120x Unity output (potential yield gain of 240 ~ 9999)
  • Gain Research.png 18x Research output (each potential yield gain of 120 ~ 350)

Vultaum Homeworld Discovered

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Event trigger.png The below description is one of several available for this event.

The shattered homeworld of the ancient Vultaum has been found, but it has clearly been visited by someone else recently. Nothing of value remains to be found on the [From.GetPlanetMoon].


 
Trigger conditions
  • Global flag vultaum_homeworld_found is set
  • Country flag vultaum_system is not set
  • Planet flag vultaum_homeworld is set
Is triggered only by
  • On survey

Immediate effects
  • Set country flag vultaum_world_found
  • End the event chains:
    • "Precursors - The Vultaum"
    • "The Vultaum Home System"

Event button on.png
Unfortunate.
  • None

The Yuht (id 500 - 590)[edit]

The Yuht Empire

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We have recovered artifacts from an ancient alien civilization on §Y[From.GetName]§!! Our scientists think they inhabited this region of stars roughly six million years ago, based on the age of the artifacts. The aliens called themselves the "Yuht" and appear to have been very large and flat arthropod analogues.

It seems a single individual could reach a length of nearly a hundred meters as an adult, and it was apparently exceedingly rare for more than two or three Yuht to travel aboard the same starship.


 
Trigger conditions
  • Solar system:
    • Star flag precursor_2 is set
    • Not Our Empires capital system
  • The following country flags are not set:
    • cybrex_intro
    • first_league_intro
    • irassian_intro
    • vultaum_intro
    • yuht_intro
Is triggered only by
  • On survey

Immediate effects
  • Set country flag yuht_intro

Event button on.png
Interesting.

Yuht Hatchery World

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[From.GetName] was subjected to extensive orbital bombardment at some point in the distant past, during which the biosphere suffered catastrophic damage. The [From.GetPlanetMoon] appears to have been home to a small outpost built by the ancient Yuht, but why that would warrant the devastation of an entire world is a mystery.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag yuht_1

Event button on.png
Interesting.

Archaeological Project Completed

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After extensive studies of §Y[From.From.GetName]§!, we now know that the [From.From.GetPlanetMoon] served as one of several "hatchery worlds" in the Yuht Empire. Their Ministry of Breeding prepared worlds by sterilizing them of predators and other potentially harmful elements before planting eggs on the surface.

The Yuht hatchlings were then left on their own in this relatively safe environment for several centuries until they developed a level of near-sentience. Only then were they collected and carefully introduced into society.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Yuht Listening Post

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We have discovered several massive listening arrays on [From.GetName]. These arrays are millions of years old and we believe they were originally built by the Yuht, though it appears at least one other alien civilization repurposed them at some point in the last 500,000 years for their own needs. The colossal receiving dishes are beyond repair, but some terminals are still intact.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag yuht_2

Event button on.png
Intriguing.

Archaeological Project Completed

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Our archaeologists on §Y[From.From.GetName]§! have learned that the listening arrays built there were used to scan space for any signs of intelligent alien life - something the Yuht had never once encountered.

After managing to partially restore power to a computer terminal, the archaeologists acquired a data disc with log files from the sensor array stretching over centuries. These logs suggest that this section of the galaxy was indeed devoid of sentient life at the time of the Yuht Empire.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Yuht Colony

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The ruins of several dozen massive Yuht arcologies can be found in the southern hemisphere of §Y[From.GetName]§!, indicating that this [From.GetPlanetMoon] was one of their major colonies.

Inside one of the crumbling buildings our ground team discovered the remains of what appears to be a museum exhibiting "famous alien frauds." These are various artifacts collected by Yuht from throughout their empire, claimed to prove the existence of sentient alien life. In each case, the museum has debunked the artifacts as frauds.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag yuht_3

Event button on.png
Curious.

Archaeological Project Completed

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Most of the artifacts exhibited by the Yuht museums on §Y[From.From.GetName]§! are missing, but our archaeologists managed to recover one of these supposed frauds. It seems to be an instrument used for measuring cosmic radiation, but the archaeologists have confirmed that it predates the Yuht by several million years. Contrary to the opinion of the Yuht museum, this would indeed seem to be an authentic alien artifact.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Yuht Colony

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Signs of Yuht development can be found all across §Y[From.GetName]§!, and the [From.GetPlanetMoon] must have experienced limited terraforming at some point. One region in the northern hemisphere is some kind of massive graveyard. No Yuht settlements can be found nearby, but there are many monuments marking burial sites.

With a low birthrate and an average lifespan close to a thousand years, each Yuht death was treated as a significant event and much emphasis was placed on burial ceremonies.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag yuht_4

Event button on.png
Peculiar.

Archaeological Project Completed

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The archaeological digs on [From.From.GetName] have revealed that most of the graves were looted in the millions of years since they were first dug, likely as a result of the Yuht custom of burying their dead with jewelry and other extravagant gifts. In a pile of things discarded by the looters, the archaeologists found a large doll resembling an adult Yuht. They speculate that it may have served as a good luck charm or memento of some kind.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Yuht Colony

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A massive ground war was fought on §Y[From.GetName]§! between the Yuht and a second species that we know little of. This campaign took place in the final years of the Yuht Empire, and though it occurred millions of years ago, wreckage of ruined war machines can still be found.

Although the [From.GetPlanetMoon] was an important Yuht colony, their cities and outlying settlements were never rebuilt after the fighting ceased, which would seem to indicate that they ultimately lost the campaign.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag yuht_5

Event button on.png
Fascinating.

Archaeological Project Completed

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After combing through several of the ancient battlefields on §Y[From.From.GetName]§!, our archaeologists recovered what appears to be a Yuht battle harness. Several large-caliber cannons were still attached to it, and the archaeologists theorize that Yuht soldiers, given the massive size of their bodies, fought as what can essentially be described as large mobile fortresses.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Yuht Satellite

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A Yuht satellite was placed in orbit around §Y[From.GetName]§! to commemorate the moment of first contact between their empire and the Jabbardeeni, a contemporary civilization. This event occurred right here in the [From.GetStarName] system, and had a profound impact on all levels of Yuht society.

For over a million years they had thought themselves alone in the galaxy, and the Yuht reacted with both awe and horror upon the discovery of sentient alien life. The [Root.GetName] has recovered the satellite, which now awaits a full analysis.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag yuht_6

Event button on.png
Remarkable.

Archaeological Project Completed

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After analyzing the satellite we recovered above §Y[From.From.GetName]§!, our archaeologists found an ingrained, highly stylized picture of what appears to be a Yuht cruiser and a much smaller Jabbardeeni scout in close formation during the first contact event. This has given us some notion of what their starships looked like.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Yuht Cruiser

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The remains of a Yuht cruiser have been found in orbit around §Y[From.GetName]§!. It seems to have fallen victim to weapons fire, but given the extreme age of the hulk it is difficult to be certain. There is no indication that the ship was ever equipped with an FTL drive - it must have traveled between stars at sublight speeds.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag yuht_7

Event button on.png
Intriguing.

Archaeological Project Completed

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The archaeologists investigating the derelict Yuht cruiser above §Y[From.From.GetName]§! have transmitted their report. There are two large cryo chambers in the cruiser's mid-section, designed to house one Yuht each in suspended animation. Given the massive size of Yuht individuals, this was apparently their standard crew complement on vessels of this size.

No Yuht remains were found anywhere on the ship, but the archaeologists managed to recover logs from a computer that monitored the life signs and medical condition of the crew. It has provided valuable data on Yuht physiology.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Yuht Colony Ship

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The partial remains of an ancient Yuht starship have been found in high orbit over §Y[From.GetName]§!. An initial analysis conducted by the [Root.GetName] indicate that the vessel may have served as a colony ship.

Even cruiser-sized Yuht ships were typically crewed by only one or two individuals given the immense size of their bodies, but this hulk has more than a dozen cryo-pods attached, each containing withered exoskeletons from what must have been Yuht colonists.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag yuht_8

Event button on.png
Curious.

Archaeological Project Completed

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Most of the remains of the derelict Yuht colony ship that orbits §Y[From.From.GetName]§! are in poor condition, but our archaeologists managed to recover the vessel's sublight engines. The Yuht never breached the light barrier, depending instead on cryo technology and thousand year long natural life-spans to spread their empire across the stars.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Yuht Asteroid Dwelling

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This asteroid appears to have served as the home of a single Yuht individual. Deep scans show a series of connected caves in the asteroid's interior that follow a pattern similar to the rooms seen in ancient Yuht dwellings that have been discovered elsewhere. To learn more we will have to dispatch an away team to investigate the cave system.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag yuht_9

Event button on.png
Curious.

Archaeological Project Completed

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After investigating the Yuht dwelling on asteroid §Y[From.From.GetName]§!, we have learned that it was the home of the famous philosopher-hermit "Yakliir." She was evidently a figure of some renown in their culture, and references to her have been found in several different Yuht sources. Yakliir's remains were found by the dwelling's main airlock, where she perished waiting for a scheduled supply shuttle that never arrived.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

The Yuht Home (id 591 - 610)[edit]

(Hidden) Port to Yuht Home System events

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • None
Is triggered only by

Precursor events:


Immediate effects

Event button on.png
(Hidden) Port to Yuht Home System events
  • None

(Hidden) First to Discover Yuht Home System

Outliner top 500px.png


(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Can fire only once
Is triggered only by

Immediate effects
  • Set global flag yuht_system_discovered
  • Set country flag yuht_system
  • Spawn the Yuhtaan system at a distance of 20 ~ 50 from the origin system of the precursor event chain (star flag precursor_2 is set)
  • Get the country event "Yuht Home System Located" in 2 days

Event button on.png
(Hidden) First to Discover Yuht Home System
  • None

(Hidden) Not First to Discover Yuht Home System

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Can fire only once
Is triggered only by

Immediate effects

Event button on.png
(Hidden) Not First to Discover Yuht Home System
  • None

Yuht Home System Located

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After intense study of our recovered Yuht artifacts, scientists on §Y[Root.Capital.GetName]§! have managed to deduce the exact galactic coordinates of Yuhtaan - the home system of the ancient Yuht civilization! We should launch an expedition to this system before someone else beats us to it.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Contact the nearest Science Ship!
  • End the event chain "Precursors - The Yuht"
  • Start the event chain "The Yuht Home System"
  • Get the PoI "Yuhtaan"

The Yuht Homeworld

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We have confirmed that §Y[From.GetName]§! was the original homeworld of the Yuht. The [From.GetPlanetMoon] suffered extensive orbital bombardment roughly four million years ago. Twisted metal skeletons are all that remain of the massive arcologies that once covered the surface.

From what we can piece together, it seems the Yuht spent the better part of a million years searching local space in vain for signs of intelligent alien life. When they finally encountered the Jabbardeeni, a young race that had only recently achieved interstellar travel, their alien psychology was a tremendous shock.

The Yuht leadership reached a consensus: the Jabbardeeni had to be eradicated before they grew too powerful. A massive surprise attack was launched, which was beaten back at great cost for both sides. Despite their young age, the Jabbardeeni were already experimenting with technologies the Yuht had never considered, and eventually they gained the upper hand. After less than a decade of warfare, the two million year old Yuht Empire was utterly destroyed.


 
Trigger conditions
  • Country flag yuht_system is set
  • Planet flag yuht_homeworld is set
Is triggered only by
  • On anomaly research

Immediate effects
  • Set global flag yuht_homeworld_found
  • Set country flag yuht_world_found
  • End the event chain "The Yuht Home System"

Event button on.png
Fascinating.
  • Gain Unity.png 120x Unity output (potential yield gain of 240 ~ 9999)
  • Gain Energy Credits.png 24x Energy output (potential yield gain of 350 ~ 2000)
  • Gain Minerals.png 24x Minerals output (potential yield gain of 350 ~ 2000)

Yuht Homeworld Discovered

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Event trigger.png The below description is one of several available for this event.

We have discovered the ancient homeworld of the Yuht, but alas, someone else must have recently paid a visit to this world. The [From.GetPlanetMoon] has been stripped clean of anything of value.


 
Trigger conditions
  • Global flag yuht_homeworld_found is set
  • Country flag yuht_system is not set
  • Planet flag yuht_homeworld is set
Is triggered only by
  • On survey

Immediate effects
  • Set country flag yuht_world_found
  • End the event chains:
    • "Precursors - The Yuht"
    • "The Yuht Home System"

Event button on.png
Unfortunate.
  • None

The First League (id 1000 - 1090)[edit]

The First League

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We have recovered artifacts from an ancient alien civilization on §Y[From.GetName]§!! If what we have learned from these artifacts is correct, this civilization was some sort of confederation that consisted of many different alien races. They called themselves the "First League" and appear to have co-existed in relative peace some two million years ago.

Though the [From.GetStarName] system lies in the region of space that seems to have made up the core of their territory, a partial map found among the artifacts indicates that this First League may have covered a significant portion of our galaxy before its eventual collapse.


 
Trigger conditions
  • Solar system:
    • Star flag precursor_3 is set
    • Not Our Empires capital system
  • The following country flags are not set:
    • cybrex_intro
    • first_league_intro
    • irassian_intro
    • vultaum_intro
    • yuht_intro
Is triggered only by
  • On survey

Immediate effects
  • Set country flag first_league_intro

Event button on.png
Interesting.

League Naval Base

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The wreckage of what must have been a major First League naval base has been detected in orbit around §Y[From.GetName]§!. We know the League maintained a massive fleet called the "Grand Navy" to combat piracy and safeguard member nations from external aggressors - this particular outpost appears to have provided berthing for one of their rimward patrol fleets.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag first_league_1

Event button on.png
Remarkable.
  • Enable (at location) research of the special project "Naval Base"

Archaeological Project Completed

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Our archaeological mission to the First League naval base has concluded. We recovered the emblem of the 28th Outer Rim Patrol Fleet, a mid-sized task force charged with the defense of trade routes leading to League associate nations along the galactic rim. The base orbiting [From.From.GetName] was apparently their home port.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

League Cruiser

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The bow section of an ancient First League cruiser has been discovered orbiting §Y[From.GetName]§!. There is insufficient debris nearby to account for the rest of the ship, but what little remains is in very poor condition. The hull has been riddled with holes from what appears to be large mass driver projectiles.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag first_league_2

Event button on.png
Interesting.

Archaeological Project Completed

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The archaeological expedition to the First League cruiser orbiting §Y[From.From.GetName]§! has returned. Little of use could be found on the ruined vessel, but the archaeologists did manage to recover its crew manifest. The First League called upon all of its member worlds to staff the Grand Navy, their joint starfleet, and through the manifest we have learned that the crew of this particular cruiser was made up of individuals from twelve different species.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

The Khamdai Homeworld

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The survey of §Y[From.GetName]§! has revealed that the [From.GetPlanetMoon] was the homeworld of the insectoid Khamdai, one of the founding members of the ancient First League. Massive hive-like cities once covered most of the surface, but we have learned that the Khamdai banned all construction in a large circular region extending across more than a third of the southern hemisphere. This area served as both a mating ground and nature reserve.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag first_league_3

Event button on.png
Intriguing.

Archaeological Project Completed

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Our archaeological expedition to §Y[From.From.GetName]§! has learned much about the now-extinct Khamdai. They were a warrior culture that fought several wars against many of the other First League founders soon after their first starships breached the light barrier.

After meeting with defeat, the Khamdai became an enthusiastic supporter of the First League's founding and many of their finest warriors would go on to serve as shock troops against the League's enemies. We have recovered a perfectly preserved "magil-sha," a ceremonial sickle used by Khamdai members of the First League Honor Guard.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

The Chassago Homeworld

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This world is the ancient homeworld of the serpentine Chassago, one of the founding members of the First League. The vast majority of their cities were located underground and [From.GetName] is riddled with tunnel networks, of which most have collapsed in the two million years since the Chassago went extinct. Probes from the [Root.GetName] have identified the probable locations of several subterranean cities.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag first_league_4

Event button on.png
Curious.

Archaeological Project Completed

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The excavation of the subterranean Chassago cities on §Y[From.From.GetName]§! is well underway, and we have already learned much about this ancient species. They were reptilian, with elongated and legless bodies that could be twenty meters or longer in adult individuals.

All surviving accounts indicate that the Chassago were expert traders, and their trade barges were often the first point of contact between non-affiliated races and the First League. It is doubtful whether it could have expanded as rapidly as it did without the benefit of the extensive Chassago trade network that already existed before its foundation.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

The Migir-Yan Homeworld

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The diminutive but fast-breeding Migir-Yan were one of the founding members of the ancient First League, and §Y[From.GetName]§! was their homeworld. The population was clustered into hundreds of massive arcologies spread out across the surface, each capable of supporting several hundred million individuals.

These arcologies were connected by a network of skyways, and the Migir-Yan were evidently content to leave the rest of the [From.GetPlanetMoon]'s wilderness untouched.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag first_league_5

Event button on.png
Fascinating.

Archaeological Project Completed

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Fossilized remains of the extinct Migir-Yan have been recovered by our archaeologists on §Y[From.From.GetName]§!, allowing us to paint a clearer picture of what this species looked like. Unusually small, with most individuals being no taller than 0.6 meters, these mammalian rodent analogues were herbivores.

Migir-Yan family units often consisted of close to a thousand individuals, and an individual's station in society depended almost exclusively on their social skills. The Migir-Yan diplomatic corps is believed to have been the driving force behind the creation of the First League.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

The V'ropak Homeworld

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§Y[From.GetName]§! was the homeworld of the avian V'ropak, a species that was among the founding members of the ancient First League. These flightless bird analogues walked on long, spindly legs and fossilized remains suggest that their females could reach heights of up to four meters, while males were slightly smaller.

All of their cities were built inside hollowed out mesas. Scans indicate that some of these mesas were artificially constructed, presumably by the V'ropak themselves after they ran out of natural candidates to build new cities within.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag first_league_6

Event button on.png
Peculiar.

Archaeological Project Completed

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When the First League was at the zenith of its power, the V'ropak were renowned as the best scientists in the galaxy. Their research innovations drove the League's initial expansion phase, and more than one species was brought into the fold by promises of access to V'ropak technology. Unfortunately, none of this technology remains to be found among the ruins of [From.From.GetName] today.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

League Science Base

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A surface scan of §Y[From.GetName]§! has identified the remnants of an ancient installation on the [From.GetPlanetMoon]'s surface. Most of the facility was wiped out in a massive explosion some two million years ago, but a few outlying buildings more or less survived the blast. All evidence recovered so far points towards this having been some sort of research base built by the First League.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag first_league_7

Event button on.png
Interesting.

Archaeological Project Completed

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The archaeological expedition we sent to §Y[From.From.GetName]§! has returned. Very little remained of the First League research base they were sent to investigate, but judging by its isolated location, we suspect that the research conducted there was of a dangerous nature - possibly involving dimensional travel or advanced bio-weapons.

A recovered data disc from the "Academy of Sciences" has offered some insights into how the scientific community of the First League was organized.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Joint League Colony

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Ruins of a First League colony have been unearthed on §Y[From.GetName]§!. The colony appears to have been a social experiment conducted in the League's waning years - the initial population consisted of an equal number of colonists from all of the League's member species. It was abandoned less than fifty years after its founding.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag first_league_8

Event button on.png
Fascinating.

Archaeological Project Completed

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Our archaeologists have learned more about the lost colony on §Y[From.From.GetName]§!. At its founding, the First League was already on the verge of collapse and the colony was meant to serve as a propaganda tool - a model world where all League members were represented and worked together in harmony.

This effort appears to have backfired, as there is evidence of significant infighting between the colonists, including a large massacre that occurred just before the colony was abandoned.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

League Trade Center

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Two million years ago, §Y[From.GetName]§! served as a major trading hub for the member nations of the First League. Large portions of the [From.GetPlanetMoon]'s surface was covered in towering cities, and we have identified the ruins of at least twelve major spaceports in the northern hemisphere alone. The [From.GetPlanetMoon] was gradually abandoned over a period of several centuries, presumably as a result of shifting trade routes and the collapse of the First League.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag first_league_9

Event button on.png
Amazing.

Archaeological Project Completed

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It is unclear which species first settled this world - bones and fossilized remains from all known First League member species have been found on the [From.From.GetPlanetMoon] in nearly equal amounts. Our archaeologists have also secured remains from half a dozen races that weren't official members, but who seem to have enjoyed special trading privileges in First League space.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Battle Wreckage

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A great battle between the Grand Navy of the First League and another fleet took place not far from here some two million years ago. The gravity well of [From.GetName] has since captured much of the debris left by this engagement, and the wreckage of several massive hulks can be found on the [From.GetPlanetMoon]'s surface.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag first_league_10

Event button on.png
Intriguing.

Archaeological Project Completed

Outliner top 500px.png


Our archaeologists have successfully excavated several starship hulls on the surface of §Y[From.From.GetName]§!, relics from the massive space battle that took place in this system two million years ago. The forces involved were the 2nd and 3rd Fleets of the First League Grand Navy, fighting to contain an incursion by the combined fleets of the Rikim, a nomadic warrior species from the galactic rim.

What began as a minor skirmish quickly escalated into a running fleet battle involving hundreds of ships on both sides. It is impossible to tell which side won.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

League Prison Complex

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The ruins of a large prison complex have been discovered on §Y[From.GetName]§!. This hostile world seems to have served as some kind of maximum-security penal colony in the First League. As a federal facility, the prison housed convicted felons from across all of League space.

Surviving records indicate most of the prisoners were guilty of piracy, terrorism and other crimes of "extraordinary nature." Fossilized remains from some prisoners can still be found where the cells used to be.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag first_league_11

Event button on.png
Interesting.

Archaeological Project Completed

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The archaeological mission to §Y[From.From.GetName]§! has uncovered evidence of what appears to be a failed escape attempt some distance south of the prison complex. A toppled utility vehicle from the prison was found behind a small cliff, and several kilometers beyond that the remains of several prisoners in stolen pressure suits were huddled together.

They seem to have died of asphyxiation when the oxygen supply in their suits ran out. For whatever reason, the prison authorities evidently saw no reason to collect the bodies.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Protected Primitive World

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§Y[From.GetName]§! was inhabited by an early Bronze Age civilization some two million years ago. Interestingly, the [Root.GetName] has also found evidence of hidden observation posts on the [From.GetPlanetMoon] that were built by the First League. It would appear that they studied the primitive aliens while making an effort to avoid cultural contamination.

Most of the observation posts were destroyed by advanced energy weapons, and we have found nothing yet to explain why the primitive civilization never advanced beyond the Bronze Age.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag first_league_12

Event button on.png
Remarkable.

Archaeological Project Completed

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From our archaeological findings on §Y[From.From.GetName]§!, we have learned that the First League maintained a clear policy not to interfere in the development of pre-space civilizations. Hidden observation posts like the ones we found on this [From.From.GetPlanetMoon] were maintained on at least seven worlds throughout League space.

This particular civilization appears to have met its end when a band of slavers invaded during the power vacuum that resulted from the First League's collapse.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Orbital Blockade

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§Y[From.GetName]§! lies deep inside what was considered First League space two million years ago, and it appears to have been either a major colony or the homeworld of a species described as "non-compliant" in surviving League records.

The two parties appear to have been engaged in some kind of trade war, and the League's Grand Navy maintained extensive blockades of the [From.GetPlanetMoon] on at least two separate occasions. Orbital debris indicate that the blockades were violently challenged several times.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag first_league_13

Event button on.png
Curious.

Archaeological Project Completed

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A team of archaeologists found the wreckage of a First League destroyer on the surface of §Y[From.From.GetName]§!. It must have been part of the orbital blockade, and seems to have gone down when the [From.From.GetPlanetMoon]'s native aliens detonated a hidden antimatter device on a captured blockade runner. The archaeologists managed to retrieve a partial copy of the destroyer's databanks, providing us with a list of all First League vessels that took part in the blockade.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

Smuggler Asteroid

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This asteroid appears to have served as a lawless port for the various criminal organizations that were active in the territory of the First League. Smugglers, pirates, mercenaries and other lowlifes from every League member species gathered here to offload illicit cargo, broker new deals or just relax in one of the asteroid's many cantinas.


 
Trigger conditions
  • None
Is triggered only by
  • On anomaly research

Immediate effects
  • Set country flag first_league_14

Event button on.png
Curious.

Archaeological Project Completed

Outliner top 500px.png


The archaeological mission to asteroid §Y[From.From.GetName]§! has revealed much about the criminal underworld active throughout the First League two million years ago. As member nations opened borders to one another, crime flourished alongside trade. Smuggling and piracy appears to have been serious problems that occupied a large portion of the sizable League fleet.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
An interesting find.

The First League Home (id 1091 - 1110)[edit]

(Hidden) Port to First League Home System events

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • None
Is triggered only by

Precursor events:


Immediate effects

Event button on.png
(Hidden) Port to First League Home System events
  • None

(Hidden) First to Discover First League Home System

Outliner top 500px.png


(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Can fire only once
Is triggered only by

Immediate effects
  • Set global flag first_league_discovered
  • Set country flag first_league_system
  • Spawn the Fen Habbanis system at a distance of 20 ~ 50 from the origin system of the precursor event chain (star flag precursor_3 is set)
  • Get the country event "First League Home System Located" in 2 days

Event button on.png
(Hidden) First to Discover First League Home System
  • None

(Hidden) Not First to Discover First League Home System

Outliner top 500px.png


(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • None
Is triggered only by

Immediate effects

Event button on.png
(Hidden) Not First to Discover First League Home System
  • None

First League Home System Located

Outliner top 500px.png


After intense study of our recovered First League artifacts, scientists on §Y[Root.Capital.GetName]§! have managed to deduce the exact galactic coordinates of Fen Habbanis - the home system of the great First League! We should launch an expedition to this system before someone else beats us to it.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Contact the nearest Science Ship!
  • End the event chain "Precursors - The First League"
  • Start the event chain "The First League Capital System"
  • Get the PoI "Fen Habbanis"

The First League Headquarters

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§Y[From.GetName]§! was the administrative center of the First League throughout most of its existence, and served as the seat of their Great Senate. The [From.GetPlanetMoon] was densely populated, with a planet-wide city covering most of the surface. Food had to be imported from other member worlds to support the untold billions living in this enormous metropolis.

When the League collapsed, these food shipments ceased virtually overnight. Those with the means departed for other worlds, but most of the population remained behind. Mass starvation and anarchy followed as the [From.GetPlanetMoon] was carved up between warlords and criminal organizations.

The population continued to dwindle for a few centuries until the planet had been reduced to little more than a lifeless ghost world - a final epitaph of the First League.


 
Trigger conditions
  • Country flag first_league_system is set
  • Planet flag first_league_homeworld is set
Is triggered only by
  • On anomaly research

Immediate effects
  • Set global flag first_league_homeworld_found
  • Set country flag league_world_found
  • End the event chains:
    • "Precursors - The First League"
    • "The First League Capital System"

Option conditions

Event trigger.pngEnabled if: Started the event chain "The First League Capital System"

Event button on.png
Fascinating.
  • End the event chain "The First League Capital System"

Event trigger.pngEnabled if: Has not started the event chain "The First League Capital System"

Event button on.png
Fascinating.
  • None

Effects after selecting any option
  • Gain Unity.png 120x Unity output (potential yield gain of 240 ~ 9999)
  • Gain Influence.png 24x Influence output (potential yield gain of 150 ~ 300)
  • Gain Society Research.png 24x Society output (potential yield gain of 150 ~ 500)

First League Capital Found

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Event trigger.png The below description is one of several available for this event.

We have finally discovered the capital of the ancient First League. Unfortunately, we are too late. Someone else has been here recently, and anything of value is long gone.


 
Trigger conditions
  • Global flag first_league_homeworld_found is set
  • Country flag first_league_system is not set
  • Planet flag first_league_homeworld is set
Is triggered only by
  • On survey

Immediate effects
  • Set country flag league_world_found
  • End the event chains:
    • "Precursors - The First League"
    • "The First League Capital System"

Event button on.png
Unfortunate.
  • None