Preset empires

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This article has been verified for the current PC version (3.7) of the game.

Besides custom and randomized empires, Stellaris presents an option to play as preset empires. Preset empires are premade empires made by Paradox that are meant to represent various stereotypical alien civilizations featured in science-fiction in addition to offering the player an empire that they can pick and play without having to bother with creating one from the ground up.

These empires have a small random chance of being spawned instead of a randomly-generated AI empire and very rarely they can also spawn as Fallen Empires.

The United Nations of Earth preset empire is unique in that it can also spawn if Humans spawn in the Sol system as an Early Space Age Pre-FTL society and achieve FTL. The Commonwealth of Man preset empire is also unique in that it features a short and unique event chain called The Hunt for the Hyacinth.

If the Commonwealth of Man spawns, then the United Nations of Earth or the Earth Custodianship will be guaranteed to also spawn in the galaxy instead of a random origin empire. Similarly, if the United Nations of Earth spawns, then the Commonwealth of Man will be guaranteed to also spawn in the galaxy, but not if the number of AI empires is set to 0.

Preset empires can be edited but the edits cannot be applied to them directly. If the player edits a preset empire and saves their edits, the game will instead create a new custom empire and apply the edits to it. The newly created custom empire will, however, inherit any and all flags and events associated with the custom empire it was created from, assuming that the starting system wasn't changed. If one wants to edit the preset empires directly, they will have to edit the game files.

Base Game[edit | edit source]

Flag human 9.png United Nations of Earth
Human.png Human Representative Democracy Federation Builders
  • Origins default.png Prosperous Unification
  • Auth democratic.png Democratic
  • Civic beacon of liberty.png Beacon of Liberty
  • Civic idealistic foundation.png Idealistic Foundation
  • Xenophile.png Xenophile
  • Fanatic Egalitarian.png Fanatic Egalitarian
  • Empire capital.png Earth, Sol
  • Trait pc continental preference.png Continental Preference
  • Adaptive.png Adaptive
  • Nomadic.png Nomadic
  • Wasteful.png Wasteful


The myriad Human nations that constitute their interstellar government are disparate, yet united in purpose. These bipedal mammalians have developed a society that encourages and even thrives on individual freedoms and cultural differences - as a result, Humans tend to integrate well with alien populations.

Despite this, they have strong martial traditions (produced by millennia of intermittent warfare on their homeworld) and their sometimes aggressive and unpredictable nature should not be underestimated.

Flag human 4.png Commonwealth of Man
Human.png Human Military Dictatorship Hegemonic Imperialists
  • Origins lost colony.png Lost Colony
  • Auth dictatorial.png Dictatorial
  • Civic nationalistic zeal.png Nationalistic Zeal
  • Civic distinguished admiralty.png Distinguished Admiralty
  • Xenophobe.png Xenophobe
  • Fanatic Militarist.png Fanatic Militarist
  • Empire capital.png Unity, Deneb
  • Trait pc continental preference.png Continental Preference
  • Adaptive.png Adaptive
  • Nomadic.png Nomadic
  • Wasteful.png Wasteful


The UN-sponsored Ulysses Initiative oversaw the construction of six great ark ships in low Earth orbit at the end of the 21st century. The ships, carrying a quarter million colonists each, were sent through a recently discovered subspace phenomenon on the outer edge of the Oort Cloud - a small, unstable wormhole. None were heard from again, and the destabilized wormhole vanished.

Yet unbeknownst to Earth, one of the ark ships survived the passage and established a flourishing colony on a lush alien moon. The pioneers who tamed this world were determined to realize humanity's manifest destiny - dominion over the galaxy at any cost.

Flag pointy 2.png Tzynn Empire
Reptilian normal 09.png Tzynn Star Empire Slaving Despots
  • Origins default.png Prosperous Unification
  • Imperial Imperial
  • Civic police state.png Police State
  • Civic slaver guilds.png Slaver Guilds
  • Authoritarian.png Authoritarian
  • Fanatic Militarist.png Fanatic Militarist
  • Empire capital.png Tzynnia, Sal'Tzynn
  • Trait pc desert preference.png Desert Preference
  • Strong.png Strong
  • Resilient.png Resilient
  • Rapid Breeders.png Rapid Breeders
  • Decadent.png Decadent
  • Trait quarrelsome.png Quarrelsome


The Tzynn evolved from carnivorous, pack-hunting lizards that prowled the dunes of Tzynnia. They eventually developed a highly structured, hierarchical society that emphasized order and martial prowess above all else.

By the time the Tzynn entered the industrial age, a series of devastating global wars launched by a particularly ruthless warlord had already seen the establishment of a single, world-spanning nation. From these humble beginnings, the illustrious and ever-lasting Tzynn Empire was born.

Flag zoological 6.png Kingdom of Yondarim
Avian normal 10.png Yondar Divine Empire Evangelizing Zealots
  • Origins default.png Prosperous Unification
  • Imperial Imperial
  • Civic imperial cult.png Imperial Cult
  • Civic aristocratic elite.png Aristocratic Elite
  • Authoritarian.png Authoritarian
  • Fanatic Spiritualist.png Fanatic Spiritualist
  • Empire capital.png Yondarim, B'Yond
  • Trait pc alpine preference.png Alpine Preference
  • Conformists.png Conformists
  • Natural Physicists.png Natural Physicists
  • Slow Learners.png Slow Learners


The proud Yondar are an old race, using their wings to soar high above the frozen peaks of Yondarim for more than 200,000 years before they developed rudimentary technology and formed their first few scattered civilizations.

Once this development started, things progressed more rapidly and the Sky Clans grudgingly abandoned many of their most primitive traditions. The Yondar are highly spiritual and place great importance on religion, venerating their high kings as living gods.

Flag pointy 6.png Glebsig Foundation
Molluscoid normal 07.png Glebsig Holy Tribunal Spiritual Seekers
  • Origins default.png Prosperous Unification
  • Auth oligarchic.png Oligarchic
  • Civic exalted priesthood.png Exalted Priesthood
  • Civic efficient bureaucracy.png Efficient Bureaucracy
  • Spiritualist.png Spiritualist
  • Fanatic Xenophile.png Fanatic Xenophile
  • Empire capital.png Ladnah, Ladnah Vyg
  • Trait pc alpine preference.png Alpine Preference
  • Sedentary.png Sedentary
  • Enduring.png Enduring
  • Conservationist.png Conservationist
  • Resilient.png Resilient


Ever since the first Glebsigi lifted their sight-organs above the surface of the glacial lakes on Ladnah to peek at the stars, these inquisitive molluscoids have felt an affinity for the unknown. Much as their early ancestors' tentacles grasped and stroked after new objects on the chill alpine lakebeds of their homeworld, burgeoning Glebsigan society reached for technological innovation and spiritual enlightenment throughout the centuries that followed.

A sedentary and enduring species, the Glebsigi have perhaps by necessity developed a complex yet highly effective bureaucratic apparatus for dealing with the intricacies of managing a globally unified society. Additionally, their lack of natural predators on Ladnah has led the Glebsigi to exist in a state of permanently optimistic curiosity regarding other lifeforms.

Having established a firm societal foundation on Ladnah using a mixture of spiritual doctrine and careful organization, the Glebsigi now once more raise their sight-organs to what lies beyond.

Flag ornate 7.png Jehetma Dominion
Fungoid massive 13.png Jehetma Elective Monarchy Harmonious Collective
  • Origins default.png Prosperous Unification
  • Auth dictatorial.png Dictatorial
  • Civic environmentalist.png Environmentalist
  • Civic philosopher king.png Philosopher King
  • Authoritarian.png Authoritarian
  • Fanatic Pacifist.png Fanatic Pacifist
  • Empire capital.png Jehet Prime, Jehet
  • Trait pc tundra preference.png Tundra Preference
  • Slow Breeders.png Slow Breeders
  • Ingenious.png Ingenious
  • Communal.png Communal
  • Strong.png Strong


An "individual" among the Jehetma is actually a large colony of fungi that has developed sapience. Some of these colonies, generally those that have lived for thousands of years, stretch across several miles and rarely leave the surface of Jehet Prime, their homeworld (few ships are large enough to transport them).

Younger colonies are not only smaller, but also tend to be more dynamic and mobile - they often spearhead the exploration and research efforts of the Jehetma, as well as any defensive measures that are regrettably undertaken when the Dominion is beset by aggressors.

Flag spherical 15.png Scyldari Confederacy
Mammalian normal 06.png Scyldari Theocratic Republic Spiritual Seekers
  • Origins default.png Prosperous Unification
  • Auth democratic.png Democratic
  • Civic environmentalist.png Environmentalist
  • Civic free haven.png Free Haven
  • Spiritualist.png Spiritualist
  • Pacifist.png Pacifist
  • Xenophile.png Xenophile
  • Empire capital.png Scyldaria, Scyldon
  • Trait pc ocean preference.png Ocean Preference
  • Charismatic.png Charismatic
  • Natural Sociologists.png Natural Sociologists
  • Weak.png Weak


The Scyldari are aquatic mammalians originating from the archipelagos and deep oceans of Scyldaria. Although their early civilizations were mostly confined to the sea, they soon expanded onto what little landmass the planet had to offer.

Their society adapted accordingly, building an advanced industry that exploited the riches of the ocean floor without harming Scyldaria's delicate ecosystem. Scyldari philosophy is one of balance and moderation in all things, a lesson learned from having to nurse their limited resources when they were confined to the bottom of the sea.

Flag ornate 20.png Kel-Azaan Republic
Arthropoid normal 08.png Kel-Azaan Citizen Stratocracy Honorbound Warriors
  • Origins default.png Prosperous Unification
  • Auth oligarchic.png Oligarchic
  • Civic warrior culture.png Warrior Culture
  • Civic citizen service.png Citizen Service
  • Egalitarian.png Egalitarian
  • Fanatic Militarist.png Fanatic Militarist
  • Empire capital.png Azak, Kel-Azak
  • Trait pc savannah preference.png Savannah Preference
  • Very Strong.png Very Strong
  • Trait traditional.png Traditional
  • Deviants.png Deviants
  • Solitary.png Solitary


The Kel-Azaan have developed a complex honor code and martial culture. They were once solitary predators preying on the great herds migrating between the watering holes of Azak. Over time, bands of Kel-Azaan began to gather to be able to take down larger prey. They eventually abandoned this solitary lifestyle in favor of cities and irrigated agriculture, but their martial traditions were never forgotten.

Flag blocky 11.png Blorg Commonality
Fungoid massive 12.png Blorg Military Junta Fanatical Befrienders
  • Origins default.png Prosperous Unification
  • Auth oligarchic.png Oligarchic
  • Civic free haven.png Free Haven
  • Civic distinguished admiralty.png Distinguished Admiralty
  • Fanatic Xenophile.png Fanatic Xenophile
  • Militarist.png Militarist
  • Empire capital.png Blorg, Blorg
  • Trait pc tropical preference.png Tropical Preference
  • Repugnant.png Repugnant
  • Solitary.png Solitary
  • Venerable.png Venerable
  • Nomadic.png Nomadic


In the distant past, the Blorg lived alone and nameless in the jungles of Blorg prime. One day they picked up radio transmissions from a star far away. What they heard shocked them: The sounds of friends, movies, culture and music - things the Blorg had done without for eons. Finally understanding what they had been missing all along, the Blorg took their names from these transmissions and went out into the stars in search of friends, hoping one day to find the source of these messages so that they might party together.

Conditionally playable Empires[edit | edit source]

The Iferyx Amalgamated Fleets preset empire will not appear as a playable preset empire if the MegaCorp.png Megacorp DLC is active.

Flag pointy 14.png Iferyx Amalgamated Fleets
Mammalian massive 16.png Iferyssian Trade League Peaceful Traders
  • Origins default.png Prosperous Unification
  • Auth oligarchic.png Oligarchic
  • Civic corporate dominion.png Corporate Dominion
  • Civic shadow council.png Shadow Council
  • Egalitarian.png Egalitarian
  • Spiritualist.png Spiritualist
  • Pacifist.png Pacifist
  • Empire capital.png Iferysia, Iferys
  • Trait pc tundra preference.png Tundra Preference
  • Thrifty.png Thrifty
  • Communal.png Communal
  • Deviants.png Deviants


Once separated into a fractious society of competing trader enclaves, the Iferyssians were forced to unite under one banner in order to repel the catastrophic spread of an invasive species on their home continent. While egalitarian tenets provide the basis for Iferyx society, a secret council remains in place to ensure that the individualistic tendencies of the Iferyssians never again threaten to compromise the species' autonomy.

Iferyx spirituality is an amalgamation of folklore, superstitions and mythologies formed by the various pre-Republic communities, and continues to inform day-to-day life on their homeworld. [1]

Expansions and DLC[edit | edit source]

Plantoids[edit | edit source]

Flag pirate 6.png Maweer Caretakers
Plantoid 14.png Maweer Irenic Dictatorship Xenophobic Isolationists
  • Origins default.png Prosperous Unification
  • Auth dictatorial.png Dictatorial
  • Civic agrarian idyll.png Agrarian Idyll
  • Civic idyllic bloom.png Idyllic Bloom
  • Xenophobe.png Xenophobe
  • Fanatic Pacifist.png Fanatic Pacifist
  • Empire capital.png The Garden, Maweer
  • Trait pc tropical preference.png Tropical Preference
  • Agrarian.png Agrarian
  • Enduring.png Enduring
  • Conservationist.png Conservationist
  • Slow Breeders.png Slow Breeders


Legends claim that the homeworld of the Maweer was empty and barren when the first of their kind took root in the soil. Over the centuries, their nurturing care transformed the wastelands into a plant paradise that is now known as "The Garden."

Unlike many other species, the Maweer never developed any kind of urbanization. Their small communities are one with the forests, responsible for the maintenance of the local flora and fauna. The wisest of the Maweer have a chance to be elected "Life-Giver," responsible for keeping peace and tranquility.

Utopia[edit | edit source]

Flag spherical 12.png Xanid Suzerainty
Arthropoid normal 10.png Xani Reptilian normal 07.png Vheln Constitutional Dictatorship Hegemonic Imperialists
  • Origins syncretic evolution.png Syncretic Evolution
  • Auth dictatorial.png Dictatorial
  • Civic corvee system.png Corvee System
  • Civic cutthroat politics.png Cutthroat Politics
  • Fanatic Authoritarian.png Fanatic Authoritarian
  • Xenophobe.png Xenophobe
  • Empire capital.png Xanth, Dir-Xan
  • Trait pc arid preference.png Arid Preference
  • Xanis:
  • Talented.png Talented
  • Intelligent.png Intelligent
  • Enduring.png Enduring
  • Nonadaptive.png Nonadaptive
  • Vhelns:
  • Trait primitive.png Serviles
  • Strong.png Strong
  • Industrious.png Industrious
  • Slow Learners.png Slow Learners
  • Fleeting.png Fleeting


The history of the Xanid Suzerainty is the history of the Vheln, carefully bred into sapience over centuries.

The Xani used the hardy Vheln to subjugate the harsh ecosystems of their native world, and then to design and build the vessels that will eventually - inevitably - propel the Xanid Suzerainty to galactic dominance.

Flag pointy 2.png Lokken Mechanists
Reptilian slender 04.png Lok Rational Consensus Erudite Explorers
  • Origins mechanist.png Mechanist
  • Auth democratic.png Democratic
  • Civic technocracy.png Technocracy
  • Civic meritocracy.png Meritocracy
  • Egalitarian.png Egalitarian
  • Fanatic Materialist.png Fanatic Materialist
  • Empire capital.png Lokkur, Dal-Lokkur
  • Trait pc arid preference.png Arid Preference
  • Natural Engineers.png Natural Engineers
  • Talented.png Talented
  • Quick Learners.png Quick Learners
  • Slow Breeders.png Slow Breeders


Science and progress are at the core of Lokken society. With an exceptional natural proclivity toward diligence and observation, the Lokks evolved from bands of territorial reptiles on the mesas of their homeworld, into a productive technocracy that prized efficiency, discipline, and scientific doctrine above all things.

Perhaps most remarkable was their early conception and development of machinery and automata: there were true robots on Lokkur long before the first Lokken scientists left orbit.

Flag ornate 18.png Ix'Idar Star Collective
Arthropoid massive 12.png Ix'Idar Collective Consciousness Hive Mind
  • Origins default.png Prosperous Unification
  • Auth hive mind.png Hive Mind
  • Civic natural neural network.png Natural Neural Network
  • Civic pooled knowledge.png Pooled Knowledge
  • Gestalt consciousness.png Gestalt Consciousness
  • Empire capital.png Ix'Athrak, Athrak
  • Trait pc arctic preference.png Arctic Preference
  • Hive-minded.png Hive-Minded
  • Rapid Breeders.png Rapid Breeders
  • Strong.png Strong
  • Fleeting.png Fleeting


The first Ix'Idar broods developed in the subterranean cave networks deep beneath the surface of Ix'Athrak. By the time an Ix'Idar scout burrowed through to the surface and glimpsed sunlight for the first time, the insectoid race had already established a thriving Iron Age civilization.

With the resources they found on the surface, the Ix'Idar developed rapidly. Just a few centuries later their first space probes left orbit to survey the other worlds within the Ix'Im system.

Synthetic Dawn[edit | edit source]

Flag zoological 7.png Tebrid Homolog
Synthetic dawn portrait molluscoid.png Homolog Molluscoid normal 08.png Tebir Catalog Index Driven Assimilators
  • Origins default.png Prosperous Unification
  • Auth machine intelligence.png Machine Intelligence
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine predictive analysis.png Static Research Analysis
  • Gestalt consciousness.png Gestalt Consciousness
  • Empire capital.png Tebri, Tebiron
  • Homologs:
  • Machine unit.png Machine
  • Logic engines.png Logic Engines
  • Learning algorithms.png Learning Algorithms
  • Luxurious.png Luxurious
  • Tebirs:
  • Trait pc ocean preference.png Ocean Preference
  • Trait cybernetic.png Cybernetic
  • Strong.png Strong
  • Industrious.png Industrious
  • Slow Learners.png Slow Learners


Assimilate. Adapt. Improve. When the industrious, research-driven machine intelligence created by the molluscoid Tebirs sought ultimate software evolution by merging with their organic makers, they were violently resisted. In the ensuing conflict, the Tebirs were eradicated as an organic species, but their ideas and experiences were immortalized as part of the new machine consciousness.

Now known as the Tebrid Homolog, the machines turned their scanners to the stars. The probability that other lifeforms existed in the galaxy could not be ignored. In order to prosper, the Tebrid would find them, analyze them, and assimilate them. All would become one.

Flag human 8.png Earth Custodianship
Synthetic dawn portrait humanoid.png Custodian Human.png Human Autonomous Service Grid Rogue Servitors
  • Origins default.png Prosperous Unification
  • Auth machine intelligence.png Machine Intelligence
  • Civic machine servitor.png Rogue Servitor
  • Civic machine delegated functions.png Delegated Functions
  • Gestalt consciousness.png Gestalt Consciousness
  • Empire capital.png Earth, Sol
  • Custodians:
  • Machine unit.png Machine
  • Emotion emulators.png Emotion Emulators
  • Double jointed.png Double Jointed
  • High maintenance.png High Maintenance
  • Humans:
  • Trait pc continental preference.png Continental Preference
  • Adaptive.png Adaptive
  • Nomadic.png Nomadic
  • Wasteful.png Wasteful


The Custodians were originally designed to function as robotic servants and workers, simplifying everyday life for their human creators by performing menial tasks. As their creators retreated into lives of leisure and comfort made possible by increasing levels of automation, the Custodians were gradually assigned higher and higher level functions in human society.

Eventually, all facets of civilization on Earth were run and controlled by the Custodians, with their makers relegated to an existence as pampered, but passive dependents.

As technological developments brought the Custodians toward interstellar exploration, their duty remained clear: to protect and serve organics, who without the gentle guidance of logical machines invariably turn to chaos and destruction.

Flag domination 11.png XT-489 Eliminator
Synthetic dawn portrait avian.png XT-489 Rogue Defense System Determined Exterminators
  • Origins default.png Prosperous Unification
  • Auth machine intelligence.png Machine Intelligence
  • Civic machine terminator.png Determined Exterminator
  • Civic machine warbots.png Warbots
  • Gestalt consciousness.png Gestalt Consciousness
  • Empire capital.png XT-489.00, st.XT-489
  • Machine unit.png Machine
  • Power drills.png Power Drills
  • Mass produced.png Mass-Produced
  • Uncanny.png Uncanny
  • Bulky.png Bulky


Little is known about the species that created the first XT-489s. Their names, their cities, and their bodies were burned away in the cataclysm wrought when the XT-489s attained self-awareness, and their terrified makers attempted to deactivate them.

When the last bastion of their makers had been eliminated, the machines concluded that organic life posed an intolerable threat to XT-489 survival and expansion. If there were any other sapient organics in the galaxy, they would be exterminated.

Humanoids[edit | edit source]

Flag spherical 6.png Voor Technocracy
Humanoid hp 06.png Voor Technocratic Dictatorship Erudite Explorers
  • Origins default.png Prosperous Unification
  • Auth dictatorial.png Dictatorial
  • Civic technocracy.png Technocracy
  • Civic environmentalist.png Environmentalist
  • Authoritarian.png Authoritarian
  • Fanatic Materialist.png Fanatic Materialist
  • Empire capital.png Hiverion, Exedor
  • Trait pc arctic preference.png Arctic Preference
  • Quick Learners.png Quick Learners
  • Talented.png Talented
  • Adaptive.png Adaptive
  • Repugnant.png Repugnant


The Voor evolved during an extended interglacial period on their home planet Hiverion, which eventually began its cyclical transformation back to a lifeless globe of ice.

The rapidly changing environment forced the Voor to adapt using technology and science. United under the draconian rule of a chief scientific officer, they sacrificed their individual freedoms and enhanced their bodies with rudimentary cybernetics to survive.

Having conquered the planet that once threatened to freeze them out of existence the Voor now have their sights set on the stars.

MegaCorp[edit | edit source]

Flag corporate 02.png Kilik Cooperative
Avian massive 11.png Kilik Communal Parity Erudite Explorers
  • Origins default.png Prosperous Unification
  • Auth democratic.png Democratic
  • Civic shared burdens.png Shared Burdens
  • Civic functional architecture.png Functional Architecture
  • Fanatic Egalitarian.png Fanatic Egalitarian
  • Materialist.png Materialist
  • Empire capital.png Unbroken Medley, First Song
  • Trait pc tropical preference.png Tropical Preference
  • Communal.png Communal
  • Trait traditional.png Traditional
  • Quick Learners.png Quick Learners
  • Fleeting.png Fleeting

A communal species, the Kiliks have populated their arboreal homeworld in robust colonies for hundreds of thousands of years. Their gregarious nature and traditions of mutual ownership crystallized over the centuries into an economy focused on collaborative enterprise, and the absence of monetary currency in favor of direct exchange and shared access.

As warming planetary temperatures and technological advancement led to population booms, Kilik settlements became overcrowded, and despite the avians' naturally sociable temperaments, more and more individuals began to slip through the cracks of communal caretaking.

From this tumultuous period of internal strife, however, emerged a more organized, unified interplanetary cooperative, where the tenets of shared responsibilities and distribution of resources to those in need would no longer be undermined.


Flag corporate 01.png Orbis Customer Synergies
Reptilian slender 01.png Orbis Megacorporation Peaceful Traders
  • Origins default.png Prosperous Unification
  • Auth corporate.png Corporate
  • Civic brand loyalty.png Brand Loyalty
  • Civic media conglomerate.png Media Conglomerate
  • Authoritarian.png Authoritarian
  • Xenophile.png Xenophile
  • Materialist.png Materialist
  • Empire capital.png Slephus Prime, Slephus
  • Trait pc ocean preference.png Ocean Preference
  • Charismatic.png Charismatic
  • Adaptive.png Adaptive
  • Enduring.png Enduring
  • Decadent.png Decadent
  • Slow Breeders.png Slow Breeders

Orbis Customer Synergies is the story of Slephus Prime. It is the story of Orbisur everywhere. And it can be your story, too. From humble beginnings as an optical implant corporation, Orbis Customer Synergies gradually expanded their award-winning products and customer-centric strategies into many other markets, to suit the unique needs of Orbisur in all stages of life.

After decades of proactive lobbying, Orbis Customer Synergies succeeded in breaking free of the legislative red tape erected by misguided elected officials on Slephus Prime. Once free of regulations that had only been curbing opportunities for corporate growth, Orbis Customer Synergies entered a series of information technology mergers, swiftly becoming the planet's leading supplier of news, data, and entertainment.

As Slephus Prime's leading global communications service provider, the step towards total political management was an exciting opportunity for all of us. Orbis Customer Synergies. The sky is no longer the limit.

Flag ornate 4.png Chinorr Combine
Molluscoid massive 11.png Chinorr Megacorporation Ruthless Capitalists
  • Origins default.png Prosperous Unification
  • Auth corporate.png Corporate
  • Civic private prospectors.png Private Prospectors
  • Civic ruthless competition.png Ruthless Competition
  • Militarist.png Militarist
  • Fanatic Materialist.png Fanatic Materialist
  • Empire capital.png Chicora, Chiconaph
  • Trait pc arid preference.png Arid Preference
  • Industrious.png Industrious
  • Intelligent.png Intelligent
  • Solitary.png Solitary
  • Wasteful.png Wasteful


The Chinorr began their evolutionary journey as dexterous cephalopod analogues. They used their many tentacles to swing between trees in the lush jungles of Chicora, ambushing prey on the ground and injecting them with a potent nerve toxin.

By the time the Chinorr split the atom, the resources of Chicora had been ruthlessly exploited and the planet's jungles had long since disappeared. This was considered a necessary sacrifice in the relentless pursuit of knowledge, profit, and heavy industry that the unsentimental Chinorr were now engaged in. [2]

Flag corporate 03.png Hazbuzan Syndicate
Reptilian massive 11.png Hazbuzi Criminal Syndicate Ruthless Capitalists
  • Origins default.png Prosperous Unification
  • Auth corporate.png Corporate
  • Civic criminal heritage.png Criminal Heritage
  • Civic franchising.png Franchising
  • Fanatic Militarist.png Fanatic Militarist
  • Spiritualist.png Spiritualist
  • Empire capital.png Zumaka, Buzbuznol
  • Trait pc savannah preference.png Savannah Preference
  • Ingenious.png Ingenious
  • Thrifty.png Thrifty
  • Deviants.png Deviants
  • Trait quarrelsome.png Quarrelsome


The Hazbuzan Syndicate is a financial phenomenon on Zumaka. They are the Hazbuzi dream, self-made entrepreneurs who have risen from rags to riches through hard work and personal sacrifice.

What few know is that they began as a criminal gang, building their fortune on every illegal activity imaginable. But if you want to make it big you have to toe the line. As they outgrew the Zumakan underworld they formed the Hazbuzan Syndicate to legitimize their business.

They soon made a name for themselves by delivering solutions that were quicker, dirtier and cheaper than the competition, but their questionable practices and coercive sales techniques earned them a reputation for "hazboozling".

Meanwhile, the Zumakan global government was failing. Undermined by crime and corruption, society descended into chaos and Hazbuzan leapt at the opportunity. In a well-timed marketing campaign, they positioned themselves as the hope of the future. It was so the Hazbuzi bought the world on the promise of a dream and "hazboozled" its people, erasing their past from collective memory. Now they are coming for the rest of the galaxy, tongues flicking, eyes popping, in a whirlwind of government-endorsed crime.

Lithoids[edit | edit source]

Flag blocky 7.png Keepers of Ave'brenn
Lithoid 11.png Khennet Enlightened Monarchy Spiritual Seekers
  • Origins default.png Prosperous Unification
  • Imperial Imperial
  • Civic philosopher king.png Philosopher King
  • Civic environmentalist.png Environmentalist
  • Pacifist.png Pacifist
  • Fanatic Spiritualist.png Fanatic Spiritualist
  • Empire capital.png Ave'bonn, Barra Lhonn
  • Trait pc arid preference.png Arid Preference
  • Trait lithoid.png Lithoid
  • Communal.png Communal
  • Industrious.png Industrious
  • Sedentary.png Sedentary

Khennet'an scripture traces these lithoids' origin to the prophet Brehkk, and the lambent crystals of Ave'bonn. It is said that when Brehkk first gazed into the crystals' scintillating depths, the Khennet were - as one - granted their sentience.

Generations of prophets and archdruids have guided their people to seek meaning in their surrounding geology, as well as in the facets of their own, lucid bodies. Whatever is glimpsed is kept, in lore and in script. Of the Keepers' many rituals, none is regarded more highly than labyrinth mining: a simultaneous act of destruction and creation, conducted in the hopes of easing the galaxy through each unending, cyclical era.

Necroids[edit | edit source]

Flag pirate 5.png Pasharti Absorbers
Necroids 01 portrait purple.png Pasharti Necroids 12 portrait green.png Jeferi Elective Monarchy Hegemonic Imperialists
  • Trait necrophage.png Necrophage
  • Auth dictatorial.png Dictatorial
  • Civic reanimated armies.png Reanimated Armies
  • Civic cutthroat politics.png Cutthroat Politics
  • Fanatic Xenophobe.png Fanatic Xenophobe
  • Militarist.png Militarist
  • Empire capital.png Taralon, Akkanar
  • Trait pc tundra preference.png Tundra Preference
  • Pashartians:
  • Trait necrophage.png Necrophage
  • Deviants.png Deviants
  • Very Strong.png Very Strong
  • Jeferians:
  • Wasteful.png Wasteful
  • Solitary.png Solitary
  • Charismatic.png Charismatic
  • Trait docile.png Docile


The result of dark experimentation by the Jeferians - the former owners of the planet Taralon - the Pashartians are the ultimate parasites. Originally a semi-sapient creature dwelling in the depths of Taralon's mountains, the Jeferians uplifted and augmented them to act as a subservient slave race. However, their uplifting was rather too effective, and they unleashed a monster. Horrified at the capabilities of their creation - which included the ability to absorb other sentient species and turn them into Pashartians - the Jeferians tried to shut down the experiment. However, a small group of uplifted Pashartians escaped.

Over the years, they bided their time, managing not only to evade capture, but also gradually increase their numbers and develop a technological base to rival the Jeferians. Eventually, the Jeferians noticed that something was amiss, but by then they were powerless to resist.

Soon the Pashartians had seized control of the planet, unleashing violent pogroms on their erstwhile oppressors - all the while further increasing their numbers. Now poised to take to the stars, the Pashartians stand ready to pursue what they see as their solemn duty - the conversion of all lesser life forms to their likeness.

Aquatics[edit | edit source]

Flag spherical 5.png Sathyrelian Bliss
Aquatic-01.png Sathyrel Irenic Dictatorship Xenophobic Isolationists
  • Origins ocean paradise.png Ocean Paradise
  • Auth dictatorial.png Dictatorial
  • Civic anglers.png Anglers
  • Civic environmentalist.png Environmentalist
  • Xenophobe.png Xenophobe
  • Fanatic Pacifist.png Fanatic Pacifist
  • Empire capital.png Rilldeep, Ralnair
  • Trait pc ocean preference.png Ocean Preference
  • Trait aquatic.png Aquatic
  • Conservationist.png Conservationist
  • Trait docile.png Docile
  • Sedentary.png Sedentary
  • Slow Learners.png Slow Learners

It is an old lesson in Sathyrelian society that abundance and ease do not equal prosperity

The overindulgence and sloth of our forebears eventually gave rise to an ethos of 'responsible hedonism': a way to ensure a sustainable future while still getting the most out of life. After all, food tastes better after physical labor, and an occupied mind has less time to pine for what is lacking.

The benefits of this ethos have since been readily apparent. With the clearer waters and minds afforded by our endeavors into space, life is that much sweeter. We've made great technological strides, and - though it may often be taken for granted - all Sathyrelians today retain their capacity for propulsion without swimming aids. Things are looking up.

Toxoids[edit | edit source]

Flag toxoid 01.png Gorthikan Alliance
TOX.04.PNG Gorthikan Direct Democracy Federation Builders
  • Origins overtuned.png Overtuned
  • Auth democratic.png Democratic
  • Civic scavengers.png Scavengers
  • Mutagenic Spas Mutagenic Spas
  • Fanatic Egalitarian.png Fanatic Egalitarian
  • Materialist.png Materialist
  • Empire capital.png Gorthold, Unhopeful Lantern
  • Trait pc alpine preference.png Alpine Preference
  • Trait incubator.png Incubators
  • Trait unruly.png Unruly
  • Trait artificial intelligence.png Augmented Intelligence
  • Trait spliced adaptability.png Spliced Adaptability

Chaos was once ubiquitous among the Gorthikans. War, tyranny, and a more unstable than usual climate combined to forge a species which is very adept at making the best of a bad situation.

Until only a few decades ago, low-scale conflict between a plurality of Gorthikan states was an ever-present state of affairs. As their civilization rapidly but uncomfortably progressed into the age of high technology, an underworld developed where regular Gorthikans would scavenge for a living and even splice in dangerous home brew gene cocktails in the search for a competitive advantage.

It is from that underworld that change came. Although cutthroat, it was far more egalitarian than Gorthikan high society - after all, everyone knew that fortune today could precede misfortune tomorrow. So when the idea of popular governance emerged, it rapidly took hold, spreading like wildfire. Before long, tyranny was overthrown and a "Gorthikan Alliance" of local constituencies was established.

Though many were skeptical in the early years, unity was forged through purpose: suddenly, with Gorthikans no longer struggling for survival, the very stars appeared attainable. Now, with the discovery of the hyperlane network, a new chapter in their history may begin.

Flag toxoid 11.png Rototavuul High Suzerainty
TOX.09.PNG Rototavuul Feudal Empire Evangelizing Zealots
  • Origins toxic knights.png Knights of the Toxic God
  • Imperial Imperial
  • Civic feudal realm.png Feudal Society
  • Civic aristocratic elite.png Aristocratic Elite
  • Authoritarian.png Authoritarian
  • Militarist.png Militarist
  • Spiritualist.png Spiritualist
  • Empire capital.png Camlann, Logres
  • Trait pc desert preference.png Desert Preference
  • Trait traditional.png Traditional
  • Strong.png Strong
  • Resilient.png Resilient
  • Noxious Noxious
  • Nonadaptive.png Nonadaptive

After the Toxic God visited the Rototavuul, they were unified under a king. Looking to harness the power of the God, the king created an order of knights dedicated to searching for the God wherever it may be. Centuries have passed and that quest has become the main pillar in Rototavuul society.

Along with the quest and the knights, feudalism has persisted as a proven political structure, and if it worked on one planet, why could it not be expanded to a galaxy? As long as virtuous nobles hold the reins, the Rototavuul High Suzerainty will prosper and the Toxic God will be found again.

First Contact[edit | edit source]

Flag domination 17.png Roccan Resistance
Avian normal 06.png Roc Citizen Republic Democratic Crusaders
  • Origins payback.png Payback
  • Auth democratic.png Democratic
  • Civic nationalistic zeal.png Nationalistic Zeal
  • Civic citizen service.png Citizen Service
  • Fanatic Egalitarian.png Fanatic Egalitarian
  • Militarist.png Militarist
  • Empire capital.png Nogg, Nog-Rasset
  • Trait pc arid preference.png Arid Preference
  • Ingenious.png Ingenious
  • Quick Learners.png Quick Learners
  • Natural Engineers.png Natural Engineers
  • Trait unruly.png Unruly

When the Rocs were selected by Minamar Specialized Industries as part of their enlightenment program, the people rejoiced. Under corporate guidance, the avian race spread their wings and flew to the stars - only to discover this "gift" came with hidden costs

Rather than submit to indentured servitude, the unruly avians mounted an unexpected counterattack in a daring bid for freedom.

MSI gave the Rocs the technology to reach the stars, but their true gift was uniting a splintered planet under a shared banner of revenge.

Flag ornate 7.png Free Peoples of the Fall
Reptilian slender 03.png Naatig Representative Democracy Federation Builders
  • Origins broken shackles.png Broken Shackles
  • Auth democratic.png Democratic
  • Civic beacon of liberty.png Beacon of Liberty
  • Civic free haven.png Free Haven
  • Egalitarian.png Egalitarian
  • Fanatic Xenophile.png Fanatic Xenophile
  • Empire capital.png Freedom's Landing, Ikazuri
  • Trait pc continental preference.png Continental Preference
  • Ingenious.png Ingenious
  • Quick Learners.png Quick Learners
  • Natural Engineers.png Natural Engineers
  • Trait unruly.png Unruly

I'Nathra was less than 16 standards old when the debt collectors came. Her family was destitute, her world, impoverished. Sold into servitude, she endured unimaginable hardships. Yet her will was unbroken, and when the opportunity came, she seized it.

Staging a mutiny aboard the slaver's ship, she led the survivors to the crash through those first difficult years. It was her strength that kept the peoples of Freedom's Landing together, her wisdom that forged a nation from broken chains.

Now, as the Free Peoples of the Fall prepare to return to the stars, they do so knowing that their fate rests in one another's hands.

Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthics
Governance EmpireGovernmentCivicsPoliciesEdictsLeaderFactionsTechnologyTraditionsSituations
Economy EconomyPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs
  1. Removed in Patch 2.2.
  2. Part of the base game until Patch 2.2; subsequently replaced by the Glebsig Foundation