Progress events

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Version

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Please help with verifying or updating older sections of this article. At least some were last verified for version 1.6.

This article is for the PC version of Stellaris only.

This is a list of all progress related events (from /Stellaris/events/progress_events.txt).

The Discovery of Alien Life

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The [Root.GetName] has made a startling find on [From.GetName] - the [From.GetPlanetMoon] is teeming with alien life! For the first time in history, we have encountered life forms that did not originate on [Root.Owner.Capital.GetName].

This amazing discovery has silenced those who believed we were alone in the universe. Although none of the alien creatures found on [From.GetName] are sentient, it is likely only a matter of time before we encounter beings that are...


 
Trigger conditions
  • The following country flag are not set:
    • first_alien_life
    • Story1
    • Story2
    • Story3
    • Story4
    • Story5
    • Story6
    • Story7
    • Story8
  • Planet is habitable and unowned
Is triggered only by
  • On survey

Immediate effects
  • Set country flag first_alien_life

Event button on.png
We may not be alone out here.

The First [Root.Owner.GetSpeciesName] Colony

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Event trigger.png The below description is one of several available for this event.

Our colony ship has gently touched down at the mouth of a large river delta on one of the several continents that can be found on §Y[Root.GetName]§!. This temperate, forested region will serve as an ideal first landing site.

The ship has been permanently converted into the administrative headquarters of the new settlement, and its reactor core is in the process of being removed so that it may serve as the colony's temporary power source.

Hundreds of small tents and prefab shelters have sprung up around the former starship's massive hull as colonists begin to disembark in large numbers - the first [Root.Owner.GetSpeciesName] city on an alien world.


 
Trigger conditions
  • Country flag first_colony is not set
  • Number of owned planets <3
  • Planet class is not:
    • Trait pc gaia preference.png Gaia
    • Habitat
    • Ring World
Is triggered only by
  • On colonization

Immediate effects
  • Set country flag first_colony

Event button on.png
A great day for the [Root.Owner.GetName]!
  • Gain Engineering Research.png 6x Engineering output (potential yield gain of 60 ~ 150)

First Alien Encounter

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Event trigger.png The below description is one of several available for this event.

The news that we have encountered intelligent alien life for the first time has been received with mixed feelings by our populace. This confirms what we had long suspected - we are not alone in this galaxy. Each new alien species we encounter represents both an opportunity and a threat. We must be wary.

These particular xenos have a level of technology similar to our own, indicating that we achieved space flight at roughly the same time.


 
Trigger conditions
  • Country flag first_contact_event is not set
  • Newly contacted empire is not:
    • Awakened fallen empire
    • Fallen empire
    • Ancient mining drones
    • Crystalline entities
    • Space amoeba
    • Void cloud
Is triggered only by
  • On first contact

On action events:


Immediate effects
  • Set country flag first_contact_event

Option conditions

Event trigger.pngEnabled if:

  • Is not Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic xenophile
  • Is not Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic xenophobe
Event button on.png
This changes everything.
  • None

Event trigger.pngEnabled if: Is Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic xenophile

Event button on.png
This is a momentous occasion.
  • None

Event trigger.pngEnabled if: Is Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic xenophobe

Event button on.png
We should assume the worst.
  • None

First Alien Encounter

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Event trigger.png The below description is one of several available for this event.

The news that we have encountered intelligent alien life for the first time has been received with mixed feelings by our populace. This confirms what we had long suspected - we are not alone in this galaxy. Each new alien species we encounter represents both an opportunity and a threat. We must be wary.

These particular xenos are primitive by our standards, and they have not yet achieved space flight. We must decide how to approach them.


 
Trigger conditions
  • Country flag first_contact_event is not set
  • Newly contacted empire is a primitive empire
Is triggered only by
  • On first contact

On action events:


Immediate effects
  • Set country flag first_contact_event

Option conditions

Event trigger.pngEnabled if:

  • Is not Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic xenophile
  • Is not Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic xenophobe
Event button on.png
This changes everything.
  • None

Event trigger.pngEnabled if: Is Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic xenophile

Event button on.png
How fascinating.
  • None

Event trigger.pngEnabled if: Is Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic xenophobe

Event button on.png
Indeed.
  • None

First Alien Encounter

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Event trigger.png The below description is one of several available for this event.

The news that we have encountered intelligent alien life for the first time has been received with mixed feelings by our populace. This confirms what we had long suspected - we are not alone in this galaxy. Each new alien species we encounter represents both an opportunity and a threat. We must be wary.

These particular xenos appear to have been active on the galactic stage for some time - their empire is likely thousands of years old, and their technology is far ahead of our own. We should be careful when dealing with them.


 
Trigger conditions
  • Country flag first_contact_event is not set
  • Newly contacted empire is a fallen empire
Is triggered only by
  • On first contact

On action events:


Immediate effects
  • Set country flag first_contact_event

Option conditions

Event trigger.pngEnabled if:

  • Is not Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic xenophile
  • Is not Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic xenophobe
Event button on.png
This changes everything.
  • None

Event trigger.pngEnabled if: Is Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic xenophile

Event button on.png
Their wisdom must be great.
  • None

Event trigger.pngEnabled if: Is Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic xenophobe

Event button on.png
Their age is over. The time of the [Root.Species.GetName] has come.
  • None

(Hidden) Special First Colony trigger

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Country flag first_colony is not set
  • Number of owned planets >2
Is triggered only by
  • On colonization

Immediate effects
  • Set country flag first_colony

Event button on.png
(Hidden) Special First Colony trigger
  • None