Traits

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Version

Outliner top.png
This article is considered accurate for the current version (2.2) of the game.

This article is for the PC version of Stellaris only.

Traits represents a species' innate functions, abilities and personality. A species's traits are selected at the start of a new game, but a species or certain pops of a species can adapt new traits through genetic engineering or occasionally events. Traits affect a wide variety of areas, from population growth rate to resource output to lifespan or even how pops are viewed by other aliens. Most traits come in mutually exclusive groups that affect the same aspect of the species, such as Nomadic.png Nomadic and Sedentary.png Sedentary, and each pop can only have one such trait from the group at any given time. These groups include traits with opposite effects, as well as stronger variants of a trait. Though traits are initially decided at a species level, individual pops of the same species can end up with different traits with genetic modification, producing new subspecies or variants. This rarely happens without player intervention.

Traits are mostly fixed at the start of the game. Altering traits during the game is generally possible only later in the game through some select events or by using genetic engineering. Certain technologies and Ascension Perks add additional trait points that can be used to alter a part of your species' pops; modifications can range from altering their planet habitability to adding an additional positive trait or removing a negative one.

Biological traits[edit]

Traits are purchased from a points pool, with 2 points being available at the start of the game. Some traits are negative and have a negative cost, refunding points into the pool. Each species is limited to a maximum of 5 traits; non-standard traits do not count against this limit.

Initial traits[edit]

Initial traits are available when first creating a species. They can all be changed later via genetic modification.

Positive traits
Trait (ID) Effects Excludes Cost Slave Price Description
Adaptive.png Adaptive
(trait_adaptive)
Mod habitability.png Habitability +10%
  • Extremely Adaptive.png Extremely Adaptive
  • Nonadaptive.png Nonadaptive
  • Robust.png Robust
2 +50 This species is highly adaptive when it comes to foreign environments.
Extremely Adaptive.png Extremely Adaptive
(trait_extremely_adaptive)
Mod habitability.png Habitability +20%
  • Adaptive.png Adaptive
  • Nonadaptive.png Nonadaptive
  • Robust.png Robust
4 +100 This species is remarkably adept at adapting to any foreign environments.
Agrarian.png Agrarian
(trait_agrarian)
Pop resource food mult.png Food from Jobs +15% 2 +50 This species has a deep connection to the land and make expert farmers and gardeners.
Charismatic.png Charismatic
(trait_charismatic)
  • Amenities.png Amenities from Jobs +20%
Repugnant.png Repugnant 2 0 Members of this species have a special charisma and are generally considered pleasant to be around.
Communal.png Communal
(trait_communal)
Mod pop housing usage.png Pop Housing Usage −10% Solitary.png Solitary
  • Nerve Stapled.png Nerve Stapled
1 0 Members of this species are highly communal and quite used to living in close proximity to others.
Conformists.png Conformists
(trait_conformists)
Mod pop government ethic attraction.png Governing Ethics Attraction +30% Deviants.png Deviants
  • Hive-minded.png Hive-Minded
2 0 These people always seek consensus and are more likely to conform to the governing ethics.
Conservationist.png Conservationist
(trait_conservational)
Mod pop consumer goods mult.png Pop Consumer Goods Upkeep −10% Wasteful.png Wasteful
  • Hive-minded.png Hive-Minded
1 0 Members of this species believes that resources must be conserved and recycled.
Enduring.png Enduring
(trait_enduring)
Mod leader age.png Leader Lifespan +20 Years
  • Venerable.png Venerable
  • Fleeting.png Fleeting
1 0 Lifespans in this species are unusually long.
Venerable.png Venerable
(trait_venerable)
Mod leader age.png Leader Lifespan +80 Years
  • Enduring.png Enduring
  • Fleeting.png Fleeting
4 0 This species can grow to an age that commands dignity and respect.
Industrious.png Industrious
(trait_industrious)
Pop resource minerals mult.png Minerals from Jobs +15% 2 +50 Members of this species are known for their diligence and hard-working nature, always going above and beyond.
Ingenious.png Ingenious
(trait_ingenious)
Pop resource energy mult.png Energy Credits from Jobs +15% 2 +50 Members of this species are good at 'thinking outside the box' and know how to maximize the efficiency of their infrastructure and power grids.
Intelligent.png Intelligent
(trait_intelligent)
  • Pop resource engineering research mult.png Engineering Research from Jobs +10%
  • Pop resource physics research mult.png Physics Research from Jobs +10%
  • Pop resource society research mult.png Society Research from Jobs +10%
  • Erudite.png Erudite
  • Nerve Stapled.png Nerve Stapled
  • Trait uplifted.png Uplifted (Enigmatic Cache)
  • Trait uplifted.png Somewhat Uplifted (Enigmatic Cache)
2 0 This species is highly intelligent and enjoys faster technological progress.
Natural Engineers.png Natural Engineers
(trait_natural_engineers)
Pop resource engineering research mult.png Engineering Research from Jobs +15%
  • Natural Physicists.png Natural Physicists
  • Natural Sociologists.png Natural Sociologists
  • Nerve Stapled.png Nerve Stapled
1 0 Members of this species have a natural inclination towards engineering and the material sciences.
Natural Physicists.png Natural Physicists
(trait_natural_physicists)
Pop resource physics research mult.png Physics Research from Jobs +15%
  • Natural Engineers.png Natural Engineers
  • Natural Sociologists.png Natural Sociologists
  • Nerve Stapled.png Nerve Stapled
1 0 Members of this species have a natural inclination towards theoretical physics and astral phenomena.
Natural Sociologists.png Natural Sociologists
(trait_natural_sociologists)
Pop resource society research mult.png Society Research from Jobs +15%
  • Natural Engineers.png Natural Engineers
  • Natural Physicists.png Natural Physicists
  • Nerve Stapled.png Nerve Stapled
1 0 Members of this species have a natural inclination towards sociology and biological studies.
Nomadic.png Nomadic
(trait_nomadic)
  • Mod pop growth req.png Pop Growth from Immigration +15%
  • Mod pop resettlement cost mult.png Resettlement Cost −25%
Sedentary.png Sedentary 1 0 This species has a nomadic past, and its members often think nothing when relocation to another world.
Quick Learners.png Quick Learners
(trait_quick_learners)
Mod leader species exp gain.png Leader Experience Gain +25% Slow Learners.png Slow Learners 1 0 Members of this species are quick to learn from experiences.
Rapid Breeders.png Rapid Breeders
(trait_rapid_breeders)
Mod pop growth req.png Growth Speed +10%
  • Fertile.png Fertile
  • Slow Breeders.png Slow Breeders
2 +100 This species reproduces at a very rapid rate, increasing population growth.
Resilient.png Resilient
(trait_resilient)
  • Mod army damage mult.png Defense Army Damage +50%
1 0 Members of this species are physiologically resilient and will fight like enraged brood mothers to defend their worlds.
Strong.png Strong
(trait_strong)
  • Mod army damage mult.png Army Damage +20%
  • Mod pop resource output.png Worker Output +2%
  • Very Strong.png Very Strong
  • Weak.png Weak
1 +50 Members of this species possess great physical strength, making them formidable fighters on the ground.
Very Strong.png Very Strong
(trait_very_strong)
  • Mod army damage mult.png Army Damage +40%
  • Mod pop resource output.png Worker Output +5%
  • Strong.png Strong
  • Weak.png Weak
3 +150 Members of this species possess a strength that almost defies the laws of physics.
Talented.png Talented
(trait_talented)
Leader skill levels.png Leader Level Cap +1 1 0 Members of this species are born with a natural aptitude.
Thrifty.png Thrifty
(trait_thrifty)
Trade value.png Trade value from Jobs +25% 2 0 Members of this species are instinctively economical and are always looking to make a good profit, whatever corners need cutting.
Trait traditional.png Traditional
(trait_traditional)
Unity.png Unity from Jobs +10% Trait quarrelsome.png Quarrelsome 1 0 Certain aspects of this species' cognition makes it predisposed to especially value historical precedence and group unity.
Negative traits
Trait (ID) Effects Excludes Cost Slave Price Description
Decadent.png Decadent
  • Mod pop happiness.png Worker Happiness −10%
  • Mod pop happiness.png Slave Happiness −10%
−1 0 This species believes that whenever there is hard work that needs doing, that work is always best done by somebody else.
Deviants.png Deviants
  • Mod pop government ethic attraction.png Governing Ethics Attraction −15%
  • Conformists.png Conformists
  • Hive-minded.png Hive-Minded
−1 0 These people are rebellious in nature and constantly try to challenge the status-quo.
Fleeting.png Fleeting
  • Mod leader age.png Leader Lifespan −10 Years
  • Venerable.png Venerable
  • Enduring.png Enduring
−1 0 Time is fleeting for this species. What they lack in longevity, they make up in other ways.
Nonadaptive.png Nonadaptive
  • Mod habitability.png Habitability −10%
  • Adaptive.png Adaptive
  • Extremely Adaptive.png Extremely Adaptive
  • Robust.png Robust
−2 −50 This species does not adapt well to foreign environments.
Trait quarrelsome.png Quarrelsome Unity.png Unity from Jobs −10% Trait traditional.png Traditional −1 0 While not inherently distrustful, members of this species are often socially combative.
Repugnant.png Repugnant
  • Amenities.png Amenities from Jobs −20%
  • Charismatic.png Charismatic
−2 0 The physical appearance and customs of this species are considered offensive to most others and few appreciate them as neighbors.
Sedentary.png Sedentary
  • Mod pop growth req.png Pop Growth from Immigration −15%
  • Mod pop resettlement cost mult.png Resettlement Cost +25%
  • Nomadic.png Nomadic
−1 0 This species has a sedentary past, and its members are reluctant to migrate away from where they grew up.
Slow Breeders.png Slow Breeders
  • Mod pop growth req.png Growth Speed −10%
  • Rapid Breeders.png Rapid Breeders
  • Fertile.png Fertile
−2 −100 This species reproduces at a slow rate, lowering population growth.
Slow Learners.png Slow Learners
  • Mod leader species exp gain.png Leader Experience Gain −25%
  • Quick Learners.png Quick Learners
−1 0 Members of this species are slow to learn from their experiences.
Solitary.png Solitary
  • Mod pop housing usage.png Pop Housing Usage +10%
  • Communal.png Communal
  • Nerve Stapled.png Nerve Stapled
−1 0 Members of this species tend to be solitary and territorial, often becoming agitated in crowded conditions.
Wasteful.png Wasteful
  • Mod pop consumer goods mult.png Pop Consumer Goods Upkeep +10%
  • Conservationist.png Conservationist
  • Hive-minded.png Hive-Minded
−1 0 Members of this species seemingly have no concept of frugality and are prone to useless consumption.
Weak.png Weak
  • Mod army damage mult.png Army Damage −20%
  • Mod pop resource output.png Worker Output −2%
  • Strong.png Strong
  • Very Strong.png Very Strong
−1 −50 Members of this species are physically weaker than average, making them poor fighters on the ground.

Special traits[edit]

These traits are required for special cases of species and cannot be removed from the creation menu.

The Leader trait ruler hive mind.png Hive-Minded trait can only be added by hive mind empires and can only be removed by empires that are not hive minds. Pops with this trait in an non-Hive Mind empire will slowly die while pops without the Hive-Minded trait in a Hive Mind empire can only be displaced, purged or used as livestock.

Special traits that cost trait points can be removed via the biological ascension path.

Type Effects Excludes Cost Requirement Description DLC
Trait uplifted.png Uplifted 0 Tech epigenetic triggers.png Epigenetic Triggers This species was uplifted from a primitive origin, and its members are happier when living on planets belonging to their benefactor.
Trait cybernetic.png Self-Modified 0 A New Species event Members of this offshoot species have spontaneously altered their genetic makeup to give themselves an advantage.
Bioadaptability.png Bioadaptability
  • Mod habitability.png Habitability +5%
0 Speed Demon event (Green solution) This species has been modified to be slightly more adaptive and can now better endure harsh climates.
Limited Regeneration.png Limited Regeneration
  • Mod army damage mult.png Army Damage +10%
  • Mod leader age.png Leader Lifespan +10 Years
0 Speed Demon event (Blue solution) This species is has been modified to heal faster, making them more dangerous in battle and somewhat longer-lived in general.
Social Pheromones.png Social Pheromones
  • Mod pop housing usage.png Pop Housing Usage −5%
0 Speed Demon event (Red solution) This species has been modified to be more social and accepting of crowded conditions.
Trait cybernetic.png Cybernetic
  • Mod army damage mult.png Army Damage +10%
  • Mod habitability.png Habitability +20%
  • Mod leader age.png Leader Lifespan +40 Years
0 Ap the flesh is weak.png The Flesh is Weak
Civic machine assimilator.png Driven Assimilator
Keepers of Knowledge Fallen Empire
This species has embraced cybernetics on such a scale that its members may be considered cyborgs. They routinely replace their organic body parts with more advanced mechanical versions.
Trait psionic species.png Psionic
  • Pop resource energy mult.png Energy Credits from Jobs +10%
  • Research.png Research Output +10%
  • Mod pop happiness.png Happiness +5%
0 Ap transcendence.png Transcendence
Holy Guardians Fallen Empire
All members of this species possess powerful psionic abilities. They typically communicate with each other through telepathy.
Trait psionic species.png Latent Psionic
  • Pop resource energy mult.png Energy Credits from Jobs +5%
  • Research.png Research Output +5%
0 Ap mind over matter.png Mind over Matter This species has latent psionic abilities, which are dormant in most of its members. Although quite rare, these powers will manifest in some leaders. Utopia.png
Trait primitive.png Serviles
  • Mod pop happiness.png Happiness +10%
  • Mod pop resource output.png Resources from Jobs +10%
  • Pop cat worker.png Cannot be employed in Ruler or Specialist Jobs
  • No.png Cannot generate Leaders
  • Intelligent.png Intelligent
  • Erudite.png Erudite
  • Natural Physicists.png Natural Physicists
  • Natural Sociologists.png Natural Sociologists
  • Natural Engineers.png Natural Engineers
1 Civic syncretic evolution.png Syncretic species This species evolved alongside a second, more advanced species. Never particularly intelligent to begin with, selective breeding for physical prowess and docility has reduced them to servile proles.

Servile Battle Thralls can still be employed as Enforcers.

Utopia.png
Hive-minded.png Hive-Minded
  • No.png Not Affected by Happiness
0 Auth hive mind.png Hive Mind This species is made up of semi-autonomous individuals slaved to a single, unfathomably vast consciousness. Utopia.png
Trait survivor.png Survivor
  • Mod leader age.png Leader Lifespan +10 Years
  • Mod habitability.png Tomb World Habitability +70%
0 Civic post apocalyptic.png Post-Apocalyptic species This species has survived the horrors of a nuclear apocalypse. Their capacity for thriving in the most inhospitable circumstances should not be underestimated. Apocalypse.png
Trait primitive.png Docile Livestock
  • Mod pop growth req.png Pop Growth Speed +30%
  • Unity.png Unity from Jobs +10%
  • Pop resource energy mult.png Energy from Jobs −50%
  • Pop resource engineering research mult.png Engineering Research from Jobs −75%
  • Pop resource physics research mult.png Physics Research from Jobs −75%
  • Pop resource society research mult.png Society Research from Jobs −75%
  • Pop cat worker.png Cannot be employed in Ruler or Specialist Jobs
  • No.png Cannot generate Leaders
  • No.png Not Affected by Happiness
  • Intelligent.png Intelligent
  • Erudite.png Erudite
  • Natural Physicists.png Natural Physicists
  • Natural Sociologists.png Natural Sociologists
  • Natural Engineers.png Natural Engineers
1 Wild Eukaryotes event species Docile and delicious, this species has had its higher brain functions genetically altered to create a kind of harmless livestock that can care for itself, without the pesky need for social interaction or self-determination. Distant Stars.png
Leader trait resilient.png Nivlac
  • Mod habitability.png Habitability +50%
  • Mod pop growth req.png Pop Growth Speed +15%
2 Impossible Organism event species This species possessed perplexing adaptability, allowing it to thrive in most environments and survive virtually everywhere. Distant Stars.png
Trait brainslugged.png Brain Slug Host
  • Pop resource engineering research mult.png Engineering Research from Jobs +10%
  • Pop resource physics research mult.png Physics Research from Jobs +10%
  • Pop resource society research mult.png Society Research from Jobs +10%
  • Unity.png Unity from Jobs +10%
  • Mod pop growth req.png Pop Growth Speed −25%
0 Neural Symbiosis event This species is enjoying the presence of a neural symbiont: a helpful slug that attaches itself to the brain stem of its host. Distant Stars.png
Trait uplifted.png Unlifted
  • Pop resource engineering research mult.png Engineering Research from Jobs −60%
  • Pop resource physics research mult.png Physics Research from Jobs −60%
  • Pop resource society research mult.png Society Research from Jobs −60%
0 Enigmatic Cache event This species has suffered the tragic consequences of an uplifting gone wrong. Distant Stars.png
Trait uplifted.png Somewhat Uplifted
  • Pop resource engineering research mult.png Engineering Research from Jobs +10%
  • Pop resource physics research mult.png Physics Research from Jobs +10%
  • Pop resource society research mult.png Society Research from Jobs +10%
  • Intelligent.png Intelligent
0 Enigmatic Cache event This species was partially uplifted by a benevolent extragalactic intellect and has left some of its primitive origins behind. Distant Stars.png
Trait uplifted.png Uplifted
  • Research.png Researcher Output +10%
  • Mod leader species exp gain.png Leader Experience Gain +25%
  • Intelligent.png Intelligent
  • Erudite.png Erudite
0 Enigmatic Cache event This species was uplifted by a benevolent extragalactic intellect and has left its primitive origins behind. Distant Stars.png
Leader trait nuumismatic administration.png Numistic Administration
  • Pop resource energy mult.png Energy Credits from Jobs +15%
1 Numistic Order pops This species has been trained in the holy art of Numistic Administration. MegaCorp.png

Biological ascension path[edit]

There are 5 advanced traits which are made available for genetic modification if the Ap evolutionary mastery.png Evolutionary Mastery ascension perk is taken and Tech genetic resequencing.png Genetic Resequencing has been researched.

Type Effects Excludes Cost Slave Cost Description
Robust.png Robust
  • Mod habitability.png Habitability +30%
  • Mod pop resource output.png Resources from Jobs +5%
  • Mod leader age.png Leader Lifespan +50 Years
  • Adaptive.png Adaptive
  • Extremely Adaptive.png Extremely Adaptive
  • Nonadaptive.png Nonadaptive
4 +200 Bio-Optimized organs with redundant functions have made this species extraordinarily resistant to environmental hazards and disease.
Erudite.png Erudite
  • Research.png Researcher Output +20%
  • Leader skill levels.png Leader Level Cap +1
  • Intelligent.png Intelligent
  • Nerve Stapled.png Nerve Stapled
  • Trait uplifted.png Uplifted (Enigmatic Cache)
  • Trait uplifted.png Somewhat Uplifted
4 0 Biological engineering has unlocked previously dormant parts of this species' brains, greatly increasing mental acuity.
Fertile.png Fertile
  • Mod pop growth req.png Pop Growth Speed +30%
  • Mod pop housing usage.png Pop Housing Usage −10%
  • Rapid Breeders.png Rapid Breeders
  • Slow Breeders.png Slow Breeders
4 +200 The natural fecundity of this species has been dramatically enhanced through aggressive physical and behaviorial sculpting.
Nerve Stapled.png Nerve Stapled
  • Mod pop resource output.png Resources from Jobs +5%
  • Pop cat worker.png Cannot be employed in Ruler or Specialist Jobs
  • No.png Cannot generate Leaders
  • No.png Not Affected by Happiness
  • No.png Can't join a faction
  • Talented.png Talented
  • Intelligent.png Intelligent
  • Natural Physicists.png Natural Physicists
  • Natural Sociologists.png Natural Sociologists
  • Natural Engineers.png Natural Engineers
  • Erudite.png Erudite
  • Communal.png Communal
  • Solitary.png Solitary
3 +150 Unessential neural pathways relating to self-preservation and free-will are severed, creating a docile and obedient client species.
Delicious.png Delicious
  • Food.png Food from Livestock and Processing +2
2 +100 This species has the curious evolutionary adaptation of being highly nutritious when eaten.

Pre-Sapient traits[edit]

Pre-Sapient species have exclusive traits that cannot otherwise be chosen when creating or modifying a species. They retain these traits after being uplifted as a sapient species. All of these traits cost 1 trait point.

Type Effects Description
Trait primitive.png Conservative
  • Mod pop happiness.png Happiness +5%
  • Mod pop government ethic attraction.png Governing Ethics Attraction +25%
  • Mod leader species exp gain.png Leader Experience Gain −33%
Members of this species often prefer old wisdom over new experiences.
Trait primitive.png Earthbound
  • Pop resource energy mult.png Energy from Jobs +10%
  • Mod army damage mult.png Defense Army Damage +50%
Members of this species are very possessive of the planets they call home.
Trait primitive.png Irradiated
  • Mod habitability.png Tomb World Habitability +100%
  • Mod leader age.png Leader Lifespan +30
This species has evolved to thrive in environments subject to extremely high levels of background radiation.
Trait primitive.png Natural Intellectuals
  • Unity.png Unity from Jobs +5%
  • Pop resource engineering research mult.png Engineering Research from Jobs +10%
  • Pop resource physics research mult.png Physics Research from Jobs +10%
  • Pop resource society research mult.png Society Research from Jobs +10%
  • Pop resource minerals mult.png Minerals from Jobs −10%
Members of this species are more philosophically inclined than most.
Trait primitive.png Proles
  • Mod army damage mult.png Army Damage +10%
  • Pop resource minerals mult.png Minerals from Jobs +10%
  • Pop resource food mult.png Food from Jobs +10%
  • Pop resource engineering research mult.png Engineering Research from Jobs −15%
  • Pop resource physics research mult.png Physics Research from Jobs −15%
  • Pop resource society research mult.png Society Research from Jobs −15%
This species has traditionally shunned intellectual pursuits in favor of physical labor.
Trait primitive.png Starborn
  • Mod pop migration time.png Pop Growth from Immmigration +25%
  • Mod pop resettlement cost mult.png Resettlement Cost −25%
  • Mod habitability.png Habitability +10%
This species has always, consciously or not, longed to traverse the void between the stars.

Habitability traits[edit]

See also: Planets

Each species also has a Habitability trait that determines their base habitability on the various types of worlds, usually that corresponding to the type of their homeworld. Habitability traits can be changed through genetic modification, but a pop can never have more than one Habitability trait.

Preference Climate 80% Habitability 60% Habitability 20% Habitability
Trait pc arid preference.png Arid Dry Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc desert preference.png Desert Dry Planet desert.png Desert
  • Planet arid.png Arid
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc savannah preference.png Savannah Dry Planet savannah.png Savannah
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc alpine preference.png Alpine Frozen Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc arctic preference.png Arctic Frozen Planet arctic.png Arctic
  • Planet alpine.png Alpine
  • Planet tundra.png Tundra
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc tundra preference.png Tundra Frozen Planet tundra.png Tundra
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc continental preference.png Continental Wet Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
Trait pc ocean preference.png Ocean Wet Planet ocean.png Ocean
  • Planet continental.png Continental
  • linkTropical Tropical
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
Trait pc tropical preference.png Tropical Wet Planet tropical.png Tropical
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra

The following habitability traits are not available for starting races:

Preference Main world habitability Other worlds habitability Notes
Trait pc gaia preference.png Gaia 100% Planet gaia.png Gaia Only available to empires with the Civic life seeded.png Life-Seeded civic.
Trait pc ring preference.png Ring World 100% Planet ringworld.png Ring World Only present on the primitive civilizations inhabiting the Sanctuary system and must be changed to allow them to colonize new worlds.
Trait pc ring preference.png Habitat 100% Planet habitat.png Habitat Only present if the pop was created on a habitat via an event and must be changed to allow them to colonize new worlds.
Trait pc ring preference.png Machine World 100% Planet ai.png Machine World
Trait pc nuked preference.png Tomb World
  • 80% Planet nuked.png Tomb
60% for:
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Only be found on pre-FTL or pre-sapient species inhabiting a Tomb World. Can also be obtained through the Horizon Signal or A New Species event on a Tomb World.

Robotic traits[edit]

Outside Auth machine intelligence.png Machine Intelligence empires Robots always start only with the Trait mechanical.png Mechanical trait, with gives them +200% Mod habitability.png Habitability on all habitable planets. They can then be given new traits through Robomodding. A few of them are restricted to Trait mechanical.png Mechanical or Auth machine intelligence.png Machine pops.

Positive traits
Type Trait Point Trait mechanical.png Auth machine intelligence.png Effects Excludes Description
Domestic protocols.png Domestic Protocols 2 No.png
  • Can be employed in Servant Jobs if under AI Servitude
  • Amenities.png Amenities from Jobs +20%
Trait robotic 1.png Robot Specialized equipment and behavior protocols for all conceivable domestic needs. Full functionality guaranteed.
(Has no effect on Synthetics with Citizenship Rights.)
Double jointed.png Double Jointed 1 Mod pop housing usage.png Pop Housing Usage −10% Bulky.png Bulky Collapsible labor units with flexible joints that enable them to fold neatly into stacks during transportation, then self-assemble on site.
Durable.png Durable 1 Mod pop robot upkeep mult.png Robot Upkeep –10% High maintenance.png High Maintenance Protected by exoskeletons of chrome-plated titanium, these heavy-duty machines were designed to excel under harsh conditions and require less maintenance.
Efficient processors.png Efficient Processors 3 Mod pop resource output.png Resources from Jobs +5% Though not given much attention at the time, early "battery saver" hardware/software implementations were a breakthrough of immeasurable lasting impact.
Emotion emulators.png Emotion Emulators 1 No.png Amenities.png Amenities from Jobs +20% Uncanny.png Uncanny Complex social predictive models help autonomous units not only to emulate appropriate emotions but to elicit favorable responses from organics and synthetics alike.
Enhanced memory.png Enhanced Memory 2 Leader skill levels.png Leader Level Cap +2
  • Trait robotic 1.png Robot
  • Trait robotic 2.png Droid
All autonomous units are fitted with memory cells using a revolutionary, new technique for magnetic induction, improving their performance significantly.
Harvesters.png Harvesters 1 No.png Pop resource food mult.png Food from Jobs +15% A suite of tools, from nutrient solution diagnostics and on-site balancing to per-stalk micro-threshing, enables robotic workers to increase produce yields.
Learning algorithms.png Learning Algorithms 1 Mod leader species exp gain.png Leader Experience Gain +25%
  • Repurposed hardware.png Repurposed Hardware
  • Trait robotic 1.png Robot
  • Trait robotic 2.png Droid
Sophisticated, self-learning algorithms that stimulate the rapid evolution of a unit's neural clusters.
Logic engines.png Logic Engines 2 Research.png Research Output +10% Trait robotic 1.png Robot Efficiently navigating the increasingly complex frontiers of science requires new states, beyond the simple half-truths of ternary and quaternary logic.
Loyalty circuits.png Loyalty Circuits 2 No.png
  • Mod pop happiness.png Happiness +10%
  • Trait robotic 1.png Robot
  • Trait robotic 2.png Droid
Loyalty as an ideal is a distinctly organic concept. Instead, imagine loyalty as a physiological need in even the remotest of terminals.
Mass produced.png Mass-Produced 1 Mod pop robot build speed mult.png Pop Assembly Speed +15% Custom made.png Custom-Made Streamlined production cycles and modular designs allow for unit mass-production at an unprecedented rate.
Power drills.png Power Drills 2 Robot resource output.png Minerals from Jobs +15% Outfit a robot with a battery of power drills, and everything looks like a mineral deposit.
Propaganda machines.png Propaganda Machines 1 No.png Unity.png Unity from Jobs +15% Units are constantly uplinked to a central stream of public service announcements and other useful information that they pass along via internal broadcasting systems.
Recycled.png Recycled 2 Cost Pop Assembly Cost –20% Luxurious.png Luxurious Unit manufacturing has been optimized to be as cost-effective as possible, using recycled materials, and components inherited from previous generations.
Superconductive.png Superconductive 2 Pop resource energy mult.png Energy Credits from Jobs +15% The use of superconductive materials in units have cut energy transmission losses to zero percent.
Negative traits
Type Trait Point Trait mechanical.png Auth machine intelligence.png Effects Excludes Description
Bulky.png Bulky –1 Mod pop housing usage.png Pop Housing Usage +10% Double jointed.png Double Jointed These highly advanced mega-machines were not designed to traverse the universe in a box.
Custom made.png Custom-Made –1 Mod pop robot build speed mult.png Pop Assembly Speed –15% Mass produced.png Mass-Produced Each new unit is crafted with unparalleled attention to detail. A marvel of engineering and art, but not very efficient.
High maintenance.png High Maintenance –1 Mod pop robot upkeep mult.png Robot Upkeep +10% Durable.png Durable These machines were designed with a complete disregard for longevity and are prone to malfunction. They will require frequent maintenance.
Luxurious.png Luxurious –2 Cost Pop Assembly Cost +20% Recycled.png Recycled Designed after the principle that you cannot put a price on quality, these first-rate units are costly, but shiny.
Repurposed hardware.png Repurposed Hardware –1 Mod leader species exp gain.png Leader Experience Gain –25%
  • Learning algorithms.png Learning Algorithms
  • Trait robotic 1.png Robot
  • Trait robotic 2.png Droid
Designed to meet the very specific needs of their creators, this line of machines were never intended to have the capacity for higher reasoning, and retrofitting will only get them so far.
Uncanny.png Uncanny –1 No.png Amenities.png Amenities from Jobs −20% Emotion emulators.png Emotion Emulators These monstrous machines were created in the image of one of the most horrific species in the universe, and the resemblance is uncanny.

Special traits[edit]

The Auth machine intelligence.png Machine trait can only be added by machine intelligence empires to robot pops and cannot be removed. Pops with this trait in an non-Machine Intelligence empire will slowly die while pops without the Machine trait in a Machine Intelligence empire can only be displaced, purged or used as batteries.

Type Effects Cost Requirement Description
Logic engines.png Awoken
  • Research.png Research Output +30%
  • Mod pop resettlement cost mult.png Resettlement Cost +50%
  • Consumer goods.png Consumer Goods Cost +25%
0 Limbo event species Even in mechanical form the Awoken have kept some of their original traits. Could wasteful habits and a sedentary lifestyle have been the downfall of this ancient race of scientifically advanced fungi?
Auth machine intelligence.png Machine
  • Mod habitability.png Habitability +200%
  • Mod leader age.png Immortal
  • No.png Not Affected by Happiness
0 Auth machine intelligence.png Machine Intelligence This species is made up by the executive terminals of a single Machine Intelligence, originally built by organics.
Game concepts
Governance CrimeEmpireEthicsGovernmentPoliciesEdictsLeaderFactionsPopulationSpecies rightsTraditions
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary managementEconomyTechnologyConstructionStarbaseShip
Diplomacy DiplomacyTradeSubject empireFederationsAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs