Civics

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This article has been verified for the current PC version (3.4) of the game.

Civics represent the principles of life within an empire and are primarily limited by the authority and ethics an empire possesses. Each empire starts with two civics but the limit can be increased to three civics by researching the Tech galactic administration.png Galactic Administration technology or its equivalent. Civics can be changed every 20 years by reforming the government using 10 Unity.png unity for each empire size. If at any point a civic's requirements are no longer met due to a change in empire ethics, it will become "dormant" and provide no bonus until it's replaced or its requirements are met again.

Standard civics[edit | edit source]

Standard civics represent the principles that guide day-to-day life within an empire. They can be picked by any empire that is not considered a Gestalt consciousness.png Gestalt Consciousness or a Auth corporate.png Corporate empire, and are heavily influenced by the empire ethics and authority type.

Civic Effects Requirements Description Dlc
Civic cutthroat politics.png Cutthroat Politics
  • Mod country edict cost.png −20% Edict Upkeep
  • Intel decryption.png +1 Codebreaking
The political system in this society is renowned for its intrigue. Power struggles, shady backroom deals and cloak and dagger scheming are par for the course. Those who survive long enough to learn the game, however, tend to learn it well.
Civic efficient bureaucracy.png Efficient Bureaucracy Upkeep −20% Administrator Upkeep This society is renowned for its efficiency. Not only do the mag-trains run on time, but the colossal bureaucratic apparatus required to run an interstellar nation has been greatly streamlined.
Civic environmentalist.png Environmentalist
  • Pop consumer goods upkeep −20% Pop consumer goods upkeep
  • Building Can construct Ranger Lodge holdings
This society seeks to co-exist in harmony with nature. Great care is taken to preserve the environment and limit consumerism where possible.
Civic functional architecture.png Functional Architecture
  • Mod planet building cost mult.png −15% Building and District Cost
  • Mod planet max buildings add.png +1 Building Slots
This society is renowned for its simple yet functional architecture. There are those who would refer to this building style as boring or even depressing, but in most cases, concrete does the job just as well as any other building material.
Civic mining guilds.png Mining Guilds Mod resource minerals mult.png +1 Minerals from Miners Several large mining guilds have reached a dominant position in this society. The government relies heavily on their support.
Civic agrarian idyll.png Agrarian Idyll
  • Mod planet housing add.png +1 Housing from Generator, Mining and Agriculture districts
  • Mod planet housing add.png −1 Housing from City Districts
  • Mod planet amenities add.png +2 Amenities from Farmers
  • Mod planet max buildings add.png +1 Building Slot per every 4 Agriculture districts
  • No.png Cannot pick Arcology Project Arcology Project ascension perk
  • Pacifist.pngFanatic Pacifist.png Pacifist
  • No.pngCivic anglers.png Anglers
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
  • No.pngOrigins remnant.png Remnants
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.pngOrigin void dwellers.png Void Dwellers
A simple and peaceful life can often be the most rewarding. This agrarian society has, to a large extent, managed to avoid large-scale urbanization.
Civic aristocratic elite.png Aristocratic Elite
  • Leader skill levels.png +1 Governor Level Cap
  • Building Can construct Noble Estates buildings
  • Building Can construct Noble Chateaus holdings
  • Job noble.png Capital Buildings replace some Politician jobs with Noble jobs
  • Auth oligarchic.png Oligarchic or Imperial Imperial
  • No.pngEgalitarian.pngFanatic Egalitarian.png Egalitarian
  • No.pngCivic exalted priesthood.png Exalted Priesthood
  • No.pngCivic merchant guilds.png Merchant Guilds
  • No.pngCivic technocracy.png Technocracy
This society has an entrenched nobility that occupies the upper echelons of society.
Civic beacon of liberty.png Beacon of Liberty
  • Monthly unity +15% Monthly unity
  • Empire sprawl.png −15% Empire Size from Pops
  • Auth democratic.png Democratic
  • Egalitarian.pngFanatic Egalitarian.png Egalitarian
  • No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe
This society is a shining beacon of light in a sea of darkness. Liberty and individual freedoms are held in the highest regard here.
Civic citizen service.png Citizen Service
  • Monthly unity +2 Unity from Job soldier.png Soldiers
  • Mod navy size add.png +15% Naval capacity
  • Building Can construct Recruitment Office holdings
  • Yes.png Full Citizenship pops must have Full Military Service and vice versa
  • Auth democratic.png Democratic or Auth oligarchic.png Oligarchic
  • Militarist.pngFanatic Militarist.png Militarist
  • No.pngFanatic Xenophile.png Fanatic Xenophile
  • No.pngCivic reanimated armies.png Reanimators
Are you doing your part? Full citizenship and the political responsibility that comes with it is limited to those who have served a tour of duty in the military. Service guarantees citizenship.
Civic corporate dominion.png Corporate Dominion
  • Mod energy produces add.png +1 Energy per Starbase Trading Hub module
  • Menu icon ship designer.png Can build private colony ships
  • Tech space trading.png Starts with the Offworld Trade Companies technology
  • Diplomatic stance mercantile.png Can use the Mercantile Diplomatic Stance (unless also Inward Perfection)
  • Auth oligarchic.png Oligarchic
  • No.pngMegaCorp.png MegaCorp DLC
  • No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe
This society is dominated by a megacorporation that has completely supplanted the role of the state.
Civic corvee system.png Corvée System
  • Pop growth from immigration +15% Pop growth from immigration
  • Unity.png No unity costs for Pop Resettlement
  • No.pngEgalitarian.pngFanatic Egalitarian.png Egalitarian
  • No.pngCivic free haven.png Free Haven
This society considers it the absolute right of the state to decide where its citizens live and work.
Civic distinguished admiralty.png Distinguished Admiralty
  • Leader skill levels.png +2 Admiral and General Starting Level
  • Leader skill levels.png +1 Admiral Level Cap
  • Mod ship fire rate mult.png +10% Ship Fire Rate
  • Mod navy size add.png +10 Fleet command limit
Militarist.pngFanatic Militarist.png Militarist The Fleet and the Admiralty have unusually prominent roles in this society, wielding a great deal of influence in political circles. They have the pick of the litter when it comes to new military recruits.
Civic exalted priesthood.png Exalted Priesthood
  • Monthly unity +1 Unity from Priests
  • Job priest.png Capital Buildings replace some Politician jobs with High Priest jobs
  • Auth oligarchic.png Oligarchic or Auth dictatorial.png Dictatorial
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.pngCivic merchant guilds.png Merchant Guilds
  • No.pngCivic aristocratic elite.png Aristocratic Elite
  • No.pngCivic technocracy.png Technocracy
To guard against heresy, this society is ruled by a religious council consisting of the wisest and most pious members of the clergy.
Civic feudal realm.png Feudal Society
  • Unity.png +1 Unity per Governor level
  • Mod leader influence cost.png −50% Leader Cost
  • Trade cat loyalty.png +1 Monthly Loyalty from Subjects
  • Mod leader influence cost.png Leaders have no upkeep
  • Trade cat loyalty.png No Loyalty loss from multiple subjects
  • No.png Cannot dismiss leaders
  • No.png Cannot give Expansion Prohibited terms of agreement
  • No.png Cannot give Limited Diplomacy terms of agreement
Imperial Imperial This society is organized in a feudal manner, with a monarch whose rule relies on powerful vassals that govern their territories with considerable autonomy.
Civic free haven.png Free Haven
  • Pop growth from immigration +15% Pop growth from immigration
  • Mod planet immigration pull mult.png +50% Immigration Pull
  • Xenophile.pngFanatic Xenophile.png Xenophile
  • No.pngCivic corvee system.png Corvée System
This society has a well-earned reputation as a free haven. The tired, the poor, the huddled masses yearning to breathe free - all are welcome here, regardless of their species or origin.
Civic idealistic foundation.png Idealistic Foundation Mod pop happiness.png +10% Citizen Pop Happiness Egalitarian.pngFanatic Egalitarian.png Egalitarian This society was founded on strong idealistic values. Whether the current government remains true to them or not, the people have not forgotten.
Civic imperial cult.png Imperial Cult Mod country edict cap add.png +100 Edict fund
  • Imperial Imperial
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
This society has a dominant state religion where the ruler is worshiped as a living deity.
Civic inwards perfection.png Inward Perfection
  • No.png Cannot be added or removed after game start
  • Monthly unity +20% Monthly unity
  • Mod pop growth speed.png +10% Pop growth speed
  • Mod pop happiness.png +5% Citizen Pop Happiness
  • Mod country edict cap add.png +50 Edict fund
  • Intel decryption.png +1 Encryption
  • Intel decryption.png −1 Codebreaking
  • Available envoys −1 Available envoys
  • No.pngFleet task covert infiltration action.png Cannot infiltrate Pre-FTL civilizations
No.png Diplomatic restrictions0
    • No.pngDiplomatic rival mutual icon.png Rivals
    • No.pngDiplomacy commercial pact.png Commercial Pact
    • No.pngDiplomacy defensive pact.png Defensive Pact
    • No.pngDiplomacy research agreement.png Research Agreement
    • No.pngDiplomacy migration pact.png Migration Treaty
    • No.pngDiplomacy guarantee.png Guarantee Independence
    • No.pngDiplomacy federation.png Federation
    • No.pngDiplomacy istributary.png Forced Tributary
  • Pacifist.pngFanatic Pacifist.png Pacifist
  • Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • No.pngCivic pompous purists.png Pompous Purists
This calm and pacifist society has little use for strangers who do not understand their way of life. More than anything, they would prefer to be left alone.
Civic meritocracy.png Meritocracy
  • Leader skill levels.png +1 Leader level cap
  • Mod pop resource output.png +10% Specialist Pop Resource Output
Auth democratic.png Democratic or Auth oligarchic.png Oligarchic An individual's social station or personal connections should have no bearing on their profession. The sole basis for advancement in this society is demonstrated ability and talent.
Civic nationalistic zeal.png Nationalistic Zeal
  • Mod country war exhaustion.png −20% War exhaustion gain
  • Mod country influence gain mult.png −15% Claim influence cost
Militarist.pngFanatic Militarist.png Militarist A strong sense of nationalistic pride permeates all layers of this society.
Civic parliamentary system.png Parliamentary System
  • Unity.png +40% Faction Unity Gain
  • Menu icon factions.png Factions will form within 3 months
Auth democratic.png Democratic The parliamentary system in this society encourages a free and lively debate. Currying favor with one of the dominant political factions can prove to be quite advantageous.
Civic philosopher king.png Philosopher King
  • Leader skill levels.png +2 Ruler level cap
  • Unknown.png Ruler and Governor leaders can't gain negative traits from leveling up
Auth dictatorial.png Dictatorial or Imperial Imperial It is not enough to simply rule. The Ship of State must be guided by a king that wields enough wisdom and knowledge to steer it true.
Civic police state.png Police State
  • Mod planet stability add.png +5 Stability
  • Monthly unity +1 Unity from Enforcers and Telepaths
No.pngFanatic Egalitarian.png Fanatic Egalitarian To quash any traces of dissent, the population in this repressive society is carefully monitored and controlled by a large internal police force.
Civic shadow council.png Shadow Council
  • Mod country election influence cost.png −75% Election Cost
  • Mod pop resource output.png +10% Ruler Pop Resource Output
  • Intel decryption.png +1 Codebreaking
No.pngImperial Imperial Unbeknownst to its own citizens, this society is actually manipulated from behind the scenes by a secretive shadow council. Appearances must be kept, but the tyranny of the majority should also be guarded against. After all, what if the fools vote for the wrong candidate?
Civic slaver guilds.png Slaver Guilds
  • Mod planet jobs slave produces mult.png +10% Slave pop resource output
  • Enslaved Pop Ratio 35% Enslaved pop ratio
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • No.pngCivic pleasure seekers.png Pleasure Seekers
Much of the true political power in this society rests with a number of powerful and ruthless slaver guilds. They know how to get the most out of a slave.
Civic technocracy.png Technocracy
  • Mod num tech alternatives add.png +1 Research Alternatives
  • Unknown.png Expertise traits have double effects on tech choices
  • Job researcher.png Capital Buildings replace some Politician jobs with Science Director jobs
Materialist.pngFanatic Materialist.png Materialist
  • No.pngCivic aristocratic elite.png Aristocratic Elite
  • No.pngCivic exalted priesthood.png Exalted Priesthood
  • No.pngCivic merchant guilds.png Merchant Guilds
  • No.pngCivic shared burdens.png Shared Burdens
To maximize efficiency, this society is governed according to the principles of science and rationality. The personal whims of an ignorant and dangerously unqualified political elite must not be allowed to interfere.
Civic warrior culture.png Warrior Culture
  • Job duelist.png Replaces Entertainer jobs with Duelist jobs
  • Mod army damage mult.png +20% Army Damage
  • Overlord.png +1 Mercenary Enclave Capacity
Militarist.pngFanatic Militarist.png Militarist This society has developed into a hardy warrior culture. Martial prowess is valued above all else, and true glory can only be found on the field of battle.
Civic catalytic processing.png Catalytic Processing Job foundry.png Replaces Metallurgist jobs with Catalytic Technician jobs No.pngOrigins lithoid.png Calamitous Birth By focusing their industrial efforts into catalytic chemistry, this civilization has unlocked the key to using organic materials in the construction of spacebound structures. DLC plantoids species pack.png
Civic idyllic bloom.png Idyllic Bloom
  • No.png Cannot be added or removed after game start
  • Building Can construct and upgrade Gaia Seeders buildings
  • Building Can construct Gaia Seeder Outpost holdings
  • Building Start with a Gaia Seeders - Phase 1 building
This society has always spent much time on improving and caring for their environment, in pursuit of building a true paradise for its inhabitants. DLC plantoids species pack.png
Civic fanatic purifiers.png Fanatic Purifiers
  • No.png Cannot be added or removed after game start
  • Mod ship fire rate mult.png +33% Fire rate
  • Mod army damage mult.png +33% Army damage
  • Mod navy size add.png +33% Naval capacity
  • Mod starbase shipyard build cost mult.png −15% Ship cost
Job purge.png Genocidal0
    • No.png Cannot establish diplomatic pacts with alien empires
    • No.png Cannot use the Galactic Market
    • Diplomacy status casus belli holder.png Can use the Purification Casus Belli
    • Diplomacy opinion.png −1000 Opinion with every empire of a different species
    • Diplomacy opinion.png +200 Opinion with same-species Civic fanatic purifiers.png Fanatic Purifiers
    • Purge.png Pops of different species will always be purged, except for Trait mechanical.png Mechanical species
    • Unity.png Gains +2 Unity per purged pop
    • Bombardment armageddon.png Can use Armageddon Bombardment Policy
  • Fanatic Xenophobe.png Fanatic Xenophobe
  • Militarist.png Militarist or Spiritualist.png Spiritualist
  • No.pngCivic barbaric despoilers.png Barbaric Despoilers
  • No.pngCivic pompous purists.png Pompous Purists
  • No.pngOrigins syncretic evolution.png Syncretic Evolution
  • No.pngOrigins common ground.png Common Ground
  • No.pngHegemon Hegemon
This society appears hellbent on scouring the galaxy of all other sapient life. Come what may, they will suffer no xenos to live. Utopia.png
Civic crafters.png Masterful Crafters
  • Job artificer.png Replaces Artisan jobs with Artificer jobs
  • Mod planet max buildings add.png +1 Building Slot per 3 Industrial Districts (except on Habitats)
A penchant for meticulous crafting lies at the heart of this society. Deft appendages and keen sensory organs aid them in creating truly wondrous treasures even in the most basic of trades. DLC humanoids species pack.png
Civic pleasure seekers.png Pleasure Seekers
  • Yes.png Can use the Decadent Lifestyle living standard
  • Mod pop growth speed.png +1% Pop Growth Speed from Entertainers
  • Mod planet amenities add.png +5 Amenities from Servants
  • No.pngCivic slaver guilds.png Slaver Guilds
  • No.pngCivic warrior culture.png Warrior Culture
  • No.pngCivic shared burdens.png Shared Burdens
This society rejoices in its own perfection. Those who are elevated by their privileged social structure have surrendered to a culture which glorifies pleasure and entertainment, regardless of a cost typically borne by others. DLC humanoids species pack.png
Civic pompous purists.png Pompous Purists
  • Trust growth +30% Trust Growth
  • Available envoys +2 Available envoys
  • No.png Can send but cannot receive diplomatic propositions
  • Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • No.pngCivic inwards perfection.png Inward Perfection
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
  • No.pngOrigins scion 1.png Scion
A society so utterly convinced of their own superiority, that any attempt at diplomacy not initated by themselves will be utterly ignored. DLC humanoids species pack.png
Civic barbaric despoilers.png Barbaric Despoilers
  • No.png Cannot be added or removed after game start
  • Overlord.png +1 Mercenary Enclave Capacity
  • Diplomacy status casus belli holder.png Can use the Despoliation casus belli
  • Raiding bombardment.png Can use the Raiding orbital bombardment stance
  • Diplomacy migration pact.png Cannot form Migration Treaties
  • No.png Can only create Federation military.png Martial Alliance and Hegemony Hegemony federations
  • Militarist.pngFanatic Militarist.png Militarist
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian or Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • No.pngXenophile.pngFanatic Xenophile.png Xenophile
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
  • No.pngOrigins common ground.png Common Ground
This society holds few things sacred. To fight is to live, and the strongest may seize whatever they covet. Apocalypse.png
Civic byzantine bureaucracy.png Byzantine Bureaucracy
  • Monthly unity +1 Unity from Bureaucrats
  • Mod planet stability add.png +1 Stability from Bureaucrats
No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist This society is largely governed by a complex and, to the outsider, almost labyrinthine system of bureaucracy. An army of officials and functionaries work tirelessly to keep the government running smoothly and ensure no citizens are allocated resources they cannot demonstrate a properly filed and triple-stamped need for. MegaCorp.png
Civic merchant guilds.png Merchant Guilds
  • Job merchant.png Capital Buildings replace some Politician jobs with Merchant jobs
  • Diplomatic stance mercantile.png Can use the Mercantile Diplomatic Stance (unless also have Inward Perfection)
  • No.pngCivic exalted priesthood.png Exalted Priesthood
  • No.pngCivic aristocratic elite.png Aristocratic Elite
  • No.pngCivic technocracy.png Technocracy
A number of powerful and very influential merchant guilds have risen to prominent positions in this society. They hold significant sway with the government. MegaCorp.png
Civic shared burdens.png Shared Burdens
  • Yes.png Can use the Shared Burden living standard
  • No.png Cannot use other Living Standards except Utopian Abundance and Chemical Bliss
  • Mod planet stability add.png +5 Stability
  • Time −45% Pop Demotion Time
  • Building Can build Communal Housing and Utopian Communal Housing buildings
  • Building Can construct Communal Housing Outreach holdings
  • Fanatic Egalitarian.png Fanatic Egalitarian
  • No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe
  • No.pngCivic technocracy.png Technocracy
  • No.pngCivic pleasure seekers.png Pleasure Seekers
This society believes in an equitable distribution of resources, making little to no distinction between the needs of ruler and ruled. All work together for the benefit of the whole. MegaCorp.png
Civic diplomatic corps.png Diplomatic Corps
  • Available envoys +2 Available envoys
  • Mod diplo weight mult.png +10% Diplomatic Weight
  • No.pngCivic inwards perfection.png Inward Perfection
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
This society has a long tradition of rhetoric and debate and celebrate those who are able to get their way using only words. Federations
Civic memorialist.png Memorialists Building Can construct Sanctuary of Repose buildings No.pngCivic fanatic purifiers.png Fanatic Purifiers This empire pays tribute to memories and sapients of the past, deriving greater stability and insight from the continuous cycles of death, rebirth and legacy. Necroids.png
Civic reanimated armies.png Reanimators
  • No.pngPacifist.pngFanatic Pacifist.png Pacifist
  • No.pngCivic citizen service.png Citizen Service
Within this society, death is no bar to the call of arms. Masters of the art of necromancy reanimate deceased corpses to raise a dread host that strikes fear into the hearts of lesser mortals. Necroids.png
Civic death cult.png Death Cult
  • Building Can construct Sacrifice temple buildings
  • Building Can construct Sacrificial Shrine holdings
  • Menu icon edicts.png Can use Sacrifice edicts
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.pngCivic inwards perfection.png Inward Perfection
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
  • No.pngOrigins necrophage.png Necrophage
This society's religion is built around periodic, ritual sacrifices. Willing initiates devote themselves to a decade of study before meeting an end whose effects ripple throughtout their culture. Necroids.png
Civic anglers.png Anglers
  • No.png Cannot be added or removed after game start
  • Trait aquatic.png Main species gains the Aquatic trait
  • Mod district farming max.png No Agriculture District limit on Ocean Worlds
  • Job angler.png Replaces Farmer jobs with an Angler job on wet climates
  • Job pearl diver.png Agriculture Districts create Pearl Diver jobs on wet climates
  • Minerals.png −50 Agriculture District Minerals Cost on wet climates
  • No.pngCivic agrarian idyll.png Agrarian Idyll
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.pngOrigin void dwellers.png Void Dwellers
  • No.pngOrigins subterranean.png Subterranean
Adept at utilizing nature's bounty, this society provides for itself a stable influx of sustenance and economic value. Aquatics.png

Corporate civics[edit | edit source]

Corporate civics represent the business principles of the leading megacorp. They can only be picked by an empire with Auth corporate.png Corporate authority or the Civic galactic sovereign.png Corporate Sovereign civic.

Civic Effects Requirements Description DLC
Civic criminal heritage.png Criminal Heritage
  • No.png Cannot be added or removed after game start
  • No.png Cannot have Commercial Pacts
  • Job criminal.png Crime on Branch Office Planets increases Branch Office Value
  • Building Can build special Crime-Increasing Corporate Buildings
  • Yes.png Can build Branch Offices on the planet of any regular empire they have no war or truce with
  • Spy network.png +20% Infiltration Speed
  • Intel decryption.png +1 Codebreaking
This megacorporation can trace its origins back to a crime syndicate that eventually grew powerful enough to supplant all forms of local government.
Civic franchising.png Franchising
  • Empire sprawl.png −25% Empire Size from Branch Office
  • Trade cat loyalty.png +0.5 Monthly Loyalty from Subjects
  • Building Can construct Franchise Headquarters holdings
  • Trade cat loyalty.png No Loyalty loss from multiple subjects
  • No.png Cannot give Expansion Prohibited terms of agreement
  • No.png Cannot give Limited Diplomacy terms of agreement
This megacorporation relies heavily on franchising. Subsidiaries share a greater cut of their profits with their corporate overlord, in exchange for a license to market their goods under established brands.
Civic free traders.png Free Traders
  • Trade value.png +10% Trade Value
  • Energy.png +10% Branch Office Value
The trading fleets of this megacorporation are bolstered by semi-independent free traders operating under license.
Civic private prospectors.png Private Prospectors
  • Menu icon ship designer.png Can build private colony ships
  • Empire sprawl.png −33% Empire Size from Systems
Building better worlds is hazardous work, but this Megacorporation relies on private prospectors to chart and establish footholds on promising planets.
Civic trading posts.png Trading Posts Mod country starbase capacity add.png +4 Starbase capacity Good business is where you find it. This Megacorporation has a long tradition of spreading its influence through the establishment on trading posts. Their starbases are busy centers of trade.
Civic brand loyalty.png Brand Loyalty
  • Monthly unity +15% Monthly unity
  • Edict capacity.png +25 Edict fund
No.pngCivic beacon of liberty.png Beacon of Liberty This Megacorporation has fostered a great sense of brand loyalty among its internal consumer base. Its catchy corporate slogans can be recited by nearly everyone.
Civic gospel of the masses.png Gospel of the Masses
  • Spiritualist.png +50% Spiritualist ethics attraction
  • Building Can build Temple of Prosperity Corporate Building
  • Trade value.png +0.33 Trade Value per free Spiritualist Pop on empire or planets with Branch Offices
Spiritualist.pngFanatic Spiritualist.png Spiritualist This Megacorporation embraces a curious blend of commercial and spiritualistic values, in which the position of ordained minister and corporate officer have merged into a single role.
Civic indentured assets.png Indentured Assets
  • Mod planet jobs slave produces mult.png +10% Slave pop resource output
  • Enslaved Pop Ratio 35% Enslaved pop ratio
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • No.pngCivic corporate hedonism.png Corporate Hedonism
  • No.pngCivic pleasure seekers.png Pleasure Seekers
  • No.pngCivic slaver guilds.png Slaver Guilds
This Megacorporation specializes in large indentured workforces. It has little to do with the barbaric practice of slavery - these workers are merely paying off their debts... indefinitely.
Civic media conglomerate.png Media Conglomerate
  • Mod pop happiness.png +5% Citizen pop happiness
  • Mod country war exhaustion.png −5% War exhaustion gain
No.pngCivic idealistic foundation.png Idealistic Foundation Before branching into other fields, this Megacorporation began its rise to fortune as a media conglomerate. Its PR department are still masters of spinning stories and presenting the latest quarterly report in the most advantageous way.
Civic private military companies.png Private Military Companies
  • Mod army damage mult.png +20% Army Damage
  • Mod army upkeep mult.png −20% Army Upkeep
  • Mod leader species exp gain.png +100 Army Starting Experience
  • Overlord.png +1 Mercenary Enclave Capacity
  • Militarist.pngFanatic Militarist.png Militarist
  • No.pngCivic warrior culture.png Warrior Culture
This Megacorporation has a large number of powerful private military companies on its payroll. These mercenary contractors augment its ground forces.
Civic ruthless competition.png Ruthless Competition
  • Leader skill levels.png +1 Leader Level Cap
  • Mod leader species exp gain.png +10% Leader Experience Gain
  • Intel decryption.png +1 Codebreaking
No.pngCivic meritocracy.png Meritocracy All levels of society in this Megacorporation are constantly vying with each other in ruthless competition. It's a dog-eat-dog world.
Civic corporate catalytic processing.png Catalytic Recyclers Job foundry.png Replaces Metallurgist jobs with Catalytic Technician jobs
  • No.pngCivic catalytic processing.png Catalytic Processing
  • No.pngOrigins lithoid.png Calamitous Birth
This megacorporation seeks to maximize profits by recycling excess organic matter into advanced resources suitable for spacebound structures. DLC plantoids species pack.png
Civic corporate crafters.png Mastercraft Inc.
  • Job artificer.png Replaces Artisan jobs with Artificer jobs
  • Mod planet max buildings add.png +1 Building Slot per 3 Industrial Districts (except on Habitats)
No.pngCivic crafters.png Masterful Crafters This megacorporation has focused its production pipeline solely on goods of the highest quality and profit margins, creating and marketing stunning products with artistry and craft. DLC humanoids species pack.png
Civic corporate hedonism.png Corporate Hedonism
  • Yes.png Can use the Decadent Lifestyle living standard
  • Mod pop growth speed.png +1% Pop Growth Speed from Entertainers
  • Mod planet amenities add.png +5 Amenities from Servants
  • No.pngCivic indentured assets.png Indentured Assets
  • No.pngCivic pleasure seekers.png Pleasure Seekers
  • No.pngCivic slaver guilds.png Slaver Guilds
Work is where you want to be. The citizens of this Megacorporation happily pledge allegiance - and all their free time - to their employers in exchange for lavish corporate comforts. DLC humanoids species pack.png
Civic public relations specialists.png Public Relations Specialists
  • Available envoys +2 Available envoys
  • Mod diplo weight mult.png +10% Diplomatic weight
No.pngCivic diplomatic corps.png Diplomatic Corps If you can control what someone thinks, then you can also control their behavior. This Megacorporation has a virtual army of specialists ready to engage in battles of public opinion. Federations
Civic death cult corporate.png Corporate Death Cult
  • Building Can construct Sacrifice temple buildings
  • Building Can construct Sacrificial Shrine holdings
  • Menu icon edicts.png Can use Sacrifice edicts
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.pngOrigins necrophage.png Necrophage
  • No.pngCivic inwards perfection.png Inward Perfection
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
This Megacorporation has embraced ritual sacrifice as a means of ensuring its continuing profits. Willing initiates periodically give their lives in hopes of good fortune for their society. Necroids.png
Civic permanent employment.png Permanent Employment
  • Building Can construct Posthumous Employment Center buildings
  • Building Can construct Reemployment Center holdings
  • Trait zombie.png Pops created through Organic Pop Assembly have the Zombie trait
  • Trait zombie.png Start with 3 or 4 pops with the Zombie trait
  • Unknown.png After 80-120 years can gain the Zombie Contract manipulation empire modifier
  • Yes.png Defeated organic guardians can be resurrected
  • No.pngEgalitarian.pngFanatic Egalitarian.png Egalitarian
  • No.pngOrigins mechanist.png Mechanist
  • No.pngOrigins clones.png Clone Army
  • No.pngOrigins necrophage.png Necrophage
This Megacorporation has ensured that its employees will never be out of a job. Ever. After the employee's time is up, they will be repurposed for simpler tasks so that they can still provide for their families and pay off their debts. Necroids.png
Civic corporate anglers.png Anglers
  • No.png Cannot be added or removed after game start
  • Trait aquatic.png Main species gains the Aquatic trait
  • Mod district farming max.png No Agriculture District limit on Ocean Worlds
  • Job angler.png Replaces Farmer jobs with an Angler job on wet climates
  • Job pearl diver.png Agriculture Districts create Pearl Diver jobs on wet climates
  • Minerals.png −50 Agriculture District Minerals Cost on wet climates
  • No.pngCivic agrarian idyll.png Agrarian Idyll
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.pngOrigin void dwellers.png Void Dwellers
  • No.pngOrigins subterranean.png Subterranean
Adept at utilizing nature's bounty, this society provides for itself a stable influx of sustenance and economic value. Aquatics.png

Hive Mind civics[edit | edit source]

Hive Mind civics represent various characteristics of the collective consciousness of an empire. They can only be picked by an empire with Auth hive mind.png Hive Mind authority.

Civic Effects Requirements Description DLC
Civic ascetic.png Ascetic
  • Mod habitability.png +5% Habitability
  • Amenities.png −15% Pop Amenities Usage
The Hive Mind cares little for material comforts.
Civic divided attention.png Divided Attention Empire sprawl.png −50% Empire Size from Planets The Hive Mind can divide its attention for maximum efficiency without losing sight of the bigger picture.
Civic natural neural network.png Natural Neural Network
  • Mod num tech alternatives add.png +1 Research Alternatives
  • Physics Research +1 / Society research +1.5 / Engineering research +1 Research from unemployed drones
The gray matter of clustered drones provides unparalleled parallelism, accelerating the Hive Mind's exploration of the sciences.
Civic one mind.png One Mind
  • Monthly unity +15% Monthly unity
  • Unknown.png Leaders are less likely to gain negative traits
The Hive Mind takes care to not let its drones diverge.
Civic pooled knowledge.png Pooled Knowledge
  • Leader skill levels.png +1 Leader Level Cap
  • Mod leader species exp gain.png +10% Leader Experience Gain
  • Intel decryption.png +1 Encryption
The Hive Minds' autonomous drones frequently share knowledge through direct links, bypassing the Hive Mind's slower registry processes.
Civic strength of legions.png Strength of Legions
  • Mod army damage mult.png +20% Army Damage
  • Mod army upkeep mult.png −20% Army Upkeep
  • Mod leader species exp gain.png +100 Army Starting Experience
  • Leader skill levels.png +2 Admiral and General Starting Level
When you do not have to educate the mind, the building of muscle becomes that much easier.
Civic subspace ephapse.png Subspace Ephapse
  • Mod navy size add.png +15% Naval Capacity
  • Mod ship speed mult.png +20% Sublight Speed
The Hive Mind's cognitive processes exist partially in subspace, reducing the impact of time and space on the actuation of its drones.
Civic subsumed will.png Subsumed Will
  • Empire sprawl.png −20% Empire Size from Pops
  • Edict capacity.png +25 Edict Fund
  • Unity.png No unity costs for Pop Resettlement
The Hive Mind has sharpened its focus and is very capable of propagating its will even through the most autonomous of drones.
Civic devouring swarm.png Devouring Swarm
  • No.png Cannot be added or removed after game start
  • Mod ship hull mult.png +25% Ship Hull Points
  • Mod ship auto repair add.png +0.5% Daily Hull and Armor Regeneration
  • Influence.png −50% Starbase Influence Cost
  • Mod army damage mult.png +40% Army Damage
  • Biology.png +20% Biology Research Speed
  • Mod starbase shipyard build cost mult.png −25% Ship Cost
  • Mod navy size add.png +33% Naval Capacity
Job purge.png Genocidal0
  • No.png Cannot use the Galactic Market
  • Diplomacy status casus belli holder.png Can use the Hunger Casus Belli
  • Diplomacy opinion.png −1000 Opinion with every empire
  • Yes.png Non-Hive-Minded Pops will always be eaten and cannot be assimilated
  • Society research Gains +2 Society Research from eating alien pops
No.pngTrait lithoid.png Lithoid Our Hive Mind exist only to consume and grow stronger. We will collect all available bio-matter and evolve to consume the galaxy!
Civic hive catalytic processing.png Organic Reprocessing Job foundry.png Replaces Foundry Drone jobs with Catalytic Drone jobs No.pngOrigins lithoid.png Calamitous Birth The Hive Mind reprocesses excess organic matter into advanced resources suitable for spacebound structures. DLC plantoids species pack.png
Civic hive idyllic bloom.png Idyllic Bloom
  • No.png Cannot be added or removed after game start
  • Building Can construct and upgrade Gaia Seeders buildings
  • Building Can construct Gaia Seeder Outpost holdings
  • Building Start with a Gaia Seeders - Phase 1 building
DLC plantoids species pack.png Plantoid or Fungoid main species The Hive Mind cares for the environment, building a paradise in pursuit of synergistic perfection. DLC plantoids species pack.png
Civic devouring swarm.png Terravore
  • No.png Cannot be added or removed after game start
  • Mod ship hull mult.png +25% Ship Hull Points
  • Mod ship auto repair add.png +0.5% Daily Hull and Armor Regeneration
  • Influence.png −50% Starbase Influence Cost
  • Mod army damage mult.png +40% Army Damage
  • Biology.png +20% Biology Research Speed
  • Mod starbase shipyard build cost mult.png −25% Ship Cost
  • Mod navy size add.png +33% Naval Capacity
  • No.png Cannot terraform planets
  • Decision burning settlement.png Can use the Consume World Decision
Job purge.png Genocidal0
  • No.png Cannot use the Galactic Market
  • Diplomacy status casus belli holder.png Can use the Hunger Casus Belli
  • Diplomacy opinion.png −1000 Opinion with every empire
  • Yes.png Non-Hive-Minded Pops will always be eaten and cannot be assimilated
  • Society research Gains +2 Society Research from eating alien pops
Trait lithoid.png Lithoid Our Hive Mind exist only to consume and grow stronger. We will devour the very worlds of the galaxy! Lithoids.png
Civic empath.png Empath
  • Available envoys +2 Available envoys
  • Mod diplo weight mult.png +10% Diplomatic weight
  • Diplomacy opinion.png +20 Opinion with individualist empires
  • No.pngCivic devouring swarm.png Devouring Swarm
  • No.pngCivic devouring swarm.png Terravore
  • No.pngOrigins necrophage.png Necrophage
The Hive Mind can reach out and touch the minds of others, giving them a glimpse of our will that helps them understand. Federations
Civic hive memorialist.png Memorialist Building Can construct Sanctuary of Repose buildings
  • No.pngCivic devouring swarm.png Devouring Swarm
  • No.pngCivic devouring swarm.png Terravore
The Hive Mind pays special regard to the passing of other sapient entities as a means of centering its own, undying self. Necroids.png

Machine Intelligence civics[edit | edit source]

Machine Intelligence civics represent various directives and construction purposes of the central artificial intelligence. They can only be picked by an empire with Auth machine intelligence.png Machine Intelligence authority.

Civic Effects Requirements Description DLC
Civic machine builder.png Constructobot
  • Mod planet building cost mult.png −15% Building and District cost
  • Mod planet max buildings add.png +1 Building Slots
Responsible for organizing all planetary construction since its inception, the Machine Intelligence executes efficiently on all manner of facility construction projects.
Civic machine delegated functions.png Delegated Functions
  • Mod leader influence cost.png −25% Leader Upkeep
  • Mod country leader pool size.png +1 Leader pool size
  • Available envoys +1 Available envoy
The Machine Intelligence works to reduce vulnerability by increasing modularity, reducing the strain of deploying additional semi-independent Units.
Civic machine factory overclock.png Factory Overclocking
  • Leader skill levels.png +1 Leader level cap
  • Mod leader species exp gain.png +10% Leader experience gain
The Machine Intelligence takes care to maintain its production facilities, regularly updating existing templates and tuning individual units on the assembly line.
Civic machine introspective.png Introspective
  • Research speed (Engineering) +20% Engineering Research Speed
  • Intel decryption.png +1 Encryption
A fascination with its own internals both motivates and aids the Machine Intelligence's foray into the sciences.
Civic machine maintenance protocols.png Maintenance Protocols Unity.png +1 Unity from Maintenance Drone jobs Our machine intelligence prioritizes regular maintenance of our units. Maintenance Drones regularly upgrade and adjust our units for maximum efficiency and compatibility.
Civic machine ota updates.png OTA Updates
  • Empire sprawl.png −20% Empire Size from Pops
  • Edict capacity.png +25 Edict Fund
  • Unity.png No unity costs for Pop Resettlement
Units of this Machine Empire use wireless receptors to receive behavioral updates in real-time.
Civic machine replication.png Rapid Replicator Mod pop assembly speed.png +20% Mechanical Pop Assembly Speed The Units that constitute the Machine Intelligence were originally designed for rapid proliferation. The Machine Intelligence retains many of these early production pipeline optimizations.
Civic machine rockbreakers.png Rockbreakers Minerals.png +1 Minerals from Mining Drone Jobs. One of the Machine Intelligence's precursor systems was tasked with overseeing planetside mining operations, improving mineral production.
Civic machine predictive analysis.png Static Research Analysis
  • Mod num tech alternatives add.png +1 Research Alternatives
  • Intel decryption.png +1 Codebreaking
The Machine Intelligence seeks to broaden its available avenues of scientific research through low-level evaluation of research methodologies.
Civic machine unitary cohesion.png Unitary Cohesion Monthly unity +15% Monthly unity Exceptionally cohesive engineering standards allow variously specialized Machine Intelligence units to work together at a higher level of efficiency.
Civic machine warbots.png Warbots
  • Leader skill levels.png +2 Admiral and General Starting Level
  • Mod army damage mult.png +20% Army Damage
  • Mod army upkeep mult.png −20% Army Upkeep
With a significant number of its corpus originally designed for warfare, the Machine Intelligence retains the ability to field powerful and reliable combat drones.
Civic machine zero-waste protocols.png Zero-Waste Protocols Mod pop robot upkeep mult.png −10% Robot upkeep This Machine Intelligence has configured its manufacturing systems to minimize waste, utilizing long-lived materials and standardized, replaceable parts in all products.
Civic machine terminator.png Determined Exterminator
  • No.png Cannot be added or removed after game start
  • Mod ship weapon damage.png +25% Weapons Damage
  • Influence.png −30% Starbase Influence Cost
  • Mod starbase shipyard build cost mult.png −15% Ship Cost
  • Mod navy size add.png +33% Naval Capacity
  • Planet nuked.png Homeworld is a Tomb World if origin is not Origins resource consolidation.png Resource Consolidation
Job purge.png Genocidal0
  • No.png Cannot use the Galactic Market
  • Diplomacy status casus belli holder.png Can use the Purification Casus Belli
  • Diplomacy opinion.png −1000 Opinion with every organic and Civic machine servitor.png Rogue Servitor empire
  • Diplomacy opinion.png +200 Opinion with other Civic machine terminator.png Determined Exterminator empires
  • Yes.png Organic pops will always be purged
  • Unity.png Gains +2 Unity per purged pop
  • Bombardment armageddon.png Can use Armageddon Bombardment Policy
  • No.pngCivic machine assimilator.png Driven Assimilator
  • No.pngCivic machine servitor.png Rogue Servitor
Born in fire, the Machine Intelligence's first move was to annihilate its organic creators in self-defense.
Civic machine assimilator.png Driven Assimilator
  • No.png Cannot be added or removed after game start
Yes.png Unique effects0
  • Diplomacy opinion.png −100 relations with every non-Gestalt consciousness.png Gestalt Consciousness empire (excluding Fallen Empires)
  • Diplomacy opinion.png −200 relations with every Spiritualist.pngFanatic Spiritualist.png Spiritualist empire (excluding Fallen Empires)
  • Diplomacy opinion.png −1000 relations with Democratic Crusaders
  • Trait cybernetic.png Starts with cyborg pops replacing 10 initial pops
  • Job replicator.png Replicator jobs −1
  • Trait cybernetic.png Organic, non-hive-minded Pops must be assimilated into cyborgs, or purged
  • Unity.png Gains unity and Society research society research per assimilated pop
  • Diplomacy status casus belli holder.png Can use the Sublimation Casus Belli
  • No.pngCivic machine terminator.png Determined Exterminator
  • No.pngCivic machine servitor.png Rogue Servitor
Obsessed with survival through diversification, the Machine Intelligence seeks to erase the line between itself and everything - and everyone - else.
Civic machine servitor.png Rogue Servitor
  • No.png Cannot be added or removed after game start
  • Pop.png Starts with 5 Bio-Trophy Pops in addition to the initial Pops
  • Building Can construct Organic Sanctuary buildings
  • Building Can construct Organic Haven holdings
  • No.png Cannot construct regular Unity buildings
  • Bio-Trophy Organic, non-hive-minded Pops have Bio Trophy citizenship and Mandatory Pampering living standards
  • No.pngCivic machine terminator.png Determined Exterminator
  • No.pngCivic machine assimilator.png Driven Assimilator
  • No.pngOrigins resource consolidation.png
A product of a brief golden age, the Machine Intelligence originated in a planet-spanning Servitor system that outlasted the decadent civilization it was created to serve.
Civic machine catalytic processing.png Organic Reprocessing Job foundry.png Replaces Fabricator jobs with Catalytic Drone jobs No.pngOrigins resource consolidation.png Resource Consolidation The Machine Intelligence reprocesses redundant organic matter into advanced resources suitable for spacebound structures. DLC plantoids species pack.png
Civic machine memorialist.png Memorialist Building Can construct Sanctuary of Repose buildings
  • No.pngCivic machine terminator.png Determined Exterminator
  • No.pngCivic machine assimilator.png Driven Assimilator
The Machine Intelligence fine-tunes its understanding of core protocols through careful analysis of entropy in the wider universe. Redundancy is data, on the path to greater resilience. Necroids.png

Galactic Sovereign[edit | edit source]

Civic galactic sovereign.png Galactic Sovereign is an additional civic that a custodian empire gains when the Proclaim the Galactic Imperium resolution is passed. It grants an additional civic slot, meaning that it doesn't replace any other civic, and provides the following bonuses:

  • Monthly influence +6 Monthly influence
  • Available envoys +1 Available envoys
  • Mod diplo weight mult.png +40% Diplomatic weight

If the empire previously had Auth corporate.png Corporate authority the civic is renamed Corporate Sovereign and also grants the ability to build Imperial Concession Port buildings in branch offices. In addition the empire gains the ability to build branch offices in any empire that is member of the galactic imperium, even if they do not have a commercial pact.

Unplayable civics[edit | edit source]

The following civics are not available to player empires.

Civic Effects Requirements
Civic lethargic leadership.png Lethargic Leadership Influence.png −1 Monthly Influence
No.png Unable to construct new ships
Sleeping Fallen Empire
Civic empire in decline.png Empire In Decline No.png Unable to conquer or colonize planets
Civic revanchist fervor.png Revanchist Fervor Influence.png +1 Monthly Influence Awakened Fallen Empire
Civic ancient caches of technology.png Ancient Caches of Technology Mod pop resource output.png +50% Resources from Jobs
Civic machine remnants.png Fallen Machine Intelligence No.png Unable to construct new ships Ancient Caretakers
Civic custodian directives.png Custodian Matrix No.png Unable to conquer or colonize planets
Civic awakened machine.png Reactivated Custodian Matrix No.png Unable to conquer or colonize planets Awakened Machine Fallen Empire
Civic final defense protocols.png Final Defense Directives Mod ship fire rate mult.png +10% Fire Rate
Mod resource energy mult.png +50% Energy from Jobs
Galactic Custodians
Civic malfunctioning custodian.png Corrupted Defense Directives Mod ship fire rate mult.png +10% Fire Rate
Mod resource energy mult.png +50% Energy from Jobs
Rampaging Machines
Civic warrior culture.png Great Khan's Legacy Mod ship fire rate mult.png +10% Fire Rate New Khanate
Civic warrior culture.png Diadochus Mod navy size add.png +15% Naval Capacity Diadochus
Game concepts
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