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Buildings

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This article is for the PC version of Stellaris only.

A building provides variety of jobs that generate different kinds of resource that are not suitable to large-scale resource gathering. They are limited by the planet's population and capped to 16 buildings at 75 pops, with the first slot always being occupied by the colony's capital building. Each additional Pop.png 5 pops unlock a new building slot. If the number of pops falls below the number required tor a building slot any constructed building will go into disrepair and stop producing jobs. If a planetary population is completely wiped out (either by resettlement or warfare), all pre-existing buildings will be completely destroyed.

Planet build speed[edit]

Mod planet building build speed mult.png Planet Build Speed is a modifier that lowers the building time for all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings can take longer to build.

Source Bonus
Menu icon policies and edicts.png Master's Teachings: The Greater Good edict +10%
Leader trait architectural interest.png Architectural Interest governor trait +10%
Trait ruler architectural sense.png Architectural Sense ruler trait +10%
Trait brainslugged.png Brain Slug Host governor trait +10%
Tech repeatable reduced building time.png Assembly Algorithms repeatable technology +10%
Tech assembly pattern.png Assembly Patterns technology +25%
Tradition prosperity sct.png Standard Construction Templates / Prefabricated Buildings prosperity tradition +25%
Tech construction templates.png Construction Templates technology +50%
Menu icon policies and edicts.png Architectural Renaissance ambition +100%

Colony capital[edit]

The Colony Capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defence armies, and other jobs which vary depending on empire authority and civics. Many other buildings require a sufficiently high-level capital building before they can be built or upgraded, which gates your colony's development. Capital buildings cannot be demolished, downgraded, ruined, or disabled.

Standard capitals[edit]

The standard set of capitals are built on planets without a special designation as well as ringworlds by Auth democratic.pngAuth oligarchic.pngAuth dictatorial.pngImperialAuth corporate.png authorities. The base capital provides Job colonist.png Colonist jobs that produce food and amenities to assist with the initial upkeep of a newly settled colony, they are removed upon upgrading.

Capital Produces Jobs Upkeep Time Cost Requirements
Building colony shelter.png Reassembled Ship Shelter
  • Housing.png Housing +3
  • Amenities.png Amenities +3
  • Job colonist.png +1 Colonist
  • Job colonist.png +1 Colonist if not Ap synthetic evolution.png Robot as primary species
  • Job roboticist.png +1 Roboticist if Ap synthetic evolution.png Robot as primary species
Energy Credits.png −1 0 0 The remains of a Colony Ship, reassembled for planetside form and function.
Building capital 1.png Planetary Administration
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Job enforcer.png Enforcer: +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist +1
  • (Default) Job administrator.png Administrator: +2
  • Civic aristocratic elite.png Job administrator.png Administrator +1, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png Administrator +1, Job priest.png High Priest +1
  • Civic merchant guilds.png Job administrator.png Administrator +1, Job merchant.png Merchant +1
  • Civic technocracy.png Job administrator.png Administrator +1, Job researcher.png Science Director +1
  • Auth corporate.png Job executive.png Executive +2
Energy Credits.png −3 Time 480 Minerals.png 500 Seat of the local ruling elite
  • Tech planetary government.png Planetary Government technology
  • At least Pop.png 10 pops
Building capital 2.png Planetary Capital
  • Housing.png Housing +8
  • Amenities.png Amenities +8
  • Job enforcer.png Enforcer: +2
  • Ap synthetic evolution.png Job roboticist.png Roboticist +2
  • (Default) Job administrator.png Administrator: +3
  • Civic aristocratic elite.png Job administrator.png Administrator +2, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png Administrator +1, Job priest.png High Priest +2
  • Civic merchant guilds.png Job administrator.png Administrator +2, Job merchant.png Merchant +1
  • Civic technocracy.png Job administrator.png Administrator +2, Job researcher.png Science Director +1
  • Auth corporate.png Job executive.png Executive +3
Energy Credits.png −5 Time 600 Minerals.png 1000 A sprawling complex of bureaucratic structures that acts as the administrative center for a major colony.
  • Tech colonial centralization.png Colonial Centralization technology
  • At least Pop.png 40 pops
Building capital 3.png System Capital-Complex
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Job enforcer.png Enforcer: +3
  • Ap synthetic evolution.png Job roboticist.png Roboticist +3
  • (Default) Job administrator.png Administrator: +5
  • Civic aristocratic elite.png Job administrator.png Administrator +3, Job noble.png Noble +2
  • Civic exalted priesthood.png Job administrator.png Administrator +2, Job priest.png High Priest +3
  • Civic merchant guilds.png Job administrator.png Administrator +2, Job merchant.png Merchant +2
  • Civic technocracy.png Job administrator.png Administrator +3, Job researcher.png Science Director +2
  • Auth corporate.png Job executive.png Executive +5
Energy Credits.png −10 Time 900 Minerals.png 2000 A towering configuration of administrative bureaus and networked infrastructure, allowing the construction of highly demanding facilities.
  • Tech galactic administration.png Galactic Administration technology
  • At least Pop.png 80 pops

Habitat capitals[edit]

Habitats have their own capital buildings.

Capital Jobs Housing.png Housing Amenities.png Amenities Upkeep Time Cost Requirements Description
Building capital 1.png Habitat Administration
  • Job administrator.png +1 Administrator if Auth democratic.pngAuth oligarchic.pngAuth dictatorial.pngImperial default authority
  • Job executive.png +1 Executive if Auth corporate.png Corporate authority
  • Job synapse drone.png +1 Synapse Drone if Auth hive mind.png Hive Mind authority
  • Job coordinator.png +1 Coordinator if Auth machine intelligence.png Machine Intelligence authority
  • Job replicator.png +1 Replicator if Auth machine intelligence.png Machine Intelligence authority
  • Job roboticist.png +1 Roboticist if Ap synthetic evolution.png Synthetic Evolution ascension perk
+3 +3
  • Energy Credits.png −3
  • Alloys.png −5
0 0 The administrative hub of the Habitat, serving as its capital and the seat of the local government.
Building capital 2.png Habitat Central Control
  • Job enforcer.png +1 Enforcer if No.pngGestalt consciousness.png Gestalt Consciousness
  • Job roboticist.png +2 Roboticist if Ap synthetic evolution.png Synthetic Evolution ascension perk
  • Job executive.png +2 Executive if Auth corporate.png Corporate authority
  • Job synapse drone.png +2 Synapse Drone if Auth hive mind.png Hive Mind authority
  • Job coordinator.png +2 Coordinator if Auth machine intelligence.png Machine Intelligence authority
  • Job replicator.png +1 Replicator if Auth machine intelligence.png Machine Intelligence authority
  • Job administrator.png +1 Administrator if Auth democratic.pngAuth oligarchic.pngAuth dictatorial.pngImperial default authority
  • Job administrator.png +1 Administrator if no Civic aristocratic elite.pngCivic exalted priesthood.pngCivic merchant guilds.pngCivic technocracy.png administration civic
  • Job noble.png +1 Noble if Civic aristocratic elite.png Aristocratic Elite civic
  • Job priest.png +1 High Priest if Civic exalted priesthood.png Exalted Priesthood civic
  • Job merchant.png +1 Merchant if Civic merchant guilds.png Merchant Guilds civic
  • Job researcher.png +1 Science Director if Civic technocracy.png Technocracy civic
+5 +5
  • Energy Credits.png −5
  • Alloys.png −5
Time 480 Minerals.png 500 Pop.png 10 Pops An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.

Special designation capitals[edit]

Resort Worlds and Thrall Worlds have their own unique capital buildings.

Capital Produces Jobs Energy Credits.png Upkeep Time Time Minerals.png Upgrade Cost Requirements Description
Building capital 1.png Resort Administration
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Job entertainer.png +1 Entertainer
  • Job administrator.png +1 Administrator if not Auth corporate.png Corporate authority
  • Job executive.png +1 Executive if Auth corporate.png Corporate authority
  • Job roboticist.png +1 Roboticist if Ap synthetic evolution.png Synthetic Evolution ascension perk
−2 0 0 Decision resort colony.png Resort World designation The central complex from where this planet-wide resort is administrated.
Building capital 2.png Resort Capital-Complex
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Job entertainer.png +2 Entertainer
  • Job administrator.png +1 Administrator if not Auth corporate.png Corporate authority
  • Job executive.png +1 Executive if Auth corporate.png Corporate authority
  • Job roboticist.png +1 Roboticist if Ap synthetic evolution.png Synthetic Evolution ascension perk
−4 480 500
  • Decision resort colony.png Resort World designation
  • Pop.png 10 pops
A huge sprawling complex capable of administrating an even greater number of resorts and tourist attractions.
Building capital 1.png Governor's Palace
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Stability.png Stability +5
  • Job enforcer.png +2 Slave Overseer
  • Job administrator.png +2 Administrator if not Auth corporate.png Corporate authority
  • Job executive.png +2 Executive if Auth corporate.png Corporate authority
−2 0 0 Decision slave colony.png Thrall World designation The lavish palace from which this Thrall-World is governed.
Building capital 2.png Governor's Estates
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Stability.png Stability +10
  • Job enforcer.png +3 Slave Overseer
  • Job administrator.png +2 Administrator if not Auth corporate.png Corporate authority
  • Job executive.png +2 Executive if Auth corporate.png Corporate authority
−4 480 500
  • Decision slave colony.png Thrall World designation
  • Pop.png 10 pops
Sprawling and luxurious palaces that house the ruling elite of the Thrall-World.

Hive Mind capitals[edit]

Auth hive mind.png Hive Mind empires only have two capital buildings. They are the equivalent to the level 2 and 3 capitals of other empires for conversion purposes, even if the world previously contained a level 1 or 4 capital.

Capital Jobs Housing.png Housing Amenities.png Amenities Energy Credits.png Upkeep Time Time Minerals.png Upgrade Cost Requirements Description
Building hive core.png Hive Core
  • Job synapse drone.png +2 Synapse Drone
  • Job maintenance drone.png +2 Maintenance Drone
  • Job patrol drone.png +1 Hunter-Seeker Drone
+8 +8 −2 0 0 The organizational core from which the Hive Mind coordinates planetside functions.
Building hive nexus.png Hive Nexus
  • Job synapse drone.png +3 Synapse Drone
  • Job maintenance drone.png +5 Maintenance Drone
  • Job patrol drone.png +2 Hunter-Seeker Drone
+15 +15 −4 480 1000
  • Tech colonial centralization.png Colonial Centralization technology
  • Pop.png 40 pops
A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.

Machine Intelligence capitals[edit]

Auth machine intelligence.png Machine Intelligence empires use buildings similar to regular empires and will convert to or from them if a planet is conquered by an empire with different authority.

Capital Jobs Housing.png Housing Amenities.png Amenities Energy Credits.png Upkeep Time Time Minerals.png Upgrade Cost Requirements Description
Building deployment post.png Deployment Post
  • Job patrol drone.png +1 Hunter-Seeker Drone
  • Job maintenance drone.png +1 Maintenance Drone
  • Job replicator.png +2 Replicator if not Civic machine assimilator.png Driven Assimilator
  • Job replicator.png +1 Replicator if Civic machine assimilator.png Driven Assimilator
+5 +5 −1 0 0 The initial deployment post from which we will expand on this world.
Building machine capital 1.png Administrative Array
  • Job patrol drone.png +1 Hunter-Seeker Drone
  • Job maintenance drone.png +2 Maintenance Drone if not Civic machine assimilator.png Driven Assimilator
  • Job maintenance drone.png +3 Maintenance Drone if Civic machine assimilator.png Driven Assimilator
  • Job replicator.png +2 Replicator if not Civic machine assimilator.png Driven Assimilator
  • Job replicator.png +1 Replicator if Civic machine assimilator.png Driven Assimilator
+8 +8 −3 480 500
  • Pop.png 10 pops
  • Tech planetary government.png Planetary Government technology
A semi-autonomous computer network that handles the various administrative functions on a planet.
Building machine capital 2.png Planetary Processor
  • Job patrol drone.png +2 Hunter-Seeker Drone
  • Job maintenance drone.png +3 Maintenance Drone if not Civic machine assimilator.png Driven Assimilator
  • Job maintenance drone.png +4 Maintenance Drone if Civic machine assimilator.png Driven Assimilator
  • Job replicator.png +2 Replicator if not Civic machine assimilator.png Driven Assimilator
  • Job replicator.png +1 Replicator if Civic machine assimilator.png Driven Assimilator
+10 +10 −5 600 1000
  • Pop.png 40 pops
  • Tech colonial centralization.png Colonial Centralization technology
A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.
Building machine capital 3.png Primary Nexus
  • Job patrol drone.png +3 Hunter-Seeker Drone
  • Job maintenance drone.png +4 Maintenance Drone if not Civic machine assimilator.png Driven Assimilator
  • Job maintenance drone.png +5 Maintenance Drone if Civic machine assimilator.png Driven Assimilator
  • Job replicator.png +4 Replicator if not Civic machine assimilator.png Driven Assimilator and Pop.png >= 40 pops
  • Job replicator.png +3 Replicator if not Civic machine assimilator.png Driven Assimilator and Pop.png 10-39 pops
  • Job replicator.png +2 Replicator if not Civic machine assimilator.png Driven Assimilator and Pop.png < 10 pops
  • Job replicator.png +3 Replicator if Civic machine assimilator.png Driven Assimilator and Pop.png >= 40 pops
  • Job replicator.png +2 Replicator if Civic machine assimilator.png Driven Assimilator and Pop.png 10-39 pops
  • Job replicator.png +1 Replicator if Civic machine assimilator.png Driven Assimilator and Pop.png < 10 pops
+12 +12 −10 900 2000
  • Pop.png 80 pops
  • Tech galactic administration.png Galactic Administration technology
The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.

Population growth[edit]

All population growth buildings are planet unique and are used to gain a high number of Pops faster.

Biological growth[edit]

Biological growth buildings create jobs that accelerate the population growth of biological species.

Building Produces Jobs Upkeep Time Cost Requirements Description
Building clinic.png Gene Clinic Job healthcare.png +2 Medical Worker Energy Credits.png −2 Time 360 Minerals.png 300
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Genetic Healthcare technology
Gene Clinics can offer advanced medical treatments, which statistically lead to a significantly healthier and longer-living population.
Building hospital.png Cyto-Revitalization Center Job healthcare.png +5 Medical Worker Energy Credits.png −2
Exotic gases.png −1
Time 480 Minerals.png 500
Exotic gases.png 50
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Cyto-Revitalization technology
  • Building capital 1.png Planetary Administration
Cyto-Revitalization Centers can offer advanced medical treatments to a large population. Treatments on a cellular level lead to a significantly healthier and longer-living population.
Building spawning pool.png Spawning Pools Job spawning drone.png +1 Spawning Drone Energy Credits.png −2 Time 360 Minerals.png 300 Auth hive mind.png Hive Mind Tended by the specific and gentle care of specialists, these pools stimulate our spawn into faster growth.
Building clone vats.png Clone Vats Mod pop growth req.png +33% Pop Growth Speed Energy Credits.png −2 Time 360 Minerals.png 200 Ap engineered evolution.png Engineered Evolution Ascension Perk Clone Vats allow for a remarkable increase to population growth speed.

Assembly plants[edit]

Assembly plant buildings create the Jobs that enable robotic Pops to grow. They are converted if an empire with different authority conquers the world.

Building Jobs Energy Credits.png Upkeep Time Time Minerals.png Cost Requirements Description
Building robot assembly plant.png Robot Assembly Plants Job roboticist.png +1 Roboticist −5 360 400
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech robotic workers.png Robotic Workers technology
  • Menu icon policies.png Robotic Workers policy is not Outlawed
High-tech factories where skilled roboticists assemble the latest robot models.
Building robot assembly plant.png Machine Assembly Plants Job replicator.png +1 Replicator −2 360 300 Auth machine intelligence.png Machine Intelligence A production line assembly plant where new units are constructed.

Defense[edit]

Defense buildings produce Army defense.png defense armies and are vital for the protection of a planet. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment.

Military[edit]

Military buildings protect a world from external threats. They can also help improve Stability.png Stability with certain decisions. They are placed above law enforcement buildings in the buildings order.

Building Produces Regular jobs Gestalt consciousness.png Gestalt Consciousness jobs Upkeep Time Cost Description & Requirements
Building stronghold.png Stronghold Housing.png +1 Housing Job soldier.png +1 Soldier Job soldier.png +1 Warrior Drone Energy Credits.png−1 Time 240 Minerals.png 200 A planetary stronghold housing a substantial garrison force to protect the world from invasion and rebellion.
  • Planetary Defense technology
Building fortress.png Fortress Housing.png +3 Housing
FTL magnet.png FTL Inhibitor with the FTL Inhibition tech
Job soldier.png +3 Soldier Job soldier.png +3 Warrior Drone Energy Credits.png −1
Volatile motes.png −1
Time 360 Minerals.png 400
Volatile motes.png 50
A massive fortress complex with an expanded garrison and training facilities for soldiers.
  • Global Defense Grid technology
Building military academy.png Military Academy Army defense.png +100 Army Starting Experience Job soldier.png +1 Soldier Job soldier.png +1 Warrior Drone Energy Credits.png −2 Time 480 Minerals.png 400 Military Academies improve local recruitment rates and offer a higher standard of training.
  • Centralized Command technology
  • Auth hive mind.png Drone Command Center technology
  • Auth machine intelligence.png Maintenance Command technology
Building shield generator.png Planetary Shield Generator Damage -50% Orbital Bombardment Damage Energy Credits.png −5 Time 600 Minerals.png 500 Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.
  • Planetary Shields technology

Law enforcement[edit]

Law Enforcement buildings protect a world from internal threats, namely Crime and Deviancy. They will also help protect the planet against invasions. They are placed below military buildings in the buildings order.

Building Jobs Upkeep Time Cost Requirements Description
Building precinct house.png Precinct House
  • Job enforcer.png +2 Enforcer
Energy Credits.png −2 Time 360 Minerals.png 400
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech planetary government.png Planetary Government technology
Monument to law and order. Enforcers are based here.
Building hall judgment.png Hall of Judgement
  • Job enforcer.png +5 Enforcer
Energy Credits.png −4
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech colonial centralization.png Colonial Centralization technology
A massive complex dedicated to courts and law enforcement.
Building sentinel posts.png Sentinel Posts
  • Job patrol drone.png +2 Hunter-Seeker Drone
Energy Credits.png −2 Time 360 Minerals.png 400
  • Gestalt consciousness.png Gestalt Consciousness
  • Tech planetary government.pngPlanetary Government technology
These are the outposts from which Patrol Drones scan the Consciousness for signs of deviancy and malfunction.

Government[edit]

Government buildings have special requirements and can only be built once per planet.

Building Produces Jobs Energy Credits.png Upkeep Time Time Minerals.png Cost Requirements Description
Building palace.png Noble Estates Housing.png +1 Housing Job noble.png +1 Noble −2 480 500 Civic aristocratic elite.png Aristocratic Elite civic Palaces and mansions, resplendent in their glory, owned by the nobility. The surrounding countryside and the peasants that inhabit it are theirs as well.
Building bureaucratic complex.png Bureaucratic Complex Job administrator.png +2 Administrator −3 480 500 Civic byzantine bureaucracy.png Byzantine Bureaucracy civic A labyrinthine goverment complex of bureaucratic offices, sub-offices and sub-sub-offices.
Building slave processing.png Slave Processing Facility
  • Mod pop slavery tolerance.png +5% Slave Output
  • Mod pop political power.png −25% Slave Political Power
−2 360 400
  • Menu icon policies.png Allowed Slavery policy
  • Tech neural implants.png Neural Implants technology
  • No.png Decision resort colony.png Resort World planet specialization
This large and imposing facility is used to process slave labor and extinguish any trace of free will. A Slave Processing Facility is required for the creation of slave armies.
Building hab laboratory module.png Psi Corps Stability.png +5 Stability Job telepath.png +2 Telepath −5 480 500
  • Ap mind over matter.png Mind over Matter Ascension Perk
  • Building capital 2.png Planetary Capital
  • No.png Decision resort colony.png Resort World planet specialization
  • No.png Decision slave colony.png Thrall World planet specialization
Psi-gifted individuals are brought from all across our empire to a place where they are able to hone their abilities.

The Psi Corps is your friend. Trust the Corps.

Administrative buildings increase administrative capacity, and multiple may be built on a single planet.

Building Jobs Upkeep Time Cost Requirements Description
Building bureaucratic 1.png Administrative Offices Job bureaucrat.png +2 Bureaucrat Energy Credits.png -2 Time 360 Minerals.png 400 No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech planetary government.png Planetary Government technology
A labyrinthine government complex of bureaucratic offices, sub-offices and sub-sub-offices.
Building bureaucratic 2.png Administrative Park Job bureaucrat.png +5 Bureaucrat Energy Credits.png -5
Rare crystals.png -1
Time 480 Minerals.png 600
Rare crystals.png 50
No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech colonial bureaucracy.png Colonial Bureaucracy technology
An area full of buildings dedicated to the glory of effective and meticulous paperwork.
Building bureaucratic 3.png Administrative Complex Job bureaucrat.png +8 Bureaucrat Energy Credits.png -8
Rare crystals.png -2
Time 600 Minerals.png 800
Rare crystals.png 100
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngPlanet habitat.png Habitat
  • Tech galactic bureaucracy.png Galactic Bureaucracy technology
A vast stretch of land covered in bureaucratic offices containing countless cubicles.
Network Junction Job coordinator.png +5 Coordinator Energy Credits.png -5
Rare crystals.png -1
Time 480 Minerals.png 600
Rare crystals.png 50
Auth machine intelligence.png Machine Intelligence
  • Tech colonial bureaucracy.png Colonial Bureaucracy technology
This powerful transceiver increases the bandwidth of the signals being continuously sent between the many different systems operating across our empire.
System Conflux Job coordinator.png +8 Coordinator Energy Credits.png -8
Rare crystals.png -2
Time 600 Minerals.png 800
Rare crystals.png 100
Auth machine intelligence.png Machine Intelligence
  • Tech galactic bureaucracy.png Galactic Bureaucracy technology
A massive hub facility that receives and forwards signals across interstellar distances from millions of different systems.

Resource[edit]

Resource buildings improve the production of basic resources and provide extra storage.

Resource silos[edit]

Resource silos increase an empire's storage capacity to prevent the loss of resources if an empire reaches the starting storage cap.

Building Produces Jobs Upkeep Time Cost Description
Building resource silo.png Resource Silos Mod country resource max add.png +2000 Resource Storage Capacity Job clerk.png +2 Clerk if not Gestalt consciousness.png Gestalt Consciousness
Job maintenance drone.png +1 Maintenance Drone if Gestalt consciousness.png Gestalt Consciousness
Energy Credits.png −1 Time 180 Minerals.png 200 Massive resource silos and storage facilities where large quantities of resources can be safely kept.

Energy production[edit]

Energy production buildings boost the Energy Credits.png Energy output of a world. They are especially useful for empires that do not require Food.png Food to grow their Pops. They cannot be built on planets with the Resort World designation.

Building Produces Regular Jobs Gestalt consciousness.png Gestalt Consciousness Jobs Upkeep Time Cost Description and Requirements
Building power hub 1.png Energy Grid
  • Energy Credits.png +15% Energy from Jobs if not Machine Empire
  • Energy Credits.png +20% Energy from Jobs if Machine Empire
  • District generator.png +2 Max Generator Districts if Machine Empire
Job technician.png +1 Technician Job technician.png +1 Tech-Drone Energy Credits.png −1 Time 360
  • Minerals.png 200 if not Machine Empire
  • Minerals.png 300 if Machine Empire
  • Alloys.png 100 if Machine Empire
A carefully calibrated grid network maximizes the output of power generators.
  • No.pngPlanet habitat.png Habitat if not Gestalt consciousness.png Gestalt Consciousness
  • Tech power hub 1.png Global Energy Management technology
  • Planet Unique
Building power hub 2.png Energy Nexus
  • Energy Credits.png +25% Energy from Jobs if not Machine Empire
  • Energy Credits.png +30% Energy from Jobs if Machine Empire
  • District generator.png +4 Max Generator Districts if Machine Empire
Job technician.png +2 Technician Job technician.png +2 Tech-Drone Energy Credits.png −1
Exotic gases.png −1
Time 480
  • Exotic gases.png 50
  • Minerals.png 500 if not Machine Empire
  • Minerals.png 800 if Machine Empire
  • Alloys.png 150 if Machine Empire
This colossal facility centralizes all energy grids on the planet, improving their efficiency.
  • No.pngPlanet habitat.png Habitat if not Gestalt consciousness.png Gestalt Consciousness
  • Tech power hub 2.png Planetary Power Grid technology
  • Building capital 1.png Planetary Administration
  • Planet Unique
Building bio reactor.png Bio-Reactor Energy Credits.png +20 Energy Food.png −25 Time 240 Minerals.png 200 A facility where organic matter is converted into energy at a highly efficient rate.
  • Auth machine intelligence.png Machine Intelligence authority or Trait lithoid.png Lithoid main species

Mineral purification[edit]

Mineral purification buildings and planet unique buildings that boost the Minerals.png Minerals output of a world. They cannot be built on Ring Worlds, Habitats or planets with the Resort World designation.

Building Produces Regular Jobs Gestalt consciousness.png Gestalt Consciousness Jobs Upkeep Time Cost Description and Requirements
Building mineral processing plant 1.png Mineral Purification Plants
  • Minerals.png +15% Minerals from Jobs if not Machine Empire
  • Minerals.png +20% Minerals from Jobs if Machine Empire
  • District mining.png +2 Max Mining Districts if Machine Empire
Job miner.png +1 Miner Job miner.png +1 Mining Drone Energy Credits.png −1 Time 360
  • Minerals.png 200 if not Machine Empire
  • Minerals.png 300 if Machine Empire
  • Alloys.png 100 if Machine Empire
Minerals that have passed through these purifiers are of the highest quality.
  • Tech mineral purification 1.png Mineral Purification technology
Building mineral processing plant 2.png Mineral Purification Hubs
  • Minerals.png +25% Minerals from Jobs if not Machine Empire
  • Minerals.png +30% Minerals from Jobs if Machine Empire
  • District mining.png +4 Max Mining Districts if Machine Empire
Job miner.png +2 Miner Job miner.png +2 Mining Drone Energy Credits.png −1
Volatile motes.png −1
Time 480
  • Volatile motes.png 50
  • Minerals.png 500 if not Machine Empire
  • Minerals.png 800 if Machine Empire
  • Alloys.png 150 if Machine Empire
Massive hubs where minerals are received and then shuttled to arrays of purifiers.
  • Tech mineral purification 2.png Advanced Mineral Purification technology
  • Building capital 1.png Planetary Administration

Food production[edit]

Food production buildings can be used to boost the output of Agriculture Districts or replace them if the lack of planetary features makes them insufficient.

Building Produces Regular Jobs Gestalt consciousness.png Gestalt Consciousness Jobs Upkeep Time Cost Requirements Description
Building hydroponics farm 3.png Hydroponics Farms Job farmer.png +2 Farmer Job farmer.png +2 Agri-Drone Energy Credits.png −2 Time 360 Minerals.png 300 Sb hydroponics bay.png Eco Simulation technology Hydroponics Farms produce nutrient-rich vegetable matter tailored for consumption by local Pops.
Building food processing facility.png Food Processing Facilities Food.png Food from Job farmer.png jobs: +15% Job farmer.png +1 Farmer Job farmer.png +1 Agri-Drone Energy Credits.png −1 Time 360 Minerals.png 200
  • Tech food processing 1.png Food Processing technology
  • Planet Unique
Food that is processed at these facilities has its nutritional value greatly increased.
Building food processing center.png Food Processing Centers Food.png Food from Job farmer.png jobs: +25% Job farmer.png +2 Farmer Job farmer.png +2 Agri-Drone
  • Energy Credits.png −1
  • Volatile motes.png −1
Time 480
  • Minerals.png
  • Volatile motes.png 50
  • Tech food processing 2.png Advanced Food Processing technology
  • Building capital 1.png Planetary Administration
  • Planet Unique
Streamlined facilities where large amounts of food can be processed.

Manufacturing[edit]

Manufacturing buildings create jobs that refine Minerals.png Minerals into advanced or strategic resources. They cannot be built on planets with the Resort World designation.

Foundries[edit]

Foundry buildings create jobs which produce Alloys.png Alloys.

Building Regular Jobs Auth hive mind.png Hive Mind Jobs Auth machine intelligence.png Machine Intelligence Jobs Upkeep Time Cost Requirements Description
Building foundry 1.png Alloy Foundries Job foundry.png +2 Metallurgist Job foundry.png +2 Foundry Drone Job foundry.png +2 Fabricator Energy Credits.png −4 Time 360 Minerals.png 400 The Metallurgists working in these foundries produce high-quality alloys.
Building foundry 2.png Alloy Mega-Forges Job foundry.png +5 Metallurgist Job foundry.png +5 Foundry Drone Job foundry.png +5 Fabricator
  • Energy Credits.png −5
  • Volatile motes.png −1
Time 480 Minerals.png 600
Volatile motes.png 50
  • Tech alloys 1.png Holographic Casts technology
Production on a massive scale, these forges can manufacture alloys in great quantities.
Building foundry 3.png Alloy Nano-Plants Job foundry.png +8 Metallurgist Job foundry.png +8 Foundry Drone Job foundry.png +8 Fabricator
  • Energy Credits.png −6
  • Volatile motes.png −2
Time 600 Minerals.png 800
Volatile motes.png 100
  • Tech alloys 2.png Nano-separators technology
  • Building capital 2.png Planetary Capital
Advanced manufacturing centers where the alloy production process is aided by nanomachines.

Refineries[edit]

Refinery buildings produce Exotic gases.pngRare crystals.pngVolatile motes.png advanced resources. They are less effective than buildings that require planetary features but do not require those.

Building Output Gestalt consciousness.png Gestalt Consciousness output Upkeep Time Cost Requirements Description
Building refinery.png Exotic Gas Refineries Job gas refiner.png +1 Gas Refiner Job gas refiner.png +1 Refinery Drone Energy Credits.png −3 Time 480 Minerals.png 500 Tech exotic gases.png Exotic Gas Refining technology These advanced refineries work day and night to produce exotic gases.
Building chemical plant.png Chemical Plants Job chemist.png +1 Chemist Job chemist.png +1 Chem-Drone Energy Credits.png −3 Time 480 Minerals.png 500 Tech volatile motes.png Volatile Material Plants technology The unpredictable and sometimes unstable Volatile Motes are produced here artificially. No open flames are permitted within a five kilometer radius of the plants.
Building crystal plant.png Synthetic Crystal Plants Job translucer.png +1 Translucer Job translucer.png +1 Lensing Drone Energy Credits.png −3 Time 480 Minerals.png 500 Tech rare crystals.png Rare Crystal Manufacturing technology Nearly identical to the real thing, the crystals produced here are of the highest quality.
Building crystal plant 2.png Lithoid Crystal Plant Job translucer.png +3 Translucer Job translucer.png +3 Lensing Drone Energy Credits.png −3 Time 800 Minerals.png 1000 Ancient Relics.png Whispers in the Stone archaeology site The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.
Building nanite transmuter.png Nanite Transmuter Exotic gases.png +2 Exotic Gases
Rare crystals.png +2 Rare Crystals
Volatile motes.png +2 Volatile Motes
Exotic gases.png +2 Exotic Gases
Rare crystals.png +2 Rare Crystals
Volatile motes.png +2 Volatile Motes
Energy Credits.png −5
Nanites.png −1
Time 600 Minerals.png 1000 Tech nanite transmutation.png Nanite Transmutation This factory mass-produces a variety of rare resources using extremely advanced nanites. A Nanite Deficit will halt production.

Civillian production[edit]

Civilian production buildings produce jobs that create Consumer goods.png Consumer Goods. They are not available to Gestalt consciousness.png Gestalt Consciousness empires except for those that have the Civic machine servitor.png Rogue Servitor civic.

Building Regular Jobs Civic machine servitor.png Rogue Servitor Jobs Upkeep Time Cost Requirements Description
Building factory 1.png Civilian Industries Job artisan.png +2 Artisan Job artisan.png +2 Artisan Drone Energy Credits.png −4 Time 360 Minerals.png 400 A wide collection of civilian industries and manufactories where a variety of consumer goods are produced.
Building factory 2.png Civilian Fabricators Job artisan.png +5 Artisan Job artisan.png +5 Artisan Drone
  • Energy Credits.png −5
  • Rare crystals.png −1
Time 480
  • Minerals.png 600
  • Rare crystals.png 50
Tech luxuries 1.png Nano-Circult Assembly technology Large industrial fabricators geared towards producing consumer goods.
Building factory 3.png Civilian Repli-Complexes Job artisan.png +8 Artisan Job artisan.png +8 Artisan Drone
  • Energy Credits.png −6
  • Rare crystals.png −2
Time 600
  • Minerals.png 800
  • Rare crystals.png 100
  • Tech luxuries 2.png Replicator Kiosks technology
  • Building capital 2.png Planetary Capital
Nearly anything can be replicated at the kiosks in these complexes.

Processing center[edit]

The processing center is a planet unique building that requires the Tech global production strategy.png Global Production Strategy technology and increases the efficiency of other manufacturing buildings.

Name Produces Jobs Upkeep Time Cost Description
Building production center.png Ministry of Production
Gestalt consciousness.pngResource Processing Center
  • Alloys.png Alloys from Job foundry.png jobs +15%
  • Consumer goods.png Consumer Goods from Job artisan.png jobs +15%
  • Job administrator.png +1 Administrator
  • Job synapse drone.png +1 Synapse Drone if Auth hive mind.png Hive Mind
  • Job administrator.png +1 Coordinator if Auth machine intelligence.png Machine Intelligence
Energy Credits.png −5 Time 480 Minerals.png 500 The Ministry of Production works tirelessly to organize and streamline manufacturing across the entire planet.
Gestalt consciousness.pngA vast facility which centralizes the handling of resources and manufacturing across the entire planet.

Research[edit]

Research buildings create Jobs that produce Research.png Research. They cannot be built on planets with the Resort World designation.

Building Produces Regular Jobs Auth hive mind.png Hive Mind Jobs Auth machine intelligence.png Machine Intelligence Jobs Upkeep Time Cost Description & Requirements
Building research lab 1.png Research Labs Job researcher.png +2 Researcher Job brain drone.png +2 Brain Drone Job researcher.png +2 Calculator Energy Credits.png −4 Time 360 Minerals.png 400 Research Labs provide the basic facilities for general research.
  • Building capital 1.png Planetary Administration
Building research lab 2.png Research Complexes Job researcher.png +5 Researcher Job brain drone.png +5 Brain Drone Job researcher.png +5 Calculator Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
Upgraded research facilities with a very large staff capacity.
  • Building capital 1.png Planetary Administration
  • Tech basic science lab 2.png Exotic Material Labs technology
Building research lab 3.png Advanced Research Complexes Job researcher.png +8 Researcher Job brain drone.png +8 Brain Drone Job researcher.png +8 Calculator Energy Credits.png −6
Exotic gases.png −2
Time 480 Minerals.png 800
Exotic gases.png 100
These advanced research facilities have the very latest science equipment along with an extremely large staff capacity.
  • Building capital 2.png Planetary Capital
  • Tech basic science lab 2.png Multi-Dimensional Studies technology
Building institute.png Research Institute
Gestalt consciousness.png Planetary Supercomputer
Research.png +15% Research Output Job researcher.png +1 Science Director Job brain drone.png +1 Brain Drone Job researcher.png +1 Calculator Energy Credits.png −5 Time 480 Minerals.png 500 The Research Institute is a massive complex, gathering the cutting edges of disparate fields together for unprecedented synergy, improving the research outout of the whole planet.
Gestalt consciousness.png A single colossal supercomputer which can carry out incredibly complex calculations, improving the research output of the whole planet.
  • Building capital 2.png Planetary Capital
  • Tech global research initiative.png Interplanetary Research Initiative technology

Housing[edit]

Housing buildings provide Housing.png Housing. If the world is conquered by an empire with different government each Housing building will be converted into the equal tier counterpart of the new owner.

Building Housing.png Housing Amenities.png Amenities Jobs Upkeep Time Cost Requirements Description
Building luxury residence.png Luxury Residences +3 +5 Energy Credits.png−2 Time 360 Minerals.png 300
  • No.pngPlanet habitat.png Habitat
  • No.pngCivic shared burdens.png Shared Burdens
Intricately designed residental towers with luxurious apartments. Advanced zero-g technology is the only thing keeping the more outlandish terrace designs from collapsing.
Building paradise dome.png Paradise Dome +6 +10 Energy Credits.png −2
Rare crystals.png −1
Time 480 Minerals.png 500
Rare crystals.png 50
  • No.pngPlanet habitat.png Habitat
  • No.pngCivic shared burdens.png Shared Burdens
  • Tech paradise dome.png Idyllic Architecture technology
A fully enclosed habitation dome with a self-contained ecosystem, a veritable private paradise for those rich or fortunate enough to live there.
Building residence.png Communal Housing +5 +3 Energy Credits.png−2 Time 360 Minerals.png 300
  • No.pngPlanet habitat.png Habitat
  • Civic shared burdens.png Shared Burdens
A block of uniform housing, equal in every way.
Building paradise dome.png Utopian Communal Housing +10 +6 Energy Credits.png −2
Rare crystals.png −1
Time 480 Minerals.png 500
Rare crystals.png 50
  • No.pngPlanet habitat.png Habitat
  • Civic shared burdens.png Shared Burdens
  • Tech paradise dome.png Idyllic Architecture technology
An incredible feat of engineering that combines efficient, practical residences with carefully maintained idyllic landscapes.
Building crude huts.png Slave Huts +8 0 Energy Credits.png −1 Time 240 Minerals.png 200 Thrall-World designation Crude dwellings for the planet's enslaved population.
Building residence.png Overseer Residences +2 0 Job enforcer.png +2 Overseer Energy Credits.png −1 Time 240 Minerals.png 200 Thrall-World designation These homes are reserved for the relatively privileged slave overseers.
Building hive warren.png Hive Warren +3 +5 Energy Credits.png −2 Time 360 Minerals.png 400 Auth hive mind.png Hive Mind A vast warren offers shelters for many Drones to rest.
Building expanded warren.png Expanded Warren +6 +10 Energy Credits.png −3
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Auth hive mind.png Hive Mind
  • Tech housing 2.png Anti-Gravity Engineering technology
By expanding the warrens, still more Drone can shelter within.
Building drone storage.png Drone Storage +4 +3 Energy Credits.png −2 Time 360 Minerals.png 300 Auth machine intelligence.png Machine Intelligence A storage area for Drones to undergo maintenance.
Building drone megastorage.png Upgraded Drone Storage +8 +6 Energy Credits.png −2
Rare crystals.png −1
Time 480 Minerals.png 300
Rare crystals.png 50
  • Auth machine intelligence.png Machine Intelligence
  • Tech micro replicators.png Micro-Replicators technology
With the latest upgrades, while undergoing maintenance a portion of Drones' power-generation can be re-directed to the grid.

Pop needs[edit]

Pop needs buildings provide jobs that produce Amenities.png Amenities for the planet.

Building Jobs Upkeep Time Cost Requirements Description
Building holo theatres.png Holo-Theatres
  • Job entertainer.png +2 Entertainer if not Civic warrior culture.png Warrior Culture
  • Job duelist.png +2 Duelist if Civic warrior culture.png Warrior Culture
Energy Credits.png −2 Time 360 Minerals.png 300 Not Gestalt consciousness.png Gestalt Consciousness The latest in holographic entertainment. Entire worlds built out of photons and energy fields.
Building hab cultural center.png Hyper-Entertainment Forums
  • Job entertainer.png +4 Entertainer if not Civic warrior culture.png Warrior Culture
  • Job duelist.png +4 Duelist if Civic warrior culture.png Warrior Culture
  • Energy Credits.png −2
  • Exotic gases.png −1
Time 480
  • Minerals.png 500
  • Exotic gases.png 50
  • Not Gestalt consciousness.png Gestalt Consciousness
  • Tech hyper entertainment forum.png Hyper-Entertainment Forum technology
These massive entertainment complexes is where dream come true. Shopping malls, restaurants, amusement parks, virtual arcades, and more. You dream it - we are it!
Building slave processing.png Maintenance Depots (Removed in 2.6) Job maintenance drone.png +3 Maintenance Drone Energy Credits.png −1 Time 240 Minerals.png 200 Gestalt consciousness.png Gestalt Consciousness Workshops where maintenance of machinery and structures is planned, managed, and executed.

Unity production[edit]

Unity buildings create Jobs which produce mainly Unity.png Unity based on an empire's government. Until 2.6, each building could only be constructed once per planet. If a planet is conquered by an empire with a different government the Unity building will be converted into the same tier equivalent of the new owner. Fanatic Spiritualist.pngSpiritualist.png Spiritualist buildings also cause +5% ethic attraction per tier. None of these buildings can be built on a Thrall World, and will be destroyed if they exist when a planet is designated a Thrall World.

If an empire is any degree of Fanatic Spiritualist.pngSpiritualist.png Spiritualist and has Auth corporate.png Corporate authority it will use temple buildings.

Tier Building Fanatic Spiritualist.pngSpiritualist.png Spiritualist Building Auth corporate.png Corporate Building Auth machine intelligence.png Machine Intelligence Building Auth hive mind.png Hive Mind Building Unity.png Jobs Upkeep Time Time Cost
Job
type
Job culture worker.png Culture Worker Job priest.png Priest Job manager.png Manager Job evaluator.png Evaluator Job synapse drone.png Synapse Drone
I Autochthon Monument
Building autochthon monument.png
Temple
Building temple.png
Corporate Culture Site
Building autochthon monument.png
Simulation Site
Building holo theatres.png
Synaptic Nodes
Building hive node.png
+2 Energy Credits.png −2 Time 360 days Minerals.png 400
II Heritage Site
Building heritage site.png
Holotemple
Building holotemple.png
Business Management Nexus
Building heritage site.png
Simulation Center
Building hab cultural center.png
Synaptic Clusters
Building hive cluster.png
+4
  • Energy Credits.png −5
  • Rare crystals.png −1
Time 480 days
  • Minerals.png 600
  • Rare crystals.png 50
III Hypercomms Forum
Building hypercomms forum.png
Sacred Nexus
Building sacred nexus.png
Synergy Forum
Building hypercomms forum.png
Simulation Complex
Building citadel of faith.png
Confluence of Thought
Building hive confluence.png
+7
  • Energy Credits.png −8
  • Rare crystals.png −2
Time 600 days
  • Minerals.png 800
  • Rare crystals.png 100

In addition, each group has one planet-unique unity building that requires a fully-upgraded capital building. Auth hive mind.png Hive Minds use the regular building.

Building Produces Jobs Upkeep Time Cost Requirements
Building autocurating vault.png Auto-Curating Vault
  • Unity.png +10 Monthly Unity
  • Unity.png +15% Unity from Job culture worker.png Culture Workers or Job synapse drone.png Synapse Drones
  • Energy Credits.png −5
  • Rare crystals.png −1
Time 480 days
  • Minerals.png 600
  • Rare crystals.png 50
  • No.pngAuth machine intelligence.png Machine Intelligence
  • No.pngFanatic Spiritualist.pngSpiritualist.png Spiritualist
  • No.pngAuth corporate.png Corporate authority
Building citadel of faith.png Citadel of Faith Spiritualist.png +20% Spiritualist ethics attraction
  • Job priest.png +5 Priests
  • Job priest.png +1 High Priest
  • Energy Credits.png −5
  • Rare crystals.png −1
Time 480 days
  • Minerals.png 600
  • Rare crystals.png 50
Fanatic Spiritualist.pngSpiritualist.png Spiritualist
Building autocurating vault.png Vault of Acquisitions
  • Unity.png +10 Monthly Unity
  • Unity.png +15% Unity from Job manager.png Managers
  • Energy Credits.png −5
  • Rare crystals.png −1
Time 600 days
  • Minerals.png 600
  • Rare crystals.png 50
  • Auth corporate.png Corporate authority
  • No.pngFanatic Spiritualist.pngSpiritualist.png Spiritualist
Building autocurating vault.png Alpha Hub
  • Unity.png +10 Monthly Unity
  • Unity.png +15% Unity from Job evaluator.png Evaluators
  • Energy Credits.png −5
  • Rare crystals.png −1
Time 600 days
  • Minerals.png 600
  • Rare crystals.png 50
Auth machine intelligence.png Machine Intelligence

Organic safekeeping[edit]

Civic machine servitor.png Rogue Servitor empires gain Unity.png Unity from Job bio trophy.png Bio-Trophy Jobs, which require organic safekeeping buildings. Organic safekeeping buildings are converted into Housing.png Housing buildings of equal tier if the planet is conquered by an empire that lacks the civic.

Building Job bio trophy.png Bio-Trophy Jobs Job maintenance drone.png Maintenance Drone Jobs Upkeep Time Cost Description & Requirements
Building organic sanctuary.png Organic Sanctuary +10 +1 Energy Credits.png −2 Time 360 Minerals.png 400 This sanctuary provides a sealed environment where organics can thrive in a safe and above all controlled manner.
Building paradise dome.png Organic Paradise +20 +2 Energy Credits.png −3
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
An AI-controlled artifical paradise designed to satisfy every need a sapient organic being might have, just so long as it does not express a need for self-determination.

Requires the Tech paradise dome.png Idyllic Architecture technology

Trade[edit]

Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 2 Trade Value per Jobs, Commerce Buildings provide a significant number of them.

Gestalt consciousness.png Gestalt Consciousness empires do not have civilian trade and cannot build these buildings.

Building Produces Jobs Upkeep Time Cost Requirements Description
Building commercial zone.png Commercial Zones Job clerk.png +5 Clerk Energy Credits.png−2 Time 360 Minerals.png 300 These commercial zones are home to towering office buildings and business complexes.
Building commercial megaplex.png Commerce Megaplexes Job clerk.png +10 Clerk
Job merchant.png +1 Merchant
Energy Credits.png−2
Rare crystals.png−1
Time 480 Minerals.png 500
Rare crystals.png 50
Tech interstellar economics.png Interstellar Economics Tech Great commercial spires and towers rising up towards the sky, blotting out the light.
Building galactic stock exchange.png Galactic Stock Exchanges Trade value.png +20% Trade Value Job merchant.png +2 Merchant Energy Credits.png −5
Rare crystals.png−1
Time 480 Minerals.png 500
Rare crystals.png 50
Tech galactic markets.png Galactic Markets Tech
Building capital 2.png Planetary Capital
Planet Unique
By engaging in the free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.

Feature-related[edit]

Feature buildings can only be built based on the number certain Planetary Features allow.

Building Regular output Gestalt consciousness.png Gestalt Consciousness output Energy Credits.png Upkeep Time Time Minerals.png Cost Required technology Planetary feature Description
Building betharian power plant.png Betharian Power Plant
  • Energy Credits.png +10 Energy
  • Job technician.png +4 Technician
  • Energy Credits.png +10 Energy
  • Job technician.png +4 Tech-Drone
N/A 360 200 Tech mine betharian.png Betharian Refining D betharian deposit.png Betharian Fields Betharian Power Plants consume Betharian Stone to produce vast amounts of Energy Credits.
Building alien zoo.png Alien Zoo Job entertainer.png +1 Entertainer
Job culture worker.png +2 Culture Worker
No.png −1 360 200 Tech alien life studies.png Xenology D alien pets deposit.png Isolated Valley As a sign of our mastery of the unknown, we have gathered alien creatures from all across the galaxy.
Building crystal mines.png Crystal Mines Job crystal miner.png +1 Crystal Miner Job crystal miner.png +1 Crystal Mining Drone −1 360 200 Tech mine rare crystals.png Rare Crystal Mining
  • D crystalline caverns.png Crystalline Caverns
  • D crystal forest.png Crystal Forest
  • D crystal reef.png Crystal Reef
  • D space walk.png Rare Crystal Deposit
Great care must be taken when excavating these mines to avoid damaging the crystals.
Building gas extractors.png Gas Extraction Wells Job gas extractor.png +1 Gas Extractor Job gas extractor.png +1 Gas Extraction Drone −1 360 200 Tech exotic gases.png Exotic Gas Extraction
  • D bubbling swamp.png Bubbling Swamp
  • D fuming bog.png Fuming Bog
  • D space walk.png Exotic Gas Deposit
These hulking wells reach deep into the planet's mantle to access pockets of Exotic Gas.
Building mote harvesting traps.png Mote Harvesting Traps Job mote harvester.png +1 Mote Harvester Job mote harvester.png +1 Mote Harvesting Drone −1 360 200 Tech volatile motes.png Mote Stabilization
  • D dust caverns.png Dust Caverns
  • D dust desert.png Dust Desert
  • D space walk.png Volatile Mote Deposit
These intricate facilities trap Volatile Motes within energy fields, funneling them into special containment zone below ground where they can be stabilized and harvested.

Event[edit]

Event buildings can only be obtained via event chains of purchase from aliens. They cannot be build on planets with the Thrall-World Designation.

Building Produces Jobs Energy Credits.png Upkeep Time Time Minerals.png Cost Source Requirements & Notes
Building akx worm 3.png Omega Alignment Physics Research +16 Physics Research −6 900 1000 Horizon Signal event chain The surfact of this object angles space. The interior is not visible to any sensor or imaging technology available. But we all know that what's in there.
  • Must be built on capital planet
  • Planet Unique
  • Gestalt consciousness.png Gestalt Consciousness empires cannot construct but can use one
Building artist patron.png Ministry of Culture Unity.png +15% Empire Unity from Jobs
  • (Default) Job culture worker.png Culture Worker: +3
  • Auth hive mind.png Job synapse drone.png Synapse Drone: +3
  • Auth machine intelligence.png Job coordinator.png Coordinator: +3
−2 480 N/A Leviathans.png Artisan enclave deal A fashionable headquarters for the ministry of culture, helping to spread knowledge, entertainment and art to the masses.
  • Planet Unique
Building nuumismatic shrine.png Numistic Shrine
  • Job merchant.png Merchant: +2
  • Job priest.png Priest: +2
N/A 180 100 MegaCorp.png Caravan deal A shrine devoted to the worship of Numa, goddess of fortune.
  • No.pngGestalt consciousness.png Gestalt Consciousness
Building waste reprocessing center.png Waste Reprocessing Center
  • Energy Credits.png +10 Energy
  • Minerals.png +10 Minerals
  • Amenities.png +5 Amenities
Job technician.png Tech-Drone: +2 N/A 480 100 MegaCorp.png Caravan deal A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable energy and minerals. Designed by the Racket Industrial Enterprise, Its construction is somewhat arcane, and largely non-reverse-engineerable.
  • Yes.pngGestalt consciousness.png Gestalt Consciousness

Primitive[edit]

Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed if the civilization is conquered or discovers FTL.

Building Produces Jobs Requirements Description
Building crude huts.png Crude Huts
  • Housing.png +4 Housing
  • Amenities.png +5 Amenities
  • Job criminal.png -10 Crime
Stone Age planet capital Primitive shelters constructed out of stone, clay or whatever other materials were available.
Building stone palace.png Stone Palaces
  • Housing.png +3 Housing
  • Amenities.png +25 Amenities
  • Job criminal.png -10 Crime
  • Job noble.png +1 Feudal Noble
  • Job hunter.png +1 Warrior
  • Job researcher.png +1 Scholar
  • Job priest.png +1 Cleric
Bronze Age - Steam Age planet capital Primitive Palaces built out of stone, where the local ruling elite resides.
Building primitive capital.png Regional Capitals
  • Housing.png +5 Housing
  • Amenities.png +25 Amenities
  • Job criminal.png -20 Crime
  • Job bureaucrat.png +2 Bureaucrat
  • Job soldier.png +2 Soldier
  • Job researcher.png +2 Researcher
  • Job priest.png +2 Priest
Industrial Age - Early Space Age planet capital The regional capital buildings of the various nation-states inhabiting this primitive world.
Building junkpile.png Junkheap
  • Housing.png +15 Housing
  • Amenities.png +20 Amenities
Job miner.png +10 Scavenger Junk Ratling planet capital A rusting, irradiated jumble of collapsed infrastructure, destroyed buildings. and decaying wreckage from an unknown civiliztion.
Building crude huts.png Primitive Dwellings Housing.png +6 Housing Bronze Age - Renaissance Age These small buildings provide a minimal amount of shelter, but they keep out the worst of the elements.
Building residence.png Urban Dwellings Housing.png +24 Housing Steam Age - Early Space Age Cramped and often polluted jungles of concrete.
Building primitive factory.png Primitive Factory Job primitive laborer.png +2 Labourer Steam Age - Early Space Age Primitive, inefficient factories spewing pollution while producing goods.
Building primitive mine.png Primitive Mine Job miner.png +2 Miner Steam Age - Early Space Age Primitive mining tunnels that snake through the ground.
Building crude huts.png Primitive Farms Job farmer.png +10 Farmer Industrial Age - Early Space Age Primitive farmsteads working the soil for meager returns.
Building primitive power plant.png Primitive Power Plant Job technician.png +2 Technician Industrial Age - Early Space Age A primitive and somewhat unreliable power plant that relies on coal or early atomic power.
Building stone palace.png Great Pyramid
  • Food.png +2 Food
  • Society Research +2 Society Research
Observation event A pyramid constructed by the local population to appease a deity descended from the sky.

Fallen empire[edit]

Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. They are more effective than any building available to other empires, and most of them are autonomous. Buildings that are autonomous can be used by other empires if captured. Fallen Empire buildings ruined by orbital bombardment can be rebuilt.

One of the rewards of the Reverse-Engineer Arcane Technology artifact action is the ability to construct one autonomous Fallen Empire building. Each building takes Time 480 days to construct.

Building Produces Jobs Upkeep Can be used if captured Description & Notes
Building palace.png Ancient Palace
  • Job administrator.png +2 Overseer
  • Job enforcer.png +2 Protector
Energy Credits.png −10 Converts to high level capital A massive palatial complex built in a different age. The decrepit and abandoned wings are not betrayed by its shining exterior.
  • Is the colony capital of biological Fallen Empire worlds
Building slave processing.png Ancient Control Center Job soldier.png +5 Guardian Energy Credits.png −10 Converts to high level capital The ancient control center of this section of the ringworld is just barely kept functional by the tireless effort of a legion of machine drones.
  • Is the colony capital of Ancient Caretakers worlds
Building fe xeno zoo.png Xeno Preserve
  • Housing.png +30 Housing
  • Amenities.png +15 Amenities
Job culture worker.png +2 Xeno-Keeper Energy Credits.png −10 Converts to low level capital A highly sophisticated preserve that maintains the natural habitat of the "preserved" alien species perfectly.
  • Is the colony capital of The Preserve
Building fortress.png Aegis Complex Job enforcer.png +5 Protector Energy Credits.png −10 Converts to Fortress A massive planetary defense complex housing a multitude of armories stocked to the brim with advanced precursor weaponry.
Building hab cultural center.png Affluence Center Consumer goods.png +50 Consumer Goods
  • Energy Credits.png −10
  • Minerals.png −25
Yes Any material desire can be met here, no matter how outlandish.
Building nano forge.png Auto-Forge Alloys.png +25 Alloys
  • Energy Credits.png −10
  • Minerals.png −50
Yes The colossal nano-replicator bays convert raw materials into advanced alloys with miraculous efficiency.
Building class 4 singularity.png Class−4 Singularity Energy Credits.png +250 Energy N/A Yes Even after all this time, the containment fields remain stable. No one understands how.
Building nanite transmuter.png Dimensional Fabricator
  • Minerals.png +100 Minerals
  • Exotic gases.png +2 Exotic Gases
  • Rare crystals.png +2 Rare Crystals
  • Volatile motes.png +2 Volatile Motes
  • Dark Matter.png +2 Dark Matter if Fallen Empire
  • Living Metal.png +2 Living Metal if Fallen Empire
  • Zro.png +2 Zro if Fallen Empire
Energy Credits.png −20 Yes This building uses little-understood dimensional technology to tunnel into other realities and siphon off their valuable resources.
Building food processing center.png Nourishment Center Food.png +100 Food Energy Credits.png −20 Yes If it exists as a flavor, it can be replicated here.
Building paradise dome.png Sky Dome
  • Housing.png +20 Housing
  • Amenities.png +20 Amenities
Energy Credits.png −10 Yes A floating utopia maintained with extremely advanced anti-gravity technology.
Building master archive.png Master Archive Research.png +100 Research Output Job fe archivist.png +10 Archivist Energy Credits.png −20 Yes The collected knowledge of five galactic ages is supposedly stored here, but the ability to operate the exceedingly complex and arcane data retrieval system has long since been lost. Still, whatever scraps of data can be obtained are often invaluable.
  • Can only be found on The Archives
Building citadel of faith.png Empyrean Shrine Job priest.png +3 Augur of the Shroud Energy Credits.png −10 Converts to highest level Unity building The shrine itself vibrates somehow, making it appears slightly blurred from a distance.
  • Can only be found on Sky Temple
Building ancient cryo chamber.png Ancient Cryo-Chamber Energy Credits.png −20 Must be demolished or replaced Rows upon rows of cryo-pods line this massive structure, containing the long-expired remains of billions of alien specimens frozen long ago.
  • Can only be found on Alpha Complex.

References[edit]

Game concepts