Utility components

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Utility components are devices that can be installed on military ships to enhance their defensive capabilities and thus increase their survivability in combat against enemies.

Defenses[edit | edit source]

Small Small, Medium Medium, and Large large utility components increase the durability of a ship by providing extra hit points. These come in three forms: shields, armor, and hull.

Shields[edit | edit source]

Shields form the first layer of hit points of a ship.

Pros Cons
  • Effective against most energy weapons.
  • Inherent regeneration makes them sustainable out-of-the-box for operations away from base.
  • Cheaper Alloys.png Alloys cost than armor.
  • Vulnerable to kinetic weapons.
  • Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning).
  • Advanced shields require Menu icon strategic resource.png Strategic Resource to make.
  • Consumes power.
Component Small Small Medium Medium Large Large Notes
Cost Power Power Shield Shields Shield Regen Cost Power Power Shield Shields Shield Regen Cost Power Power Shield Shields Shield Regen
Ship part shield 1.png Deflectors Alloys.png 5 15 75 0.5 Alloys.png 10 30 190 1.2 Alloys.png 20 60 450 3
Ship part shield 2.png Improved Deflectors Alloys.png 7 20 100 0.6 Alloys.png 13 40 250 1.6 Alloys.png 26 80 600 4.0
Ship part shield 3.png Shields Alloys.png 9 25 125 0.8 Alloys.png 17 50 315 2.1 Alloys.png 34 100 750 5.1
Ship part shield 4.png Advanced Shields Alloys.png 9
Exotic gases.png 0.25
35 165 1.1 Alloys.png 17
Exotic gases.png 0.50
70 415 2.7 Alloys.png 34
Exotic gases.png 1.00
140 990 6.6
Ship part shield 5.png Hyper Shields Alloys.png 12
Exotic gases.png 0.33
45 220 1.4 Alloys.png 22
Exotic gases.png 0.66
90 550 3.6 Alloys.png 44
Exotic gases.png 1.33
180 1320 8.7
Ship part dark matter shield.png Dark Matter Deflectors Alloys.png 16
Dark Matter.png 0.25
55 280 1.8 Alloys.png 29
Dark Matter.png 0.50
110 700 4.6 Alloys.png 57
Dark Matter.png 1.00
220 1680 11.1
  • Can only be acquired through reverse-engineering Fallen Empire or Awakened Empire ships
Ship part psi shield.png Psionic Barrier Alloys.png 7 0 100 1.4 Alloys.png 13 0 250 3.6 Alloys.png 26 0 600 8.7
  • Can only be acquired via The Doorway event
  • If the ship has a Ship part cloak psi.png Psi-Phase Field Generator cloaking does not nullify shields
Ship part psi shield.png Psionic Shields Alloys.png 21
Zro.png 0.11
75 360 2.0 Alloys.png 38
Zro.png 0.22
150 900 5.0 Alloys.png 74
Zro.png 0.33
300 2160 12.5
  • Can only be acquired as a psionically ascended empire through Shroud events
  • If the ship has a Ship part cloak psi.png Psi-Phase Field Generator cloaking does not nullify shields
Ship part archaeo shield.png Ancient Suspension Field Alloys.png 12
Minor artifacts.png 8
45 125 1.8 Alloys.png 22
Minor artifacts.png 10
90 315 4.6 Alloys.png 44
Minor artifacts.png 12
180 750 11.1
  • Can only be acquired by excavating the Target from Orbit archaeological site
  • Also provides +15% Shield Hardening
  • The Archaeo-Engineers Archaeo-Engineers ascension perk increases shield hit points by 60%

Armor[edit | edit source]

Armor forms the second layer of hit points of a ship.

Pros Cons
  • Effective against kinetic weapons.
  • Does not consume power.
  • Does not require Menu icon strategic resource.pngStrategic Resources to build.
  • Since 3.6, Overall, Armor has 33% more hitpoints than Shields when tiers are equal.
  • Vulnerable to energy weapons.
  • Penetrated by some exotic weapons (Disruptors, Arc Emitters, and Cloud Lightning).
  • Lacks inherent regeneration (but can gain it through some exotic sources).
  • Cost more Alloys.png Alloys than shields.
Component Small Small Medium Medium Large Large Notes
Cost Armor Armor Cost Armor Armor Cost Armor Armor
Ship part armor 1.png Nanocomposite Armor Alloys.png 10 100 Alloys.png 20 250 Alloys.png 40 600
Ship part armor 2.png Ceramo-Metal Armor Alloys.png 13 130 Alloys.png 26 325 Alloys.png 52 780
Ship part armor 3.png Plasteel Armor Alloys.png 17 170 Alloys.png 34 425 Alloys.png 68 1020
Ship part armor 4.png Durasteel Armor Alloys.png 17 220 Alloys.png 34 550 Alloys.png 68 1320
Ship part armor 5.png Neutronium Armor Alloys.png 22 290 Alloys.png 44 725 Alloys.png 88 1740
Ship part dragon armor.png Dragonscale Armor Alloys.png 29 370 Alloys.png 57 925 Alloys.png 114 2220
  • Can only be acquired by defeating a space dragon guardian
Ship part archaeo armor.png Ancient Pulse Armor Alloys.png 22
Minor artifacts.png 8
170 Alloys.png 44
Minor artifacts.png 10
425 Alloys.png 88
Minor artifacts.png 12
1020
  • Can only be acquired by excavating the Crashed Starship archaeological site
  • Also includes the effects of Ship part shield 1.png Deflectors
  • The Archaeo-Engineers Archaeo-Engineers ascension perk doubles shield hit points
  • Power Power needed: 25 | 50 | 100

Plating[edit | edit source]

Hull is the last layer of a ship's hit points; the ship is destroyed if the hull points reach 0. All ships have some inherent hull points; this can be increased with these Plating components.

These can be acquired either by completing the Crystalline Entity event chain, by reverse-engineering destroyed Crystalline Entities, or through searching an abandoned ship left by Caravaneers.

Pros Cons
  • Few weapon weaknesses (Energy Torpedoes, Matter Disintegrators, Mining Lasers).
  • Does not consume power.
  • Does not cost Alloys.png Alloys.
  • The only layer that matters against bypassing weapons.
  • More hull allows for greater chances of emergency jump, thus increasing longterm survivability.
  • Far, far cheaper than any other source of health, point for point.
  • Fewer available percentage bonuses.
  • No repeatables.
  • Hull damage reduces ship performance.
  • Most non standard weapons come with a bonus against hull in addition of the armor or shield bonus.
  • Only Null Void Beam suffer from penalty against hull
  • Lacks inherent regeneration (but can gain it through some exotic sources).
  • Must use Rare crystals.png Rare Crystals to build.
Component Small Small Medium Medium Large Large Description
Rare crystals.png Cost Health Hull Rare crystals.png Cost Health Hull Rare crystals.png Cost Health Hull
Ship part crystal armor 1.png Crystal-Infused Plating 0.25 65 0.50 160 1.00 390 An alloy of elements harvested from the ultra-hard Crystalline Entities lines the inner layers of this plating, improving hull integrity.
Ship part crystal armor 2.png Crystal-Forged Plating 0.33 110 0.65 275 1.30 660 Modifications to the process of forging the crystalline alloy further improves its durability.

Auxiliary[edit | edit source]

Auxiliary modules go in Auxiliary Auxiliary slots and have a variety of effects. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. Nanite Repair Systems can be acquired after defeating the Scavenger Bot. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress. Marks can be obtained by gaining maximum favor with a Shroud patron. Other components are simply obtained by researching the technology with the same name.

Name Cost Power Power usage Effects Description
Ship part reactor booster 1.png Reactor Booster Alloys.png 5 Power +20 Power Generation Additional power generation systems increase the ship's reactor output.
Ship part reactor booster 2.png Improved Reactor Booster Alloys.png 10 Power +50 Power Generation The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.
Ship part reactor booster 3.png Advanced Reactor Booster Alloys.png 15 Power +100 Power Generation The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.
Ship part afterburners 1.png Afterburners Alloys.png 4 10 Mod ship speed mult.png +10% Sublight Speed
Evasion +5% Evasion
Afterburners provide additional combat speed for the ship.
Ship part afterburners 2.png Advanced Afterburners Alloys.png 6 20 Mod ship speed mult.png +20% Sublight Speed
Evasion +10% Evasion
These improved afterburners provide even more combat speed for the ship.
Ship part armor hardener 1.png Reactive Armor Alloys.png 10
Rare crystals.png 1
15 Armor +15% Armor Hardening Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor.
Ship part armor hardener 2.png Living Reactive Armor Alloys.png 30
Living Metal.png 1
25 Armor +25% Armor Hardening Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire.
Ship part auto repair.png Regenerative Hull Tissue Alloys.png 20 10 Mod ship hull regen.png +5% Daily Hull Regen
Mod ship hull regen.png +10% Daily Armor Regen
These bacteria are imprinted with the ship's structural design and will attempt to restore hull integrity should it be compromised.
Ship part nanite repair system.png Nanite Repair System Alloys.png 10
Nanites.png 1
10 Mod ship hull regen.png +15% Daily Hull Regen
Mod ship hull regen.png +20% Daily Armor Regen
A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown.
Ship part shield recharger.png Shield Capacitor Alloys.png 10
Exotic gases.png 1
20 Shield +10% Shield Hit Points These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.
Ship part shield hardener 1.png Shield Hardener Alloys.png 10
Exotic gases.png 1
15 Shield +15% Shield Hardening With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields.
Ship part shield hardener 2.png Advanced Shield Hardener Alloys.png 30
Zro.png 1
25 Shield +25% Shield Hardening Zro particles raised to a high energy state add fluctuations to our shields that can deflect certain weapons that would otherwise easily penetrate the fields.
Ship part computer default.png Auxiliary Fire-Control Alloys.png 10 10 Mod ship tracking add.png +5 Chance to Hit By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.
Ship part enigmatic decoder.png Enigmatic Decoder Alloys.png 20 20 Mod ship tracking add.png +5 Chance to Hit
Tracking +5 Tracking
While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.
Ship part enigmatic encoder.png Enigmatic Encoder Alloys.png 20 20 Mod ship disengagement.png +1 Disengagement Opportunities The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.
Ship part orbital trash dispersal.png Orbital Trash Disperser Alloys.png 10 10 Damage +25% Orbital Bombardment Damage This component overwhelms planetary defensive grids with trash data by spamming them with millions of minute, high-velocity projectiles. Ships equipped with this component cause more damage during orbital bombardment.
Ship part composer covenant.png Mark of the Composer Alloys.png 20
Zro.png 2
10 Mod ship hull regen.png +15% Daily Hull Regen
Mod ship hull regen.png +20% Daily Armor Regen
The mark of our Shroud Patron amplifies our psionic abilities and allows us to influence entire ships.
Ship part eater covenant.png Mark of the Eater Alloys.png 20
Zro.png 2
10 Mod ship tracking add.png +5 Chance to Hit
Damage +25% Orbital Bombardment Damage
The mark of our Shroud Patron amplifies our psionic abilities and allows us to influence entire ships.
Ship part instrument covenant.png Mark of the Instrument Alloys.png 20
Zro.png 2
10 Mod ship speed mult.png +25% Sublight Speed
Upkeep −5% Upkeep
The mark of our Shroud Patron amplifies our psionic abilities and allows us to influence entire ships.
Ship part whisperers covenant.png Mark of the Whisperers Alloys.png 20
Zro.png 2
10 Evasion +15% Evasion The mark of our Shroud Patron amplifies our psionic abilities and allows us to influence entire ships.

Cloaking devices[edit | edit source]

Cloaking devices are modules that allow ships to Fleet action button toggle cloak.png Activate Cloaking. Each ship can only have one cloaking device.

Name Corvette / Frigate / Science Ship Destroyer Cruiser Battleship / Titan Shield Shield nullification
Cost Power Fleet cloaked.png Cost Power Fleet cloaked.png Cost Power Fleet cloaked.png Cost Power Fleet cloaked.png
Ship part cloak 1.png Basic Cloaking Field Generator
  • Alloys.png 20
  • Exotic gases.png 5
20 +1 No.png Cannot be mounted on larger ships 100%
Ship part cloak 2.png Advanced Cloaking Field Generator
  • Alloys.png 25
  • Exotic gases.png 7
  • Rare crystals.png 7
25 +2
  • Alloys.png 25
  • Exotic gases.png 7
  • Rare crystals.png 7
25 +1 No.png Cannot be mounted on larger ships 100%
Ship part cloak 3.png Elite Cloaking Field Generator
  • Alloys.png 35
  • Exotic gases.png 9
  • Rare crystals.png 9
35 +3
  • Alloys.png 35
  • Exotic gases.png 9
  • Rare crystals.png 9
35 +2
  • Alloys.png 70
  • Exotic gases.png 17
  • Rare crystals.png 17
70 +1 No.png Cannot be mounted on larger ships 100%
Ship part cloak dark matter.png Dark Matter Cloaking Field Generator
  • Alloys.png 45
  • Exotic gases.png 11
  • Dark Matter.png 0.125
45 +4
  • Alloys.png 45
  • Exotic gases.png 11
  • Dark Matter.png 0.125
45 +3
  • Alloys.png 90
  • Exotic gases.png 22
  • Dark Matter.png 0.25
90 +2
  • Alloys.png 180
  • Exotic gases.png 44
  • Dark Matter.png 0.5
180 +1 50%
Ship part cloak psi.png Psi-Phase Field Generator
  • Alloys.png 55
  • Rare crystals.png 14
  • Zro.png 0.125
45 +5
  • Alloys.png 55
  • Rare crystals.png 14
  • Zro.png 0.125
45 +4
  • Alloys.png 110
  • Rare crystals.png 29
  • Zro.png 0.25
90 +3
  • Alloys.png 220
  • Rare crystals.png 57
  • Zro.png 0.5
180 +2 100% unless using Psionic Shields or Psionic Barriers

References[edit | edit source]

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