Relations
All regular and fallen empires have a bilateral Relation with each other empire. The relation level between two empires is based on the sum of their unilateral opinions of each other, and it primarily determines which diplomatic actions are available between two empires without requiring an
Envoy to be sent to Improve or Harm Relations.
The unilateral opinion of an empire also influences whether an AI empire supports or opposes proposed resolutions in the
Galactic Community as well as their attitude towards an empire.
Relation levels[edit | edit source]
The relation level between two empires is determined by the sum of the opinions both empires hold towards each other and determines what diplomatic options are available without requiring an
Envoy to improve or harm relations.
Opinion[edit | edit source]
Each empire has a unilateral opinion towards every other empire, ranging from −1500 to +1500. Opinion is influenced by a variety of factors and has a large effect on an empire's attitude.
Permanent modifiers[edit | edit source]
Permanent opinion modifiers are either permanent or persist until the current diplomatic status changes and are an important factor in deciding how diplomacy proceeds after a first contact.
Variable modifiers[edit | edit source]
The following modifiers can have various values depending on how many times an empire meets the required condition.
Name | ![]() |
From | Towards |
---|---|---|---|
Our Claims on Them | −5 per Claim | Claiming empire | Claimed system owner |
Their Claims on Us | −5 per Claim | Claimed system owner | Claiming empire |
Relative Power of Subjects | −1 per 1% of difference between the overlord and the sum of all subjects | Subject | Overlord |
Border Friction | −5 for each connected system (multiplied by Border Friction factor of AI personalities) | All empires except subjects, Federation members and Fallen Empires | Empires with hyperlane connection borders |
Criminal Branch Offices | −10 for each branch office | Planet owner | Branch office owner with ![]() |
Reveres Holy World | +30 per Consecrated Holy World | Holy Guardians | Empire consecrating a Holy World |
Event modifiers[edit | edit source]
These modifiers can only be obtained through events.
Temporary modifiers[edit | edit source]
Temporary opinion modifiers last for a predetermined amount of time and will eventually disappear, as they decay yearly by a certain amount. However, many can also be reinforced and increased up to a certain limit. Many temporary opinion modifiers come from events.
Diplomatic modifiers[edit | edit source]
Some diplomatic actions apply a temporary, decaying opinion modifier.
Variable modifiers[edit | edit source]
Variable modifiers start small but will keep growing as long as an empire continues doing the same action.
Name | ![]() |
From | Towards | Decay | Limit |
---|---|---|---|---|---|
Improve Relations | +0.25 monthly, +0.75 if embassy is established | Mutual | Mutual | 1 | +100 |
Harm Relations | −0.5 monthly | Mutual | Mutual | 1 | −100 |
Broke Trade Pact | −1 per 1/5 of the value of your side of the trade agreement | Recipient | Deal breaker | 2 | −200 |
Favorable Trade Deal | +1 per every trade acceptance point above 1 | Recipient | Proposer | 2 | +100 |
Seized Resource Station | −5 per station lost by system conquest | Regular empire | Conqueror | 2 | −1000 |
−20 per station lost by system conquest | Fallen empire | Conqueror | |||
Threat |
|
All empires | Conqueror | 0.25 | −1000 |
Mutual Threats |
|
All other empires | All other empires | 0.25 | +200 |
Terror Bombing | −5 per Pop killed by orbital bombardment | Not ![]() ![]() |
Bombarding empire | 1 | −100 |
−10 per Pop killed by orbital bombardment | ![]() | ||||
−15 per Pop killed by orbital bombardment | ![]() | ||||
−10 per Pop killed by orbital bombardment | Benevolent Interventionists | ||||
Butchered Tiyanki | ![]() ![]() |
Hunting empire | 1 | −1000 | |
Supported Resolution | +10 per proposed resolution voted for | Resolution proposer | Resolution supporter | 1 | +1000 |
Opposed Resolution | −10 per proposed resolution voted against | Resolution proposer | Resolution opposer | 1 | −1000 |
Declared Emergency Measure | +30 per proposed resolution declared emergency measure | Resolution proposer | Emergency declarer | 1 | +1000 |
Vetoed Resolution | −50 per proposed resolution vetoed | Resolution proposer | Vetoer | 1 | −1000 |
Purge modifiers[edit | edit source]
Most purge types cause an opinion loss for each pop purged towards the purging empire, but only from non-Gestalt, non-Fallen empires with sufficient intel on the purging empire.
Name | ![]() |
Condition | Decay | Limit |
---|---|---|---|---|
Genocidal | −5 | ![]() Also applies to all conditions below |
1 | −1000 |
−10 | ![]() ![]() | |||
−15 | ![]() ![]() | |||
−15 | ![]() ![]() | |||
−20 | ![]() ![]() | |||
−20 | ![]() ![]() | |||
−20 | Benevolent Interventionists | |||
Purged our Species | −25 | 1 | −1000 | |
Necrophage purge or ![]() | ||||
Name | ![]() |
Condition | Decay | Limit |
Mysterious Disappearances |
|
−100 | ||
Necrophaged our Species | −500 |
Fallen Empires only[edit | edit source]
Fallen Empire Opinion modifiers only apply from Fallen or Awakened Empires and play a large part in diplomacy with them.
References[edit | edit source]
Exploration | Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers |
Species | Species • Traits • Population • Pop modification • Species rights • Ethics |
Governance | Empire • Government • Civics • Policies • Edicts • Leader • Factions • Technology • Traditions • Situations |
Economy | Economy • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Ship • Ship designer • Crisis |
Others | The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs |