Relics
Relics are very powerful artifacts and trophies that an empire can collect if they defeat a crisis, or own the required DLC. Every Relic has a passive effect, as well as a powerful Triumph effect that requires resources. All Relics have a Triumph cooldown, during which no other relic can be activated. Most relics have a cooldown of 10 years, but some have a shorter one.
AI empires can also obtain and use relics. If an empire invades and captures the capital of another empire while using a casus belli other than Claim the Galatron, there is a 10% chance to steal one of the owned Relics. The chance is increased to 15% if the empire has the Barbaric Despoilers civic and 50% when using the Despoliation casus belli. Having
medium level government intel on another empire allows one to know how many relics it currently owns.
Relics give large amounts of score, which can tip the balance in games with victory enabled. The Relics Collected score for empires in the victory tab can be used to deduce which empire has relics.
Crisis relicsEdit
Crisis relics are tied to crises and can be gained by certain actions connected with them.
Relic | Passive effect | Triumph effect | Triumph cost | Triumph cooldown | Source | Score | DLC |
---|---|---|---|---|---|---|---|
Extradimensional Warlock The psionic energies of this captured extradimensional maintained the dimensional portal between their realm and our own, before the portal was destroyed. Now our prisoner, the creature has been compelled to use its power to increase the sublight speed of our ships as well as the range of our jump drives. |
3000 | 3600 days | Destroying the last Extradimensional Invaders portal | 5000 | |||
+300% Megastructure Build Speed for 10 years | 3000 | 3600 days | Destroying the Contingency's secret lair | 5000 | |||
+50% Society Research Speed | 10000 | 3600 days | Defeating a Prethoryn Scourge fleet (1% chance) | 5000 | |||
3000 | 3600 days | Defeating the Great Khan for good | 3000 | ||||
Leaders are immortal | +333% Monthly astral threads for 10 years | 333 | 3600 days | Subjugating or defeating the Formless | 3000 | ||
−50% Planetary Ascension Cost | +30-50 Robot Pops with the Reawakened trait | 3600 days | Destroying Cetana | 5000 |
Archaeological relicsEdit
Archaeological relics can only be obtained by fully excavating certain archaeological sites.
Guardian relicsEdit
Guardian relics can only be obtained by defeating a certain guardian.
Relic | Passive effect | Triumph effect | Triumph cost | Triumph cooldown | Guardian | Score | DLC |
---|---|---|---|---|---|---|---|
+10% Monthly Unity | 3000 | 3600 days | Ether Drake | 1000 | |||
+5% Physics Research Speed | 3000 | 3600 days | The Worm | 1000 | |||
500 Minor Artifacts | 3000 | 3600 days | Shard | 1000 | |||
3000 | 3600 days | Toxic Entity | 3000 |
Precursor relicsEdit
Precursor relics can only be obtained by exploring a precursor homeworld.
Relic | Passive effect | Triumph effect | Triumph cost | Triumph cooldown | Precursor | Score | DLC |
---|---|---|---|---|---|---|---|
Cybrex War Forge A relatively small and portable war forge, the last of its kind in the universe. It is a relic from the time when the Cybrex made war upon the galaxy, before their "Adjustment" made them change their way. The forge's ability to produce warships has been permanently disabled by the Cybrex, but still has the capacity to convert massive amounts of minerals into alloys. |
Can recruit Cybrex Warform armies on capital | 900 days | Cybrex | 5000 | |||
Javorian Pox Sample A sample of the dreaded Javorian Pox that wiped out the Irassian species. Although harmless to most other life forms, the virus that causes the disease has many unique genetic properties, some of which can actually prolong life in most organics. The virus can also be used to create a new strain of the Javorian Pox that can infect non-Irassians. Although not as virulent or lethal as the original disease was to the Irassians, it would still make a potent biological weapon. |
+50% Biology research speed for 10 years | 3000 | 3600 days | Irassian Concordat | 5000 | ||
|
3000 | 3600 days | Zroni | 1000 | |||
Nu-Baol Life-Seeding decision | 3000 | 3600 days | Baol | 1000 | |||
Vultaum Reality Perforator A dense and incredibly heavy orb composed of an unknown material. The Vultaum claimed this device was capable of briefly destabilizing the simulated reality they believed themselves trapped inside, offering a glimpse of the real world. Whether true or not, when activated the orb makes it possible to manipulate minor aspects of reality in a localized bubble. This effect lasts only for a short while, as the universe seems to quickly right itself again, but if timed right it would give our fleets a decisive advantage. |
−10% Pop amenities usage | 3000 | 3600 days | Vultaum Star Assembly | 5000 | ||
Yuht Cryo Core As the Yuht never discovered the existence of hyperspace, they depended on their long lifespans and cryogenic technology to travel between the stars. This prototype cryo core was created by Yuht scientists shortly before their empire fell to the Jabbardeeni. The cryo field generated by this core is well beyond our current levels of technology. |
−20% Ship upkeep for 10 years | 3000 | 3600 days | Yuht Empire | 5000 | ||
+15% Monthly physics research |
|
3000 | 3600 days | Inetian Traders | 1000 | ||
|
3600 days | adAkkaria Convention | 1000 |
Astral relicsEdit
Available only with the Astral Planes DLC enabled. |
Astral relics can only by obtained by fully exploring certain astral rifts.
Curator relicsEdit
Available only with the Grand Archive DLC enabled. |
Curator relics can only be obtained by purchasing them from the Curator Order after unlocking all exhibit slots for a specimen category. The Curators will offer the choice between two randomly selected relics out of their respective category.
Upgradeable relicsEdit
Upgradeable relics are gradually improved as their story chain is completed. Until they are fully upgraded their triumph effect cannot be activated. Both relics can optionally be surrendered when entering the final system of their stories to avoid a difficult fight.
The KeyEdit
Available only with the Galactic Paragons DLC enabled. |
The Key is obtained by the first empire that enters the Dugar unique system and upgraded through the story of the legendary paragon Keides, Scion of Vagros.
Celestial ChartEdit
Available only with the Grand Archive DLC enabled. |
Empires with the Treasure Hunters origin begin the game with a Mysterious Orbital Capsule relic, which they can gradually upgrade to the Celestial Chart.
Other relicsEdit
Relic | Passive effect | Triumph effect | Triumph cost | Triumph cooldown | Source | Score | DLC |
---|---|---|---|---|---|---|---|
3000 | 3600 days | Reliquary reward (0.5% chance) Can be captured with the Take Galatron Wargoal |
20000 | ||||
+1 Sensor Range |
|
500 | 1800 days | Defeating the Home Base Ore Grinder | 200 | ||
+10% Monthly Energy |
|
3000 | 3600 days | Finishing the The Kaleidoscope situation positively | 1000 | ||
+50% Ruler Experience Gain for 10 years | 3000 | 3600 days | Imperial Chipset authority | 0 | |||
5000 | 3600 days | Defeating the Frenzied Voidworms | 0 |
ReferencesEdit
Exploration | Exploration • FTL • Unique systems • L-Cluster • Pre-FTL species • Fallen empire • Spaceborne aliens • Enclaves • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Planetary features • Planet modifiers |
Discovery | Discovery • Anomaly • Archaeological site • Astral rift • Relics • Collection |
Species | Species • Pop modification • Biological traits • Machine traits • Population • Species rights • Ethics |
Leaders | Leader • Common leader traits • Commander traits • Official traits • Scientist traits • Paragons |
Governance | Empire • Origin • Government • Civics • Council • Agendas • Policies • Edicts • Factions • Traditions • Ascension perks • Situations |
Economy | Resources • Planetary management • Districts • Jobs • Designation • Trade • Megastructures |
Buildings | Planet capital • Common buildings • Unique buildings • Holdings |
Ships | Ship • Ship designer • Core components • Weapon components • Utility components • Mutations • Offensive mutations |
Technology | Technology • Physics research • Society research • Engineering research |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Crisis |
Others | Events • The Shroud • Preset empires • AI players • Stat modifiers • Console commands • Easter eggs |