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This article has been verified for the current PC version (3.14) of the game.

Relics are very powerful artifacts and trophies that an empire can collect if they defeat a crisis, or own the required DLC. Every Relic has a passive effect, as well as a powerful Triumph effect that requires resources. All Relics have a Triumph cooldown, during which no other relic can be activated. Most relics have a cooldown of 10 years, but some have a shorter one.

Two relics

AI empires can also obtain and use relics. If an empire invades and captures the capital of another empire while using a casus belli other than Claim the Galatron, there is a 10% chance to steal one of the owned Relics. The chance is increased to 15% if the empire has the Barbaric Despoilers Barbaric Despoilers civic and 50% when using the Despoliation casus belli. Having medium level government intel on another empire allows one to know how many relics it currently owns.

Relics give large amounts of score, which can tip the balance in games with victory enabled. The Relics Collected score for empires in the victory tab can be used to deduce which empire has relics.

Crisis relicsEdit

Crisis relics are tied to crises and can be gained by certain actions connected with them.

Relic Passive effect Triumph effect Triumph cost Triumph cooldown Source Score DLC
Extradimensional Warlock
The psionic energies of this captured extradimensional maintained the dimensional portal between their realm and our own, before the portal was destroyed.

Now our prisoner, the creature has been compelled to use its power to increase the sublight speed of our ships as well as the range of our jump drives.
  •   +30% Sublight Speed
  •   +30% Ship Weapons Range
  •   +100% Jump Drive Range for 10 years
  •   −50% Jump Drive Cooldown for 10 years
  •   +75% Quantum Catapult Accuracy for 10 years
  •   +75% Quantum Catapult Range for 10 years
  3000   3600 days Destroying the last Extradimensional Invaders portal 5000
Isolated Contingency Core
An isolated Contingency Mainframe Core that was salvaged from the wreckage of their last Machine World. It can greatly speed up the process of building robots and megastructures.
  •   +100% Mechanical Pop Assembly Speed
  •   Can build 2 of every multi-stage megastructure
  +300% Megastructure Build Speed for 10 years   3000   3600 days Destroying the Contingency's secret lair 5000
Prethoryn Brood-Queen
This captured Prethoryn Brood-Queen has been pacified through the use of neural transmitters. It can be used to breed a small Prethoryn fleet.
  +50% Society Research Speed
  •   +5% Prethoryn Weapon Attack Speed
  •   Controllable Prethoryn fleet (36 Warriors & 54 Swarmlings)
  10000   3600 days Defeating a Prethoryn Scourge fleet (1% chance) 5000
Khan's Throne
This piece of furniture is actually the throne from which the Great Khan ruled the Horde. It was recovered from the wreckage of the Great Khan's flagship after it was destroyed.
  •   −20% Claim influence cost
  •   Grants access to the Satrapy subject type
  •   +20% Ship weapons damage for 10 years
  •   +25% Militarist Ethic Attraction for 10 years
  3000   3600 days Defeating the Great Khan for good 3000  
Eternal Throne
An extradimensional harbor capable of granting eternal life. Those who are touched by its influence exist in a reality free from fear, wonder, or conclusion.
  Leaders are immortal   +333% Monthly astral threads for 10 years   333   3600 days Subjugating or defeating the Formless 3000  
Cetana's Heart
Once embedded in the body of Cetana, the Synthetic Queen, this digital storage matrix houses countless minds that have been freed from their suffering.
  −50% Planetary Ascension Cost   +30-50 Robot Pops with the Reawakened trait   3600 days Destroying Cetana 5000  

Archaeological relicsEdit

Archaeological relics can only be obtained by fully excavating certain archaeological sites.

Relic Passive effect Triumph effect Triumph cost Triumph cooldown Archaeological site Score DLC
Crystal of Odryskia
A crystal of incalculable wealth. It is said that the value of even a single shard is enough to drive mortal minds to insanity.
  +15% Monthly Rare Crystals
  •   60 months worth of Energy Credits
  •     A scientist gains the Hyper Focus trait
  3000   3600 days Debris Belt 3000
Blade of the Huntress
An ancient and well-preserved weapon forged out of an unknown material. It vibrates slightly with barely contained psionic power.
  •   +25% Army Morale
  •   +10% Diplomatic Weight
  •   +2 Planet Sensor Range
  +25% Sublight Speed for 10 years   3000   3600 days Fossilized Remains 200  
Head of Zarqlan
Excerpt, Symbols of Worship (102nd Edition):

ZARQLAN (zaar-klaan)
Renowned holy figure of indeterminate species, worshiped as divine prophet by at least seven distinct galactic religions during Fourth Interrugnum (32nd Cycle of Kavabh). Ultimate fate unknown, but references in historical records cease after 38th Cycle. Historicity heavily debated since at least (early) 41st Cycle; dismissed by many today as fable or legend.
  •   +150 opinion with Holy Guardians
  •   Allows the colonization of Holy Worlds
  •   +75% Spiritualist Ethics Attraction for 10 years
  •   3 Fallen Empire Escorts on first use
  •   6 Fallen Empire Escorts on second use
  •   9 Fallen Empire Escorts on third use
  •   12 Fallen Empire Escorts on fourth use
  •   15 Fallen Empire Escorts on fifth+ use
  •   1-5 Battlecruisers if the Holy Guardians exist
  3000   3600 days Ancient Tomb 200  
Miniature Galaxy
This miniature galaxy was constructed by a civilization known only as "Belligerent Party C," who then used it to escape the confines of their trapped homeworld.

The galaxy is contained within an impenetrable subspace field inside its tank, but the activities of the denizens can still be observed to an extent.
  +5% Research Speed   +50% Research progress in a random technology   3000   3600 days Abandoned Ecumenopolis 2000  
The Defragmentor
A ancient computer chip straight from the C.A.R.E Interactive Interface mainframe. it contains a number of remarkably clever algorithms, which can be used to maximize energy generation.
  •   −10% Building and District Energy Upkeep
  •   −10% Job Energy Upkeep
  •   −10% Robot Upkeep
  •   −10% Pop Housing Usage if machine empire
  •   +20% Monthly Energy Credits for 10 years
  •   +5% Engineering Research Speed for 10 years
  3000   3600 days Planetary Machinery
Develop A Cure For The Ferrophage special project
1000  
The Omnicodex
Eons ago a benevolent race of Cyborgs set out to ensure the perpetuation of biological life by sampling and indexing every race in the galaxy, to ensure that any extinction event need not be permanent. While their goal of galactic salvation was eventually thwarted by foolish zealots and a disgusting Hivemind, their legacy remains.
  •   +1 Gene Modification Points
  •   +25 Opinion with biological empires if machine
  •   3 Pops from a new random species
  •   New pops have the Hive-Minded trait if   Hive Mind
  3000   3600 days Ruined World 500  

Guardian relicsEdit

Guardian relics can only be obtained by defeating a certain guardian.

Relic Passive effect Triumph effect Triumph cost Triumph cooldown Guardian Score DLC
Ether Drake Trophy
A trophy commemorating our victory over the nefarious Ether Drake. Were it not for its immense size, it would look good mounted on a wall.
  +10% Monthly Unity
  •   +10% Happiness for 10 years
  •   +10 Stability for 10 years
  3000   3600 days Ether Drake 1000  
Scales of the Worm
Lucent and still warm to the touch. The scales emit a low-pitched hum which cannot be explained by way of science.
  +5% Physics Research Speed
  •   +20% Research Speed for 10 years
  •   −5 Stability for 10 years
  3000   3600 days The Worm 1000  
The Rubricator
This tiny cube fits snugly within your palm yet holds a digital treasure of innumerable scanned alien artifacts, dating back to the youth of the universe. And it can be replicate them infinitely. Never before has the unknown been so closer.
  •   +15% Archaeotech Weapon Damage
  •   +20 Society Research
  500 Minor Artifacts   3000   3600 days Shard 1000  
Maw of the Toxic Entity
Some believed the entity this great maw was salvaged from held divine power. A God no more, the creature lies slain, this trophy the only monument to mark its passing.
  •   +15% Strike craft damage
  •   Unlocks Demesne Outpost for toxic god origin
  •   Consecrate Habitat decision if toxic god origin
  •   1000 Exotic Gases if not toxic god origin
  3000   3600 days Toxic Entity 3000  

Precursor relicsEdit

Precursor relics can only be obtained by exploring a precursor homeworld.

Relic Passive effect Triumph effect Triumph cost Triumph cooldown Precursor Score DLC
Cybrex War Forge
A relatively small and portable war forge, the last of its kind in the universe. It is a relic from the time when the Cybrex made war upon the galaxy, before their "Adjustment" made them change their way.

The forge's ability to produce warships has been permanently disabled by the Cybrex, but still has the capacity to convert massive amounts of minerals into alloys.
  Can recruit Cybrex Warform armies on capital
  •   +1000 Alloys (increases by another +1000 after each use)
  •   Cost also increases by +2000 after each use
  900 days Cybrex 5000  
Javorian Pox Sample
A sample of the dreaded Javorian Pox that wiped out the Irassian species. Although harmless to most other life forms, the virus that causes the disease has many unique genetic properties, some of which can actually prolong life in most organics.

The virus can also be used to create a new strain of the Javorian Pox that can infect non-Irassians. Although not as virulent or lethal as the original disease was to the Irassians, it would still make a potent biological weapon.
  •   +20 Years leader lifespan
  •   Javorian Pox orbital bombardment stance
  •   Double chance to discover Biology techs
  +50% Biology research speed for 10 years   3000   3600 days Irassian Concordat 5000  
Psionic Archive
A Zro psionic crystal archive, containing the essence of Ja'Baxti. From time to time it can be consulted for guidance.
  •   −50% Breach the Shroud cooldown
  •   Enables the Zro Additives edict
  •   Better Shroud odds
  • Choose one:
    • Ruler level (if possible)
    • Martial Guidance:   +20% Ship weapons damage for 5 years
    • Statecraft Guidance for 5 years:
      •   +5 Planet stability
      •   −10% Edict upkeep
      •   +25% Government ethic attraction
  3000   3600 days Zroni 1000  
The Last Baol
Preserved in stasis, the body of the last known Baol specimen serves as a silent memorial to the tale of the species, who, afflicted with the tragedy of genocide, ultimately retreated from sentience.
  •   +10% Pop growth speed if not machine empire
  •   +10% Society research if machine empire
  Nu-Baol Life-Seeding decision   3000   3600 days Baol 1000  
Vultaum Reality Perforator
A dense and incredibly heavy orb composed of an unknown material. The Vultaum claimed this device was capable of briefly destabilizing the simulated reality they believed themselves trapped inside, offering a glimpse of the real world.

Whether true or not, when activated the orb makes it possible to manipulate minor aspects of reality in a localized bubble. This effect lasts only for a short while, as the universe seems to quickly right itself again, but if timed right it would give our fleets a decisive advantage.
  −10% Pop amenities usage
  • Random combat modifier:
    •   +40% Armor hit points for 2-5 years
    •   +40% Shield hit points for 2-5 years
    •   +40% Ship hull points for 2-5 years
    •   +40% Ship weapons damage for 2-5 years
    •   All the above for 1 year
  3000   3600 days Vultaum Star Assembly 5000  
Yuht Cryo Core
As the Yuht never discovered the existence of hyperspace, they depended on their long lifespans and cryogenic technology to travel between the stars. This prototype cryo core was created by Yuht scientists shortly before their empire fell to the Jabbardeeni.

The cryo field generated by this core is well beyond our current levels of technology.
  •   +1 Extra pops when establishing colony
  •   +20% Energy weapon attack speed
  −20% Ship upkeep for 10 years   3000   3600 days Yuht Empire 5000  
The Disturbance Oppressor
A more advanced version of the machine the Inetian Traders used to manipulate cosmic storms; by default this device will increase the effectiveness of all our storm-related technology, but when properly utilized it can even drive out all storms from our borders.
  +15% Monthly physics research
  •   Repeals cosmic storms around the empire capital
  •   The size of the protected area scales with galaxy size
  3000   3600 days Inetian Traders 1000  
The Tempest Invocator
The waiting potential of this device is tangible even in a powered-down state. Dare we invoke tempestuous fury inside one of our best and brightest? For the glory of our nation, sacrifices must be made.
  •   +10% Monthly unity
  •   −15% Ship upkeep
  •   Choose a system to create a Nexus Storm in
  •   Range increases with galaxy and empire size
  •   +100% Cosmic storm repulsion effect for 10 years
  •   50000
  •   Scientist
  3600 days adAkkaria Convention 1000  

Astral relicsEdit

Astral relics can only by obtained by fully exploring certain astral rifts.

Relic Passive effect Triumph effect Triumph cost Triumph cooldown Astral rift Score
Celestial Tear
A sample of an astral teardrop from a mourning celestial object. The closer it is placed to an active sun, the brighter it glows.
  +5% Habitability in orbit of class A, B, F or G stars   +1000 Astral Threads   3000   3600 days Subnautical 3000
Daedalus Seal
This advanced device is able to vibrate at a frequency that resonates with nearby folds in space and time, sealing them temporarily.
  •   +25% Dimensional locks duration
  •   +1 Astral threads
  Places a lock on every bypass within borders for 5 years   3000   1800 days Dimensional Conflict 3000
Ever Spinning Top
An extra-dimensional spinning top. Its flow is seamless, hypnotic; perfect motion in perpetuity.
  +10% Monthly energy credits   +15% Propulsion research speed   3000   1800 days The Vortex 3000
Infinity Root
A cluster of organic material that aggressively spreads wherever it is placed.
  +10% or +20% Monthly Food   No-upkeep level 3 Scientist with the     Adaptionist and     Eagerness traits   100   3600 days The Garden 3000
Plasmic Core
The nucleus of a giant cell from an alien dimension. A reminder of the infinite diversity of organic life.
  •   +10% Pop growth speed if organic
  •   +10% Leader experience gain if mechanical
  •   All Pops on a random world gain the Plasmic trait if organic
  •   A leader gains 3 basic positive traits if mechanical
  3000   3600 days The Fluid 3000
The Continuum
The golden core of an extradimensional timing mechanism, this remarkable device has the ability to manipulate time as if it were yet another of its gears.
  •   +5% Monthly basic resources
  •    +5% Monthly advanced resources
  •   +5% Monthly research
  •   12 months worth of basic resources
  •    12 months worth of advanced resources
  •   12 months worth of strategic resources
  •   12 months worth of research
  3000   3600 days The Mechanism 3000
Time Crystal
A sealed crystal chamber containing an isolated temporal loop.
  +10 years Leader lifespan   +800 Experience for each leader   3000   3600 days Desert Ruins 3000

Curator relicsEdit

Curator relics can only be obtained by purchasing them from the Curator Order after unlocking all exhibit slots for a specimen category. The Curators will offer the choice between two randomly selected relics out of their respective category.

Relic Passive effect Triumph effect Triumph cost Triumph cooldown Score
  Aesthetic Wonders
Celestial Resonator
A strange device that generates massive awe-inspiring light shows and increases in potency when put in proximity of specimens.
  +10 Unity per exhibit
  •   +1% Happiness per exhibit for 5 years
  •   +2% Diplomatic Weight per exhibit for 5 years
  100 per exhibit   1800 days 1000
Gavel of the Tribunal
Inscribed on the handle of this gavel are the names of an ancient triumvirate of minds which governed a now dead galaxy. Though it is far too large for any of our kind to wield, its mere presence evokes no small amount of awe.
  +5% Diplomatic Weight per Galactic Community delegate skill level   −25% Claim Influence Cost for 10 years   3000   3600 days 1000
The Pattern Maker
This ancient calculator has an unrivaled ability to monitor dynamic trajectories and predict how objects such as enemy ships will behave. The data patterns generated from its prediction algorithms are as deeply layered as a master architect's designs. When given sufficient power and materials, it can produce a specialized scouting vessel equipped with high-powered sensors.
  •   +4 Codebreaking
  •   +5 Tracking
  •   +5% Accuracy
  Creates a Patternwalker science ship   3600 days 1000
Tiyanki Matriarch Nerve Core
The brain matter of this ancient space whale contains centuries of evolutionary data encoded with its neurons. By decoding its network, we're able to find vulnerabilities in other super predators, as well as unlock the secrets of their survival.
  +25% Damage to Guardians
  •   +20% Space Fauna Hull for 10 years
  •   +20% Space Fauna Armor for 10 years
  •   +25% Space Fauna Growth Rate for 10 years
  3000   3600 days 1000
Vaporous Mega-Orchid
This particularly massive orchid blooms only once every 50 years. Its aroma has been shown to have a mollifying effect, temporarily blocking the mental synapses that cause aggression and distrust.
  •   +50 Trust Cap with Organic Empires
  •   +1 Monthly Loyalty from Organic Subjects
  +150 Opinion with every organic non-genocidal and non-fallen empire for 10 years   3000   3600 days 1000
  Galactic History
Entangled Relay
This ancient object is able to connect distant information transmission networks via quantum entanglement, allowing for seamless galactic communication.
  •   +2 Sector Size
  •   −50% Starbase Influence Distance Cost
  +40% Resources from Orbital Stations for 10 years   3000   3600 days 1000
Executus Compendium
These extensive records of an ancient civilization's council were preserved in a sealed capsule. Within its trillions of pages are detailed accounts of bureaucratic optimizations and innovative organizational tools. Many of these improvements could be implemented in our own government processes.
  •   +1 Effective Councilor Skill
  •   +25% Councilor Agenda Speed
  Launch the current agenda for 10% of its Launch Early cost (min 3000)   Based on agenda   3600 days 1000
Preservation Chamber
An advanced machine that can compress space in a manner that can be restored at a later time. Its makers used it to imprison beings far too powerful to be subdued. While it can no longer accept inputs, it has many secrets left to share.
  •   +25000 Resource Storage Capacity
  •   +25 Vivarium Max Capacity
  +2 Exceptional Mature specimens for the Vivarium   3000   1800 days 1000
Prototype VIR Core
This isolated Artificial Intelligence is a particularly effective teacher and mentor, able to assist in almost every situation. It excels in describing complicated explanations in simple terms, laying out information clearly to allow the user to make well-informed decisions.
  +1 Leader Capacity for all classes   +4 Effective Councilor Skill for 10 years   3000   3600 days 1000
Propagandosphere
This holographic sphere contains an archive of propaganda films from a bygone civilization. Incredibly inventive and enthralling to watch, they could be remade in our image to inspire our troops and people.
  •   +2 Unity from Soldiers
  •   +25% Governing Ethics Attraction
  +700-2000000 Unity   5000   3600 days 1000
  Xeno Geology
Crystallinus Diffuser
A machine capable of converting synthesized crystals into an extremely potent performance-enhancing drug. In its purest form, the resulting chemical is biologically volatile and can cause multiple organ system failure in a small percentage of its users.
  •   +5% Organic Pop Output
  •   +25 Opinion with Organic Empires if machine
  •   +100% Organic Pop Output for 10 years
  •   20% of organic pops will die after 10 years
  3000   3600 days 1000
Ever-changing Stone
An engineered gemstone that shifts in color and chemical composition based on its surroundings. When placed next to any object, it mimics elements of its material and allows us to better understand the subject's molecular composition.
  •   +30% Xeno Geology specimens output
  •   −1 Minerals upkeep from   Metallurgists
  •   −1 Minerals upkeep from   Artisans
  •   Per active Xeno Geology specimen:
    •   +3% Aesthetic Wonder output for 10 years
    •   +3% Galactic History output for 10 years
  3000   3600 days 1000
Flowmetal Alloy
This self-replicating material fortifies the chemical bonds of any metal it comes in contact with. Integrating flowmetal into our assembly process can greatly enhance large-scale machine production.
  •   +15% Ship Build Speed
  •   −30% Robot Upkeep
  +3 Robot pops on the capital   3000   3600 days 1000
Pulsestone
A highly radioactive stone which creates dangerous waves of magnetic force. It has the potential to revolutionize our understanding of field manipulation, but the energy it emits is almost impossible to contain.
  •   +25% Field Manipulation Research Speed
  •   +50% Chance for Field Manipulation Research Options
  •   +25% Combat Disengagement Chance for 10 years
  •   +25% Shield Hardening for 10 years
  •   +25% Energy Weapon Damage for 10 years
  •   −10% Happiness for 10 years
  3000   3600 days 1000
The Modularium
A modular refinery system that autonomously produces valuable resources at exponential rates but requires a significant energy supply to do so.
  •   +1 Exotic Gases
  •   +1 Rare Crystals
  •   +1 Volatile Motes
  •   Doubles the passive effect
  •   Doubles the triumph cost
  2500   3600 days 1000

Upgradeable relicsEdit

Upgradeable relics are gradually improved as their story chain is completed. Until they are fully upgraded their triumph effect cannot be activated. Both relics can optionally be surrendered when entering the final system of their stories to avoid a difficult fight.

The KeyEdit

The Key is obtained by the first empire that enters the Dugar unique system and upgraded through the story of the legendary paragon Keides, Scion of Vagros.

Relic Passive effect Triumph effect Triumph cost Triumph cooldown Source Score
Relic Fragment (1/4)
Found inside Exakeides's cryostasis capsule, little is known about this mysterious relic.
  +5% Physics Research Speed   Cannot be activated     Finding Keides 0
Relic Fragment (2/4)
Not much is known about these relic fragments, neither their composition, nor their purpose.
  +10% Physics Research Speed   Cannot be activated     One Keides special project complete 0
Relic Fragment (3/4)
Not much is known about these relic fragments, neither their composition, nor their purpose.
  +15% Physics Research Speed   Cannot be activated     Two Keides special projects complete 0
Restored Relic
The seams of the fragments have disappeared, restoring this Relic to full capacity. Still not much is known about its composition or mechanics.
  +15% Physics Research Speed   Cannot be activated     Three Keides special projects complete 0
The Key
Proof of Exakeides's Vagrosian legacy, this Relic is capable of folding two points in space, allowing near-instantaneous travel across the expanse.
  •   +20% Physics Research Speed
  •   −25% Jump Drive Cooldown
  •   −50% Jump Drive Cooldown for 3 months
  •   +75% Combat Disengagement Chance for 3 months
  •   Enables Jumps for every ship for 3 months
  3000   3600 days Completing Keides' story 2500

Celestial ChartEdit

Empires with the   Treasure Hunters origin begin the game with a Mysterious Orbital Capsule relic, which they can gradually upgrade to the Celestial Chart.

Relic Passive effect Triumph effect Triumph cost Triumph cooldown Source Score
Mysterious Orbital Capsule
A peculiar capsule that has orbited our homeworld for thousands of years. We have yet to determine what information it contains.
  No effects   Cannot be activated     Game start 0
Celestial Chart
The first piece of an extensive map found inside an ancient capsule.
  +10% Survey Speed   Cannot be activated     Completing the first special project 0
Celestial Chart
A partially-completed map found inside of an ancient capsule.
  +20% Survey Speed   Cannot be activated     Completing the third special project 0
Celestial Chart
A near-complete map found inside an ancient capsule.
  +30% Survey Speed   Cannot be activated     Completing the fifth special project 0
Celestial Chart
An extensive star chart and databank created by the legendary pirate Captain Ness.
  •   +40% Survey Speed
  •   Every 10 years can discover a treasure trove
  •   Choose a planet to gain a Treasure Vault planetary feature
  •    Unlocks the Head Treasure Hunter council position (if  )
  3000   1800 days Completing the sixth special project 2500

Other relicsEdit

Relic Passive effect Triumph effect Triumph cost Triumph cooldown Source Score DLC
The Galatron
The Galatron pulsates with indescribable power...
  •   +3 Influence
  •   +100% Diplomatic weight
  • Random resources:
    •   8000 Energy
    •   8000 Minerals
    •   8000 Food
    •   5000 Alloys
    •   5000 Consumer Goods
    •   500 Exotic Gases
    •   500 Rare Crystals
    •   500 Volatile Motes
    •   30 Minor Artifacts if   Ancient Relics is enabled
  • All empires gain a casus belli to take the relic
  3000   3600 days Reliquary reward (0.5% chance)
Can be captured with the Take Galatron Wargoal
20000  
The Surveyor
An incredibly powerful scanning tool that uses technology that cannot be replicated. Its origins are shrouded in mystery - it does not seem to have been built by the Mining Drones who last possessed it.
  +1 Sensor Range
  • A celestial object within borders gains a random deposit:
    •   5/7/9 Energy
    •   5/7/9 Minerals
    •   5/7/9 Engineering Research
    •   5/7/9 Physics Research
    •   5/7/9 Society Research
    •   5/7/9 Trade Value (unless gestalt)
    •   3-5 Alloys
    •   1-3 Exotic Gases
    •   1-3 Rare Crystals
    •   1-3 Volatile Motes
  • 50% chance to repeat this process in 720-1080 days
  • 20% chance to repeat this process again in 1440-1800 days
  500   1800 days Defeating the Home Base Ore Grinder 200  
Vacuum Flower
The Kaleidoscope's bloom is a fragile florescence of ever-shifting petals, possessing the ability to manipulate, absorb, and reflect light waves.
  +10% Monthly Energy
  • Resource income for 10 years depending on capital star
    •   +300 Food if class F
    •   +300 Energy if class G
    •   +300 Minerals if class K
    •   +150 Consumer Goods if class A
    •   +75 Alloys if class B
    •   +30 Rare Crystals if class M
    •   +30 Volatile Motes if class T
    •   +30 Exotic Gases if Viridescent Lightbringer
    •   +15 Dark Matter if Black Hole
    •   +15 Living Metal if Red Giant
    •   +15 Zro if Pulsar
    •   +15 Nanites if Neutron Star
    •   +15 Astral Threads if azilash
  • Bonuses stack in binary and trinary systems
  3000   3600 days Finishing the The Kaleidoscope situation positively 1000  
RulerChip
This advanced augmentation stores the experiences of its past owners, allowing rulers to accumulate knowledge over multiple generations.
  •   Per previous Scientist ruler:
    •   +5% Research Speed (max +25%)
  •   Per previous Official ruler:
    •   +5% Resources from Jobs (max +25%)
  •   Per previous Commander ruler:
    •   +5% Ship Weapons Damage (max +25%)
  +50% Ruler Experience Gain for 10 years   3000   3600 days   Imperial Chipset authority 0  
Mutated Voidworm Nest
A nest of mutated Voidworms evolved to reproduce without the need for parasitic infection. Some of these spawn are able to fully mature in a matter of days.
  •   +25% Space Fauna Cloning Speed
  •   +25 Vivarium Max Capacity
  •   Controllable Voidworm fleet
    •   32 Nymphs
    •   18 Juveniles
    •   32 Adults
  5000   3600 days Defeating the Frenzied Voidworms 0  

ReferencesEdit

Game concepts
Exploration ExplorationFTLUnique systemsL-ClusterPre-FTL speciesFallen empireSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationPlanetary featuresPlanet modifiers
Discovery DiscoveryAnomalyArchaeological siteAstral riftRelicsCollection
Species SpeciesPop modificationBiological traitsMachine traitsPopulationSpecies rightsEthics
Leaders LeaderCommon leader traitsCommander traitsOfficial traitsScientist traitsParagons
Governance EmpireOriginGovernmentCivicsCouncilAgendasPoliciesEdictsFactionsTraditionsAscension perksSituations
Economy ResourcesPlanetary managementDistrictsJobsDesignationTradeMegastructures
Buildings Planet capitalCommon buildingsUnique buildingsHoldings
Ships ShipShip designerCore componentsWeapon componentsUtility componentsMutationsOffensive mutations
Technology TechnologyPhysics researchSociety researchEngineering research
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseCrisis
Others EventsThe ShroudPreset empiresAI playersStat modifiersConsole commandsEaster eggs