Resources

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This article has been verified for the current PC version (3.14) of the game.
A gas giant with four units of research resources and one unit of the very rare Zro resource.

In Stellaris, the economy is based on the production and consumption of resources and services, either from a specific planet or throughout the empire. It relies primarily on Pop.png pops working Pop job.png jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. Certain buildings and other sources can produce resources as well.

Resources can vary from fairly common Food.png food crops to very rare substances such as Dark Matter.png dark matter and also abstract concepts such as Influence.png influence and Research.png research.

There are two kinds of resources: Material and Abstract. In addition, certain empire capacities (e.g. Naval capacity.png naval capacity) or planetary values (e.g. Amenities.png amenities) are "produced" in a similar way to resources. If an empire's stored stockpile for a material resource drops to 0 with negative income, for most material resources it triggers a Shortage situation and for rare and abstract resources it gives an empire-wide penalty.

Resource storage capacity[edit | edit source]

All resources can be stockpiled. All empires have a 15,000 starting storage capacity for each material resource except Energy Credits.png energy, which has a 50,000 starting storage capacity. An empire can buildResource Silos Resource Silos planetary and Resource Silo starbase buildings to expand their storage capacity. In addition, when the Galactic Market is founded, all members of the Diplomacy restore community.png Galactic Community gain 10,000 storage capacity, and researching Tech mega engineering.png Mega-Engineering adds 20,000 to an empire's storage capacity. When an empire's storage capacity for a resource is reached, any additional production of that resource is simply lost.

For abstract resources, only Influence.png influence has a maximum storage capacity: 1,000. Unity.png Unity and Research.png research have unlimited storage capacity; stored research is automatically used when researching a technology or special project, for more see stored research.

Material resources[edit | edit source]

Material resources are the primary means of developing an empire's infrastructure. Most construction – whether buildings, districts, ships, or other – requires at least one material resource. Additionally, material resources are used for most Upkeep upkeep, from Pop.png pops to ships to megastructures and more.

Resource deposits the empire does not have the technology to exploit will appear greyed out on map.

Basic resources[edit | edit source]

Basic resources are directly gathered from orbital deposits or by Pop job.png jobs from resource districts.

Resource Main uses Description
Energy.png Energy credits
  • Mod planet clear blocker cost mult.png Clearing blockers
  • Mod country terraforming cost.png Terraforming
  • Menu icon edicts.png Campaign edicts
  • Mod planet building cost mult.png Building upkeep
  • MechanicalMachine Robot pop upkeep
  • Menu icon market.png Market purchases
Energy Credits.png Energy Credits are stored units of transferrable energy that are essential for all space-faring empires.

They are used for upkeep of Ships and Buildings, to clear planetary Tile Blocker.png Blockers, and when making deals with others.

To increase:

  1. Build Tooltip district.png Generator Districts
  2. Build Mining Stations on energy-rich Celestial Objects
  3. Sell on the Menu icon market.png Market
Minerals.png Minerals
  • Mod planet building cost mult.png Building and district construction
  • Mod planet building cost mult.png Station construction
  • Lithoid Lithoid pop upkeep
  • Colony type industrial.png Refined into advanced resources
Minerals.png Minerals cover the basic resources used in construction.

They are used to construct planetary Tooltip building.png Buildings and Civilian Space Stations. They can also be refined into Alloys.png Alloys or Consumer goods.png Consumer Goods.

To increase:

  1. Build Tooltip district.png Mining Districts
  2. Build Mining Stations on mineral-rich Celestial Objects
  3. Buy on the Menu icon market.png Market
Food.png Food
  • Food.png Biological pop upkeep
  • Mod spaceport ship build cost mult.png Colony ships for biological empires
Food.png Food represents the various nutrients required to sustain and grow Pop.png Pops.

To increase:

  1. Build Tooltip district.png Agriculture Districts
  2. Buy on the Menu icon market.png Market

Machine Intelligences generally do not use this resource.

Advanced resources[edit | edit source]

Advanced resources are produced by Pop job.png jobs which refine them from Minerals.png minerals.

Resource Main uses Description
Alloys.png Alloys
  • Mod spaceport ship build cost mult.png Starbase and ship construction
  • Mod ship upkeep mult.png Ship upkeep
  • Mod megastructure build speed.png Megastructure construction
Alloys.png Alloys are advanced resources with significant military applications.

Among other things, they are used to construct Civilian Ships, Military Ships, Starbases, and Megastructures.

To increase:

  1. Build Tooltip district.png Industrial Districts
  2. Build Tooltip building.png Alloy Foundries
  3. Buy on the Menu icon market.png Market
Consumer goods.png Consumer goods Gestalt consciousness.png Gestalt Consciousness empires do not use or produce consumer goods unless they:
  1. are a Rogue Servitor Rogue Servitor or Obsessional Directive Obsessional Directive empire
  2. have some kind of monthly consumer goods expense (for instance, paying contribution to a subject or overlord)
  • Mod consumer goods upkeep mult.png Pop living standards upkeep
  • ResearcherCulture WorkerBureaucrat Various specialist jobs upkeep
  • Mod spaceport ship build cost mult.png Colony ship construction (unless Gestalt consciousness.png Gestalt Consciousness)
Consumer goods.png Consumer Goods are an advanced resource that include the various gadgets, luxuries, and equipment necessary to give Pop.png Pops a good life.

Some Pop job.png Jobs require these to be performed, such as Researcher Researcher or Priest Priest.

To increase:

  1. Build Tooltip district.png Industrial Districts
  2. Build Tooltip building.png Civilian Industries
  3. Buy on the Menu icon market.png Market

Hive Minds do not use this resource. Machine Intelligences generally do not use this resource.

Strategic resources[edit | edit source]

Menu icon strategic resource.png Strategic resources are specialized resources required to both build and maintain advanced buildings and ship components. They are harder to obtain than the common basic and advanced resources and are therefore also much more highly valued. Strategic resources can be obtained by either extracting them from natural space or planetary deposits or manufacturing them synthetically. Natural strategic resource deposits are always visible but requires specific technologies to exploit. Synthetic versions are produced from Minerals.png minerals, albeit at a steep price. All strategic resources can also be manufactured from Fallen Empires' Dimensional Fabricator buildings.

Resource Main uses Required tech (either) Major source Description
Exotic gases.png Exotic Gases
  • Damage.png Advanced plasma weapon components
  • Shield Advanced shield components
  • Menu icon edicts.png Strategic resource edicts
Tooltip building.png Advanced buildings cost and upkeep
  • Cyto-Revitalization Center
  • Hall of Judgement
  • Energy Nexus
  • Advanced research buildings
  • Hyper-Entertainment Forums
  • Corporate Executive Retreat
  • Rogue Servitor Organic Paradise
  • Idyllic BloomMycorrhizal Ideal Gaia Seeders
Exotic Gas Extraction Exotic Gas Extraction
Exotic Gas Refining Exotic Gas Refining
  • Tooltip building.png Exotic Gas Refineries
  • D bubbling swamp.png Planetary features
  • Sb nebula refinery.png Nebula Refinery
  • Planet gas giant.png Gas giant deposits
  • Planet toxic.png Toxic world deposits
Rare and exotic gases with a variety of uses, particularly in the operation of advanced energy-based weaponry and force fields. Some of the gases can also be used as starship fuel or even as recreational drugs.
Rare crystals.png Rare Crystals
  • Damage.png Advanced laser weapon components
  • Health Advanced hull components
  • Menu icon edicts.png Strategic resource edicts
Tooltip building.png Advanced buildings cost and upkeep
  • Advanced consumer goods buildings
  • Commerce Megaplexes
  • Advanced housing buildings
  • Advanced unity buildings
  • Corporate Xeno-Outreach Agency
Tech mine rare crystals.png Rare Crystal Mining
Tech rare crystals.png Rare Crystal Manufacturing
  • Tooltip building.png Synthetic Crystal Plants
  • D crystal forest.png Planetary features
  • Planet asteroid.png Ice asteroid deposits
  • Planet frozen.png Frozen world deposits
These crystals have properties that make them extremely effective at focusing laser beams, and they are also a critical component in most advanced electronics. In addition, many cultures treasure them as decorations and adornments.
Volatile motes.png Volatile Motes
  • Damage.png Advanced kinetic and missile weapon components
  • Menu icon edicts.png Strategic resource edicts
Tooltip building.png Advanced buildings cost and upkeep
  • Food Processing Centers
  • Mineral Purification Hubs
  • Advanced alloys buildings
  • Fortress
Tech volatile motes.png Mote Stabilization
Tech volatile motes.png Volatile Material Plants
  • Tooltip building.png Chemical Plants
  • D dust caverns.png Planetary features
  • Planet asteroid.png Asteroid deposits
  • Planet molten.png Molten world deposits
These preternatural particles contain a tremendous amount of energy which could be exploited in energy production, as fuel or even as explosives.

Rare resources[edit | edit source]

Rare resources which cannot be manufactured by regular empires. Space and planetary deposits of these resources are much less common than even the regular strategic resources. Fallen Empires' Dimensional Fabricator buildings are uniquely able to produce the following resources, making them highly desirable.

Resource Main uses Required tech Major source Shortage effects Description
Zro.png Zro
  • Ship part psi shield.png Psionic Shields component
  • Menu icon edicts.png Sight Beyond Sight edict
  • Menu icon edicts.png Zro Additives edict
  • Menu icon edicts.png Zro Catalysis edict
Tech mine zro.png Zro Distillation
  • Planet toxic.png Toxic world deposits
  • Planet gas giant.png Gas giant anomalies
Menu icon edicts.png Cancels all edicts that use Zro An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psionically-gifted individuals, zro acts as a very potent (and addictive) drug that enhances PSI abilities.
Dark Matter.png Dark Matter
  • Ship part dark matter shield.png Dark Matter Deflectors component
  • Ship part dark matter power core.png Dark Matter Reactor component
  • Ship part thruster 5.png Dark Matter Thrusters component
  • Nemesis.png Star-Eater construction
  • Nemesis.png Aetherophasic Engine upgrade
Dark Matter Drawing Dark Matter Drawing
  • Black Hole.png Black hole deposits
  • Observatory.png Black Hole Observatory
  • Nemesis.png Star-Eaters
  • Mod pop resource output.png −30% Resources from Jobs
  • Mod ship speed mult.png −75% Sublight Speed
  • Mod planet building build speed mult.png −75% Planetary Build Speed
This exotic substance has many properties that seemingly defy several natural laws. Harvestable concentrations can only be found near Black Holes or in certain nebulas.
Living Metal.png Living Metal
  • Ship part armor hardener 2.png Living Reactive Armor
  • Living Metal Mega-Construction Living Metal Mega-Construction edict
Living Metal Living Metal
  • Anomaly deposits
  • Destroyed Contingency Sterilization Hubs
  • Ancient Relics.png Sentinels archaeology site
  • MegaCorp.png Sold rarely by the caravaneers
Mod pop resource output.png −30% Resources from Jobs This inorganic metal shows characteristics usually seen only in biological life forms. It will always attempt to regenerate back into the shape it was stabilized into.
Nanites.png Nanites
  • Component Nanite ship components
  • Nanite Transmuter Nanite Transmuter building upkeep
  • Menu icon edicts.png Nanite Actuators edict
  • Sb nanite harvester.png Nanite Harvester
  • Distant Stars.png L-Cluster celestial objects
  • The Machine Age.png Nanotech buildings
  • Planet barren.png Broken world in Scavenger Bot system
Tooltip building.png Nanotech buildings stop working Simple but powerful nanoactuators, allowing for complex manipulations and experiments of macroscopic scales.

Abstract resources[edit | edit source]

Abstract resources represent an empire's sociopolitical and technological capabilities.

Resource Main uses Shortage effects Description & notes
Influence.png Influence
  • Mod country claim influence cost.png Making claims
  • Mod country starbase influence cost mult.png Building outposts
  • Decision default.png Decisions that increase planet size
  • Hyper Relays Megastructures that improve movement
  • Planet habitat.png Artificial planets
  • Diplomacy alliance.png Diplomatic pacts upkeep
  • Diplomacy isvassal.png Modifying subject agreements
  • Diplomacy being integrated.png Integrating subjects
Happiness.png −20% Happiness Influence.png Influence represents political clout.

It is used for strategic actions, for example to build Outposts, make Claims, and maintain Diplomatic Pacts. Generation of Influence remains fairly stable, but it can be improved.

To increase:

  1. Declare other empires Rivals
  2. Supplement Power Projection by supporting a large Navy Size relative to Empire Size
Unity.png Unity
  • Mod leader influence cost.png Leader recruitment and upkeep
  • Menu icon traditions.png Unlocking Traditions
  • Menu icon edicts.png Edicts cost and upkeep
  • Decision default.png Planetary decisions cost
  • Election Influencing elections
  • Faction mandate.png Reforming the government
  • Navbar icons factions.png Faction Interactions
Mod planet stability.png −20 Stability
Mod pop government ethic attraction.png −100% Governing Ethics Attraction
Unity.png Unity reflects a society's collective resolve and ideological strength. It embodies the shared purpose that binds a people together, guiding their institutions and governance.

It is essential for internal affairs, for example to unlock new Traditions, recruit Leaders, ascend Colonies, enact Edicts, and manage Resettlement.

To increase:

  1. Construct Tooltip building.png Buildings with Pop job.png Jobs that produce Unity
  2. Improve the approval and support of Factions
  3. Adopt the Mercantile tradition Adaptive Economic Policies and change Trade Policy
Research.png Research
Physics research.png Physics Research is one of three fields of study, collecting technologies in areas like Computing, Field Manipulation, and Particles.

Society research.png Society Research is one of three fields of study, collecting technologies in areas like Biology, Statecraft, and New Worlds.

Engineering research.png Engineering Research is one of three fields of study, collecting technologies in areas like Industry, Propulsion, and Voidcraft.

Stored Research is received from certain events or when no research is selected. Each month, Stored Research equal to the Monthly Gain is used, increasing research speed.

To increase:

  1. Utilize certain Pop job.png Jobs, for example from Tooltip building.png Research Labs
  2. Use Construction Ships to build Research Stations around research-rich Celestial Objects

Crisis resources[edit | edit source]

See also: Player crises

Player crises use special abstract resources to advance along the crisis path.

Galactic Nemesis Galactic Nemesis
This crisis path uses Menace.png menace, which is only gained and never spent.
Cosmogenesis Cosmogenesis
This crisis path uses Advanced logic.png advanced logic, which can be spent on buildings and districts for the Synaptic Lathe, as well as the Horizon Needle.

Trade value[edit | edit source]

Main article: Trade

Trade value is not strictly a resource; thus it cannot be stockpiled and instead is collected at the capital via trade routes and converted monthly into Energy Credits.png energy credits, Consumer goods.png consumer goods and / or Unity.png unity based on the empire's trade policy. Gestalt consciousness.png Gestalt Consciousness empires cannot and do not use trade value.

Resource Major source Description
Trade value.png Trade value
  • Pop.png Pops (varies based on Living Standards, Civics and/or Traits)
  • Pop job.png Various jobs
  • Tooltip building.png Galactic Stock Exchange building increases planetary overall trade value
  • Planet asteroid.png Celestial object deposits (no stations required)
  • Corporate Branch Office buildings
Trade Value represents civilian day-to-day economic activity. Starbases collect Trade Value and convert it into resources such as Energy Credits.png Energy Credits if connected to your capital planet through a Trade Route. Trade Value that is directly collected by your capital Starbase does not need a trade route to generate resources.

References[edit | edit source]


Game concepts
Exploration ExplorationFTLUnique systemsL-ClusterPre-FTL speciesFallen empireSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationPlanetary featuresPlanet modifiers
Discovery DiscoveryAnomalyArchaeological siteAstral riftRelicsCollection
Species SpeciesPop modificationBiological traitsMachine traitsPopulationSpecies rightsEthics
Leaders LeaderCommon leader traitsCommander traitsOfficial traitsScientist traitsParagons
Governance EmpireOriginGovernmentCivicsCouncilAgendasPoliciesEdictsFactionsTraditionsAscension perksSituations
Economy ResourcesPlanetary managementDistrictsJobsDesignationTradeMegastructures
Buildings Planet capitalCommon buildingsUnique buildingsHoldings
Ships ShipShip designerCore componentsWeapon componentsUtility componentsMutationsOffensive mutations
Technology TechnologyPhysics researchSociety researchEngineering research
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseCrisis
Others EventsThe ShroudPreset empiresAI playersStat modifiersConsole commandsEaster eggs