Basics[edit | edit source]
This article is to help explain some of the basics to new players to the mod or to stellaris as well as to provide helpful tips that may help someone. The format that is loosely based on is as follows:
- what the resource is
- who or what produces it
- What it is used for
- Primary ways to acquire it
- The building that increases output
- Any technologies, traditions, or other modifiers that increase output.
Basic Resources[edit | edit source]
These resources are your fundamental ingredients you will need to manage to progress further as well as to make better items in the game. The base resources are provided by the workers which are the base skill levels. A strong base will keep your empire or coalition going till the universe ends. Tips will be added per resources and other tips will be added at the end as well as frequently asked questions.
Energy Credits[edit | edit source]
This resource will provide power for all your avenues in the game and are produced by technicians. The energy credits as the name implies provides power for your ships, buildings, armies, and districts that you would build as well as to clear land blockers. The most prominent way to increase this research is to build either mining stations that are found throughout the solar systems as well as to increase the energy district that is on a planet. The base building that would increase the output that is produced is the fusion reactor which provides a 30% increased output at the cost of 1 deuterium. The following technologies will also help increase your energy credit output:
- Superconducting Metamaterial (technician output +0.5)
- Calabi-Tau Manifold Manipulation (technician output +0.5)
- Applied Superconductivity (technician output +0.5)
Minerals[edit | edit source]
These are the second basic building blocks to all civilizations in the game. These minerals are produced by miners and are used to build districts on your planets, mining stations, research stations, and outposts. The primary way to increase mineral production is to increase the mining districts on your planets that would increase the number of miner jobs you can have. Another primary way to increase the mineral output your civilization produces is to build mining stations that you would find throughout the various solar systems. A base building that would increase your miner production is the mining network building at an increase of 30% at the cost of energy. The technologies that would increase the miner output and station mining output are as follows:
- Power Drilling (miner output +0.5)
- Geothermal Fracking (miner output +0.5)
- Extraction Patterns (miner output +0.5)
Food[edit | edit source]
As the resource name implies this particular one is what your pops use as nutrition. The only caveat of this is that some civilizations do not use this within their empire, namely the borg. The use of this material applies towards pop growth and sustainability while it can also be used as trade. The way to gain this resource is through districts or buildings that allow for farmer jobs to be made which is what provides the resource. The building that increases the amount of output your farmers produce by 30% is called the climate controlled farms at the cost of 1 brizeen nitrate. Another way to increase the production output is the following technologies and traditions:
- Vitality Boosters (farmer output +0.5)
- Xenobotany (farmer output +0.5)
- Transgenic Corp (farmer output +0.5)
Advance Resources[edit | edit source]
These resources are needed for pop maintenance as well as for making your ships and ship maintenance. There is only a one-step conversion for each resource listed below that is derived from minerals.
Consumer Goods[edit | edit source]
These goods are what your pops use as well as food for basic living. The pops that make this resource are called artisans There are only a few things that affect the amount that is produced and that is being used, primary in your traditions. The main way to get this resource is through the basic building civilian industrial centers, which can be later upgraded, as well as heroic landmarks. Also the ascension named ascendance both lowers consumption and increases production.
Alloys[edit | edit source]
These are the basic metals your empire has to work with to build ships, star bases, as well as convert into one other resource of which is a strategic resource. The resource is produced by factory workers which can be obtained through the basic building called the alloy foundry. Like the consumer goods there are very l;limited ways to increase the production of this resource. Some systems may have a modifier in them that will have a natural deposit of alloys.
Empire Asset Resources[edit | edit source]
- Trade Value
Strategic Resources[edit | edit source]
- Raw Dilithium
- Processed Dilithium
- Trained Officers (Designated as Drones if you're playing as borg)
- Omega Molecules
- Brizeen Nitrate
- Tallonian Crystal
- Neutroniam Ore