Core components

From Stellaris Wiki
(Redirected from Sensor Range)
Jump to navigation Jump to search

Version

Outliner top.png
This article is considered accurate for the current version (2.2) of the game.

This article is for the PC version of Stellaris only.

On the right side of the designer, one can select options for different subsystems of the ship. Most of them are required and it is not possible to design a ship without some version of them, but few of them are optional, having the option to install no subsystem in its slot.

Reactor[edit]

A ship's reactor generates power for its other systems, and a new ship design cannot be created if it has negative power. Excess power slightly increases a ship's evasion, movement speed, and damage.

Reactor Corvette Destroyer Cruiser Battleship Titan Defense platform
Cost Power Power Cost Power Power Cost Power Power Cost Power Power Cost Power Power Cost Power Power
Ship part reactor 1.png Fission Reactor Alloys.png 10 75 Alloys.png 20 140 Alloys.png 40 280 Alloys.png 80 550 Alloys.png 160 1100 Alloys.png 20 200
Ship part reactor 2.png Fusion Reactor Alloys.png 13 100 Alloys.png 26 180 Alloys.png 52 360 Alloys.png 104 720 Alloys.png 208 1450 Alloys.png 26 260
Ship part reactor 3.png Cold Fusion Reactor Alloys.png 17 130 Alloys.png 34 240 Alloys.png 68 480 Alloys.png 136 950 Alloys.png 272 1900 Alloys.png 34 340
Ship part reactor 4.png Antimatter Reactor Alloys.png 22 170 Alloys.png 44 320 Alloys.png 88 620 Alloys.png 176 1250 Alloys.png 352 2500 Alloys.png 44 440
Ship part reactor 5.png Zero-Point Reactor Alloys.png 28 220 Alloys.png 56 430 Alloys.png 112 800 Alloys.png 224 1550 Alloys.png 448 3200 Alloys.png 56 575
Ship part dark matter power core.png Dark Matter Reactor Alloys.png 37
Dark Matter.png 1
285 Alloys.png 74
Dark Matter.png 2
550 Alloys.png 148
Dark Matter.png 4
1030 Alloys.png 296
Dark Matter.png 8
2000 Alloys.png 592
Dark Matter.png 16
4200 Alloys.png 74
Dark Matter.png 4
750

FTL drive[edit]

Main article: FTL

This subsystem is optional, although without an FTL drive the ship is incapable of moving between systems.

Jump drives allow the ship to make a direct jump within a limited range. After jumping the fleet spends 200 days recharging, during which time it suffers -50% sublight speed and weapons damage.

FTL drive Alloys.png Cost Power Power Jump charge time Other
Ship part hyper drive 1.png Hyper Drive I 5 10
Ship part hyper drive 2.png Hyper Drive II 10 15 -25%
Ship part hyper drive 3.png Hyper Drive III 15 20 -50%
Ship part jump drive 1.png Jump Drive 20 30 -70% Can make jumps outside the hyperlane network
Ship part psi jump drive 1.png Psi Jump Drive 20 30 -80% Can make jumps outside the hyperlane network with +50% greater range

Computer system[edit]

This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type.

Behaviors

When in combat, every military ship will advance to within a certain distance of its target and fire its weapons, while staying at the intended distance. The engagement range is determined by the ship's designated role and will apply regardless of the effective range of the ship's weapons. Weapon range modifiers will also increase this range. Ships that have similar roles will typically cluster together, stay in formation with each other and attack in groups.

  • Swarm: The ship will charge straight into point-blank range with its target, circle around it, and attack.
  • Picket: The ship will move to close range (30) and attack from a position, attempting to intercept incoming enemy ships.
  • Line: The ship will advance to medium range (50), assume formation and then attack everything within range.
  • Artillery: The ship will stay at long range (80) and engage its target from far away. (Mostly applies against stationary targets, everything else is engaged as usual, i.e the ship will attack it as soon as it gets within range)
  • Defense Platforms may somewhat reposition themselves around the starbase, but mostly stay in place and attack everything that gets within their range, dealing as much damage as possible.
Level Cost
Power
Effects
Swarm Picket Line Artillery Platform Starbase
Ship part computer default.png Basic Power 5 Default for corvette Default for destroyer Default for cruiser
Default for battleship
Default for titan Default for defense platform
  • +20 Tracking Tracking
Default for starbase
  • +5% Mod ship fire rate mult.png Fire rate
  • +10 Tracking Tracking
Tech combat computers 1.png Specialized Alloys.png 5
Power 10
  • +5% Mod ship fire rate mult.png Fire rate
  • +5% Evasion Evasion
  • +5% Mod ship fire rate mult.png Fire rate
  • +10 Tracking Tracking
  • +5% Mod ship fire rate mult.png Fire rate
  • +5% Mod ship tracking add.png Ship accuracy
  • +5% Mod ship fire rate mult.png Fire rate
  • +5% Mod ship weapon range mult.png Weapons range
  • +5% Mod ship fire rate mult.png Fire rate
  • +5 Tracking Tracking
  • +10% Mod ship fire rate mult.png Fire rate
  • +20 Tracking Tracking
Tech combat computers 2.png Advanced Alloys.png 10
Power 15
  • +10% Mod ship fire rate mult.png Fire rate
  • +10% Evasion Evasion
  • +10% Mod ship fire rate mult.png Fire rate
  • +20 Tracking Tracking
  • +10% Mod ship fire rate mult.png Fire rate
  • +10% Mod ship tracking add.png Ship accuracy
  • +10% Mod ship fire rate mult.png Fire rate
  • +10% Mod ship weapon range mult.png Weapons range
  • +10% Mod ship fire rate mult.png Fire rate
  • +10 Tracking Tracking
  • +15% Mod ship fire rate mult.png Fire rate
  • +30 Tracking Tracking
Tech combat computers 3.png Sapient

Tech sentient ai.png Autonomous

Alloys.png 20
Power 25
  • +15% Mod ship fire rate mult.png Fire rate
  • +25% Evasion Evasion
  • +15% Mod ship fire rate mult.png Fire rate
  • +10% Evasion Evasion
  • +30 Tracking Tracking
  • +20% Mod ship fire rate mult.png Fire rate
  • +20% Mod ship tracking add.png Ship accuracy
  • +20% Mod ship fire rate mult.png Fire rate
  • +20% Mod ship weapon range mult.png Weapons range
  • +15% Mod ship fire rate mult.png Fire rate
  • +15 Tracking Tracking
  • +10% Mod ship tracking add.png Ship accuracy
n/a
Tech precognition interface.png Precognitive Alloys.png 20
Power 25
  • +15% Mod ship fire rate mult.png Fire rate
  • +15% Evasion Evasion
  • +20% Mod ship speed mult.png Sublight speed
  • +20% Mod ship fire rate mult.png Fire rate
  • +40 Tracking Tracking
  • +15% Mod ship fire rate mult.png Fire rate
  • +15% Mod ship tracking add.png Ship accuracy
  • +10 Tracking Tracking
  • +15% Mod ship fire rate mult.png Fire rate
  • +15% Mod ship weapon range mult.png Weapons range
  • +10 Tracking Tracking
  • +15% Mod ship fire rate mult.png Fire rate
  • +25 Tracking Tracking
n/a
Allowed ship types Corvette Corvette
Destroyer
Cruiser
Destroyer
Cruiser
Battleship
Destroyer
Cruiser
Battleship
Titan
Defense platform Starbase

Sublight thrusters[edit]

The sublight thrusters determine how fast the ship maneuvers within a star system. They also increase the chance to evade enemy attacks in combat.

Name Cost per Fleet Size.png Power per Fleet Size.png Mod ship speed mult.png Evasion Description
Corvette Destroyer Cruiser Battleship Titan
Ship part thruster 1.png Chemical Thrusters Alloys.png 3 10 Simple yet moderately effective chemical thrusters that rely on combustible propellant to generate thrust.
Ship part thruster 2.png Ion Thrusters Alloys.png 6 15 +25% +5 +4 +3 +2 +1 These electric thrusters use beams of ions to generate thrust without the need for propellant.
Ship part thruster 3.png Plasma Thrusters Alloys.png 9 20 +50% +10 +8 +6 +4 +2 An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.
Ship part thruster 4.png Impulse Thrusters Alloys.png 12 25 +75% +15 +12 +9 +6 +3 These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.
Ship part thruster 5.png Dark Matter Thrusters Alloys.png 12
Dark Matter.png 1
30 +125% +20 +16 +12 +8 +4 These thrusters utilize Dark Matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.

Sensors[edit]

Sensors determine the ship's detection range on the galaxy map. They also increase tracking of all weapon systems, which is related to accuracy.

Sensor's Hyperlane detection range is always equal to 2 × Sensor Range.

Name Alloys.png Cost Power Power Tracking Tracking Mod planet sensor range mult.png Sensor Range Description
Ship part sensor 1.png Radar System 2 5 1 A planet-bound technology adapted for use in deep space, the radar system provides basic detection and tracking capability for interstellar vessels.
Ship part sensor 2.png Gravitic Sensors 4 10 +5 2 These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.
Ship part sensor 3.png Subspace Sensors 6 15 +10 3 Sensors that detect subspace fluctuations left in the wake of traveling starships. Their sensitivity and range and greater than that of a gravitic sensor array.
Ship part sensor 4.png Tachyon Sensors 8 20 +15 4 Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.

Aura[edit]

This optional subsystem for Titans projects an aura around the ship which causes all enemy ships that enter it to suffer a penalty while giving a bonus to all friendly ships that enter it. While optional, they do not cost anything.

Multiples of the same aura do not stack.

Aura Type Aura effect
Shield Dampener.png Shield Dampener Offensive Mod ship shield hp mult.png -20% Shield Hit Points on Hostile Ships
Quantum Destabilizer.png Quantum Destabilizer Offensive Mod ship fire rate mult.png -10% Fire Rate on Hostile Ships
Subspace Snare.png Subspace Snare Offensive Mod ship disengagement.png +100% Emergency FTL Jump Cooldown on Hostile Ships
Mod ship disengagement.png -20% Combat Disengagement Chance on Hostile Ships
Nanobot Cloud.png Inspiring Presence Defensive Mod ship fire rate mult.png +5% Fire Rate on Own Fleet
Nanobot Cloud.png Targeting Grid Defensive Mod ship tracking add.png +10% Tracking on Own Fleet
Nanobot Cloud.png Nanobot Cloud Defensive Mod ship hull regen.png +1 Daily Hull Regen on Own Fleet
Mod ship hull regen.png +3 Daily Armor Regen on Own Fleet

References[edit]

Game concepts