Situations

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Version

Outliner top.png
This article has been verified for the current PC version (3.4) of the game.

Situations are events that take place gradually and are trackable via the Outliner and the Situation Log. All situations offer multiple approaches to tackle them and most of the time an approach can be changed at any point.

Shortages[edit | edit source]

Shortages are situations that start if an empire's stored stockpile for a certain resource drops to 0 with negative income. Shortage situations will keep progressing for as long as the empire has negative income and will recede once a positive income is reached. Unlike most situations the aim is to prevent the situation from making progress to avoid increasing empire penalties.

If a shortage situation progresses completely the empire will become defaulted. This will refund a large amount of resources based on how many decades have passed and end all current shortage situations but also downgrade all upgraded buildings and disband all offensive armies and half of the military ships. In addition the empire will get the Empire Defaulted modifier for 10 years, imparting the following effects:

  • Cost +25% All Costs
  • Influence.png −50% Monthly Influence
  • Unity.png −50% Monthly Unity
  • Mod ship weapon damage.png −25% Ship Weapons Damage
  • Time −50% Pop Demotion Time
Resource shortage Minor Deficit effects Major Deficit effects Severe Deficit effects Catastrophic Deficit effects Refund per decade passed
Energy.png Energy
  • Job researcher.png −10% Researcher Output
  • Brain Drone −10% Brain Drone Output
  • Job researcher.png −10% Calculator Output
  • Diplomatic weight.png −10% Diplomatic Weight from Economy
  • Pop assembly speed −10% Mechanical Pop Assembly Speed
  • Mod ship disengagement.png −10% Combat Disengagement Chance
  • Mod ship weapon damage.png −20% Ship Weapons Damage
  • Mod ship speed mult.png −20% Sublight Speed
  • Job researcher.png −20% Researcher Output
  • Brain Drone −20% Brain Drone Output
  • Job researcher.png −20% Calculator Output
  • Diplomatic weight.png −20% Diplomatic Weight from Economy
  • Pop assembly speed −20% Mechanical Pop Assembly Speed
  • Mod ship disengagement.png −25% Combat Disengagement Chance
  • Mod ship weapon damage.png −40% Ship Weapons Damage
  • Mod ship speed mult.png −40% Sublight Speed
  • Job researcher.png −33% Researcher Output
  • Brain Drone −33% Brain Drone Output
  • Job researcher.png −33% Calculator Output
  • Diplomatic weight.png −33% Diplomatic Weight from Economy
  • Pop assembly speed −33% Mechanical Pop Assembly Speed
  • Mod ship disengagement.png −50% Combat Disengagement Chance
  • Mod ship weapon damage.png −60% Ship Weapons Damage
  • Mod ship speed mult.png −60% Sublight Speed
  • Job researcher.png −50% Researcher Output
  • Brain Drone −50% Brain Drone Output
  • Job researcher.png −50% Calculator Output
  • Diplomatic weight.png −50% Diplomatic Weight from Economy
  • Pop assembly speed −50% Mechanical Pop Assembly Speed
  • Mod ship disengagement.png −75% Combat Disengagement Chance
  • Mod ship weapon damage.png −80% Ship Weapons Damage
  • Mod ship speed mult.png −80% Sublight Speed
  • Mod pop resource output.png −10% Resources from Jobs
Energy.png 1000 Energy (max 15000)
Minerals.png Minerals
  • Job artisan.png −10% Artisan Output
  • Job artisan.png −10% Artisan Drone Output
  • Job foundry.png −10% Metallurgist Output
  • Job foundry.png −10% Foundry Drone Output
  • Job foundry.png −10% Fabricator Output
  • Brain Drone −20% Brain Drone Output
  • Mod pop growth speed.png −20% Lithoid Pop Growth Speed
  • Mod pop growth speed.png −20% Lithoid Pop Assembly Speed
  • Mod pop happiness.png −10% Lithoid Pop Happiness
  • Job artisan.png −20% Artisan Output
  • Job artisan.png −20% Artisan Drone Output
  • Job foundry.png −20% Metallurgist Output
  • Job foundry.png −20% Foundry Drone Output
  • Job foundry.png −20% Fabricator Output
  • Brain Drone −40% Brain Drone Output
  • Mod pop growth speed.png −33% Lithoid Pop Growth Speed
  • Mod pop growth speed.png −33% Lithoid Pop Assembly Speed
  • Mod pop happiness.png −15% Lithoid Pop Happiness
  • Job artisan.png −33% Artisan Output
  • Job artisan.png −33% Artisan Drone Output
  • Job foundry.png −33% Metallurgist Output
  • Job foundry.png −33% Foundry Drone Output
  • Job foundry.png −33% Fabricator Output
  • Brain Drone −60% Brain Drone Output
  • Mod pop growth speed.png −50% Lithoid Pop Growth Speed
  • Mod pop growth speed.png −50% Lithoid Pop Assembly Speed
  • Mod pop happiness.png −20% Lithoid Pop Happiness
  • Job artisan.png −50% Artisan Output
  • Job artisan.png −50% Artisan Drone Output
  • Job foundry.png −50% Metallurgist Output
  • Job foundry.png −50% Foundry Drone Output
  • Job foundry.png −50% Fabricator Output
  • Brain Drone −80% Brain Drone Output
  • Mod pop growth speed.png −75% Lithoid Pop Growth Speed
  • Mod pop growth speed.png −75% Lithoid Pop Assembly Speed
  • Mod pop happiness.png −25% Lithoid Pop Happiness
Minerals.png 1000 Minerals (max 15000)
Food.png Food
  • Mod pop happiness.png −10% Biological Pop Happiness
  • Mod pop growth speed.png −20% Biological Pop Growth Speed
  • Mod pop growth speed.png −20% Biological Pop Assembly Speed
  • Job foundry.png −10% Catalytic Technician Output
  • Mod pop happiness.png −15% Biological Pop Happiness
  • Mod pop growth speed.png −33% Biological Pop Growth Speed
  • Mod pop growth speed.png −33% Biological Pop Assembly Speed
  • Job foundry.png −20% Catalytic Technician Output
  • Mod pop happiness.png −20% Biological Pop Happiness
  • Mod pop growth speed.png −50% Biological Pop Growth Speed
  • Mod pop growth speed.png −50% Biological Pop Assembly Speed
  • Job foundry.png −33% Catalytic Technician Output
  • Mod pop happiness.png −25% Biological Pop Happiness
  • Mod pop growth speed.png −75% Biological Pop Growth Speed
  • Mod pop growth speed.png −75% Biological Pop Assembly Speed
  • Job foundry.png −50% Catalytic Technician Output
Food.png 1000 Food (max 15000)
Consumer goods.png Consumer Goods
  • Mod pop happiness.png −5% Happiness
  • Unity.png −15% Monthly Unity
  • Job researcher.png −20% Researcher Output
  • Mod pop government ethic attraction.png −25% Governing Ethics Attraction
  • Mod pop happiness.png −10% Happiness
  • Unity.png −30% Monthly Unity
  • Job researcher.png −40% Researcher Output
  • Mod pop government ethic attraction.png −50% Governing Ethics Attraction
  • Mod pop happiness.png −15% Happiness
  • Unity.png −45% Monthly Unity
  • Job researcher.png −60% Researcher Output
  • Mod pop government ethic attraction.png −75% Governing Ethics Attraction
  • Mod pop happiness.png −20% Happiness
  • Unity.png −60% Monthly Unity
  • Job researcher.png −70% Researcher Output
  • Mod pop government ethic attraction.png −100% Governing Ethics Attraction
Consumer goods.png 500 Consumer Goods (max 7500)
Alloys.png Alloys
  • Mod pop resource output.png −10% Robot Output
  • Mod pop assembly speed.png −25% Mechanical Pop Assembly Speed
  • Cost +25% Pop Assembly Cost
  • Mod ship upkeep mult.png +10% Ship Energy Upkeep
  • Mod ship upkeep mult.png +10% Starbase Energy Upkeep
  • Stability.png −10 Stability on Habitats
  • Mod pop resource output.png −20% Robot Output
  • Mod pop assembly speed.png −50% Mechanical Pop Assembly Speed
  • Cost +50% Pop Assembly Cost
  • Mod ship upkeep mult.png +20% Ship Energy Upkeep
  • Mod ship upkeep mult.png +20% Starbase Energy Upkeep
  • Stability.png −15 Stability on Habitats
  • Mod ship armor mult.png −33% Armor Hit Points
  • Mod ship fire rate mult.png −33% Ship Fire Rate
  • Mod pop resource output.png −30% Robot Output
  • Mod pop assembly speed.png −75% Mechanical Pop Assembly Speed
  • Cost +75% Pop Assembly Cost
  • Mod ship upkeep mult.png +20% Ship Energy Upkeep
  • Mod ship upkeep mult.png +20% Starbase Energy Upkeep
  • Stability.png −20 Stability on Habitats
  • Mod ship armor mult.png −66% Armor Hit Points
  • Mod ship fire rate mult.png −66% Ship Fire Rate
  • Mod pop resource output.png −50% Robot Output
  • Mod pop assembly speed.png −100% Mechanical Pop Assembly Speed
  • Cost +100% Pop Assembly Cost
  • Mod ship upkeep mult.png +30% Ship Energy Upkeep
  • Mod ship upkeep mult.png +30% Starbase Energy Upkeep
  • Stability.png −30 Stability on Habitats
  • Mod ship armor mult.png −99% Armor Hit Points
  • Mod ship fire rate mult.png −99% Ship Fire Rate
Alloys.png 250 Alloys (max 3750)
Exotic gases.png Exotic Gases
  • Mod pop resource output.png −5% Resources from Jobs
  • Mod ship speed mult.png −20% Sublight Speed
  • Mod country terraform speed mult.png −20% Terraforming Speed
  • Mod pop resource output.png −10% Resources from Jobs
  • Mod ship speed mult.png −40% Sublight Speed
  • Mod country terraform speed mult.png −40% Terraforming Speed
  • Mod pop resource output.png −15% Resources from Jobs
  • Mod ship speed mult.png −60% Sublight Speed
  • Mod country terraform speed mult.png −60% Terraforming Speed
  • Mod pop resource output.png −20% Resources from Jobs
  • Mod ship speed mult.png −80% Sublight Speed
  • Mod country terraform speed mult.png −80% Terraforming Speed
Exotic gases.png 100 Exotic Gases (max 1500)
Rare crystals.png Rare Crystals
  • Mod pop resource output.png −5% Resources from Jobs
  • Damage −30% Energy Weapons Damage
  • Mod planet sensor range mult.png −1 Sensor Range
  • Mod pop resource output.png −10% Resources from Jobs
  • Damage −50% Energy Weapons Damage
  • Mod planet sensor range mult.png −1 Sensor Range
  • Mod pop resource output.png −15% Resources from Jobs
  • Damage −70% Energy Weapons Damage
  • Mod planet sensor range mult.png −2 Sensor Range
  • Mod pop resource output.png −20% Resources from Jobs
  • Damage −90% Energy Weapons Damage
  • Mod planet sensor range mult.png −2 Sensor Range
Rare crystals.png 100 Rare Crystals (max 1500)
Volatile motes.png Volatile Motes
  • Mod pop resource output.png −5% Resources from Jobs
  • Damage −30% Kinetic Weapons Damage
  • Cost +20% Clear Blocker Cost
  • Time −20% Clear Blocker Speed
  • Mod pop resource output.png −10% Resources from Jobs
  • Damage −50% Kinetic Weapons Damage
  • Cost +40% Clear Blocker Cost
  • Time −40% Clear Blocker Speed
  • Mod pop resource output.png −15% Resources from Jobs
  • Damage −70% Kinetic Weapons Damage
  • Cost +60% Clear Blocker Cost
  • Time −60% Clear Blocker Speed
  • Mod pop resource output.png −20% Resources from Jobs
  • Damage −90% Kinetic Weapons Damage
  • Cost +80% Clear Blocker Cost
  • Time −80% Clear Blocker Speed
Volatile motes.png 100 Volatile Motes (max 1500)

Leviathan Parade Opportunities[edit | edit source]

Leviathan Parade Opportunities are situations that will take place once a guardian has been defeated. Reaching the second stage of a situation brings multiple choices with various effects and finishing the situations will grant 150-2000 Unity.png Unity and a permanent modifier to the empire capital. All Leviathan Parade Opportunity situations have three stages and offer three approaches:

  • Do nothing: +4 Situation Progress and 5 Unity.png Unity upkeep.
  • Encourage it: +6 Situation Progress and 25 Energy.png Energy upkeep.
  • Discourage it: −4 Situation Progress until it cancels the situation.
Guardian Stage II choices Modifier reward
Leviathans.png Automated Dreadnought
  • −40 Situation Progress and −50% Job Energy Upkeep Upkeep for 2 years
  • 50% chance of −30 Situation Progress and 50% chance of +20 Situation Progress
  • +350-100000 Society research Society Research
Upkeep −15% Building, District and Job Energy Upkeep
Leviathans.png Enigmatic Fortress
  • −200 finisher Unity.png Unity
  • −1 Pop.png Pop
  • −20 Situation Progress, −1 Pop.png Pop and +100 Unity.png Unity
Amenities.png +15 Amenities
Housing.png +15 Housing
Leviathans.png Ether Drake
  • −30 Situation Progress
  • End the situation for +20% monthly Society research Society Research for 20 years
  • −200 finisher Unity.png Unity
Stability.png +10 Stability
Immigration pull +25% Immigration Pull
Leviathans.png Spectral Wraith
  • Nothing
  • −40 Situation Progress
  • End the situation for the Wraith Infused Atmosphere capital modifier
Mod pop happiness.png +10% Happiness
Unity.png +15% Unity from Jobs
Leviathans.png Stellar Devourer Leviathans.png Enables the Consume Star operation
Distant Stars.png Scavenger Bot
  • −20 Situation Progress and +5000 Alloys.png Alloys
  • +20 Situation Progress
  • End the situation for a +10 Alloys.png Alloys asteroid above the empire capital
Alloys.png +20% Alloys from Jobs
Distant Stars.png Tiyanki Matriarch
  • −20 Situation Progress and +500 Food.png Food
  • +1 Pop.png Pop
  • −200 finisher Unity.png Unity if not Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic Xenophile
Mod pop growth speed.png +1 Monthly Organic Pop Assembly
Stability.png −5 Stability
Distant Stars.png Voidspawn Mod habitability.png +15% Habitability
Pop resource society research mult.png +10% Society Research from Jobs
Ancient Relics.png Shard
  • −30 Situation Progress and +350-100000 Society research Society Research
  • End the situation for the All Seeing Shard capital modifier
  • −200 finisher Unity.png Unity
Mod pop resource output.png +5 Worker Pop Resource Output
Mod pop resource output.png +5 Menial Drone Output
Authoritarian.png +50% Authoritarian Ethics Attraction
Aquatics.png Sky Dragon
  • −10 Situation Progress
  • −200 finisher Unity.png Unity if not Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic Xenophobe
  • If not Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic Xenophobe can create an asteroid with a Living Metal.png Living Metal deposit in the capital system
Mod planet max districts add.png +20% Max Districts
Pop resource physics research mult.png +20% Physics Research from Jobs

Horrific Inverse Mass[edit | edit source]

The Worm, Dimensional Horror and Elder One all share a common situation regarding what is called Horrific Inverse Mass. Killing two or all three of them will not award another situation.

  1. Once the second stage of the situation is reached empires that are not Materialist.png Materialist or Fanatic Materialist.png Fanatic Materialist can end the situation for +250-1500 Unity.png Unity.
  2. If the situation is not ended finishing it will grant a modifier giving +15% Research.png Research from Jobs if not Spiritualist and +15% Unity.png Unity from Jobs if Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist. The modifier will last for 7 or 14 years depending on the choices in the second stage.
  3. Once the modifier expires the capital will be given the option to gain a second modifier giving −20 Stability.png Stability and +25% Research.png Research from Jobs if not Spiritualist +25% Unity.png Unity from Jobs if Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist. The modifier will last for 3.5 years.
  4. Once the second modifier expires the capital will be given the option to gain +99 Devastation.png Devastation or a third modifier giving +100% Research.png Research and Unity.png Unity from Jobs, −20 Stability.png Stability, −200 Immigration pull Immigration Pull and prevent any Mod pop government ethic attraction.png Governing Ethics Attraction. The modifier will last for 2 years.
  5. Once the third modifier expires there is a 66% chance to collapse the empire capital into a black hole and a 33% chance to gain a final modifier giving +50% Research.png Research and Unity.png Unity from Jobs. Reloading a save at this point will not alter the result.

Event situations[edit | edit source]

Event situations have a small chance to trigger at regular intervals and can only happen once. Various events can take place during an event situation.

Situation Approaches Stage II effects Stage III effects Stage IV effects Stage V effects
Unusual Snow Observe it Peacefully
  • Research.png +5 Research from approach
  • Unity.png −10 Unity from approach
Cannot change approach Choice between the D massive glacier.png Living Snow Reserve planetary feature and an invasion of 6 armies. If the invaders win the and the colony is not recaptured in 5 years it becomes a Frozen World with a deposit of +8 Physics Research Physics and Society research Society Research and unlocks the Tech terrestrial sculpting.png Terrestrial Sculpting technology.
Melt it. All.
  • Stability.png +10 Stability from approach
  • Energy.png −10 Energy from approach
Cannot change approach Colony is invaded by 6 armies. If the invaders win the and the colony is not recaptured in 5 years it becomes a Frozen World with a deposit of +8 Physics Research Physics and Society research Society Research and unlocks the Tech terrestrial sculpting.png Terrestrial Sculpting technology.
The Mysterious Labyrinth Explore its Interior
  • Energy.png −5 Energy
Nothing Unity.png −10 Unity from approach
  • Colony gains the D surreal visions.png Space-Time Anomaly planetary feature.
  • 50% chance to gain 4 blockers.
Monitor it from Afar Monitor it from Afar approach replaced with Quarantine it
  • Energy.png −10 Energy
Unity.png −10 Unity from approach Colony gains the D surreal visions.png Space-Time Anomaly planetary feature.
Destroy it
  • Energy.png −10 Energy
Monitor it from Afar approach replaced with Quarantine it
  • Energy.png −10 Energy
  • +800 Exotic gases.png Exotic Gases, Rare crystals.png Rare Crystals and Volatile motes.png Volatile Motes
  • +200 Dark Matter.png Dark Matter.
Gravity Well Retreat
  • Energy.png −10 Energy
  • 50% chance to gain +1000-100000 Physics Research Physics research
  • 50% chance to gain a level 6 leader with the Leader trait maniacal.png Maniacal and Field Manipulation.png Field Manipulation Expertise traits
Maintain Orbit
  • Energy.png −5 Energy
  • Dark Matter.png +2 Monthly Dark Matter
  • Physics Research +10 Monthly Physics Research
  • Unknown.png +2 Monthly Progress
  • Dark Matter.png +5 Monthly Dark Matter
  • Physics Research +15 Monthly Physics Research
  • Unknown.png +3 Monthly Progress
  • Dark Matter.png +10 Monthly Dark Matter
  • Physics Research +20 Monthly Physics Research
  • Unknown.png +7 Monthly Progress
  • Starbase is destroyed
  • Influence.png −100 Influence if not Gestalt consciousness.png Gestalt Consciousness
  • Physics Research +500-100000 Physics Research if Gestalt consciousness.png Gestalt Consciousness
  • Unity.png 50% chance to gain +5% Monthly Unity if Gestalt consciousness.png Gestalt Consciousness
  • Unity.png 50% chance to gain −5% Monthly Unity if Gestalt consciousness.png Gestalt Consciousness
Advance
  • Dark Matter.png +2 Monthly Dark Matter
  • Physics Research +10 Monthly Physics Research
  • Unknown.png +2 Monthly Progress
  • Dark Matter.png +5 Monthly Dark Matter
  • Physics Research +15 Monthly Physics Research
  • Unknown.png +3 Monthly Progress
  • Dark Matter.png +10 Monthly Dark Matter
  • Physics Research +20 Monthly Physics Research
  • Unknown.png +7 Monthly Progress
  • Starbase is destroyed
  • Influence.png −100 Influence if not Gestalt consciousness.png Gestalt Consciousness
  • Physics Research +500-100000 Physics Research if Gestalt consciousness.png Gestalt Consciousness
  • Unity.png 50% chance to gain +5% Monthly Unity if Gestalt consciousness.png Gestalt Consciousness
  • Unity.png 50% chance to gain −5% Monthly Unity if Gestalt consciousness.png Gestalt Consciousness
Geomagnetic Storm Shield All Drones
  • Energy.png −1 Energy per colony Pop
  • D building.png Option to gain the Machine Interface Center planetary feature if Civic machine servitor.png Rogue Servitor
  • Engineering research +250-100000 Engineering Research
  • Gain the Radiation-Hardened Components empire modifier
  • If colony has the D building.png Machine Interface Center planetary feature it is removed and can choose to gain 1000 Alloys.png Alloys or the Machine Interface Museum planet modifier
Shield Simple Drones
  • Energy.png −1 Energy per colony Menial Drone
  • Mod pop resource output.png −20% Complex Drone Output
  • Unknown.png Progress scales with number of Complex Drones
  • D building.png Option to gain the Machine Interface Center planetary feature if Civic machine servitor.png Rogue Servitor
  • Stability.png −30 Stability
  • Mod pop resource output.png −5% Menial Drone Output
  • Mod pop resource output.png −25% Complex Drone Output
  • Stability.png −60 Stability
  • Unity.png −10% Monthly Unity
  • Mod pop resource output.png −10% Menial Drone Output
  • Mod pop resource output.png −30% Complex Drone Output
Colony is destroyed
Shield Complex Drones
  • Energy.png −1 Energy per colony Complex Drone
  • Mod pop resource output.png −20% Menial Drone Output
  • Unknown.png Progress scales with number of Menial Drones
  • D building.png Option to gain the Machine Interface Center planetary feature if Civic machine servitor.png Rogue Servitor
  • Stability.png −30 Stability
  • Mod pop resource output.png −25% Menial Drone Output
  • Mod pop resource output.png −5% Complex Drone Output
  • Stability.png −60 Stability
  • Unity.png −10% Monthly Unity
  • Mod pop resource output.png −30% Menial Drone Output
  • Mod pop resource output.png −10% Complex Drone Output
Colony is destroyed
No Shielding
  • Mod pop resource output.png −20% Complex Drone Output
  • Mod pop resource output.png −20% Menial Drone Output
  • Unknown.png Progress scales with number of Pops
  • D building.png Option to gain the Machine Interface Center planetary feature if Civic machine servitor.png Rogue Servitor
  • Stability.png −30 Stability
  • Mod pop resource output.png −25% Menial Drone Output
  • Mod pop resource output.png −25% Complex Drone Output
  • Stability.png −60 Stability
  • Unity.png −10% Monthly Unity
  • Mod pop resource output.png −30% Menial Drone Output
  • Mod pop resource output.png −30% Complex Drone Output
Colony is destroyed

AI-Related Incidents[edit | edit source]

AI-Related Incidents is a Mid-Game situation that can happen to empires enslaving Artificial Intelligence. It has a 30% chance to occur every 10 years after the Mid-Game year as long as the following requirements are met:

  • The empire has researched either the Tech combat computers 3.png Sapient Combat Simulations or Synthetics Synthetics technology
  • The empire does not have the Ap the flesh is weak.png The Flesh Is Weak ascension perk
  • At least 25% of the empire's pops have the Trait mechanical.png Mechanical trait
  • The Artificial Intelligence Policy is not set to Citizen Rights

Once the situation starts it will progress at a rate scaling with the number of Trait mechanical.png Mechanical pops in the empire as well as each time a Trait mechanical.png Mechanical pop is purged. The situation will initially use the approach Maintain Current Measures, which does not have any effects. It offers two alternative approaches but choosing any of them is permanent.

  • Outlaw Robots: Changes the Robotic Workers policy to Outlawed. This will instantly add +25% Situation Progress. The approach is not available to Materialist.png Materialist and Fanatic Materialist.png Fanatic Materialist empires.
  • Grant Robots Citizenship: Changes the Artificial Intelligence policy to Citizen Rights and adds a significant reduction to situation progress. The approach is not available to Spiritualist.png Spiritualist and Fanatic Spiritualist.png Fanatic Spiritualist empires.

While the situation is active two special projects will be available. Completing either special project will end the situation at the cost of 500 Energy.png Energy and 1000 Unity.png Unity.

  • Neutralize Rampant AI: Costs 30000 Physics Research Physics research. Completing it gives −10% Mod country all tech research speed.png Research Speed for 20 years.
  • Panicked Measures: Costs 10000 Physics Research Physics research. Completing it gives −25% Mod country all tech research speed.png Research Speed for 20 years.

The situation keeps track of a value of Civic machine terminator.png Determined Exterminator points, which increases each time a Trait mechanical.png Mechanical pop is purged. If the situation progresses completely there is a chance for the machine empire to start with the Civic machine terminator.png Determined Exterminator civic that scales with these points. When the situation first starts the robots will ask if they possess souls. Answering no will add +1 points while answering yes will add −2 points. Materialist.png Materialist and Fanatic Materialist.png Fanatic Materialist empires have a third answer which does not add or subtract any points. In addition, while the situation is active there is a 45% chance each month that an event will trigger, potentially further adding or subtracting points.

Event Requirements Choices Effects
A Home of Their Own None Send in the laborers anyway
  • Pop.png −1 Mechanical pops on a planet
  • Unknown.png +5 Situation Progress
  • Civic machine terminator.png +1 Determined Exterminator points
Why would a robot lie?
  • Unity.png −10% Monthly Unity for 10 years on a planet
  • Civic machine terminator.png −1 Determined Exterminator points
A Silent Congregation None Unacceptable. Have them scrapped.
  • Pop.png −1 Mechanical pops on a planet
  • Alloys.png +500 Alloys
  • Unknown.png +5 Situation Progress
  • Civic machine terminator.png +1 Determined Exterminator points
As long as they don't cause trouble.
  • Unity.png −10% Unity from Jobs for 10 years on a planet
  • Civic machine terminator.png −1 Determined Exterminator points
Production Quota Surpluses None Excellent. Mod pop resource output.png +5% Resources from Jobs for 10 years
Automated Work Process At least 5 Housing.png Housing on a planet Additional laborers never hurt anybody.
  • Pop.png +2 Mechanical pops on a planet
  • Mod pop happiness.png −5% Happiness for 10 years on a planet
  • Civic machine terminator.png −1 Determined Exterminator points
If they cannot be identified, have them scrapped.
  • Alloys.png +1000 Alloys
  • Unknown.png +5 Situation Progress
  • Civic machine terminator.png +1 Determined Exterminator points
Station Systems Malfunction Any mining station We cannot leave the station unmanned. Unknown.png Mining station is destroyed
A tragedy with a silver lining.
  • Energy.png +3 Energy deposit
  • Unknown.png +5 Situation Progress
Sensor Array Power Surge Any strategic resource technology Interesting. Unknown.png Strategic resource deposit (any that is already researched)
Tears of an AI Any Job researcher.png Researcher Unfortunate. Pop resource society research mult.png −5% Society Research from Jobs for 5 years
Launch an inquest to determine the cause. Pop resource society research mult.png −5% Society Research from Jobs for 5 years
Combat Control Misfire
  • At peace
  • At least 2 ships if a fleet
  • Tech combat computers 1.png Specialized Combat Computers technology
Unfortunate. Fleet Size.png −2 Ships on a fleet
The Machine Uprising with the option to switch empires in red

If the situation progresses completely a Machine Uprising takes place. Once that happens a Auth machine intelligence.png Machine Intelligence empire is created, taking control of 25% to 75% of the creator empire's systems depending on the percentage of Trait mechanical.png Mechanical pops in the empire and instantly purging all creator pops on owned planets. The machine empire has a 23% chance to have the Civic machine assimilator.png Driven Assimilator civic and depending on the creator empire's actions may also have the Civic machine terminator.png Determined Exterminator civic. The Auth machine intelligence.png Machine Intelligence empire starts a war with the Machine Uprising Wargoal against the creator empire. A human player will be given the option to switch to the Auth machine intelligence.png Machine Intelligence empire. The machine empire will also get:

  • All of creator's technologies
  • 20000 Energy.png Energy and Minerals.png Minerals
  • 10000 Alloys.png Alloys
  • 10000 Food.png Food
  • 1000 Exotic gases.png Exotic Gases, Rare crystals.png Rare Crystals and Volatile motes.png Volatile Motes
  • 800 Influence.png Influence
  • 3 Army assault m.png Hunter-Killer Armies per planet (6 if Civic machine terminator.png Determined Exterminator)
  • 3 fleets that together use 80% of its Mod navy size add.png Naval Capacity (150% if Civic machine terminator.png Determined Exterminator)
Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
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Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalitiesIntelligence
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs