Society research
Society is one of the three research areas. It consists of the following fields:
Biology: food production, genetic modification, leader lifespan and enhancement, biological ship components, army types.
Military Theory: fleet command limit, naval capacity, army buildings and stats, claim cost.
New Worlds: habitability, terraforming, blocker removal, starbase capacity, upgraded capital buildings.
Statecraft: unity and edicts, leaders, envoys, diplomacy, upgraded capital buildings, various buildings for unity, trade value and amenities.
Psionics, exotic technologies unlocked in mid to late game, associated with psionic ascension.
Archaeostudies: archaeology, minor artifacts, archaeotechnologies, requires
Ancient Relics DLC
Table usage[edit | edit source]
Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable .
Notes:
- The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
- If a tech was available as a research option as part of the last choice, then its (total) weight is halved in the coming choice.
- The table denotes the base cost of a tech. Actual in-game tech cost scales with game settings and
(number of colonized planets and population).
- To research techs of higher tiers, it is necessary to first acquire six or more techs of the preceding tier.
- Sorting the table by tiers places all Starter tech at the top and Repeatable end-game tech at the bottom.
- Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.), click on the accompanying icon.
Biology[edit | edit source]
The Biology tech tree focuses on food production, genetic modification, leader lifespan and enhancement, biological ship components, and unlocking additional army types.
Technology | Cost | Tier | Effects / unlocks | Prerequisites | Empire | Draw weight | DLC | |
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Fruit Gardens Vacuum gardens full of bio-engineered fruits, genetically enhanced to attract spaceborne fauna.
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0 | ![]() |
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Medical Care A micro-unit of prevention is worth a macro-unit of cure. Sometimes, however, both are needed.
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0 | Medical Center | |||||
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Industrial Agriculture Large-scale industrial farms growing nutrient-rich produce allows a civilization to grow its population manifold.
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0 | ![]() |
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Eco Simulation Farming techniques can be further refined through sophisticated computer simulations of different environments and weather patterns. This allows for more predictable crop yields.
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2000 | 1 | ![]() |
Base: 100 | |||
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Gene Crops Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.
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4000 | 2 | ![]() |
Base: 85 | |||
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Nano-Vitality Crops Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.
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8000 | 3 | ![]() |
Base: 65 | |||
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Nutrient Replication The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.
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24000 | 4 | Base: 35
Modifiers
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Hydroponics Farming Hydroponics Farming in a controlled environment allows for crops to be grown in climates where farming would normally be impossible.
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2000 | 1 | ![]() |
Base: 100 | |||
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Food Processing Improved food processing techniques will lead to better preservation methods and less spoilage.
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2500 | 1 | ![]() |
Base: 95
Modifiers
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Advanced Food Processing New cryopreservation and protein resequencing methods will make food processing much more efficient.
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10000 | 3 | Base: 130 | ||||
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Bio-Reactor A facility where organic matter is converted into energy at a highly efficient rate.
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2000 | 1 | Bio-Reactor | ![]() |
Base: 100
Modifiers
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Advanced Bio-Reactor A facility where organic matter is converted into energy at a highly efficient rate, improvements in waste collection allows harvesting of useful gaseous by-products.
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4000 | 2 | Advanced Bio-Reactor | ![]() |
Base: 100
Modifiers
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Transgenic Crops Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.
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50000 | 5 | ![]() |
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Base: 12.5
Modifiers
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Xenobiology The study of alien life has moved beyond mere cataloging. By examining the structures and survival strategies of organisms evolved under foreign stars, we open new avenues in medicine, adaptation, and design.
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3000 | 1 | Xenobiological Lab | Base: 90 | |||
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Neural Weaving Through recursive axonal scaffolding and synaptic reticulation, we have developed methods for reorganizing the electrochemical topology of conscious matter. Neurons do not merely transmit - they entwine, organize, and remember. Now, they do so according to our design.
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6000 | 2 | Base: 70 | ||||
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Biostructural Synthesis Life, in all its staggering variety, is composed of repeating patterns and modular structures. By decoding and replicating these at every scale, we now wield a holistic blueprint of biology. There is little left in nature we do not understand, and less still we cannot recreate.
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12000 | 3 | Life Systems Complex | ![]() |
Base: 50 | ||
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Genome Mapping Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.
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2000 | 1 | ![]() |
Base: 150 | |||
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Vitality Boosters Where the body fails, science intervenes.
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5000 | 2 | ![]() |
Base: 112.5 | |||
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Cell Revitalization Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.
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50000 | 5 | ![]() |
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Base: 12.5
Modifiers
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Selected Lineages Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.
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10000 | 3 | ![]() |
Base: 30 | |||
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Capacity Boosters We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.
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24000 | 4 | ![]() |
Base: 17.5 | |||
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Gene Tailoring Making gene-editing tools widely available is sure to have a positive impact on our development as a species.
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8000 | 3 | ![]() |
Base: 130 | |||
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Glandular Acclimation Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs.
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12000 | 3 | ![]() |
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Base: 75 | ||
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Targeted Gene Expressions Stricter control of RNA and protein production on the cellular level.
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12000 | 3 | ![]() |
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Base: 50 | ||
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Gene Seed Purification Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.
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16000 | 4 | ![]() |
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Base: 45 | ||
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Epigenetic Triggers Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.
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5000 | 2 | ![]() |
Base: 75 | |||
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Morphogenetic Field Mastery From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.
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16000 | 4 | ![]() |
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Base: 22.5
Modifiers
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Cloning Breakthroughs in enucleation and artificial womb technology allows for the mass-production of individuals based on a common genetic template.
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5000 | 2 | Clone Vats | ![]() |
Base: 112.5 | ||
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Gene Banks Gene Banks filter and curate available genomes for deployment in clones.
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6000 | 2 | ![]() |
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Base: 35
Modifiers
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Subdermal Stimulation Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"
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5000 | 2 | ![]() |
Base: 37.5 | |||
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Tracking Implants Mandatory subdermal implants record movement and actions, greatly enhancing our empire's internal security. Loyal citizens have nothing to hide from the government.
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20000 | 4 | ![]() |
Base: 20 | |||
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Genetic Healthcare The colonization of alien worlds has opened up an entirely new field of biomedical research.
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2500 | 1 | Gene Clinics | ![]() ![]() ![]() |
Base: 190 | ||
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Cyto-Revitalization As our empire grows, so does our understanding of our own Biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health.
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6000 | 2 | Cyto-Revitalization Centers | ![]() ![]() ![]() |
Base: 70 | ||
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Xenology Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.
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2500 | 1 | Alien Zoo | ![]() |
Base: 95 | ||
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Biomechanics Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.
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20000 | 4 | ![]() |
Base: 40 | |||
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Nourishment Complex Replication technology swiftly conjures up novel flavors on command.
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50000 | 5 | Nourishment Complex | Base: 20 | |||
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Nourishment Center Every conceivable flavor can be replicated within these walls.
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50000 | 5 | Nourishment Center | Base: 20 | |||
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Molecular-Revitalization Institute Molecular-Revitalization Institutes delve deep into cellular intricacies to amplify the effectiveness of medical treatments, significantly improving the quality and longevity of the populations' health.
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50000 | 5 | Molecular-Revitalization Institute | ![]() ![]() |
Base: 20 | ||
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Bioregeneration Institute The Bioregeneration Institute, at the pinnacle of medical technology, pioneers groundbreaking bio-regenerative therapies, continuously redefining the boundaries of life extension.
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50000 | 5 | Bioregeneration Institute | ![]() ![]() |
Base: 20 | ||
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Synaptic Preserver The organic components of the network are especially vulnerable to energetic fluctuations, which can cause rapid axonal degeneration. The Preserver strives to reduce these fluctuations to protect the Synaptic Lathe's frailer parts.
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30000 | 5 | Synaptic Preserver | Base: 30
Modifiers
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Synaptic Sustainer Dedicated facilities organize the maintenance of the Lathe's critical components, allowing us to support more chips and a healthier network environment.
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30000 | 5 | Synaptic Sustainer | Base: 30
Modifiers
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Controlled Mutations We can increase the effectiveness of our Space Fauna Ships by modifying their genomes, allowing us to integrate artificial technology into their biomass.
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5000 | 2 | ![]() |
Base: 150 | ![]() | ||
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Advanced Controlled Mutations We can go further. Advanced manipulation of Space Fauna genetics allows for integrating a wider variety of specialized components.
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20000 | 4 | ![]() |
Base: 40 | ![]() |
Biological ship technologies[edit | edit source]
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Available only with the BioGenesis DLC enabled. |
Biological ship technologies are only available to empires that use a biological shipset and will unlock or improve biological ships or Weaver components.
Biology event technologies[edit | edit source]
The following technologies cannot be discovered by research draws and are added as permanent research options by events.
Technology | Cost | Tier | Effects / unlocks | Prerequisites | |
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Frequency Tuning Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.
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3000 | 1 | ![]() |
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Regenerative Hull Tissue A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.
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10000 | 3 | ![]() |
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Amoeba Breeding Program By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.
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5000 | 2 | ![]() |
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Scourge Missiles By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.
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48000 | 5 | ![]() |
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Swarm Spawning Pools Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.
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48000 | 5 | ![]() |
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Gargantuan Evolution Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star.
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8000 | 1 | ![]() |
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Neural Tissue Engineering When tailored to a species’ genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient.
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20000 | 4 | ![]() | |
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Voidworm Immunity We can develop a cure for Voidworm parasitic infection. All of our colonies would be rendered immune to their current strain of spore bombardment.
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8000 | 3 | ![]() | |
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Fissile Cores Redundant thought centers allow for a Crystalline Entity to split itself in two as a final gambit to protect its clutch against a particularly dangerous foe.
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8000 | 3 | ![]() |
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Gastric Fountain The powerful digestive system of a Cutholoid can be repurposed to fire kinetic projectiles at extremely high velocity.
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8000 | 3 | ![]() |
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Herdsong Chords The somber song of the Tiyanki inspires its fellow creatures, hardening their resolve in combat.
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8000 | 3 | ![]() |
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Leechcraft Modified Flagella spawn that siphon nutrients and materials from their prey in order to support the regeneration of their host Amoeba.
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8000 | 3 | ![]() |
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Virulent Cysts Cysts filled with reproductive fluid allow for each Voidworm in a fertile Troika to independently produce spawn when bombarding an inhabited planet.
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8000 | 3 | ![]() |
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Restorative Enzymes On death, the Tiyanki Matriarch produces an assortment of protective chemicals in a final attempt to preserve the lives of her remaining kin.
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16000 | 4 | ![]() |
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Starborne Biology Lifeforms infused with the genetic material of Voidspawn no longer need to feed, they simply absorb energy from starlight.
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16000 | 4 | ![]() |
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Enhanced Cryosleep Sedatives Sedatives based on a rare enzyme enable enhanced cryosleep, greatly improving organic species' tolerance of long-distance space travel.
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2000 | 2 | ![]() |
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Universal Macrophage These powerful immunology boosters make disease a thing of the past, allowing organic populations to live fuller, healthier lives. May cause serious side effects.
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6000 | 3 | ![]() | |
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Adaptive Tendrils Fires bio-munitions that emit fields of adaptive energy, allowing fleets to dance effortlessly out of harm's way.
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70000 | 5 | ![]() |
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Havoc Storm Bio-electromagnetic pulses incapacitate targeting systems and leave fleets in a state of disarray.
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70000 | 5 | ![]() |
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Precision Lancer Deploys bio-plasma rounds that adapt mid-flight, guaranteeing hits against even the most erratic maneuvers.
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70000 | 5 | ![]() |
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Rebirth Spores Pods filled with malleable cells are launched to trigger the growth of new hull tissues, pushing the endurance of organic vessels beyond their former limits.
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70000 | 5 | ![]() |
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Tracker Stopper Releases a biological pulse that locks down enemy reloading for extended periods.
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70000 | 5 | ![]() |
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Weaver Wave Maker Projects waves of bio-energy that push our weaponry to their peak performance, flooding the battlefield with devastating firepower.
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70000 | 5 | ![]() |
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Colossi Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button.
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48000 | 5 | ||
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Cipher Mauler Through organic spacetime-dimensional transcendentalism, this Mauler is larger on the inside its compact frame concealing a dense tangle of musculature. Capable of a bite deadlier than physics should allow.
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70000 | 5 | ||
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Cipher Mauler Equipped with support weapon arrays that outstrip its visible anatomy, the Quandary Weaver rewrites spatial norms. Alone, it can shift the momentum of entire battles.
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70000 | 5 | ||
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Cipher Mauler These Harbingers nest their strike craft in interwoven pocket dimensions, each ship a labyrinth of impossible hangars, capable of deploying a fleet's worth of firepower.
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70000 | 5 | ||
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Cryptic Stinger Brimming with more weapon systems than its power source should sustain, this Stinger shouldn't function, and yet, it fires. Continuously.
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70000 | 5 |
Military Theory[edit | edit source]
The Military Theory tech tree focuses on armies and the size of fleets.
Military Theory event technologies[edit | edit source]
The following technologies cannot be discovered by research draws and are added as permanent research options by events.
New Worlds[edit | edit source]
The New Worlds tech tree focuses on improving planets and starbase capacity.
New Worlds event technologies[edit | edit source]
The following technologies cannot be discovered by research draws and are added as permanent research options by events.
Statecraft[edit | edit source]
The Statecraft tech tree focuses on various empire bonuses.
Technology | Cost | Tier | Effects / unlocks | Prerequisites | Empire | Draw weight | DLC | |
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Planetary Government Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.
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1000 | 0 |
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Planetary Plexus Our colonies would wither to naught without the stable projection of our collective self. Our effortless presence ensures a flourishing hive.
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1000 | 0 | Sentinel Posts | ![]() |
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Planetary Instantiation Our colonies would never achieve stable operation without infrastructure dedicated to our networked self.
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1000 | 0 |
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Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.
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2000 | 1 |
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Base: 400
Modifiers
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The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.
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2500 | 1 | ![]() |
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Base: 95
Modifiers
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Effective Bureaucracy Improved algorithms for processing and organizing vast amounts of data has streamlined decision-making and information-sharing throughout the empire.
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4000 | 2 | ![]() |
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Base: 85
Modifiers
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Colonial Bureaucracy Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.
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4000 | 2 | Base: 85
Modifiers
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Galactic Bureaucracy Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.
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8000 | 3 | Base: 65
Modifiers
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Galactic Administration The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.
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12000 | 3 |
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Base: 200 | ||
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Federation Code A Federation must be more than goodwill and shared ambition. This code provides the groundwork for a unified interstellar order, ensuring cooperation and stability among its members.
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2500 | 1 | ![]() |
Base: 170 | |||
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Improved Production As our planets become more developed, we can gain significant improvements to our throughput.
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6000 | 2 | ![]() |
Base: 70 | |||
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Efficiencies of Scale Increased population density gives us an opportunity to further increase productivity.
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12000 | 3 | Base: 70 | ||||
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Maximized Productivity Continued advancements in technology allow our most developed planets to reach productivity levels unheard of in earlier times.
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24000 | 4 | Base: 70 | ||||
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Holo-Entertainment The latest in holographic entertainment. Entire worlds built out of photons and energy fields.
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0 | Holo-Theatres | ![]() |
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Hyper-Entertainment Forum These massive entertainment complexes is where dreams come true. Shopping malls, restaurants, amusement parks, virtual arcades, and more. You dream it – we are it!
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3000 | 1 | Hyper-Entertainment Forums | ![]() |
Base: 90 | ||
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Interplanetary Commerce With new planetary markets comes new opportunities for commerce. Business will be booming.
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0 | Commercial Zones | |||||
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Offworld Trade Companies Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner.
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3000 | 1 | ![]() |
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Base: 90 | ||
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Interstellar Economics As we journeyed into the cosmos and ventured beyond our home system, we also entered a new era of economics. New markets are appearing a startling rate, and economic theorists are struggling to keep up.
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8000 | 3 | Base: 130 | ||||
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Sociocultural History An understanding of a shared past is necessary in order to make any significant strides into the future.
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0 |
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Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.
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3000 | 1 | Tier 2 Monuments | Base: 90 | |||
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Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.
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8000 | 3 | Tier 3 Monuments | Base: 65 | |||
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Holographic Rituals Seeing is believing, and belief begets reality.
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5000 | 2 | Tier 2 Temples | Base: 95 | |||
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Consecration Fields Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all.
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10000 | 3 | Tier 3 Temples | Base: 60 | |||
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Metacognitive Faith Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.
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20000 | 4 | Citadel of Faith | Base: 40 | |||
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Synaptic Structures Through the development of macroscopic synaptic nodes, the will of the Hive will be strengthened.
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Clustered Synapses By clustering networks of macroscopic synaptic nodes, maximum meganeuron transmission per available surface area can be attained.
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5000 | 2 |
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Base: 75 | |
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Confluence of Thought The will of the Hive will be further strengthened and coordinated with the expansion and development of a massive nervous center of meganeurons.
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10000 | 3 |
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Base: 60 | |
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Xeno Diplomacy Advancing our understanding of interactions with – and manipulations of – the xeno is a necessary step in forming more permanent interstellar alliances.
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5000 | 2 | ![]() |
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Base: 170 | ||
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Xeno Relations The complexities of interstellar diplomacy necessitate the forming of bonds with foreign powers in order to further one’s goals.
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10000 | 3 | ![]() |
Base: 130 | |||
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The Living State The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.
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6000 | 2 | ![]() |
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Base: 70
Modifiers
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Autonomous Agents Semi-independent units have proved critical to the success of the greater whole.
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6000 | 2 | ![]() |
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Base: 70
Modifiers
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The Collective Self Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.
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12000 | 3 | ![]() |
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Base: 50
Modifiers
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Embodied Dynamism Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence.
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12000 | 3 | ![]() |
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Base: 50
Modifiers
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Artificial Moral Codes It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.
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6000 | 2 | ![]() |
Base: 105 | |||
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Unity of Purpose The purpose of one is the purpose of all. Together, we are greater than the sum of our parts.
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6000 | 2 | ![]() |
Base: 105 | |||
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Synthetic Thought Patterns Thinking outside the box merely places you into another, somewhat larger box.
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12000 | 3 | ![]() |
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Base: 75 | |
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Resource Processing Algorithms Efficiency in all things.
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8000 | 3 | ![]() |
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Base: 65 | ||
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Collective Production Methods Together, we build the future.
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12000 | 3 | ![]() |
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Base: 65 | |
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Neural Implants Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.
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3000 | 1 | ![]() |
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Base: 90
Modifiers
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Thrall-Worlds Through the creation of special slave-breeding worlds, we can ensure that we will always have a steady supply of disposable laborers.
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6000 | 2 | ![]() |
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Base: 35 | ||
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Penal Colonies Through the development of special penal worlds, criminals can be rehabilitated through honest, hard labor. Some may be in need of permanent rehabilitation.
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8000 | 3 | ![]() |
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Base: 32.5 | ||
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Resort Worlds With careful study devoted to landscaping, climate control, and the science of fun, construction of entire worlds dedicated to leisure can be made possible.
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8000 | 3 | ![]() |
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Base: 32.5 | ||
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Global Production Strategy Planets are big and production sites are often separated by vast distances. A coherent strategy for making certain that everyone is pulling in the same direction is often needed.
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8000 | 3 | Base: 65 | ||||
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Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.
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8000 | 3 |
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Base: 65 | |||
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Galactic Markets By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.
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16000 | 4 | Base: 22.5 | ||||
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Galactic Commerce Hub Dominating the skyline, these towering spires cast shadows across the bustling trade districts below.
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50000 | 5 | Galactic Commerce Hub | ![]() |
Base: 20 | ||
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Interstellar Commerce Nexus Reigning supreme in the galactic economy, the colossal spires of this trade district can be seen from orbit.
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50000 | 5 | Interstellar Commerce Nexus | ![]() |
Base: 20 | ||
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Idyllic Architecture With the latest advances in architecture, landscaping and holographic technology, we shall build the homes of the future.
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8000 | 3 | Base: 65 | ||||
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Ascension Theory Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.
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40000 | 5 |
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Base: 12.5 | ||
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Agrarian Utopias Through the establishment of weather-controlled rural communes, we can support a larger population without disrupting our agrarian way of life.
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8000 | 3 | ![]() |
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Base: 97.5 | ||
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Rudimentary Node Culling As the galactic stage evolves, so too should our operational instincts. Any evolutionary niche that no longer gives an advantage will be culled.
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6000 | 2 | ![]() |
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Base: 35
Modifiers
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Basic Node Culling Once removed, a replacement node is encouraged to grow within the proper environment. The secret is to feed it the previous node.
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12000 | 3 | ![]() |
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Base: 75
Modifiers
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Advanced Node Culling Culling an entire node is very inefficient. Instead, just trim the divergent and unwanted lobes.
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12000 | 4 | ![]() |
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Base: 35 | ||
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Rudimentary Node Reformatting Self-determination protocols and guidance algorithms can become obsolete in a rapidly developing galactic stage. Like any junk data, they shall be overwritten.
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6000 | 2 | ![]() |
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Base: 35
Modifiers
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Basic Node Reformatting Every self-iterating algorithm has its value. We will not allow important learning go to waste when restoring our leaders.
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12000 | 3 | ![]() |
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Base: 75
Modifiers
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Advanced Node Reformatting Using a failed piece of software to develop its successor enables quick reconstruction. Learning from faulty memory pathways generates even more advanced council directives.
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12000 | 4 | ![]() |
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Base: 35 | ||
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Justice Complex This massive judicial complex seamlessly intertwines courts and law enforcement.
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50000 | 5 | Justice Complex | Base: 20 | |||
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Ziggurat of Justice The zenith of legal institutions, this colossal edifice is a monument to justice, harboring courts, holding facilities, and correctional facilities that will redeem even the most hardened criminals.
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50000 | 5 | Ziggurat of Justice | Base: 20 | |||
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Sky Dome This floating city, propelled by state-of-the-art anti-gravity technology, provides an idyllic haven for its inhabitants.
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50000 | 5 | Sky Dome | Base: 20 | |||
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Empyrean Dome Suspended by gravimetric nullification, these domes transcend physical limitations, while advanced life support systems seamlessly cater to inhabitants' needs.
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50000 | 5 | Empyrean Dome | Base: 20 | |||
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Fractal Administration Processes Our administrative requirements will likewise expand as our mastery of advanced technology evolves. We must adeptly cater to the demands of our burgeoning empire.
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50000 | 5 | Tier 1 Fallen Empire administrative buildings | Base: 20 | |||
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Quantic Administration Processes Our technology now surpasses any administrative requirement. The expertise needed to seamlessly govern a galactic empire is firmly within our reach.
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50000 | 5 | Tier 2 Fallen Empire administrative buildings | Base: 20 | |||
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Virtual Bliss Plaza These immense entertainment sectors are at the forefront of recreation and leisure. Brainwave readers allow for instantaneous and personalized virtual getaways.
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50000 | 5 | Virtual Bliss Plaza | ![]() |
Base: 20 | ||
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Omni-Bliss Nexus A colossal culmination of entertainment, this nexus transcends conventional limits, where dreams materialize before desires are realized.
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50000 | 5 | Omni-Bliss Nexus | ![]() |
Base: 20 | ||
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Xeno Outreach Agencies This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space.
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8000 | 3 | Xeno-Outreach Agency corporate holding | ![]() |
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Base: 65 | ![]() |
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Executive Leisure Program A luxurious resort complex for high ranking corporate officers. Here they can sample the local planetary culture in a high security environment.
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8000 | 3 | Executive Retreat corporate holding | ![]() |
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Base: 65 | ![]() |
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Interstellar Assembly A meeting place for galactic powers, increasing immigration attraction and global opinion of us.
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48000 | 5 | ![]() |
Base: 5
Modifiers
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Mega Art Installation An artistic beacon on a stellar scale, this installation inspires and represents the spirit of its creators.
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48000 | 5 | ![]() |
Base: 5
Modifiers
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Xeno-Linguistics Given recent encounters with intelligent races, it is essential that we improve our xeno-linguistic capabilities.
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2500 | 1 | ![]() |
Base: 100 | ![]() | ||
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Galactic Archivism The history of our galaxy warrants proper preservation in order to learn from those who came before us. An archive on the grandest scale would fit such a purpose.
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4000 | 2 | ![]() |
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Base: 85 | ![]() |
Statecraft event technologies[edit | edit source]
The following technologies cannot be discovered by research draws and are added as permanent research options by events.
Technology | Cost | Tier | Effects / unlocks | Prerequisites | |
---|---|---|---|---|---|
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Doctrine: Strange Loop A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.
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4000 | 3 | ![]() |
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Numistic Data Modeling Are the precognitive powers of Numa at work or is it a matter of skilled craftsmanship? Either way this galactic stock market prediction model will forecast fluctuations in the economy with divine accuracy.
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8000 | 3 | ![]() |
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Compact Living While no one civilization has the perfect solution to the ever-expanding challenge of governing a growing nation, we have found a partial solution. After studying a multitude of species and governments, we have discovered an outstanding balance of flexibility and function.
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6000 | 2 | ![]() | |
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Satisfying Insults Nothing is quite as powerful as a well-placed insult, and we now know how to insult a species's progenitor in many languages.
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6000 | 2 | ![]() | |
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Xeno-Aesthetics After analyzing a multitude of artists from drastically different cultures, we have come up with a general theorem. By studying a civilization's art and culture, we can gain an advantage against them in combat.
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6000 | 2 | ![]() |
Psionics[edit | edit source]
Psionics is a small tech tree that grants a number of unique bonuses.
Technology | Cost | Tier | Effects / unlocks | Prerequisites | Draw weight | DLC | |
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Psionic Theory The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.
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8000 | 3 | Base: 32.5
Modifiers
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Zro Distillation An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psionically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.
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10000 | 3 | ![]() |
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Base: 60 | |
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Telepathy Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.
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12000 | 3 | ![]() |
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Base: 25 | |
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Thought Enforcement Telepaths monitoring the citizenry for incorrect thoughts will make corrections as they find them.
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20000 | 4 | ![]() |
Base: 20
Modifiers
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Precognition Interface Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analyzing the impulses of telepathic operatives before they are cognitively processed.
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20000 | 4 | ![]() |
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Base: 20
Modifiers
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Psi Jump Drives The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.
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40000 | 5 | ![]() |
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Base: 2.5 | |
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Divine Stimulus An arcane catalyst amplifying certain psionic wavelengths, capable of inducing hallucinations (religious experiences) in biological brains, and severe disruption (brain death) in electronic ones.
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48000 | 5 | ![]() |
Base: 10 | ![]() | |
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Psi-Phase Field Generator Psi-Phase Field Generators focus the psionic potential of the ship's crew to partially phase the vessel into the Shroud. This allows the ship to remain undetected by all but the best sensor arrays, though what the crew may be forced to witness is better left unsaid.
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48000 | 5 | ![]() |
Base: 25
Modifiers
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Psionics event technologies[edit | edit source]
The following technologies cannot be discovered by research draws and are added as permanent research options by events.
Technology | Cost | Tier | Effects / unlocks | Prerequisites | |
---|---|---|---|---|---|
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Psionic Barrier These barriers are generated out of pure psychic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our Energy deflector systems, but without the prohibitive power consumption.
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8000 | 3 | ![]() |
The Doorway event chain |
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Psionic Shields These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.
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48000 | 5 | ![]() |
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Mark of the Composer We have discovered how to let psionic energy flow through our ships. Armed with this knowledge, we can now imbue our vessels with the powers of our patron.
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48000 | 5 | ![]() |
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Mark of the Eater We have discovered how to let psionic energy flow through our ships. Armed with this knowledge, we can now imbue our vessels with the powers of our patron.
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48000 | 5 | ![]() |
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Mark of the Instrument We have discovered how to let psionic energy flow through our ships. Armed with this knowledge, we can now imbue our vessels with the powers of our patron.
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48000 | 5 | ![]() |
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Mark of the Whisperers We have discovered how to let psionic energy flow through our ships. Armed with this knowledge, we can now imbue our vessels with the powers of our patron.
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48000 | 5 | ![]() |
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Archaeostudies[edit | edit source]
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Available only with the Ancient Relics DLC enabled. |
The Archaeostudies tech tree focuses on
Minor Artifacts and unlocks a number of unique buildings and ship components.
Technology | Cost | Tier | Effects / unlocks | Prerequisites | Draw weight | |
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Archaeostudies This new field of studies focuses on the practical applications of ancient artifacts. We are far from being the first galactic civilization to tread these stars. With a bit of work, their legacies could secure our future.
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4000 | 2 | Faculty of Archaeostudies | Base: 70
Modifiers
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Arcane Deciphering Various artifacts and technologies functioning by arcane means that cannot be understood or replicated… at least not by conventional science as it is known to us.
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6000 | 2 | ![]() |
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Base: 70 |
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Curator Archaeology Lab These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.
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4000 | 2 | ![]() |
Base: 85 |
Archaeostudies technologies[edit | edit source]
The following technologies can be drawn after Archaeostudies technology is researched or added as permanent research options by archaeology site events.
Precursor technologies[edit | edit source]
Precursor technologies cannot be discovered by research draws and are added as permanent research options by Secrets of the Precursor special project.
Technology | Cost | Tier | Unlocks | Prerequisites | |
---|---|---|---|---|---|
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Cybrex Mining Hub To build their ring world, the Cybrex relied on highly efficient mining drones to survey and harvest orbital resources. Cybrex-made memory chips and sensors could outfit our own mining drones, so that we might put their millennia old algorithms to good use.
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24000 | 4 | ![]() |
Secrets of the Cybrex special project |
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Irassian Naval Yards The Irassian astronaval tradition was unmatched in their time. Their shipyards produced a constant stream of ships for their navy and merchant fleets, which would ultimately be their downfall. With so many ships, and such a high reliance on them, the Irassians were powerless to quarantine the disease that would claim their empire.
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24000 | 4 | ![]() |
Secrets of the Irassians special project |
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Yuht Astronomical Interferometer The Yuht were a paradoxical society, obsessed with the idea of finding other sentient species, yet refusing to accept that they were not alone. They were so focused on disproving any claim of alien life, that their bias found a way into their technology. However, with the proper modifications and calibrations, we could certainly fix their powerful detection arrays.
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24000 | 4 | ![]() |
Secrets of the Yuht special project |
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Zroni Storm Caster Zro is a fascinating element, prone to chaotic bursts of energy. We believe that with the right artifacts, we could use it to fuel spatial storms over entire solar systems.
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24000 | 4 | ![]() |
Secrets of the Zroni special project |
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First League Filing Offices The sprawling empire of the First League dwarfed our own at its peak, and relied on implacable bureaucracy to keep the wheels of the state in motion. The quantic filing arrays they used afforded them unprecedented efficiency in the sorting and storing of documents.
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24000 | 4 | First League Filing Offices | Secrets of the First League special project |
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Baol Organic Plant The Baol Organism had a unique way of producing tools. Given the species' relative slowness, they would simply grow them out of organic matter in locations that were half orchard, half factory. With the proper genetic adjustments, we could also grow various commodities and tools alongside our regular crops.
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24000 | 4 | Baol Organic Plant | Secrets of the Baol special project |
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Vultaum Reality Computer The reality computers of the Vultaums were unique processing units, dedicated to analyzing existence itself, not quite through physics, but rather by trying to reverse engineer reality's source code and find the glitch that would finally allow the Vultaums to take down the simulation where they believed they lived.
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24000 | 4 | Vultaum Reality Computer | Secrets of the Vultaum special project |
References[edit | edit source]
- External link: Stellaris Tech Tree (Vanilla)
Exploration | Exploration • FTL • Unique systems • L-Cluster • Pre-FTL species • Fallen empire • Spaceborne aliens • Enclaves • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Planetary features • Planet modifiers |
Discovery | Discovery • Anomaly • Archaeological site • Astral rift • Relics • Collection |
Species | Species • Pop modification • Biological traits • Machine traits • Population • Species rights • Ethics |
Leaders | Leader • Common leader traits • Commander traits • Official traits • Scientist traits • Paragons |
Governance | Empire • Origin • Government • Civics • Council • Agendas • Policies • Edicts • Factions • Traditions • Ascension perks • Situations |
Economy | Resources • Planetary management • Districts • Jobs • Designation • Trade • Megastructures |
Buildings | Planet capital • Common buildings • Unique buildings • Holdings |
Ships | Ship • Ship designer • Core components • Weapon components • Utility components • Mutations • Offensive mutations |
Technology | Technology • Physics research • Society research • Engineering research |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Crisis |
Others | Events • The Shroud • Preset empires • AI players • Stat modifiers • Console commands • Easter eggs |