Society research

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Version

Outliner top.png
This article has been verified for the current PC version (4.0) of the game.

Society research.png Society is one of the three research areas. It consists of the following fields:

  • Biology.png Biology: food production, genetic modification, leader lifespan and enhancement, biological ship components, army types.
  • Military Theory Military Theory: fleet command limit, naval capacity, army buildings and stats, claim cost.
  • New Worlds New Worlds: habitability, terraforming, blocker removal, starbase capacity, upgraded capital buildings.
  • Statecraft Statecraft: unity and edicts, leaders, envoys, diplomacy, upgraded capital buildings, various buildings for unity, trade value and amenities.
  • Psionics Psionics, exotic technologies unlocked in mid to late game, associated with psionic ascension.
  • Archaeostudies.png Archaeostudies: archaeology, minor artifacts, archaeotechnologies, requires Ancient Relics.png Ancient Relics DLC

Table usage[edit | edit source]

Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable .

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech was available as a research option as part of the last choice, then its (total) weight is halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost scales with game settings and Empire sprawl.png (number of colonized planets and population).
  4. To research techs of higher tiers, it is necessary to first acquire six or more techs of the preceding tier.
  5. Sorting the table by tiers places all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.), click on the accompanying icon.

Biology[edit | edit source]

The Biology.png Biology tech tree focuses on food production, genetic modification, leader lifespan and enhancement, biological ship components, and unlocking additional army types.

Technology Cost Tier Effects / unlocks Prerequisites Empire Draw weight DLC
Tech critter feeder.png Fruit Gardens
Vacuum gardens full of bio-engineered fruits, genetically enhanced to attract spaceborne fauna.
0
  • Sb feeder.png Starseed Garden
  • Sb feeder.png Orbital Garden
Origins gardeners.png Fruitful Partnership
Tech basic health.png Medical Care
A micro-unit of prevention is worth a macro-unit of cure. Sometimes, however, both are needed.
0 Medical Center Medical Center
Tech industrial farming.png Industrial Agriculture
Large-scale industrial farms growing nutrient-rich produce allows a civilization to grow its population manifold.
0 Agriculture District Agriculture District
Tech eco simulation.png Eco Simulation
Farming techniques can be further refined through sophisticated computer simulations of different environments and weather patterns. This allows for more predictable crop yields.
2000 1
  • Food.png +20% Food from Farmer Farmers
  • Food.png +10% Food from starbase constructions
Tech industrial farming.png Industrial Agriculture Base: 100
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×1.5 Fanatic pacifist.png Fanatic Pacifist
  • ×1.25 Pacifist.png Pacifist
  • ×0.5 Machine Machine founder species
  • ×0.5 Lithoid Lithoid founder species
  • ×0.01 Machine Machine or Lithoid Lithoid founder species unless either:
    • Yes.png Non-Lithoid secondary species
    • Rogue Servitor Rogue Servitor
    • Driven Assimilator Driven Assimilator
    • Yes.png Has at least one Agriculture District
Tech gene crops.png Gene Crops
Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.
4000 2
  • Food.png +20% Food from Farmer Farmers
  • Food.png +10% Food from starbase constructions
  • Menu icon edicts.png Nutritional Plenitude
  • Menu icon edicts.png Expanded Breeding Program
Eco Simulation Eco Simulation Base: 85
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×1.5 Fanatic pacifist.png Fanatic Pacifist
  • ×1.25 Pacifist.png Pacifist
  • ×0.5 Machine Machine founder species
  • ×0.5 Lithoid Lithoid founder species
  • ×0.01 Machine Machine or Lithoid Lithoid founder species unless either:
    • Yes.png Non-Lithoid secondary species
    • Rogue Servitor Rogue Servitor
    • Driven Assimilator Driven Assimilator
    • Yes.png Has at least one Agriculture District
Tech nano vitality crops.png Nano-Vitality Crops
Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.
8000 3
  • Food.png +20% Food from Farmer Farmers
  • Food.png +10% Food from starbase constructions
Gene Crops Gene Crops Base: 65
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×1.5 Fanatic pacifist.png Fanatic Pacifist
  • ×1.25 Pacifist.png Pacifist
  • ×0.5 Machine Machine founder species
  • ×0.5 Lithoid Lithoid founder species
  • ×0.01 Machine Machine or Lithoid Lithoid founder species unless either:
    • Yes.png Non-Lithoid secondary species
    • Rogue Servitor Rogue Servitor
    • Driven Assimilator Driven Assimilator
    • Yes.png Has at least one Agriculture District
Tech nutrient replication.png Nutrient Replication
The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.
24000 4
  • Pop resource food mult.png +15% Food from Jobs
  • Food.png +10% Food from Starbase Constructions
  • Tech nano vitality crops.png Nano-Vitality Crops
  • No.pngAuth machine intelligence.png Machine Intelligence authority
Base: 35
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×1.5 Fanatic pacifist.png Fanatic Pacifist
  • ×1.25 Pacifist.png Pacifist
  • ×0.5 Machine Machine founder species
  • ×0.5 Lithoid Lithoid founder species
  • ×0.01 Machine Machine or Lithoid Lithoid founder species unless either:
    • Yes.png Non-Lithoid secondary species
    • Rogue Servitor Rogue Servitor
    • Driven Assimilator Driven Assimilator
    • Yes.png Has at least one Agriculture District
  • ×0.25 no council scientist with either:
    • Leader trait bg society.pngLeader trait overlay veteran.pngLeader trait expertise biology.pngLeader trait overlay councilor.pngExpertise: Biology Expertise: Biology trait
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
Tech hydroponics.png Hydroponics Farming
Hydroponics Farming in a controlled environment allows for crops to be grown in climates where farming would normally be impossible.
2000 1
  • Hydroponics Farms Hydroponics Farms
  • Sb hydroponics bay.png Hydroponics Bay
Tech industrial farming.png Industrial Agriculture Base: 100
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×0.5 Machine Machine founder species
  • ×0.5 Lithoid Lithoid founder species
  • ×0.01 Machine Machine or Lithoid Lithoid founder species unless either:
    • Yes.png Non-Lithoid secondary species
    • Rogue Servitor Rogue Servitor
    • Driven Assimilator Driven Assimilator
    • Yes.png Has at least one Agriculture District
Tech food processing 1.png Food Processing
Improved food processing techniques will lead to better preservation methods and less spoilage.
2500 1
  • Food Processing Facilities Food Processing Facilities
  • Farming Subsidies Farming Subsidies
  • Food large.png Agricultural Focus
Eco Simulation Eco Simulation Base: 95
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×2
    Catalytic ProcessingCatalytic RecyclersOrganic ReprocessingOrganic Retrofitting Catalytic Processing
    Catalytic Processing Catalytic Processing
    Catalytic Recyclers Catalytic Recyclers
    Organic Reprocessing Organic Reprocessing
    Organic Retrofitting Organic Retrofitting
    civic
  • ×1.5 Agrarian Idyll Agrarian Idyll or Anglers Anglers
  • ×0.5 Machine Machine founder species
  • ×0.5 Lithoid Lithoid founder species
  • ×0.01 Machine Machine or Lithoid Lithoid founder species unless either:
    • Yes.png Non-Lithoid secondary species
    • Rogue Servitor Rogue Servitor
    • Driven Assimilator Driven Assimilator
    • Yes.png Has at least one Agriculture District
Tech food processing 2.png Advanced Food Processing
New cryopreservation and protein resequencing methods will make food processing much more efficient.
10000 3
  • Food Processing Centers Food Processing Centers
  • Orbitalring food hub.png Climate Optimization Stations
  • Tech food processing 1.png Food Processing
  • Volatile motes.png Access to Volatile Motes through tech or galactic market
Base: 130
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×0.5 Machine Machine founder species
  • ×0.5 Lithoid Lithoid founder species
  • ×0.01 Machine Machine or Lithoid Lithoid founder species unless either:
    • Yes.png Non-Lithoid secondary species
    • Rogue Servitor Rogue Servitor
    • Driven Assimilator Driven Assimilator
    • Yes.png Has at least one Agriculture District
Tech bio reactor.png Bio-Reactor
A facility where organic matter is converted into energy at a highly efficient rate.
2000 1 Bio-Reactor Bio-Reactor Tech industrial farming.png Industrial Agriculture Base: 100
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×20 If one of the following is true:
    • Lithoid Lithoid founder species
    • MachineMechanical Mechanical founder species
    • Catalytic ProcessingCatalytic RecyclersOrganic ReprocessingOrganic Retrofitting Catalytic Processing
      Catalytic Processing Catalytic Processing
      Catalytic Recyclers Catalytic Recyclers
      Organic Reprocessing Organic Reprocessing
      Organic Retrofitting Organic Retrofitting
      civic
Tech bio reactor 2.png Advanced Bio-Reactor
A facility where organic matter is converted into energy at a highly efficient rate, improvements in waste collection allows harvesting of useful gaseous by-products.
4000 2 Advanced Bio-Reactor Advanced Bio-Reactor Tech bio reactor.png Bio-Reactor Base: 100
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×20 If one of the following is true:
    • Lithoid Lithoid founder species
    • MachineMechanical Mechanical founder species
    • Catalytic ProcessingCatalytic RecyclersOrganic ReprocessingOrganic Retrofitting Catalytic Processing
      Catalytic Processing Catalytic Processing
      Catalytic Recyclers Catalytic Recyclers
      Organic Reprocessing Organic Reprocessing
      Organic Retrofitting Organic Retrofitting
      civic
Tech repeatable improved tile food output.png Transgenic Crops
Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.
50000 5 Pop resource food mult.png +5% Food from Jobs Gene Crops Gene Crops Base: 12.5
Modifiers
  • ×0.01 another repeatable tech was drawn
Tech society 1.png Xenobiology
The study of alien life has moved beyond mere cataloging. By examining the structures and survival strategies of organisms evolved under foreign stars, we open new avenues in medicine, adaptation, and design.
3000 1 Xenobiological Lab Xenobiological Lab Base: 90
Modifiers
  • ×16 20 years have passed
  • ×8 15 years have passed
  • ×4 10 years have passed
  • ×2 5 years have passed
  • ×2 R pox sample.png Javorian Pox Sample
Tech society 2.png Neural Weaving
Through recursive axonal scaffolding and synaptic reticulation, we have developed methods for reorganizing the electrochemical topology of conscious matter. Neurons do not merely transmit - they entwine, organize, and remember. Now, they do so according to our design.
6000 2
  • Neurogenetics Institute Neurogenetics Institute
  • Biologist Biological Research Support
  • Tech society 1.png Xenobiology
  • Exotic gases.png Access to Exotic Gases through tech or galactic market
Base: 70
Modifiers
  • ×16 20 years have passed
  • ×8 15 years have passed
  • ×4 10 years have passed
  • ×2 5 years have passed
  • ×2 R pox sample.png Javorian Pox Sample
Tech society 3.png Biostructural Synthesis
Life, in all its staggering variety, is composed of repeating patterns and modular structures. By decoding and replicating these at every scale, we now wield a holistic blueprint of biology. There is little left in nature we do not understand, and less still we cannot recreate.
12000 3 Life Systems Complex Life Systems Complex Tech society 2.png Neural Weaving Base: 50
Modifiers
  • ×16 40 years have passed
  • ×8 35 years have passed
  • ×4 30 years have passed
  • ×2 25 years have passed
  • ×2 R pox sample.png Javorian Pox Sample
Tech genome mapping.png Genome Mapping
Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.
2000 1 Mod pop growth speed.png +10% Pop Growth Speed
  • Yes.png Either:
    • No.pngAuth machine intelligence.png Machine Intelligence authority
    • Rogue Servitor Rogue Servitor
    • Driven Assimilator Driven Assimilator
    • Genesis Architects Genesis Architects
Base: 150
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×1.25 Auth hive mind.png Hive Mind
  • ×1.25 adopted the Supremacy Supremacy tradition tree
Tech vitality boosters.png Vitality Boosters
Where the body fails, science intervenes.
5000 2 Mod leader age.png +10 Years Leader Lifespan
  • Genome Mapping Genome Mapping
  • Yes.png Either:
    • No.pngAuth machine intelligence.png Machine Intelligence authority
    • Driven Assimilator Driven Assimilator
Base: 112.5
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×1.25 Auth hive mind.png Hive Mind
  • ×1.25 adopted the Supremacy Supremacy tradition tree
Tech repeatable improved leader life span.png Cell Revitalization
Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.
50000 5 Mod leader age.png +5 Years Leader Lifespan Tech vitality boosters.png Vitality Boosters Base: 12.5
Modifiers
  • ×0.01 another repeatable tech was drawn
Tech selected lineages.png Selected Lineages
Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.
10000 3 Selected Lineages Selected Lineages Leader Enhancement policy
  • Tech vitality boosters.png Vitality Boosters
  • No.pngAuth machine intelligence.png Machine Intelligence authority
  • No.pngFanatic egalitarian.png Fanatic Egalitarian
Base: 30
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×2 Authoritarian.pngFanatic authoritarian.png Authoritarian
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.25 Egalitarian.png Egalitarian
Tech capacity boosters.png Capacity Boosters
We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.
24000 4 Capacity Boosters Capacity Boosters Leader Enhancement policy
  • Selected Lineages Selected Lineages
  • No.pngAuth machine intelligence.png Machine Intelligence authority
  • No.pngEgalitarian.pngFanatic egalitarian.png Egalitarian
Base: 17.5
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×2 Authoritarian.pngFanatic authoritarian.png Authoritarian
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
Tech gene tailoring.png Gene Tailoring
Making gene-editing tools widely available is sure to have a positive impact on our development as a species.
8000 3
  • Trait points +2 Gene modification points
  • Feature Genetic Modification
  • Genome Mapping Genome Mapping
  • Yes.png Either:
    • No.pngAuth machine intelligence.png Machine Intelligence authority
    • Rogue Servitor Rogue Servitor
    • Driven Assimilator Driven Assimilator
No.pngCivic natural design.pngInnate Design Base: 130
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×1.25 Auth hive mind.png Hive Mind
  • ×1.25 Necrophage Necrophage origin
  • ×1.25 Xenophile.pngFanatic xenophile.png Xenophile
Tech glandular acclimation.png Glandular Acclimation
Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs.
12000 3 Feature Habitability Modification
  • Gene Tailoring Gene Tailoring
  • Yes.png Either:
    • No.pngAuth machine intelligence.png Machine Intelligence authority
    • Rogue Servitor Rogue Servitor
    • Driven Assimilator Driven Assimilator
No.pngCivic natural design.pngInnate Design Base: 75
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×1.25 Auth hive mind.png Hive Mind
  • ×1.25 Necrophage Necrophage origin
Tech gene expressions.png Targeted Gene Expressions
Stricter control of RNA and protein production on the cellular level.
12000 3 Vocational Genomics Unlocks the Vocational Genomics trait
  • Gene Tailoring Gene Tailoring
  • Yes.png Either:
    • No.pngAuth machine intelligence.png Machine Intelligence authority
    • Rogue Servitor Rogue Servitor
    • Driven Assimilator Driven Assimilator
No.pngCivic natural design.pngInnate Design Base: 50
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×1.25 Auth hive mind.png Hive Mind
Tech gene seed purification.png Gene Seed Purification
Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.
16000 4 Army gene warrior.png Gene Warrior Army
  • Gene Tailoring Gene Tailoring
  • No.pngMachine Machine founder species
  • Yes.png Either:
    • No.pngUtopia.png Utopia DLC
    • Biomorphosis Biomorphosis ascension perk
No.pngCivic natural design.pngInnate Design Base: 45
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×1.5 Fanatic militarist.png Fanatic Militarist
  • ×1.25 Militarist.png Militarist
  • ×1.25 Auth hive mind.png Hive Mind
  • ×1.25 council scientist with Leader trait bg basic.pngLeader trait spark of genius.pngLeader trait overlay councilor.pngSpark of Genius Spark of Genius trait
  • ×0.1 no council scientist with either:
    • Leader trait bg society.pngLeader trait overlay veteran.pngLeader trait expertise biology.pngLeader trait overlay councilor.pngExpertise: Biology Expertise: Biology trait
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
Tech epigenetic triggers.png Epigenetic Triggers
Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.
5000 2
  • Feature Uplifting
  • Feature Genetic modification can remove pre-sapient traits
  • Genome Mapping Genome Mapping
  • Yes.png Either:
    • No.pngAuth machine intelligence.png Machine Intelligence authority
    • Rogue Servitor Rogue Servitor
    • Driven Assimilator Driven Assimilator
    • Genesis Architects Genesis Architects
  • Yes.png Encountered a pre-sapient species
  • No.pngFanatic Purifiers Fanatic Purifiers
No.pngCivic natural design.pngInnate Design Base: 75
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×1.5 Fanatic xenophile.png Fanatic Xenophile
  • ×1.25 Xenophile.png Xenophile
  • ×0.75 Xenophobe.png Xenophobe
  • ×0.5 Fanatic xenophobe.png Fanatic Xenophobe
Tech morphogenetic field mastery.png Morphogenetic Field Mastery
From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.
16000 4 Army xenomorph.png Xenomorph Army
  • Epigenetic Triggers Epigenetic Triggers
  • No.pngMachine Machine founder species
No.pngCivic natural design.pngInnate Design Base: 22.5
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×1.5 Fanatic militarist.png Fanatic Militarist
  • ×1.25 Militarist.png Militarist
  • ×1.25 Auth hive mind.png Hive Mind
  • ×1.25 council scientist has Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait hyper focus.pngLeader trait overlay councilor.pngHyper Focus Hyper Focus trait
  • ×1.25 council scientist has Leader trait bg basic.pngLeader trait spark of genius.pngLeader trait overlay councilor.pngSpark of Genius Spark of Genius trait
  • ×0.2 no council scientist with either:
    • Leader trait bg society.pngLeader trait overlay veteran.pngLeader trait expertise biology.pngLeader trait overlay councilor.pngExpertise: Biology Expertise: Biology trait
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
Tech cloning.png Cloning
Breakthroughs in enucleation and artificial womb technology allows for the mass-production of individuals based on a common genetic template.
5000 2 Clone Vats Clone Vats
  • Genome Mapping Genome Mapping
  • Yes.png Either:
    • No.pngAuth machine intelligence.png Machine Intelligence authority
    • Driven Assimilator Driven Assimilator
No.pngCivic natural design.pngInnate Design Base: 112.5
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×1.25 Auth hive mind.png Hive Mind
  • ×1.25 adopted the Supremacy Supremacy tradition tree
Tech gene banks.png Gene Banks
Gene Banks filter and curate available genomes for deployment in clones.
6000 2 Army clone.png Clone Army
  • (unrecognized string “cloning” for Template:Icon) Cloning
  • Yes.png Either:
    • No.pngAuth machine intelligence.png Machine Intelligence authority
    • Driven Assimilator Driven Assimilator
No.pngCivic natural design.pngInnate Design Base: 35
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×1.25 Auth hive mind.png Hive Mind
  • ×0.5 Machine Individualist machine empire and has no organic pops
  • ×0.2 no council scientist with either:
    • Leader trait bg society.pngLeader trait overlay veteran.pngLeader trait expertise biology.pngLeader trait overlay councilor.pngExpertise: Biology Expertise: Biology trait
    • Leader trait bg basic.pngLeader trait spark of genius.pngLeader trait overlay councilor.pngSpark of Genius Spark of Genius trait
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
Tech subdermal stimulation.png Subdermal Stimulation
Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"
5000 2 Feature Chemical Bliss living standards
  • Genome Mapping Genome Mapping
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 37.5
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×1.25 No.pngEgalitarian.pngFanatic egalitarian.png Egalitarian
Tech tracking implants.png Tracking Implants
Mandatory subdermal implants record movement and actions, greatly enhancing our empire's internal security. Loyal citizens have nothing to hide from the government.
20000 4 Tracking Implants Tracking Implants
  • Tech subdermal stimulation.png Subdermal Stimulation
  • Galactic Bureaucracy Galactic Bureaucracy
Base: 20
Modifiers
  • ×2 Authoritarian.pngFanatic authoritarian.png Authoritarian
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
Tech frontier health.png Genetic Healthcare
The colonization of alien worlds has opened up an entirely new field of biomedical research.
2500 1 Gene Clinics Gene Clinics
  • Tech colonization 1.png New Worlds Protocol
  • Genome Mapping Genome Mapping
Individualist
No.pngMachine
Base: 190
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×2 Origins payback.png Payback origin and researching Gene Clinics during Out of Warranty event
  • ×1.25 adopted the Harmony Harmony tradition tree
Tech frontier health.png Cyto-Revitalization
As our empire grows, so does our understanding of our own Biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health.
6000 2 Cyto-Revitalization Centers Cyto-Revitalization Centers
  • Genetic Healthcare Genetic Healthcare
  • Colonial Centralization Colonial Centralization
  • Exotic gases.png Access to Exotic Gases through tech or galactic market
Individualist
No.pngMachine
Base: 70
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×1.25 adopted the Harmony Harmony tradition tree
Tech alien life studies.png Xenology
Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.
2500 1 Alien Zoo Alien Zoo
  • Yes.png Either:
    • Isolated Valley Isolated Valley planetary feature
    • Livestock Livestock pops
    • Job hunter.png Pre-sapient pops
Individualist Base: 95
Modifiers
  • ×2 R pox sample.png Javorian Pox Sample
  • ×3 Fanatic xenophile.png Fanatic Xenophile
  • ×2 Xenophile.png Xenophile
Tech biomechanics.png Biomechanics
Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.
20000 4 Army assault m.png Mega-Warform
  • Adaptive Combat Algorithms Adaptive Combat Algorithms
  • Machine Machine founder species
Base: 40
Modifiers
  • ×2 if in Federation research.png Research Cooperative lvl 3 and another member has it
  • ×1.5 Technological Ascendancy Technological Ascendancy ascension perk
  • ×0.1 no council scientist with either:
    • Leader trait bg society.pngLeader trait overlay veteran.pngLeader trait expertise biology.pngLeader trait overlay councilor.pngExpertise: Biology Expertise: Biology trait
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
  • Synthetic Dawn.png
  • The Machine Age.png
Tech fe nourishment 1.png Nourishment Complex
Replication technology swiftly conjures up novel flavors on command.
50000 5 Nourishment Complex Nourishment Complex
  • Yes.png Either:
    • Enigmatic Engineering Enigmatic Engineering
    • Cosmogenesis Cosmogenesis level 2
Base: 20
Modifiers
  • ×1.5 Technological Ascendancy Technological Ascendancy ascension perk
  • ×2 Synaptic Lathe has 5000+ pops
  • Apocalypse.png
  • The Machine Age.png
Tech fe nourishment 2.png Nourishment Center
Every conceivable flavor can be replicated within these walls.
50000 5 Nourishment Center Nourishment Center
  • Yes.png Either:
    • Enigmatic Engineering Enigmatic Engineering
    • Cosmogenesis Cosmogenesis level 2
  • Nourishment Complex Nourishment Complex
Base: 20
  • Apocalypse.png
  • The Machine Age.png
Tech fe clinic 1.png Molecular-Revitalization Institute
Molecular-Revitalization Institutes delve deep into cellular intricacies to amplify the effectiveness of medical treatments, significantly improving the quality and longevity of the populations' health.
50000 5 Molecular-Revitalization Institute Molecular-Revitalization Institute
  • Yes.png Either:
    • Enigmatic Engineering Enigmatic Engineering
    • Cosmogenesis Cosmogenesis level 4
No.pngMachine Base: 20
Modifiers
  • ×1.5 Technological Ascendancy Technological Ascendancy ascension perk
  • ×2 Synaptic Lathe has 5000+ pops
  • Apocalypse.png
  • The Machine Age.png
Tech fe clinic 2.png Bioregeneration Institute
The Bioregeneration Institute, at the pinnacle of medical technology, pioneers groundbreaking bio-regenerative therapies, continuously redefining the boundaries of life extension.
50000 5 Bioregeneration Institute Bioregeneration Institute
  • Yes.png Either:
    • Enigmatic Engineering Enigmatic Engineering
    • Cosmogenesis Cosmogenesis level 4
  • Molecular-Revitalization Institute Molecular-Revitalization Institute
No.pngMachine Base: 20
  • Apocalypse.png
  • The Machine Age.png
Tech lathe preserver.png Synaptic Preserver
The organic components of the network are especially vulnerable to energetic fluctuations, which can cause rapid axonal degeneration. The Preserver strives to reduce these fluctuations to protect the Synaptic Lathe's frailer parts.
30000 5 Synaptic Preserver Synaptic Preserver
  • Cosmogenesis Cosmogenesis ascension perk
  • Yes.png Synaptic Lathe
Base: 30
Modifiers
  • ×2 if Synaptic Lathe has 5000+ pops
  • ×2 if Synaptic Lathe has 10000+ pops
The Machine Age.png
Tech lathe life support.png Synaptic Sustainer
Dedicated facilities organize the maintenance of the Lathe's critical components, allowing us to support more chips and a healthier network environment.
30000 5 Synaptic Sustainer Synaptic Sustainer
  • Cosmogenesis Cosmogenesis ascension perk
  • Yes.png Synaptic Lathe
Base: 30
Modifiers
  • ×2 if Synaptic Lathe has 5000+ pops
  • ×2 if Synaptic Lathe has 10000+ pops
The Machine Age.png
Tech controlled mutations.png Controlled Mutations
We can increase the effectiveness of our Space Fauna Ships by modifying their genomes, allowing us to integrate artificial technology into their biomass.
5000 2
  • Unknown.png +3 Available Mutation Slots
  • Damage.png +15% Reanimated Creature Damage
  • Mod ship fire rate mult.png +15% Reanimated Creature Fire Rate
Trait points Any genetic material Base: 150 Grand Archive
Tech controlled mutations 2.png Advanced Controlled Mutations
We can go further. Advanced manipulation of Space Fauna genetics allows for integrating a wider variety of specialized components.
20000 4
  • Unknown.png +3 Available Mutation Slots
  • Damage.png +15% Reanimated Creature Damage
  • Mod ship fire rate mult.png +15% Reanimated Creature Fire Rate
Controlled Mutations Controlled Mutations Base: 40 Grand Archive

Biological ship technologies[edit | edit source]

Biological ship technologies are only available to empires that use a biological shipset and will unlock or improve biological ships or Weaver components.

Technology Cost Tier Effects / unlocks Prerequisites Draw weight DLC
Tech weaver bio evasion 1.png Energy Burster
Fires bio-projectiles that emit bursts of energy upon impact, subtly enhancing the maneuverability of our vessels.
0 Ship part bio evasion 1.png Energy Burster
Tech weaver bio anti evasion 1.png Vector Lock Cannon
Biologically enhanced projectiles are fired, countering evasive maneuvers and striking agile targets.
0 Ship part bio anti evasion 1.png Vector Lock Cannon
Tech maulers.png Maulers
Breakthroughs in bio-engineering have allowed the growth of space-faring, FTL-capable craft with military applications.
0 Mauler Juvenile Mauler
Tech weavers.png Weavers
Building on the foundations of early bio-engineering, Weavers are crafted to balance agility with increased combat capabilities.
0 Weaver Juvenile Weaver
Tech harbingers.png Harbingers
Harbingers represent a significant leap in bio-engineered warfare, blending formidable firepower with the resilience of living technology. These ships serve as the backbone of the fleet.
8000 3
  • Fleet size.png +10 Fleet command limit
  • Harbinger Juvenile Harbinger
Base: 65
Modifiers
  • ×10 a neighbor has the tech
  • ×4 year is >2240
  • ×3 year is >2235
  • ×2 year is >2230
  • ×1.25 adopted the Supremacy Supremacy tradition tree
  • ×0.1 year is <2220
Tech stingers.png Stingers
Stingers are designed to deliver devastating strikes against high-value targets. They excel in exploiting weaknesses in enemy defenses.
16000 4
  • Fleet size.png +10 Fleet command limit
  • Stinger Juvenile Stinger
Tech harbingers.png Harbingers Base: 45
Modifiers
  • ×10 a neighbor has the tech
  • ×4 year is >2270
  • ×3 year is >2265
  • ×2 year is >2260
  • ×1.25 adopted the Supremacy Supremacy tradition tree
  • ×0.1 year is <2250
Tech mauler growth 1.png Improved Mauler Development
Refined incubation processes reduce maturation times and improve structural integrity of organic starships. Enhanced nutrient delivery systems and genetic tuning ensure the vessels are both swift and resilient.
2500 1
  • Mauler Mature Mauler
  • Core Mauler supplementary organs
Base: 90
Tech weaver growth 1.png Improved Weaver Development
These facilities employ enhanced bio-engineering techniques to accelerate growth cycles and enhance vessel adaptability. Improved genetic matrices and optimized environments ensure these biological ships are both durable and highly responsive in combat.
5000 2
  • Weaver Mature Weaver
  • Core Weaver supplementary organs
Base: 70
Modifiers
  • ×1.25 adopted the Supremacy Supremacy tradition tree
Tech harbinger growth 1.png Improved Harbinger Development
Refined facilities employ sophisticated bio-engineering techniques to accelerate growth and enhance structural integrity. The resulting vessels feature improved endurance and increased combat efficiency.
10000 3
  • Harbinger Mature Harbinger
  • Core Harbinger supplementary organs
Tech harbingers.png Harbingers Base: 50
Modifiers
  • ×1.25 adopted the Supremacy Supremacy tradition tree
Tech stinger growth 1.png Improved Stinger Development
Refined facilities accelerate growth cycles and improve bio-engineered precision, resulting in vessels with superior maneuverability and accuracy. These enhancements make the Stinger a devastating force in tactical engagements.
20000 4
  • Stinger Mature Stinger
  • Core Stinger supplementary organs
Tech stingers.png Stingers Base: 35
Modifiers
  • ×1.25 adopted the Supremacy Supremacy tradition tree
Tech mauler growth 2.png Advanced Mauler Development
These facilities yield vessels of unparalleled vitality and adaptive capacity. Optimized genetic matrices and advanced biotechnological support guarantee unmatched performance in the void.
3000 2
  • Mauler Elder Mauler
  • Core Advanced mauler supplementary organs
Tech mauler growth 1.png Improved Mauler Development Base: 90
Tech weaver growth 2.png Advanced Weaver Development
These facilities produce biological ships of unparalleled precision and versatility. Revolutionary growth techniques and adaptive genetic enhancements result in vessels that thrive in even the most demanding tactical scenarios.
6000 3
  • Weaver Elder Weaver
  • Core Advanced weaver supplementary organs
Tech weaver growth 1.png Improved Weaver Development Base: 70
Modifiers
  • ×1.25 adopted the Supremacy Supremacy tradition tree
Tech harbinger growth 2.png Advanced Harbinger Development
Advanced incubation systems produce biological ships of exceptional durability and firepower. Genetic fine-tuning and superior growth environments create vessels capable of dominating the battlefield with unmatched resilience.
12000 4
  • Harbinger Elder Harbinger
  • Core Advanced harbinger supplementary organs
Tech harbinger growth 1.png Improved Harbinger Development Base: 50
Modifiers
  • ×1.25 adopted the Supremacy Supremacy tradition tree
Tech stinger growth 2.png Advanced Stinger Development
The apex of bioship growth technology, these advanced facilities produce Stingers of unmatched speed and lethality. Optimized genetic templates and cutting-edge incubation techniques ensure these ships dominate any battlefield with swift and deadly precision.
24000 5
  • Stinger Elder Stinger
  • Core Advanced stinger supplementary organs
Tech stinger growth 1.png Improved Stinger Development Base: 35
Modifiers
  • ×1.25 adopted the Supremacy Supremacy tradition tree
Tech growth chamber 1.png Growth Chamber
The construction of Growth Chambers enables the organic cultivation of biological ships within the fleet.
20000 4 Sb growth chamber.png Growth Chamber
  • Tech stingers.png Stingers
  • Exotic gases.png Access to Exotic Gases through tech or galactic market
Base: 20
Modifiers
  • ×2 Auth hive mind.png Hive Mind
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech growth chamber 2.png Advanced Growth Chamber
The enhanced efficiency and capacity of Growth Chambers accelerates the cultivation of biological ships by refining their organic designs.
24000 4 Sb growth chamber.png +2 Shipyard Capacity from Growth Chambers Tech growth chamber 1.png Growth Chamber Base: 35
Modifiers
  • ×2 Auth hive mind.png Hive Mind
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech weaver bio evasion 2.png Tangler Pod Launcher
Releases concentrated bio-energetic fields, further boosting the evasion capabilities of our ships.
4000 2 Ship part bio evasion 2.png Tangler Pod Launcher Base: 85
Tech weaver bio evasion 3.png Agile Spike Array
Launches intelligent bio-projectiles that adaptively enhance agility, ensuring superior evasion even in the most chaotic battles.
8000 3 Ship part bio evasion 3.png Agile Spike Array Tech weaver bio evasion 2.png Tangler Pod Launcher Base: 65
Tech weaver bio evasion 4.png Electro Sprayer
Deploys advanced munitions that generate dynamic bio-electric auras, significantly improving the ability of ships to evade enemy fire.
16000 4 Ship part bio evasion 4.png Electro Sprayer Tech weaver bio evasion 3.png Agile Spike Array Base: 45
Tech weaver bio evasion 5.png Evasion Darts
Fires highly advanced projectiles that create large-scale enhancement fields, granting unparalleled evasion to fleets.
32000 5 Ship part bio evasion 5.png Evasion Darts Tech weaver bio evasion 4.png Electro Sprayer Base: 30
Tech weaver bio anti evasion 2.png Enzymatic Webcaster
Fires refined projectiles with superior tracking enzymes and adaptive flight paths, increasing hit rates against fast-moving targets.
4000 2 Ship part bio anti evasion 2.png Enzymatic Webcaster Base: 85
Tech weaver bio anti evasion 3.png Seeker Shard Array
Deploys self-guided bio-munitions that lock onto movement patterns, ensuring accuracy against elusive enemies.
8000 3 Ship part bio anti evasion 3.png Seeker Shard Array Tech weaver bio anti evasion 2.png Enzymatic Webcaster Base: 65
Tech weaver bio anti evasion 4.png Pinion Accelerator
Utilizes complex organic targeting systems that anticipate evasive actions, making even the most agile prey vulnerable.
16000 4 Ship part bio anti evasion 4.png Pinion Accelerator Tech weaver bio anti evasion 3.png Seeker Shard Array Base: 45
Tech weaver bio anti evasion 5.png Prey Tracker
Fires intelligent bio-projectiles equipped with predictive tracking, overcoming the most sophisticated evasion protocols.
32000 5 Ship part bio anti evasion 5.png Prey Tracker Tech weaver bio anti evasion 4.png Pinion Accelerator Base: 30
Tech weaver bio confuser 1.png Gloom Spores
Organic projectiles imbued with destabilizing enzymes scramble enemy targeting systems and reduce their accuracy.
2000 1 Ship part bio confuser 1.png Gloom Spores Base: 100
Tech weaver bio confuser 2.png Tangle Pulse
Refined biological compounds disrupt targeting systems and short-range communications, sowing chaos among enemy ranks.
4000 2 Ship part bio confuser 2.png Tangle Pulse Tech weaver bio confuser 1.png Gloom Spores Base: 85
Tech weaver bio confuser 3.png Neuro Scourge
Adaptive bio-munitions are deployed to exploit neural weaknesses in both organic and synthetic crews, crippling enemy efficiency.
8000 3 Ship part bio confuser 3.png Neuro Scourge Tech weaver bio confuser 2.png Tangle Pulse Base: 65
Tech weaver bio confuser 4.png Ruin Barbs
Intelligent bio-projectiles emit disruptive fields on impact, scrambling enemy targeting systems and causing widespread malfunctions.
16000 4 Ship part bio confuser 4.png Ruin Barbs Tech weaver bio confuser 3.png Neuro Scourge Base: 45
Tech weaver bio confuser 5.png Snare Darts
Advanced biological ordnance creates a cascading feedback loop within enemy systems, rendering their attacks wildly ineffective.
32000 5 Ship part bio confuser 5.png Snare Darts Tech weaver bio confuser 4.png Ruin Barbs Base: 30
Tech weaver bio anti fire rate 1.png Reload Jammer
Launches organic projectiles that release specialized enzymes, interfering with enemy weapon reloading systems and reducing their rate of fire.
2000 1 Ship part bio anti fire rate 1.png Reload Jammer Base: 100
Tech weaver bio anti fire rate 2.png Fire Disrupter
Enhances disruption enzymes to interfere more effectively with reloading cycles, significantly delaying enemy volleys.
4000 2 Ship part bio anti fire rate 2.png Fire Disrupter Tech weaver bio anti fire rate 1.png Reload Jammer Base: 85
Tech weaver bio anti fire rate 3.png Mind Missiles
Deploys intelligent bio-projectiles that target critical reloading systems, creating cascading delays across enemy fleets.
8000 3 Ship part bio anti fire rate 3.png Mind Missiles Tech weaver bio anti fire rate 2.png Fire Disrupter Base: 65
Tech weaver bio anti fire rate 4.png Degradation Beams
Utilizes adaptive biological compounds that degrade reloading mechanisms, halving the firing efficiency of even the most advanced weaponry.
16000 4 Ship part bio anti fire rate 4.png Degradation Beams Tech weaver bio anti fire rate 3.png Mind Missiles Base: 45
Tech weaver bio anti fire rate 5.png Fiend Disabler
Fires advanced munitions that emit suppression fields, crippling enemy reloading systems and rendering them painfully slow.
32000 5 Ship part bio anti fire rate 5.png Fiend Disabler Tech weaver bio anti fire rate 4.png Degradation Beams Base: 30
Tech weaver bio healing 1.png Spore Launcher
Regenerative pods are launched to deliver strong healing compounds to allied ships.
2000 1 Ship part bio healing 1.png Spore Launcher Base: 100
Tech weaver bio healing 2.png Improved Spore Launcher
Highly efficient pods imbued with healing biomatter are deployed to rapidly repair damage across multiple vessels.
4000 2 Ship part bio healing 2.png Improved Spore Launcher Tech weaver bio healing 1.png Spore Launcher Base: 85
Tech weaver bio healing 3.png Advanced Spore Launcher
Pods containing repair agents are launched, optimizing healing based on the severity of damage and ensuring no vulnerabilities remain.
8000 3 Ship part bio healing 3.png Advanced Spore Launcher Tech weaver bio healing 2.png Improved Spore Launcher Base: 65
Tech weaver bio healing 4.png Adaptive Spore Launcher
Pods that saturate the battlefield with adaptive spores provide smart healing to all allied vessels within range.
16000 4 Ship part bio healing 4.png Adaptive Spore Launcher Tech weaver bio healing 3.png Improved Spore Launcher Base: 45
Tech weaver bio healing 5.png Intelligent Adaptive Spore Launcher
Deploys pods that unleash a wave of intelligent microorganisms, capable of revitalizing even the most damaged fleets.
32000 5 Ship part bio healing 5.png Intelligent Adaptive Spore Launcher Tech weaver bio healing 4.png Adaptive Spore Launcher Base: 30
Tech weaver bio fire rate 1.png Weaver Biofield Generators
Fires organic projectiles that emit energizing biofields, subtly increasing the firing speed of weapons systems.
2000 1 Ship part bio fire rate 1.png Weaver Biofield Generators Base: 100
Tech weaver bio fire rate 2.png Weaver Booster Blaster
Refined bio-munitions enhance biofield intensity, further accelerating the rate of fire.
4000 2 Ship part bio fire rate 2.png Weaver Booster Blaster Tech weaver bio fire rate 1.png Weaver Biofield Generators Base: 85
Tech weaver bio fire rate 3.png Weaver Organo-Tech Amplifier
Deploys adaptive bio-projectiles that amplify reaction times and system efficiency, enabling a significant increase in fire rate.
8000 3 Ship part bio fire rate 3.png Weaver Organo-Tech Amplifier Tech weaver bio fire rate 2.png Weaver Booster Blaster Base: 65
Tech weaver bio fire rate 4.png Weaver Aura Caster
Generates dynamic bio-electric auras, vastly enhancing firing speed across multiple vessels, ensuring relentless pressure on enemy fleets.
16000 4 Ship part bio fire rate 4.png Weaver Aura Caster Tech weaver bio fire rate 3.png Weaver Organo-Tech Amplifier Base: 45
Tech weaver bio fire rate 5.png Weaver Swift Shooter
Unleashes hyper-charged bio-munitions that create large-scale enhancement fields, enabling fleets to unleash sustained, rapid-fire barrages.
32000 5 Ship part bio fire rate 5.png Weaver Swift Shooter Tech weaver bio fire rate 4.png Weaver Aura Caster Base: 30
Tech bio strike craft 1.png Carrier Operations
These manned strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.
3000 1
  • Mutation flagella marsupium 1.png Basic Fighter Wing
  • Sb hangar bay.png Hangar Bay
  • Sb hangar bay.png Planetary Defense Hangars
Base: 90
Tech bio strike craft 2.png Improved Strike Craft
The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.
6000 2 Mutation flagella marsupium 2.png Improved Fighter Wing Tech bio strike craft 1.png Carrier Operations Base: 70
Tech bio strike craft 3.png Advanced Strike Craft
A further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of previous models.
12000 3 Mutation flagella marsupium 3.png Advanced Fighter Wing Tech bio strike craft 2.png Improved Strike Craft Base: 50
Tech mauler build speed.png Standardized Mauler Incubation
These incubation chambers accelerate the gestation of embryonic warships within nutrient-dense biopods. Though rudimentary, they mark the first step toward a fleet that is not constructed, but grown.
2500 1
  • Mod spaceport ship build cost mult.png −5% Mauler build cost
  • Mod ship build speed mult.png +25% Mauler build speed
Base: 95
Tech weaver build speed.png Standardized Weaver Incubation
These facilities nurture mid-sized biological ships within refined biopods, employing enhanced nutrient delivery and genetic optimization to produce agile and adaptable vessels for the fleet.
5000 2
  • Mod spaceport ship build cost mult.png −5% Weaver build cost
  • Mod ship build speed mult.png +25% Weaver build speed
Base: 75
Tech harbinger build speed.png Standardized Harbinger Incubation
These facilities nurture large biological ships, feeding them through advanced nutrient infusion to ensure resilience and combat readiness.
10000 3
  • Mod spaceport ship build cost mult.png −5% Harbinger build cost
  • Mod ship build speed mult.png +25% Harbinger build speed
Tech harbingers.png Harbingers Base: 60
Tech stinger build speed.png Standardized Stinger Incubation
These facilities grow sleek, agile biological ships designed for precision and speed. Employing advanced biopods and specialized nutrient solutions, they produce vessels capable of precise and efficient strikes.
20000 4
  • Mod spaceport ship build cost mult.png −5% Stinger build cost
  • Mod ship build speed mult.png +25% Stinger build speed
Tech stingers.png Stingers Base: 40
Tech biogenesis titans.png Titans
Modeled after the hulking shadows looming in the core systems of Stagnant Ascendancies, the Titan class can be outfitted with X-size weapons.
32000 5
  • Fleet size.png +10 Fleet command limit
  • Spaceport 1.png Ion Cannon defense platform
  • Titan Titan
  • Sb titan assembly yard.png Titan Assembly Yards
Tech stingers.png Stingers Base: 30
Modifiers
  • ×10 a neighbor has the tech
  • ×4 year is >2350
  • ×3 year is >2340
  • ×2 year is >2330
  • ×1.25 adopted the Supremacy Supremacy tradition tree
  • ×0.1 year is <2300
Apocalypse.png
Tech biogenesis juggernaut.png Juggernaut
A mobile space base of unparalleled proportions, the Juggernaut ship takes offensive warfare to a whole new level.
48000 5
  • Juggernaut Juggernaut
  • Sb colossus assembly yard.png Colossal Assembly Yards
  • Tech stingers.png Stingers
  • Engineering research Citadel
Base: 20
Modifiers
  • ×1.5 council scientist with either:
  • ×1.25 Titans Titans technology
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait hyper focus.pngLeader trait overlay councilor.pngHyper Focus Hyper Focus trait
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
Federations

Biology event technologies[edit | edit source]

The following technologies cannot be discovered by research draws and are added as permanent research options by events.

Technology Cost Tier Effects / unlocks Prerequisites
Tech space whale weapon 1.png Frequency Tuning
Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.
3000 1 Ship part space whale weapon.png Energy Siphon Firstcontact map icon.png Tiyanki first contact
Tech regenerative hull tissue.png Regenerative Hull Tissue
A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.
10000 3 Ship part auto repair.png Regenerative Hull Tissue Yes.png Analyzed Space Amoeba or Tiyanki debris
Tech amoeba strike craft 1.png Amoeba Breeding Program
By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.
5000 2 Ship part amoeba strike craft 1.png Amoeba Flagella Yes.png Analyzed Space Amoeba debris
Tech scourge missile 1.png Scourge Missiles
By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.
48000 5 Ship part scourge missile.png Scourge Missile Yes.png Analyzed Prethoryn Scourge debris
Tech swarm strike craft 1.png Swarm Spawning Pools
Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.
48000 5 Ship part swarm strike craft.png Swarm Strikers Yes.png Analyzed Prethoryn Scourge debris
Tech gargantuan evolution.png Gargantuan Evolution
Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star.
8000 1 Pop resource energy mult.png +5% Energy Credits from Jobs Distant Stars.png Defeating the Voidspawn
Tech neuroregeneration.png Neural Tissue Engineering
When tailored to a species’ genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient.
20000 4
  • Mod leader species exp gain.png +25% Leader Experience Gain
  • Mod leader age.png +10 Years Leader Lifespan
Distant Stars.png Corrupted Avatar system anomaly
Tech voidworm immunity.png Voidworm Immunity
We can develop a cure for Voidworm parasitic infection. All of our colonies would be rendered immune to their current strain of spore bombardment.
8000 3
  • Damage.png +15% Damage to Voidworms
  • Yes.png Immunity to Voidworm Spores bombardment
Grand Archive Voidworms first contact choice
Tech unique mutation crystalline entity.png Fissile Cores
Redundant thought centers allow for a Crystalline Entity to split itself in two as a final gambit to protect its clutch against a particularly dangerous foe.
8000 3 Fissile Cores Fissile Cores Grand Archive Crystalline entities special project
Tech unique mutation cutholoid.png Gastric Fountain
The powerful digestive system of a Cutholoid can be repurposed to fire kinetic projectiles at extremely high velocity.
8000 3 Mutation gastric fountain.png Gastric Fountain Grand Archive Cutholoids special project
Tech unique mutation tiyanki.png Herdsong Chords
The somber song of the Tiyanki inspires its fellow creatures, hardening their resolve in combat.
8000 3 Herdsong Chords Herdsong Chords Grand Archive Tiyanki special project
Tech unique mutation space amoeba.png Leechcraft
Modified Flagella spawn that siphon nutrients and materials from their prey in order to support the regeneration of their host Amoeba.
8000 3 Mutation leechcraft.png Leechcraft Grand Archive Space Amoeba special project
{Tech unique mutation voidworm.png Virulent Cysts
Cysts filled with reproductive fluid allow for each Voidworm in a fertile Troika to independently produce spawn when bombarding an inhabited planet.
8000 3 Virulent Cysts Virulent Cysts Grand Archive Voidworms special project
Tech unique mutation restorative enzymes.png Restorative Enzymes
On death, the Tiyanki Matriarch produces an assortment of protective chemicals in a final attempt to preserve the lives of her remaining kin.
16000 4 Restorative Enzymes Restorative Enzymes
  • Advanced Controlled Mutations Advanced Controlled Mutations
  • Distant Stars.png Defeating the Tiyanki Matriarch
Tech unique mutation starborne biology.png Starborne Biology
Lifeforms infused with the genetic material of Voidspawn no longer need to feed, they simply absorb energy from starlight.
16000 4 Starborne Biology Starborne Biology
  • Advanced Controlled Mutations Advanced Controlled Mutations
  • Distant Stars.png Defeating the Voidspawn
Tech enhanced cryosleep sedatives.png Enhanced Cryosleep Sedatives
Sedatives based on a rare enzyme enable enhanced cryosleep, greatly improving organic species' tolerance of long-distance space travel.
2000 2 Mod pop resettlement cost mult.png −30% Resettlement Cost for organic pops BioGenesis.png Terraforming event
Tech universal marcophage.png Universal Macrophage
These powerful immunology boosters make disease a thing of the past, allowing organic populations to live fuller, healthier lives. May cause serious side effects.
6000 3
  • Mod leader age.png +10% Organic Leader Lifespan
  • Mod pop growth speed.png +10% Biological Pop Growth Speed
BioGenesis.png Ancient Facility archaeological site
Tech weaver bio evasion 6.png Adaptive Tendrils
Fires bio-munitions that emit fields of adaptive energy, allowing fleets to dance effortlessly out of harm's way.
70000 5 Ship part bio evasion 6.png Adaptive Tendrils
  • Tech weaver bio evasion 5.png Evasion Darts
  • BioGenesis.png Analyzed Shattered Fragments fallen empire debris
Tech weaver bio confuser 6.png Havoc Storm
Bio-electromagnetic pulses incapacitate targeting systems and leave fleets in a state of disarray.
70000 5 Ship part bio confuser 6.png Havoc Storm
  • Tech weaver bio confuser 5.png Snare Darts
  • BioGenesis.png Analyzed Shattered Fragments fallen empire debris
Tech weaver bio anti evasion 6.png Precision Lancer
Deploys bio-plasma rounds that adapt mid-flight, guaranteeing hits against even the most erratic maneuvers.
70000 5 Ship part bio anti evasion 6.png Precision Lancer
  • Tech weaver bio anti evasion 5.png Prey Tracker
  • BioGenesis.png Analyzed Shattered Fragments fallen empire debris
Tech weaver bio healing 6.png Rebirth Spores
Pods filled with malleable cells are launched to trigger the growth of new hull tissues, pushing the endurance of organic vessels beyond their former limits.
70000 5 Ship part bio healing 6.png Rebirth Spores
  • Tech weaver bio healing 5.png Intelligent Adaptive Spore Launcher
  • BioGenesis.png Analyzed Shattered Fragments fallen empire debris
Tech weaver bio anti fire rate 6.png Tracker Stopper
Releases a biological pulse that locks down enemy reloading for extended periods.
70000 5 Ship part bio anti fire rate 6.png Tracker Stopper
  • Tech weaver bio anti fire rate 5.png Fiend Disabler
  • BioGenesis.png Analyzed Shattered Fragments fallen empire debris
Tech weaver bio fire rate 6.png Weaver Wave Maker
Projects waves of bio-energy that push our weaponry to their peak performance, flooding the battlefield with devastating firepower.
70000 5 Ship part bio fire rate 6.png Weaver Wave Maker
  • Tech weaver bio fire rate 5.png Weaver Swift Shooter
  • BioGenesis.png Analyzed Shattered Fragments fallen empire debris
Tech biogenesis colossus.png Colossi
Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button.
48000 5
  • Colossus Colossus
  • Sb colossus assembly yard.png Colossal Assembly Yards
  • Colossus Project Colossus Project ascension perk
  • BioGenesis.png Biological shipset
Cipher Mauler Cipher Mauler
Through organic spacetime-dimensional transcendentalism, this Mauler is larger on the inside its compact frame concealing a dense tangle of musculature. Capable of a bite deadlier than physics should allow.
70000 5
  • Corvette size icon.png Cipher Mauler
  • Cosmogenesis Cosmogenesis level 2
  • BioGenesis.png Biological shipset
Quandary Weaver Cipher Mauler
Equipped with support weapon arrays that outstrip its visible anatomy, the Quandary Weaver rewrites spatial norms. Alone, it can shift the momentum of entire battles.
70000 5
  • Destroyer size icon.png Quandary Weaver
  • Cosmogenesis Cosmogenesis level 2
  • BioGenesis.png Biological shipset
Maze Harbinger Cipher Mauler
These Harbingers nest their strike craft in interwoven pocket dimensions, each ship a labyrinth of impossible hangars, capable of deploying a fleet's worth of firepower.
70000 5
  • Cruiser size icon.png Maze Harbinger
  • Cosmogenesis Cosmogenesis level 3
  • BioGenesis.png Biological shipset
Cryptic Stinger Cryptic Stinger
Brimming with more weapon systems than its power source should sustain, this Stinger shouldn't function, and yet, it fires. Continuously.
70000 5
  • Battleship size icon.png Cryptic Stinger
  • Cosmogenesis Cosmogenesis level 4
  • BioGenesis.png Biological shipset

Military Theory[edit | edit source]

The Military Theory Military Theory tech tree focuses on armies and the size of fleets.

Technology Cost Tier Effects / unlocks Prerequisites Draw weight DLC
Tech planetary defenses.png Planetary Defenses
There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.
0 Stronghold Stronghold
Tech ground defense planning.png Ground Defense Planning
There are many alien empires who would gladly seize our worlds for themselves. We must be prepared for them, should the worst come to pass.
2500 1
  • Mod army damage mult.png +33% Defense Army Damage
  • Mod navy size add.png +2 Naval Capacity from Soldiers
Tech planetary defenses.png Planetary Defenses Base: 190
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech global defense grid.png Global Defense Grid
The strategic value of a good defense remains as relevant today as it was to our predecessors in the far distant past. Technology does not render fortifications obsolete – it merely changes their requirements.
4000 2
  • Mod army health.png +25% Defense Army Health
  • Fortress Fortress
Ground Defense Planning Ground Defense Planning Base: 170
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech centralized command.png
Centralized Command
Auth hive mind.png Drone Command Centers
Auth machine intelligence.png Maintenance Command
Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.
5000 2
  • Army defense.png +2 Max Occupation Garrisons
  • Military Academy Military Academy
Base: 75
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech combat training.png
Combat Training
Auth machine intelligence.png Field Repairs
A more extensive training program for new recruits, including realistic combat scenarios, prepare them for the field.
8000 3
  • Assault army damage +15% Assault army damage
  • Assault army morale +15% Assault army morale
Centralized Command Centralized Command Base: 65
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech repeatable improved army damage.png Aggressive Conditioning
Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.
50000 5 Mod army damage mult.png +10% Army Damage Combat Training Combat Training Base: 12.5
Modifiers
  • ×0.01 researching another repeatable tech
Tech repeatable improved army health.png Nerve Dampeners
Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.
50000 5 Mod army health.png +10% Army Health Combat Training Combat Training Base: 12.5
Modifiers
  • ×0.01 another repeatable tech was drawn
Tech doctrine fleet size 1.png Doctrine: Space Combat
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
2000 1
  • Mod command limit add.png +20 Fleet Command Limit
  • Menu icon edicts.png Fleet Supremacy
Base: 255
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech doctrine fleet size 2.png Doctrine: Reactive Formations
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
6000 2 Mod command limit add.png +20 Fleet Command Limit Doctrine: Space Combat Doctrine: Space Combat Base: 210
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
10000 3 Mod command limit add.png +20 Fleet Command Limit Doctrine: Reactive Formations Doctrine: Reactive Formations Base: 180
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech doctrine fleet size 4.png Doctrine: Fluid Fleet Templates
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
16000 4 Mod command limit add.png +20 Fleet Command Limit Doctrine: Interstellar Warfare Doctrine: Interstellar Warfare Base: 135
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech doctrine fleet size 5.png Doctrine: Armada Battle Formation
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
48000 5 Mod command limit add.png +20 Fleet Command Limit Doctrine: Fluid Fleet Templates Doctrine: Fluid Fleet Templates Base: 105
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech repeatable command limit.png Admiralty Support Staff
Improving the support staff available to our admirals will increase the number of ships they can command in a single fleet.
50000 5 Mod command limit add.png +10 Fleet Command Limit Doctrine: Armada Battle Formation Doctrine: Armada Battle Formation Base: 12.5
Modifiers
  • ×0.01 another repeatable tech was drawn
  • ×0 once 5 have been researched
Tech doctrine navy size 1.png Doctrine: Fleet Support
As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets.
2500 1 Mod navy size add.png +25 Naval Capacity Base: 225
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech doctrine navy size 2.png Doctrine: Support Vessels
A fleet does not run on zeal alone. To ensure steady access to critical supplies, we should organize our logistics corps into dedicated support vessels.
5000 2 Mod navy size add.png +25 Naval Capacity Doctrine: Fleet Support Doctrine: Fleet Support Base: 600
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech doctrine navy size 3.png Doctrine: Interstellar Logistics
Amateurs talk about tactics. Professionals study logistics. By ensuring our fleets are regularly and efficiently supplied, we can increase the number of vessels we can effectively support.
8000 3 Mod navy size add.png +25 Naval Capacity Doctrine: Support Vessels Doctrine: Support Vessels Base: 135
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech doctrine navy size 4.png Doctrine: Fleet Liasions
By maintaining a professional corps of fleet liasions, we can improve communications and the flow of orders throughout the chain of command.
24000 4 Mod navy size add.png +25 Naval Capacity Doctrine: Interstellar Logistics Doctrine: Interstellar Logistics Base: 105
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech repeatable naval cap.png Fleet Management Procedures
Improved fleet management procedures will free up the resources needed to maintain a bigger fleet.
50000 5 Mod navy size add.png +20 Naval Capacity Doctrine: Fleet Liasions Doctrine: Fleet Liasions Base: 12.5
Modifiers
  • ×0.01 another repeatable tech was drawn
  • ×0 once 5 have been researched
Tech interstellar fleet traditions.png Interstellar Fleet Traditions
A body of knowledge regarding combat behaviors is useless without a strong code governing its use.
4000 2
  • Fleet Academy.png Fleet Academy
  • Sb naval logistics.png Naval Logistics Office
Base: 225
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech refit standards.png Refit Standards
Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.
8000 3
  • Mod ship build speed mult.png +10% Ship Build Speed
  • Mod ship upkeep mult.png −5% Ship Upkeep
  • Tech interstellar fleet traditions.png Interstellar Fleet Traditions
  • No.png
    BeastmastersSpace RanchersWild SwarmBiodrones Beastmasters
    Beastmasters Beastmasters
    Space Ranchers Space Ranchers
    Wild Swarm Wild Swarm
    Biodrones Biodrones
Base: 65
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech refit standards beastmasters.png Hatchery Optimization
Optimizing the process for cloning Space Fauna can lead to massive efficiency gains.
8000 3
  • Mod ship build speed mult.png +10% Space Fauna Cloning Speed
  • Mod ship upkeep mult.png −5% Space Fauna Upkeep
  • Tech interstellar fleet traditions.png Interstellar Fleet Traditions
  • BeastmastersSpace RanchersWild SwarmBiodrones Beastmasters
    Beastmasters Beastmasters
    Space Ranchers Space Ranchers
    Wild Swarm Wild Swarm
    Biodrones Biodrones
Base: 65
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech command matrix.png Command Matrix
Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and effective.
12000 3
  • Mod ship fire rate mult.png +5% Ship Fire Rate
  • Sb command center.png Command Center
Tech doctrine refit standards.png Refit Standards Base: 150
Modifiers
  • ×2 Militarist.pngFanatic militarist.png Militarist
Tech interstellar campaigns.png Interstellar Campaigns
A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want.
6000 2
  • Mod country claim influence cost.png −10% Claim influence cost
  • Mod country war exhaustion.png −10% War exhaustion gain
  • Tech galactic ambitions.png Stellar Expansion
  • Yes.png First contact with another empire
  • No.pngFanatic PurifiersDevouring SwarmDetermined Exterminator Genocidal
Base: 70
Modifiers
  • ×2 first contact with 3 empires
  • ×2 first contact with 4 empires
  • ×2 first contact with 5 empires
Tech galactic campaigns.png Galactic Campaigns
Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands.
16000 4
  • Mod country claim influence cost.png −10% Claim influence cost
  • Mod country war exhaustion.png −10% War exhaustion gain
Tech interstellar campaigns.png Interstellar Campaigns Base: 45
Modifiers
  • ×2 first contact with 3 empires
  • ×2 first contact with 4 empires
  • ×2 first contact with 5 empires
Tech existential campaigns.png Existential Campaigns
When survival itself is at stake, the very concept of war loses its meaning. These campaigns are waged not for dominion, but to secure the continued existence of our civilization.
48000 5 Diplomacy pathofblood.png Existential Expulsion casus belli
  • Galactic Campaigns Galactic Campaigns
  • Navbar icons galaxy.png Communications with another empire
  • No.pngFanatic pacifist.png Fanatic Pacifist
  • No.pngFanatic PurifiersDevouring SwarmDetermined Exterminator Genocidal
Base: 105
Modifiers
  • ×2 Fanatic militarist.png Fanatic Militarist
  • ×1.5 Militarist.png Militarist
  • ×0.5 Pacifist.png Pacifist
Tech repeatable weapon type strike craft fire damage.png Synapse Interceptors
Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain.
50000 5 Mod ship damage mult.png +10% Strike Craft Damage Advanced Strike Craft Advanced Strike Craft Base: 12.5
Modifiers
  • ×0.01 another repeatable tech was drawn
Tech repeatable weapon type strike craft fire rate.png Heat Recyclers
Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry.
50000 5 Attack speed +10% Strike Craft Attack Speed Advanced Strike Craft Advanced Strike Craft Base: 12.5
Modifiers
  • ×0.01 another repeatable tech was drawn
Tech adaptive combat algorithms.png Adaptive Combat Algorithms
Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage.
5000 2 Army assault m.png Battle Frame Army Machine Machine founder species Base: 112.5
  • Synthetic Dawn.png
  • The Machine Age.png
Tech fe fortress 1.png Aspis Bastion
This colossal planetary defense complex has numerous armories and layers of shielding. Only a highly specialized siege force could breach its defenses.
50000 5 Aspis Bastion Aspis Bastion
  • Yes.png Either:
    • Enigmatic Engineering Enigmatic Engineering
    • Cosmogenesis Cosmogenesis level 3
Base: 20
Modifiers
  • ×1.5 Technological Ascendancy Technological Ascendancy ascension perk
  • ×2 Synaptic Lathe has 5000+ pops
  • Apocalypse.png
  • The Machine Age.png
Tech fe fortress 2.png Aegis Complex
This monumental planetary defense complex protects with countless armories and shielding; the planet's mountains will crumble before its defenses.
50000 5 Aegis Complex Aegis Complex
  • Yes.png Either:
    • Enigmatic Engineering Enigmatic Engineering
    • Cosmogenesis Cosmogenesis level 3
  • Aspis Bastion Aspis Bastion
Base: 20
  • Apocalypse.png
  • The Machine Age.png
Tech mega shipyard.png Mega Shipyard
A zero-G construction yard of overwhelming proportion, capable of performing several space ship assembly projects simultaneously.
48000 5 Fleet order button build megastructure.png Mega Shipyard megastructure Tech mega engineering.png Mega-Engineering Base: 5
Modifiers
  • ×6 Galactic Force Projection Galactic Force Projection ascension perk
  • ×6 Master Builders Master Builders ascension perk
  • ×4 Galactic Wonders Galactic Wonders ascension perk
  • ×2 Militarist.pngFanatic militarist.png Militarist
  • ×2 council scientist has Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait hyper focus.pngLeader trait overlay councilor.pngHyper Focus Hyper Focus trait
  • ×2 council scientist has Leader trait bg basic.pngLeader trait spark of genius.pngLeader trait overlay councilor.pngSpark of Genius Spark of Genius trait
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.5 Pacifist.pngFanatic pacifist.png Pacifist
Federations
Tech strategic coordination.png Strategic Coordination Center
A facility synchronizing the national Starbase network, augmenting defensive and offensive capabilities.
48000 5 Fleet order button build megastructure.png Strategic Coordination Center megastructure Tech mega engineering.png Mega-Engineering Base: 5
Modifiers
  • ×6 Eternal Vigilance Eternal Vigilance ascension perk
  • ×6 Master Builders Master Builders ascension perk
  • ×4 Galactic Wonders Galactic Wonders ascension perk
  • ×2 Militarist.pngFanatic militarist.png Militarist
  • ×2 council scientist has Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait hyper focus.pngLeader trait overlay councilor.pngHyper Focus Hyper Focus trait
  • ×2 council scientist has Leader trait bg basic.pngLeader trait spark of genius.pngLeader trait overlay councilor.pngSpark of Genius Spark of Genius trait
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.5 Pacifist.pngFanatic pacifist.png Pacifist
MegaCorp.png
Tech lathe cogitator.png Synaptic Cogitator
Calculating hyperspatial supply chains is complex. Rerouting some processing power to the task will help even the largest fleet to delve deeper into enemy territory.
30000 5 Synaptic Cogitator Synaptic Cogitator
  • Cosmogenesis Cosmogenesis ascension perk
  • Yes.png Synaptic Lathe
Base: 30
Modifiers
  • ×2 if Synaptic Lathe has 5000+ pops
  • ×2 if Synaptic Lathe has 10000+ pops
The Machine Age.png
Tech deep space citadel.png Deep Space Citadel
A Deep Space Citadel is an armored Starbase designed for maximum defense within a stellar gravity well
12000 3 Fleet order button build megastructure.png Deep Space Citadel megastructure Starhold Starhold Base: 5
Modifiers
  • ×6 Eternal Vigilance Eternal Vigilance ascension perk
  • ×6 Master Builders Master Builders ascension perk
  • ×4 Galactic Wonders Galactic Wonders ascension perk
  • ×2 Militarist.pngFanatic militarist.png Militarist
  • ×2 council scientist has Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait hyper focus.pngLeader trait overlay councilor.pngHyper Focus Hyper Focus trait
  • ×2 council scientist has Leader trait bg basic.pngLeader trait spark of genius.pngLeader trait overlay councilor.pngSpark of Genius Spark of Genius trait
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.5 Pacifist.pngFanatic pacifist.png Pacifist
BioGenesis.png

Military Theory event technologies[edit | edit source]

The following technologies cannot be discovered by research draws and are added as permanent research options by events.

Technology Cost Tier Effects / unlocks Prerequisites
Tech predatory tactics.png Predatory Tactics
Just like how clever pre-FTLs move to conceal each other as they approach an enemy, so too can our pilots move faster without disrupting their cloaking field.
6000 2
  • Envoy.png +0.5 Available Envoys
  • Mod ship speed mult.png −50% Sublight Speed loss from Cloaking
First Contact Observation Insights situation

New Worlds[edit | edit source]

The New Worlds New Worlds tech tree focuses on improving planets and starbase capacity.

Technology Cost Tier Effects / unlocks Prerequisites Draw weight DLC
Tech colonization 1.png New Worlds Protocol
Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.
0 Ship class Colony Ship No.pngOrigins wilderness.png Wilderness
Tech colonization 2.png Atmospheric Filtering
By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.
3000 2 Mod habitability.png +5% Habitability
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Can support biological species
Base: 90
Tech colonization 3.png Hostile Environment Adaptation
Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.
6000 2 Mod habitability.png +5% Habitability
  • Atmospheric Filtering Atmospheric Filtering
  • Yes.png Can support biological species
Base: 70
Tech colonization 4.png Foreign Soil Enrichment
Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.
12000 3 Mod habitability.png +5% Habitability
  • Tech colonization 3.png Hostile Environment Adaptation
  • Yes.png Can support biological species
Base: 50
Tech colonization 5.png Eco-Integration Studies
Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.
24000 4 Mod habitability.png +5% Habitability
  • Tech colonization 4.png Foreign Soil Enrichment
  • Yes.png Can support biological species
Base: 35
Tech tomb world adaption.png Tomb World Adaptation
Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.
8000 3 Mod habitability.png +20% Tomb World Habitability
  • Tech colonization 3.png Hostile Environment Adaptation
  • Yes.png Can support biological species
Base: 32.5
Modifiers
  • ×2 any Tomb World colony
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.2 no council scientist with either:
    • Leader trait bg society.pngLeader trait overlay veteran.pngLeader trait expertise new worlds.pngLeader trait overlay councilor.pngExpertise: New Worlds Expertise: New Worlds trait
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
Tech tb massive glacier.png Climate Control Network
Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.
2500 1 Tile Blocker.png Can remove Massive Glacier blockers
  • Tech colonization 1.png New Worlds Protocol
  • D massive glacier.pngMassive Glacier Colony with a Massive Glacier blocker
Base: 190
Modifiers
  • ×4 Mastery of Nature Mastery of Nature ascension perk
  • ×1.25 adopted the Expansion Expansion tradition tree
Tech tb toxic kelp.png Ocean Ecology Management
Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.
2500 1 Tile Blocker.png Can remove Toxic Kelp blockers
  • Tech colonization 1.png New Worlds Protocol
  • D toxic kelp.pngToxic Kelp Colony with a Toxic Kelp blocker
Base: 190
Modifiers
  • ×4 Mastery of Nature Mastery of Nature ascension perk
  • ×1.25 adopted the Expansion Expansion tradition tree
Tech tb dense jungle.png Selective Defoliants
Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.
2500 1 Tile Blocker.png Can remove Dense Jungle blockers
  • Tech colonization 1.png New Worlds Protocol
  • D dense jungle.pngDense Jungle Colony with a Dense Jungle blocker
Base: 190
Modifiers
  • ×4 Mastery of Nature Mastery of Nature ascension perk
  • ×1.25 adopted the Expansion Expansion tradition tree
Tech tb quicksand basin.png Soil Remediation
The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.
2500 1 Tile Blocker.png Can remove Quicksand Basin blockers
  • Tech colonization 1.png New Worlds Protocol
  • D quicksand basin.pngQuicksand Basin Colony with a Quicksand Basin blocker
Base: 190
Modifiers
  • ×4 Mastery of Nature Mastery of Nature ascension perk
  • ×1.25 adopted the Expansion Expansion tradition tree
Tech tb deep sinkhole.png Subterranean Colonization
Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.
2500 1 Tile Blocker.png Can remove Deep Sinkhole blockers
  • Tech colonization 1.png New Worlds Protocol
  • D deep sinkhole.pngDeep Sinkhole Colony with a Deep Sinkhole blocker
Base: 190
Modifiers
  • ×4 Mastery of Nature Mastery of Nature ascension perk
  • ×1.25 adopted the Expansion Expansion tradition tree
Tech tb noxious swamp.png Xeno-Hydraulic Mastery
Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.
2500 1 Tile Blocker.png Can remove Noxious Swamp blockers
  • Tech colonization 1.png New Worlds Protocol
  • D noxious swamp.pngNoxious Swamp Colony with a Noxious Swamp blocker
Base: 190
Modifiers
  • ×4 Mastery of Nature Mastery of Nature ascension perk
  • ×1.25 adopted the Expansion Expansion tradition tree
Tech tb dangerous wildlife.png Dangerous Wildlife Removal
Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.
5000 2 Tile Blocker.png Can remove Dangerous Wildlife blockers
  • Tech colonization 1.png New Worlds Protocol
  • D dangerous wildlife blocker.pngDangerous Wildlife Colony with an Dangerous Wildlife blocker
Base: 150
Modifiers
  • ×4 Mastery of Nature Mastery of Nature ascension perk
  • ×1.25 adopted the Expansion Expansion tradition tree
Tech tb volcano.png Deep Crust Engineering
Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.
5000 2 Tile Blocker.png Can remove Active Volcano blockers
  • Tech colonization 1.png New Worlds Protocol
  • D active volcano.pngActive Volcano Colony with an Active Volcano blocker
Base: 150
Modifiers
  • ×4 Mastery of Nature Mastery of Nature ascension perk
  • ×1.25 adopted the Expansion Expansion tradition tree
Tech tb mountain range.png Planetary Resurfacing
With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.
5000 2 Tile Blocker.png Can remove Impassable Mountains blockers
  • Tech colonization 1.png New Worlds Protocol
  • D mountain range.pngImpassable Mountains Colony with an Impassable Mountains blocker
Base: 150
Modifiers
  • ×4 Mastery of Nature Mastery of Nature ascension perk
  • ×1.25 adopted the Expansion Expansion tradition tree
Tech terrestrial sculpting.png Terrestrial Sculpting
There is no simple solution to the problem of macro-scale reshaping of planetary crusts – only bigger trowels and orbitally-deployed drills.
6000 2
  • Feature Terraform uninhabited planets
  • Menu icon edicts.png Terraforming Gases
  • Tech colonization 1.png New Worlds Protocol
  • No.pngTerravore Terravore
  • No.pngOrigins wilderness.png Wilderness
Base: 105
Modifiers
  • ×1.25 adopted the Expansion Expansion tradition tree
  • ×1.25 Origins life seeded.png Life-Seeded origin
  • ×1.25 Aquatic Aquatic founder species
Tech ecological adaptation.png Ecological Adaptation
By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.
10000 3 Feature Terraform inhabited planets Tech terrestrial sculpting.png Terrestrial Sculpting Base: 60
Modifiers
  • ×1.25 adopted the Expansion Expansion tradition tree
Tech climate restoration.png Climate Restoration
By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.
16000 4 Feature Terraform Tomb Worlds Tech terrestrial sculpting.png Terrestrial Sculpting Base: 45
Modifiers
  • ×1.25 adopted the Expansion Expansion tradition tree
Tech galactic ambitions.png Stellar Expansion
Our future lies in the sea of stars.
5000 2 Mod country starbase capacity add.png +2 Starbase capacity Yes.png First contact with another empire Base: 75
Modifiers
  • ×2 first contact with 3 empires
  • ×2 first contact with 4 empires
  • ×2 first contact with 5 empires
Tech manifest destiny.png Manifest Destiny
We must have the courage to seize our fate and make true what was always meant to be.
20000 4 Mod country starbase capacity add.png +2 Starbase capacity Tech galactic ambitions.png Stellar Expansion Base: 40
Modifiers
  • ×2 first contact with 3 empires
  • ×2 first contact with 4 empires
  • ×2 first contact with 5 empires
Tech repeatable improved starbase capacity.png Interstellar Expansion
The immense logistical support networks needed to maintain an upgraded Starbase can be further improved, allowing us to support more of these stations.
50000 5 Mod country starbase capacity add.png +1 Starbase capacity Tech galactic ambitions.png Stellar Expansion Base: 12.5
Modifiers
  • ×0.01 another repeatable tech was drawn
  • ×0 once 5 have been researched
Tech colonial centralization.png Colonial Centralization
Robust frameworks for local governance created on a per-case basis, to meet each colony’s needs.
5000 2
  • Icon leader.png +1 Leader Capacity for each class
  • Planetary CapitalPlanetary ProcessorHive Nexus Tier 3 Capitals
Tech planetary unification.png Planetary Unification Base: 300
Tech planetary infrastructure 1.png Ceramo-Metal Infrastructure
Stronger alloys allow us to create prefabricated buildings, providing our colonies with the improved infrastructure.
6000 2
  • Mod planet building cost mult.png −10% Planetary Infrastructure Cost
  • Mod planet building build speed mult.png +15% Planetary Infrastructure Build Speed
  • Mod planet colony development speed.png +25% Colony Development Speed
  • Max districts +1 Habitat Max Districts
  • Colonial Centralization Colonial Centralization
  • Ceramo-Metal Materials Ceramo-Metal Materials
Base: 280
Tech planetary infrastructure 2.png Durasteel Infrastructure
Advances in metallurgy permit us to build vastly larger and more durable structures, greatly improving the infrastructure of our colonies.
24000 4
  • Mod planet building cost mult.png −10% Planetary Infrastructure Cost
  • Mod planet building build speed mult.png +15% Planetary Infrastructure Build Speed
  • Mod planet colony development speed.png +25% Colony Development Speed
  • Max districts +1 Habitat Max Districts
  • Ceramo-Metal Infrastructure Ceramo-Metal Infrastructure
  • Galactic Administration Galactic Administration
  • Durasteel Materials Durasteel Materials
Base: 140
Tech repeatable improved core planet cap.png Administrative Efficiency
Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.
50000 5 Unity.png +5% Monthly Unity Galactic Bureaucracy Galactic Bureaucracy Base: 12.5
Modifiers
  • ×0.01 another repeatable tech was drawn
Tech wilderness terraform.png Planetary Germination
To spread our roots to a new world first requires us to prepare the seedbed. By first terraforming a planet we can ensure that our colonies are off to a healthy start.
0 Feature Terraforming colonization Origins wilderness.png Wilderness BioGenesis.png

New Worlds event technologies[edit | edit source]

The following technologies cannot be discovered by research draws and are added as permanent research options by events.

Technology Cost Tier Effects / unlocks Prerequisites
Tech alien topography.png Alien Topography
Civilizations flourish in locations that promotes growth, and by analyzing where the majority of pre-FTL settlements thrive we can gain more out of our colonies.
6000 2
  • Envoy.png +0.5 Available Envoys
  • Max districts +1 Max Districts on planets
First Contact Observation Insights situation

Statecraft[edit | edit source]

The Statecraft Statecraft tech tree focuses on various empire bonuses.

Technology Cost Tier Effects / unlocks Prerequisites Empire Draw weight DLC
Tech planetary government.png Planetary Government
Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.
1000 0
  • Planetary Administration Planetary Administration
  • Administrative Offices Administrative Offices
  • Precinct Houses Precinct Houses
Individualist
Tech planetary government.png Planetary Plexus
Our colonies would wither to naught without the stable projection of our collective self. Our effortless presence ensures a flourishing hive.
1000 0 Sentinel Posts Sentinel Posts Auth hive mind.png
Tech planetary government.png Planetary Instantiation
Our colonies would never achieve stable operation without infrastructure dedicated to our networked self.
1000 0
  • Administrative Array Administrative Array
  • Sentinel Posts Sentinel Posts
Auth machine intelligence.png
Tech planetary unification.png
Planetary Unification
Auth hive mind.png Evolutionary Convergence
Auth machine intelligence.png Uniform Data Standards
Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.
2000 1
  • Monthly unity +5% Monthly unity
  • Grants a lump sum of Unity.png unity
  • Menu icon edicts.png Campaign edicts
Tech planetary government.png Planetary Government Base: 400
Modifiers
  • ×1.25 Pacifist.pngFanatic pacifist.png Pacifist
Tech adaptive bureaucracy.png
Adaptive Bureaucracy
Auth machine intelligence.png Positronic CPUs
The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.
2500 1 Mod country edict cap add.png +20 Edict Fund Tech planetary unification.png Planetary Unification Base: 95
Modifiers
  • ×1.5 at least 3 planets
  • ×1.5 at least 4 planets
  • ×1.5 at least 5 planets
  • ×0.5 no colony
Tech effective bureaucracy.png Effective Bureaucracy
Improved algorithms for processing and organizing vast amounts of data has streamlined decision-making and information-sharing throughout the empire.
4000 2
  • Mod country edict cap add.png +20 Edict Fund
  • Orbital Filing System Orbital Filing System
Adaptive Bureaucracy Adaptive Bureaucracy Individualist Base: 85
Modifiers
  • ×1.5 at least 3 planets
  • ×1.5 at least 4 planets
  • ×1.5 at least 5 planets
  • ×0.5 no colony
Tech colonial bureaucracy.png Colonial Bureaucracy
Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.
4000 2
  • Mod country edict cap add.png +20 Edict Fund
  • Mod add base country intel.png +10 Base intel level
  • Administrative ParkNetwork Junction Administrative Park/Network Junction
  • Adaptive Bureaucracy Adaptive Bureaucracy
  • Planet.png At least two owned worlds
Base: 85
Modifiers
  • ×1.5 at least 3 planets
  • ×1.5 at least 4 planets
  • ×1.5 at least 5 planets
Tech galactic bureaucracy.png Galactic Bureaucracy
Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.
8000 3
  • Mod country edict cap add.png +20 Edict Fund
  • Mod add base country intel.png +10 Base intel level
  • Administrative ComplexSystem Conflux Administrative Complex/System Conflux
  • Menu icon edicts.png Networked Dominance
  • Colonial Bureaucracy Colonial Bureaucracy
  • Planet.png At least two owned worlds
Base: 65
Modifiers
  • ×1.5 at least 3 planets
  • ×1.5 at least 4 planets
  • ×1.5 at least 5 planets
Tech galactic administration.png Galactic Administration
The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.
12000 3
  • Feature +1 Civic Slots
  • System Capital-ComplexPrimary Nexus Tier 4 Capitals
  • Yes.png Removes current Reform Government cooldown
Colonial Centralization Colonial Centralization Base: 200
Tech federation code.png Federation Code
A Federation must be more than goodwill and shared ambition. This code provides the groundwork for a unified interstellar order, ensuring cooperation and stability among its members.
2500 1 Diplomacy federation.png Form Federation
  • Colonial Centralization Colonial Centralization
  • Yes.png Communications with an empire that can join federations
  • No.pngInward Perfection Inward Perfection
  • No.pngFanatic PurifiersDevouring SwarmDetermined Exterminator Genocidal
Base: 170
Modifiers
  • ×2 Diplomacy restore community.png Galactic Community member
  • ×2 Fanatic xenophile.png Fanatic Xenophile
  • ×1.25 Xenophile.png Xenophile
  • ×0.5 Xenophobe.png Xenophobe
  • ×0.25 Fanatic xenophobe.png Fanatic Xenophobe
Tech capital productivity 1.png Improved Production
As our planets become more developed, we can gain significant improvements to our throughput.
6000 2
  • Mod pop resource output.png +10% Job efficiency on colonies with tier 2 Capitals.
Tech planetary unification.png Planetary Unification Base: 70
Modifiers
  • ×0.25 did not finish the Prosperity Prosperity tradition tree
Tech capital productivity 2.png Efficiencies of Scale
Increased population density gives us an opportunity to further increase productivity.
12000 3
  • Mod pop resource output.png +20% Job efficiency on colonies with tier 3 capitals
  • Tech capital productivity 1.png Improved Production
  • Colonial Centralization Colonial Centralization
Base: 70
Modifiers
  • ×0.25 did not finish the Prosperity Prosperity tradition tree
Tech capital productivity 3.png Maximized Productivity
Continued advancements in technology allow our most developed planets to reach productivity levels unheard of in earlier times.
24000 4
  • Mod pop resource output.png +30% Job efficiency on colonies with tier 4 capitals
  • Efficiencies of Scale Efficiencies of Scale
  • Galactic Administration Galactic Administration
Base: 70
Modifiers
  • ×0.25 did not finish the Prosperity Prosperity tradition tree
Tech holo entertainment.png Holo-Entertainment
The latest in holographic entertainment. Entire worlds built out of photons and energy fields.
0 Holo-Theatres Holo-Theatres Individualist
Tech hyper entertainment forum.png Hyper-Entertainment Forum
These massive entertainment complexes is where dreams come true. Shopping malls, restaurants, amusement parks, virtual arcades, and more. You dream it – we are it!
3000 1 Hyper-Entertainment Forums Hyper-Entertainment Forums
  • Tech holo entertainment.png Holo-Entertainment
  • Exotic gases.png Access to Exotic Gases through tech or galactic market
Individualist Base: 90
Tech interplanetary commerce.png Interplanetary Commerce
With new planetary markets comes new opportunities for commerce. Business will be booming.
0 Commercial Zones Commercial Zones
Tech space trading.png Offworld Trade Companies
Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner.
3000 1 Sb offworld trading company.png Offworld Trading Company Tech interplanetary commerce.png Interplanetary Commerce Base: 90
Modifiers
  • ×1.25 adopted the Prosperity Prosperity tradition tree
Tech interstellar economics.png Interstellar Economics
As we journeyed into the cosmos and ventured beyond our home system, we also entered a new era of economics. New markets are appearing a startling rate, and economic theorists are struggling to keep up.
8000 3
  • Commerce Megaplexes Commerce Megaplexes
  • Sb hyperlane registrar.png Hyperlane Registrar
  • Orbitalring trade hub.png The Giga-Mall
  • Tech space trading.png Offworld Trade Companies
  • Rare crystals.png Access to Rare Crystals through tech or galactic market
Base: 130
Modifiers
  • ×1.25 adopted the Prosperity Prosperity tradition tree
Tech cultural heritage.png Sociocultural History
An understanding of a shared past is necessary in order to make any significant strides into the future.
0
  • Autochthon MonumentSimulation SiteSanctuary of Repose Tier 1 Monuments
  • TempleSacrificial Temple Tier 1 Temples
  • Yes.png Either:
    • No.pngAuth hive mind.png Hive Mind
    • Memorialist (Hive) Memorialist civic
Tech heritage site.png
Heritage Sites
Corporate Focus-Tested Management
Auth machine intelligence.png Planetary Communications
Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.
3000 1 Heritage SiteSimulation CenterPillar of Quietus Tier 2 Monuments
  • Tech cultural heritage.png Sociocultural History
  • Rare crystals.png Access to Rare Crystals through tech or galactic market
Base: 90
Tech hypercomms forum.png
Local Hypercommunication
Corporate Post-Relativistic Synergizing
Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.
8000 3 Hypercomms ForumSimulation ComplexGalactic Memorial Tier 3 Monuments
  • Tech heritage site.png Heritage Sites
  • Colonial Centralization Colonial Centralization
  • No.pngRogue Servitor Rogue Servitor
Base: 65
Tech holographic rituals.png Holographic Rituals
Seeing is believing, and belief begets reality.
5000 2 HolotempleGrim Holotemple Tier 2 Temples
  • Tech cultural heritage.png Sociocultural History
  • Rare crystals.png Access to Rare Crystals through tech or galactic market
Spiritualist.pngFanatic spiritualist.png Base: 95
Tech sacred nexus.png Consecration Fields
Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all.
10000 3 Sacred NexusTemple of Grand Sacrifice Tier 3 Temples
  • Tech holographic rituals.png Holographic Rituals
  • Colonial Centralization Colonial Centralization
Spiritualist.pngFanatic spiritualist.png Base: 60
Tech transcendent faith.png Metacognitive Faith
Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.
20000 4 Citadel of Faith Citadel of Faith
  • Consecration Fields Consecration Fields
  • Galactic Administration Galactic Administration
Spiritualist.pngFanatic spiritualist.png Base: 40
Tech hive node.png Synaptic Structures
Through the development of macroscopic synaptic nodes, the will of the Hive will be strengthened.
0
  • Sensorium Site Sensorium Site
  • Synaptic Nodes Synaptic Nodes
Auth hive mind.png
Tech hive cluster.png Clustered Synapses
By clustering networks of macroscopic synaptic nodes, maximum meganeuron transmission per available surface area can be attained.
5000 2 Tech hive node.png Synaptic Structures Auth hive mind.png Base: 75
Tech hive confluence.png Confluence of Thought
The will of the Hive will be further strengthened and coordinated with the expansion and development of a massive nervous center of meganeurons.
10000 3
  • Sensorium Complex Sensorium Complex
  • Confluence of Thought Confluence of Thought
Clustered Synapses Clustered Synapses Auth hive mind.png Base: 60
Tech xeno diplomacy.png Xeno Diplomacy
Advancing our understanding of interactions with – and manipulations of – the xeno is a necessary step in forming more permanent interstellar alliances.
5000 2
  • Mod diplo weight mult.png +10% Diplomatic weight
  • Embassy Complex Embassy Complex
  • Corporate Corporate Embassy Corporate Embassy corporate holding
  • Criminal Heritage Disinformation Center Disinformation Center corporate holding
Colonial Centralization Colonial Centralization Individualist Base: 170
Modifiers
  • ×2 Diplomacy restore community.png Galactic Community member
  • ×2 Fanatic xenophile.png Fanatic Xenophile
  • ×1.25 Xenophile.png Xenophile
  • ×0.01 Inward Perfection Inward Perfection
Tech diplomacy 2.png Xeno Relations
The complexities of interstellar diplomacy necessitate the forming of bonds with foreign powers in order to further one’s goals.
10000 3
  • Mod diplo weight mult.png +10% Diplomatic weight
  • Grand Embassy Complex Grand Embassy Complex
  • Orbital Embassy Complex Orbital Embassy Complex
  • Galactic Administration Galactic Administration
  • Tech xeno diplomacy.png Xeno Diplomacy
Individualist Base: 130
Modifiers
  • ×2 Diplomacy restore community.png Galactic Community member
  • ×2 Fanatic xenophile.png Fanatic Xenophile
  • ×1.25 Xenophile.png Xenophile
  • ×0.01 Inward Perfection Inward Perfection
Tech living state.png The Living State
The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.
6000 2
  • Unity.png +10% Faction Resource Bonus
  • Link=Deep Space Black Site Deep Space Black Site
Colonial Centralization Colonial Centralization Individualist Base: 70
Modifiers
  • ×1.5 at least 6 planets
  • ×1.5 at least 7 planets
  • ×1.5 at least 8 planets
  • ×1.25 Authoritarian.pngFanatic authoritarian.png Authoritarian
  • ×0.5 less than 5 planets
Tech living state.png Autonomous Agents
Semi-independent units have proved critical to the success of the greater whole.
6000 2
  • Available envoys +1 Available envoys
  • Monthly influence +1 Monthly influence
Colonial Centralization Colonial Centralization Gestalt consciousness.png Base: 70
Modifiers
  • ×1.5 at least 6 planets
  • ×1.5 at least 7 planets
  • ×1.5 at least 8 planets
  • ×0.5 less than 5 planets
Tech collective self.png The Collective Self
Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.
12000 3
  • Leader pool size +1 Leader Capacity
  • Leader pool size +1 External Leader Pool Size
  • Mod leader influence cost.png −10% Leader Upkeep
Colonial Centralization Colonial Centralization Individualist Base: 50
Modifiers
  • ×1.5 at least 9 planets
  • ×1.5 at least 10 planets
  • ×1.5 at least 11 planets
  • ×1.5 Authoritarian.pngFanatic authoritarian.png Authoritarian
  • ×0.5 less than 7 planets
Tech collective self.png Embodied Dynamism
Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence.
12000 3
  • Leader pool size +1 Leader Capacity
  • Leader pool size +1 External Leader Pool Size
  • Mod leader influence cost.png −10% Leader Upkeep
  • Available envoys +1 Available envoys
Autonomous Agents Autonomous Agents Gestalt consciousness.png Base: 50
Modifiers
  • ×1.5 at least 9 planets
  • ×1.5 at least 10 planets
  • ×1.5 at least 11 planets
  • ×0.5 less than 7 planets
Tech artificial moral codes.png Artificial Moral Codes
It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.
6000 2
  • Mod planet crime mult.png −15% Crime
  • Mod planet amenities mult.png +5% Amenities
  • Menu icon edicts.png Networked Amenities
Individualist Base: 105
Tech unity of purpose.png Unity of Purpose
The purpose of one is the purpose of all. Together, we are greater than the sum of our parts.
6000 2
  • Mod planet crime mult.png −15% Deviancy
  • Mod planet amenities mult.png +5% Amenities
Gestalt consciousness.png Base: 105
Tech synthetic thought patterns.png Synthetic Thought Patterns
Thinking outside the box merely places you into another, somewhat larger box.
12000 3 Mod pop resource output.png +5% Resources from Jobs Artificial Moral Codes Artificial Moral Codes Individualist Base: 75
Tech synthetic thought patterns.png Resource Processing Algorithms
Efficiency in all things.
8000 3
  • Mod pop resource output.png +5% Resources from Jobs
  • Orbital Maintenance Drops Orbital Maintenance Drops
Tech unity of purpose.png Unity of Purpose Auth machine intelligence.png Base: 65
Tech artificial moral codes.png Collective Production Methods
Together, we build the future.
12000 3 Mod pop resource output.png +5% Resources from Jobs Tech unity of purpose.png Unity of Purpose Auth hive mind.png Base: 65
Tech neural implants.png Neural Implants
Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.
3000 1
  • Army slave.png Slave Army
  • Slave Processing Facility Slave Processing Facility
  • Orbital Slave Processing Hub Orbital Slave Processing Hub
Slavery.png Can enslave pops Individualist Base: 90
Modifiers
  • ×2.0 at least 3000 enslaved pops
  • ×2.0 at least 2000 enslaved pops
  • ×1.5 at least 1000 enslaved pops
Tech slave colonies.png Thrall-Worlds
Through the creation of special slave-breeding worlds, we can ensure that we will always have a steady supply of disposable laborers.
6000 2 Decision slave colony.png Create Thrall-World decision
  • Tech neural implants.png Neural Implants
  • Pop cat slave.png Can enslave pops
  • Planet.png At least two owned worlds
Individualist Base: 35
Modifiers
  • ×0.25 no council scientist with either:
    • Leader trait bg society.pngLeader trait overlay veteran.pngLeader trait expertise statecraft.pngLeader trait overlay councilor.pngExpertise: Statecraft Expertise: Statecraft trait
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
Tech penal colonies.png Penal Colonies
Through the development of special penal worlds, criminals can be rehabilitated through honest, hard labor. Some may be in need of permanent rehabilitation.
8000 3 Decision penal colony.png Create Penal Colony decision
  • Artificial Moral Codes Artificial Moral Codes
  • Planet.png At least two owned worlds
Individualist Base: 32.5
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.25 no council scientist with either:
    • Leader trait bg society.pngLeader trait overlay veteran.pngLeader trait expertise statecraft.pngLeader trait overlay councilor.pngExpertise: Statecraft Expertise: Statecraft trait
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
Tech resort colonies.png Resort Worlds
With careful study devoted to landscaping, climate control, and the science of fun, construction of entire worlds dedicated to leisure can be made possible.
8000 3 Decision resort colony.png Create Resort World decision
  • Artificial Moral Codes Artificial Moral Codes
  • Planet.png At least two owned worlds
Individualist Base: 32.5
Tech global production strategy.png Global Production Strategy
Planets are big and production sites are often separated by vast distances. A coherent strategy for making certain that everyone is pulling in the same direction is often needed.
8000 3
  • Ministry of Production
    Ministry of Production
    Gestalt consciousness.png Resource Processing Center
  • Industrial Subsidies Industrial Subsidies edict
  • Forge Subsidies Forge Subsidies edict
  • Tech alloys 1.png Holographic Casts
  • Nano-Circuit Assembly Nano-Circuit Assembly
  • Colonial Centralization Colonial Centralization
  • Consumer goods.png Empire uses Consumer Goods
Base: 65
Tech autocurating vault.png
Automated Curation Algorithms
Corporate Vault of Acquisitions
Auth machine intelligence.png Alpha Hub
Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.
8000 3
  • Auto-Curating Vault
    Auto-Curating Vault
    Corporate Vault of Acquisitions
    Auth machine intelligence.png Alpha Hub
  • Administrative AI Administrative AI
  • Colonial Centralization Colonial Centralization
  • No.pngSpiritualist.pngFanatic spiritualist.png Spiritualist
  • No.pngRogue Servitor Rogue Servitor
Base: 65
Tech galactic markets.png Galactic Markets
By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.
16000 4
  • Galactic Stock Exchange Galactic Stock Exchange
  • Orbital Stock Exchange Orbital Stock Exchange
  • Colonial Centralization Colonial Centralization
  • Tech interstellar economics.png Interstellar Economics
  • Navbar icons galaxy.png Communications with 2 other empires
Base: 22.5
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.25 no council scientist with either:
    • Leader trait bg society.pngLeader trait overlay veteran.pngLeader trait expertise statecraft.pngLeader trait overlay councilor.pngExpertise: Statecraft Expertise: Statecraft trait
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
Tech fe market 1.png Galactic Commerce Hub
Dominating the skyline, these towering spires cast shadows across the bustling trade districts below.
50000 5 Galactic Commerce Hub Galactic Commerce Hub Cosmogenesis Cosmogenesis level 3 Base: 20
Modifiers
  • ×1.5 Technological Ascendancy Technological Ascendancy ascension perk
  • ×2 Synaptic Lathe has 5000+ pops
Tech fe market 2.png Interstellar Commerce Nexus
Reigning supreme in the galactic economy, the colossal spires of this trade district can be seen from orbit.
50000 5 Interstellar Commerce Nexus Interstellar Commerce Nexus Galactic Commerce Hub Galactic Commerce Hub Base: 20
Tech paradise dome.png Idyllic Architecture
With the latest advances in architecture, landscaping and holographic technology, we shall build the homes of the future.
8000 3
  • Mod planet housing.png Tier 2 Housing buildings
  • Organic Paradise Organic Paradise
  • Tech housing 1.png Weather Control Systems
  • Rare crystals.png Access to Rare Crystals through tech or galactic market
  • Yes.png Either:
    • Individualist Individualist
    • Rogue Servitor Rogue Servitor
Base: 65
Tech ascension theory.png Ascension Theory
Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.
40000 5
  • At least 6 Ascension Perks
Base: 12.5
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.2 no council scientist with either:
    • Leader trait bg society.pngLeader trait overlay veteran.pngLeader trait expertise statecraft.pngLeader trait overlay councilor.pngExpertise: Statecraft Expertise: Statecraft trait
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
Tech housing agrarian idyll.png Agrarian Utopias
Through the establishment of weather-controlled rural communes, we can support a larger population without disrupting our agrarian way of life.
8000 3 Mod planet housing add.png +100 Agriculture District Housing Agrarian Idyll Agrarian Idyll Base: 97.5
Tech node culling 1.png Rudimentary Node Culling
As the galactic stage evolves, so too should our operational instincts. Any evolutionary niche that no longer gives an advantage will be culled.
6000 2
  • Cull Cognitive Node Cull Cognitive Node agenda
  • Cull Growth Node Cull Growth Node agenda
  • Cull Legion Node Cull Legion Node agenda
  • Cull Regulatory Node Cull Regulatory Node agenda
Colonial Centralization Colonial Centralization Auth hive mind.png Base: 35
Modifiers
  • ×1.5 any node has level 3 or above
  • ×1.5 any node has level 5 or above
  • ×0.5 any node has level 1
  • Utopia.png
  • BioGenesis.png
Tech node culling 2.png Basic Node Culling
Once removed, a replacement node is encouraged to grow within the proper environment. The secret is to feed it the previous node.
12000 3
  • Leader skill levels.png +2 Restored Node Additional Skill
  • Mod leader species exp gain.png +25% Councilor Experience Gain
Tech node culling 1.png Rudimentary Node Culling Auth hive mind.png Base: 75
Modifiers
  • ×1.5 any node has level 5 or above
  • ×1.5 any node has level 7 or above
  • ×1.5 any node has level 9 or above
  • ×0.5 any node has level 3 or below
  • Utopia.png
  • BioGenesis.png
Tech node culling 3.png Advanced Node Culling
Culling an entire node is very inefficient. Instead, just trim the divergent and unwanted lobes.
12000 4
  • Leader skill levels.png +2 Restored Node Additional Skill
  • Leader skill levels.png +1 Effective Councilor Skill
Basic Node Culling Basic Node Culling Auth hive mind.png Base: 35
Modifiers
  • ×1.5 any node has level 7 or above
  • ×1.5 any node has level 9 or above
  • ×0.5 any node has level 5 or below
  • ×0.25 no council scientist with either:
    • Leader trait bg society.pngLeader trait overlay veteran.pngLeader trait expertise statecraft.pngLeader trait overlay councilor.pngExpertise: Statecraft Expertise: Statecraft trait
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
  • Utopia.png
  • BioGenesis.png
Tech node reformatting 1.png Rudimentary Node Reformatting
Self-determination protocols and guidance algorithms can become obsolete in a rapidly developing galactic stage. Like any junk data, they shall be overwritten.
6000 2
  • Reformat Cognitive Node Reformat Cognitive Node agenda
  • Reformat Growth Node Reformat Growth Node agenda
  • Reformat Legion Node Reformat Legion Node agenda
  • Reformat Regulatory Node Reformat Regulatory Node agenda
Colonial Centralization Colonial Centralization Auth machine intelligence.png Base: 35
Modifiers
  • ×1.5 any node has level 3 or above
  • ×1.5 any node has level 5 or above
  • ×0.5 any node has level 1
  • Synthetic Dawn.png
  • The Machine Age.png
Tech node reformatting 2.png Basic Node Reformatting
Every self-iterating algorithm has its value. We will not allow important learning go to waste when restoring our leaders.
12000 3
  • Leader skill levels.png +2 Restored Node Additional Skill
  • Mod leader species exp gain.png +25% Councilor Experience Gain
Tech node reformatting 1.png Rudimentary Node Reformatting Auth machine intelligence.png Base: 75
Modifiers
  • ×1.5 any node has level 5 or above
  • ×1.5 any node has level 7 or above
  • ×1.5 any node has level 9 or above
  • ×0.5 any node has level 3 or below
  • Synthetic Dawn.png
  • The Machine Age.png
Tech node reformatting 3.png Advanced Node Reformatting
Using a failed piece of software to develop its successor enables quick reconstruction. Learning from faulty memory pathways generates even more advanced council directives.
12000 4
  • Leader skill levels.png +2 Restored Node Additional Skill
  • Leader skill levels.png +1 Effective Councilor Skill
Advanced Node Reformatting Advanced Node Reformatting Auth machine intelligence.png Base: 35
Modifiers
  • ×1.5 any node has level 7 or above
  • ×1.5 any node has level 9 or above
  • ×0.5 any node has level 5 or below
  • ×0.25 no council scientist with either:
    • Leader trait bg society.pngLeader trait overlay veteran.pngLeader trait expertise statecraft.pngLeader trait overlay councilor.pngExpertise: Statecraft Expertise: Statecraft trait
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
  • Synthetic Dawn.png
  • The Machine Age.png
Tech fe security 1.png Justice Complex
This massive judicial complex seamlessly intertwines courts and law enforcement.
50000 5 Justice Complex Justice Complex
  • Yes.png Either:
    • Enigmatic Engineering Enigmatic Engineering
    • Cosmogenesis Cosmogenesis
Base: 20
Modifiers
  • ×1.5 Technological Ascendancy Technological Ascendancy ascension perk
  • ×2 Synaptic Lathe has 5000+ pops
  • Apocalypse.png
  • The Machine Age.png
Tech fe security 2.png Ziggurat of Justice
The zenith of legal institutions, this colossal edifice is a monument to justice, harboring courts, holding facilities, and correctional facilities that will redeem even the most hardened criminals.
50000 5 Ziggurat of Justice Ziggurat of Justice
  • Yes.png Either:
    • Enigmatic Engineering Enigmatic Engineering
    • Cosmogenesis Cosmogenesis
  • Justice Complex Justice Complex
Base: 20
  • Apocalypse.png
  • The Machine Age.png
Tech fe dome 1.png Sky Dome
This floating city, propelled by state-of-the-art anti-gravity technology, provides an idyllic haven for its inhabitants.
50000 5 Sky Dome Sky Dome
  • Yes.png Either:
    • Enigmatic Engineering Enigmatic Engineering
    • Cosmogenesis Cosmogenesis
Base: 20
Modifiers
  • ×1.5 Technological Ascendancy Technological Ascendancy ascension perk
  • ×2 Synaptic Lathe has 5000+ pops
  • Apocalypse.png
  • The Machine Age.png
Tech fe dome 2.png Empyrean Dome
Suspended by gravimetric nullification, these domes transcend physical limitations, while advanced life support systems seamlessly cater to inhabitants' needs.
50000 5 Empyrean Dome Empyrean Dome
  • Yes.png Either:
    • Enigmatic Engineering Enigmatic Engineering
    • Cosmogenesis Cosmogenesis
  • Sky Dome Sky Dome
Base: 20
  • Apocalypse.png
  • The Machine Age.png
Tech fe administration 1.png Fractal Administration Processes
Our administrative requirements will likewise expand as our mastery of advanced technology evolves. We must adeptly cater to the demands of our burgeoning empire.
50000 5 Omnivident AdministrationCelestial SanctumEphaptic ClusterFractal Coordination Point Tier 1 Fallen Empire administrative buildings
  • Yes.png Either:
    • Enigmatic Engineering Enigmatic Engineering
    • Cosmogenesis Cosmogenesis level 3
Base: 20
Modifiers
    • ×1.5 Technological Ascendancy Technological Ascendancy ascension perk
    • ×2 Synaptic Lathe has 5000+ pops
  • Apocalypse.png
  • The Machine Age.png
Tech fe administration 2.png Quantic Administration Processes
Our technology now surpasses any administrative requirement. The expertise needed to seamlessly govern a galactic empire is firmly within our reach.
50000 5 Omniscient AdministrationCelestial CathedralEphaptic AxonQuantic Coordination Point Tier 2 Fallen Empire administrative buildings
  • Yes.png Either:
    • Enigmatic Engineering Enigmatic Engineering
    • Cosmogenesis Cosmogenesis level 3
  • Fractal Administration Processes Fractal Administration Processes
Base: 20
  • Apocalypse.png
  • The Machine Age.png
Tech fe entertainment 1.png Virtual Bliss Plaza
These immense entertainment sectors are at the forefront of recreation and leisure. Brainwave readers allow for instantaneous and personalized virtual getaways.
50000 5 Virtual Bliss Plaza Virtual Bliss Plaza
  • Yes.png Either:
    • Enigmatic Engineering Enigmatic Engineering
    • Cosmogenesis Cosmogenesis level 4
Individualist Base: 20
Modifiers
  • ×1.5 Technological Ascendancy Technological Ascendancy ascension perk
  • ×2 Synaptic Lathe has 5000+ pops
  • Apocalypse.png
  • The Machine Age.png
Tech fe entertainment 2.png Omni-Bliss Nexus
A colossal culmination of entertainment, this nexus transcends conventional limits, where dreams materialize before desires are realized.
50000 5 Omni-Bliss Nexus Omni-Bliss Nexus
  • Yes.png Either:
    • Enigmatic Engineering Enigmatic Engineering
    • Cosmogenesis Cosmogenesis level 4
  • Virtual Bliss Plaza Virtual Bliss Plaza
Individualist Base: 20
  • Apocalypse.png
  • The Machine Age.png
Tech xeno tourism agency.png Xeno Outreach Agencies
This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space.
8000 3 Xeno-Outreach Agency Xeno-Outreach Agency corporate holding Corporate Corporate authority Corporate Base: 65 MegaCorp.png
Tech executive retreat.png Executive Leisure Program
A luxurious resort complex for high ranking corporate officers. Here they can sample the local planetary culture in a high security environment.
8000 3 Executive Retreat Executive Retreat corporate holding Corporate Corporate authority Corporate Base: 65 MegaCorp.png
Tech interstellar assembly.png Interstellar Assembly
A meeting place for galactic powers, increasing immigration attraction and global opinion of us.
48000 5 Fleet order button build megastructure.png Interstellar Assembly megastructure
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • ×6 Master Builders Master Builders ascension perk
  • ×4 Galactic Wonders Galactic Wonders ascension perk
  • ×2 Xenophile.pngFanatic xenophile.png Xenophile
  • ×2 council scientist has Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait hyper focus.pngLeader trait overlay councilor.pngHyper Focus Hyper Focus trait
  • ×2 council scientist has Leader trait bg basic.pngLeader trait spark of genius.pngLeader trait overlay councilor.pngSpark of Genius Spark of Genius trait
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.5 Xenophobe.pngFanatic xenophobe.png Xenophobe
MegaCorp.png
Tech mega art.png Mega Art Installation
An artistic beacon on a stellar scale, this installation inspires and represents the spirit of its creators.
48000 5 Fleet order button build megastructure.png Mega Art Installation megastructure
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • ×6 One Vision One Vision ascension perk
  • ×6 Master Builders Master Builders ascension perk
  • ×4 Galactic Wonders Galactic Wonders ascension perk
  • ×2 Pacifist.pngFanatic pacifist.png Pacifist
  • ×2 council scientist has Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait hyper focus.pngLeader trait overlay councilor.pngHyper Focus Hyper Focus trait
  • ×2 council scientist has Leader trait bg basic.pngLeader trait spark of genius.pngLeader trait overlay councilor.pngSpark of Genius Spark of Genius trait
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.5 Militarist.pngFanatic militarist.png Militarist
MegaCorp.png
Tech xeno linguistics.png Xeno-Linguistics
Given recent encounters with intelligent races, it is essential that we improve our xeno-linguistic capabilities.
2500 1
  • Time +20% First Contact Discovery Speed
  • Sb recruitment office.png Interstellar Recruitment Office
  • Feature Can encounter Xeno-Linguistics renowned paragons
  • Communications Communications with another empire
  • No.pngFanatic Purifiers Fanatic Purifiers
Individualist Base: 100 Galactic Paragons.png
Tech galactic archivism.png Galactic Archivism
The history of our galaxy warrants proper preservation in order to learn from those who came before us. An archive on the grandest scale would fit such a purpose.
4000 2 Fleet order button build megastructure.png Grand Archive megastructure Trade cat specimens.png Any specimen Base: 85 Grand Archive

Statecraft event technologies[edit | edit source]

The following technologies cannot be discovered by research draws and are added as permanent research options by events.

Technology Cost Tier Effects / unlocks Prerequisites
Tech akx worm 2.png Doctrine: Strange Loop
A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.
4000 3 Feature Continues the Horizon Signal event chain Yes.png Horizon Signal event chain
Tech prescient data modeling.png Numistic Data Modeling
Are the precognitive powers of Numa at work or is it a matter of skilled craftsmanship? Either way this galactic stock market prediction model will forecast fluctuations in the economy with divine accuracy.
8000 3 Trade value.png Trade +5% Trade from Jobs MegaCorp.png Caravan deal
Tech compact living.png Compact Living
While no one civilization has the perfect solution to the ever-expanding challenge of governing a growing nation, we have found a partial solution. After studying a multitude of species and governments, we have discovered an outstanding balance of flexibility and function.
6000 2
  • Envoy.png +0.5 Available Envoys
  • Empire sprawl.png −5% Empire Size Effects
First Contact Observation Insights situation
Tech satisfying insults.png Satisfying Insults
Nothing is quite as powerful as a well-placed insult, and we now know how to insult a species's progenitor in many languages.
6000 2
  • Envoy.png +0.5 Available Envoys
  • Message insult.png +50% Insult Efficiency
  • Influence.png +50 Influence when insulting another empire
  • Mod planet stability.png +2 Stability when insulting another empire
  • Happiness.png +2% Happiness when insulting another empire
  • Unity.png +2% Monthly Unity when insulting another empire
First Contact Observation Insights situation
Tech xeno aesthetics.png Xeno-Aesthetics
After analyzing a multitude of artists from drastically different cultures, we have come up with a general theorem. By studying a civilization's art and culture, we can gain an advantage against them in combat.
6000 2
  • Envoy.png +0.5 Available Envoys
  • Damage.png +10% Damage to Rivals
First Contact Observation Insights situation

Psionics[edit | edit source]

Psionics Psionics is a small tech tree that grants a number of unique bonuses.

Technology Cost Tier Effects / unlocks Prerequisites Draw weight DLC
Tech psionic theory.png Psionic Theory
The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.
8000 3
  • Empire sprawl.png −10% Empire Size from Pops
  • Spiritualist.png Spiritualist ethic attraction increased
  • Individualist Individualist
  • Materialist.pngFanatic materialist.png Materialist empires require either:
    • Trait latent psionic species.png Latent Psionic pops
    • Psionic Psionic pops
    • Leader trait bg psionics.pngLeader trait overlay veteran.pngLeader trait expertise psionics.pngLeader trait overlay councilor.pngExpertise: Psionics Expertise: Psionics councilor
    • Leader trait bg psionics.pngLeader trait overlay veteran.pngLeader trait shroudwalkers.pngShroudwalker Teacher Shroudwalker Teacher councilor
Base: 32.5
Modifiers
  • ×2 council scientist has Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait hyper focus.pngLeader trait overlay councilor.pngHyper Focus Hyper Focus trait
  • ×2 Fanatic spiritualist.png Fanatic Spiritualist
  • ×2 has a Psionic Psionic pop
  • ×1.25 has a Trait latent psionic species.png Latent Psionic pop and no Psionic Psionic pops
  • ×2 Leader trait bg psionics.pngLeader trait overlay veteran.pngLeader trait shroudwalkers.pngShroudwalker Teacher Shroudwalker Teacher councilor
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.5 not Spiritualist.pngFanatic spiritualist.png Spiritualist
Tech mine zro.png Zro Distillation
An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psionically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.
10000 3 Zro.png Can use Zro resource Subspace Sensors Subspace Sensors Base: 60
Modifiers
  • ×2 has a Psionic Psionic pop
  • ×1.25 has a Trait latent psionic species.png Latent Psionic pop and no Psionic Psionic pops
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 does not have the Tech psionic theory.png Psionic Theory technology
  • ×0.1 no council scientist with either:
    • Leader trait bg psionics.pngLeader trait overlay veteran.pngLeader trait expertise psionics.pngLeader trait overlay councilor.pngExpertise: Psionics Expertise: Psionics trait
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
Tech telepathy.png Telepathy
Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.
12000 3 Army psionic.png Psionic Army
  • Tech psionic theory.png Psionic Theory
  • Mind over Matter Mind over Matter (if Utopia.png)
  • Haunting Sea anomaly outcome
Base: 25
Modifiers
  • ×4 council scientist has Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait hyper focus.pngLeader trait overlay councilor.pngHyper Focus Hyper Focus trait
  • ×3 Decision surreal visions.png Shroudwalker Teacher
  • ×3 Fanatic spiritualist.png Fanatic Spiritualist
  • ×2 Spiritualist.png Spiritualist
  • ×1.5 Technological Ascendancy Technological Ascendancy ascension perk
  • ×0.5 no council scientist with Leader trait bg psionics.pngLeader trait overlay veteran.pngLeader trait expertise psionics.pngLeader trait overlay councilor.pngExpertise: Psionics Expertise: Psionics trait
Tech thought enforcement.png Thought Enforcement
Telepaths monitoring the citizenry for incorrect thoughts will make corrections as they find them.
20000 4 Menu icon edicts.png Thought Enforcement
  • Tech telepathy.png Telepathy
  • Mind over Matter Mind over Matter (if Utopia.png)
Base: 20
Modifiers
  • ×3 Decision surreal visions.png Shroudwalker Teacher
  • ×3 Fanatic authoritarian.png Fanatic Authoritarian
  • ×2 Authoritarian.png Authoritarian
  • ×2 Police State Police State
  • ×2 council scientist has Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait hyper focus.pngLeader trait overlay councilor.pngHyper Focus Hyper Focus trait
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.5 no council scientist with Leader trait bg psionics.pngLeader trait overlay veteran.pngLeader trait expertise psionics.pngLeader trait overlay councilor.pngExpertise: Psionics Expertise: Psionics trait
Tech precognition interface.png Precognition Interface
Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analyzing the impulses of telepathic operatives before they are cognitively processed.
20000 4 Component Precognitive Interface combat computers Base: 20
Modifiers
  • ×3 Decision surreal visions.png Shroudwalker Teacher
  • ×3 Fanatic spiritualist.png Fanatic Spiritualist
  • ×2 Spiritualist.png Spiritualist
  • ×2 council scientist has Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait hyper focus.pngLeader trait overlay councilor.pngHyper Focus Hyper Focus trait
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.5 no council scientist with Leader trait bg psionics.pngLeader trait overlay veteran.pngLeader trait expertise psionics.pngLeader trait overlay councilor.pngExpertise: Psionics Expertise: Psionics trait
Tech psi jump drive 1.png Psi Jump Drives
The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.
40000 5 Ship part psi jump drive 1.png Psi Jump Drive Base: 2.5
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.5 Grasp the Void Grasp the Void ascension perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
Tech pk godray.png Divine Stimulus
An arcane catalyst amplifying certain psionic wavelengths, capable of inducing hallucinations (religious experiences) in biological brains, and severe disruption (brain death) in electronic ones.
48000 5 Ship part divine enforcer.png Divine Enforcer colossus weapon
  • Colossi Colossi
  • Tech telepathy.png Telepathy if No.pngUtopia.png, otherwise either:
    • Mind over Matter Mind over Matter
    • Origins teachers of the shroud.png Teachers of the Shroud
  • Colossus Project Completed the Colossus Project
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
Base: 10
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
Apocalypse.png
Tech cloaking psi.png Psi-Phase Field Generator
Psi-Phase Field Generators focus the psionic potential of the ship's crew to partially phase the vessel into the Shroud. This allows the ship to remain undetected by all but the best sensor arrays, though what the crew may be forced to witness is better left unsaid.
48000 5 Ship part cloak psi.png Psi-Phase Field Generator
  • Tech psi jump drive 1.png Psi Jump Drives
Base: 25
Modifiers
  • ×5 adopted the Subterfuge Subterfuge tradition tree
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 no council scientist with either:
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait hyper focus.pngLeader trait overlay councilor.pngHyper Focus Hyper Focus trait
    • Leader trait bg basic.pngLeader trait spark of genius.pngLeader trait overlay councilor.pngSpark of Genius Spark of Genius trait
    • Leader trait bg psionics.pngLeader trait overlay veteran.pngLeader trait expertise psionics.pngLeader trait overlay councilor.pngExpertise: Psionics Expertise: Psionics trait
First Contact

Psionics event technologies[edit | edit source]

The following technologies cannot be discovered by research draws and are added as permanent research options by events.

Technology Cost Tier Effects / unlocks Prerequisites
Tech psionic shield.png Psionic Barrier
These barriers are generated out of pure psychic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our Energy deflector systems, but without the prohibitive power consumption.
8000 3 Ship part psi shield.png Psionic Barrier component Spiritualist.pngFanatic spiritualist.png The Doorway event chain
Tech psionic shield.png Psionic Shields
These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.
48000 5 Ship part psi shield.png Psionic Shields component Utopia.png Psionic Shields Shroud event
Tech covenant.png Mark of the Composer
We have discovered how to let psionic energy flow through our ships. Armed with this knowledge, we can now imbue our vessels with the powers of our patron.
48000 5 Ship part composer covenant.png Mark of the Composer ship component Utopia.png 150 favor with the Composer of Strands shroud patron
Tech covenant.png Mark of the Eater
We have discovered how to let psionic energy flow through our ships. Armed with this knowledge, we can now imbue our vessels with the powers of our patron.
48000 5 Ship part eater covenant.png Mark of the Eater ship component Utopia.png 150 favor with the Eater of Worlds shroud patron
Tech covenant.png Mark of the Instrument
We have discovered how to let psionic energy flow through our ships. Armed with this knowledge, we can now imbue our vessels with the powers of our patron.
48000 5 Ship part instrument covenant.png Mark of the Instrument ship component Utopia.png 150 favor with the Instrument of Desire shroud patron
Tech covenant.png Mark of the Whisperers
We have discovered how to let psionic energy flow through our ships. Armed with this knowledge, we can now imbue our vessels with the powers of our patron.
48000 5 Ship part whisperers covenant.png Mark of the Whisperers ship component Utopia.png 150 favor with the Whisperers of the Void shroud patron

Archaeostudies[edit | edit source]

The Archaeostudies.png Archaeostudies tech tree focuses on Minor artifacts.png Minor Artifacts and unlocks a number of unique buildings and ship components.

Technology Cost Tier Effects / unlocks Prerequisites Draw weight
Tech archaeostudies.png Archaeostudies
This new field of studies focuses on the practical applications of ancient artifacts. We are far from being the first galactic civilization to tread these stars. With a bit of work, their legacies could secure our future.
4000 2 Faculty of Archaeostudies Faculty of Archaeostudies Base: 70
Modifiers
Tech arcane deciphering.png Arcane Deciphering
Various artifacts and technologies functioning by arcane means that cannot be understood or replicated… at least not by conventional science as it is known to us.
6000 2 Feature Artifact actions Minor artifacts.png Minor artifacts in storage Base: 70
Tech archeology lab.png Curator Archaeology Lab
These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.
4000 2 Archaeology skill +2 Archaeology skill
  • Yes.png Either:
    • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator scientist
    • Curator Insight empire modifier
Base: 85
Modifiers
  • ×3 council scientist has Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait curator.pngLeader trait overlay councilor.pngCurator Curator trait
  • ×2 Scientific Inspiration Scientific Inspiration (Federation research.png Level 3) technology sharing
  • ×0.5 Curator Insight empire modifier

Archaeostudies technologies[edit | edit source]

The following technologies can be drawn after Archaeostudies Archaeostudies technology is researched or added as permanent research options by archaeology site events.

Technology Cost Tier Unlocks Draw weight
Tech archaeoshield.png Ancient Suspension Field
Projected farther than regular shields, the suspension field technology uses ancient artifacts to slow time at the point of impact to afford the shields a longer opportunity to dispel the incoming attack's energy.
12000 3 Ship part archaeo shield.png Ancient Suspension Field Base: 35
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 no Faculty of Archaeostudies Faculty of Archaeostudies building
  • ×0.3 no Archaeo-Engineers Archaeo-Engineers ascension perk
Tech archaeoarmor.png Ancient Pulse Armor
Ionized plates of armor can carry a reactive charge to alleviate the energy of impacts, using magnetic repulsion and field projection principles.
12000 3 Ship part archaeo armor.png Ancient Pulse Armor Base: 35
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 no Faculty of Archaeostudies Faculty of Archaeostudies building
  • ×0.3 no Archaeo-Engineers Archaeo-Engineers ascension perk
Tech archaeo detection scrambler.png Ancient Target Scrambler
Ping repetitors and optic diffusers with the right wavelengths can produce destructive interference and effectively scramble hostile targeting systems.
20000 4 Ship part aura detection scrambler.png Ancient Target Scrambler Base: 20
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 no Faculty of Archaeostudies Faculty of Archaeostudies building
  • ×0.3 no Archaeo-Engineers Archaeo-Engineers ascension perk
Tech archaeo titan beam.png Ancient Ruination Glare
Tremendous medium range firepower will enable our titans to break through enemy lines. These ancient cannons were once the foundation upon which a galactic empire was built.
20000 4 Ship part archaeo titan beam.png Ancient Ruination Glare Base: 40
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 no Faculty of Archaeostudies Faculty of Archaeostudies building
  • ×0.3 no Archaeo-Engineers Archaeo-Engineers ascension perk
Tech archaeo pk devolving beam.png Devolving Beam
A colossal mind-wiping cannon, which unleashes a planet-wide wave of energy returning most sentient life to a pre-sapient state. Engineers estimate that with additional tuning, it might also be used to wipe clean memory banks and disable robotic units.
48000 5 Ship part devolution beam.png Devolving Beam Base: 10
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 no Faculty of Archaeostudies Faculty of Archaeostudies building
  • ×0.3 no Archaeo-Engineers Archaeo-Engineers ascension perk
Tech archaeo mass drivers.png Ancient Macro Batteries
These cannons of gargantuan size deliver relatively slow but devastating projectiles, and can fire pretty much anything, from scrap metal, to asteroid chunks.
12000 3 Ship part archaeo mass driver.png Ancient Macro Batteries Base: 35
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 no Faculty of Archaeostudies Faculty of Archaeostudies building
  • ×0.3 no Archaeo-Engineers Archaeo-Engineers ascension perk
Tech archaeo lasers.png Ancient Cavitation Collapser
This high energy weapon causes brutal micro collapsing events on impact, generating tremendous heat and force inside its targets armor.
12000 3 Ship part archaeo laser.png Ancient Cavitation Collapser Base: 35
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 no Faculty of Archaeostudies Faculty of Archaeostudies building
  • ×0.3 no Archaeo-Engineers Archaeo-Engineers ascension perk
Tech archaeo point defence.png Ancient Defensive Web Slinger
When it comes to tracking and shooting down missiles, these antique batteries are the best of the best, making use of a predictive algorithm written in long forgotten code to weave a fiery defensive web.
12000 3 Ship part archaeo point defence.png Ancient Defensive Web Slinger Base: 35
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 no Faculty of Archaeostudies Faculty of Archaeostudies building
  • ×0.3 no Archaeo-Engineers Archaeo-Engineers ascension perk
Tech archaeo missiles.png Ancient Nano-Missile Cloud Launcher
Particle charges, once stabilized thanks to ancient technology, allow us to create swarms of tiny missiles that still carry a respectable payload, and should be able to overwhelm most point-defense systems.
12000 3 Ship part archaeo missiles.png Ancient Nano-Missile Cloud Launcher Base: 35
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 no Faculty of Archaeostudies Faculty of Archaeostudies building
  • ×0.3 no Archaeo-Engineers Archaeo-Engineers ascension perk
Tech archaeo mass accelerator.png Ancient Saturator Artillery
This cannon fires a barrage of ancient miniscule ionized spheres that charge upon contact with most force fields, giving them high levels of shield penetration. Any theory that these spheres could have been used for jewelry purposes were dismissed when a critical incident melted an entire laboratory.
12000 3 Ship part archaeo mass accelerator.png Ancient Saturator Artillery Base: 35
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 no Faculty of Archaeostudies Faculty of Archaeostudies building
  • ×0.3 no Archaeo-Engineers Archaeo-Engineers ascension perk
Tech archaeo strike crafts.png Ancient Driller Drones
These high velocity drones have been equipped with antique mining lasers that virtually ignore any plating protecting their target. A tech too good to be wasted on astro mining.
12000 3 Ship part archaeo strike craft.png Ancient Driller Drones Base: 35
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 no Faculty of Archaeostudies Faculty of Archaeostudies building
  • ×0.3 no Archaeo-Engineers Archaeo-Engineers ascension perk
Tech archaeo rampart.png Ancient Rampart
Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. Fortifying our Starbase to ensure its survivability in the event of an attack, and maximizing our capacity to network independent orbital defenses would give us more time to dispatch reinforcements.
12000 3 Sb archaeo rampart.png Ancient Rampart Base: 35
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 no Faculty of Archaeostudies Faculty of Archaeostudies building
  • ×0.3 no Archaeo-Engineers Archaeo-Engineers ascension perk
Tech archaeo overcharger.png Ancient Shield Overcharger
Supercharging shields can be done safely thanks to ancient stabilizer coils and dampeners. In addition to the production of a stronger force field, this also has the added benefit of outright vaporizing certain incoming projectiles.
12000 3 Sb archaeo overcharger.png Ancient Shield Overcharger Base: 35
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 no Faculty of Archaeostudies Faculty of Archaeostudies building
  • ×0.3 no Archaeo-Engineers Archaeo-Engineers ascension perk
Tech archaeo refinery.png Ancient Refinery
This millennia-old processing equipment has an efficiency rate above 100%. Its functioning remains alien, but its production gains are substantial.
12000 3 Ancient Refinery Ancient Refinery Base: 35
Modifiers
  • ×2 Scientific Inspiration Scientific Inspiration federation perk and another member has the technology
  • ×1.5 Technological Ascendancy Technological Ascendancy perk
  • ×1.1
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
    civic
  • ×0.1 no Faculty of Archaeostudies Faculty of Archaeostudies building
  • ×0.3 no Archaeo-Engineers Archaeo-Engineers ascension perk

Precursor technologies[edit | edit source]

Precursor technologies cannot be discovered by research draws and are added as permanent research options by Secrets of the Precursor special project.

Technology Cost Tier Unlocks Prerequisites
Tech secrets cybrex.png Cybrex Mining Hub
To build their ring world, the Cybrex relied on highly efficient mining drones to survey and harvest orbital resources. Cybrex-made memory chips and sensors could outfit our own mining drones, so that we might put their millennia old algorithms to good use.
24000 4 Sb cybrex mining hub.png Cybrex Mining Hub Secrets of the Cybrex special project
Tech secrets irassian.png Irassian Naval Yards
The Irassian astronaval tradition was unmatched in their time. Their shipyards produced a constant stream of ships for their navy and merchant fleets, which would ultimately be their downfall. With so many ships, and such a high reliance on them, the Irassians were powerless to quarantine the disease that would claim their empire.
24000 4 Sb irassian naval yards.png Irassian Naval Yards Secrets of the Irassians special project
Tech secrets yuht.png Yuht Astronomical Interferometer
The Yuht were a paradoxical society, obsessed with the idea of finding other sentient species, yet refusing to accept that they were not alone. They were so focused on disproving any claim of alien life, that their bias found a way into their technology. However, with the proper modifications and calibrations, we could certainly fix their powerful detection arrays.
24000 4 Sb yuht detection array.png Yuht Astronomical Interferometer Secrets of the Yuht special project
Tech secrets zroni.png Zroni Storm Caster
Zro is a fascinating element, prone to chaotic bursts of energy. We believe that with the right artifacts, we could use it to fuel spatial storms over entire solar systems.
24000 4 Sb zroni storm caster.png Zroni Storm Caster Secrets of the Zroni special project
Tech secrets league.png First League Filing Offices
The sprawling empire of the First League dwarfed our own at its peak, and relied on implacable bureaucracy to keep the wheels of the state in motion. The quantic filing arrays they used afforded them unprecedented efficiency in the sorting and storing of documents.
24000 4 First League Filing Offices First League Filing Offices Secrets of the First League special project
Tech secrets baol.png Baol Organic Plant
The Baol Organism had a unique way of producing tools. Given the species' relative slowness, they would simply grow them out of organic matter in locations that were half orchard, half factory. With the proper genetic adjustments, we could also grow various commodities and tools alongside our regular crops.
24000 4 Baol Organic Plant Baol Organic Plant Secrets of the Baol special project
Tech secrets vultaum.png Vultaum Reality Computer
The reality computers of the Vultaums were unique processing units, dedicated to analyzing existence itself, not quite through physics, but rather by trying to reverse engineer reality's source code and find the glitch that would finally allow the Vultaums to take down the simulation where they believed they lived.
24000 4 Vultaum Reality Computer Vultaum Reality Computer Secrets of the Vultaum special project

References[edit | edit source]

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