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Technology

2,186 bytes removed, 4 years ago
Reorganized tables, Removed Xeno Ecology Subjugation (obsolete)
As a game progresses, the technology choices for each empire will begin to include progressively more advanced and correspondingly more expensive technologies, meaning that [[building]] research labs and stations should be a priority. Technology costs also scale with the size of an empire's [[population]],<ref name="wiz20874168">[[forum:916370/#post-20874168|Wiz]]</ref> which makes it possible for small empires to maintain technological parity with larger ones.
=== Categories ===
Each technology is also part of a category, which are independent of the three types. So far the following categories are known:
* {{iconify|Biology}}
* {{iconify|Field Manipulation}}
* {{iconify|Industry}}: ''Ingenuity and productivity.''
* {{iconify|Materials}}
* {{iconify|Military Theory}}
* {{iconify|New Worlds}}: ''Colonization protocols and pioneer training.''
* {{iconify|Particles}}: ''Isolating and utilizing particulate matter and phenomena.''
* {{iconify|Voidcraft}}
 
== List of Technologies ==
These lists are based on incomplete information and may not be accurate.
=== Physics ===
 
==== [[File:Industry.png|36px]] Industry ====
----
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
! stylewidth="width:2015%" | Technology! style{{hover|Category|C}}!width="width:103%; "| Cost! stylewidth="width:3525%" class="unsortable" | Effects! classwidth="width:3557%" class="unsortable" | Description
|-
| ''Field modulationModulation''|{{icon|industry}}| align = "center "| 240
|
* Energy Storage Capacity: {{green|+250|back}} energy storage capacity*{{green|UnlocksBuilding:}} ** [[Building]]: Power plant Plant II** [[{{green|Unlocks Building]]: }} Betharian power plant Power Plant II
| ''Modulated fields allow for increased production and improved energy yield.''
|-
| ''Global energy managementEnergy Management''|{{icon|industry}}| align = "center "| 240
|
* Energy Storage Capacity: {{green|+250|back}} energy storage capacity*{{green|UnlocksBuilding:}} ** [[Building]]: Power hub Hub I| ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.''
|-
| ''Orbital energy conversionEnergy Conversion''|{{icon|industry}}| align = "center "| 240
|
*{{green|UnlocksModule:}} ** [[Module]]: Solar panel networkPanel Network| ''Advances in solar panel technology could potentially reduce the operating costs of our spaceports. The panels would require an entire spaceport module to generate enough energy, however.''
|-
| ''Quantum Energy States''|{{icon|industry}}| align = "center "| 1200
|
* {{green|Unlocks Building:}}: Power Plant III* {{green|Unlocks Building:}}: Betharian Power Plant III
|
|}
 
==== Field manipulation ====
----
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" | Technology
! style="width:10%; | Cost
! style="width:35%" class="unsortable" | Effects
! class="width:35%" class="unsortable" | Description
|-
| ''Deflectors''|{{icon|field manipulation}}| align = "center "| 240
|
*{{green|UnlocksComponent:}} ** [[Component]]: Deflectors| ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.''
|-
| ''Improved deflectorsDeflectors''|{{icon|field manipulation}}| align = "center "| 600
|
*{{green|UnlocksAttachment:}} ** [[Attachment]]: Mobile shield generators Shield Generators ** [[{{green|Unlocks Component]]: }} Improved deflectorsDeflectors| ''These updated deflector screens are capable of soaking up even more punishment before they overload.''
|-
| ''Warp field stabilizersField Stabilizers''|{{icon|field manipulation}}| align = "center "| 1200
|
*{{green|UnlocksComponent:}} ** [[Component]]: Warp Drive II| ''Improved stabilization techniques for warp fields will allow our ships to travel farther while expending less energy.''
|-
|}''Fusion Power''==== [[File:Particles.png|36px]] Particles ====<!--Isolating and utilizing particulate matter and phenomena.-->----{{icon| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"particles}}! style|align="width:20%center" | Technology240! style="width:10%; | Cost! style="width* Energy Storage Capacity:35%" class="unsortable" {{green| Effects+250}}! class="width* {{green|Unlocks Component:35%" class="unsortable" }} Fusion Reactor| Description''Nuclear fusion processes generate a great amount of power, but without many of the risks associated with fission power.''
|-
| ''Fusion powerBlue Lasers''|{{icon|particles}}| align = "center "| 240480
|
* {{green|+250|back}} energy storage capacity*{{green|UnlocksComponent:}} ** [[Component]]: Fusion reactorBlue Laser| ''Nuclear fusion processes generate More powerful than red lasers, these blue variants emit electromagnetic radiation at a great amount of power, but without many of the risks associated with fission powerwavelength that appears blue or violet to most organics.''
|-
| ''Blue lasersRed Lasers''|{{icon|particles}}| align = "center "|{{sup|calc| 480787}}
|
*{{green|UnlocksModule:}} Laser Defense Module** [[{{green|Unlocks Component]]: Blue lasers| ''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.''|-| ''}} Red lasers''| align = center | 787?Laser
|
*{{green|Unlocks:}}
** [[Module]]: Laser defense module
** [[Component]]: Red lasers
|
|-
| ''Disruptors''|{{icon|particles}}| align = "center "| 900
|
*{{green|UnlocksComponent:}} ** [[Component]]: Disruptor
|
|-
| ''Plasma throwersThrowers''| {{icon|particles}}| align = "center "| 900
|
*{{green|UnlocksComponent:}} ** [[Component]]: Plasma throwerThrower| ''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremeley effective at eating through ship armor.''
|-
| ''UV Lasers''|{{icon|particles}}| align = "center "| 900
|
*{{green|UnlocksComponent:}}** [[Component]]: UV Laser
|
|-
| ''Cold Fusion Power''|{{icon|particles}}| align = "center "| 1200
|
* Energy Storage Capacity: {{green|+250}}
* {{green|Unlocks Component:}}: Cold Fusion Reactor
|
|-
| ''Plasma Accelerators''|{{icon|particles}}| align = "center "| 1800
|
*{{green|Unlocks Component:}}: Plasma Accelerator| ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.''
|-
| ''Antimatter Power''
| {{icon|particles}}| align = "center "| {{sup|calc|5220|calc}}
|
* Energy Storage Capacity: {{green|+250}}
* {{green|Unlocks Component:}} Antimatter Reactor
|
|}
 
==== [[File:Voidcraft.png|36px]] Voidcraft ====
----
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" | Technology
! style="width:10%; | Cost
! style="width:35%" class="unsortable" | Effects
! class="width:35%" class="unsortable" | Description
|-
| ''Gravitic sensorsSensors''|{{icon|voidcraft}}| align = "center "| 240
|
* Survey Speed: {{green|+15%|back}} survey speed| ''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.''
|-
| ''Subspace Sensors''|{{icon|voidcraft}}| align = "center "| 900
|
* Survey Speed: {{green|+5%}}
*{{green|Unlocks Component:}}: Subspace Sensors
|''Sensors that deflect the subspace fluctuations left in the wake of travelling starships. Their sensitivity and range is greater than that of a gravitic sensor array.''
|-
| {{raretech|'''''Orbital sensor arraysSensor Arrays'''''}}|{{icon|voidcraft}}| align = "center "| 360
|
*{{green|UnlocksModule:}} ** [[Module]]: Observatory| ''Powerful sensor arrays that can be added to the structure of orbital spaceports. They provide excellent sensor coverage of the surrounding region of space.'
|-
|}''Administrative AI''|==== Unsorted ====----{| classalign="mildtable sortable" cellspacing="2" cellpadding="4" width="100%center"|240! style="width:20%" | Technology! style="width* Research Speed:10%; {{green| Cost! style="width:35+5.0%" class="unsortable" | Effects}}! class="width:35%" class="unsortable" | Description''Organizational circuitry rerouting academic fervor.''
|-
| ''Administrative AIQuantum Theory''|| align = "center "| 240
|
* {{green|+5.0%|backUnlocks Building:}} research speedPhysics Lab I| ''Organizational circuitry rerouting academic fervorExploring the mediation of fundamental forces through subatomic particles.''
|-
| ''Quantum theoryActive Countermeasures''|| align = "center "| 240480
|
*{{green|UnlocksComponent:}} ** [[Building]]: Physics lab ISentinel Point-Defense| ''Exploring the mediation of fundamental forces through subatomic particlesThe best defense is a good offense.''
|-
| ''Active CountermeasuresAI-controlled Colony Ships''|| align = "center "|600|* Colony Development: {{green| 480-25.0%}}
|
*{{green|Unlocks:}}
** [[Component]]: Sentinel Point-Defense
| ''The best defense is a good offense.''
|-
| ''AI-controlled Colony ShipsSpecialized Combat Computers''| align = center | 600
|
* {{green|-25.0%align="center"|back}} Colony Development600
|
* {{green|Unlocks Component:}} Basic Combat Roles
|''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.
|-
| ''Specialized Combat ComputersDatabank Uplinks''| align = center | 600
|
*{{green|Unlocks:}}** [[Component]]: Basic Combat Roles| ''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.|-| ''Databank uplinks''| align = "center "| 900
|
*{{green|Unlocks:}}
** Feature: Assist research
| ''High-capacity quantum bands dedicated to databank transfers make possible virtually completely synchronous research operations across vast distances.''
|-
| ''Self-aware logicAware Logic''| align = center | 1200
|
*{{green|Unlocks:}} align="center"|1200|** Research Alternatives: {{green|+1|back}} research alternatives
|
|-
| ''Applied Quantum Physics''|| align = "center "| 1200
|
* {{green|Unlocks Building:}} Physics Lab II
|
|-
| ''Interlinked Support Systems''| align = center | 2000
|
|align="center"|2000|* {{green|Unlocks Component:}}: Barrier Point-Defence
|
|-
| {{raretech|'''''Sentient AI'''''}}| align = center | 2750
|
|align="center"|2750|* Research Speed: {{green|+5.0%|back}} research speed
|
|}
=== Society ===
 
==== [[File:Biology.png|36px]] Biology ====
----
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
! stylewidth="width:2015%" | Technology! style{{hover|Category|C}}!width="width:103%; "| Cost! stylewidth="width:3525%" class="unsortable" | Effects! classwidth="width:3557%" class="unsortable" | Description
|-
| ''Hydroponics''|{{icon|biology}}| align = "center "| 240|* {{green|Unlocks Building:}} Hydroponics Farm II
|
*{{green|Unlocks:}}
** [[Building]]: Hydroponics farm II
|
|-
| ''Genome mappingMapping''|{{icon|biology}}| align = "center "| 240
|
* Leader Lifespan: {{green|+10|back}} leader lifespan* Food: {{green|+10%|back}} food
|
|-
| ''Orbital hydroponicsHydroponics''|{{icon|biology}}| align = "center "| 240
|
*{{green|UnlocksModule:}} ** [[Module]]: Orbital hydroponic farmsHydroponic Farms
|
|-
| ''Biodiversity Studies''|{{icon|biology}}| align = "center "| 360|* {{green|Unlocks Building:}} Biolab I
|
*{{green|Unlocks Building:}} Biolab I
|
|-
| ''Frontier healthHealth''|{{icon|biology}}| align = "center "| 360|* {{green|Unlocks Building:}} Frontier Clinic
|
*{{green|Unlocks:}}
** [[Building]]: Frontier clinic
|
|-
| ''Xeno integration''|{{icon|biology}}| align = "center "| 900
|
*{{green|UnlocksPolicy:}} ** [[Policy]]: Leadership – Xenos allowedAllowed| ''From disparate components do we build a whole greater than the sum of its parts.''
|-
| ''Engos Vapor Refining''|{{icon|biology}}| align = "center "| {{sup|calc|1334|calc}}
|
* {{green|Unlocks Module:}} Engos Refinery
* {{green|Reveals Resource:}} Engos Vapor
|
|}
 
==== [[File:Military theory.png|36px]] Military theory ====
----
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" | Technology
! style="width:10%" | Cost
! style="width:35%" class="unsortable" | Effects
! class="width:35%" class="unsortable" | Description
|-
| ''Centralized commandCommand''|{{icon|military theory}}| align = "center "| 240|* Army Upkeep: {{green|-10%}}* {{green|Unlocks Building:}} Military Academy
|
* {{green|-10%|back}} army upkeep
*{{green|Unlocks:}}
** [[Building]]: Military academy
|
|-
| ''Combat Training'' |{{icon|military theory}}| align = "center "| 600
|
* Army Upkeep: {{green|-10%|back}} Army Upkeep
|
|-
| ''Doctrine: Space combatCombat''|{{icon|military theory}}| align = "center "| 240
|
* Naval Capacity: {{green|+10%|back}} naval capacity
|
|-
| ''Doctrine: Reactive Formations''|{{icon|military theory}}| align = "center "| 600
|
* Naval Capacity: {{green|+10%|back}} naval capacity
|
|-
| {{raretech|'''''Virtual Combat Simulations'''''}}|{{icon|military theory}}| align = "center "| 720
|
* {{green|Unlocks Building:}} Virtual Combat Arena
|''the The advent of accurate pain emulators will at long last bridge the divide between the virtual and the real.''
|-
| ''Doctrine: Armada battle formationBattle Formation''|{{icon|military theory}}| align = "center "| {{sup|calc|7609}}|* Fleet Size Limit: {{green|calc+40}}
|
* {{green|+40|back}} fleet size limit
|
|-
|} ==== [[File:New Worlds.png|36px]] New Worlds ====<!--Colonization protocols and pioneer training.-->----{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"! style="width:20%" | Technology! style="width:10%; | Cost! style="width:35%" class="unsortable" | Effects! class="width:35%" class="unsortable" | Description|-| ''Dangerous Wildlife Removal''|{{icon|new worlds}}| align = "center "| 360
|
*{{green|Unlocks:}}** Clearing [[Tile Blockers]]: }} ''Dangerous Wildlife''
|
|-
| ''Mountain Range Removal''|{{icon|new worlds}}| align = "center "| 360
|
*{{green|Unlocks:}}**Clearing [[Tile Blockers]]: }} ''Mountain Range''
|
|-
| ''New worlds protocolWorlds Protocol''|{{icon|new worlds}}| align = "center "| 360
|
*{{green|UnlocksShip Type:}} ** [[Colony Ship type]]: Colony ship
|
|-
| ''Toxic Kelp Removal''|{{icon|new worlds}}| align = "center "| 360
|
*{{green|Unlocks Clearing Tile Blockers:}}: ''Toxic Kelp''
|
|-
| ''Volcano Removal''|{{icon|new worlds}}| align = "center "| 360
|
*{{green|Unlocks:}}**Clearing [[Tile Blockers]]: }} ''Volcano''
|
|-
| ''Xeno ecology subjugationColonial Centralisation''|{{icon|new worlds}}| align = "center "| 600720
|
* Monthly Influence: {{green|+20%|back1}} border range*{{green|UnlocksEdict:}} Production Targets** Clearing [[tile blockers]]{{green|Unlocks Building:}} Planetary Capital| Can now clear dangerous wildlife, dense jungle and noxious swamp (and more?)''Planetary edicts are temporary planetary modifiers that can be activated by spending Influence.''
|-
| ''Colonial CentralisationOcean Colonization''|{{icon|new worlds}}| align = "center "| 720900
|
* {{green|+1|back}} Monthly Influence*{{green|Unlocks:}} ** [[Edict]]: Production Targets** [[Building]]: Planetary Capital| ''Planetary edicts are temporary planetary modifiers that can be activated by spending Influence.''|-| ''Ocean Colonization''| align = center | 900|*{{green|Unlocks Colonization:}} Ocean World
|
|-
| ''Environmental controlControl''|{{icon|new worlds}}| align = "center "| 1200
|
*{{green|UnlocksClearing Tile Blockers:}} ** Clearing [[tile blockers]] Sink Hole{{sup| Can now clear sink holes (and more?)}}|Possibly obsolete.
|-
| ''Atmospheric Filtering''|{{icon|new worlds}}| align = "center "| 1350
|
* Habitability: {{green|+5%}}
|
|}
 
==== Unsorted ====
----
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" | Technology
! style="width:10%; | Cost
! style="width:35%" class="unsortable" | Effects
! class="width:35%" class="unsortable" | Description
|-
| ''Planetary unificationUnification''|| align = "center "| 240
|
* Leader Recruitment Cost: {{green|-10%|back}} leader recruitment cost*{{green|UnlocksEdict:}} ** [[Edict]]: Propaganda broadcastsBroadcasts| ''Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.''
|-
| ''Xeno outreachOutreach''|| align = "center "| 240
|
*{{green|UnlocksDiplomacy:}} ** [[Diplomacy]]: Offer trade dealTrade Deal
|
|-
| ''Adaptive bureaucracyBureaucracy''| align = center | 360
|
|align="center"|360|* Empire Leader Capacity: {{green|+2|back}} empire leader capacity* Edict Cost: {{green|-15%|back}} edict cost| ''The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.''
|-
| ''Galactic ambitionsAmbitions''| align = center | 360
|
|align="center"|360|* Border Range: {{green|+20%|back}} border range*{{green|UnlocksComponent:}} ** [[Component]]: Boosted border beaconBorder Beacon| ''Reduces 'Cede Planet' and 'Cede Military Station' war demand cost.''
|-
| ''Xeno diplomacyDiplomacy''| align = center | 900
|
|align="center"|900|*{{green|UnlocksDiplomacy:}} ** [[Diplomacy]]: Form federationFederation| ''Advancing our understanding of interactions with – and manipulations of – the xeno is a necessary step in forming more permanent interstellar alliances.''
|-
| ''Artificial moral codes''| align = center | 1200
|
|align="center"|1200|* Empire Leader Capacity: {{green|+2|back}} empire leader capacity*{{green|UnlocksAttachment:}} ** [[Attachment]]: Commissar squads
|
|-
| ''Talent Aquisition''|| align = "center "| 2500|* Leader Recruirment Cost: {{green|-5%}}
|
* {{green|-5%|back}} Leader Recruirment cost
|
|-
|}
=== Engineering ===
 
==== [[File:Industry.png|36px]] Industry ====<!--Ingenuity and productivity.-->
----
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
! stylewidth="width:2015%" | Technology! style{{hover|Category|C}}!width="width:103%; "| Cost! stylewidth="width:3525%" class="unsortable" | Effects! classwidth="width:3557%" class="unsortable" | Description
|-
| ''Geothermal frackingFracking''|{{icon|industry}}| align = "center "| 240
|
* Mineral Storage Capacity: {{green|+500|back}} mineral storage capacity*{{green|UnlocksBuilding:}} ** [[Building]]: Mining network Network II| ''New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.''
|-
| ''Mineral Processing''|{{icon|industry}}| align = "center "| 240
|
*Mineral Storage Capacity: {{green|+500|back}} Mineral Storage Capacity*{{green|UnlocksBuilding:}}**[[Building]]: Mineral Silo II**[[{{green|Unlocks Building]]: }} Mineral Processing Plant I
|
|-
| ''Offworld constructionConstruction''|{{icon|industry}}| align = "center "| 240
|
*{{green|UnlocksModule:}} ** [[Module]]: Solar panel networkPanel Network
|
|-
| ''Powered Exoskeletons''|{{icon|industry}}| align = "center "| 240
|
* Army Damage: {{green|+5%|back}} army damage* Minerals: {{green|+5%|back}} minerals*{{green|UnlocksAttachment:}} ** [[Attachment]]: Power armorArmor
| ''Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.''
|-
| ''Nanomechanics''|{{icon|industry}}| align = "center "| 360
|
*{{green|UnlocksBuilding:}} ** [[Building]]: Engineering facility Facility I| ''Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales.''
|-
| ''Betharian refiningRefining''|{{icon|industry}}| align = "center "| 360
|
*{{green|UnlocksBuilding:}} ** [[Building]]: Betharian Power Plant I ** [[Resources{{green|Reveals Resource]]: }} ''Betharian Stone''| ''The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.''
|-
| ''Robotic Workers''|{{icon|industry}}| align = "center "| 480
|
*{{green|UnlocksAttachment:}}** [[Attachment]]: Battle strider column Strider Column ** [[{{green|Unlocks Building]]: }} Robotics assembly plantAssembly Plant
|
|-
| ''Deep Core Mining''|{{icon|industry}}| align = "center "| {{sup|calc|2430|calc}}
|
* {{green|Unlocks Building:}} Engineering Facility II
|''These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.''
|-
| ''Supersolid Materials''|{{icon|industry}}| align = "center "| {{sup|calc|2430|calc}}
|
* Mineral Storage Capacity: {{green|+500}}
* {{green|Unlocks Building:}} Mining Network III
|
|}
 
==== [[File:Materials.png|36px]] Materials ====
----
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" | Technology
! style="width:10%; | Cost
! style="width:35%" class="unsortable" | Effects
! class="width:35%" class="unsortable" | Description
|-
| ''Mass driversDrivers''|{{icon|materials}}| align = "center "| 240
|
*{{green|UnlocksModule:}} ** [[Module]]: Projectile Defense Module ** [[{{green|Unlocks Component]]: }} Mass Driver| ''These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.''
|-
| ''Nanocomposite materialsMaterials''|{{icon|materials}}| align = "center "| 360
|
*{{green|UnlocksAttachment:}} ** [[Attachment]]: Neo-concrete fortificationsConcrete Fortifications** [[{{green|Unlocks Component]]: }} Nanocomposite armorArmor| ''Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.''
|-
| ''Garanthium Mining''|{{icon|materials}}| align = "center "| 480
|
*{{green|UnlocksModule:}} ** [[Module]]: Garanthium Forge** [[Resources{{green|Reveals Resource]]: }} Garanthium Ore| ''Establishing succesful Garanthium quarries poses unique challenges, as the ultra-hard quality of the ore makes it as difficult to mine as it is attractive.''
|-
| ''Ceramo-metal materialsMetal Materials''|{{icon|materials}}| align = "center "| 600
|
*{{green|UnlocksComponent:}} ** [[Component]]: Ceramo-metal armorMetal Armor| ''A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.''
|-
| ''Autocannons''|{{icon|materials}}| align = "center "| 900
|
*{{green|Unlocks Component:}} Autocannon
|
|-
| ''Plasteel Materials''|{{icon|materials}}| align = "center "| 1200
|
*{{green|UnlocksComponent:}}** [[Component]]: Plasteel Armor
|
|}
 
==== [[File:Voidcraft.png|36px]] Voidcraft ====
----
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" | Technology
! style="width:10%; | Cost
! style="width:35%" class="unsortable" | Effects
! class="width:35%" class="unsortable" | Description
|-
| ''Interplanetary expeditionary forcesExpeditionary Forces''|{{icon|voidcraft}}| align = "center "| 240
|
*{{green|UnlocksArmy:}} ** [[Assault Army]]: Assault army** [[{{green|Unlocks Attachment]]: }} Assault landersLanders| ''The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.''
|-
| ''Deep space outpostsSpace Outposts''|{{icon|voidcraft}}| align = "center "| 240
|
*{{green|UnlocksStation:}} ** [[Station]]: Defense platformPlatform| ''This will enable the construction of defensive deep space platforms far from the gravity wells of a planetary body.''
|-
| ''Improved spaceportSpaceport''|{{icon|voidcraft}}| align = "center "| 480
|
* Mineral Storage Capacity: {{green|+1000|back}} mineral storage capacity*{{green|UnlocksModule:}} ** [[Module]]: Corvette assembly yard Assembly Yard ** [[{{green|Unlocks Feature]]: }} Spaceport Level II| ''Enhancements to artificial gravity and life support systems allow for further expansion of orbital facilities.''
|-
| ''Deep Space Stations''|{{icon|voidcraft}}| align = "center "| 900
|
*{{green|UnlocksStation:}}** [[Station]]: Defense Station| ''New construction methods will allow for the construction of even larger military stations in the depths of space.''
|-
| ''Advanced spaceportsSpaceports''|{{icon|voidcraft}}| align = "center "| 1200
|
* Mineral Storage Capacity: {{green|+1000|back}} mineral storage capacity*{{green|UnlocksModule:}} ** [[Module]]: Destroyer assembly yardAssembly Yard** [[{{green|Unlocks Feature]]: }} Spaceport level Level IV| ''State-of-the-art orbital construction techniques result in spaceports the size of major planet side cities.''
|-
| {{raretech|'''''Corps of Engineers'''''}}|{{icon|voidcraft}}| align = "center "| {{sup|calc|3780|calc}}
|
* Military Station Build Cost: {{green|-15%}}
|''The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.''
|-
| ''Cruisers''|{{icon|voidcraft}}| align = "center "| {{sup|calc|5220|calc}}
|
* Mineral Storage Capacity: {{green|+1000}}
* {{green|Unlocks Feature:}} Spaceport Level V
|''Expanded dry-docks allow for the construction of Cruiser-class military vessels.''
|}
 
==== Unsorted ====
----
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" | Technology
! style="width:10%; | Cost
! style="width:35%" class="unsortable" | Effects
! class="width:35%" class="unsortable" | Description
|-
| ''Offworld Construction''|| align = "center "| 120
|
*{{green|UnlocksShip Type:}} ** [[Ship type]]: Construction Ship** [[{{green|Unlocks Station]]: }} Mining station** [[{{green|Unlocks Station]]: }} Research station| ''Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.''
|-
| ''Ion thrustersThrusters''|| align = "center "| 240
|
*{{green|UnlocksComponent:}} ** [[Component]]: Ion thrusterThruster| ''These electric thrusters use beams of ions to generate thrust without the need for propellant.''
|-
| ''Nuclear missilesMissiles''| align = center | 240
|
|align="center"|240|*{{green|UnlocksModule:}} ** [[Missile Defense Module]]: Missile defense module** [[{{green|Unlocks Component]]: }} Nuclear Missiles| ''Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.''
|-
| ''Space marine corpsMarine Corps''| align = center | 240
|
*{{green|Unlocks:}} ** [[Army]]: Assault army** [[Attachment]]: Assault landersalign="center"|240
|
* {{green|Unlocks Army:}} Assault Army
* {{green|Unlocks Attachment:}} Assault Landers
|Possibly obsolete.
|-
| ''Fusion missilesMissiles''|| align = "center "| 480
|
*{{green|UnlocksComponent:}} ** [[Component]]: Fusion missilesMissiles
| ''These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.''
|-
| ''Destroyers''|| align = "center "| 900|* Mineral Storage Capacity: {{green|+1000}}* {{green|Unlocks Ship Type:}} Destroyer* {{green|Unlocks Module:}} Corvette Assembly Yards* {{green|Unlocks Feature:}} Spaceport level III
|
* {{green|+1000|back}} mineral storage capacity
*{{green|Unlocks:}}
** [[Ship Type]]: Destroyer
** [[Module]]: Corvette assembly yards
** [[Feature]]: Spaceport level III
|
|-
| ''Plasma thrustersThrusters''| align = center | 900
|
|align="center"|900|*{{green|UnlocksComponent:}} ** [[Component]]: Plasma thrusterThruster| ''An advanced from of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.''
|-
| ''Space Torpedoes''|| align = "center "| 900
|
*{{green|UnlocksComponent:}} ** [[Component]]: Space torpedoesTorpedoes| ''Space torpedoes are essentially very large, slow moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.''
|-
| ''Impulse Thrusters''|| align = "center "| {{sup|calc|6728|calc}}
|
* {{green|Unlocks Component:}} Impulse Thruster
|''These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.''
|-
| ''Battleships''| align = center | {{sup|9315|calc}}
|
|align="center"|{{sup|calc|9315}}|* Mineral Storage Capacity: {{green|+500|back}} mineral storage capacity*{{green|UnlocksShip Type:}} ** [[Ship type]]: Battleship** [[{{green|Unlocks Feature]]: }} Spaceport level Level IV
|
|}
Autopatrol
370
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