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Technology

882 bytes removed, 4 years ago
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Implemented templates
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* Energy Storage Capacity: {{green|+250}}
* {{greenunlocks|Unlocks Building:building}} Power Plant II* {{greenunlocks|Unlocks Building:building}} Betharian Power Plant II
| ''Modulated fields allow for increased production and improved energy yield.''
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* Energy Storage Capacity: {{green|+250}}
* {{greenunlocks|Unlocks Building:building}} Power Hub I
|''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.''
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|align="center"|240
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* {{greenunlocks|Unlocks Module:module}} Solar Panel Network
|''Advances in solar panel technology could potentially reduce the operating costs of our spaceports. The panels would require an entire spaceport module to generate enough energy, however.''
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|align="center"|900
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* {{greenunlocks|Unlocks Building:building}} Power Plant III* {{greenunlocks|Unlocks Building:building}} Betharian Power Plant III
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|align="center"|240
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* {{greenunlocks|Unlocks Component:component}} Deflectors
|''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.''
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|align="center"|600
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* {{greenunlocks|Unlocks Attachment:attachment}} Mobile Shield Generators * {{greenunlocks|Unlocks Component:component}} Improved Deflectors
|''These updated deflector screens are capable of soaking up even more punishment before they overload.''
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|align="center"|1200
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* {{greenunlocks|Unlocks Component:component}} Warp Drive II
|''Improved stabilization techniques for warp fields will allow our ships to travel farther while expending less energy.''
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* Energy Storage Capacity: {{green|+250}}
* {{greenunlocks|Unlocks Component:component}} Fusion Reactor
|''Nuclear fusion processes generate a great amount of power, but without many of the risks associated with fission power.''
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|align="center"|480
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* {{greenunlocks|Unlocks Component:component}} Blue Laser
|''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.''
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|align="center"|{{sup|calc|787}}
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* {{greenunlocks|Unlocks Module:module}} Laser Defense Module* {{greenunlocks|Unlocks Component:component}} Red Laser
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* Energy Storage Capacity: {{green|+250}}
* {{greenunlocks|Unlocks Component:component}} Cold Fusion Reactor
|''The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors.''
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|align="center"|900
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* {{greenunlocks|Unlocks Component:component}} Disruptor
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|align="center"|900
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* {{greenunlocks|Unlocks Component:component}} Plasma Thrower
|''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremeley effective at eating through ship armor.''
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|align="center"|900
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* {{greenunlocks|Unlocks Component:component}} UV Laser
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* Energy Storage Capacity: {{green|+250}}
* {{greenunlocks|Unlocks Component:component}} Antimatter Reactor
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|align="center"|1800
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* {{greenunlocks|Unlocks Component:component}} Plasma Accelerator
|''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.''
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|''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.''
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|{{raretechrare|'''''Orbital Sensor Arrays'''''}}
|{{icon|voidcraft}}
|align="center"|360
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* {{greenunlocks|Unlocks Module:module}} Observatory
|''Powerful sensor arrays that can be added to the structure of orbital spaceports. They provide excellent sensor coverage of the surrounding region of space.'
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* Survey Speed: {{green|+5%}}
* {{greenunlocks|Unlocks Component:component}} Subspace Sensors
|''Sensors that deflect the subspace fluctuations left in the wake of travelling starships. Their sensitivity and range is greater than that of a gravitic sensor array.''
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|align="center"|240
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* {{greenunlocks|Unlocks Building:building}} Physics Lab I
|''Exploring the mediation of fundamental forces through subatomic particles.''
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|align="center"|480
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* {{greenunlocks|Unlocks Component:component}} Sentinel Point-Defense
|''The best defense is a good offense.''
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|align="center"|600
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* {{greenunlocks|Unlocks Component:component}} Basic Combat Roles
|''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.
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|align="center"|900
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* {{greenunlocks|Unlocks Building:building}} Physics Lab II
|''The seemingly exocit behavior of tiny things can dramatically alter the way we think about bigger things.''
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|align="center"|1500
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* {{greenunlocks|Unlocks Component:component}} Barrier Point-Defence
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|{{raretechrare|'''''Sentient AI'''''}}
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|align="center"|2750
|align="center"|240
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* {{greenunlocks|Unlocks Building:building}} Biolab I
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|align="center"|240
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* {{greenunlocks|Unlocks Building:building}} Hydroponics Farm II
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|align="center"|240
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* {{greenunlocks|Unlocks Module:module}} Orbital Hydroponic Farms
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|align="center"|360
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* {{greenunlocks|Unlocks Building:building}} Frontier Clinic
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|align="center"|480
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* {{greenunlocks|Unlocks Module:module}} Engos Refinery* {{greenunlocks|Reveals Resource:resource}} Engos Vapor
|''A naturally occuring stimulant that helps all forms of life adapt and evolve. It can also be used as a very potent conductor for energy weapons.''
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|align="center"|900
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* {{greenunlocks|Unlocks Building:building}} Biolab II
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|align="center"|900
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* {{greenunlocks|Unlocks Policy:policy}} Leadership – Xenos Allowed
|''From disparate components do we build a whole greater than the sum of its parts.''
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* Army Upkeep: {{green|-10%}}
* {{greenunlocks|Unlocks Building:building}} Military Academy
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|{{raretechrare|'''''Virtual Combat Simulations'''''}}
|{{icon|military theory}}
|align="center"|480
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* {{greenunlocks|Unlocks Building:building}} Virtual Combat Arena
|''The advent of accurate pain emulators will at long last bridge the divide between the virtual and the real.''
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|align="center"|360
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* {{greenunlocks|Unlocks Clearing Tile Blockers:clear}} ''Dangerous Wildlife''
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|align="center"|360
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* {{greenunlocks|Unlocks Clearing Tile Blockers:clear}} ''Mountain Range''
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|align="center"|360
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* {{greenunlocks|Unlocks Ship Type:ship}} Colony Ship
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|align="center"|360
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* {{greenunlocks|Unlocks Clearing Tile Blockers:clear}} ''Noxious Swamp''
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|align="center"|360
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* {{greenunlocks|Unlocks Clearing Tile Blockers:clear}} ''Toxic Kelp''
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|align="center"|360
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* {{greenunlocks|Unlocks Clearing Tile Blockers:clear}} ''Volcano''
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* Monthly Influence: {{green|+1}}
* {{greenunlocks|Unlocks Edict:edict}} Production Targets* {{greenunlocks|Unlocks Building:building}} Planetary Capital
|''Planetary edicts are temporary planetary modifiers that can be activated by spending Influence.''
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|align="center"|900
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* {{greenunlocks|Unlocks Colonization:colonize}} Arid World
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|align="center"|900
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* {{greenunlocks|Unlocks Colonization:colonize}} Ocean World
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|align="center"|1200
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* {{greenunlocks|Unlocks Clearing Tile Blockers:clear}} Sink Hole{{sup|more?}}
|Possibly obsolete.
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* Leader Recruitment Cost: {{green|-10%}}
* {{greenunlocks|Unlocks Edict:edict}} Propaganda Broadcasts
|''Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.''
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|align="center"|240
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* {{greenunlocks|Unlocks Diplomacy:diplomacy}} Offer Trade Deal
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* Border Range: {{green|+20%}}
* {{greenunlocks|Unlocks Component:component}} Boosted Border Beacon
|''Reduces 'Cede Planet' and 'Cede Military Station' war demand cost.''
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|align="center"|900
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* {{greenunlocks|Unlocks Diplomacy:diplomacy}} Form Federation
|''Advancing our understanding of interactions with – and manipulations of – the xeno is a necessary step in forming more permanent interstellar alliances.''
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* Empire Leader Capacity: {{green|+2}}
* {{greenunlocks|Unlocks Attachment:attachment}} Commissar squads
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* Mineral Storage Capacity: {{green|+500}}
* {{greenunlocks|Unlocks Building:building}} Mining Network II
|''New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.''
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* Mineral Storage Capacity: {{green|+500}}
* {{greenunlocks|Unlocks Building:building}} Mineral Silo II* {{greenunlocks|Unlocks Building:building}} Mineral Processing Plant I
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|align="center"|240
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* {{greenunlocks|Unlocks Module:module}} Solar Panel Network
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* Army Damage: {{green|+5%}}
* Minerals: {{green|+5%}}
* {{greenunlocks|Unlocks Attachment:attachment}} Power Armor
| ''Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.''
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|align="center"|360
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* {{greenunlocks|Unlocks Building:building}} Engineering Facility I
|''Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales.''
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|align="center"|360
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* {{greenunlocks|Unlocks Building:building}} Betharian Power Plant I * {{greenunlocks|Reveals Resource:resource}} ''Betharian Stone''
|''The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.''
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|align="center"|480
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* {{greenunlocks|Unlocks Attachment:attachment}} Battle Strider Column * {{greenunlocks|Unlocks Building:building}} Robotics Assembly Plant
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|align="center"|900
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* {{greenunlocks|Unlocks Building:building}} Engineering Facility II
|''These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.''
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* Mineral Storage Capacity: {{green|+500}}
* {{greenunlocks|Unlocks Building:building}} Mining Network III
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|align="center"|240
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* {{greenunlocks|Unlocks Module:module}} Projectile Defense Module * {{greenunlocks|Unlocks Component:component}} Mass Driver
|''These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.''
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|align="center"|360
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* {{greenunlocks|Unlocks Attachment:attachment}} Neo-Concrete Fortifications* {{greenunlocks|Unlocks Component:component}} Nanocomposite Armor
|''Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.''
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|align="center"|480
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* {{greenunlocks|Unlocks Module:module}} Garanthium Forge* {{greenunlocks|Reveals Resource:resource}} Garanthium Ore
|''Establishing succesful Garanthium quarries poses unique challenges, as the ultra-hard quality of the ore makes it as difficult to mine as it is attractive.''
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|align="center"|600
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* {{greenunlocks|Unlocks Component:component}} Ceramo-Metal Armor
|''A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.''
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|align="center"|900
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* {{greenunlocks|Unlocks Component:component}} Autocannon
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|align="center"|1200
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* {{greenunlocks|Unlocks Component:component}} Plasteel Armor
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|align="center"|240
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* {{greenunlocks|Unlocks Army:army}} Assault Army* {{greenunlocks|Unlocks Attachment:attachment}} Assault Landers
|''The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.''
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|align="center"|240
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* {{greenunlocks|Unlocks Station:station}} Defense Platform
|''This will enable the construction of defensive deep space platforms far from the gravity wells of a planetary body.''
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* Mineral Storage Capacity: {{green|+1000}}
* {{greenunlocks|Unlocks Module:module}} Corvette Assembly Yard * {{greenunlocks|Unlocks Feature:feature}} Spaceport Level II
|''Enhancements to artificial gravity and life support systems allow for further expansion of orbital facilities.''
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|align="center"|900
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* {{greenunlocks|Unlocks Station:station}} Defense Station
|''New construction methods will allow for the construction of even larger military stations in the depths of space.''
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* Mineral Storage Capacity: {{green|+1000}}
* {{greenunlocks|Unlocks Module:module}} Destroyer Assembly Yard* {{greenunlocks|Unlocks Feature:feature}} Spaceport Level IV
|''State-of-the-art orbital construction techniques result in spaceports the size of major planet side cities.''
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|{{raretechrare|'''''Corps of Engineers'''''}}
|{{icon|voidcraft}}
|align="center"|1500
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* Mineral Storage Capacity: {{green|+1000}}
* {{greenunlocks|Unlocks Ship Type:ship}} Cruiser* {{greenunlocks|Unlocks Feature:feature}} Spaceport Level V
|''Expanded dry-docks allow for the construction of Cruiser-class military vessels.''
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|align="center"|120
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* {{greenunlocks|Unlocks Ship Type:ship}} Construction Ship* {{greenunlocks|Unlocks Station:station}} Mining station* {{greenunlocks|Unlocks Station:station}} Research station
|''Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.''
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|align="center"|240
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* {{greenunlocks|Unlocks Component:component}} Ion Thruster
|''These electric thrusters use beams of ions to generate thrust without the need for propellant.''
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|align="center"|240
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* {{greenunlocks|Unlocks Module:module}} Missile Defense Module* {{greenunlocks|Unlocks Component:component}} Nuclear Missiles
|''Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.''
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|align="center"|240
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* {{greenunlocks|Unlocks Army:army}} Assault Army* {{greenunlocks|Unlocks Attachment:attachment}} Assault Landers
|Possibly obsolete.
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|align="center"|480
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* {{greenunlocks|Unlocks Component:component}} Fusion Missiles
| ''These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.''
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* Mineral Storage Capacity: {{green|+1000}}
* {{greenunlocks|Unlocks Ship Type:ship}} Destroyer* {{greenunlocks|Unlocks Module:module}} Corvette Assembly Yards* {{greenunlocks|Unlocks Feature:feature}} Spaceport level III
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|align="center"|900
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* {{greenunlocks|Unlocks Component:component}} Plasma Thruster
|''An advanced from of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.''
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|align="center"|900
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* {{greenunlocks|Unlocks Component:component}} Space Torpedoes
|''Space torpedoes are essentially very large, slow moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.''
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|align="center"|{{sup|uncertain|2320}}
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* {{greenunlocks|Unlocks Component:component}} Impulse Thruster
|''These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.''
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* Mineral Storage Capacity: {{green|+500}}
* {{greenunlocks|Unlocks Ship Type:ship}} Battleship* {{greenunlocks|Unlocks Feature:feature}} Spaceport Level IV
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Autopatrol
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