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Leader

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[[File:Employed leaders.png|right|thumb|330px|Employed leaders]]
[[File:Ruler.png|right|thumb|330px|Leader appointed as a ruler]]
A '''leader''' is a character which allow boosting who improves certain aspects. They can be deployed to various positions in your of their empiredepending on their position.
== Leader Basics ==Leaders have personal traits which Each leader has three basic values with importance to gameplay:* '''Age''': How old and thus likely to die they are. Life expectancy can have influence on be improved by picking the outcomes of events traits [[Enduring]] or [[Venerable]] during species set-up and improve by researching certain aspects of your empiretechnologies.* '''Skill''': How good they are at what they're doing. They all have a skill level determining Increases as the effectiveness of leader does work and boosts their traitscapabilities.Leaders belong to one out * '''Traits''': Their personality and interests. Traits have a variety of four groups: Governorseffects, Scientists, Admirals and Generalsmost improve a certain attribute of the leader.
Leaders Recruiting a leader costs {{iconify|influence}}. Every empire can be recruited by spending [[Influence]]. The maximum number only hire a limited amount of leaders is capped, but the . This cap can be increased by researching [[technology]].
A leader becomes more experienced with time, increasing their skill level in the process. When they grow old enough, they die and aren't available for the player anymore. But their life span can be increased by Leaders are also eligible to become heads of [[technologyfactions]].
Depending on the current [[Government | government type]] a leader can be appointed == Rulers ==Every empire has one character who is designated as the empire's its ruler. A The ruler gives bonuses to the empire as a whole empire.<ref name="dev_diary_6">[[forum:888500|Dev Diary #6 - Rulers and Leaders]]</ref> Leaders are also eligible to become heads of [[factions]].
Of the recruitable leaders only governors can generally be rulers, however some [[government]]s allow the other leader types to assume rulership as well.
 
== Leader types ==
=== Governor ===
A governor can rule over administrates a [[sectorplanet]] or a single [[planetsector]]. Their traits focus on populace happiness and efficiency. They provide a bonus of +2% happiness, -5% construction time and -6% tile blocker clearing time for each skill level.<ref name=borg1 />
They are valid rulers for several [[Government Each skill level provides:<ref name="blorg_youtube_1" />* Happiness: {{green| government types]].+2%}}* Construction Time: {{green|-5%}}* Tile Blocker Clearing Time: {{green|-6%}}
'''Traits''' {| class="wikitablemildtable"|-!colspan="3" style="text-align:center"|Traits
|-
! Name !! Effect !! Description
|-
| Adaptable<ref name=blorg3"blorg_twitch_3">[https://www.twitch.tv/paradoxinteractive/v/57765929 Extraterrestrial Thursday #3]</ref> || * Leader Experience Gain: {{green|+15.0% |}}|
|-
| Architectural Interest<ref name="quill">[https://www.youtube.com/watch?v=r5rmqiyxxjY Gameplay from ParadoxLet's Space Game! [FeaturingTry: Space Cats<nowiki>]</nowiki>Stellaris]by Quill18</ref> || ||
|-
| Architectural Sense<ref name=annahenrik"pcgamer_preview">[https://www.youtube.com/watch?v=biS4AmnS1BY yMpggVeK64M PC Gamer Weekender - Paradox Interactive presents Stellaris Explained]</ref> || * Building Cost: {{green|-15% }}|| ''This leader is an architect at heart, investing in more efficient construction practices.''
|-
| Charismatic<ref name="quill " /> || * Edict Cost: {{green|-20%<br />}}* Edict Duration: {{green|+25% |}}|
|-
| Corvette Focus<ref name=borg1"blorg_youtube_1">[https://www.youtube.com/watch?v=shoiYDp7EEA All hail Blorg, Space Friends #01]</ref> || * Corvette Build Cost: {{green|-20.0% }}|| ''This leader is intent on promoting the construction of Corvettes.''
|-
| Eager<refname="anryjoe_preview">[https://www.youtube.com/watch?v=xkcT3NdArFk AJ's Stellaris Developer Preview!]</ref> |* Leader Recruitment Cost: {{green| Leader costs -33% less influence to hire.|}}|
|-
| Environmental Engineer<ref name=blorg3 "blorg_twitch_3" /> || * Clear Blocker Cost: {{green|-25.0% <br /> }}* Clear Blocker Time: {{green|-25.0% }}|| ''This leader has a background in landscaping, eventually turning their attention towards larger projects.''
|-
| Expansionist<ref name=borg1 "blorg_youtube_1" /> || * Frontier Outpost Build Cost: {{green|-15.0% }}|| ''This leader aims to expand their borders, reducing the Cede Planet and Cede Military Station War Demand Costs.''
|-
| Fertility Preacher<ref name="quill " /> || * Food: {{green|+20% |}}|
|-
| Investor<ref name="quill " /> || * Energy Credits: {{green|+10% |}}|
|-
| Space Miner<ref name=annahenrik "pcgamer_preview" /> || * Constructor Build Cost: {{green|-25%<br /> }}* Mining Station Build Cost: {{green|-25% }}|| ''This leader recognizes just how vital the exploitation of offworld resources is for a star nation.''
|}
=== Scientist ===
A scientists can be employed to run Scientists may either manage research for one of the three one of the three [[Technology | research departmentstechnology]]. They can also be assigned to types or command a [[science ship]].
They are valid rulers for a technocratic [[Government | technocratic government]].
They provide a Each skill level provides:* Research Speed: {{green|+2% bonus per level to research speed, and gain experience from leading research departments and from manning a [[science ship]].}}
'''Traits''' {| class="wikitablemildtable"|-!colspan="3" style="text-align:center"|Traits
|-
! Name !! Effect !! Description
|-
| Expertise: Biology<ref name=borg1 "blorg_youtube_1" /> || * Research Speed (Biology): {{green|+10.0%}}<ref name=blorg3 "blorg_twitch_3" /> ||
|-
| Expertise: Field Manipulation<ref name=blorg3 "blorg_twitch_3" /> || * Research Speed (Field Manipulation): {{green|+10.0% }}|| ''This leader is, following years of study, considered an expert within the field of Field Manipulation.
|-
| Expertise: Industry<ref name=borg1 "blorg_youtube_1" /> || * Research Speed (Industry): {{green|+10.0%<ref name=borg1 />|}}| ''This leader is, following years of study, considered an expert within the field of Industry.''<ref name=borg1 "blorg_youtube_1" />
|-
| Expertise: Materials<ref name="quill " /> || * Research Speed (Materials): {{green|+10.0% }}|| ''This leader is, following years of study, considered an expert within the field of Materials.''<ref name=blorg3 "blorg_twitch_3" />
|-
| Expertise: Military Theory<ref name="quill " /> || * Research Speed (Military Theory): {{green|+10.0% }}|| ''A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.''
|-
| Expertise: New Worlds<ref name=borg1 "blorg_youtube_1" /> || * Research Speed (New Worlds): {{green|+10.0% }}|| ''This leader is, following years of study, considered an expert on settling on New Worlds.''
|-
| Expertise: Particles<ref name=annahenrik "pcgamer_preview" /> || * Research Speed (Particles): {{green|+10.0% }}|| ''This leader is, following years of study, considered an expert within the field of Particles.''
|-
| Adaptable<ref name="quill " /> || * Leader Experience Gain: {{green|+15.0% }}|| ''This leader is quick to adapt new methods and ideas if they prove superior.''
|-
| Careful<ref name=borg1 "blorg_youtube_1" /> || * Anomaly Fail Risk: {{green|-10.0% }}|| ''This leader is especially careful when approaching unkown elements.''
|-
| Maniacal<ref name=borg1 "blorg_youtube_1" /> || * Research Speed: {{green|+5.0%}}<ref name=blorg3 "blorg_twitch_3" /> || ''This leader pursues their research with unusual fervor.''
|-
| Meticulous<ref name=annahenrik "pcgamer_preview" /> || * Anomaly Discovery Chance: {{green|+10.0% |}}|
|-
| Resilient<ref name=borg1 "blorg_youtube_1" /> || * Leader Lifespan: {{green|+25 Years |}}| ''This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.''
|-
| Spark of Genius<ref name=Q&H"quill_doomdark_intro">[https://www.youtube.com/watch?v=Go-WHiRqEMg First 30 min with Quill18 & Henrik]</ref> || * Research Speed: {{green|+10.0%}}<ref name=blorg3 "blorg_twitch_3" /> || ''This leader is prone to sudden bursts of inspiration.''
|-
|}
=== Admiral ===
An admiral can be appointed to lead a fleetAdmirals command entire fleets.
They are valid rulers for a [[Government | military government]].
'''Traits''' {| class="wikitablemildtable"|-!colspan="3" style="text-align:center"|Traits
|-
! Name !! Effect !! Description
|-
| Adaptable <ref name=Polygon"polygon">[https://www.youtube.com/watch?v=uRp7T5irXTQ Polygon: space Space empire builder Stellaris in action]</ref> || ||
|-
| Aggressive<ref name=annahenrik "pcgamer_preview" /> || ||
|-
| Cautious<ref name=blorg2>[https://www.twitch.tv/paradoxinteractive/v/56330432 Extraterrestrial Thursday]</ref> || * Evasion: {{green|+15.0% }}|| ''This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.''
|-
| Fleet Logistician<ref name=blorg2 /> || * Ship Upkeep: {{green|-15.0% }}|| ''This leader has mastered the field of logistics, and knows how to manage supplies to keep maintenance costs down.''
|-
| Lethargic<ref name=blorg2 /> || * Evasion: {{red|-5.0%<br />}}* Sublight Speed: {{red|-20.0%<br />}}* Fire Rate: {{red|-20.0% }}|| ''This leader is slow and indolent, performing duties with little energy or initiative.''
|-
| Resilient<ref name=Q&H quill_doomdark_intro /> || * Leader Lifespan: {{green|+25 Years |}}| ''This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.''
|-
| Substance Abuser <ref name=Polygon "polygon" /> || ||
|-
|}
=== General ===
A general leads armies and therefore is useful for defending against invasions and invading other planets. They provide a bonus of +5% army health, +5% army damage Generals may lead both offensive and -5% army upkeep for each skill level.<ref name="forum_915566">defensive [[forum:915566|Questions and discussion: Armies & Ground Combat, Stellaris forumarmies]]</ref>.
They are valid rulers for a [[Government | military government]].
'''Traits'''Each skill level provides:<ref name="forum_915566">[[forum:915566|Questions and discussion: Armies & Ground Combat]]</ref>* Army Health: {{green|+5%}}* Army Damage: {{green|+5%}}* Army Upkeep: {{green|-5%}}
{| class="wikitablemildtable"|-!colspan="3" style="text-align:center"|Traits
|-
! Name !! Effect !! Description
|-
| Adaptable<ref name=blorg2 /> || * Leader Experience Gain: {{green|+15.0% |}}|
|-
| Army Logistician<ref name=blorg2 /> || * Army Upkeep: {{green|-20.0% |}}|
|-
|}
== References ==
 
[[Category:Game concepts]]
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