Changes

Jump to navigation Jump to search

Technology

3,162 bytes added, 4 years ago
no edit summary
|align="center"|900
|
* Energy Storage Capacity: {{green|+250}}
* {{unlocks|building}} Power Plant III
* {{unlocks|building}} Betharian Power Plant III
|''Basic entanglement principles applied to energy generation provide a substantial increase in ebergy output.''
|-
|''Planetary Power Grid''
* {{unlocks|component}} Warp Drive II
|''Improved stabilization techniques for warp fields will allow our ships to travel farther while expending less energy.''
|-
|''Shields''
|{{icon|field manipulation}}
|align="center"|1500
|
* Planet Fortification Toughness: {{green|+20.0%}}
* {{unlocks|component}} Shields
|''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.''
|-
|''Wormhole Containment Fields''
* Wormhole Generation Rate: {{green|+25.0%}}
* Wormhole Range: {{green|+75.0%}}
|
|-
|''Fusion Power''
|-
|''Interlinked Support Systems''
|{{icon|computing}}|align="center"|15001200
|
* {{unlocks|component}} Barrier Point-Defence
|''Arrays of defensive armaments prove much more effective than independent countermeasures.''
|-
|''Uplink Miniaturization''
* {{unlocks|resource}} Zro
|''An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.''
|-
|''Satramene Refining''
|{{icon|materials}}
|align="center"|900
|
* {{unlocks|module}} Satramene Atmospheric Dispenser
* {{unlocks|resource}} Satramene
|''This gas is a naturally occuring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.''
|}
|
* {{unlocks|building}} Biolab II
|''Studying life that arises on other worlds and beyond allows us to understand fundamental aspects of biology that were previously beyond our reach.''
|-
|''Xeno integrationIntegration''
|{{icon|biology}}
|align="center"|900
* {{unlocks|policy}} Leadership – Xenos Allowed
|''From disparate components do we build a whole greater than the sum of its parts.''
|-
|''Amoeba Breeding Program''
|{{icon|biology}}
|align="center"|1800
|
* {{unlocks|component}} Amoeba Flagella
|
|-
|''Centralized Command''
|
* {{unlocks|clear}} ''Mountain Range''
|''Sometimes there is very little difference between terraformation and demolition.''
|-
|''New Worlds Protocol''
|
* {{unlocks|ship}} Colony Ship
|
|-
|''Dense Jungle Removal''
|{{icon|new worlds}}
|align="center"|360
|
* {{unlocks|clear}} ''Dense Jungle''
|
|-
|
* Habitability: {{green|+5%}}
|
|-
|''Continental Colonization''
|{{icon|new worlds}}
|align="center"|900
|
* {{unlocks|colonize}} Continental World
|
|-
|''Desert Colonization''
|{{icon|new worlds}}
|align="center"|900
|
* {{unlocks|colonize}} Desert World
|
|-
* {{unlocks|clear}} Sink Hole{{sup|more?}}
|Possibly obsolete.
|-
|''Terrestrial Sculpting''
|{{icon|new worlds}}
|align="center"|1200
|
* {{unlocks|feature}} Terraforming Stations
* {{unlocks|resource}} Terraforming Gases, {{sup|{{hover|replace with name of second resource|name}}}}
|There is no simple solution to the problem of macro-scale reshaping ?? planetary crusts - only bigger trowels and ???-deployed drills.
|-
|''Planetary Unification''
* {{unlocks|attachment}} Commissar Squads
|''It is circumstance that dictate what is moral. Define the circumstanes, and ethics is like clay in your hands.''
|-
|''Galactic Administration''
|
|align="center"|1200
|
* Monthly Influence: {{green|+1}}
* {{unlocks|building}} Empire Capital-Complex
* {{unlocks|government}} Advanced Government Forms
|
|-
|''The Living State''
* Empire Leader Capacity: {{green|+2}}
|
|-
|{{rare|''Synthetic Thought Patterns''}}
|
|align="center"|1800
|
* Edict Cost: {{green|-15.0%}}
* {{unlocks|attachment}} Hypnotic Training Regimen
|''Thinking outside the box merely places you into another, somewhat larger box.''
|-
|''Talent Aquisition''
|
* {{unlocks|attachment}} Battle Strider Column
* {{unlocks|buildingpop}} Robotics Assembly PlantRobot
|
|-
|align="center"|240
|
* {{unlocks|module}} Projectile Defense Module
* {{unlocks|component}} Mass Driver
|''These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.''
|
* {{unlocks|component}} Plasteel Armor
|''Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.''{{sup|possibly the component description}}
|-
|''Durasteel Materials''
|{{icon|materials}}
|align="center"|1800
|
* {{unlocks|component}} Durasteel Armor
|
|-
* {{unlocks|feature}} Spaceport Level V
|''Expanded dry-docks allow for the construction of Cruiser-class military vessels.''
|-
|''Synapse Interceptors''
|{{icon|voidcraft}}
|align="center"|1980
|
* Strike Craft Damage: {{green|+5.0%}}
|
|-
|''Deep Space Installations''
|{{icon|voidcraft}}
|align="center"|2320
|
* {{unlocks|station}} Fortress
|''These massive installations arte like cities floating in space. They can support a crew of thousands and are often equipped with firepower rivalling that of a fleet.''
|-
|''Battleships''
|{{icon|voidcraft}}
|align="center"|2840
|
* Mineral Storage Capacity: {{green|+1000}}
* {{unlocks|ship}} Battleship
* {{unlocks|feature}} Spaceport Level VI
|''Expanded dry-docks allow for the construction of Battleship-class military vessels.''
|-
|''Offworld Construction''
|''Impulse Thrusters''
|
|align="center"|{{sup|uncertain|2320}}
|
* {{unlocks|component}} Impulse Thruster
|
* {{unlocks|component}} Swarmer Missiles
|
|-
|''Battleships''
|
|align="center"|2840
|
* Mineral Storage Capacity: {{green|+1000}}
* {{unlocks|ship}} Battleship
* {{unlocks|feature}} Spaceport Level VI
|
|}
Autopatrol
370
edits

Navigation menu