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Diplomacy

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replaced: {{SVersion|1.8}} → {{SVersion|1.9}} (5)
== Diplomatic Actions ==
{{SVersion|1.89}}
Many diplomatic actions have a 10-year cooldown once chosen. Some of these are unilateral while others need to be accepted by both sides which becomes a matter of acceptance. Most diplomatic options are only accepted if the target empire holds a neutral (yellow) or better attitude. Higher level diplomatic options are not available to empires with the {{iconify|Inwards Perfection}} civic.
== Trust, Threat and Ethics ==
{{SVersion|1.89}}
Trust is gained slowly by maintaining any form of lasting treaty (including Guarantee of Independence Migration, Research, NAP/Association, Defense Pact, Federation). The maximum amount of Trust obtainable is limited by the most valuable treaty between both parties, with the total cap being 100. Finishing the Diplomacy tradition tree grants +50 trust cap and the [[File:Tradition_domination_star_lords.png|24px]]Star Lords tradition grants a further +50 trust cap towards subjects. Trust decays if there is no new income.
== Agreements and Ethics Attraction ==
{{SVersion|1.89}}
Some diplomatic relationships affect the ethics attraction within an Empire. Running deals can have a great impact, based on the empire ethics of the other party - always dragging their own population towards a certain Ethic. The wrong friend can cause great internal issues for an Empire.
== Attitude ==
{{SVersion|1.89}}
Each empire will have a specific attitude towards other empires dictated by their AI personality, diplomatic interactions and the relative power of both empires.
== Opinion modifiers ==
{{SVersion|1.89}}
Here is the full list of opinion modifiers that exist in the game, their triggering conditions, decay and limits.
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