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Game settings

43 bytes added, 1 year ago
Difficulty: Updated for 2.2
Increases the difficulty of the game for a greater challenge, with higher difficulties granting bonuses to AI empires. Higher difficulty also increases the strength of the endgame [[Crisis|crisis]]. Vassals of human players do not gain difficulty bonuses.
*''Cadet'' - Player empires receive +50% naval capacity and resources. AI empires may receive minor cheats such as lower gene-modding cost. Non-playable empires (NPCs) do not receive bonuses. *''Ensign'' - AI empires receive no bonus modifiers, but have minor cheats such as lower gene-modding cost. Non-playable empires (NPCs) receive +3310% ship weapon damage and +33% hull/armour/shield. *''Captain'' - AI empires receive +15% naval capacity/technology/unity and +25% energy/minerals/foodresources. NPCs receive +5011% ship weapon damage and +50% hull/armour/shield. *''Commodore'' - AI empires receive +30% naval capacity/technology/unity and +50% energy/minerals/foodresources. NPCs receive +6613% ship weapon damage and +66% hull/armour/shield. *''Admiral'' - AI empires receive +45% naval capacity/technology/unity and +75% energy/minerals/foodresources. NPCs receive +7515% ship weapon damage and +75% hull/armour/shield. *''Grand Admiral'' - AI empires receive +60% naval capacity/technology/unity and +100% energy/minerals/foodresources. NPCs receive +10017% ship weapon damage and +100% hull/armour/shield. *''Scaling'' - AI (or player) empires receive bonuses that start at zero and scale up, reaching the bonus defined by difficulty level at the End-Game year. NPCs receive bonuses that start at zero and scale up similarly.
== Ironman mode ==
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