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Celestial body

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{{version|2.23}}[[File:Trinary star system.png|thumb|320px|A trinary star system]]{{Celestialbodynav}}A '''celestial body''' is a named object (such as a star, planet , moon or large asteroid) occurring within present in a star system. Celestial bodies may have [[resources]] which can be harvested by [[Construction#Mining stations|orbital stations]]. Planets may also be habitable Each start system can have between 2 and capable to be colonized by empires with the right suitability or technology15 celestial bodies.
When any owned ship enters a system or passes within its sensor range, any habitable planets in the system will be revealed along with their world type. To see further details about the celestial bodies in a system, it is necessary to survey them with a science ship. This will reveal all of the orbital resources associated with each planet or asteroid. For habitable worlds this will also reveal more detailed world information including: size, surface tiles and their resourcesavailable districts, [[Planetary features#Blockers|blockers]] (if any), special features, and the habitability percentage for each species in the player's empire. Additionally, surveying worlds has a chance to reveal [[anomalies]].
== Summary of celestial body types Classification =={{SVersion|2.23}}
=== Habitable worlds ===
{{hatnote|For the various specialized colony types, see [[Planetary_management#Designation|Planetary management § Designation]].}}
A habitable world is any celestial body that can harbor advanced organic life. These are the only worlds that can be [[colonization|colonized]] and [[Terraforming|terraformed]], besides some notable exceptions. Their suitability ranges in accordance to a given [[species]]' homeworld, which affects the rate of [[population]] growth.
A planet's habitability (and subsequent future terraforming costs) is determined by its climate system. The 9 nine habitable worlds are divided equally into 3 three climate categories: dry, frozen and wet.
{| class="mildtable sortable" width=100%
|- id="Gaia"
| [[File:Planet gaia.png|40px]] || Gaia
| [[File:ap world shaper.png|30px]] World Shaper ascension perk<br> [[File:Decision resort colony.png|30px]] Nu-Baol Life-Seeding decision<br>Cannot be terraformed again| {{icon|habitability}} {{green|100%}} Habitability<br>{{icon|happiness}} {{green|+510%}} Biological Pop Happiness<br>{{icon|pop resource output}} {{green|+10%}} Resources from Jobs
| The number of pre-generated Gaia worlds is limited.
* The home systems of three of the Fallen Empires contain Gaia worlds.
|- id="Tomb"
| [[File:Planet nuked.png|40px]] || Tomb
| {{iconify|Armageddon bombardment|30px}}<br>{{iconify|Javorian Pox|30px}} bombardment
| {{icon|habitability}} {{red|0%}} Habitability
| Tomb Worlds are habitable but feature the poorest base habitability and very few Planetary Features. Also, a species ''cannot'' be gene-modified to suit a Tomb World.
* Empires with the {{iconify|Determined Exterminator}} civic start on a Tomb World as well.
* Colonizing a Tomb World will displease the [[file:Faction icons traditionalists.png|24px]] Traditionalist faction, unless the empire has the {{iconify|Post-Apocalyptic}} civic.
|- id="Ecumenopolis"
| [[File:Planet city.png|40px]] || Ecumenopolis
| [[File:Decision arcology project.png|30px]] Arcology Project decision<br>[[File:Decision arcology project.png|30px]] Restore Ecumenopolis decision<br>Cannot be terraformed again
| {{Plainlist|
* {{icon|habitability}} {{green|100%}} Habitability
* {{icon|pop resource output}} {{green|+20%}} Resources from Jobs
* {{icon|pop growth speed}} {{green|+50%}} Pop Growth speed
}}
|
* The only pre-existing ecumenopolis is the homeworld of the Keepers of Knowledge Fallen Empire
* All normal planetary features are removed. Planetary Prospecting decision disabled.
* These city planets have their own set of districts that focus on providing massive amounts of {{iconify|Housing}} and refining basic resources.
* The city lights of an Ecumenopolis World are determined by the ship appearance of the terraforming empire.
* Empires that are {{iconify|Gestalt Consciousness}}es or have the {{iconify|Agrarian Idyll}} civic cannot take the ascension perk but can still use conquered Ecumenopolis Worlds.
* Requires the {{iconify|Megacorp}} DLC.
|- id="Relic"
| [[File:Planet nuked.png|40px]] || Relic
| {{icon|no|30px}}
| {{icon|habitability}} {{green|80%}} Habitability
| Relic Worlds can be found in the First League precursors home system or in various systems added in the {{iconify|Ancient Relics}} DLC.
* Relic Worlds contain unique Planetary Features that grant bonuses to {{iconify|Research}} output. However most of the surface is covered by Blockers that are expensive to remove.
* Relic Worlds have the aforementioned [[File:Decision arcology project.png|24px]] Restore Ecumenopolis decision available. It terraforms the planet into an Ecumenopolis but loses its Planetary Features. If an Archeological site was present and not fully excavated it will be lost.
|- id="Hive"
| [[File:Planet infested.png|40px]] || Hive
* Cannot support Agriculture Districts.
* The following planetary modifiers will also be removed: Atmospheric Aphrodisiac, Atmospheric Hallucinogen, Bleak, Hazardous Weather, Hostile Fauna, Irradiated, Lush, Natural Beauty, and Wild Storms.
|- id="Ecumenopolis"
| [[File:Planet city.png|40px]] || Ecumenopolis
| [[File:ap arcology project.png|30px]] Arcology Project ascension perk
| {{icon|habitability}} {{green|100%}} Habitability
| Ecomenopolis Worlds can be found in the home systems of the Keepers of Knowledge or First League precursors.
* All normal planetary features are removed. Planetary Prospecting decision disabled.
* These city planets have their own set of districts that focus on providing massive amounts of {{iconify|Housing}} and refining basic resources.
* The city lights of an Ecumenopolis World are determined by the ship appearance of the terraforming empire.
* Empires that are {{iconify|Gestalt Consciousness}}es or have the {{iconify|Agrarian Idyll}} civic cannot take the ascension perk but can still use conquered Ecumenopolis Worlds.
|}
* {{iconify|Volatile Motes}}?
| ''A large asteroid covered in some kind of crystalline outcroppings.''
----
* May contain [[Spaceborne aliens|Asteroid Hives]]
|- id="Barren"
| [[File:Planet barren.png|link=Barren|40px]] || Barren World
|- id="Broken"
| width=2% | [[File:Planet barren.png|link=Broken|40px]] || Broken
| Rare planets that are as useless as they are broken. Often spawn in Black Hole systems.
| ''World devastated by some cataclysmic event. Whatever properties it may once have had are no longer discernible.''
|- id="Cracked"
=== Habitable Megastructures ===
Habitable Megastructures are entirely artificial and . They feature 100% the same {{iconify|habitability}} for every species , have unique Districts and have no colonization cost as long as they are within borders.
{| class="mildtable" width=100%
! Type
! Size
! Notes
! width=3445% | Description
|- id="Habitat"
| [[File:Planet habitat.png|link=Habitat|40px]] Habitat
| 6 without [[File:ap master builders.png|21px]] Master Builders<br>8 with [[File:ap master builders.png|21px]] Master Builders
|
* Requires the Habitat technology* Has 3 types of [[File:ap voidborn.pngPlanetary_management#Habitat_districts|21pxDistricts]] Voidborn ascension perk* Uses , with a fourth one being available if build over a unique set of Districts that provides more specialized jobs but cannot produce {{icon|food}}{{icon|minerals}}{{icon|energy credits}} basic resources* {{icon|gestalt consciousness}}Uses planet with a unique set of Districts that provides research and tech-drone jobs but cannot produce {{icon|food}} food and {{icon|minerals}} minerals.resource deposit
| ''An artificial deep-space arcology offering planet-like, if decidedly urban, living conditions. Hydroponics and advanced filtering technologies make it near-self-sustaining, and station-borne facilities can mine the station's host planet for raw materials.''
|- id="Ring World"
| [[File:Planet ringworld.png|link=Ring World|40px]] Ring World
| 505
|
* Ringworlds cannot Ring World districts, called [[Planetary_management#Ring_World_districts|segments]], typically have Mining Districts{{green|+20}} free {{iconify|Housing}}
* Intact Ring Worlds are found only in the the Sanctuary system and the Ancient Caretakers home system.
* Can be repaired from broken segments with the {{iconify|Mega-Engineering|21px}} technology
|}
== Habitability Celestial body modifiers =={{SVersion|2.2}}Habitability is the measure of how well a species can live on a planet. Every species has a climate preference for one of the primary habitable world types. A planet's habitability (and terraforming cost) is determined by its climate. The 9 habitable worlds are divided into 3 climate categories: dry, frozen and wet. Gaia worlds and Megastructures have maximum habitability for all species while Tomb Worlds and Machine Worlds are normally uninhabitable by biological species.{| class="wikitable"|-! Tier! Base |-|'''Gaia, Megastructures and Ecumenopolis'''| 100% |-|'''Exact Match'''| 80% |-|'''Climate Match'''| 60% |-|'''Climate Mismatch'''| 20% |-|'''Tomb World and Machine World'''| 0% |}Worlds of any type may have features which either increase or decrease their habitability. If present, these features will be identified when the world is surveyed by a science ship. === Habitability Effects ===* Every 1% of Habitability under 100% increases the Pop Upkeep and Amenity Usage by {{red|1%}} and their resource output and happiness by {{red|0.25%}}. It caps at 0% Habitability, giving {{red|+100%}} Pop Upkeep and Amenity Usage.* Homeworlds have a +30% habitability for the species originating on them.* Low Habitability can also trigger events. === Habitability strategy === ====Terraforming==== [[Terraforming]] allows the change of the Climate class to be one more suitable for the intended Colonists. However, the process There is very costly, requires decades of time and requires special technology if it is not only from a secondary to the primary habitability. This step can now be done retroactively on an already colonised planet, once the relevant tech has been researched. However, during Terraforming, Pops will suffer {{red|−20%}} to their {{iconify|happiness}}. ====Subspecies==== Using [[genetic modification]], one can create a [[Game Terms|subspecies]] of the empires primary species small chance that is suitable for the Climate in question. However, this needs either the first-in approach (so they can be changed on the new Planet) or a staging area with increased Habitability regardless of current Climate Preference (Ringworld, Habitat, Homeworld, rare modifiers). Changing a habitability trait now cost the equivalent of adding a trait worth 3 trait-points. The relevant tech must also be researched before the habitability trait can be changed. ====Xenos==== With all the possible habitability types, there are bound to be some aliens that can live comfortably on planets which are unsuitable to the primary species. The main disadvantage is that xeno pops have increased Unity cost per pop and might not have favorable traits. There may also be unwanted Xenophile attraction/Faction interactions from this path. Both via Conquest and Migration Treaties, one can add xeno pops to the Empire to use as colonists. If the empire is Xenophobe, the rights limitations for xenos will make the pops also considerably less happy. The migration approach requires a "first-in" colonist. Genetic Uplifting, Enlightenment and Infiltration can be used to acquire a xeno species as well. With the first one, it might even be possible to get a rare Habitability like {{iconify|Tomb}} Worlds. Very rare species native to Tomb Worlds are extremely adaptive and can thrive on any kind of planet (every normal class is secondary). The usual way of obtaining these species as subjects is finding them as upliftable semi-sentients on Tomb Worlds and uplifting. The event chain Horizon Signal can also create a subspecies of your main species with this trait. Alternatively, pops of your main species on Tomb Worlds may mutate and develop into their own species native to Tomb Worlds. ====Robots====All robots, including the primary species of {{iconify|Machine Intelligence}} empires, have 100% Habitability on every kind of inhabitable world. However, only drones and synthetics can actually be colonists. Synthetics are good to superior in all tasks, but also increase the Unity costs. Robot pops furthermore have a massive draw towards Materialist ethics, both for themselves and other pops on the planet. While the initial growth might be slower than a pure biological species, once the pop count is sufficient, Robots will also grow a lot quicker than biological species. Droids or synths make particularly good "first in" colonists, if they can be moved off or Materialist attraction is acceptable. === Visual cues ===Systems containing surveyed or non-surveyed habitable worlds celestial body will have one or more planet icons that are either green, yellow, orange, red, or blue, depending on the habitability percentage and/or status of the planet(s) in questionmodifiers. * [[File:Colonizability green.png|24px]] Green: The world is ≥70% habitable for at least one species in the player's empire.* [[File:Colonizability yellow.png|24px]] Yellow: The world is 40–69% habitable for at least one species in the player's empire.* [[File:Colonizability red.png|24px]] Red: The world is <40% habitable for all species in the player's empire.* [[File:Colonizability orange.png|24px]] Orange: The world is habitable but not surveyed.* [[File:Colonizability blue.png|24px]] Blue: The world is currently being [[Terraforming|Terraformed]]. Sometimes other factors can prevent colonization of a world. Some common reasons for not being able to colonize an otherwise habitable world are:* There is an anomaly on the world which has not yet been researched* The world is inhabited by a pre-FTL civilization Zooming in to the system and hovering over the planet icon may reveal useful information about what is preventing the player's empire from colonizing the world. e.g. If the tool tip says the world is 'controlled by Unidentified Empire' or 'belongs to someone else', another empire is in control of the system. In this case, surveying the world They will reveal the empire that controls it. This action can cause the player's science ship to be missing in action for up to a year, so it may be preferable to avoid surveying the world. Since different species can have different world type preferences, it can be better for an empire to populate its worlds with other alien species, genetically-engineered subspecies, found when surveyed or even robots/synthetics. It is also possible to [[Terraforming|terraform]] habitable worlds, though this is a costly through anomalies and time consuming process. Only planets of the main types (continental and such) can be terraformed, in addition to tomb and barren worlds with the "Terraforming Candidate" modifieraccompanying events== Planetary features =={{SVersion|2.2}}All planets have a random number of Planetary Features, which determine the number of Districts and Strategic Resource extraction buildings a world can support. Certain features are more likely to appear depending on the planet class. 
{| class="mildtable plainlist"
! !! Agriculture Districts !! Generator Districts !! Mining Districts !! Crystal Mines !! Gas Extraction Wells !! Mote Harvesting Traps !! Betharian Power Plant !! Alien Zoo|-! {{green|+1}}| * [[File:d_boggy_fens.png|75px]] Boggy Fens* [[File:d_bountiful_plains.png|75px]] Bountiful Plains* [[File:d_forgiving_tundra.png|75px]] Fair Tundra* [[File:d_green_hills.png|75px]] Green Hills* [[File:d_lichen_fields.png|75px]] Lichen Fields* [[File:d_nutritious_mudland.png|75px]] Nutritious Mudlands* [[File:d_rugged_woods.png|75px]] Rugged Woods| * [[File:d_arid_highlands.png|75px]] Arid Highlands* [[File:d_hot_springs.png|75px]] Hot Springs| * [[File:d_mineral_fields.png|75px]] Mineral Fields* [[File:d_veiny_cliffs.png|75px]] Ore-Veined Cliffs| * [[File:d_crystalline_caverns.png|75px]] Crystalline Caverns| * [[File:d_bubbling_swamp.png|75px]] Bubbling Swamp| * [[File:d_dust_caverns.png|75px]] Dust Caverns| * [[File:d_betharian_deposit.png|75px]] Betharian Fields| * [[File:d_alien_pets_deposit.png|75px]] Isolated Valley|-! {{green|+2}}| * [[File:d_fertile_lands.png|75px]] Fertile Lands* [[File:d_fungal_caves.png|75px]] Fungal Caves* [[File:d_great_river.png|75px]] Great River* [[File:d_lush_jungle.png|75px]] Lush Jungle| * [[File:d_frozen_gas_lake.png|75px]] Frozen Gas Lake* [[File:d_rushing_waterfalls.png|75px]] Rushing Waterfall* [[File:d_searing_desert.png|75px]] Searing Desert| * [[File:d_prosperous_mesa.png|75px]] Prosperous Mesa* [[File:d_ore_rich_caverns.png|75px]] Ore-Rich Caverns| * [[File:d_crystal_forest.png|75px]] Crystal Forest* [[File:d_crystal_reef.png|75px]] Crystal Reef| * [[File:d_fuming_bog.png|75px]] Fuming Bog| * [[File:d_dust_desert.png|75px]] Dust Desert| {{icon|no}}| {{icon|no}}|-! {{green|+3}}| * [[File:d_black_soil.png|75px]] Black Soil* [[File:d_fungal_forest.png|75px]] Fungal Forest* [[File:d_marvelous_oasis.png|75px]] Marvelous Oasis* [[File:d_teeming_reef.png|75px]] Teeming Reef* [[File:d_tropical_island.png|75px]] Tropical Island| * [[File:d_geothermal_vent.png|75px]] Geothermal Vents* [[File:d_tempestous_mountain.png|75px]] Tempestuous Mountain* [[File:d_underwater_vent.png|75px]] Underwater Vents| * [[File:d_rich_mountain.png|75px]] Rich Mountain* [[File:d_submerged_ore_veins.png|75px]] Submerged Ore Veins| {{icon|no}}| {{icon|no}}| {{icon|no}}| {{icon|no}}| {{icon|no}}|} === Anomaly features ===These Rare Planetary Features are added by random anomalies on habitable planets.{| class="mildtable plainlist"! width="1%" |! Feature! Modifier
! Effects
! width="50%" | Description|-| [[File:d_tribal_settlement.png]]| Abandoned Primitive Homesteads| * {{icon|society}} {{green|+10%}} Society from Jobs* {{green|+2}} Max Agriculture Districts| ''These abandoned homesteads were once inhabited by a society of reptiles. They still populate the planet, but have since lost all capacity for sapient thought.''|-| [[File:d_building_complex.png]]| Ancient Mining Site| * {{green|+5}} Max Mining Districts| ''The site of an ancient mining operation. Despite its age, much of the equipment can still be operated.''|-| [[File:d_fungal_forest.png]]| Ancient One| * {{icon|society}} {{green|+4}} Society Research| ''An ancient being, living deep beneath the waves, is the dominating life force on this planet.''|-| [[File:d_teeming_reef.png]]| Flooded Mounds| * {{icon|society}} {{green|+20%}} Society from Jobs* {{icon|researcher}} {{green|+2}} Researcher Jobs| ''The soil in this valley is extremely fertile, and it is covered in intense greenery.''|-| [[File:d_fertile_lands.png]]| Harvester Fields| * {{green|+6}} Max Agriculture Districts| ''Vast fields of dense, edible vegetation where ancient solar-powered harvesters assist in gathering crops.''|-| [[File:D alien pets deposit.png]]| Hyperfertile Valley| * {{green|+5}} Max Agriculture Districts| ''The soil in this valley is extremely fertile, and it is covered in intense greenery.''|-| [[File:d_dangerous_wildlife_blocker.png]]| Savage Wildlands| * {{icon|society}} {{green|+10%}} Society from Jobs* {{icon|researcher}} {{green|+1}} Researcher Jobs| ''These indigenous creatures who inhabit this region appear to operate as a single organism.''|-| [[File:d_building_complex.png]]| Toy Factory Complex| * {{icon|society}} {{green|+10%}} Society from Jobs* {{icon|engineering}} {{green|+20%}} Engineering from Jobs* {{icon|researcher}} {{green|+2}} Researcher Jobs| ''Complex machinery ceaselessly molds complex polymers into small items of varying shapes and inscrutable purposes.''|-| [[File:d_toxic_kelp.png]]| Wetware Computer| * {{icon|engineering}} {{green|+20%}} Engineering from Jobs* {{icon|researcher}} {{green|+2}} Researcher Jobs| ''The oceans on this world are almost completely covered in a fine network of algae that appear to be a primitive wetware computer.''|-| [[File:d_levitating_rocks.png]]| Zone A| * {{icon|unity}} {{green|+3}} Unity* {{icon|physics}} {{green|+10%}} Physics from Jobs* {{icon|researcher}} {{green|+2}} Researcher Jobs| ''A thirteen-by-thirteen kilometer stretch of land on this planet is a ruin of unknown origin, littered with many bizarre and unique alien artifacts. Bafflingly, it also produces sensations of deep contentment in its visitors.''|} === Event features ===These Rare Planetary Features are added by certain events.{| class="mildtable plainlist"! width="1%" |! Feature! Created By! Effects! width="40%" | Description|-| [[File:d_fertile_lands.png]]| Loop-Plowed Farm| The Waiting World Horizon Signal event| * {{green|+4}} Max Agriculture Districts| ''The food crops lean into the wind, somehow.''|-| [[File:d_crystalline_caverns.png]]| Spiral-Hewn Mine| The Waiting World Horizon Signal event| * {{green|+4}} Max Mining Districts| ''Narrow shafts twist around spiraling minerals veins.''|-| [[File:d_huge_tree.png]]| Migrating Forests| Migrating Forests event| * {{red|-1}} Max Agriculture Districts* {{red|-1}} Max Generator Districts* {{red|-1}} Max Mining Districts| ''The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure.''|-| [[File:d_huge_tree.png]]| Migrating Forests Reserve| Ending the Migrating Forests event peacefully|* {{icon|society}} {{green|+20%}} Society from Jobs* {{icon|researcher}} {{green|+2}} Researcher Jobs| ''This entire region has been set aside for the migrating forests that are native to this world. Here they can roam in peace, without causing damage to urban centers.''|-| [[File:d_crater.png]]| Ancient Bombardment Craters| What Happened Here event (20% chance)|* {{icon|physics}} {{green|+20%}} Physics from Jobs* {{icon|researcher}} {{green|+2}} Researcher Jobs| ''This world was subjected to intense orbital bombardment long ago. Parts of the surface are still pockmarked with impact craters.''|-| [[File:d_organic_landfill.png]]| Ancient Battlefield| What Happened Here event (20% chance)|* {{icon|engineering}} {{green|+20%}} Engineering from Jobs* {{icon|researcher}} {{green|+2}} Researcher Jobs| ''The civilization that once inhabited this world was destroyed by an invading force from somewhere beyond their solar system. This ancient battlefield is littered with ancient debris from their desperate last stand.''|-| [[File:d_metal_boneyard.png]]| Irradiated Ruins| What Happened Here event (20% chance)|* {{icon|society}} {{green|+20%}} Society from Jobs* {{icon|researcher}} {{green|+2}} Researcher Jobs| ''Remnants of a massive nuclear war waged by the two global superpowers that once inhabited this world.''|-| [[File:d_quarantine_zone.png]]| Subterranean Contact Zone| Seismic Disturbances event<br>(Establish Communications Special Project)|* {{green|+2}} Max Generator Districts* {{icon|district cap}} {{green|+2}} Max Districts* {{icon|metallurgist}} {{green|+1}} Subterranean Liaison Officer Job per 20 Pops| ''An area where Subterranean dwellers and Surfacers can work together towards peace and prosperity.''|-| [[File:d_fungal_caves.png]]| Subterranean Farming Caverns| Seismic Disturbances event<br>(Preemptive Strike Special Project)|* {{green|+3}} Max Agriculture Districts* {{icon|district cap}} {{green|+2}} Max Districts| ''A network of vast caverns which contain numerous fungal farms, hunting areas, and lakes teeming with edible flora and fauna.''|-| [[File:d_underwater_vent.png]]| Subterranean Generator Areas| Seismic Disturbances event<br>(Preemptive Strike Special Project)|* {{green|+3}} Max Generator Districts* {{icon|district cap}} {{green|+2}} Max Districts| ''Subterranean rivers and the geothermal energy from the molten core of the planet offer vast potential for energy generation.''|-| [[File:d_crystalline_caverns.png]]| Subterranean Mining Sites| Seismic Disturbances event<br>(Preemptive Strike Special Project)|* {{green|+3}} Max Mining Districts* {{icon|district cap}} {{green|+2}} Max Districts| ''Underground tunnels lead to a variety of mineral-rich ore veins inaccessible from the surface.''|-| [[File:d_organic_landfill.png]]| Mutant Landfill| Abandoned Terraforming Equipment event|* {{icon|society}} {{green|+20%}} Society from Jobs* {{icon|researcher}} {{green|+2}} Researcher Jobs| ''A putrid mass of dead horrors. Their volatile organic matter has twisted together to form a structure of sorts.''|-| [[File:d_crater.png]]| Impact Crater| Space Bounty event|* {{green|+3}} Max Mining Districts| ''A crater from a large meteor impact. Minerals from the meteor itself can still be found at the site.''|-| [[File:d_building.png]]| Odd Factory| An Odd Factor event| * {{icon|metallurgist}} {{green|+1}} Odd Factory Worker Job| ''A well-crafted facility that produces high value resources, left on the planet by a different civilization.''|-| [[File:d_building.png]]| Ancient Particle Accelerator| Ruined Particle Accelerator event| * {{icon|physics}} {{green|+20%}} Physics from Jobs* {{icon|researcher}} {{green|+2}} Researcher Jobs| ''This old particle accelerator was built using a novel design, and the surviving terminals within the structure contain a massive amount of research data composed by what much have been a brilliant theoretical scientist.''|-| [[File:d_bunker_door.png]]| Underground Vault| Underground Vault event| * {{icon|society}} {{green|+20%}} Society from Jobs* {{icon|researcher}} {{green|+2}} Researcher Jobs| ''A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out.''|-| [[File:d_monument.png]]| Cryonic Clones Monument| Clones in Cryostasis event| * {{icon|society}} {{green|+6}} Society Research| ''Hundreds on alien clones were left sealed in cryostasis chambers when this Ring World was still a ruin. Now fully restored, the clones have been preserved in this monument.''|-| [[File:d_quarantine_zone.png]]| Processing Pens| Wild Eukaryotes event| * {{icon|food}} {{green|+14}} Food| ''The fungoids native to this planet were genetically engineered to be docile...and delicious. In these vast processing pens, the fungoids are nourished and then harvested.''|-| [[File:d_titanic_life_blocker.png]]| Titanic Lifeforms| Titanic Life event| {{icon|district cap}} {{red|-1}} Max Districts<br>{{icon|society}} {{green|+4}} Society Research| ''Numerous Titanic aliens make this area their home, it would be wise to avoid it.''|-| [[File:d_crystalline_caverns.png]]| Portal Research Area| The Mysterious Moon event| {{icon|researcher}} {{green|+1}} Dimensional Portal Researcher Job<br>{{icon|researcher}} {{green|+1}} Dimensional Portal Researcher Job per 40 pops| ''A secure complex has been built around the Dimensional Portal to house research staff dedicated to probing its mysteries.''|-| [[File:d_monument.png]]| Dragonslayer Monument| Defeating the Ether Drake| * {{icon|unity}} {{green|+15}} Unity| ''A monument commemorating the defeat of the Ether Drake.''|-| [[File:d_geothermal_vent.png]]| Numa's Breath| Numistic Order caravan deal| * {{green|+3}} Max Generator Districts* {{icon|district cap}} {{green|+2}} Max Districts| ''This stable bent reaching into the planet's crust was created by The Numistic Order.''|} === Unique features ===A number of unique planets in the galaxy come with special Planetary Features.{| class="mildtable plainlist"! width="1%" |! Feature! Planets! Effects! width="45%" | Description|-| [[File:D alien pets deposit.png]]| Valley of Zanaam|* [[File:Planet gaia.png|28px]] Zanaam| {{icon|Research}} {{green|+30%}} Research from Jobs| ''This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.''|-| [[File:d_organic_landfill.png]]| Junk Canals|* [[File:Planet nuked.png|28px]] Junk Rattlings planets| {{green|+3}} Max Agriculture Districts| ''These narrow canals shake around the junk piles, and some adjacent soil is surprisingly fertile.''|-| [[File:d_organic_landfill.png]]| Junk Hollows|* [[File:Planet nuked.png|28px]] Junk Rattlings planets| {{green|+3}} Max Generator Districts| ''These hollows deep beneath the surface junk would serve well as isolated reactor chambers.''|-| [[File:d_organic_landfill.png]]| Junk Wastes|* [[File:Planet nuked.png|28px]] Junk Rattlings planets| {{green|+3}} Max Mining Districts| ''The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground.''|-| [[File:d_metal_boneyard.png]]| Metal Boneyards|* {{iconify|Driven Assimilator}} and {{iconify|Determined Exterminator}} homeworlds| * {{green|+4}} Max Mining Districts* {{icon|pop soc}} {{green|+10%}} Society Research from Jobs| ''The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them.''|-| [[File:d_organic_landfill.png]]| Organic Landfills|* {{iconify|Determined Exterminator}} homeworlds| * {{green|+4}} Max Generator Districts* {{icon|pop soc}} {{green|+10%}} Society Research from Jobs| ''Toxic biohazard waste rots and fumes in vast heaps under the sun.''|} ==== Earth features ====Earth will always feature 9 unique Planetary Features instead of randomized ones. Their description also reveals part of humanity's history before the events of Stellaris.{| class="mildtable plainlist"! width="1%" |! Feature! Effects! width="70%" | Description|-| [[File:d_city.png]]| Delhi Sprawl| +2 Max Generator Districts| ''Lakshmi Commerce Tower was the tallest building on Earth for the better part of the 22nd century, and its unique shape remains an iconic feature of the Delhi skyline.''|-| [[File:d_city.png]]| BosWash Metropolitan Axis| +3 Max Generator Districts| ''The BosWash Riots traumatized an entire generation and led to sweeping legal reforms. Never Forget!''|-| [[File:d_building_complex.png]]| Pearl River Agglomerate| +3 Max Generator Districts| ''The first region on Earth to be officially designated a megacity. Several other developing urban regions would eventually adopt their own versions of the Golden Delta's successful anti-pollution policies.''|-| [[File:d_quarantine_zone.png]]| Mauritanian Security Zone| +1 Max Mining Districts| ''Unexploded munitions are still occasionally found near the compound where Colonel Tetchu and the remnants of his brigade made their famous last stand.''|-| [[File:d_marvelous_oasis.png]]| Mesopotamian Urban Corridor| +3 Max Mining Districts| ''The megalopolis that stretches along most of the Fertile Crescent is in itself a monument to this ancient birthplace of civilization.''|-| [[File:d_crater.png]]| Great Albertan Crater| +3 Max Mining Districts| ''When 711494 Satis approached Earth and triggered the Great Panic of '72, everyone thought this was it - the Big One had finally arrived. Fortunately, it wasn't big enough to cause an extinction event. Unfortunately, it wiped out much of Alberta.''|-| [[File:d_radioactive_wasteland.png]]| Scandinavian Reclamation Sector| +1 Max Agriculture Districts| ''Reclamation efforts in the late 22nd century eliminated all but the most stubborn pockets of radiation, and mutation levels are now at an all-time low since the Containment Breach.''|-| [[File:d_green_hills.png]]| Saharan Irrigation Project| +4 Max Agriculture Districts| ''Few today remember the vicious ridicule that Operation Green Sahara faced when it was first proposed by Professor Izquierdo.''|-| [[File:d_toxic_kelp.png]]| Pacific Algae Tracts| +3 Max Agriculture Districts| ''Invisible until you plunge beneath the waves, the algae tracts seem to stretch into infinity.''|} === Blockers ==={{SVersion|2.2}}Blockers are obstacles that block Planetary Features. Until a Blocker is cleared the obstructed Planetary Feature cannot be exploited. Each also reduces the maximum number of Districts on the planet by 1 or more, so they are worth clearing even if the extra possible districts are never built. Blockers can be cleared for a modest cost in minerals, energy, and time, if the player has researched the required technology. There are 9 such technologies, one for every normal blocker type, and they are all relatively easy to research. All normal blockers cost the same amount of resources to remove. Taking the [[File:Ap mastery of nature.png|21px]] Mastery of Nature ascension perk will reduce the cost of clearing blocks by 33%. {| class="mildtable plainlist"! width="1%" | !! width="12%" | Blocker! width="15%" | Spawn chance! width="11%" | Removal cost! width="25%" | Required removal tech! width="35%" | Description|-| [[File:d_active_volcano.png]] || Active Volcano|* x0.5 if [[File:Planet alpine.png|28px]] Alpine* x0.5 if {{iconify|Planet Size}} < 15* x0 if world is a moon| {{icon|enc}} 1000 {{icon|time}} 270| [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Volcano Removal|21px}} Deep Crust Engineering| ''There is an active volcano in this region, spewing forth lava and volcanic gases.''|-| [[File:d_crater.png]] || Bomb Crater| * x0 if not [[File:Planet nuked.png|28px]] Tomb World| {{icon|enc}} 800 {{icon|time}} 270|| ''This massive crater was created Removed by the detonation of a particularly devastating hydrogen bomb.''|-| [[File:d_city_ruins.png]] || City Ruins| * x0 if not [[File:Planet nuked.png|28px]] Tomb World| {{icon|enc}} 1200 {{icon|time}} 360| | ''Once a great city, now just a metal boneyard stretching as far as the eye can see.''|-| [[File:d_dangerous_wildlife_blocker.png]] || Dangerous Wildlife|* x2 if [[File:PM Dangerous Wildlife.png|28px]] Hostile Fauna modifier* x10 if [[File:PM Titanic Life.png|28px]] Titanic Life modifier* x0.5 if {{iconify|Planet Size}} < 15* x0 if world is a moon| {{icon|enc}} 500 {{icon|time}} 270| [[File:TB Removal.png|Tile Block Removal|21px]] {{iconify|Dangerous Wildlife Removal|21px}}| ''The wildlife in this region is particularly lethal, with many dangerous predators and poisonous plants.''|-| [[File:d_deep_sinkhole.png]] || Deep Sinkhole|* x2 if [[File:Planet arid.png|28px]] Arid* x2 if [[File:Planet savannah.png|28px]] Savannah| {{icon|enc}} 500 {{icon|time}} 180| [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Deep Sinkhole Removal|21px}} Subterranean Colonization| ''A colossal sinkhole covers most of this region.''|-| [[File:d_lush_jungle.png]] || Dense Jungle|* x2 if [[File:Planet tropical.png|28px]] Tropical* x2 if [[File:Planet continental.png|28px]] Continental| {{icon|enc}} 500 {{icon|time}} 180| [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Dense Jungle Removal|21px}} Selective Defoliants| ''This entire region is completely overgrown with thick, impassable jungle.''|-| [[File:d_massive_glacier.png]] || Massive Glacier|* x2 if [[File:Planet alpine.png|28px]] Alpine* x2 if [[File:Planet arctic.png|28px]] Arctic| {{icon|enc}} 500 {{icon|time}} 180| [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Massive Glacier Removal|21px}} Climate Control Network| ''An immense body of dense ice covers this region.''|-| [[File:d_mountain_range.png]] || Mountain Range|* x2 if [[File:Planet alpine.png|28px]] Alpine* x0.5 if {{iconify|Planet Size}} < 15* x0 if world is a moon| {{icon|enc}} 1000 {{icon|time}} 270| [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Mountain Range Removal|21px}} Planetary Resurfacing| ''A vast range of tall and impassable mountains stretches across this region.''|-| [[File:d_noxious_swamp.png]] || Noxious Swamp|* x2 if [[File:Planet tundra.png|28px]] Tundra| {{icon|enc}} 500 {{icon|time}} 180| [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Noxious Swamp Removal|21px}} Xeno-Hydraulic Mastery| ''Treacherous swamplands and bogs surrounded by putrid gases.''|-| [[File:d_quicksand_basin.png]] || Quicksand Basin|* x2 if [[File:Planet desert.png|28px]] Desert| {{icon|enc}} 500 {{icon|time}} 180| [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Quicksand Basin Removal|21px}} Soil Remediation| ''A vast body of quicksand covers this region, making construction impossible.''|-| [[File:d_radioactive_wasteland.png]] || Radioactive Wasteland| * x0 if not [[File:Planet nuked.png|28px]] Tomb World| {{icon|enc}} 800 {{icon|time}} 270| | ''Few organisms can survive in this desolate, irradiated wasteland.''|-| [[File:d_toxic_kelp.png]] || Toxic Kelp|* x2 if [[File:Planet ocean.png|28px]] Ocean| {{icon|enc}} 500 {{icon|time}} 180| [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Toxic Kelp Removal|21px}} Ocean Ecology Management| ''A thick forest of kelp that is toxic to most forms of life covers the ocean in this region.''|-| [[File:d_gaseous_eruption.png]] || Rifts| [[File:Planet arid.png|28px]] Cracking| {{icon|enc}} 500 {{icon|time}} 120| | ''Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime.''|} ==== Homeworld blockers ====Two or three of each of these blockers are automatically generated on every empire's homeworld. They don't require technology to be removed and all cost 300 {{iconify|Energy}} and take 120 days to remove. {| class="mildtable plainlist"! width="1%" | ! Blocker! Clear rewards! Sourceterraforming
! width="45%" | Description
|-
| [[File:d_slums.png]] || Sprawling Slums
| {{icon|pop}} 1 Pop
|
* Organic homeworlds
* Can also appear from the Lost to Bureaucracy event
| ''This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.''
|-
| [[File:d_metal_boneyard.png]] || Industrial Wasteland
|
|
* Organic and homeworlds
* Can also appear from the Lost to Bureaucracy event
| ''This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.''
|-
| [[File:d_deep_sinkhole.png]] || Collapsed Burrows
| {{icon|pop}} 1 Pop
|{{iconify|Hive Mind}} homeworlds
| ''This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife.''
|-
| [[File:d_crater.png]] || Abandoned Strip Mine
|
|{{iconify|Machine Intelligence}} homeworlds
| ''This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account.''
|-
| [[File:d_slums.png]] || Unsupervised Settlement
| {{icon|pop}} 1 Pop
|{{iconify|Rogue Servitor}} homeworlds
| ''A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries.''
|-
| [[File:d_city_ruins.png]] || Silent Ruins
| [[File:d_organic_landfill.png|24px]] Organic Landfills Planetary Feature
|{{iconify|Driven Assimilator}} homeworlds
| ''This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated.''
|-
| [[File:d_city_ruins.png]] || Former Organic City
| [[File:d_metal_boneyard.png|24px]] Metal Boneyards Planetary Feature
|{{iconify|Determined Exterminator}} homeworlds
| ''The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now.''
|-
| [[File:d_radioactive_wasteland.png]] || Battlefield Remains
| [[File:d_organic_landfill.png|24px]] Organic Landfills Planetary Feature
|{{iconify|Determined Exterminator}} homeworlds
| ''Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics.''
|-
| [[File:d_city_ruins.png]] || Settled Ruins
| {{icon|pop}} 1 Pop
|{{iconify|Post-Apocalyptic}} homeworlds
| ''A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city.''
|-
| [[File:d_radioactive_wasteland.png]] || Radiation Zone
|
|{{iconify|Post-Apocalyptic}} homeworlds
| ''A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort.''
|-
| [[File:d_boggy_fens.png]] || Great Pacific Algae Tract
| [[File:d_toxic_kelp.png|24px]] Pacific Algae Tracts Planetary Feature
| [[File:Planet continental.png|24px]] Earth
| ''A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean.''
|}
 
== Celestial body modifiers ==
{{SVersion|2.2}}
There is a small chance that a celestial body will have one or more modifiers. They will be found when surveyed or through anomalies and accompanying events.
{| class="mildtable plainlist"
! width="1%" | !! width=11% | Modifier
! width=15% | Effects
! Notes
! width=10% | Removed by terraforming
! Description
 
<!-- Negative modifiers (red) -->
|- id="Bleak"
| [[File:PM Bleak.png]] || Bleak
|
* {{icon|Habitabilityhabitability}} {{red|−5%}} Habitability* {{icon|Foodpop food}} {{red|−10%}} Foodfrom Jobs* {{icon|max agriculture districts}} {{red|−2}} Max Agriculture Districts
|
* Never appears on x0 if [[File:Planet tropical.png|28px]] Tropical Worlds* Most likely on Tundra, Arctic and Aridx0 if {{iconify|Lush}}
| {{iconify|Yes}}
| ''Life struggles to survive here, and while some clings to a tenacious existence it is anemic and sickly.''
|- id="High Gravity"
| [[File:PM High Gravity.png]] || High Gravity
|
*{{icon|building cost}} {{red|+10%}} Building cost
*{{icon|Habitability}} {{red|−5%}} Habitability
| Has higher chance of appearing for bigger sized planets
| {{iconify|No}}
| ''This planet is unusually dense and so has uncomfortably high gravity.''
|- id="Irradiated"
| [[File:PM Irradiated.png]] || Irradiated
|
* {{icon|Habitabilityhabitability}} {{red|−10%}} Habitability* {{icon|Happinesshappiness}} {{red|−20%}} Biological Happiness* {{icon|Foodpop food}} {{red|−50%}} Foodfrom Jobs* {{icon|max agriculture districts}} {{red|−6}} Max Agriculture Districts* {{icon|max mining districts}} {{green|+2}} Max Mining Districts
|
| {{iconify|Yes}}
| ''Some long-ago calamity rendered this planet rather heavily irradiated.''
|- id="Mineral Poor" id="Poor Quality Minerals"
| [[File:PM Mineral Poor.png]] || Poor Quality Minerals
| * {{icon|pop min}} {{red|−25%}} Mineralsfrom Jobs* {{icon|max mining districts}} {{red|−3}} Max Mining Districts| Often met together with ''* x4 if {{iconify|Low Gravity'' modifier}}* x0 if {{iconify|Carbon World}}
| {{iconify|No}}
| ''It is unknown if this planet simply formed this way, or if some unknown race once stripped it of its more valuable resources. However, we do know that the minerals present on this planet are of unusally poor quality.''
|- id="Tidal Locked"
| [[File:PM Tidal Locked.png]] || Tidal Locked
| {{icon|district cap}} {{red|−50−30%}} Max Districts|* Rare for big planets* Often appears on moonsx3 if moon
| {{iconify|No}}
| ''This world is tidally locked around its star, meaning that one side always has daylight while the other is locked in eternal darkness. If life exists here, it is likely limited to the twilight regions where the two sides meet.''
| [[File:PM Unstable Tectonics.png]] || Unstable Tectonics
|
* {{icon|Habitabilityhabitability}} {{red|−10%}} Habitability* {{icon|Happinesshappiness}} {{red|−5%}} Happiness* {{icon|pop eng}} {{green|+20%}} Engineering researchfrom Jobs| Often appears with ''x4 if {{iconify|High Gravity'' modifier}}
| {{iconify|No}}
| ''This world has very unstable plate tectonics and is prone to massive earthquakes and volcanic activity.''
| [[File:PM Weak Magnetic Field.png]] || Weak Magnetic Field
|
* {{icon|Habitabilityhabitability}} {{red|−5%}} Habitability* {{icon|growth timespeed}} {{red|−5%}} Pop Growth speed| Often appears with * x2 if {{iconify|Low Gravity}}* x0 if {{iconify|Strong Magnetic Field}}
| {{iconify|No}}
| ''Although habitable, this world has a weak or non-existent magnetic field that offers little protection against cosmic radiation.''
|- id="Exofungus Infestation"
| [[File:PM Unstable Tectonics.png]] || Exofungus Infestation
|
* {{icon|building build speed}} {{red|−20%}} Building Build Speed
* {{icon|Habitability}} {{red|−10%}} Habitability
* {{icon|soc}} {{green|+33%}} Tile Society Output
|
| {{iconify|No}}
| ''An extremophilic exofungus spreads on this planet like a cancer, choking the terrain.''
 
<!-- Mixed modifiers (yellow) -->
|- id="Asteroid Impacts"
| [[File:PM Asteroid Impacts.png]] || Asteroid Impacts
|
* {{icon|Habitability}} {{red|−5%}} Habitability
* {{icon|pop min}} {{green|+5%}} Mineralsfrom Jobs* {{icon|max mining districts}} {{green|+2}} Max Mining Districts
|
| {{iconify|No}}
| [[File:PM Atmospheric Hallucinogen.png]] || Atmospheric Hallucinogen
|
* {{icon|Happinesshappiness}} {{green|+5%}} Biological Pop Happiness* {{icon|socpop phy}} {{green|+10%}} Society researchPhysics from Jobs* [[File:Mod pop government ethic {{icon|governing ethics attraction.png|24px]] }} {{red|−30%}} Government ethics attractionEthics Attraction| The negative effect can be removed through an event| {{iconify[[File:Planet ai.png|24px]] Machine World}} only<br>[[File:Planet infested.png|24px]] Hive world
| ''The air of this planet contains a natural hallucinogen. While this does keep people happy, and indeed seems to aid the visualization of some of the more esoteric Physics problems, it also distracts people from other work.''
|- id="Hazardous Weather"
| [[File:PM Hazardous Weather.png]] || Hazardous Weather
|
* {{icon|Habitabilityhabitability}} {{red|−10%}} Habitability* {{icon|Happinesshappiness}} {{red|−5%}} Happiness* {{icon|pop enc}} {{green|+20%}} Energy creditsfrom Jobs* {{icon|max generator districts}} {{green|+4}} Max Generator Districts
|
| {{iconify|Yes}}
| [[File:PM Dangerous Wildlife.png]] || Hostile Fauna
|
* {{icon|Habitabilityhabitability}} {{red|−10%}} Habitability* {{icon|Happinesshappiness}} {{red|−5%}} Happiness* {{icon|pop soc}} {{green|+20%}} Society researchFrom Jobs| * x2 if {{iconify|Lush}}* x2 if {{iconify|High Gravity}}* x2 if {{iconify| Cannot appear together with ''Titanic Life'' modifier}}
| {{iconify|Yes}}
| ''This world has evolved extremely Hostile Fauna, and the surface is rife with lethal predators waiting to ambush their next meal. Their biology offers great research opportunities, however.''
|- id="Wild Storm" id="Wild StormsHigh Gravity"| [[File:PM Wild StormsHigh Gravity.png]] || Wild StormsHigh Gravity|* {{icon|Habitabilitybuilding cost}} {{red|+10%}} Building cost* {{icon|building cost}} {{red|−5+10%}} HabitabilityDistrict cost* {{icon|Happinesshabitability}} {{red|−5%}} HappinessHabitability* {{icon|phydistrict cap}} {{green|+20%2}} Max Districts| * x2 if {{iconify|Planet Size}} > 19* x0 if {{iconify|Planet Size}} Physics research< 12* x0 if {{iconify|Low Gravity}}| {{iconify|YesNo}}| ''Spectacular electrical storms wrack this This planet's atmosphere on a semi-regular basisis unusually dense and so has uncomfortably high gravity.''
|- id="Low Gravity"
| [[File:PM Low Gravity.png]] || Low Gravity
|
* {{icon|building cost}} {{green|−10%}} Building cost
* {{icon|Habitabilityhabitability}} {{red|−5%}} Habitability| Has higher chance of appearing for smaller sized planets* x0.5 if {{iconify|Planet Size}} >19* x0 if {{iconify|High Gravity}}
| {{iconify|No}}
| ''This planet has an unusually low density and therefore much lower gravity than most planets of comparable size.''
|- id="Wild Storms"| [[File:PM Wild Storms.png]] || Wild Storms|* {{icon|habitability}} {{red|−5%}} Habitability<!-- Positive modifiers (* {{icon|happiness}} {{red|−5%}} Happiness* {{icon|pop phy}} {{green) -|+20%}} Physics from Jobs|| {{iconify|Yes}}| ''Spectacular electrical storms wrack this planet's atmosphere on a semi->regular basis.''
|- id="Asteroid Belt"
| [[File:PM Asteroid Belt.png]] || Asteroid Belt
| * {{icon|pop min}} {{green|+10%}} Mineralsfrom Jobs* {{icon|max mining districts}} {{green| Impossible to happen +3}} Max Mining Districts| * x0 if the world is a moon* x2 if {{iconify|Low Gravity}}
| {{iconify|No}}
| ''Perhaps this planet once had a moon which was destroyed in some calamity, or perhaps its orbital debris never fully coalesced in the first place. Whatever the cause, this planet is surrounded by a belt of small asteroids.''
| [[File:PM Atmospheric Aphrodisiac.png]] || Atmospheric Aphrodisiac
|
* {{icon|Habitabilityhabitability}} {{green|+5%}} Biological Pop Habitability* {{icon|growth time}} {{green|+10%}} Pop Growth speed* [[File:Mod pop government ethic {{icon|governing ethics attraction.png|24px]] }} {{red|−20%}} Government ethics attraction| More likely to happen on Gaia worlds| {{iconify[[File:Planet ai.png|24px]] Machine World}} only<br>[[File:Planet infested.png|24px]] Hive world
| ''Something in the air of this planet seems to put people in the mood to reproduce.''
|- id="Carbon World"
| [[File:PM Carbon World.png]] || Carbon World
| {{icon|pop min}} {{green|+15%}} Mineralsfrom Jobs| Appears only for x0 if not [[File:Planet barren.png|28px]] Barren or Frozen Worlds, often with ''High Gravity'' modifier
| {{iconify|No}}
| ''This world has been formed mostly out of carbon, and contains little oxygen.''
|- id="Ultra Rich" id="Exceptional Quality Minerals"
| [[File:PM Ultra Rich.png]] || Exceptional Quality Minerals
| * {{icon|pop min}} {{green|+25%}} Mineralsfrom Jobs* {{icon|max mining districts}} {{green|+8}} Max Mining Districts| * x8 if {{iconify| Very rare alone, often met with ''High Gravity'' modifier}}* x0 if {{iconify|Carbon World}}
| {{iconify|No}}
| ''The exceptional quality of the minerals in this planet's crust provides a truly staggering opportunity for mining.''
|- id="Extensive Moon System"
| [[File:PM Extensive Moon System.png]] || Extensive Moon System
| * {{icon|pop min}} {{green|+10%}} Mineralsfrom Jobs* {{icon|max mining districts}} {{green|+1}} Max Mining Districts| * x0 if not [[File:Planet gas giant.png| Appears only for 28px]] Gas GiantsGiant* x0 if no moons
| {{iconify|No}}
| ''This gas giant has an unusually large amount of natural satellites. Hundreds of small moons and moonlets orbit the planet.''
|- id="Mineral Rich" id="High Quality Minerals"
| [[File:PM Mineral Rich.png]] || High Quality Minerals
| * {{icon|pop min}} {{green|+15%}} Mineralsfrom Jobs* {{icon|max mining districts}} {{green|+4}} Max Mining Districts| * x4 if {{iconify| Often met together with ''High Gravity'' modifier}}* x0 if {{iconify|Carbon World}}
| {{iconify|No}}
| ''An abundance of high quality minerals in this planet's crust makes mining here a lucrative business.''
| [[File:PM Lush.png]] || Lush
|
* {{icon|Habitabilityhabitability}} {{green|+10%}} Habitability* {{icon|Foodpop food}} {{green|+20%}} Foodfrom Jobs* {{icon| May only appear on Continental, Tropical, Ocean or max agriculture districts}} {{green|+4}} Max Agriculture Districts| * x3 if [[File:Planet gaia.png|28px]] Gaia Worlds (especially Gaia)* x2 if {{iconify| Low Gravity}}* x0 if {{iconify|Bleak}}| [[File:Planet ai.png|24px]] Machine World}} only<br>[[File:Planet infested.png|24px]] Hive world
| ''Life thrives here, the fauna is plentiful and the flora grows rapidly.''
|- id="Natural Beauty"
| [[File:PM Natural Beauty.png]] || Natural Beauty
|
* {{icon|Happinesshappiness}} {{green|+5%}} Happiness* {{icon|Migration Attractionmigration attraction}} {{green|+25%}} Migration Pull| Very likely to appear on x3 if [[File:Planet gaia.png|28px]] Gaia worlds| {{iconify[[File:Planet ai.png|24px]] Machine World}} only<br>[[File:Planet infested.png|24px]] Hive world
| ''The scenery on this planet is simply beautiful, anyone living on this planet will be constantly finding new wonders to behold.''
|- id="Strong Magnetic Field"
| [[File:PM Strong Magnetic Field.png]] || Strong Magnetic Field
|
* {{icon|pop enc}} {{green|+5%}} Energy creditsfrom Jobs* {{icon|pop phy}} {{green|+5%}} Physics researchfrom Jobs* {{icon|max generator districts}} {{green|+2}} Max Generator Districts| * x2 if {{iconify| Often appears with High Gravity}}* x0 if {{iconify|Weak Magnetic Field}}
| {{iconify|No}}
| ''This planet has an abnormally high magnetic field. This will interfere with many of our instruments and computers.''
|- id="Titanic Life"
| [[File:PM Titanic Life.png]] || Titanic Life
| {{icon|soc}} {{green|+25%}} Society researchfrom Jobs| Very likely to appear together with ''* x8 if {{iconify|High Gravity'' modifier}}* x0.5 if {{iconify|Low Gravity}}* x0 if {{iconify|Hostile Fauna}}
| {{iconify|No}}
| ''The lifeforms of this planet are built on a massive scale and can be incredibly dangerous even without meaning any harm.''
|- id="Chthonian PlanetTerraforming Candidate"| [[File:PM Chthonian PlanetTerraforming Candidate.png]] || Chthonian PlanetTerraforming Candidate|* Can be terraformed|* Appears on Molten Barren World anomaly* Worldsmade Barren by a crisis* Cannot appear together with Always present on Mars| {{iconify|Yes}}| ''Poor Quality MineralsThough barren and devoid of life, this planet has water in frozen form and may once have been home to a thriving ecosystem. With the right technology, it could be terraformed into a habitable world.'' modifier|- id="Holy World"| [[File:PM Holy Planet.png]] || Holy World| {{icon|opinion}} {{red|−200}} Opinion with FE if colonized| * Prophets Retreat* Walled Garden* Emerald Mausoleum* Pristine Jewel
| {{iconify|No}}
| ''This The planet was once is considered sacred by a gas giant, but its proximity to its star has burned away the thick atmospherenearby Fallen Empire. All that remains now is a super-dense and mineral rich metallic coreColonizing it will anger them greatly.''
|- id="Paridayda"
| [[File:PM Natural Beauty.png]] || Paridayda
|
* {{icon|Happinesshappiness}} {{green|+10%}} Happiness* {{icon|Unityunity}} {{green|+10%}} Unity Outputfrom Jobs* {{icon|Foodpop food}} {{green|+20%}} Foodfrom Jobs* {{icon|Migration Attractionmigration attraction}} {{green|+25%}} Migration Pull| Present on Unique to the unique Gaia world Paridayda
| {{iconify|No}}
| ''A paradiasaical world of unparalleled beauty.''
|} === Event Modifiers ===These planet modifiers can only be added by events.{| class="mildtable plainlist"! width="1%" | !! Modifier! Effects! Event! width="50%" | Description|- | [[File:PM Hollow Planet.png]] || Subterranean Civilization| * {{icon|pop soc}} {{green|+10%}} Society from Jobs| Seismic Disturbances<br>(Establish Communications Special Project)| ''A subterranean alien civilization on this world enjoys a good relationship with the colonists on the surface, and both parties frequently engage in trade and cultural exchanges.''|- | [[File:PM Hollow Planet.png]] || Subterranean Cities| * {{icon|district cap}} {{green|+3}} Max Districts| Seismic Disturbances<br>(Preemptive Strike Special Project)| ''A indigenous subterranean civilization that once lived on this world has been exterminated, and colonists are now free to expand into their abandoned underground cities.''|- | [[File:PM Lush.png]] || Ancient Terraforming| * {{icon|growth speed}} {{green|+20%}} Pop Growth Speed| Abandoned Terraforming Equipment<br>(Resume Process Special Project)| ''Ancient terraforming techniques have turned this world into a lush paradise.''|- | [[File:PM Asteroid Impacts.png]] || Abandoned Terraforming Project| * {{icon|pop food}} {{red|-20%}} Food from Jobs* {{icon|happiness}} {{red|-10%}} Happiness| Abandoned Terraforming Equipment<br>(Dismantle Equipment Special Project)| ''This world was partially terraformed thousands of years ago, but the process was interrupted for unknown reasons. The result is a highly unstable climate system and biosphere.''|- | [[File:PM Factory.png]] || Surviving Infrastructure| * {{icon|building cost}} {{green|-25%}} District Cost| Surviving Infrastructure| ''There is still a significant amount of infrastructure left on this world, built by its original inhabitants before they destroyed themselves in a nuclear war. This will aid in the construction of new buildings.''|- id| [[File:PM Factory.png]] || Loop Temple Visitor Center| * {{icon|happiness}} {{green|+5%}} Happiness| The Loop Temple: Time and Stone| ''Cheery, efficient staff guided tours past primordial sigils bright under floodlights and marked with helpful plaques.''|- | [[File:PM Factory.png]] || Loop Temple Pilgirms' Way| * {{icon|happiness}} {{green|+10%}} Happiness| The Loop Temple: Time and Stone<br>{{icon|fanatic spiritualist}}{{iconify|Spiritualist}} option| ''Once again, the basalt arches whisper with the hushing of feet and the echo of prayers.''|- | [[File:PM assist research.png]] || Superflare Shielding| * {{icon|unity}} {{green|+10%}} Unity from Jobs| Superflare<br>(Superflare Shielding special project)| ''This planet's populace is shielded from the harmful effects of it's sun's superflare activity.''|- | [[File:PM engineering research.png]] || C.A.R.E. Interactive Interface| * {{icon|pop enc}} {{green|+10%}} Energy from Jobs| C.A.R.E.<br>(Develop A Cure For The Ferrophage special project)| ''The ancient C.A.R.E. Interactive Interface is working at full capacity on this planet - with some modern improvements, of course.''|} === Anomaly Modifiers ==={{expansion|dst}}These planet modifiers can only be added by random anomalies.{| class="Holy Worldmildtable plainlist"! width="1%" | !! Modifier! Effects! Description|- | [[File:PM Lush.png]] || Ancient Harvesters| * {{icon|pop food}} {{green|+20%}} Food from Jobs| ''Ancient solar-powered harvesters assist in gathering the planet's crops''|- | [[File:PM Holy Planetdead god.png]] || Holy WorldDead god
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* {{icon|opinion}} {{red|−200}} Opinion with FE if colonized* {{icon|opinionspiritualist}} {{green|+50}} Opinion with FE if hallowed| Appears on 4 Gaia worlds bordering the Holy Guardians: Prophets Retreat, Walled Garden, Emerald Mausoleum and Pristine Jewel| {{iconify|No200%}}Spiritualist Ethics Attraction| ''The corpse of some gargantuan alien creature keeps silent vigil in orbit over this planet is considered sacred by a nearby Fallen Empire. Colonizing it will anger them greatly.''|- id="Terraforming Candidate"| [[File:PM UnknownUltra Rich.png]] || Terraforming CandidateResonant Crystals
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* Can be terraformed{{icon|governing ethics attraction}} {{green|+33%}} Governing Ethics Attraction* {{icon|happiness}} {{green|+10%}} Happiness| ''The resonant crystals that line this planet's tectonic crust resonate at a medically therapeutic frequency for our species.''|- | [[File:PM Ultra Rich.png]] || Soothing Magnetism
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* Can appear on Barren Worlds as {{icon|unity}} {{green|+50%}} Unity from Jobs| ''This planet's magnetosphere resonates at a result of an anomalyfrequency very conductive to our neural network.''|-| [[File:PM Predatory Plants.png]] || Predatory Plants* Always present on worlds made barren by a crisis|* Always present on Mars{{icon|habitability}} {{red|-10%}} Habitability* Added to every Nanite World if the Grey Tempest is defeated{{icon| pop soc}} {{iconifygreen|Yes+10%}}Society From Jobs| ''Though barren and devoid of life, this planet has water in frozen form and may once have been home to a thriving ecosystem. With the right technology, it could be terraformed into a habitable world.description''
|}
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