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Species

116 bytes added, 6 months ago
Species identity
{{version|2.25}}
Every [[Worlds#Habitable worlds|habitable planet]] has the potential of developing different kinds of intelligent beings that may, naturally or [[Pre-FTL species|not]], develop technologically. Sometimes, such beings reach a crucial point in their development that allows them access to [[FTL]] technology and, as a consequence, the ability to become full-fledged interstellar empires.
A species may or may not equate with an [[empire]]. At first every empire will be made up entirely of its original species but eventually, it may include other species through conquest, migration pacts , enlightening pre-FTL cultures, or accepting refugees.
Note: A higher resolution image is available by clicking on The portrait of a species can be changed at will through pop modification although but the portraitsarchetype cannot be changed.
== Species identity ==
{{SVersion|2.25}}At galaxy generation species are divided into species phenotype archetype groups, parent species and sub-species.
Species phenotype archetype groups are composed of species with similar observable characteristics or traits, including its morphology or physical form and structure; , its developmental processes; and its biochemical and physiological properties; its behavior, and the products of behavior.
There are, at the moment, 8 10 different '''species''' groups. In Stellaris, species phenotype archetype group focus mostly only on external characteristics and does not get into more biological, developmental and sociocultural details.
A parent species is the first spawned species of its kind (a ''kind'' is defined by its species portrait and name). A sub-species is created when a pop modification template is applied to a parent species or another sub-species and is considered to be the same species for the purposes of xenophobia, xenophilia and species rights.
Species within the same phenotype archetype group will be friendlier towards each other less affected by xenophobia and xenophilia, with the effect increasing if they are sub-species within share the same species family. This, in turn, can affect other relation modifiersportrait.
== List of species phenotype groups archetypes =={{SVersion|2.25}}A number of species are pre-defined, including the Humans of the Sol system. Each race will belong to one of the eight phenotype groupsarchetype: Arthropoid (insect-like), Avian (bird-like), Fungoid (fungus-like), Humanoid, Mammalian, Molluscoid (invertebrates), Reptilian, and Plantoid (part of the [[Downloadable content#Additional packs|Plantoids Species Pack]] DLC), and Lithoids (part of the [[Downloadable content#Additional packs|Lithoids Species Pack]] DLC).
Each species have [[traits]] and [[ethics]] that can be selected, as well as homeworld preference. Traits and ethics are independent of the species or portrait selected, though players can, of course, use the portrait art as inspiration for their choices, adding to role-playing.
The first ruler of every empire can be customized. For non-humanoid species customization is limited to colors and possibly clothes, while some humanoid species feature hairstyle customization too. Humanoids are the only species group to feature differences in gender appearance. Humans, though Mammalian, appear in a separate phenotype (Humanoids).<ref>The Human portrait was originally part of the Mammalian phenotype archetype prior to the introduction of the Humanoid phenotype archetype in the [[Patch 1.3|Heinlein patch]].</ref>
There is an option for player-defined species, complete with traits, ethics and government type to appear in the game as AI nations.
 
'''Note:''' The order of the portraits is meant to reflect their in-game order.
Mammalian ratling.png|Mammalian Ratling
</gallery>
Most of mammalian portraits have an a unique [[Diplomacy|insult]] targeted specifically to them.
<small>Note: The platypus (Massive #16) portrait was originally available for those who signed up for the [[Project Augustus]] web game, but due to popular demand, was added in the [[Patch 1.1|Clarke patch]].
The Evil Porcupine (Massive #17) portrait was originally exclusive to [[Downloadable content#Cosmetic packs|Creatures of the Void]] DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC accompanying the [[Patch 1.6|Adams patch]].
The Ratling portrait was first shown off at PDXCON 2018<ref>"Time for the King LAN at #PDXCON2018 playing Stellaris in game 7." https://twitter.com/Tokryva/status/997387235677876224</ref> and was released for free alongside the with the 2.1 (Niven) patch. It always appears for [[Ketling]] Empire galactic event, as well, as [[Caravaneers#Racket Industrial Enterprise|Racket caravaneers]].</small>
=== Reptilian ===
Reptilian_massive_15.png|Massive #15
Reptilian_slender_05.png|Slender #5
Reptilian_16.png|{{icon|lev}}Reptilian #16
Reptilian_17.png|Reptilian #17
</gallery>
<small>Note: The Gecko (Reptilian #16) portrait is part of the Cuties Portraits Pack, included in the [[Downloadable content#Expansions|Leviathans Story Pack]] DLC. The Fairy Dragon (Reptilian #17) portrait is part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC.</small>
=== Avian ===
Arthropoid_massive_11.png|Massive #11
Arthropoid_massive_15.png|Massive #15
Arthropoid_18.png|{{icon|lev}}Arthropoid #18
Arthropoid_massive_16.png|Massive #16
Arthropoid_20.png|Arthropoid #20
<small>Note:The Shadowy Arthropod (Massive #17) portrait was originally exclusive to [[Downloadable content#Cosmetic packs|Creatures of the Void]] DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC accompanying the [[Patch 1.6|Adams patch]].
The Arachnoid (Massive #16) portrait is included only in the [[Editions|Nova Edition]] or the [[Editions|Galaxy Edition]] of Stellaris.  The Butterfly (Arthropoid #18) portrait is part of the Cuties Portraits Pack, included in the [[Downloadable content#Expansions|Leviathans Story Pack]] DLC.
The Larvae (Arthropoid #20) portrait is part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC.
Molluscoid_massive_15.png|Massive #15
Molluscoid_massive_16.png|Massive #16
Molluscoid_17.png|{{icon|lev}}Molluscoid #17Molluscoid_18.png|{{icon|lev}}Molluscoid #18
</gallery>
<small>Note: The Hydra/Xenomorph (Massive #16) portrait was originally exclusive to [[Downloadable content#Cosmetic packs|Creatures of the Void]] DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC accompanying the [[Patch 1.6|Adams patch]]. The Starfish (Molluscoid #17) and Snailien (Molluscoid #18) portraits are part of the Cuties Portraits Pack, included in the [[Downloadable content#Expansions|Leviathans Story Pack]] DLC.</small>
=== Fungoid ===
Fungoid_normal_10.png|Normal #10
Fungoid_massive_16.png|Massive #16
Fungoid_prettyshroom.png|{{icon|lev}}Fungoid #17
</gallery>
<small>Note: The Fungoid Infected Mammalian (Massive #16) portrait was originally exclusive to [[Downloadable content#Cosmetic packs|Creatures of the Void]] DLC portrait pack for those who pre-ordered Stellaris before being released as part of the free [[Downloadable content#Cosmetic packs|Anniversary Portraits Pack]] DLC accompanying the [[Patch 1.6|Adams patch]]. The Prettyshroom (Fungoid #17) portrait is part of the Cuties Portraits Pack, included in the [[Downloadable content#Expansions|Leviathans Story Pack]] DLC.</small>
=== Plantoid===
The Plantoid phenotype archetype is part of the [[Downloadable content#Cosmetic packs|Plantoids Species Pack]] DLC.
<gallery heights=100px>
Plantoid_08.png|Normal #8
Plantoid_12.png|Massive #12
Plantoid_hivemind.png|{{icon|anr}} Plantoid Hivemind
</gallery>
 
=== Lithoid ===
The Lithoid archetype is part of the [[Downloadable content#Cosmetic packs|Lithoids Species Pack]] DLC.
 
<gallery heights=100px>
Lithoid_01.png|Lithoid #1 "Golem"
Lithoid_02.png|Lithoid #2 "Lava"
Lithoid_03.png|Lithoid #3 "Geode"
Lithoid_04.png|Lithoid #4 "Angelic"
Lithoid_05.png|Lithoid #5 "Mantis"
Lithoid_06.png|Lithoid #6 "Symbiotic"
Lithoid_07.png|Lithoid #7 "Pyrite"
Lithoid_08.png|Lithoid #8 "Sedimentary"
Lithoid_09.png|Lithoid #9 "Spider"
Lithoid_10.png|Lithoid #10 "Unicorn"
Lithoid_11.png|Lithoid #11 "Levitating"
Lithoid_12.png|Lithoid #12 "Crystal
Lithoid_13.png|Lithoid #13 "Exo"
Lithoid_14.png|Lithoid #14 "Snake"
Lithoid_15.png|Lithoid #15 "Spined"
</gallery>
=== Machine ===
 
Robots are not a naturally evolved species but rather an artificial one that can be constructed with the required technology or if by starting as a machine empire.
<gallery heights=100px>
Alien_AI.png|Standard
Lithoid_machine.png|{{icon|lit}}Lithoid
</gallery>
{{expansion|snd}}
Eight Nine additional machine portraits are available in empire creation that morphologically correspond to their progenitor species grouparchetype. When an empire first creates robots they'll use the portrait that matches their main species' archetype.
<gallery heights=100px>
=== Crisis species ===
These are species that accompany the arrival of [[Crisis|Endgame Crises]]. They cannot be found or built before a crisis is triggered.
<gallery heights=100px>
Alien_Swarm.png|Prethoryn SwarmScourge
Alien_extradimensional_01.png|Unbidden
Alien_extradimensional_02.png|Aberrant
Alien_AI_red.png|Contingency Custodian Bot
</gallery>
 
These are species that accompany the arrival of [[Crisis|Endgame Crises]]. They cannot be found or built before a crisis is triggered.
== Compliments and insults ==
{{SVersion|2.25}}
When contacted, empires with a high opinion may compliment you while those with a low opinion may insult you. The flavor text depends on the ruler's species.
|-
| Machine || elegant automaton<br>technological marvel || tin can<br>toaster
|-
| Lithoid || gem || rock
|}
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