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Physics research

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Hive mind tech names - Self-Evolving Logic/Autonomous Synapses
{{Version|2.26}}
{{Technav}}
''{{iconify|Physics}} research'' area is comprised mainly of three tech treesthe fields: {{iconify|Computing|21px}}, {{iconify|Field Manipulation|21px}} and {{iconify|Particles|21px}}. The area provides access It also includes, to several key pointsa negligible extent, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and morethe {{iconify|Voidcraft|21px}} field.
A Scientist with an expertise trait in one of the tech trees increases the weight for that tech tree's technologies by 25%The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more.
== Legend Main effects ==Colors: {{tech|start|Starter}}, {{tech|rare|Rare}}, {{tech|danger|Dangerous}}A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).
Icons: {{icon|building}} Building, {{icon|component}} Ship Component, {{icon|Starbase}} Starbase building, {{icon|edict}} Edict, [[File:Feature.png]] Feature Unlock Technologies that show arrows on their icon are repeatable and can be researched multiple times. == Field Manipulation ==The {{iconify|Field Manipulation}} tech tree focuses {{iconify|Energy}} and {{iconify|Shield}}s. The weight for Energy techs can be increased by 25% by adopting the Prosperity tradition tree.{| class="wikitablemildtable plainlist"|-| rowspanwidth="3" style=100%"! width: 260px;" | [[File:Tech power plant 1.png|left]] {{tech|start|High-Energy Capacitors}}<br>[[File:District generator.png|24px]] Generator District| rowspan="2" style="width: 260px;10%" | [[File:Tech power plant 2.png|left]] '''Field Modulation'''<br>Cost: 2000, Weight: 100<br>{{icon|pop enc}} {{green|+20%}} Energy from Jobs| rowspan="2" style! width="width: 260px;" | [[File:Tech power plant 3.png|left]] '''Quantum Energy States'''<br>Cost: 4000, Weight: 85<br>{{icon|pop enc}} {{green|+2055%}} Energy from Jobs| style="width: 260px;" | [[File:Tech repeatable improved tile energy output.png|left]] '''Applied Superconductivity'''<br>Cost: 50000, Weight: 12.5<br>{{icon|pop enc}} {{green|+5%}} Energy from JobsFocus| style="! width: 260px;" | | style="width: 260px;35%" | |-| [[File:Tech power plant 4.png|left]] '''Quantum Field Manipulation'''<br>Cost: 8000, Weight: 65<br>{{icon|pop enc}} {{green|+20%}} Energy from Jobs || || Description
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| [[File:Tech power hub 1.png{{iconify|Computing}}| {{MultiColumn|left]] '''Global Energy Management'''<br>Cost: 3000, Weight: 180<br>* {{icon|buildingresearch speed|21px}} Energy Grid<br>Improved research capabilities* {{icon|edictbuilding|21px}} Capacity OverloadPhysics producing buildings* {{icon| [[File:Tech power hub 2.pngslot pd|left]] '''Planetary Power Grid'''<br>Cost: 6000, Weight: 70<br>21px}} Point-defense weapons* {{icon|buildingcomponent|21px}} Energy Nexus Ship combat computers* {{icon|growth time| 21px}} Increased colony development speed* {{icon|cost| 21px}} Building cost modifiers |2}}| ''The science of applied algorithms.''
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| rowspan="4" {{iconify| [[File:Tech shields 1.pngField Manipulation}}| {{MultiColumn|left]] * {{techicon|startenc|Deflectors21px}}<br>Increased energy storage capacity* {{icon|componentbuilding|21px}} DeflectorsEnergy producing buildings* {{icon| rowspan="4" enc| [[File:Tech shields 2.png|left]] '''Improved Deflectors'''<br>Cost: 3000, Weight: 112.5<br>21px}} Energy modifiers* {{icon|component|21px}} Improved DeflectorsShield components| rowspan="4" | [[File:Tech shields 3.png|left]] '''Shields'''<br>Cost: 6000, Weight: 87.5<br>* {{icon|componentStrategic|21px}} ShieldsStrategic resources reveal| [[File:Tech shield rechargers 1.png|left]] '''Shield Capacitors'''<br>Cost: 6000, Weight: 70<br>* {{icon|componentShield|21px}} Shield Capacitors || modifiers |2}}| ''Bending fundamental forces to our will.''
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| rowspan="2" {{iconify|Particles}}| [[File:Tech shields 4.png{{MultiColumn|left]] '''Advanced Shields'''<br>Cost: 12000, Weight: 62.5<br>* {{icon|component|21px}} Advanced ShieldsEnergy weapons| [[File:Tech shields 5.png|left]] '''Hyper Shields'''<br>Cost: 24000, Weight: 43.75<br>* {{icon|component|21px}} Hyper ShieldsShip reactor components| [[File:Tech enigmatic deflector.png|left]] * {{techicon|rarecomponent|Dark Matter Deflectors21px}}<br>Cost: 50000, Weight: 1<br>Improved FTL capabilities* {{icon|componentdamage|21px}} Energy weapon modifiers |2}} Dark Matter Deflectors| ''Isolating and utilizing particulate matter and phenomena.''
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| [[File:Tech repeatable improved shield output.png|left]] Shield Harmonics<br>Cost: 50000, Weight: 12.5<br>{{icon|shield}} {{greeniconify|+5%Voidcraft}} Shield Hit Points || |-| [[File:Tech planetary shield generatorShip.png|left24px|link=Ship designer|Colossus]] {{techColossus type ships|rare|Planetary Shields}}<br>Cost: 8000''Space is the final frontier. To master it, Weight: 32is to master the future.5<br>{{icon|building}} Planetary Shield Generator || || ''
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== Computing ==The {{iconify|Computing}} tech tree focuses on {{iconify|Research}}, {{iconify|Colony Development Speed}} and ship components.* The weight for sensor techs can be increased by 25% by adopting the Discovery tradition tree* Curator technologies will only appear when the empire has the ''Curator Insight'' modifier or a leader with the {{iconify|Curator}} trait{| class="wikitable"|-| rowspan="8" style="width: 310px;" | [[FileNote:Tech basic science lab 1.png|left]] {{tech|start|Scientific Method}}<br>{{icon|building}} Research Labs|-| style="width: 310px;" | [[File:Tech basic science lab 2.png|left]] '''Exotic material LabsThe table is a ''summary'<br>Cost: 3000, Weight: 90<br>{{icon|building}} Research Complexes| style="width: 310px;" | [[File:Tech basic science lab 3.png|left]] '''Multi-Dimensional Studies'''<br>Cost: 8000, Weight: 130<br>{{icon|building}} Advanced Research Complexes| style="width: 310px;" | | style="width: 310px;" | |-| rowspan="6" | [[File:Tech administrative ai.png|left]] '''Administrative AI'''<br>Cost: 2000, Weight: 100<br>{{icon|research speed}} {{green|+5%}} Research Speed| [[File:Tech cryostasis 1.png|left]] '''AI-controlled Colony Ships'''<br>Cost: 3000, Weight: 90<br>{{icon|colony development speed}} {{green|+50%}} Colony Development Speed| [[File:Tech cryostasis 2.png|left]] '''Self-Aware Colony Ships'''<br>Cost: 6000, Weight: 70<br>{{icon|colony development speed}} {{green|+50%}} Colony Development Speed || |-| rowspan="2" | [[File:Tech self aware logic.png|left]] '''Self-Evolving Logic'''<br>Cost: 5000, Weight: 75<br>{{icon|research alternatives}} {{green|+1}} Research Alternatives| [[File:Tech positronic implants.png|left]] '''Positronic AI'''<br>Cost: 16000, Weight: 45<br>{{icon|research speed}} {{green|+5%}} Research Speed || |-| [[File:Tech synchronized defences.png|left]] {{tech|rare|Synchronized Defences}}<br>Cost: 20000, Weight: 20<br>{{icon|starbase}} Defense Grid Supercomputer || |-| rowspan="3" | [[File:Tech combat computers 1.png|left]] '''Specialized Combat Computers'''<br>Cost: 3000, Weight: 90<br>{{icon|component}} Combat Computers| rowspan="2" | [[File:Tech combat computers 2.png|left]] '''Extended Combat Algorithms'''<br>Cost: 8000, Weight: 65<br>{{icon|component}} Advanced Combat Computers| [[File:Tech combat computers 3.png|left]] {{tech|danger|Sapient Combat Simulations}}<br>{{icon|no}}{{icon|gestalt consciousness}} Cost: 20000, Weight: 20<br>{{icon|component}} Sapient Combat Computers|-| [[File:Tech combat computers 3.png|left]] {{tech|rare|Autonomous Ship Intellects}}<br>{{icon|gestalt consciousness}} Cost: 20000, Weight: 20<br>{{icon|component}} Autonomous Combat Computers|-| [[File:Tech auxiliary fire control.png|left]] '''Auxiliary Fire Control'''<br>Cost: 3000, Weight: 90<br>{{icon|component}} Auxiliary Fire Control || |-| [[File:Tech pd tracking 1.png|left]] {{tech|start|Active Countermeasures}}<br>{{icon|component}} Sentinel Point-Defense| [[File:Tech pd tracking 2of the most prominent fields and of their effects within the area.png|left]] This is ''not'Interlinked Support Systems'''<br>Cost: 6000, Weight: 70<br>{{icon|component}} Barrier Point-Defense| [[File:Tech pd tracking 3an inclusive list.png|left]] '''Predictive Algorithms'''<br>Cost: 16000, Weight: 45<br>{{icon|component}} Guardian Point-Defense || || |-| [[File:Tech space science 1.png|left]] '''Zero-G Laboratories'''<br>Cost: 2000, Weight: 100<br>{{icon|research}} {{green|+10%}} Research Station Output| [[File:Tech space science 2.png|left]] '''Miniature Containment Fields'''<br>Cost: 3000, Weight: 90<br>{{icon|research}} {{green|+10%}} Research Station Output| [[File:Tech space science 3.png|left]] '''Quantum Probes'''<br>Cost: 4000, Weight: 85<br>{{icon|research}} {{green|+10%}} Research Station Output| [[File:Tech space science 4.png|left]] '''Autonomous Station protocols'''<br>Cost: 6000, Weight: 70<br>{{icon|research}} {{green|+10%}} Research Station Output| [[File:Tech space science 5.png|left]] '''Multi-Dimensional Analysis'''<br>Cost: 8000, Weight: 65<br>{{icon|research}} {{green|+10%}} Research Station Output|-| rowspan="3" | [[File:Tech physics 1.png|left]] '''Quantum Theory'''<br>Cost: 2000, Weight: 100<br>{{icon|pop phy}} {{green|+20%}} Physics Research from Jobs| rowspan="2" | [[File:Tech physics 2.png|left]] '''Applied Quantum Physics'''<br>Cost: 6000, Weight: 70<br>{{icon|pop phy}} {{green|+20%}} Physics Research from Jobs| [[File:Tech physics 3.png|left]] '''Space-Time Theory'''<br>Cost: 20000, Weight: 40<br>{{icon|pop phy}} {{green|+20%}} Physics Research from Jobs || || |-| [[File:Tech repeatable reduced building cost.png|left]] '''Gravitational Analysis'''<br>Cost: 50000, Weight: 12.5<br>{{icon|building cost}} {{green|-5%}} Building Cost|| || |-| [[File:Tech global research initiative.png|left]] '''Interplanetary Research Initiative'''<br>Cost: 8000, Weight: 97.5<br>{{icon|building}} Research Institute || || || |-| rowspan="2" | [[File:Tech sensors 2.png|left]] '''Gravitic Sensors'''<br>Cost: 4000, Weight: 85<br>{{icon|component}} Gravitic Sensors<br>{{icon|Starbase}} Listening Post| [[File:Tech sensors 3.png|left]] '''Subspace Sensors'''<br>Cost: 8000, Weight: 65<br>{{icon|component}} Subspace Sensors<br>{{icon|Starbase}} Black Hole Observatory| [[File:Tech sensors 4.png|left]] '''Tachyon Sensors'''<br>Cost: 16000, Weight: 45<br>{{icon|component}} Tachyon Sensors| [[File:Tech mine dark matter.png|left]] '''Dark Matter Drawing'''<br>Cost: 12000, Weight: 50<br>{{icon|dark matter}} Can mine Dark Matter || |-| [[File:Tech experimental subspace navigation.png|left]] {{tech|rare|Speculative Hyperlane Breaching}}<br>Cost: 6000, Weight: 37.5<br>[[File:Feature.png]] Experimental Subspace Navigation || || || |-| [[File:Tech automated exploration.png|left]] '''Automated Exploration Protocols'''<br>Cost: 2500, Weight: 95<br>[[File:Feature.png]] Automated Exploration Fleet Order || || || || |-| [[File:Tech archeology lab.png|left]] {{tech|rare|Curator Archaeology Lab}}<br>Cost: 4000, Weight: 85<br>{{icon|anomaly discovery chance}} {{green|+10%}} Anomaly Discovery Chance<br>{{icon|anomaly research speed}} {{green|+25%}} Anomaly Research Speed || || || || |-| [[File:Tech curator lab.png|left]] {{tech|rare|Curator Exploration Lab}}<br>Cost: 4000, Weight: 85<br>{{icon|survey speed}} {{green|+33%}} Survey Speed || || || || |}
== Particles Table usage ==The {{iconify#lsth:Engineering research|ParticlesTable usage}} tech tree focuses on energy weapons, ship power generation and FTL travel.* The weight for weapon techs can be increased by 25== List of physics technologies =={| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"! width="3%" class="unsortable" | !! width="14%" | Technology! width="2% by " | {{iconifyhover|MilitaristCategory|C}} ethic and by 50! width="3%" | Cost! width="1% by " | {{iconifyhover|Tier|Fanatic MilitaristT}}* The weight for FTL techs can be increased by 25! width="17% by adopting the Discovery tradition tree" | Effects* Gateway and Wormhole technologies will only appear after discovering them through exploration! width="15%" | Prerequisites{! width="20%" | classWeight & Modifiers! width="wikitable25%" styleclass="text-align: center;unsortable" | Description
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| rowspancolspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Research</h3>|- id="Scientific Method"| {{icon|Scientific Method}} || {{tech|start|Scientific Method}}| {{icon|Computing}}| || align= center | 0| {{icon|Building}} Research Labs||| ''Testable predictions of observable phenomena.''|- id="Exotic Materials Labs"| {{icon|Exotic Materials Labs}} || Exotic Materials Labs| {{icon|Computing}}| align= center | 3000 || align= center | 1| {{icon|building}} Research Complexes| {{plainlist|* {{icon|scientific method|21px}} {{tech|start|Scientific Method}}* {{icon|yes|21px}} Access to {{iconify|Exotic Gases}} through tech or the galactic market }}| data-sort-value="100" | '''Base:''' 100{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing}}.}}| ''As we explore the galaxy, we continually encounter new materials and substances that are unfamiliar to us. Cataloging and analyzing these discoveries will require new facilities.''|- id="Multi-Dimensional Studies"| {{icon|Multi-Dimensional Studies}} || Multi-Dimensional Studies| {{icon|Computing}}| align= center | 8000 || align= center | 3| {{icon|building}} Advanced Research Complexes| {{plainlist|* {{iconify|Colonial Centralization|21px}}* {{iconify|Exotic Materials Labs|21px}} }}| data-sort-value="8130" | [[File'''Base:Tech lasers ''' 130{{Collapse list| type= '''Modifiers'''| body=* {{green|1.png]] 25x}} if scientist expertise is {{iconify|Computing}}.}}| ''To expand our knowledge base, we must consider all levels of existence. A new realm of science awaits us!''|- id="Zero-G Laboratories"| {{icon|Zero-G Laboratories}} || Zero-G Laboratories| {{icon|Computing}}| align=center | 2000 || align=center | 1| <!--{{icon|research station output}}--> {{green|+10%}} Research Station Output| {{icon|Offworld Construction|21px}} {{tech|start|Red LasersOffworld Construction}}| data-sort-value="100" | '''Base:''' 100{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.}}| ''A lot of critical research can only be done in a zero gravity environment, which these specialized laboratories are eminently designed for.''|- id="Miniature Containment Fields"| {{icon|Miniature Containment Fields}} || Miniature Containment Fields| {{icon|Computing}}| align=center | 3000 || align=center | 1| <!--{{icon|research station output}}--> {{green|+10%}} Research Station Output| {{iconify|Zero-G Laboratories|21px}}| data-sort-value="90" | '''Base:''' 90{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.}}| ''Containment force fields are excellent for isolating and holding various substances or specimens so they can be analyzed in detail.''|- id="Quantum Probes"| {{icon|Quantum Probes}} || Quantum Probes| {{icon|Computing}}| align=center | 4000 || align=center | 2| <!--{{icon|research station output}}--> {{green|+10%}} Research Station Output| {{iconify|Miniature Containment Fields|21px}}| data-sort-value="85" | '''Base:''' 85{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.}}| ''Advanced probes that can thoroughly analyze subjects on a sub-atomic level, generating a wealth of valuable research data.''|- id="Autonomous Station Protocols"| {{icon|Autonomous Station Protocols}} || Autonomous Station Protocols| {{icon|Computing}}| align=center | 6000 || align=center | 2| <!--{{icon|research station output}}--> {{green|+10%}} Research Station Output| {{iconify|Quantum Probes|21px}}| data-sort-value="70" | '''Base:''' 70{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.}}| ''Increased automation of station functions will free up more staff for research duties.''|- id="Multi-Dimensional Analysis"| {{icon|Multi-Dimensional Analysis}} || Multi-Dimensional Analysis| {{icon|Computing}}| align=center | 8000 || align=center | 3| <!--{{icon|research station output}}--> {{green|+10%}} Research Station Output| {{iconify|Autonomous Station Protocols|21px}}| data-sort-value="65" | '''Base:''' 65{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.}}| ''Studying something from the limited perspective of a single dimensional reality does not paint the whole picture. Every angle must be considered.''|- id="Quantum Theory"| {{icon|Quantum Theory}} || Quantum Theory| {{icon|Computing}}| align= center | 2000 || align= center | 1| {{icon|physics}} {{green|+20%}} Physics Research from {{iconify|Researcher}}s|| data-sort-value="100" | '''Base:''' 100{{Collapse list| type= '''Modifiers'''| body=* {{green|2x}} if year is >2205.* {{green|2x}} if year is >2210.* {{green|2x}} if year is >2215.* {{green|2x}} if year is >2220.* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.}}| ''Exploring the mediation of fundamental forces through subatomic Particles.''|- id="Applied Quantum Physics"| {{icon|Applied Quantum Physics}} || Applied Quantum Physics| {{icon|Computing}}| align= center | 6000 || align= center | 2| {{icon|physics}} {{green|+20%}} Physics Research from {{iconify|Researcher}}s| {{iconify|Quantum Theory|21px}}| data-sort-value="70" | '''Base:''' 70{{Collapse list| type= '''Modifiers'''| body=* {{green|2x}} if year is >2225.* {{green|2x}} if year is >2230.* {{green|2x}} if year is >2235.* {{green|2x}} if year is >2240.* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.}}| ''The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.''|- id="Space-Time Theory"| {{icon|Space-Time Theory}} || Space-Time Theory| {{icon|Computing}}| align= center | 20000 || align= center | 4| {{icon|physics}} {{green|+20%}} Physics from researchers| {{iconify|Applied Quantum Physics|21px}}| data-sort-value="40" | '''Base:''' 40{{Collapse list| type= '''Modifiers'''| body=* {{green|2x}} if year is >2225.* {{green|2x}} if year is >2230.* {{green|2x}} if year is >2235.* {{green|2x}} if year is >2240.* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}| ''Three dimensions, inextricable from the fourth.''|- id="Interplanetary Research Initiative"| {{icon|Interplanetary Research Initiative}} || Interplanetary Research Initiative| {{icon|Computing}}| align= center | 8000 || align= center | 3| {{icon|Building}} Research Institute| {{Plainlist|* {{iconify|Colonial Centralization|21px}}* {{iconify|Quantum Theory|21px}}}}| data-sort-value="97.5" | '''Base:''' 97.5{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.* {{red|0.25x}} if scientist has ''none'' of:** Expertise {{iconify|Computing|21px}}.** Trait {{iconify|Curator|21px}}. }}| ''A bid for interplanetary resource pools and more flexible research grants.''|- id="Administrative AI"| {{icon|administrative ai}} || Administrative AI<br>{{icon|componentHive Mind|21px}} Red LasersSynaptic Enhancers<br>{{icon|Machine Intelligence|21px}}Academic Optimization| rowspan{{icon|Computing}}| align= center | 2000 || align= center | 1| {{icon|Research speed}} {{green|+5%}} Research speed| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}| data-sort-value="8100" | [[File'''Base:Tech lasers 2''' 100{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}| ''Organizational circuitry rerouting academic.png]] ''|- id="Positronic AI" id="Positronic Implants"| {{icon|Positronic AI}} || {{hover|Positronic Implants|Positronic AI}}| {{icon|Computing}}| align= center | 16000 || align= center | 4| {{icon|Research speed}} {{green|+5%}} Research speed| {{plainlist|*{{icon|no|21px}} {{iconify|Gestalt Consciousness}}*{{iconify|Self-Evolving Logic|21px}} }}| data-sort-value="45" | '''Base:''' 45{{Collapse list| type= '''Blue LasersModifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}| ''Evolving artificial intellects are opening the door to the possibility for true synthetic sapience.''|- id="Positronic Implants"| {{icon|Positronic Implants}} || {{icon|Hive Mind|21px}}Positronic Implants<br>Cost{{icon|Machine Intelligence|21px}}Positronic Processors| {{icon|computing}}| align= center | 16000 || align= center | 4| {{icon|Research speed}} {{green|+5%}} Research speed| {{plainlist|*{{iconify|Gestalt Consciousness}}*{{iconify|Self-Evolving Logic|21px}} }}| data-sort-value="45" | '''Base:''' 45{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.}}| If {{iconify|Hive Mind}}: 2500, Weight*''Expanding possibilities through the application of limited cybernetics.''If {{iconify|Machine Intelligence}}: 95*''Opening new avenues of synthetic thought.''|- id="Self-Evolving Logic"| {{icon|Self-Evolving Logic}} || Self-Evolving Logic<br>{{icon|componentHive Mind|21px}}Autonomous Synapses| {{icon|Computing}}| align= center | 5000 || align= center | 2| {{icon|Research Alternatives}} {{green|+1}} Research alternatives| {{iconify|Administrative AI|21px}}| data-sort-value="75" | '''Base:''' 75{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}| ''Introspective prioritization.''|- id="Science Nexus tech"| {{icon|Science Nexus tech}} || {{tech|rare|Science Nexus}}| {{icon|Computing}}| align=center | 48000 || 5| {{icon|ship class}} Science Nexus| {{plainlist|* {{iconify|Utopia}} expansion* {{iconify|Mega-Engineering|21px}} }}| data-sort-value="5" | '''Base:''' 5{{Collapse list| type= '''Modifiers'''| body=* {{green|2x}} if scientist has trait {{iconify|Maniacal}} Blue Lasers.* {{green|2x}} if scientist has trait {{iconify|Spark of Genius}}.* {{green|2x}} with ascension perk [[File:Ap galactic wonders.png|21px]] Galactic Wonders.* {{green|6x}} with ascension perk [[File:Ap master builders.png|21px]] Master Builders.}}| ''The research labs and databanks of a {{yellow|Science Nexus}} generate an immense flow of raw, undiluted science.''
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| [[Filecolspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Exploration</h3>|- id="Curator Exploration Lab Tech repeatable weapon "| {{icon|Curator Exploration Lab tech}} || {{tech|rare|Curator Exploration Lab}}| {{icon|Computing}}| align= center | 4000 || align= center | 2| {{icon|speed}} {{green|+33%}} Survey speed| Eitiher: {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''* {{icon|yes|21px}} Scientist has trait {{iconify|Curator|21px}} }}| data-sort-value="85" | '''Base:''' 85{{Collapse list| type energy fire rate= '''Modifiers'''| body=* {{green|3x}} if scientist has trait {{iconify|Curator|21px}}.* {{red|0.png]] 5x}} if has modifier ''Curator Insight'Flash Coolant'. }}| ''These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.''|- id="Curator Archaeology Lab tech ancrel"| {{icon|Curator Archaeology Lab tech}} || {{tech|rare|Curator Archaeology Lab}}| {{icon|Computing}}| align= center | 4000 || align= center | 2| <br!--{{icon|archaeology skill}}-->CostWith {{iconify|Ancient Relics}} expansion:* {{green|+2}} Archaeology SkillOtherwise:* {{icon|Anomaly discovery chance}} {{green|+10%}} Anomaly discovery chance* {{icon|Anomaly research speed}} {{green|+25%}} Anomaly research speed| Either:* {{icon|yes|21px}} Has empire modifier ''Curator Insight''* {{icon|yes|21px}} Scientist has trait {{iconify|Curator|21px}}| data-sort-value="85" | '''Base: 50000''' 85{{Collapse list| type= '''Modifiers'''| body=* {{green|3x}} if scientist has trait {{iconify|Curator|21px}}.* {{red|0.5x}} with empire modifier ''Curator Insight''. }}| ''A shipboard lab with advanced archaeological equipment, Weight: 12including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.5''|- id="Automated Exploration Protocols"| {{icon|Automated Exploration Protocols}} || Automated Exploration Protocols<br>{{icon|fire rateMachine Intelligence|21px}}Autonomous Exploration Algorithms| {{icon|Computing}}| align= center | 2500 || align= center | 1| {{Plainlist|* {{icon|speed}} {{green|+25%}} Survey speed* [[File:Feature.png|21px|link=Exploration|Feature]] Automatic exploration }}| {{icon|yes|21px}} Year is >2205| data-sort-value="95" | '''Base:''' 95{{Collapse list| type= '''Modifiers'''| body=* {{green|2x}} if year is >2210.* {{green|2x}} if year is >2215.* {{green|2x}} if year is >2220.* {{green|2x}} if number of owned planets is >5%.* {{green|2x}} if number of owned planets is >10.* {{green|2x}} Energy Weapons Fire Rate if number of owned planets is >15.* {{green|2x}} if number of owned planets is >20.* {{green| 1.25x}} if adopted {{icon|tradition| 21px}} Discovery tradition tree.* {{green|1.25x}} if scientist expertise is {{iconify| Computing|21px}}. }}| ''An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.''
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| [[Filecolspan=9 style="text-align:Tech disruptors 1.png]] '''Disruptors'''center" | <br>Costh3 style="margin:0; padding: 5000, Weight0;font-size: 7595%">Colonization</h3>|- id="AI-Controlled Colony Ships"| {{icon|AI-Controlled Colony Ships}} || AI-Controlled Colony Ships<br>{{icon|componentMachine Intelligence|21px}}Colony Fabrication Drones| {{icon|Computing}}| align= center | 3000 || align= center | 1| {{icon|growth time}} {{green|+50%}} Colony development speed| {{Plainlist|* {{iconify|Administrative AI|21px}}* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} }} Disruptors| [[Filedata-sort-value="90" | '''Base:Tech disruptors 2.png]] '''Ion Disruptors90{{Collapse list| type= '''Modifiers'''<br>Cost: 8000, Weight: 65<br>| body=* {{green|1.25x}} if scientist expertise is {{iconiconify|Computing|component21px}}. }} Ion Disruptors| [[File:Tech disruptors 3.png]] ''By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.'Phase Disruptors'''<br>Cost: 16000, Weight: 45<br>|- id="Self-Aware Colony Ships"| {{icon|Self-Aware Colony Ships}} || Self-Aware Colony Ships| {{icon|Computing}}| align= center | 6000 || align= center | 3| {{icon|componentgrowth time}} {{green|+50%}} Phase DisruptorsColony development speed| [[File:Tech arc emitter 1.png]] {{Plainlist|* {{iconify|AI-Controlled Colony Ships|21px}}* {{iconify|Self-Evolving Logic|21px}} }}| data-sort-value="70" | '''Arc EmittersBase:'''<br>Cost: 20000, Weight: 40<br>70{{icon|component}} Arc EmitterCollapse list| [[File:Tech arc emitter 2.png]] type= '''Focused Arc EmittersModifiers'''<br>Cost: 24000, Weight: 35<br>| body=* {{green|1.25x}} if scientist expertise is {{iconiconify|Computing|component21px}}. }} Focused Arc Emitter| ''Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.''
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| [[Filecolspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:Tech plasma 95%">Combat computers</h3>|- id="Specialized Combat Computers"| {{icon|Specialized Combat Computers}} || Specialized Combat Computers| {{icon|Computing}}| align= center | 3000 || align= center | 1| {{icon|Component}} Basic Combat Roles| {{iconify|Administrative AI|21px}}| data-sort-value="90" | '''Base:''' 90{{Collapse list| type= '''Modifiers'''| body=* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.png]] * {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}| ''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.'Plasma Throwers'|- id="Extended Combat Algorithms"| {{icon|Extended Combat Algorithms}} || Extended Combat Algorithms| {{icon|Computing}}| align= center | 8000 || align= center | 3| {{icon|Component}} Advanced Combat Roles| {{Plainlist|* {{iconify|Self-Evolving Logic|21px}}* {{iconify|Specialized Combat Computers|21px}} }}| data-sort-value="65" | ''<br>Cost'Base: 5000, Weight''' 65{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}| ''Further advances in predictive algorithms allow for augmented tactical decision-making in the field.''|- id="Sapient Combat Simulations"| {{icon|Sapient Combat Simulations}} || {{tech|danger|Sapient Combat Simulations}}| {{icon|Computing}}| align= center | 20000 || align= center | 4| {{icon|Component}} Sentient Combat AI| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}* {{iconify|Positronic AI|21px}}* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}* {{icon|no|21px}}{{icon|policy|21px}} Artificial Intelligence policy Outlawed }}| data-sort-value="20" | '''Base: 75<br''' 20{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}} ''and'' level is >2.* {{red|0.2x}} if scientist has ''none'' of:** Expertise {{iconify|Computing|21px}}.** Trait {{iconify|Curator|21px}}.** Trait {{iconify|Maniacal|21px}}. }}| ''Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.''|- id="Autonomous Ship Intellects"| {{icon|Autonomous Ship Intellects}} || {{tech|rare|Autonomous Ship Intellects}}| {{icon|Computing}}| align= center | 20000 || align= center | 4| {{icon|componentComponent}} Autonomous Ship Intellects| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}* {{iconify|Gestalt Consciousness|21px}} }} Plasma Throwers| [[Filedata-sort-value="20" | '''Base:Tech plasma ''' 20{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}} ''and'' level is >2.png]] * {{red|0.2x}} if scientist has ''none'' of:** Expertise {{iconify|Computing|21px}}.** Trait {{iconify|Curator|21px}}.** Trait {{iconify|Maniacal|21px}}. }}| ''Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.''Plasma Accelerators|- id="Auxiliary Fire-control tech"| {{icon|Auxiliary Fire-control tech}} || Auxiliary Fire-control| {{icon|Computing}}| align= center | 3000 || align= center | 1| {{icon|component}} Auxiliary Fire-control| {{iconify|Specialized Combat Computers|21px}}| data-sort-value="90" | '''<br>CostBase: 8000''' 90{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }}| ''By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, Weight: 65<br>increasing accuracy.''|- id="Enigmatic Encoder tech"| {{icon|Enigmatic Encoder tech}} || {{tech|acquire|Enigmatic Encoder}}| {{icon|Computing}}| align= center | 50000 || align= center | 5| {{icon|componentComponent}} Plasma AcceleratorsEnigmatic Encoder| [[File:Tech plasma 3Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')|| 'Plasma Cannons'The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.''<br>Cost: 16000, Weight: 45<br>|- id="Enigmatic Decoder tech"| {{icon|Enigmatic Decoder tech}} || {{tech|acquire|Enigmatic Decoder}}| {{icon|Computing}}| align= center | 50000 || align= center | 5| {{icon|componentComponent}} Plasma Cannons Enigmatic Decoder| [[File:Leader trait scroll.png|21px| link=Events]] Event chain outcome (''Enigmatic Fortress'')|| ''While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.''
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| rowspancolspan=9 style="4text-align:center" | [[File<h3 style="margin:0; padding:0;font-size:Tech lasers 395%">Ship power</h3>|- id="Fission Power"| {{icon|Fission Power}} || {{tech|start|Fission Power}}| {{icon|Particles}}| || align= center | 0| {{icon|Component}} Fission Reactor||| ''This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.png]] ''|- id="Fusion Power"| {{icon|Fusion Power}} || Fusion Power| {{icon|Particles}}| align= center | 2500 || align= center | 1| {{icon|Component}} Fusion Reactor| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}| data-sort-value="190" | '''Base:''' 190{{Collapse list| type= '''UV LasersModifiers'''<br>Cost: 4000| body=* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}| ''Nuclear fusion processes generate a great amount of power for ships, Weightbut without many of the risks associated with fission power.''|- id="Cold Fusion Power"| {{icon|Cold Fusion Power}} || Cold Fusion Power| {{icon|Particles}}| align= center | 5000 || align= center | 2| {{icon|Component}} Cold Fusion Reactor| {{iconify|Fusion Power|21px}}| data-sort-value="150" | '''Base: 85<br>''' 150{{Collapse list| type= '''Modifiers'''| body=* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}| ''The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.''|- id="Antimatter Power"| {{icon|Antimatter Power}} || Antimatter Power| {{icon|Particles}}| align= center | 10000 || align= center | 3| {{icon|componentComponent}} Antimatter Reactor| {{iconify|Cold Fusion Power|21px}} UV Lasers| rowspandata-sort-value="4120" | [[File'''Base:Tech lasers 4''' 120{{Collapse list| type= '''Modifiers'''| body=* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.png]] }}| ''By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.'X'|-Ray Lasersid="Zero Point Power"| {{icon|Zero Point Power}} || Zero Point Power | {{icon|Particles}}| align= center | 20000 || align= center | 4| {{icon|Component}} Zero Point Reactor| {{iconify|Antimatter Power|21px}}| data-sort-value="80" | '''<br>CostBase: 8000''' 80{{Collapse list| type= '''Modifiers'''| body=* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}| ''These generators extract vacuum energy, Weight: 65<br>providing an almost limitless supply of ship power. There is no more efficient way to generate energy.''|- id="Dark Matter Power"| {{icon|Dark Matter Power}} || {{tech|acquire|Dark Matter Power}}| {{icon|Particles}}| align= center | 50000 || align= center | 5| {{icon|component}} X-Ray LasersDark Matter Reactor| {{Plainlist|* {{iconify|Zero Point Power|21px}}* {{icon|yes| 21px}} Debris analysis outcome (''[[File:Tech lasers 5.pngFallen empire]] s'') }}|| ''These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics.'Gamma Lasers'|- id="Reactor Boosters"| {{icon|Reactor Boosters}} || {{tech|start|Reactor Boosters}}| {{icon|Particles}}| || align= center | 0| {{icon|component}} Reactor Booster| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}|| ''Additional power generation systems increase the ship's reactor output.''|- id="Improved Reactor Boosters"| {{icon|Improved Reactor Boosters}} || Improved Reactor Boosters| {{icon|Particles}}| align= center | 3000 || align= center | 1| {{icon|component}} Improved Reactor Booster| {{Plainlist|* {{iconify|Fusion Power|21px}}* {{icon|Reactor Boosters|21px}} {{tech|start|Reactor Boosters}} }}| data-sort-value="135" | '''<br>CostBase: 16000, Weight: 45<br>''' 135{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}| ''The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.''|- id="Advanced Reactor Boosters"| {{icon|Advanced Reactor Boosters}} || Advanced Reactor Boosters| {{icon|Particles}}| align= center | 12000 || align= center | 1| {{icon|component}} Gamma Lasers Advanced Reactor Booster| {{Plainlist|* {{iconify|Antimatter Power| 21px}}* {{icon|Improved Reactor Boosters| 21px}} Improved Reactor Boosters }}| data-sort-value="75" | '''Base:''' 75{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}| ''The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.''
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| [[Filecolspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Shields</h3>|- id="Deflectors Tech"| {{icon|Deflectors tech}} || {{tech|start|Deflectors}}| {{icon|Field Manipulation}}| || align= center | 0| {{icon|Component}} Deflectors| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}|| ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.''|- id="Improved Deflectors Tech energy lance "| {{icon|Improved Deflectors tech}} || Improved Deflectors| {{icon|Field Manipulation}}| align= center | 3000 || align= center | 1| {{icon|Component}} Improved Deflectors| {{icon|Deflectors tech|21px}} {{tech|start|Deflectors}}| data-sort-value="112.5" | '''Base:''' 112.5{{Collapse list| type= '''Modifiers'''| body=* {{green|1.png]] 25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}| ''These updated deflector screens are capable of soaking up even more punishment before they overload.''Particle Lances|- id="Shields Tech"| {{icon|Shields tech}} || Shields| {{icon|Field Manipulation}}| align= center | 6000 || align= center | 2| {{icon|Component}} Shields| {{icon|Improved Deflectors tech|21px}} Improved Deflectors| data-sort-value="87.5" | '''<br>CostBase: 20000''' 87.5{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}| ''These new shield generators represent the next generation of energy screens, Weightreplacing the older deflector technology. They offer significantly better protection.''|- id="Advanced Shields Tech"| {{icon|Advanced Shields tech}} || Advanced Shields| {{icon|Field Manipulation}}| align= center | 12000 || align= center | 3| {{icon|Component}} Advanced Shields| {{icon|Shields tech|21px}} Shields| data-sort-value="62.5" | '''Base: 40<br>''' 62.5{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}| ''An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.''|- id="Hyper Shields Tech"| {{icon|Hyper Shields tech}} || Hyper Shields| {{icon|Field Manipulation}}| align= center | 24000 || align= center | 4| {{icon|Component}} Hyper Shields| {{icon|Advanced Shields tech|21px}} Advanced Shields| data-sort-value="43.75" | '''Base:''' 43.75{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}| ''These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.''|- id="Dark Matter Deflectors"| {{icon|Dark Matter Deflectors}} || {{tech|acquire|Dark Matter Deflectors}}| {{icon|Field Manipulation}}| align= center | 50000 || align= center | 5| {{icon|component}} Particle LanceDark Matter Deflectors| {{Plainlist|* {{icon|Hyper Shields tech|21px}} Hyper Shields* {{icon| yes|21px}} Debris analysis outcome (''[[File:Tech energy lance 2.pngFallen empire]] s'') }}|| 'Tachyon Lances'These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.''<br>Cost|- id="Shield Capacitors"| {{icon|Shield Capacitors}} || Shield Capacitors| {{icon|Field Manipulation}}| align= center | 6000 || align= center | 2| {{icon|Component}} Shield Capacitor| {{icon|Shields tech|21px}} Shields| data-sort-value="70" | '''Base: 24000, Weight: 35<br>''' 70{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}| ''These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.''|- id="Shield Harmonics"| {{icon|Shield Harmonics}} || {{tech|repeat|Shield Harmonics}}| {{icon|Field Manipulation}}| align= center | {{hover|Every level increases the cost by +5000|50000}} || align= center | 5| {{icon|shield}} {{green|+5%}} Shield hit points| {{icon|componentAdvanced Shields tech|21px}} Tachyon Lance Advanced Shields| data-sort-value="12.5" | '''Base:''' 12.5{{Collapse list| type= '''Modifiers'''|body=* {{red|0.01x}} if another repeatable tech was drawn. }}| ''The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.''
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| [[Filecolspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Sensors</h3>|- id="Gravitic Sensors Tech energy torpedoes "| {{icon|Gravitic Sensors tech}} || Gravitic Sensors| {{icon|Computing}}| align= center | 4000 || align= center | 2| {{Plainlist|* {{icon|Component}} Gravitic Sensors* {{icon|Starbase}} Listening Post }}|| data-sort-value="85" | '''Base:''' 85{{Collapse list| type= '''Modifiers'''| body=* {{green|1.png]] 25x}} if scientist expertise is {{iconify|Computing|21px}}.* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}| ''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.'Proton Launchers'|- id="Subspace Sensors Tech"| {{icon|Subspace Sensors tech}} || Subspace Sensors| {{icon|Computing}}| align= center | 8000 || align= center | 3| {{Plainlist|* {{icon|Component}} Subspace Sensors* {{icon|Starbase}} Black Hole Observatory }}| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors| data-sort-value="65" | '''<br>CostBase: 12000, Weight: 50<br>''' 65{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}| ''Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.''|- id="Tachyon Sensors Tech"| {{icon|Tachyon Sensors tech}} || Tachyon Sensors| {{icon|Computing}}| align= center | 16000 || align= center | 4| {{icon|Component}} Tachyon Sensors| {{icon|componentSubspace Sensors tech|21px}} Proton LauncherSubspace Sensors| [[Filedata-sort-value="45" | '''Base:Tech energy torpedoes 2.png]] '''Neutron Launchers45{{Collapse list| type= '''Modifiers'''<br>Cost: 20000, Weight: 40<br>| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.* {{green|1.25x}} if adopted {{icon|componenttradition|21px}}Discovery tradition tree. } Neutron Launcher |}| ''Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.''
|-
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Miscellaneous buildings</h3>|- id="Bio-Reactor tech"| {{icon|Bio-Reactor tech}} || {{tech|start|Bio-Reactor}}| {{icon|particles}}| || align= center | 0| {{icon|building}} Bio-Reactor| Either:* {{iconify|Machine Intelligence}}* [[File:Tech repeatable weapon type energy damageAp synthetic evolution.png|21px]] Synthetic Evolution acension perk and has completed the associated special project|| ''A facility where organic matter is converted into energy at a highly efficient rate.''|- id="Synchronized Defenses Tech"| {{icon|Synchronized Defenses tech}} || {{tech|rare|Synchronized Defenses}}| {{icon|Computing}}| align= center | 20000 || align= center | 4| {{icon|Starbase}} Defense-Grid Supercomputer| {{iconify|Self-Evolving Logic|21px}}| data-sort-value="20" | '''Base:''' 20{{Collapse list| type= '''Focusing ArraysModifiers'''<br>Cost| body=* {{green|1.2x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.1x}} if {{iconify|militarist|21px}}.* {{red|0.75x}} if {{iconify|pacifist|21px}}.* {{red|0.65x}} if {{iconify|fanatic pacifist|21px}}.* {{red|0.5x}} if scientist has ''none'' of:** Expertise {{iconify|Computing|21px}}.** Trait {{iconify|Curator|21px}}. }}| ''Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.''|- id="Planetary Shields"| {{icon|Planetary Shields}} || {{tech|rare|Planetary Shields}}| {{icon|Field Manipulation}}| align= center | 8000 || align= center | 3| {{icon|Building}} Planetary Shield Generator| {{icon|Shields tech|21px}} Shields| data-sort-value="32.5" | '''Base:''' 32.5{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}.* {{red|0.5x}} if scientist has ''none'' of: 50000** Expertise {{iconify|Field Manipulation|21px}}.** Trait {{iconify|Curator|21px}}.** Trait {{iconify|Spark of Genius|21px}}. }}| ''Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, Weightbut it offers a potent defense against orbital bombardment.''|- id="Omega Theory"| {{icon|Omega Theory}} || {{tech|rare|Omega Theory}}| {{icon|Particles}}| align= center | 10000 || align= center | 3| {{icon|Building}} Omega Alignment| {{Plainlist|* {{icon|Doctrine: Strange Loop|21px}} {{tech|acquire|Doctrine: Strange Loop}}* {{icon|Entropic Recursion|21px}} {{tech|acquire|Entropic Recursion}} }}| data-sort-value="60" | '''Base: 12''' 60| ''When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.''|- id="Gravitational Analysis"| {{icon|Gravitational Analysis}} || {{tech|repeat|Gravitational Analysis}}| {{icon|Computing}}| align= center | {{hover|Every level increases the cost by +5000|50000}} || align= center | 5<br>| {{icon|damagecost}} {{green|+5−5%}} Energy Weapons Fire Rate Building cost| {{iconify|Applied Quantum Physics| 21px}}|data-sort-value="12.5" | '''Base:''' 12.5{{Collapse list| type= '''Modifiers'''| body=* {{red|0.01x}} if another repeatable tech was drawn. }}| ''Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.''
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| [[Filecolspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:Tech reactor boosters 1.png]] 95%">Megastructures</h3>|- id="Sentry Array tech"| {{icon|Sentry Array tech}} || {{tech|startrare|Reactor BoostersSentry Array}}<br>| {{icon|Computing}}| align=center | 48000 || 5| {{icon|componentship class}} Sentry Array| {{plainlist|* {{iconify|Utopia}} expansion* {{iconify|Mega-Engineering|21px}} }} Reactor Booster| [[Filedata-sort-value="5" | '''Base:Tech reactor boosters 2.png]] '''Improved Reactor Boosters5{{Collapse list| type= '''Modifiers'''<br>Cost: 3000, Weight: 135<br>| body=* {{green|2x}} if scientist has trait {{iconify|Maniacal}}.* {{green|2x}} if scientist has trait {{iconify|Spark of Genius}}.* {{icongreen|component2x}} Improved Reactor Boosterwith ascension perk [[File:Ap galactic wonders.png|21px]] Galactic Wonders.* {{green| 6x}} with ascension perk [[File:Tech reactor boosters 3Ap master builders.png|21px]] Master Builders.}}| ''The stages of the {{yellow|Sentry Array}} gradually expand sensor range, eventually covering the entire galaxy.'Advanced Reactor Boosters'''<br>Cost: 12000, Weight: 75<br>|- id="Matter Decompressor tech"| {{icon|Matter Decompressor tech}} || {{tech|rare|Matter Decompressor}}| {{icon|field manipulation}}| align= center | 48000 || align= center | 5| {{icon|componentship class}} Advanced Reactor Booster Matter Decompressor|{{plainlist| * {{iconify|MegaCorp}} expansion* {{icon| Mega-Engineering|21px}} {{tech| rare|Mega-Engineering}}* [[File:Ap galactic wonders.png|21px]] Galactic Wonders ascension perk }}|| ''The {{yellow| Matter Decompressor}} lenses a black hole's gravity, forming a drill of gravitational forces to retrieve {{icon|minerals}} Minerals from the singularity.''
|-
| rowspancolspan=9 style="3text-align:center" | [[File<h3 style="margin:0; padding:0;font-size:Tech hyper drive 95%">Energy generation</h3>|- id="High-Energy Capacitors"| {{icon|High-Energy Capacitors}} || {{tech|start|High-Energy Capacitors}}| {{icon|Field Manipulation}}| || align= center | 0| {{icon|Building}} Generator District||| ''Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.''|- id="Field Modulation"| {{icon|Field Modulation}} || Field Modulation| {{icon|Field Manipulation}}| align= center | 2000 || align= center | 1.png]] | {{icon|energy}} {{green|+20%}} Energy from {{iconify|Technician}}s| {{icon|High-Energy Capacitors|21px}} {{tech|start|Hyperspace TravelHigh-Energy Capacitors}}| data-sort-value="100" | '''Base:''' 100{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}<br>.* {{green|1.25x}} if adopted {{icon|componenttradition|21px}} Hyper Drive IProsperity tradition tree. }}| ''Modulated fields allow for increased production and improved energy yield.''| rowspan- id="Quantum Energy States"| {{icon|Quantum Energy States}} || Quantum Energy States| {{icon|Field Manipulation}}| align= center | 4000 || align= center | 2| {{icon|energy}} {{green|+20%}} Energy from {{iconify|Technician}}s| {{iconify|Field Modulation|21px}}| data-sort-value="85" | [[File'''Base:Tech hyper drive 2''' 85{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}.* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree.png]] }}| ''Basic entanglement principles applied to energy generation provide a substantial increase in energy output.'Hyperlane Breach Points'|- id="Quantum Field Manipulation"| {{icon|Quantum Field Manipulation}} || Quantum Field Manipulation| {{icon|Field Manipulation}}| align= center | 8000 || align= center | 3| {{icon|energy}} {{green|+20%}} Energy from {{iconify|Technician}}s| {{iconify|Quantum Energy States|21px}}| data-sort-value="65" | '''<br>CostBase: 5000''' 65{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}.* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}| ''Quantum superposition of energy coils, Weightsimultaneously drained and charged.''|- id="Global Energy Management"| {{icon|Global Energy Management}} || Global Energy Management| {{icon|Field Manipulation}}| align= center | 3000 || align= center | 1| {{Plainlist|* {{icon|Building}} Energy Grid* {{icon|Edict}} Capacity Overload }}| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}| data-sort-value="90" | '''Base: 75<br>''' 90{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}.* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}| ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.''|- id="Planetary Power Grid"| {{icon|Planetary Power Grid}} || Planetary Power Grid| {{icon|componentField Manipulation}} Hyper Drive II<br>| align= center | 6000 || align= center | 2| {{icon|starbaseBuilding}} Energy Nexus| {{Plainlist|* {{iconify|Colonial Centralization|21px}}* {{iconify|Global Energy Management|21px}}* Access to {{iconify|Exotic Gases}} through tech or the galactic market }} Hyperlane Registrar| [[Filedata-sort-value="70" | '''Base:Tech wormhole stabilization''' 70{{Collapse list| type= '''Modifiers'''| body=* {{green|2x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree.png]] * {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}| ''A re-engineered and unified grid further reduces energy losses over distance.''|- id="Dyson Sphere tech"| {{icon|Dyson Sphere tech}} || {{tech|rare|Wormhole StabilizationDyson Sphere}}| {{icon|field manipulation}<br>Cost: 8000, Weight: 32.}| align= center | 48000 || align= center | 5<br>| {{icon|ship class}} Dyson Sphere| {{plainlist|* {{iconify|Utopia}} expansion* {{icon|Mega-Engineering|21px}} {{tech|rare|Mega-Engineering}}* [[File:FeatureAp galactic wonders.png|21px]] Wormholes can be stabilized Galactic Wonders ascension perk }}|| ''A {{yellow|Dyson Sphere}} fully envelops a given star, converting all solar output directly to {{icon|energy}} Energy Credits.''|- id="Applied Superconductivity"| {{icon|Applied Superconductivity}} || {{tech|repeat|Applied Superconductivity}}| {{icon|Field Manipulation}}| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5| {{icon|enc}} {{green|+5%}} Energy from {{iconify|Job| 21px}}s|{{iconify| Quantum Energy States|21px}}| data-sort-value="12.5" |'''Base:''' 12.5{{Collapse list| type= '''Modifiers'''| body=* {{red|0.01x}} if another repeatable tech was drawn. }}| ''Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.''
|-
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">FTL propulsion</h3>|- id="Hyperspace Travel"| {{icon|Hyperspace Travel}} || {{tech|start|Hyperspace Travel}}| {{icon|Particles}}| || align= center | 0| {{icon|Component}} Hyperdrive I| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}|| ''Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.''|- id="Hyperlane Breach Points"| {{icon|Hyperlane Breach Points}} || Hyperlane Breach Points| {{icon|Particles}}| align= center | 5000 || align= center | 2| {{Plainlist|* {{icon|Component}} Hyperdrive II* {{icon|Starbase}} Hyperlane Registrar }}| {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}| data-sort-value="75" | '''Base:''' 75{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}| ''We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.''|- id="Hyperspace Slipstreams"| {{icon|Hyperspace Slipstreams}} || Hyperspace Slipstreams| {{icon|Particles}}| align= center | 12000 || align= center | 3| {{icon|Component}} Hyperdrive III| {{iconify|Hyperlane Breach Points|21px}}| data-sort-value="50" | '''Base:''' 50{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}| ''A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.''|- id="Wormhole Stabilization"| {{icon|Wormhole Stabilization}} || {{tech|rare|Wormhole Stabilization}}| {{icon|Particles}}| align= center | 8000 || align= center | 3| [[File:Tech hyper drive 3Feature.png|21px|link=FTL|Feature]] Wormhole travel| {{Plainlist|* {{iconify|Hyperlane Breach Points|21px}}* {{icon|yes|21px}} Has encountered a wormhole ''or''Hyperspace Slipstreamsestablished contact with a regular empire owning the tech. }}| data-sort-value="32.5" | '''Base:''' 32.5{{Collapse list| type= '''Modifiers'''| body=* {{green|4x}} if has a wormhole inside borders.* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.* {{red|0.5x}} if scientist has ''none''<br>Costof: 12000** Expertise {{iconify|Particles|21px}}.** Trait {{iconify|Curator|21px}}.** Trait {{iconify|Maniacal|21px}}.** Trait {{iconify|Spark of Genius|21px}}. }}| ''A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, Weight: 50<br>however.''|- id="Jump Drive tech"| {{icon|componentJump Drive tech}} Hyper || {{tech|danger|Jump Drive III}}| {{icon|Particles}}| align= center | 32000 || align= center | 5| {{Plainlist|* {{icon|Component}} Jump Drive* [[File:Tech gateway activationFeature.png|21px|link=FTL|Feature]] Jump drive travel }}| {{iconify|Zero Point Power|21px}}| data-sort-value="3" | '''Base:''' 3{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if adopted {{techicon|tradition|rare21px}} Discovery tradition tree.* {{red|Gateway Activation0.1x}}<br>Costif scientist has ''none'' of: 24000** Expertise {{iconify|Particles|21px}}.** Trait {{iconify|Curator|21px}}.** Trait {{iconify|Maniacal|21px}}.** Trait {{iconify|Spark of Genius|21px}}. }}| ''A groundbreaking technological marvel, Weightthe Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.''|- id="FTL Inhibition"| {{icon|FTL Inhibition}} || FTL Inhibition| {{icon|Particles}}| align= center | 4000 || align= center | 2| {{Plainlist|* [[File: 17Feature.5<br>png|21px|link=FTL Inhibitor|Feature]] FTL Inhibitor* [[File:Feature.png|21px|link=Planetary FTL Inhibitor|Feature]] Gateways Planetary FTL Inhibitor }}| {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}| data-sort-value="340" | '''Base:''' 340{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}| ''Gravity well projectors can be used to create localized pockets of space where safe entry into hyperspace is impossible. The immense power requirements and the size of the projectors prohibits their use on anything smaller than a starbase.''|- id="L-Gate Activation"| {{icon|L-Gate Activation}} || {{tech|start|L-Gate Activation}}| {{icon|particles}}| align= center | 12000 || align= center | 3| Enable special project "Activate L-Gate"| {{plainlist|* {{iconify|Distant Stars}} expansion* No one has opened the L-Gates yet* Obtained after gathering seven L-Gate Insights }}|| ''The L-Gates defy our current understanding of subspace mechanics. This must be remedied before they can be reactivatedopened for travel.''----This technology is given immediately to every playable empire that's researching it when the first L-Gate opens.|- id="Speculative Hyperlane Breaching"| {{icon|Speculative Hyperlane Breaching}} || {{tech|rare|Speculative Hyperlane Breaching}}| {{icon|Field Manipulation}}| align= center | 6000 || align= center | 2| [[File:Tech gateway constructionFeature.png|21px|link=Experimental Subspace Navigation|Feature]] [[FTL#Experimental Subspace Navigation|Experimental Subspace Navigation]] | {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors| data-sort-value="37.5" | '''Base:''' 37.5{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }}| ''Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.''|- id="Gateway Activation"| {{icon|Gateway Activation}} || {{tech|rare|Gateway ConstructionActivation}}| {{icon|Particles}}<br>Cost: 48000, Weight: | align= center | 24000<br>|| align= center | 4| [[File:Fleet order button build megastructureFeature.png|24px21px|link=Gateway|Feature]] Gateways Gateway travel| {{Plainlist|* {{iconify|Hyperspace Slipstreams|21px}}* {{icon|yes|21px}} Has encountered a gateway ''or'' established contact with a regular empire owning the tech. }}| data-sort-value="17.5" | '''Base:''' 17.5{{Collapse list| type= '''Modifiers'''| body=* {{green|4x}} if has a gateway or L-Gate inside borders.* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.* {{red|0.1x}} if scientist has ''none'' of:** Expertise {{iconify|Particles|21px}}.** Trait {{iconify|Curator|21px}}.** Trait {{iconify|Maniacal|21px}}.** Trait {{iconify|Spark of Genius|21px}}. }}| ''The ability to reactivate the derelict Gateway stations that can be constructed found scattered throughout the galaxy has the potential to dramatically shorten travel times.''|- id="Gateway Construction"| {{icon|Gateway Construction}} || {{tech|rare|Gateway Construction}}| {{icon|Particles}}| align= center | 48000 || align= center | 5| {{icon|ship class}} Gateway| {{Plainlist|* {{icon| Gateway Activation|21px}} {{tech|rare|Gateway Activation}}* {{icon|Mega-Engineering|21px}} {{tech|rare|Mega-Engineering}} }}| data-sort-value="24000" | '''Base:''' 24000<ref>The value is <code>@tier5cost3</code>, which is equal to 48000, multiplied by a flat modifier of 0.5. This is probably a bug and should be <code>@tier5weight3</code>, multiplied by 0.5, which would be 10.</ref>{{Collapse list| type= '''Modifiers'''| body=* {{green|4x}} if has a gateway (which is not an L-Gate) inside borders.* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.* {{red|0.1x}} if scientist has ''none'' of:** Expertise {{iconify|Particles|21px}}.** Trait {{iconify|Curator|21px}}.** Trait {{iconify|Maniacal|21px}}.** Trait {{iconify|Spark of Genius|21px}}. }}| ''The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.''
|-
| [[Filecolspan=9 style="text-align:Tech aura snarecenter" | <h3 style="margin:0; padding:0;font-size:95%">Colossus weapons</h3>|- id="Global Pacification"| {{icon|Global Pacification}} || {{tech|rare|Global Pacification}}| {{icon|Voidcraft}}| align= center | 20000 || align= center | 5| {{icon|component}} Colossus: Global Pacifier| {{Plainlist|* {{icon|apocalypse}} Apocalypse expansion* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}* {{icon|yes|21px}} Has completed the ''Colossus Project''* ''A choice of one of the Colossus weapons is given for free when the Colossus Project is at 50% progress.png]] ''}}| data-sort-value="10" | '''Base:''' 10{{Collapse list| type= '''Modifiers'''| body=* {{green|2x}} if some degree of {{iconify|Pacifist|21px}}.* {{red|0.2x}} if scientist has 'FTL Inhibition'none''<br>Costof: 4000** Expertise {{iconify|Field Manipulation|21px}}.** Trait {{iconify|Curator|21px}}.** Trait {{iconify|Maniacal|21px}}. }}| ''A shielding field is deployed around a planet, Weightcreating a barrier that is permanent and impenetrable (save for some wavelengths of light).''|- id="Neutron Sweeping"| {{icon|Neutron Sweeping}} || {{tech|rare|Neutron Sweeping}}| {{icon|Particles}}| align= center | 20000 || align= center | 5| {{icon|component}} Colossus: 340<br>[[File:FTL magnetNeutron Sweep| {{Plainlist|* {{icon|apocalypse}} Apocalypse expansion* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}* {{icon|yes|21px}} Has completed the ''Colossus Project''* {{icon|no|21px}} Is ''not'' any degree of {{iconify|Spiritualist|21px}} or {{iconify|Pacifist|21px}}.* ''A choice of one of the Colossus weapons is given for free when the Colossus Project is at 50% progress.png'' }}|24px]] Starbases have FTL Inhibitors<br>[[Filedata-sort-value="10" | '''Base:FTL magnet.png''' 10{{Collapse list| type= '''Modifiers'''| body=* {{green|24px]] Strongholds have FTL Inhibitors 2x}} if some degree of {{iconify|Materialist| 21px}}.* {{red|0.2x}} if scientist has ''none'' of:** Expertise {{iconify| Particles|21px}}.** Trait {{iconify| Curator|21px}}.** Trait {{iconify| Maniacal|21px}}. }}| ''An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue.''
|-
| rowspancolspan=9 style="2text-align:center" | [[File<h3 style="margin:0; padding:0;font-size:95%">Energy weapons</h3>|- id="Red Lasers Tech fission power.png]] "| {{icon|Red Lasers tech}} || {{tech|start|Fission PowerRed Lasers}}| {{icon|Particles}}<br>| || align=center | 0| {{icon|componentComponent}} Fission ReactorRed Laser||| ''Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.''| rowspan- id="2Blue Lasers Tech"| {{icon|Blue Lasers tech}} || Blue Lasers| {{icon|Particles}}| align= center | 2500 || align= center | 1| {{icon|Component}} Blue Laser| {{icon|Red Lasers tech|21px}} {{tech|start|Red Lasers}}| data-sort-value="95" | [[File'''Base:Tech fusion power.png]] '''Fusion Power95{{Collapse list| type= '''Modifiers'''<br>Cost: 2500| body=* {{green|1.5x}} if {{iconify|Fanatic Militarist|21px}}.* {{green|1.25x}} if {{iconify|Militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}| ''More powerful than red lasers, Weight: 190<br>these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.''|- id="UV Lasers Tech"| {{icon|UV Lasers tech}} || UV Lasers| {{icon|Particles}}| align= center | 4000 || align= center | 2| {{icon|Component}} UV Laser| {{icon|componentBlue Lasers tech|21px}} Fusion ReactorBlue Lasers| rowspandata-sort-value="285" | [[File'''Base:Tech cold fusion power.png]] '''Cold Fusion Power85{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}| ''<br>Cost: 5000Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, Weight: 150<br>these weapons are capable of inflicting great damage.''|- id="X-Ray Lasers Tech"| {{icon|X-Ray Lasers tech}} || X-Ray Lasers| {{icon|componentParticles}} Cold Fusion Reactor| rowspanalign= center | 8000 || align= center | 3| {{icon|Component}} X-Ray Laser| {{icon|UV Lasers tech|21px}} UV Lasers| data-sort-value="265" | [[File'''Base:Tech antimatter power.png]] '''Antimatter Power65{{Collapse list| type= '''Modifiers'''<br>Cost: 10000| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}| ''These lasers have a shorter wavelength than UV-based laser weaponry, Weight: 120<br>but are even more destructive.''|- id="Gamma Lasers Tech"| {{icon|Gamma Lasers tech}} || Gamma Lasers| {{icon|Particles}}| align= center | 16000 || align= center | 4| {{icon|Component}} Gamma Laser| {{icon|componentX-Ray Lasers tech|21px}} Antimatter ReactorX-Ray Lasers| rowspandata-sort-value="245" | [[File'''Base:Tech zero point power''' 45{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.png]] }}| ''The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.'Zero Point Power'|- id="Particle Lances Tech"| {{icon|Particle Lances tech}} || Particle Lances| {{icon|Particles}}| align= center | 20000 || align= center | 4| {{icon|Component}} Particle Lance| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships* {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers }}| data-sort-value="40" | '''<br>CostBase: 20000, Weight: 80<br>''' 40{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}| ''These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.''|- id="Tachyon Lances Tech"| {{icon|Tachyon Lances tech}} || Tachyon Lances| {{icon|Particles}}| align= center | 24000 || align= center | 4| {{icon|Component}} Tachyon Lance| {{Plainlist|* {{icon|Particle Lances tech|21px}} Particle Lances* {{icon|componentGamma Lasers tech|21px}} Gamma Lasers }} Zero Point Reactor| [[Filedata-sort-value="35" | '''Base:Tech enigmatic ''' 35{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}| ''A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power core.png]] Like its predecessor, its use is limited to battleships and titans.''|- id="Plasma Throwers Tech"| {{icon|Plasma Throwers tech}} ||rarePlasma Throwers|Dark Matter Power{{icon|Particles}}| align= center | 5000 || align= center | 2| {{icon|Component}} Plasma Thrower| {{icon|Blue Lasers tech|21px}}<br>Cost: 50000, WeightBlue Lasers| data-sort-value="75" | '''Base: ''' 75{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1<br>.25x}} if scientist expertise is {{iconify|Particles|21px}}.* {{red|0.5x}} if ''not'' researched {{icon|componentred lasers tech|21px}} Dark Matter Reactor {{tech|start| Red Lasers}}. }}|''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.''| [[File:- id="Plasma Accelerators Tech jump drive 1.png]] "| {{icon|Plasma Accelerators tech}} |danger|Jump DrivePlasma Accelerators| {{icon|Particles}}<br>Cost: 32000, Weight: | align= center | 8000 || align= center | 3<br>| {{icon|Component}} Plasma Accelerator| {{icon|componentPlasma Throwers tech|21px}} Plasma Throwers| data-sort-value="65" | '''Base:''' 65{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} Jump Drive if {{iconify|militarist| 21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}| ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.''| [[File:- id="Plasma Cannons Tech null void beam.png]] "| {{icon|Plasma Cannons tech}} || Plasma Cannons| {{icon|Particles}}| align= center | 16000 || align= center | 4| {{icon|Component}} Plasma Cannon|rare{{icon|Null Void BeamPlasma Accelerators tech|21px}}<br>CostPlasma Accelerators| data-sort-value="45" | '''Base: 2500''' 45{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}| ''The latest in plasma weaponry, these cannons are fully militarized versions of the older, Weight: 3<br>somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.''|- id="Disruptors Tech"| {{icon|componentDisruptors tech}} Null Void Beam || Disruptors| {{icon|Particles}}|align= center | 5000 || align= center |2| {{icon|Component}} Disruptor| {{icon|Blue Lasers tech| 21px}} Blue Lasers|data-sort-value="75" | '''Base:''' 75{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.* {{red| [[File:Tech volatile motes0.png]] 5x}} if ''not''researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}| ''Mote StabilizationDisruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.''<br>Cost: 4000, Weight: 170<br>|- id="Ion Disruptors Tech"| {{icon|buildingIon Disruptors tech}} Mote harvesting Traps || Ion Disruptors| {{icon|Particles}}|align= center | 8000 || align= center |3| {{icon|Component}} Ion Disruptor| {{icon|Disruptors tech| 21px}} Disruptors|data-sort-value="65" | '''Base:''' 65{{Collapse list| [[File:Tech volatile motestype= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.png]] }}| ''These upgraded disruptors fire bolts of more destructive ion Particles at targets.''Volatile Material Plants|- id="Phase Disruptors Tech"| {{icon|Phase Disruptors tech}} || Phase Disruptors| {{icon|Particles}}| align= center | 16000 || align= center | 4| {{icon|Component}} Phase Disruptor| {{icon|Ion Disruptors tech|21px}} Ion Disruptors| data-sort-value="45" | '''<br>CostBase: 4000, Weight: 170<br>''' 45{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}| ''Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.''|- id="Arc Emitters Tech"| {{icon|buildingArc Emitters tech}} Cheminal Plants || Arc Emitters|{{icon| Particles}}|align= center | 20000 || align= center |4| {{icon|Component}} Arc Emitter| {{Plainlist|* {{icon|Battleships tech| 21px}} Battleships* {{icon|Phase Disruptors tech|21px}} Phase Disruptors }}| data-sort-value="40" | '''Base:''' 40{{Collapse list| type='''Modifiers'''| body= Event technologies * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}| ''Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.''|- id="Focused Arc Emitters Tech"| {{icon|Focused Arc Emitters tech}} || Focused Arc Emitters| {{icon|Particles}}| align=center | 24000 || align=center | 4The following technologies can only be unlocked following certain events but will always remain available to research.| {{icon|Component}} Focused Arc Emitter| {{icon|Arc Emitters tech|21px}} Arc Emitters| classdata-sort-value="mildtable35"| '''Base:''' 35{{Collapse list| type= '''Modifiers'''| body=! Technology* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.! Cost* {{green|1.25x}} if {{iconify|militarist|21px}}.! Effects* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. }}! Source| ''These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.''! width|- id="60%Extradimensional Weaponry" | Description{{icon|Extradimensional Weaponry}} || {{tech|acquire|Extradimensional Weaponry}}| {{icon|Particles}}| align= center | 48000 || align= center | 5| {{icon|Component}} Matter Disintegrator|{{Plainlist|* {{icon|yes|21px}} Has the modifier ''Covenant: End of the Cycle''* {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Extradimensional_Invaders|Extradimensional Invaders]]'') }}|| ''Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.''|- id="Mining Drone Lasers Tech"| {{icon|mining drone lasers Mining Drone Lasers tech|24px}} || {{tech|acquire|Mining Drone Lasers}}| {{icon|Particles}}| align= center | 5000|| align= center | 2| {{icon|Component}} Mining Drone Lasers| {{icon|yes|21px}} Debris analysis outcome (''[[File:Ship part Spaceborne_aliens#Ancient_mining_drones|Ancient mining drone laser.png|24pxdrones]] Mining Drone Laser component'')| Mining Drones
| ''Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.''
|-id="Cloud Lightning Conduits"| {{iconifyicon|Cloud Lightning Conduits}} || {{tech|acquire|24pxCloud Lightning Conduits}}| {{icon|Particles}}| align= center | 6000|| align= center | 2| {{icon|Component}} Cloud Lightning| {{icon|yes|21px}} Debris analysis outcome (''[[File:Ship part space cloud weapon.pngSpaceborne_aliens#Void_cloud|24pxVoid clouds]] Cloud Lightning component'')|| ''Void Cloudsuse the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.''|- id="Null Void Beam tech"| {{icon|Null Void Beam tech}} || {{tech|acquire|Null Void Beam}}| {{icon|Particles}}| align= center | 6000 || align= center | 2| {{icon|Component}} Null Void Beam| {{icon|yes|21px}} Special project outcome (''[[Special_projects_3#Probe_the_Dimensional_Portal_on_.5BRoot.GetName.5D|Dimensional portal]]'')|
| ''Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.''
|-
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Missiles</h3>|- id="Proton Launchers tech"| {{icon|Proton Launchers tech}} || Proton Launchers| {{icon|Particles}}| align= center | 12000 || align= center | 3| {{icon|Component}} Proton Launchers| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers| data-sort-value="50" | '''Base:''' 50{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|Extradimensional WeaponryParticles|21px}}.* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|24px21px}} {{tech|start|Red Lasers}}. }}| 48000''These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.''|- id="Neutron Launchers tech"| {{icon|Neutron Launchers tech}} || Neutron Launchers| [[File{{icon|Particles}}| align= center | 20000 || align= center | 4| {{icon|Component}} Neutron Launchers| {{icon|Proton Launchers tech|21px}} Proton Launchers| data-sort-value="40" | '''Base:Ship part extradimensional weapon''' 40{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.png25x}} if {{iconify|militarist|24px]] Matter Disintegrator component21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|Particles| Extradimensional Invaders21px}}. }}| ''Applying 5th-dimensional Upgraded energy manipulation principles projectiles that rely on lower dimensional planes allows neutrons instead of protons for the creation of powerful energy weaponstheir destructive power.''
|-
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Point defense</h3>|- id="Active Countermeasures"| {{icon|active countermeasures}} || {{tech|start|Active Countermeasures}}| {{icon|Computing}}| align= center | || align= center | 0| {{icon|Component}} Sentinel Point-Defense||| ''The best defense is a good offense.''|- id="Interlinked Support Systems"| {{iconifyicon|Interlinked Support Systems}} ||Entropic RecursionInterlinked Support Systems |24px{{icon|Computing}}| 4000align= center | 6000 || align= center | 2| {{icon|Component}} Barrier Point-Defense| {{iconify|Omega TheoryActive Countermeasures|24px21px}} research option| Horizon Signaldata-sort-value="70" | '''Base:''' 70{{Collapse list| type= '''Modifiers'''The universe tends irresistibly onwards and downwards| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. That tendency cannot be reversed}}| ''Arrays of defensive armaments prove much more effective than independent countermeasures.''|- id="Predictive Algorithms"| {{icon|Predictive Algorithms}} || Predictive Algorithms| {{icon|Computing}}| align= center | 16000 || align= center | 4| {{icon|Component}} Guardian Point-Defense| {{iconify|Interlinked Support Systems|21px}}| data-sort-value="45" | '''Base:''' 45{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.but it can be subverted, for a price}}| ''Advanced prediction greatly increases the accuracy of active countermeasure systems.''
|-
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Weapon upgrades</h3>|- id="Focusing Arrays"| {{icon|Focusing Arrays}} || {{iconifytech|Omega Theoryrepeat|24pxFocusing Arrays}}| 10000{{icon|Particles}}| align= center | {{iconifyhover|Omega AlignmentEvery level increases the cost by +5000|24px20000}} building|| align= center | 5| Horizon Signal{{icon|Damage}} {{green|+5%}} Energy weapon damage| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers| data-sort-value="12.5" | '''Base:''' 12.5{{Collapse list| type= '''Modifiers'''| body=* {{red|0.01x}} if another repeatable tech was drawn. }}| ''When Perfecting the firing cadence of laser weaponry is a temporal paradox becomes tangled, a kind task that could keep the engineering elite of consciousness arises, with its own needs, its own desiresany given planet busy for centuries. This is what has occurred with ''|- id="Flash Coolant"| {{icon|Flash Coolant}} || {{tech|repeat|Flash Coolant}}| {{icon|Particles}}| align= center | {{hover|Every level increases the consciousness that some call the Wormcost by +5000|20000}} || align= center | 5| {{icon|Attack Speed}} {{green|+5%}} Energy weapon attack speed| {{icon|Blue Lasers tech|21px}} Blue Lasers| data-insort-Waitingvalue="12.5" | '''Base:''' 12.5{{Collapse list| type= '''Modifiers'''| body=* {{red|0.01x}} if another repeatable tech was drawn. If we can align ourselves with that consciousness}}| ''New developments in tech cooling regularly surface, we might just achieve a kind improving the stability and efficiency of immortalityour weapons systems, keeping them from blowing up the ships upon which they are mounted.''
|-
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Industry</h3>|- id="Mote Stabilization"| {{icon|Mote Stabilization}} || Mote Stabilization| {{icon|enigmatic decoder Particles}}| align= center | 4000 || align= center | 2| {{plainlist|* {{iconify|Volatile Motes}} extraction* {{icon|building}} Mote Harvesting Traps }}| {{plainlist|*{{icon|Offworld Construction|21px}} {{tech|24pxstart|Offworld Construction}}* {{icon|yes|21px}} Any owned planet has a deposit of {{iconify|Volatile Motes}} }}| data-sort-value="170" | '''Base:''' 170{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}.}}| ''Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.''|- id="Volatile Material Plants"| {{icon|Volatile Material Plants}} || Volatile Material Plants| {{icon|Particles}}| align= center | 4000 || align= center | 2| {{icon|building}} Enigmatic DecoderChemical Plants| 50000{{icon|Industrial Base|21px}} {{tech|start|Industrial Base}}| [[Filedata-sort-value="170" | '''Base:Ship part enigmatic decoder''' 170{{Collapse list| type= '''Modifiers'''| body=* {{green|1.png25x}} if scientist expertise is {{iconify|24px]] Enigmatic Decoder componentParticles|21px}}.* {{red|0.5x}} if any owned planet has a deposit of {{iconify| Enigmatic Fortress Volatile Motes}}.}}| ''While producing average results in standard testsAside from the obvious safety concerns, the accuracy artificial creation of Enigmatic DecoderVolatile Motes is an extremely delicate and complicated process that requires highly specialized equipment.''|- id="Market_Analysis_Algorithms"| {{icon|Market Analysis Algorithms}} || Market Analysis Algorithms| {{icon|Computing}}| align= center | 8000 || align= center | 3| {{icon|artisan}} {{green|+10%}} Artisans Output| {{plainlist|*{{iconify|Nano-Circuit Assembly|21px}}*{{iconify|Administrative AI|21px}}*{{icon|yes}} If {{iconify|Gestalt Consciousness|21px}}, is {{iconify|Rogue Servitor|21px}}}}| data-sort-value="170" | 's prediction algorithms ''Base:''' 170{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.}}| ''Basic administrative AIs can be used to streamline supply and demand lines, reducing waste.''|- id="Predictive_Consumerism"| {{icon|Predictive Consumerism}} || Predictive Consumerism| {{icon|Computing}}| align= center | 8000 || align= center | 4| {{icon|artisan}} {{green|+10%}} Artisans Output| {{plainlist|*{{iconify|Replicator Kiosks|21px}}*{{iconify|Self-Evolving Logic|21px}}*{{iconify|Market Analysis Algorithms|21px}}*{{icon|yes}} If {{iconify|Gestalt Consciousness|21px}}, is {{iconify|Rogue Servitor|21px}}}}| data-sort-value="90" | '''Base:''' 90{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}.}}| ''Using advanced AIs, we can reliably predict consumer demand before it exists.''|- id="Dark Matter Drawing"| {{icon|Dark Matter Drawing}} || Dark Matter Drawing| {{icon|Field Manipulation}}| align= center | 12000 || align= center | 3| {{icon|Strategic}} {{iconify|Dark Matter}} extraction| {{icon|yes|21px}} ''Either'':* {{icon|yes|21px}} Discovered a deposit of {{iconify|Dark Matter}}* {{icon|Strategic|21px}} Resource exists within borders* {{icon|opinion|21px}} Established contact with an empire owning the tech{{icon|Tachyon Sensors tech|21px}} Tachyon Sensors| data-sort-value="50" | '''Base:''' 50{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if scientist expertise is {{iconify|materials|21px}}. }}| ''This exotic substance has many properties that seemingly increases as defy the target's flight path grows more erraticlaws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.''
|-
| colspan=9 style="text-align:center" | <h3 style="margin:0; padding:0;font-size:95%">Event-related techs</h3>|- id="Entropic Recursion"| {{icon|enigmatic decoder Entropic Recursion}} || {{tech|24pxrare|Entropic Recursion}} Enigmatic Encoder| 50000{{icon|Field Manipulation}}| align=center | 4000 || align=center | 3| Continues the [[File:Ship part enigmatic encoder.pngHorizon Signal]] event chain|24pxOption granted during the [[Horizon Signal]] Enigmatic Encoder componentevent chain| Enigmatic Fortress | ''The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it back to fleet commandcan be subverted, for a price.''
|}
== References ==
<references />
* External link: [https://bipedalsharkturanar.gitlabgithub.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] for Patch 2.05
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