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Game Settings

143 bytes added, 2 months ago
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Game Details: added a couple links to specific game features
* '''AI empires''' - Determines the number of AI empires that spawn at the same time as human players. Number ranges are dependent on galaxy size; minimum can be set at zero.
* '''Advanced AI starts''' - Can range from 0 to all of the AI empires. Determines the number of Advanced Empires.
* '''Fallen Empires''' - The max number of [[Fallen_empire|Fallen Empires ]] that can spawn. There can be no more than 5 Fallen Empires, one of each kind. (Ancient Caretakers is only available with {{iconify|Synthetic Dawn|24px}} DLC)
* '''Tech/ Tradition cost''' - Determines the costs of technology, traditions and [[Edicts|ambitions]] for regular empires. Ranges from 0.25X to 5X.
* '''Habitable Worlds''' - Increases or decreases the chance of planets being habitable. Ranges from 0.25X to 5X.
* '''Primitive Civilizations''' - Increases or decreases the chance of [[Pre-FTL_species|Primitive Civilizations ]] spawning. Ranges from 0X (no primitives) to 1X (3% chance per system) to 5X (15% chance per system).* '''Crisis Strength''' - Determines the fleet power of [[Crisis|endgame crises]]. Ranges from 0X (no crises) to 5X.* '''Mid-Game Start Year''' - Determines earliest year whereby mid-game events can occur. Default is 2300.* '''End-Game Start Year''' - Determines earliest year whereby end-game events can occur. Default is 2400.* '''Victory Year''' - Determines when the empire with the highest Score is declared winner. Default is 2500.
* '''AI Aggressiveness''' - The overall AI aggressiveness can be increased or decreased and determines how likely the AI is to declare war on empires if they have negative attitudes.
* '''Empire Placement''' - Determines whether empires will be placed in clusters to increase the likelihood that you'll have some neighbors or placed at random.
* '''Advanced Neighbors''' - Determines whether ''Advanced AI empires'' can spawn next to human players or not.
* '''Hyperlane Density''' - Determines number of hyperlanes in the galaxy. Ranges from 0.5X to 2.75X to Full. Full density removes clusters and choke points.
* '''Abandoned Gateways''' - Determines number of abandoned [[Gateway|gateways ]] in the galaxy. Ranges from 0X (no gateways) to 5X.* '''Wormhole Pairs''' - Determines number of [[Wormhole|wormhole pairs ]] in the galaxy. Ranges from 0X (no wormholes except the one leading to the Sealed System) to 5X.
* '''Guaranteed Habitable Worlds''' - Creates up to 2 habitable planets of the same class as the homeworld close to every empire's starting system.
* {{icon|apc}} '''Marauder Empires''' - The max number of [[Marauders|Marauder Empires ]] that can spawn.* {{icon|mgc}} '''Caravaneers''' - Determines whether the [[Caravaneers ]] will spawn.
=== Advanced Empires ===
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