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Weapon components

42 bytes added, 2 months ago
Null Void Beam
{{Version|2.37}}
{{Shipnav}}
{{hatnote|For detailed tables, see [[Weapon components/Detailed tables]].}}
Weapon components are devices that can be attached to military ships and are used to attack, damage and destroy other ships, specifically any ships that have been designated as valid targets.
* '''4.4''' day cooldown
* '''90%''' accuracy
* {{green|500400%}} damage against {{iconify|shield}}* {{red|2575%}} damage against {{iconify|armor}}* {{red|2575%}} damage against {{icon|ship health}} hull
{| class = "wikitable mw-collapsible mw-collapsed" style="text-align: right;"
== Strike Craft ==
Based on {{iconify|Engineering}} technology, strike craft hangars do not attack the enemy directly, but instead launch small spaceships to attack. Like explosive weapons, strike craft ignore shields but can be shot down by flak guns. All strike craft go in a special {{icon|slot h}} hangar slot. Contrary to tha value Outside of combat, strike craft regenerate at the rate displayed in gameto the hanger capacity, but in combat, destroyed strike craft they regenerate at a 20% of the rate of 0.26 strike craft per 5 day or 36.1 days per strike craftin game continually, and can exceed their hangar capacity if not destroyed quickly enough.
The DPS takes into account the number of strike craft per hangar. However, note that this is number as at best a very optimistic estimate rough estimation of how much damage they can do, as strike craft appear are often shot down before they can reach their targets. In addition to this, strike craft continually spawn as mentioned above, leading to only spend potentially much higher DPS during long battles against a fraction of the time actually firing, instead spending the majority of their time evading enemy fire and they will suffer casualtiesfleet without point defense.
Fire rate, Weapon damage, and Strike craft damage modifiers only affect military power of the strike craft themselves. Furthermore, the repeatable tech is bugged and does not affect the actual battle.
=== Regular Strike Craft ===
These manned strike craft are launched from a hangar or carrier mothership and rely on their speed, agility and small size to survive long enough to attack their targets. They are very effective against armor.
* '''8''' units per hangar
* '''2.03''' day cooldown
* '''100%''' accuracy
* '''10''' attack range
! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage !! {{icon|shield}}<br/>Shield !! {{icon|ship health}}<br/>Hull !! {{icon|evasion}}<br/>Evasion !! {{icon|ship speed}}<br/>Speed
|-
| style="text-align: left;" | [[File:Ship part strike craft scout 1.png|26px]] Scout Wing|| style="text-align: center;" | {{icon|slot h}} || style="text-align: left;" | {{icon|alloys}} 40 || 20 || 34-8 (6 (4.5) || 5070% || 1820.00 86 || 0 || 30 || 5060% || 400550
|-
| style="text-align: left;" | [[File:tech strike craft 1.png|26px]] Basic Strike Craft|| style="text-align: center;" | {{icon|slot h}} || style="text-align: left;" | {{icon|alloys}} 40 || 34 || 4-12 10 (8.07) || 6080% || 3224.00 34 || 10 || 35 || 5565% || 350600
|-
| style="text-align: left;" | [[File:tech strike craft 2.png|26px]] Improved Strike Craft|| style="text-align: center;" | {{icon|slot h}} || style="text-align: left;" | {{icon|alloys}} 68 || 45 || 65-13 (9.5) || 7090% || 3831.00 30 || 20 || 40 || 80% || 450650
|-
| style="text-align: left;" | [[File:tech strike craft 3.png|26px]] Advanced Strike Craft|| style="text-align: center;" | {{icon|slot h}} || style="text-align: left;" | {{icon|alloys}} 88 || 59 || 96-18 17 (1311.5) || 70100% || 5440.00 || 30 || 45 || 80% || 500700
|}
=== Amoeba ===
Based on {{iconify|Society}} technology, an empire can breed Space Amoebae and use its Flagella as strike craft. They are the only strike craft not to have 100% accuracy, instead having 70%. They are very effective against armor.
* '''8''' units per hangar
* '''5.0''' day cooldown
! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage !! {{icon|ship health}}<br/>Hull !! {{icon|evasion}}<br/>Evasion !! {{icon|ship speed}}<br/>Speed
|-
| style="text-align: left;" | [[File:tech amoeba strike craft 1.png|26px]] Amoeba Flagella|| style="text-align: center;" | {{icon|slot h}} || style="text-align: left;" | {{icon|alloys}} 60 || 30 || 20-30 (25.0) || 50% || 40.00 || 50 || 50% || 350500
|}
Based on {{iconify|Society}} technology, these cloned and miniaturized Prethoryn specimen can be controlled and used as strike craft. They ignore 66% of the target's armor points, allowing them to deal damage directly to the hull, albeit with a 33% damage reduction.
NOTE: the efficiency of this weapon seems unchanged from old game version, possibly forgotten by staff when balancing numbers.
* '''10''' units per hangar
* '''82.0''' day cooldown
* '''100%''' accuracy
* '''10''' attack range
! Weapon !! Size !! Cost !! {{icon|power}}<br/>Power !! {{icon|damage}}<br/>Damage Per Hit<br/>(Average) !! {{icon|tracking}}<br/>Tracking !! {{icon|damage}}/{{icon|time}}<br/>Average Damage !! {{icon|armor}}<br/>Armor !! {{icon|ship health}}<br/>Hull !! {{icon|evasion}}<br/>Evasion !! {{icon|ship speed}}<br/>Speed
|-
| style="text-align: left;" | [[File:tech swarm strike craft 1.png|26px]] Swarm Strikers|| style="text-align: center;" | {{icon|slot h}} || style="text-align: left;" | {{icon|alloys}} 100 || 80 || 8-12 (10.0) || 080% || 1250.50 00 || 20 || 80 || 80% || 400
|}
== Point-defense weapons ==
Point-defense weapons are small turrets that are capable of targeting and destroying incoming missiles and strike craft, preventing them from dealing damage to the ship. They are nigh-useless not efficient against full-size warships, however, as they negligible have low damage compared to other weapons. They come in two types: Flak Guns and Point-Defenseboth of which can attack enemy ships, missiles and strike craft.
All point-defense weapons use {{icon|slot pd}} Point-Defense slot.
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