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Console:Engineering research

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{{Console_Version|2.1.7}}
{{Console_Technav}}
''{{iconify|Engineering}} research'' area is compromised comprised mainly of the fields: {{iconify|Industry|21px}}, {{iconify|Materials|21px}}, {{iconify|RocketryPropulsion|21px}} and {{iconify|Voidcraft|21px}}.
The area provides access to several key points, including: new ship classes and station classesstarbase upgrades, strategic resources reveal, kinetic & explosive weapons, buildable pops, machine modification capabilities, improved mineral production & storage, and more.
== Main effects ==
| {{iconify|Materials}}
| {{MultiColumn|
* {{icon|component|21px}} Kinetic weapons (mass drivers)
* {{icon|component|21px}} Armor components
* {{icon|Strategic|21px}} Strategic resources reveal* {{icon|component|21px}} Kinetic weapons (canons)* {{icon|damage|21px}} Kinetic weapon modifiers* {{icon|armor|21px}} Armor modifiers |2}}
| ''The creation and manipulation of materials for increased utility and durability.''
|-
| {{iconify|RocketryPropulsion}}
| {{MultiColumn|
* {{icon|armor|21px}} Armor modifiers* {{icon|component|21px}} Thruster componentsKinetic weapons* {{icon|damage|21px}} Kinetic weapon modifiers* {{icon|component|21px}} Explosive weapons (missiles)Thruster and afterburner components* {{icon|component|21px}} Explosive weapons (torpedoes)
* {{icon|damage|21px}} Explosive weapon modifiers |2}}
| ''The study of explosive propulsionand trajectory.''
|-
| {{iconify|Voidcraft}}
| {{MultiColumn|
* {{icon|min|21px}} Increased mineral storage capacity
* {{icon|moduleslot h|21px}} Additional spaceport modules and slotsStrike craft wings* {{icon|hangardamage|21px}} Aircraft carrier wingsStrike craft modifiers* [[File:Ship.png|21px|link=Ship designer|Ship class]] New ship and station classes* {{icon|healthstarbase|21px}} Ship and station modifiersNew starbase upgrades* {{icon|damagehealth|21px}} Aircraft carrier Ship and starbase modifiers |2}}
| ''Space is the final frontier. To master it is to master the future.''
|}
'''Legend indicators:'''
* Colors: {{tech|start|Starter}} , {{tech|acquire|Acquisition}} , {{tech|rare|Rare}} , {{tech|danger|Dangerous}} , {{tech|repeat|Repeatable}} .
* Icons: [[File:Army assault.png|24px|link=Army]] Armies / Attachments , {{icon|Building}} Buildings , {{icon|Component}} Components , {{icon|Edict}} Edicts / Policies , [[File:Feature.png|21px|link=|Feature]] Feature unlock , {{icon|ModuleStarbase}} Modules Starbase, {{icon|Strategic}} Resources , [[File:Ship.png|24px|link=Ship designer|Ship class]] Ship / Station class .
'''Notes:'''
! width="3%" | Cost
! width="1%" | {{hover|Tier|T}}
! width="17%" class="unsortable" | Effects
! width="15%" | Prerequisites
! width="20%" | Weight & Modifiers
| {{icon|industry}}
| ||
| [[File:{{icon|Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mining_Network_I|}} Mining Network I]]
|
|
|
| ''Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.''
|- id="Betharian Refining"
| {{icon|Betharian Refining}} || Betharian Refining
| {{icon|industry}}
| align= center | 360 || align= center | 1
| [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Betharian_Power_Plant|Betharian Power Plant]]
| {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
* {{icon|yes|21px}} Potential resource on an owned planet. }}
| data-sort-value="200" | '''Base:''' 200
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|2x}} if scientist expertise is {{iconify|industry|21px}}. }}
| ''The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.''
|- id="Geothermal Fracking"
| {{icon|Geothermal Fracking}} || Geothermal Fracking
| {{icon|industry}}
| align= center | 360 500 || align= center | 1| {{Plainlist|* {{icon|minerals}} {{green|+10005000}} Mineral storage capacity* [[File:{{icon|Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mining_Network_II|}} Mining Network II]] }}
| {{icon|industrial base|21px}} {{tech|start|Industrial Base}}
| data-sort-value="100" | '''Base:''' 100
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
| ''New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.''
|- id="Mineral Processing"
| {{icon|Mineral Processing}} || Mineral Processing
| {{icon|industry}}
| align= center | 360 || align= center | 1
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mineral_Processing_Plant_I|Mineral Processing Plant I]]
* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mineral_Silo_II|Mineral Silo II]] }}
| {{iconify|Geothermal Fracking|21px}}
| data-sort-value="100" | '''Base:''' 100
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
| ''Optimal processing of mined materials have allowed us to reach new levels of efficiency.''
|- id="Nanomechanics"
| {{icon|Nanomechanics}} || Nanomechanics
| {{icon|industry}}
| align= center | 360 500 || align= center | 1| [[File:{{icon|Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Engineering_Facility_I|}} Engineering Facility I]]
|
| data-sort-value="100" | '''Base:''' 100
| {{icon|Powered Exoskeletons}} || Powered Exoskeletons
| {{icon|industry}}
| align= center | 360 500 || align= center | 1
| {{Plainlist|* {{icon|Damage}} {{green|+5%}} Army damage
* {{icon|min}} {{green|+5%}} Minerals }}
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
| ''Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.''
|- id="Mineral Processing"
| {{icon|Mineral Processing}} || Mineral Processing
| {{icon|industry}}
| align= center | 750 || align= center | 1
| {{Plainlist|* {{icon|Building}} Mineral Processing Plant I
* {{icon|Starbase}} Nebula Refinery }}
| {{iconify|Geothermal Fracking|21px}}
| data-sort-value="95" | '''Base:''' 95
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
| ''Optimal processing of mined materials have allowed us to reach new levels of efficiency.''
|- id="Assembly Patterns"
| {{icon|Assembly Patterns}} || Assembly Patterns
| {{icon|industry}}
| align= center | 600 1000 || align= center | 1| {{icon|speed}} {{green|+25%}} Building build construction speed
| {{iconify|Nanomechanics|21px}}
| data-sort-value="5090" | '''Base:''' 5090
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.25x}} if a degree of {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militarist|21px}}. }}| <small>''no descriptionRapid iteration in construction simulations determines the optimal component assembly patterns for each building project ahead of time.''</small>
|- id="Robotic Workers"
| {{icon|Robotic Workers}} || Robotic Workers
| {{icon|industry}}
| align= center | 600 1000 || align= center | 1
| [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Robot
| {{Plainlist|* {{iconify|Powered Exoskeletons|21px}}
* {{icon|no|21px}}{{iconify|Hive-minded|21px}}* {{icon|no|21px}}{{iconify|Spiritualist|21px}}* {{icon|no|21px}}{{iconify|Fanatic spiritualistGestalt Consciousness|21px}} }}
| data-sort-value="135" | '''Base:''' 135
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|2x}} if a degree of {{iconify|materialist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}.
* {{red|0.5x}} if a degree of {{iconify|spiritualist|21px}}. }}
| ''These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.''
|- id="Machine Template System"
| {{icon|Machine Template System}} || Machine Template System
| {{icon|industry}}
| align= center | 1500 || align= center | 1
| {{Plainlist|* {{icon|Trait point}} {{green|+2}} Robot modification points
* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Mechanical pop templates
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Can modify robot pops }}
| {{Plainlist|* {{iconify|Robotic Workers|21px}}
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Artificial Intelligence – Outlawed }}
| data-sort-value="85" | '''Base:''' 85
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
| ''Rewritable assembly templates allow for the creation of bespoke synthetic worker designs.''
|- id="Machine Template System mech"
| {{icon|Machine Template System mech}} || Machine Template System
| {{icon|industry}}
| align= center | 1500 || align= center | 1
| {{Plainlist|* {{icon|Trait point}} {{green|+1}} Machine modification points
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Can modify robot pops }}
| {{Plainlist|* {{iconify|Powered Exoskeletons|21px}}
* {{iconify|Machine Intelligence|21px}} }}
| data-sort-value="85" | '''Base:''' 85
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
| ''These robotic work units are perfect Standardization of assembly templates allow for menial labor tasks. They are hard-working and capable improved specialization of following simple vocal instructions, but should not be expected to climb stairsthe drone population.''|- id="Advanced Mineral ProcessingMicro-Replicators"| {{icon|Advanced Mineral ProcessingMicro-Replicators}} || Advanced Mineral ProcessingMicro-Replicators
| {{icon|industry}}
| align= center | 1400 2000 || align= center | 2| {{Plainlist|* {{icon|mineralsgrowth speed}} {{green|+100010%}} Mineral storage capacity* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mineral_Processing_Plant_II|Mineral Processing Plant II]]Pop assembly speed* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mineral_Silo_III|Mineral Silo III]] }}| {{Plainlist|* {{iconify|Colonial CentralizationMachine Intelligence|21px}}* {{iconify|Mineral Processing|21px}} }}| data-sort-value="70112.5" | '''Base:''' 70112.5
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
| ''Second-stage processing of pseudo-refined minerals allow Microscopic tools that can assist our replication units in creating the more complex circuitry needed for more efficient storage and transportationnew drones.''
|- id="Deep Core Mining"
| {{icon|Deep Core Mining}} || Deep Core Mining
| {{icon|industry}}
| align= center | 1400 2500 || align= center | 2| {{Plainlist|* {{icon|minerals}} {{green|+100010000}} Mineral storage capacity* [[File:{{icon|Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mining_Network_III|}} Mining Network III]] }}
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
* {{iconify|Geothermal Fracking|21px}} }}
| {{icon|Droids tech}} || Droids
| {{icon|industry}}
| align= center | 1400 2500 || align= center | 2| {{Plainlist|* [[File:Army assaultTrait robotic 1.png|24px|link=ArmyRobot|Buildable pop]] Robotic ArmyDroid* [[File:Trait robotic 1Army assault.png|24px|link=Robot|Buildable popArmy]] Droid Robotic Assault Army }}
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
* {{iconify|Robotic Workers|21px}}
* {{icon|no|21px}}{{iconify|Hive-minded|21px}}* {{icon|no|21px}}{{iconify|Spiritualist|21px}}* {{icon|no|21px}}{{iconify|Fanatic spiritualistGestalt Consciousness|21px}} }}
| data-sort-value="70" | '''Base:''' 70
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|2x}} if a degree of {{iconify|materialist|21px}}.* {{green|2x}} if {{iconify|mechanist|21px}} (''valid '' civic).* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2.* {{red|0.5x}} if a degree of {{iconify|spiritualist|21px}}. }}
| ''Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.''
|- id="Supersolid Materials"
| {{icon|Supersolid Materials}} || Supersolid Materials
| {{icon|industry}}
| align= center | 1400 2500 || align= center | 2| [[File:{{icon|Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Engineering_Facility_II|}} Engineering Facility II]]
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
* {{iconify|Nanomechanics|21px}} }}
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
| ''The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.''
|- id="Advanced Mineral Processing"
| {{icon|Advanced Mineral Processing}} || Advanced Mineral Processing
| {{icon|industry}}
| align= center | 4000 || align= center | 3
| {{icon|Building}} Mineral Processing Plant II
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
* {{iconify|Mineral Processing|21px}} }}
| data-sort-value="65" | '''Base:''' 65
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
| ''Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.''
|- id="Binary Motivators"
| {{icon|Binary Motivators}} || Binary Motivators
| {{icon|industry}}
| align= center | 4000 || align= center | 3
| {{icon|Trait point}} {{green|+1}} Machine modification points
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
* {{icon|Machine Template System mech|21px}} Machine Template System
* {{iconify|Machine Intelligence|21px}} }}
| data-sort-value="65" | '''Base:''' 65
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2. }}
| ''These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems.''
|- id="Cross-Model Standardization"
| {{icon|Cross-Model Standardization}} || Cross-Model Standardization
| {{icon|industry}}
| align= center | 4000 || align= center | 2
| {{icon|Trait point}} {{green|+1}} Robot modification points
| {{Plainlist|* {{icon|Droids tech|21px}} Droids
* {{iconify|Machine Template System|21px}}
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Artificial Intelligence – Outlawed }}
| data-sort-value="65" | '''Base:''' 65
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|2x}} if {{iconify|mechanist|21px}} (''valid'' civic).
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2. }}
| ''Improved production practices allow for greater alterations to synthetic workers without compromising core functionality.''
|- id="Construction Templates"
| {{icon|Construction Templates}} || {{tech|rare|Construction Templates}}
| {{icon|industry}}
| align= center | 2200 5000 || align= center | 23| {{icon|speed}} {{green|+50%}} Building build construction speed
| {{iconify|Assembly Patterns|21px}}
| data-sort-value="4530" | '''Base:''' 4530
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.25x}} if a degree of {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militarist|21px}}.
* {{red|0.5x}} if scientist has ''none'' of:
** Expertise is {{iconify|industry|21px}}.
** Trait is {{iconify|curator|21px}}. }}
| <small>''no descriptionStandardized pre-fab templates massively reduce on-site facility construction times.''</small>|- id="Assembly AlgorithmsSelf-Assembling Components"| {{icon|Assembly AlgorithmsSelf-Assembling Components}} || {{tech|repeat|Assembly Algorithms}}Self-Assembling Components
| {{icon|industry}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} 6000 || align= center | 3| {{icon|growth speed}} {{green|+10%}} Building build Pop assembly speed| {{iconPlainlist|* {{iconify|Construction TemplatesMicro-Replicators|21px}} * {{techiconify|rareMachine Intelligence|Construction Templates21px}} }}| data-sort-value="12.575" | '''Base:''' 12.575
{{Collapse list
| type= '''Modifiers'''
| body=
* {{redgreen|01.01x25x}} if researching another repeatable techscientist expertise is {{iconify|industry|21px}}. }}| ''The application Modeled on organic DNA, these microscopic machine intellects are capable of game and puzzle theory has the potential to greatly optimize modular assembly and constructionautonomously assembling most components needed for new drones.''|- id="Extraction PatternsFungible Circuitry"| {{icon|Extraction PatternsFungible Circuitry}} || {{tech|repeatrare|Extraction PatternsFungible Circuitry}}
| {{icon|industry}}
| align= center | 8000 || align= center | 4| {{icon|Trait point}} {{hovergreen|Every level increases the cost by +1000|30001}} Robot modification points| {{Plainlist|* {{iconify| align= center Cross-Model Standardization| 321px}}| * {{icon|minSynthetics tech|21px}} {{greentech|danger|+5%Synthetics}} Minerals* {{icon|no| 21px}}{{iconify|Advanced Mineral ProcessingGestalt Consciousness|21px}}* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Artificial Intelligence – Outlawed }}| data-sort-value="1222.5" | '''Base:''' 1222.5
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|4x}} if has ascension perk [[File:Ap the flesh is weak.png|21px]] The Flesh is Weak.* {{green|2x}} if {{iconify|mechanist|21px}} (''valid'' civic).* {{red|0.01x2x}} if researching another repeatable techscientist has ''none'' of:** Expertise is {{iconify|industry|21px}}.** Trait is {{iconify|curator|21px}}.** Trait is {{iconify|maniacal|21px}}.** Trait is {{iconify|spark of genius|21px}}. }}| ''Changes in how mineral deposits are evaluated relative Improved production practices allow for fundamental changes to each other lead to more efficient boring patternssynthetic workers without compromising core functionality.''|- id="Mineral IsolationNanite Assemblers"| {{icon|Mineral IsolationNanite Assemblers}} || Mineral Isolation{{tech|rare|Nanite Assemblers}}
| {{icon|industry}}
| align= center | 4000 8000 || align= center | 34| {{Plainlist|* {{icon|mineralsTrait point}} {{green|+1000}} Mineral storage capacity* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mining_Network_IV|Mining Network IV]]* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mining_Network_V|Mining Network V]] 1}}Machine modification points| {{Plainlist|* {{iconify|Deep Core Mining|21px}}* {{iconify|Galactic Administration|21px}} }}| data-sort-value="45" | '''Base:''' 45{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}| ''Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.''|- id="Synthetics tech"| {{icon|Synthetics tech}} || {{tech|danger|Synthetics}}| {{icon|industry}}| align= center | 4000 || align= center | 3| {{Plainlist|* [[File:Army assault.png|24px|link=Army]] Android Army* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Synthetic* [[File:Edicts.png|24px|link=Policies]] Artificial Intelligence – Citizen Rights }}| {{Plainlist|* {{icon|droids techBinary Motivators|21px}} Droids
* {{iconify|Galactic Administration|21px}}
* {{icon|Sentient AI|21px}} {{tech|danger|Sentient AI}}* {{icon|no|21px}}{{iconify|Hive-minded|21px}}* {{icon|no|21px}}{{iconify|Spiritualist|21px}}* {{icon|no|21px}}{{iconify|Fanatic spiritualistMachine Intelligence|21px}} }}
| data-sort-value="22.5" | '''Base:''' 22.5
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|4x}} if has ascension perk [[File:Ap the flesh is weak.png|21px]] The Flesh is Weak.
* {{green|2x}} if {{iconify|mechanist|21px}} (valid civic).
* {{red|0.2x}} if scientist has ''none'' of:
** Expertise is {{iconify|industry|21px}}.
** Trait is {{iconify|maniacal|21px}}.
** Trait is {{iconify|spark of genius|21px}}. }}
| ''Highly Using programmable nanites to assist in the construction of new robotic units will allow for more advanced robots models that are stronger, faster and more durable than the vast majority equipped with an even greater array of organicssubsystems.''|- id="Mineral Isolation"| {{icon|Mineral Isolation}} || Mineral Isolation| {{icon|industry}}| align= center | 10000 || align= center | 4| {{Plainlist|* {{icon|minerals}} {{green|+10000}} Mineral storage capacity* {{icon|Building}} Mining Network IV* {{icon|Building}} Mining Network V }}| {{Plainlist|* {{iconify|Deep Core Mining|21px}}* {{iconify|Galactic Administration|21px}} }}| data-sort-value="40" | '''Base:''' 40{{Collapse list| type= '''Modifiers'''| body=* {{green|1. With their upgraded neural processors they are fully capable of independent operations25x}} if scientist expertise is {{iconify|industry|21px}}. }}| ''Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.''
|- id="Superfluid Materials"
| {{icon|Superfluid Materials}} || Superfluid Materials
| {{icon|industry}}
| align= center | 5000 10000 || align= center | 34| {{Plainlist|* [[File:{{icon|Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Engineering_Facility_III|}} Engineering Facility III]]* [[File:{{icon|Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Engineering_Facility_IV|}} Engineering Facility IV]] }}
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
* {{iconify|Supersolid Materials|21px}} }}
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
| ''The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity.''
|- id="Synthetics Tech"
| {{icon|Synthetics tech}} || {{tech|danger|Synthetics}}
| {{icon|industry}}
| align= center | 10000 || align= center | 4
| {{Plainlist|* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Synthetic
* [[File:Army assault.png|24px|link=Army]] Android Assault Army }}
| {{Plainlist|* {{icon|droids tech|21px}} Droids
* {{iconify|Galactic Administration|21px}}
* {{iconify|Positronic AI|21px}}
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
| data-sort-value="20" | '''Base:''' 20
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|4x}} if has ascension perk [[File:Ap the flesh is weak.png|21px]] The Flesh is Weak.
* {{green|2x}} if a degree of {{iconify|materialist|21px}}.
* {{green|2x}} if {{iconify|mechanist|21px}} (''valid'' civic).
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}.
* {{red|0.5x}} if a degree of {{iconify|spiritualist|21px}}.
* {{red|0.2x}} if scientist has ''none'' of:
** Expertise is {{iconify|industry|21px}}.
** Trait is {{iconify|curator|21px}}.
** Trait is {{iconify|maniacal|21px}}.
** Trait is {{iconify|spark of genius|21px}}. }}
| ''Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.''
|- id="Synthetic Personality Matrix"
| {{icon|Synthetic Personality Matrix}} || Synthetic Personality Matrix
| {{icon|industry}}
| align= center | 5000 12000 || align= center | 34
| [[File:Feature.png|21px|link=Robot|Feature]] Can elect synth leaders
| {{Plainlist|* {{icon|Synthetics tech|21px}} {{tech|danger|Synthetics}}
* {{icon|no|21px}}{{iconify|Hive-mindedGestalt Consciousness|21px}}* {{icon|no|21px}}{{iconify|Spiritualist[[File:Edicts.png|21px}}* {{icon|no|21px}}{{iconify|Fanatic spiritualist|21px}} link=Policies]] Artificial Intelligence – Outlawed }}| data-sort-value="4035" | '''Base:''' 4035
{{Collapse list
| type= '''Modifiers'''
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >3. }}
| ''Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.''
|- id="Mass Drivers techAssembly Algorithms"| {{icon|Mass Drivers techAssembly Algorithms}} || Mass Drivers{{tech|repeat|Assembly Algorithms}}| {{icon|materialsindustry}}| align= center | 360 {{hover|Every level increases the cost by +5000|20000}} || align= center | 15| {{Plainlisticon|* [[File:Component.pngspeed}} {{green|24px+10%}} Building construction speed|link=Component]] Mass Driver* [[File:Spaceport 1.png{{icon|24pxConstruction Templates|link=Modules]] Projectile Defense Module 21px}}{{tech|rare|Construction Templates}}| data-sort-value="5012.5" | '''Base:''' 5012.5
{{Collapse list
| type= '''Modifiers'''
| body=
* {{greenred|10.5x01x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}researching another repeatable tech. }}| ''These electromagnetic projectile launchers use magnets The application of game and puzzle theory has the potential to accelerate armor-piercing rounds towards targets at high speedsgreatly optimize modular assembly and construction.''|- id="Nanocomposite MaterialsExtraction Patterns"| {{icon|Nanocomposite MaterialsExtraction Patterns}} || Nanocomposite Materials{{tech|repeat|Extraction Patterns}}| {{icon|materialsindustry}}| align= center | 480 {{hover|Every level increases the cost by +5000|20000}} || align= center | 1| [[File:Component.png|24px|link=Component]] Nanocomposite Armor5| {{icon|Spaceport techmin}} {{green|21px+5%}} Minerals from jobs| {{techiconify|startAdvanced Mineral Purification|Spaceport21px}}| data-sort-value="11812.755" | '''Base:''' 11812.755
{{Collapse list
| type= '''Modifiers'''
| body=
* {{greenred|10.25x01x}} if scientist expertise is researching another repeatable tech. }}| ''Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.''|- id="Nanocomposite Materials"| {{icon|Nanocomposite Materials}} || {{tech|start|Nanocomposite Materials}}| {{iconifyicon|materials|21px}}. | ||| {{icon|Component}}Nanocomposite Armor||
| ''Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.''
|- id="Coilguns techBetharian Refining"| {{icon|Coilguns techBetharian Refining}} || CoilgunsBetharian Refining
| {{icon|materials}}
| align= center | 600 750 || align= center | 1| [[File:Component.png|24px|link=Component]] Coilgun2| {{icon|mass drivers tech|21pxBuilding}} Mass DriversBetharian Power Plant| data-sort-value="90" | '''Base:''' 90{{Collapse list| type= '''Modifiers'''Plainlist| body=* {{green|1.5x}} if {{iconifyicon|fanatic militaristOffworld Construction|21px}}.* {{green|1.25x}} if {{iconifytech|militariststart|21pxOffworld Construction}}.* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}| ''Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.''|- id="Garanthium Mining"| {{icon|Garanthium Mining}} || Garanthium Mining| {{icon|materials}}| align= center | 600 || align= center | 1| [[File:Strategic.png|24px|link=Resource]] {{iconify|Garanthium Ore}}| {{Plainlist|* {{iconify|Mineral Processing|21px}}* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with exists on an empire owning the tech. owned planet }}| data-sort-value="180190" | '''Base:''' 180190
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
| ''Establishing successful Garanthium quarries poses unique challengesThe Betharian minerals appear to have originated from singular source, as but were scattered across the malleable qualities of the ore make it galaxy millennia ago. The minerals are most often encountered as difficult to mine as it is attractivepebble-sized clusters, and are highly flammable.''|- id="Orillium ExtractionCeramo-Metal Materials"| {{icon|Orillium ExtractionCeramo-Metal Materials}} || Orillium ExtractionCeramo-Metal Materials
| {{icon|materials}}
| align= center | 600 750 || align= center | 1| [[File:Strategic.png|24px|link=Resource]] {{iconifyicon|Orillium OreComponent}}Ceramo-Metal Armor| {{Plainlist|* {{iconifyicon|Mineral ProcessingNanocomposite Materials|21px}}* {{icontech|yesstart|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. Nanocomposite Materials}}| data-sort-value="180118.75" | '''Base:''' 180118.75
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|2x1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}| ''Stabilization beams allow relatively safe extraction A combination of volatile Orillium oresdifferent metals and ceramics that result in a strong armor without sacrificing flexibility.''|- id="Teldar Crystal MiningExotic Gas Extraction"| {{icon|Teldar Crystal MiningExotic Gas Extraction}} || Teldar Crystal MiningExotic Gas Extraction
| {{icon|materials}}
| align= center | 600 1500 || align= center | 12| [[File:Strategic.png{{Plainlist|24px* {{icon|link=Resource]] Strategic}} {{iconify|Teldar CrystalsExotic Gases}}* {{icon|Building}} Gas Extraction Wells }}| {{Plainlist|* {{iconifyicon|Mineral ProcessingOffworld Construction|21px}} {{tech|start|Offworld Construction}}* {{icon|yesStrategic|21px}} Potential resource within borders ''or'' established contact with exists on an empire owning the tech. owned planet }}| data-sort-value="180170" | '''Base:''' 180170
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|2x1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}| ''Teldar crystals emanate tell-tale wavelengths Pockets of light outside the visible spectrumExotic Gas are rare and often inaccessible by conventional means. Such deposits can only be reached by using special extractor technology.''|- id="Yurantic Crystal MiningExotic Gas Refining"| {{icon|Yurantic Crystal MiningExotic Gas Refining}} || Yurantic Crystal MiningExotic Gas Refining
| {{icon|materials}}
| align= center | 600 1500 || align= center | 12| [[File:Strategic.png|24px|link=Resource]] {{iconifyicon|Yurantic CrystalsBuilding}}Exotic Gas Refineries| {{Plainlisticon|* {{iconify|Mineral ProcessingIndustrial Base|21px}}* {{icontech|yesstart|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. Industrial Base}}| data-sort-value="180170" | '''Base:''' 180170
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|2x1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}| ''Yurantic crystals have rare reflective properties that enhance the effectiveness of energy weapons.''|- id="Ceramo-Metal Materials"| {{icon|Ceramo-Metal Materials}} || Ceramo-Metal Materials| {{icon|materials}}| align= center | 720 || align= center | 1| [[File:Component.png|24px|link=Component]] Ceramo-Metal Armor| {{iconify|Nanocomposite Materials|21px}}| data-sort-value="106.25" | '''Base:''' 106.25{{Collapse list| type= '''Modifiers'''| body=* {{greenred|10.25x5x}} if scientist expertise is any owned planet has the potential {{iconifyicon|materialsStrategic|21px}}resource. }}| ''A combination of different metals and ceramics Exotic Gas can be produced artificially, but it is a difficult process that result in a strong armor without sacrificing flexibilityrequires advanced refinery equipment.''|- id="Autocannon techRare Crystal Manufacturing"| {{icon|Autocannons techRare Crystal Manufacturing}} || AutocannonsRare Crystal Manufacturing
| {{icon|materials}}
| align= center | 1000 1500 || align= center | 2| [[File:Component.png{{icon|24px|link=Component]] AutocannonBuilding}} Synthetic Crystal Plants| {{icon|coilguns Industrial Base|21px}} {{tech|21pxstart|Industrial Base}} Coilguns| data-sort-value="75170" | '''Base:''' 75170
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}.
* {{red|0.5x}} if ''not'' researched any owned planet has the potential {{icon|mass drivers techStrategic|21px}} Mass Driversresource. }}| ''Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons crystallization process is their high rate of firecomplicated and difficult, but synthetic crystals can be manufactured by using specialized industrial plants.''|- id="Railguns techRare Crystal Mining"| {{icon|Railguns techRare Crystal Mining}} || RailgunsRare Crystal Mining
| {{icon|materials}}
| align= center | 1000 1500 || align= center | 2| [[File:Component.png{{Plainlist|* {{icon|Strategic}} {{iconify|24pxRare Crystals}}* {{icon|link=Component]] RailgunBuilding}} Crystal Mines }}| {{Plainlist|* {{icon|coilguns Offworld Construction|21px}} {{tech|start|Offworld Construction}}* {{icon|Strategic|21px}} CoilgunsPotential resource exists on an owned planet }}| data-sort-value="75170" | '''Base:''' 75170
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
| ''The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speedsMining these crystals without damaging or even destroying them is an extremely delicate process.''|- id="Crystal-Infused Plating tech"| {{icon|Crystal-Infused Plating tech}} || {{tech|acquire|Crystal-Infused Plating}}| {{icon|materials}}| align= center | 1400 || align= center | 1| [[File:Component.png|24px|link=Component]] Crystal-Infused Plating| {{icon|yes|21px}} Debris analysis outcome (''Crystalline Entities'')| data-sort-value="0" | '''Base:''' 0{{Collapse list| type= '''Modifiers'''| body=* {{green|+5}} if has country flag ''crystal_armor_1_weight''. }}| ''This incredibly dense and strong material can resist firepower that would turn armor made It requires advanced equipment capable of any other alloys into slagpinpoint precision.''
|- id="Plasteel Materials"
| {{icon|Plasteel Materials}} || Plasteel Materials
| {{icon|materials}}
| align= center | 1400 2000 || align= center | 2| [[File:Component.png{{icon|24px|link=Component]] }} Plasteel Armor
| {{iconify|Ceramo-Metal Materials|21px}}
| data-sort-value="8793.575" | '''Base:''' 8793.575
{{Collapse list
| type= '''Modifiers'''
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
| ''Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.''
|- id="Advanced Railguns techCrystal-Infused Plating Tech"| {{icon|Advanced Railguns Crystal-Infused Plating tech}} || Advanced Railguns{{tech|acquire|Crystal-Infused Plating}}
| {{icon|materials}}
| align= center | 1800 2500 || align= center | 2| [[File:Component.png{{icon|24px|link=Component]] Advanced Railgun}} Crystal-Infused Plating| {{icon|railguns techyes|21px}} RailgunsDebris analysis outcome (''[[Spaceborne_aliens#Crystalline_entities|Crystalline entities]]'')| data-sort-value="650" | '''Base:''' 650
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x+5}} if scientist expertise is {{iconify|materials|21px}}. }}| has country flag ''A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors.crystal_armor_1_weight''|- id="Flak Battery tech"| {{icon|Flak Battery tech}} || Flak Battery| {{icon|materials}}| align= center | 1800 || align= center | 2| [[File:Component.png|24px|link=Component]] Flak Battery| {{icon|ripper cannons tech|21px}} Ripper Cannons| data-sort-value="65" | '''Base:''' 65{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}| ''Gun batteries This incredibly dense and strong material can resist firepower that fire area effect shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also inflict damage on larger ships.''|- id="Ripper Cannons tech"| {{icon|ripper cannons tech}} || Ripper Cannons| {{icon|materials}}| align= center | 1800 || align= center | 2| [[File:Componentwould turn armor made of any other alloys into slag.png|24px|link=Component]] Ripper Autocannon| {{icon|autocannons tech|21px}} Autocannon| data-sort-value="65" | '''Base:''' 65{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}| ''These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire.''
|- id="Durasteel Materials"
| {{icon|Durasteel Materials}} || Durasteel Materials
| {{icon|materials}}
| align= center | 2200 5000 || align= center | 23| [[File:Component.png{{icon|24px|link=Component]] }} Durasteel Armor
| {{iconify|Plasteel Materials|21px}}
| data-sort-value="75" | '''Base:''' 75
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
| ''This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.''
|- id="Flak Artillery techCrystal-Forged Plating Tech"| {{icon|Flak Artillery Crystal-Forged Plating tech}} || Flak Artillery{{tech|acquire|Crystal-Forged Plating}}
| {{icon|materials}}
| align= center | 3000 8000 || align= center | 34| [[File:Component.png{{icon|24px|link=Component]] Flak Artillery}} Crystal-Forged Plating| {{icon|flak battery techyes|21px}} Flak Battery| data-sort-value="50" | Debris analysis outcome ('''Base:''' 50{{Collapse list[[Spaceborne_aliens#Crystalline_entities| type= '''ModifiersCrystalline entities]]'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.)* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}| ''Upgraded flak batteries with new, more powerful shrapnel rounds. They offer excellent defense against both strike craft and missilesIntroducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.''|- id="Gauss Cannon techNeutronium Materials"| {{icon|Gauss Cannons techNeutronium Materials}} || Gauss CannonsNeutronium Materials
| {{icon|materials}}
| align= center | 3000 10000 || align= center | 34| [[File:{{icon|Component.png}} Neutronium Armor| {{Plainlist|* {{iconify|24pxDurasteel Materials|link=Component]] Gauss Cannon21px}}| * {{iconiconify|advanced railguns techNeutronium Extraction|21px}} Advanced Railguns}}
| data-sort-value="50" | '''Base:''' 50
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
| ''This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable incredibly dense and strong material can resist firepower that would turn armor made of launching projectiles with incredible accuracy and speedany other alloys into slag.''|- id="High-Density MunitionsArtificial Dragonscales"| {{icon|High-Density MunitionsArtificial Dragonscales}} || {{tech|repeatacquire|High-Density MunitionsArtificial Dragonscales}}
| {{icon|materials}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} 15000 || align= center | 35| {{icon|Damage}} {{green|+5%Component}} Kinetic weapon damageDragonscale Armor| {{icon|Railguns tech[[File:Leader trait scroll.png|21px}} Railguns| data-sort-valuelink="12.5" | ''Events]] Event chain outcome ('Base:'Ether Drake'' 12.5){{Collapse list|| type= ''The Ether Drake'Modifiers'''| body=* {{red|0s scales are made up of multiple layers of unique mineral nanostructures.01x}} if researching another repeatable tech. }}| ''UltraUnorthodox manufacturing techniques allow us to closely emulate these self-dense slugs can punch through even the strongest of projected shieldsrepairing structures.''|- id="Kinetic Battery techLiving Metal Tech"| {{icon|Kinetic Battery Living Metal tech}} || Kinetic Battery{{tech|acquire|Living Metal}}
| {{icon|materials}}
| align= center | 3000 15000 || align= center | 3| [[File:Component.png|24px|link=Component]] Kinetic Battery5| {{icon|Advanced railguns tech|21pxStrategic}} Advanced Railguns| data-sort-value="50" | '''Base:''' 50{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21pxLiving Metal}}.* {{green|1.25x}} if {{iconifyPlainlist|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconifyicon|materialsOffworld Construction|21px}}. }}| ''Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.''|- id="Loader Efficiency"| {{icon|Loader Efficiency}} || {{tech|repeatstart|Loader EfficiencyOffworld Construction}}| {{icon|materials}}| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3| {{icon|Attack Speed}} {{green|+5%}} Kinetic weapon attack speed| {{icon|Railguns tech* [[File:Leader trait scroll.png|21px}} Railguns| data-sort-valuelink="12.5" | Events]] Event chain outcome ('''Base:''' 12.5{{Collapse list| type= '''Modifiers'Precursors'') }}| body=* {{red|0.01x}} if researching another repeatable tech. }}| ''Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rateMining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.''
|- id="Matter Compression"
| {{icon|Matter Compression}} || {{tech|repeat|Matter Compression}}
| {{icon|materials}}
| align= center | {{hover|Every level increases the cost by +10005000|300020000}} || align= center | 35
| {{icon|armor}} {{green|+5%}} Ship armor
| {{iconify|Plasteel Materials|21px}}
* {{red|0.01x}} if researching another repeatable tech. }}
| ''Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.''
|- id="Stormfire Cannons Chemical Thrusters Tech"| {{icon|Chemical Thrusters tech}} || {{tech|start|Chemical Thrusters}}| {{icon|propulsion}}| ||| {{icon|Component}} Chemical Thruster||| ''Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.''|- id="Mass Drivers Tech"| {{icon|Mass Drivers tech}} || {{tech|start|Mass Drivers}}| {{icon|propulsion}}| ||| {{Plainlist|* {{icon|Component}} Mass Driver* {{icon|Starbase}} Gun Battery }}||| ''These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.''|- id="Nuclear Missiles Tech"| {{icon|Nuclear Missiles tech}} || {{tech|start|Nuclear Missiles}}| {{icon|propulsion}}| ||| {{Plainlist|* {{icon|Component}} Nuclear Missiles* {{icon|Starbase}} Missile Battery }}||| ''Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.''|- id="Afterburners Tech"| {{icon|stormfire cannons Afterburners tech}} || Stormfire CannonsAfterburners| {{icon|materialspropulsion}}| align= center | 3000 750 || align= center | 31| [[File:Component.png{{icon|24px|link=Component]] Stormfire Autocannon}} Afterburners| {{icon|ripper cannons Chemical Thrusters tech|21px}} Ripper Cannons{{tech|start|Chemical Thrusters}}| data-sort-value="50118.75" | '''Base:''' 50118.75
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.5x2x}} if researched {{iconifyicon|fanatic militaristIon Thrusters tech|21px}}Ion Thrusters.* {{green|1.25x2x}} if researched {{iconifyicon|militaristPlasma Thrusters tech|21px}}Plasma Thrusters.* {{green|1.25x}} if scientist expertise is {{iconify|materialspropulsion|21px}}. }}| ''Advanced rotary autocannons capable of spewing These powerful thrusters provide additional combat speed but consume a cloud great deal of armor-piercing and high-explosive shells at a targetpower.''|- id="Crystal-Forged Plating techCoilguns Tech"| {{icon|Crystal-Forged Plating Coilguns tech}} || {{tech|acquire|Crystal-Forged Plating}}Coilguns| {{icon|materialspropulsion}}| align= center | 4000 750 || align= center | 3| [[File:Component.png|24px|link=Component]] Crystal-Forged Plating1| {{icon|yes|21px}} Debris analysis outcome (''Crystalline Entities'')|| ''Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.''|- id="Mega Cannon tech"| {{icon|Mega Cannon techComponent}} || Mega Cannon| {{icon|materials}}| align= center | 4000 || align= center | 3| [[File:Component.png|24px|link=Component]] Mega CannonCoilgun| {{Plainlist|* {{icon|Battleships mass drivers tech|21px}} Battleships* {{icontech|Gauss Cannons techstart|21px}} Gauss Cannons Mass Drivers}}| data-sort-value="4595" | '''Base:''' 4595
{{Collapse list
| type= '''Modifiers'''
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|materialspropulsion|21px}}. }}| ''An enormous Coilguns are more powerful versions of the early mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distancesdrivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.''|- id="Kinetic Artillery techFusion Missiles Tech"| {{icon|Kinetic Artillery Fusion Missiles tech}} || Kinetic ArtilleryFusion Missiles| {{icon|materialspropulsion}}| align= center | 5000 750 || align= center | 31| [[File:{{icon|Component.png}} Fusion Missiles| {{Plainlist|* {{iconify|24pxFusion Power|link=Component]] Kinetic Artillery21px}}| * {{icon|Kinetic Battery nuclear missiles tech|21px}} Kinetic Battery{{tech|start|Nuclear Missiles}} }}| data-sort-value="4095" | '''Base:''' 4095
{{Collapse list
| type= '''Modifiers'''
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|materialspropulsion|21px}}. }}| ''An even These updated space-to-space missiles have more powerful long-range, ship-based artillery cannon, equipped with a new barrel fusion warheads and an upgraded fire control computerimproved flight performance.''|- id="Neutronium MaterialsFlak Battery Tech"| {{icon|Neutronium MaterialsFlak Battery tech}} || Neutronium Materials| {{icontech|start|materialsFlak Battery}}| align= center | 5000 || align= center | 3| [[File:Component.png|24px|link=Component]] Neutronium Armor| {{Plainlist|* {{iconifyicon|Durasteel Materials|21pxpropulsion}}* {{iconify|Neutronium Extraction|21px}} }}| data-sort-value="50" | '''Base:''' 50{{Collapse list| type= '''Modifiers'''| body=* {{greenicon|1.25xComponent}} if scientist expertise is {{iconifyFlak Battery|materials|21px}}. }}| ''This incredibly dense and strong material Gun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can resist firepower that would turn armor made of any other alloys into slagalso defend against missiles.''|- id="Giga Cannon techAntimatter Missiles Tech"| {{icon|Giga Cannon Antimatter Missiles tech}} || Giga CannonAntimatter Missiles| {{icon|materialspropulsion}}| align= center | 6000 1500 || align= center | 32| [[File:Component.png|24px{{icon|link=Component]] Giga Cannon}} Antimatter Missiles| {{icon|Mega Cannon fusion missiles tech|21px}} Mega CannonFusion Missiles| data-sort-value="3585" | '''Base:''' 3585
{{Collapse list
| type= '''Modifiers'''
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|materialspropulsion|21px}}. }}| ''An even more Advanced missiles equipped with very powerful mass accelerator cannon that can rip through even the toughest shieldsantimatter warheads.''|- id="Living Metal tech"| {{icon|Living Metal tech}} || {{tech|acquire|Living Metal}}| {{icon|materials}}| align= center | 6000 || align= center | 3| [[File:Strategic.png|24px|link=Resource]] {{iconify|Living Metal}}| {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}* {{icon|yes|21px}} Event chain outcome (''Precursors'') }}|| ''Mining A new and processing the rare living metals is exceedingly difficult, but successful application improved guidance system gives them a better chance of the mutable alloys yields incomparable advantages.''|- id="Artificial Dragonscales"| {{icon|Artificial Dragonscales}} || {{tech|acquire|Artificial Dragonscales}}| {{icon|materials}}| align= center | 7000 || align= center | 3| [[File:Component.png|24px|link=Component]] Dragonscale Armor| {{icon|yes|21px}} Event chain outcome (''Ether Drake'')|| ''The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.''|- id="Chemical Thrusters tech"| {{icon|Chemical Thrusters tech}} || {{tech|start|Chemical Thrusters}}| {{icon|rocketry}}| ||| [[File:Component.png|24px|link=Component]] Chemical Thruster|| | ''Simple yet moderately effective chemical thrusters that rely on combustible propellant to functionfinding their targets.''|- id="Ion Thrusters techTech"
| {{icon|Ion Thrusters tech}} || Ion Thrusters
| {{icon|rocketrypropulsion}}| align= center | 360 1500 || align= center | 12| [[File:Component.png{{icon|24px|link=Component]] }} Ion Thruster
| {{icon|Chemical thrusters tech|21px}} {{tech|start|Chemical Thrusters}}
| data-sort-value="125106.25" | '''Base:''' 125106.25
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|2x}} if researched {{iconify|Improved Spaceport|21px}}.
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketrypropulsion|21px}}. }}
| ''These electric thrusters use beams of ions to generate thrust without the need for propellant.''
|- id="Nuclear Missiles techRailguns Tech"| {{icon|Nuclear Missiles Railguns tech}} || Nuclear MissilesRailguns| {{icon|rocketrypropulsion}}| align= center | 360 1500 || align= center | 12| {{icon|Component}} Railgun| {{icon|coilguns tech|21px}} Coilguns| data-sort-value="85" | '''Base:''' 85{{Collapse list| type= '''Modifiers'''| body=* {{green| 1.5x}} if {{Plainlisticonify|fanatic militarist|21px}}.* [[File:Component{{green|1.png25x}} if {{iconify|24pxmilitarist|link=Component]] Nuclear Missiles21px}}.* [[File:Spaceport {{green|1.png25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}| ''The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds.''|- id="Autocannons Tech"| {{icon|Autocannons tech}} || Autocannons| {{icon|propulsion}}| align= center | 2000 |24px|linkalign=Modules]] Missile Defense Module center | 2| {{icon|Component}}Autocannon|{{icon|coilguns tech|21px}} Coilguns| data-sort-value="5075" | '''Base:''' 5075
{{Collapse list
| type= '''Modifiers'''
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketrypropulsion|21px}}.* {{red|0.5x}} if ''not'' researched {{icon|mass drivers tech|21px}} {{tech|start|Mass Drivers}}. }}| ''SpaceLarge-to-space missiles equipped with high-yield nuclear warheadscaliber ballistic weapons that fire cased explosive shells. Although based on old pre-space technology, The main advantage of these crude cannons is their high rate of fire-and-forget weapons can be surprisingly effective at range.''|- id="Space Torpedoes techTech"
| {{icon|Space Torpedoes tech}} || Space Torpedoes
| {{icon|rocketrypropulsion}}| align= center | 480 2000 || align= center | 12| [[File:Component.png|24px{{icon|link=Component]] }} Space Torpedoes| {{icon|Fusion Nuclear Missiles tech|21px}} Fusion {{tech|start|Nuclear Missiles}}| data-sort-value="9575" | '''Base:''' 9575
{{Collapse list
| type= '''Modifiers'''
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketrypropulsion|21px}}. }}
| ''These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.''
|- id="Fusion Swarmer Missiles techTech"| {{icon|Fusion Swarmer Missiles tech}} || Fusion Swarmer Missiles| {{icon|rocketrypropulsion}}| align= center | 600 2000 || align= center | 12| [[File:Component.png|24px{{icon|link=Component]] Fusion }} Swarmer Missiles| {{icon|nuclear Fusion missiles tech|21px}} Nuclear Fusion Missiles| data-sort-value="9075" | '''Base:''' 9075
{{Collapse list
| type= '''Modifiers'''
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketrypropulsion|21px}}. }}| ''These updated space-smaller missiles are launched in volleys and have been specifically designed tooverwhelm enemy point-space missiles have more powerful fusion warheads and improved flight performancedefense systems.''|- id="Afterburners Flak Cannons tech"| {{icon|Afterburners Flak Cannons tech}} || AfterburnersFlak Cannons| {{icon|rocketrypropulsion}}| align= center | 1000 2500 || align= center | 2| [[File:Component.png|24px{{icon|link=Component]] Afterburners}} Flak Cannon| {{icon|Ion Thrusters flak battery tech|21px}} Ion Thrusters{{tech|start|Flak Battery}}| data-sort-value="93.7570" | '''Base:''' 93.7570
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|2x1.5x}} if researched {{iconiconify|Ion Thrusters techfanatic militarist|21px}} Ion Thrusters.* {{green|2x1.25x}} if researched {{iconiconify|Plasma Thrusters techmilitarist|21px}} Plasma Thrusters.* {{green|1.25x}} if scientist expertise is {{iconify|rocketrypropulsion|21px}}. }}| ''These Upgraded flak batteries with new, more powerful thrusters provide additional combat speed but consume a great deal of powershrapnel rounds.''|- id="Antimatter Missiles techAdvanced Railguns Tech"| {{icon|Antimatter Missiles Advanced Railguns tech}} || Antimatter MissilesAdvanced Railguns| {{icon|rocketrypropulsion}}| align= center | 1000 4000 || align= center | 23| [[File:Component.png{{icon|24px|link=Component]] Antimatter Missiles}} Advanced Railgun| {{icon|fusion missiles railguns tech|21px}} Fusion MissilesRailguns| data-sort-value="7565" | '''Base:''' 7565
{{Collapse list
| type= '''Modifiers'''
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketrypropulsion|21px}}. }}| ''Advanced missiles equipped A new version of the venerable railgun, with very sturdier rails and an enhanced power supply. These weapons are even more powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding accurate than their targetspredecessors.'' |- id="Plasma Thrusters techTech"
| {{icon|Plasma Thrusters tech}} || Plasma Thrusters
| {{icon|rocketrypropulsion}}| align= center | 1000 4000 || align= center | 23| [[File:Component.png{{icon|24px|link=Component]] }} Plasma Thruster
| {{icon|Ion thrusters tech|21px}} Ion Thrusters
| data-sort-value="9381.7525" | '''Base:''' 9381.7525
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|2x}} if researched {{iconify|Advanced Spaceport|21px}}.
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketrypropulsion|21px}}. }}
| ''An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.''
|- id="Swarmer Quantum Missiles tech"| {{icon|Swarmer Quantum Missiles tech}} || Swarmer Quantum Missiles| {{icon|rocketrypropulsion}}| align= center | 1000 4000 || align= center | 23| [[File{{icon|Component}} Quantum Missiles| {{icon|antimatter missiles tech|21px}} Antimatter Missiles| data-sort-value="65" | '''Base:Component''' 65{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}| ''The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.png''|- id="Ripper Cannons Tech"| {{icon|ripper cannons tech}} || Ripper Cannons| {{icon|propulsion}}| align= center |24px4000 |link| align=center | 3| {{icon|Component]] Swarmer Missiles}} Ripper Autocannon| {{icon|Quantum missiles autocannons tech|21px}} Quantum MissilesAutocannon| data-sort-value="7565" | '''Base:''' 7565
{{Collapse list
| type= '''Modifiers'''
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketrypropulsion|21px}}. }}| ''These smaller missiles are launched in volleys upgraded rotary autocannons feature improved tracking and have been specifically designed fire control systems. This allows them to overwhelm enemy pointmaintain an even higher rate of fire.''|- id="Advanced Afterburners Tech"| {{icon|Advanced Afterburners tech}} || Advanced Afterburners| {{icon|propulsion}}| align= center | 5000 || align= center | 3| {{icon|Component}} Advanced Afterburners| {{Plainlist|* {{icon|Afterburners tech|21px}} Afterburners* {{icon|Plasma Thrusters tech|21px}} Plasma Thrusters }}| data-defense systemssort-value="75" | '''Base:''' 75{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}| ''This improved version of the standard afterburners provide an even greater boost to a ship's combat speed.''
|- id="Armored Torpedoes tech"
| {{icon|Armored Torpedoes tech}} || Armored Torpedoes
| {{icon|rocketrypropulsion}}| align= center | 1400 5000 || align= center | 23| [[File:Component.png{{icon|24px|link=Component]] }} Armored Torpedoes
| {{icon|space torpedoes tech|21px}} Space Torpedoes
| data-sort-value="7060" | '''Base:''' 7060
{{Collapse list
| type= '''Modifiers'''
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketrypropulsion|21px}}. }}
| ''Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.''
|- id="Quantum Missiles techKinetic Battery Tech"| {{icon|Quantum Missiles Kinetic Battery tech}} || Quantum MissilesKinetic Battery| {{icon|rocketrypropulsion}}| align= center | 1800 6000 || align= center | 23| {{icon|Component}} Kinetic Battery| [[File{{icon|Advanced railguns tech|21px}} Advanced Railguns| data-sort-value="50" | '''Base:Component''' 50{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}| ''Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.png''|- id="Flak Artillery Tech"| {{icon|24pxFlak Artillery Tech}} |link| Flak Artillery| {{icon|propulsion}}| align=center | 8000 || align= center | 4| {{icon|Component]] Quantum Missiles}} Flak Artillery| {{icon|antimatter missiles flak cannons tech|21px}} Antimatter MissilesFlak Cannons| data-sort-value="6545" | '''Base:''' 6545
{{Collapse list
| type= '''Modifiers'''
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketrypropulsion|21px}}. }}| ''The latest version of space-Predictive tracking algorithms and even more powerful rounds make these batteries incredibly lethal to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuumenemy strike craft.''|- id="Advanced Afterburners techGauss Cannons Tech"| {{icon|Advanced Afterburners Gauss Cannons tech}} || Advanced AfterburnersGauss Cannons| {{icon|rocketrypropulsion}}| align= center | 3000 8000 || align= center | 34| [[File:Component.png|24px|link=Component]] Advanced Afterburners| {{Plainlist|* {{icon|Afterburners tech|21pxComponent}} AfterburnersGauss Cannon* | {{icon|Plasma Thrusters advanced railguns tech|21px}} Plasma Thrusters }}Advanced Railguns| data-sort-value="62.545" | '''Base:''' 62.545
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|rocketrypropulsion|21px}}. }}| ''This improved updated version of the standard afterburners provide an old coilgun design is even greater boost to a ship's combat more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.''|- id="Impulse Thrusters techTech"
| {{icon|Impulse Thrusters tech}} || Impulse Thrusters
| {{icon|rocketrypropulsion}}| align= center | 3000 8000 || align= center | 34| [[File:Component.png{{icon|24px|link=Component]] }} Impulse Thruster
| {{icon|plasma thrusters tech|21px}} Plasma Thrusters
| data-sort-value="6256.525" | '''Base:''' 6256.525
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketrypropulsion|21px}}. }}
| ''These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.''
|- id="Stormfire Cannons Tech"| {{icon|stormfire cannons tech}} || Stormfire Cannons| {{icon|propulsion}}| align= center | 8000 || align= center | 4| {{icon|Component}} Stormfire Autocannon| {{icon|ripper cannons tech|21px}} Ripper Cannons| data-sort-value="45" | '''Base:''' 45{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}| ''Advanced rotary autocannons capable of spewing a cloud of high-explosive shells at a target.''|- id="Devastator Torpedoes Tech"| {{icon|Devastator Torpedoes tech}} || Devastator Torpedoes| {{icon|propulsion}}| align= center | 10000 || align= center | 4| {{icon|Component}} Devastator Torpedoes| {{icon|armored torpedoes tech|21px}} Armored Torpedoes| data-sort-value="40" | '''Base:''' 40{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}| ''Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.''|- id="Kinetic Artillery Tech"| {{icon|Kinetic Artillery tech}} || Kinetic Artillery| {{icon|propulsion}}| align= center | 10000 || align= center | 4| {{icon|Component}} Kinetic Artillery| {{Plainlist|* {{icon|Gauss Cannons tech|21px}} Gauss Cannons* {{icon|Kinetic Battery tech|21px}} Kinetic Battery }}| data-sort-value="40" | '''Base:''' 40{{Collapse list| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}| ''An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.''|- id="Marauder Missiles techTech"
| {{icon|Marauder Missiles tech}} || Marauder Missiles
| {{icon|rocketrypropulsion}}| align= center | 3000 10000 || align= center | 34| [[File:Component.png{{icon|24px|link=Component]] }} Marauder Missiles
| {{icon|quantum missiles tech|21px}} Quantum Missiles
| data-sort-value="5040" | '''Base:''' 5040
{{Collapse list
| type= '''Modifiers'''
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketrypropulsion|21px}}. }}
| ''These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.''
|- id="Mega Cannon Tech"
| {{icon|Mega Cannon tech}} || Mega Cannon
| {{icon|propulsion}}
| align= center | 10000 || align= center | 4
| {{icon|Component}} Mega Cannon
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
* {{icon|Advanced Railguns tech|21px}} Advanced Railguns }}
| data-sort-value="40" | '''Base:''' 40
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
| ''An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.''
|- id="Whirlwind Missiles Tech"
| {{icon|Whirlwind Missiles tech}} || Whirlwind Missiles
| {{icon|propulsion}}
| align= center | 10000 || align= center | 4
| {{icon|Component}} Whirlwind Missiles
| {{icon|swarmer missiles tech|21px}} Swarmer Missiles
| data-sort-value="40" | '''Base:''' 40
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
| ''New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.''
|- id="Giga Cannon Tech"
| {{icon|Giga Cannon tech}} || Giga Cannon
| {{icon|propulsion}}
| align= center | 12000 || align= center | 4
| {{icon|Component}} Giga Cannon
| {{Plainlist|* {{icon|Gauss Cannons tech|21px}} Gauss Cannons
* {{icon|Mega Cannon tech|21px}} Mega Cannon }}
| data-sort-value="35" | '''Base:''' 35
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
| ''An even more powerful mass accelerator cannon that can rip through even the toughest shields.''
|- id="High-Density Munitions"
| {{icon|High-Density Munitions}} || {{tech|repeat|High-Density Munitions}}
| {{icon|propulsion}}
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| {{icon|Damage}} {{green|+5%}} Kinetic weapon damage
| {{icon|Railguns tech|21px}} Railguns
| data-sort-value="12.5" | '''Base:''' 12.5
{{Collapse list
| type= '''Modifiers'''
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
| ''Ultra-dense slugs can punch through even the strongest of projected shields.''
|- id="Loader Efficiency"
| {{icon|Loader Efficiency}} || {{tech|repeat|Loader Efficiency}}
| {{icon|propulsion}}
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| {{icon|Attack Speed}} {{green|+5%}} Kinetic weapon attack speed
| {{icon|Railguns tech|21px}} Railguns
| data-sort-value="12.5" | '''Base:''' 12.5
{{Collapse list
| type= '''Modifiers'''
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
| ''Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate.''
|- id="Miniaturized Pre-Igniters"
| {{icon|Miniaturized Pre-Igniters}} || {{tech|repeat|Miniaturized Pre-Igniters}}
| {{icon|rocketrypropulsion}}| align= center | {{hover|Every level increases the cost by +10005000|300020000}} || align= center | 35
| {{icon|Attack Speed}} {{green|+5%}} Explosive weapon attack speed
| {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles
|- id="Thermodynamic Yield Control"
| {{icon|Thermodynamic Yield Control}} || {{tech|repeat|Thermodynamic Yield Control}}
| {{icon|rocketrypropulsion}}| align= center | {{hover|Every level increases the cost by +10005000|300020000}} || align= center | 35
| {{icon|Damage}} {{green|+5%}} Explosive weapon damage
| {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles
* {{red|0.01x}} if researching another repeatable tech. }}
| ''With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.''
|- id="Whirlwind Missiles techDark Matter Propulsion"| {{icon|Whirlwind Missiles techDark Matter Propulsion}} || Whirlwind Missiles{{tech|acquire|Dark Matter Propulsion}}| {{icon|rocketrypropulsion}}| align= center | 3000 25000 || align= center | 3| [[File:Component.png|24px|link=Component]] Whirlwind Missiles5| {{icon|swarmer missiles tech|21pxcomponent}} Swarmer MissilesDark Matter Thrusters| data-sort-value="50" | '''Base:''' 50{{Collapse list| type= '''Modifiers'''Plainlist| body=* {{greenicon|1.5x}} if {{iconify|fanatic militaristImpulse Thrusters tech|21px}}.Impulse Thrusters* {{greenicon|1.25x}} if {{iconify|militaristyes|21px}}.* {{green|1.25xDebris analysis outcome (''[[Fallen empire]]s'') }} if scientist expertise is {{iconify|rocketry|21px}}. }}| ''New miniaturization techniques will allow us These thrusters utilize Dark Matter technology to generate propulsion in a manner that appears to equip swarmer missiles with more powerful warheads and improved flight performancedefy numerous laws of physics.''|- id="Devastator Torpedoes Corvettes tech"| {{icon|Devastator Torpedoes Corvettes tech}} || Devastator Torpedoes{{tech|start|Corvettes}}| {{icon|rocketryvoidcraft}}| align= center | 4000 || align= center | 3| [[File:ComponentShip.png|24px|link=ComponentShip designer|Ship class]] Devastator TorpedoesCorvette| {{icon|armored torpedoes Starport tech|21px}} Armored Torpedoes| data-sort-value="45" | '''Base:''' 45{{Collapse listtech| type= '''Modifiers'''| body=* {{green|1.5x}} if {{iconifystart|fanatic militarist|21pxStarport}}.* {{green|1.25x}} if {{iconify|militarist|21px}}.* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}| ''Advanced torpedoes with very powerful warheads. They have a sleeker designThe FTL breakthrough allowed early attempts to adapt traditional surface-to-space shuttle frames to military applications to finally create relatively small, fast, faster engines and upgraded shield modulators for slipping through energy screensmaneuverable vessels with limited firepower.''|- id="Deep Space OutpostsDefenses"| {{icon|Deep Space OutpostsDefenses}} || {{tech|start|Deep Space OutpostsDefenses}}
| {{icon|voidcraft}}
| ||
| [[File:Ship.png{{icon|24px|link=Station|Station class]] Starbase}} Defense Platform| {{icon|Offworld Starbase Construction|21px}} {{tech|start|Offworld Starbase Construction}}
|
| ''This will enable the construction of defensive deep space platforms far from the gravity wells of a planetary bodyto protect our Starbases.''
|- id="Interplanetary Expeditionary Forces"
| {{icon|Interplanetary Expeditionary Forces}} || {{tech|start|Interplanetary Expeditionary Forces}}
|
| ''The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.''
|- id="Spaceport techSpace Exploration"| {{icon|Spaceport techSpace Exploration}} || {{tech|start|SpaceportSpace Exploration}}
| {{icon|voidcraft}}
| ||
| {{Plainlist|* [[File:Ship.png|24px|link=Ship designer|Ship class]] CorvetteScience Ship* [[File:Ship.png|24px{{icon|link=Ship designerScientific Method|Ship class]] Science Ship* [[File:Ship.png|24px21px}} {{tech|link=Stationstart|Station class]] Spaceport Scientific Method}}
|
| | ''The spaceport realization of faster-than-light travel is a planet's foothold in new dawn for spaceexploration. Manned missions to other star systems are now not only possible, a center for trade and commerce as well as home base for military and civilian vesselsbut necessary.''|- id="Improved SpaceportStarbase Construction"| {{icon|Improved SpaceportStarbase Construction}} || Improved Spaceport{{tech|start|Starbase Construction}}
| {{icon|voidcraft}}
| align= center | 600 || align= center | 1| {{Plainlist|* {{icon|minerals}} {{green|+2000starbase}} Mineral storage capacity* [[File:Spaceport 1.png|24px|link=Modules]] Corvette Assembly Yards* [[FileStarbase (T1):Feature.png|21px|link=Spaceport|Feature]] Spaceport Level II }}Outpost
| {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
|| ''A centralized space installation built in close orbit around the system primary is necessary to make full use of the resources in a star system.''|- id="Starport tech"| {{icon|Starport tech}} || {{tech|start|Starport}}| {{icon|voidcraft}}| ||| {{icon|starbase}} Starbase (T2): Starport| {{icon|Starbase Construction|21px}} {{tech|start|Starbase Construction}}|| ''The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems.''|- id="Standardized Corvette Patterns"| {{icon|Standardized Corvette Patterns}} || Standardized Corvette Patterns| {{icon|voidcraft}}| align= center | 750 || align= center | 1| {{Plainlist|* {{icon|cost}} {{green|–5%}} Corvette build cost* {{icon|Speed}} {{green|+25%}} Corvette build speed }}| {{icon|Corvettes tech|21px}} Corvettes| data-sort-value="9095" | '''Base:''' 9095
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|10x}} if a neighbor has the tech.* {{green|4x}} if year is >2210.* {{green|3x}} if year is >2207.* {{green|2x}} if year is >2204.* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.}}| ''Enhancements to artificial gravity Establishing new standards for the modeling and life support systems allow for further expansion construction of corvettes greatly improves the efficiency of orbital facilitiesthe production pipeline.''
|- id="Carrier Operations"
| {{icon|Carrier Operations}} || Carrier Operations
| {{icon|voidcraft}}
| align= center | 1000 || align= center | 21| {{Plainlist|* [[File:Component.png|24px{{icon|link=Component]] }} Basic Bomber WingStrike Craft* [[File:Component.png{{icon|24px|link=Component]] Basic Fighter Wing Starbase}} Hangar Bay }}| {{icon|Cruisers Starport tech|21px}} CruisersStarport| data-sort-value="7590" | '''Base:''' 7590
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
| ''These manned, short-range strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.''|- id="Deep Space StationsImproved Corvette Hulls"| {{icon|Deep Space StationsImproved Corvette Hulls}} || Deep Space StationsImproved Corvette Hulls
| {{icon|voidcraft}}
| align= center | 1000 || align= center | 21| [[File:Ship.png{{icon|24pxhealth}} {{green|link=Station|Station class]] Defense Station+100}} Corvette hull points| {{iconifyicon|Deep Space OutpostsCorvettes tech|21px}}Corvettes| data-sort-value="7590" | '''Base:''' 7590
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|5x}} if researched {{iconify|Advanced Spaceport|21px}}.
* {{green|1.25x}} if {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
| ''New construction methods Advances in building techniques will allow for the construction of even larger military stations in the depths of spacesturdier and more durable corvettes.''
|- id="Destroyers (technology)"
| {{icon|Destroyers tech}} || Destroyers
| {{icon|voidcraft}}
| align= center | 1000 1500 || align= center | 2| {{Plainlist|* {{icon|mineralsFleet command limit}} {{green|+200010}} Mineral storage capacityFleet command limit* [[File:Ship.png|24px|link=Ship designer|Ship class]] Destroyer}}* [[File:Feature.png|21px{{icon|link=SpaceportCorvettes tech|Feature]] Spaceport Level III 21px}}| {{iconifytech|Improved Spaceportstart|21pxCorvettes}}| data-sort-value="7585" | '''Base:''' 7585
{{Collapse list
| type= '''Modifiers'''
* {{green|2x}} if year is >2215.
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.
* {{red|0.1x}} if year is <2210.}}
| ''Expanded dry-docks allow While larger than Corvettes, Destroyer hull configurations still make for the construction of Destroyer-class military vesselscomparatively nimble gunboats.''|- id="Standardized Cruiser PatternsImproved Structural Integrity"| {{icon|Standardized Cruiser PatternsImproved Structural Integrity}} || Standardized Cruiser Patterns{{tech|rare|Improved Structural Integrity}}
| {{icon|voidcraft}}
| align= center | 1000 2000 || align= center | 2| [[File{{icon|health}} {{green|+500}} Defense platform hull points| {{icon|Starhold tech|21px}} Starhold| data-sort-value="75" | '''Base:Spaceport 1''' 75| ''A reinforced framework and blast shields with enhanced impact absorption will ensure the structural integrity of the platform even under immense pressure.png'' |- id="Standardized Destroyer Patterns"| {{icon|Standardized Destroyer Patterns}} || Standardized Destroyer Patterns| {{icon|voidcraft}}| align= center |24px2000 |link| align=Modules]] Cruiser Assembly Yardscenter | 2| {{Plainlist|* {{icon|cost}} {{green|–5%}} Destroyer build cost* {{icon|Speed}} {{green|+25%}} Destroyer build speed }}| {{icon|cruisers Destroyers tech|21px}} CruisersDestroyers
| data-sort-value="75" | '''Base:''' 75
{{Collapse list
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
| ''Establishing new standards for the modeling and construction of cruisers destroyers greatly improves the efficiency of the production pipeline.''|- id="Starhold tech"| {{icon|Starhold tech}} || Starhold| {{icon|voidcraft}}| align= center | 2000 || align= center | 2| {{icon|starbase}} Starbase (T3): Starhold| {{icon|Starport tech|21px}} {{tech|start|Starport}}| data-sort-value="75" | '''Base:''' 75{{Collapse list| type= '''Modifiers'''| body=* {{green|10x}} if a neighbor has the tech.* {{green|5x}} if has at least {{icon|starbase|21px}} 3 starports.* {{green|4x}} if year is >2240.* {{green|3x}} if year is >2235.* {{green|2x}} if year is >2230.* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.* {{red|0.1x}} if year is <2220. }}| ''As space traffic increases, larger and more defensible starbases are needed to maintain control over system spacelanes.''|- id="Advanced SpaceportCorvette Hulls"| {{icon|Advanced SpaceportCorvette Hulls}} || {{tech|rare| Advanced SpaceportCorvette Hulls}}| {{icon|voidcraft}}| align= center | 2500 || align= center | 2| {{icon|health}} {{green|+100}} Corvette hull points| {{iconify|Improved Corvette Hulls|21px}}| data-sort-value="70" | '''Base:''' 70{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.* {{red|0.25x}} if scientist has ''none'' of:** Expertise is {{iconify|voidcraft|21px}}.** Trait is {{iconify|curator|21px}}.** Trait is {{iconify|spark of genius|21px}}. }}| ''The latest generation of corvette hulls have optimized structural integrity fields and improved bulkheads.''|- id="Improved Destroyer Hulls"| {{icon|Improved Destroyer Hulls}} || Improved Destroyer Hulls
| {{icon|voidcraft}}
| align= center | 1400 2500 || align= center | 2| {{Plainlist|* {{icon|mineralshealth}} {{green|+2000200}} Mineral storage capacity* [[File:Spaceport 1.png|24px|link=Modules]] Destroyer Assembly Yards* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level IV }}hull points
| {{icon|Destroyers tech|21px}} Destroyers
| data-sort-value="70" | '''Base:''' 70
| type= '''Modifiers'''
| body=
* {{green|10x}} if a neighbor has the tech.
* {{green|4x}} if year is >2230.
* {{green|3x}} if year is >2225.
* {{green|2x}} if year is >2220.
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
* {{redgreen|01.1x25x}} if year is <2215adopted {{icon|tradition|21px}} Supremacy tradition tree.}}| ''State-of-Advances in building techniques will allow for the-art orbital construction techniques result in spaceports the size of major planet side citiessturdier and more durable destroyers.''
|- id="Improved Strike Craft"
| {{icon|Improved Strike Craft}} || Improved Strike Craft
| {{icon|voidcraft}}
| align= center | 1400 2500 || align= center | 2| {{Plainlisticon|* [[File:Component.png|24px|link=Component]] Improved Bomber Wing* [[File:Component.png|24px|link=Component]] Improved Fighter Wing }}Improved Strike Craft
| {{iconify|Carrier Operations|21px}}
| data-sort-value="70" | '''Base:''' 70
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
| ''The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.''
|- id="Corps of EngineersModular Engineering"| {{icon|corps of engineersModular Engineering}} || {{tech|rare|Corps of EngineersModular Engineering}}
| {{icon|voidcraft}}
| align= center | 1800 2500 || align= center | 2| {{Plainlist|* {{icon|cost}} {{green|–15–25%}} Military station Starbase building build cost* {{icon|healthcost}} {{green|+25–25%}} Military station health Starbase module build cost }}| {{iconifyicon|Deep Space StationsStarhold tech|21px}}Starhold| data-sort-value="32.535" | '''Base:''' 32.535
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militaristvoidcraft|21px}}.
* {{red|0.5x}} if scientist has ''none'' of:
** Expertise is {{iconify|voidcraft|21px}}.
** Trait is {{iconify|curator|21px}}. }}
| ''The creation of a dedicated naval engineering corps Streamlined starbase construction procedures, using modular designs, will greatly benefit halve the construction of deep space defense platforms, decreasing building costs present build cost and increasing durabilitytime.''|- id="Advanced Strike CraftDestroyer Hulls"| {{icon|Advanced Strike CraftDestroyer Hulls}} || {{tech|rare| Advanced Strike CraftDestroyer Hulls}}
| {{icon|voidcraft}}
| align= center | 2200 4000 || align= center | 23| {{Plainlisticon|* [[File:Component.png|24px|link=Component]] Advanced Bomber Wing* [[File:Component.pnghealth}} {{green|24px|link=Component]] Advanced Fighter Wing +200}}Destroyer hull points| {{iconify|Improved Strike CraftDestroyer Hulls|21px}}| data-sort-value="6065" | '''Base:''' 6065
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.* {{red|0.25x}} if scientist has ''none'' of:** Expertise is {{iconify|voidcraft|21px}}.** Trait is {{iconify|curator|21px}}.** Trait is {{iconify|spark of genius|21px}}. }}| ''A further refinement in strike craft design, these advanced fighters The latest generation of destroyer hulls have optimized structural integrity fields and bombers are a pilot's dream. Their performance far exceeds that of previous modelsimproved bulkheads.''
|- id="Cruisers (technology)"
| {{icon|Cruisers tech}} || Cruisers
| {{icon|voidcraft}}
| align= center | 2200 4000 || align= center | 23| {{Plainlist|* {{icon|mineralsFleet command limit}} {{green|+200010}} Mineral storage capacityFleet command limit* [[File:Ship.png|24px|link=Ship designer|Ship class]] Cruiser* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level V }}| {{iconifyicon|Advanced SpaceportDestroyers tech|21px}}Destroyers| data-sort-value="6065" | '''Base:''' 6065
{{Collapse list
| type= '''Modifiers'''
* {{green|2x}} if year is >2230.
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.
* {{red|0.1x}} if year is <2220.}}
| ''Expanded dryOriginally devised as an experimental next-docks allow generation colony ship hull configuration, the design's ample hardpoints made it ideal for the construction of Cruiser-class military vesselscarrying heavy weapons ordnance.''|- id="Standardized Battleship Cruiser Patterns"| {{icon|Standardized Battleship Cruiser Patterns}} || Standardized Battleship Cruiser Patterns
| {{icon|voidcraft}}
| align= center | 2200 5000 || align= center | 23| [[File:Spaceport 1.png{{Plainlist|24px* {{icon|cost}} {{green|link=Modules]] Battleship Assembly Yards–5%}} Cruiser build cost* {{icon|Speed}} {{green|+25%}} Cruiser build speed }}| {{icon|Battleships Cruisers tech|21px}} BattleshipsCruisers
| data-sort-value="60" | '''Base:''' 60
{{Collapse list
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
| ''Establishing new standards for how we design the modeling and construct massive battleship construction of cruisers greatly improves the speed at which they can be assembledefficiency of the production pipeline.''|- id="Deep Space InstallationsStar Fortress tech"| {{icon|Deep Space InstallationsStar Fortress tech}} || Deep Space InstallationsStar Fortress
| {{icon|voidcraft}}
| align= center | 3000 5000 || align= center | 3| [[File{{icon|starbase}} Starbase (T4):Ship.png|24px|link=Station|Station class]] Star Fortress| {{iconifyicon|Deep Space StationsStarhold tech|21px}}Starhold| data-sort-value="5060" | '''Base:''' 5060
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|10x}} if a neighbor has the tech.* {{green|5x}} if researched has at least {{icon|battleships techstarbase|21px}} Battleships3 starholds.* {{green|14x}} if year is >2270.25x* {{green|3x}} if year is >2265.* {{iconifygreen|militarist2x}} if year is >2260.* {{green|21px1.25x}} ''or'' if scientist expertise is {{iconify|fanatic militaristvoidcraft|21px}}.* {{green|1.25x}} if scientist expertise is adopted {{iconifyicon|voidcrafttradition|21px}}Supremacy tradition tree.* {{red|0.1x}} if year is <2250. }}| ''These massive installations are like cities floating mighty space forts will provide a focal point for all military activity in space. They can support a crew of thousandsstar system, and are often equipped with firepower rivaling that of a fleettheir presence is sure to deter all but the most stubborn attackers.''|- id="Fortified Core LayersAdvanced Strike Craft"| {{icon|Fortified Core LayersAdvanced Strike Craft}} || {{tech|repeat|Fortified Core Layers}}Advanced Strike Craft
| {{icon|voidcraft}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} 6000 || align= center | 3| {{icon|health}} {{green|+10%Component}} Military station healthAdvanced Strike Craft| {{iconify|Deep Space StationsImproved Strike Craft|21px}}| data-sort-value="12.550" | '''Base:''' 12.550
{{Collapse list
| type= '''Modifiers'''
| body=
* {{redgreen|01.01x25x}} if researching another repeatable techscientist expertise is {{iconify|voidcraft|21px}}. }}| ''Additional layers of armor plating within the structure itself improves the resilience A further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of Military Stationsprevious models.''|- id="Heat RecyclersCorps of Engineers"| {{icon|Heat Recyclerscorps of engineers}} || {{tech|repeatrare|Heat RecyclersCorps of Engineers}}
| {{icon|voidcraft}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} 6000 || align= center | 3| {{Plainlist|* {{icon|Attack Speedcost}} {{green|–15%}} Starbase upgrade cost* {{icon|speed}} {{green|+1025%}} Strike craft attack Starbase upgrade speed}}| {{Plainlist|* {{icon|Cruisers Modular Engineering|21px}} {{tech|rare|Modular Engineering}}* {{icon|Star Fortress tech|21px}} CruisersStar Fortress }}| data-sort-value="12.525" | '''Base:''' 12.525
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.25x}} if a degree of {{iconify|militarist|21px}}.* {{red|0.01x25x}} if researching another repeatable techscientist has ''none'' of:** Expertise is {{iconify|voidcraft|21px}}.** Trait is {{iconify|curator|21px}}. }}| ''Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases The creation of a dedicated naval engineering corps will greatly benefit the rate construction of fire of strike craft weaponrydeep space defense platforms, decreasing building costs and increasing durability.''|- id="Hull IntegrityImproved Cruiser Hulls"| {{icon|Hull IntegrityImproved Cruiser Hulls}} || {{tech|repeat|Hull Integrity}}Improved Cruiser Hulls
| {{icon|voidcraft}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} 6000 || align= center | 3| {{icon|health}} {{green|+5%}} Ship health| {{iconify|Advanced Spaceport|21px500}}| data-sort-value="12.5" | '''Base:''' 12.5{{Collapse list| type= '''Modifiers'''| body=* {{red|0.01x}} if researching another repeatable tech. }}| ''Further increasing compartmentalization of shipboard spaces allows ships to sustain more damage before Cruiser hull integrity reaches critically low levels.''|- id="Synapse Interceptors"| {{icon|Synapse Interceptors}} || {{tech|repeat|Synapse Interceptors}}| {{icon|voidcraft}}| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3| {{icon|Damage}} {{green|+10%}} Strike craft damagepoints
| {{icon|Cruisers tech|21px}} Cruisers
| data-sort-value="12.550" | '''Base:''' 12.550
{{Collapse list
| type= '''Modifiers'''
| body=
* {{redgreen|01.01x25x}} if researching another repeatable techscientist expertise is {{iconify|voidcraft|21px}}.* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}| ''Increasing Advances in building techniques will allow for the speed at which fighter pilots can process construction of sturdier and act upon enemy positioning data elevates strike craft a few steps up the food chainmore durable cruisers.''|- id="Synchronized Firing PatternsAdvanced Cruiser Hulls"| {{icon|Synchronized Firing PatternsAdvanced Cruiser Hulls}} || {{tech|repeatrare|Synchronized Firing PatternsAdvanced Cruiser Hulls}}
| {{icon|voidcraft}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} 8000 || align= center | 34| {{icon|Damagehealth}} {{green|+10%500}} Military station damageCruiser hull points| {{iconify|Deep Space StationsImproved Cruiser Hulls|21px}}| data-sort-value="12.545" | '''Base:''' 12.545
{{Collapse list
| type= '''Modifiers'''
| body=
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.* {{red|0.01x25x}} if researching another repeatable techscientist has ''none'' of:** Expertise is {{iconify|voidcraft|21px}}.** Trait is {{iconify|curator|21px}}.** Trait is {{iconify|spark of genius|21px}}. }}| ''Cross-linking weapon systems to fire in staggered volleys improves the actual damage output The latest generation of Military Stations over timecruiser hulls have optimized structural integrity fields and improved bulkheads.''
|- id="Battleships (technology)"
| {{icon|Battleships tech}} || Battleships
| {{icon|voidcraft}}
| align= center | 4000 8000 || align= center | 34| {{Plainlist|* {{icon|mineralsFleet command limit}} {{green|+200010}} Mineral storage capacityFleet command limit* [[File:Ship.png|24px|link=Ship designer|Ship class]] Battleship* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level VI }}
| {{icon|Cruisers tech|21px}} Cruisers
| data-sort-value="45" | '''Base:''' 45
* {{green|2x}} if year is >2260.
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.
* {{red|0.1x}} if year is <2250.}}
| ''Expanded dryThe largest of the standard military vessels, Battleships are traditionally heavily armored and sport several gun batteries.''|- id="Citadel tech"| {{icon|Citadel tech}} || Citadel| {{icon|voidcraft}}| align= center | 10000 || align= center | 4| {{icon|starbase}} Starbase (T5): Citadel| {{icon|Star Fortress tech|21px}} Star Fortress| data-sort-value="40" | '''Base:''' 40{{Collapse list| type= '''Modifiers'''| body=* {{green|10x}} if a neighbor has the tech.* {{green|5x}} if has at least {{icon|starbase|21px}} 3 star fortresses.* {{green|4x}} if year is >2300.* {{green|3x}} if year is >2295.* {{green|2x}} if year is >2290.* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.* {{red|0.1x}} if year is <2270. }}| ''Plans for an immense battlestation capable of holding its own against several strike fleets are now being drawn up. If realized, these citadels will become monuments to greatness as much as system hubs.''|- id="Standardized Battleship Patterns"| {{icon|Standardized Battleship Patterns}} || Standardized Battleship Patterns| {{icon|voidcraft}}| align= center | 10000 || align= center | 4| {{Plainlist|* {{icon|cost}} {{green|–5%}} Battleship build cost* {{icon|Speed}} {{green|+25%}} Battleship build speed }}| {{icon|Battleships tech|21px}} Battleships| data-sort-value="40" | '''Base:''' 40{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}| ''Establishing new standards for how we design and construct massive battleships greatly improves the speed at which they can be assembled.''|- id="Improved Battleship Hulls"| {{icon|Improved Battleship Hulls}} || Improved Battleship Hulls| {{icon|voidcraft}}| align= center | 12000 || align= center | 4| {{icon|health}} {{green|+800}} Battleship hull points| {{icon|Battleships tech|21px}} Battleships| data-sort-docks value="35" | '''Base:''' 35{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}| ''Advances in building techniques will allow for the construction of sturdier and more durable battleships.''|- id="Advanced Battleship Hulls"| {{icon|Advanced Battleship Hulls}} || {{tech|rare|Advanced BattleshipHulls}}| {{icon|voidcraft}}| align= center | 15000 || align= center | 5| {{icon|health}} {{green|+800}} Battleship hull points| {{iconify|Improved Battleship Hulls|21px}}| data-sort-value="30" | '''Base:''' 30{{Collapse list| type= '''Modifiers'''| body=* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.* {{red|0.25x}} if scientist has ''none'' of:** Expertise is {{iconify|voidcraft|21px}}.** Trait is {{iconify|curator|21px}}.** Trait is {{iconify|spark of genius|21px}}. }}| ''The latest generation of battleship hulls have optimized structural integrity fields and improved bulkheads.'' |- id="Fortified Core Layers"| {{icon|Fortified Core Layers}} || {{tech|repeat|Fortified Core Layers}}| {{icon|voidcraft}}| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5| {{icon|health}} {{green|+10%}} Defense platform health| {{icon|Improved Structural Integrity|21px}} {{tech|rare|Improved Structural Integrity}}| data-sort-class military vesselsvalue="12.5" | '''Base:''' 12.5{{Collapse list| type= '''Modifiers'''| body=* {{red|0.01x}} if researching another repeatable tech. }}| ''Additional layers of armor plating within the structure itself improves the resilience of Military Stations.''|- id="Heat Recyclers"| {{icon|Heat Recyclers}} || {{tech|repeat|Heat Recyclers}}| {{icon|voidcraft}}| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5| {{icon|Attack Speed}} {{green|+10%}} Strike craft attack speed| {{iconify|Advanced Strike Craft|21px}}| data-sort-value="12.5" | '''Base:''' 12.5{{Collapse list| type= '''Modifiers'''| body=* {{red|0.01x}} if researching another repeatable tech. }}| ''Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry.''
|- id="Mega-Engineering"
| {{icon|Mega-Engineering}} || {{tech|rare|Mega-Engineering}}
| {{icon|voidcraft}}
| align= center | 10000 20000 || align= center | 45
| {{Plainlist|* {{icon|min}} {{green|+20000}} Mineral storage capacity
* {{icon[[File:Feature.png|speed}} {{green21px|+50%}} Building build speed link=Megastructures|Feature]] Can repair damaged Megastructures }}
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
* {{iconifyicon|Deep Space InstallationsCitadel tech|21px}}Citadel
* {{iconify|Zero Point Power|21px}} }}
| data-sort-value="7.5" | '''Base:''' 7.5
{{Collapse list
| type= '''Modifiers'''
** Trait is {{iconify|maniacal|21px}}. }}
| ''To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.''
 
|- id="Synapse Interceptors"
| {{icon|Synapse Interceptors}} || {{tech|repeat|Synapse Interceptors}}
| {{icon|voidcraft}}
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| {{icon|Damage}} {{green|+10%}} Strike craft damage
| {{iconify|Advanced Strike Craft|21px}}
| data-sort-value="12.5" | '''Base:''' 12.5
{{Collapse list
| type= '''Modifiers'''
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
| ''Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain.''
|- id="Synchronized Firing Patterns"
| {{icon|Synchronized Firing Patterns}} || {{tech|repeat|Synchronized Firing Patterns}}
| {{icon|voidcraft}}
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| {{icon|Damage}} {{green|+10%}} Defense platform damage
| {{icon|Improved Structural Integrity|21px}} {{tech|rare|Improved Structural Integrity}}
| data-sort-value="12.5" | '''Base:''' 12.5
{{Collapse list
| type= '''Modifiers'''
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
| ''Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.''
|}
== References ==
<references />
 
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[[Category:Technology]]
[[Category:Game concepts]]
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