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Planetary management

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{{Version|2.67}}
{{Planetarynav}}
[[File:Low Stability.png|thumb|320px|Low Stability on a humanoid planet]]
'''Planetary management''' involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense.
== Stability ==
{{SVersion|2.67}}
Stability is a measure of the overall stability of a world, either socio-political or in terms of drone functionality, and is influenced by a large number of factors such as happiness, housing, amenities and crime or deviancy.
| {{icon|governing ethics attraction}} {{green|+33%}} Governing Ethics Attraction
| 20 years
| align=center | {{red|25}}| Noalign=center | {{icon|no}}
| ''Despite high Unrest, Pops on this colony banded together to prevent further violence.''
|-
| {{icon|ethic shift}} {{yellow|+100%}} Random Ethic Attraction
| 20 years
| align=center | {{red|25}}| Noalign=center | {{icon|no}}
| ''Unrest on this colony caused local Pops to become more attracted to a random ethic.''
|-
| {{icon|governing ethics attraction}} {{red|−33%}} Governing Ethics Attraction
| 20 years
| align=center | {{red|25}}| Noalign=center | {{icon|no}}
| ''Unrest on this colony caused Pops to be victimized in a terror attack and lose faith in the regime.''
|-
| {{icon|governing ethics attraction}} {{red|−75%}} Governing Ethics Attraction
| 10 years
| align=center | {{red|25}}| Noalign=center | {{icon|no}}
| ''Unrest on this colony caused Pops to be victimized in a terror attack and lose faith in the regime.''
|-
| {{icon|stability}} {{red|−20}} Stability
| 20 years
| align=center | {{red|40}}| Yesalign=center | {{icon|yes}}
| ''Radical Slave elements are rallying, spreading unrest.''
|-
| {{icon|slavery tolerance}} {{red|−50%}} Slave Output<br>{{icon|food consumption}} {{green|−50%}} Slave Upkeep
| 5 years
| align=center | {{red|25}}| Yesalign=center | {{icon|yes}}
| ''It's hard to work when you're doubled over from hunger pangs.''
|-
| {{icon|slavery tolerance}} {{red|−1000%}} Slave Output<br>{{icon|growth speed}} {{red|−50%}} Pop Growth Speed<br>{{icon|army build speed}} {{red|−50%}} Army Build Speed<br>{{icon|building build speed}} {{red|−50%}} Planet Build Speed
| 10 years
| align=center | {{red|10}}| Yesalign=center | {{icon|yes}}
| ''Slave Riots inhibit population growth.''
|}
|-
| '''Slave Rebellion'''
| 3 2 {{icon|slave army}} Slave Armies for every enslaved Pop
| {{iconify|Fanatic Egalitarian}}
| Colony has the [[File:PM Unrest.png|24px]] Slaves Radicalizing modifier
|-
| '''Rebellion'''
| 1 {{iconify|Assault Army}} for every pop
| Population's current ethics
| Colony does not have the {{icon|no}}[[File:PM Unrest.png|24px]] Slaves Radicalizing modifier
|}
=== Increasing Stability ===
Normal empires primarily increase Stability by having a high Approval Rating or using the [[File:Decision martial law.png|24px]] Declare Martial Law decision and having enough {{iconify|Soldier}} jobs. {{iconify|Gestalt Consciousness}} empires primarily increase Stability by having a high number of {{iconify|Amenities}} or using the [[File:Decision martial law hive.png|24px]] Deploy Hunter-Killer Drones or [[File:Decision martial law machine.png|24px]] Activate Compliance Protocols decisions and having enough {{iconify|Warrior Drone}} jobs. Empires with the {{iconify|Byzantine Bureaucracy}} civic can also gain it from {{iconify|Bureaucrat}} jobs.
Stability can also be increased by the following:
| {{green|+5}}
|-
| {{iconify|Noble}} Jobsjob
| {{green|+5}}
|-
|-
| {{iconify|Shared Burdens}} civic
| {{green|+5}}
|-
| {{icon|edict}} Information Quarantine edict
| {{green|+5}}
|-
| [[File:Tradition harmony utopian dream.png|24px]] Utopian Dream / Collective Reasoning tradition
| {{green|+5}}
|-
| {{green|+5}}
|-
| {{icon[[File:Resolution greater good.png|tradition}} Finishing the Harmony or Synchronicity tradition tree24px]] The Greater Good resolution 5
| {{green|+5}}
|-
|-
| {{iconify|Chosen One}} governor trait
| {{green|+10}}
|-
| {{iconify|Oracle}} governor trait
| {{green|+10}}
|-
|}
Stability is also increased by {{green|+10}} on all human player worlds if the game difficulty is set to Cadet and by {{green|+5}} all AI player worlds for each difficulty step above Ensign.
 
Stability from approval (happiness)
 
Under 50% Approval is decreased up to {{red|+50}}
1% approval decreases stability by 1%
 
Over 50% is increased up to {{green|+30}}
5% approval increases stability by 3%
== Decisions ==
{{SVersion|2.67}}
Decisions represent planet-wide undertakings.
{| class="mildtable sortable"
! style="width:50%" | Effects
! Requirements
|-
| [[File:Decision resources.png]] || Encourage Planetary Growth
| {{icon|Food}} 1000
| ''Growth Encouraged'' modifier added for 120 months, giving the following effects:
* {{icon|growth speed}} {{green|+25%}} Pop Growth Speed
For planets with a Planetary Administration or better, this is equivalent to 90% of a new pop after 10 years
| {{icon|no}}{{iconify|Machine Intelligence}}<br>{{icon|no}}[[File:Decision politics.png|24px]] Declared Population Controls<br>{{icon|no}}[[File:Decision politics.png|24px]] Drone Population Controls
|-
| [[File:Decision luxuries.png]] || Distribute Luxury Goods
| Adds a random Planetary Feature to the planet
| {{icon|tradition}} Adaptability Tradition finished<br>Once per Planet
|-id="Mastery of Nature"
| [[File:Decision mastery of nature.png]] || Mastery of Nature
| {{icon|Energyenergy}} 2000 <br>{{icon|Influenceinfluence}} 100<br>{{icon|time}} 360 Days
| ''Mastery of Nature'' modifier added, giving the following effects:
* {{icon|district cap}} {{green|+2}} Max Districts
| [[File:ap mastery of nature.png|21px]] [[Traditions#Mastery of Nature|Mastery of Nature ]] ascension perk<br>{{icon|no}}[[File:Decision mastery of nature.png|24px]] Mastery of Nature modifier<br>Must be a planet|-| [[File:Decision satellite in orbit.png]] || Upgrade Habitat| {{icon|alloys}} 1000 <br>{{icon|time}} 720 Days| {{icon|planet size}} {{green|+2}} Habitat Size| [[File:Tech habitat 2.png|24px]] Habitat Expansion technology<br>[[File:Planet habitat.png|24px]] Size 4 Habitat
|-
| [[File:Decision default.png]] || Galactic Market Hub Nomination
| {{icon|Influence}} 100
| Adds the Penal Colony Designation
* {{icon|Crime}} {{green|-25%}} Crime to all other Empire Colonies
* {{icon|Crime}} {{red|+100%}} Crime to this Colony
* {{icon|Migration Attraction}} {{green|+33%}} Immigration Pull to this Colony
| [[File:Decision penal colony.png|24px]] Penal Colonies technology<br>{{icon|planet size}} Planet Size 15 or greater
|
| Creates 1-2 [[File:D gaseous eruption.png|24px]] Lithoid Devastation blockers and {{red|10-20}} {{iconify|Devastation}} and destroys a district if any exists but will grant {{green|300-2500}} {{iconify|Minerals}}, {{green|300-1500}} {{iconify|Alloys}} or a pop.
| {{icon|devouring swarm}} Terravore civic
|-id="Arcology Project"
| [[File:Decision arcology project.png]] || Arcology Project
| {{icon|Minerals}} 20000 <br>{{icon|Influence}} 200<br>{{icon|time}} 3600 Days
| The planet is terraformed into an Ecumenopolis
| [[File:Ap arcology project.png|24px]] [[Traditions#Arcology Project|Arcology project ]] ascension perk<br>[[File:District city.png|24px]] All District slots filled with City Districts<br>{{icon|tile blocker}} All Blockers removed
|-
| [[File:Decision divine algorithm.png]] || Implement Divine Algorithm
| ''Divine Algorithm'' modifier added for 120 months, giving the following effects:
* {{icon|pop enc}} {{green|+10%}} Energy from Jobs
* {{icon|technician}} {{green|+1}} Tech-Drone Job
| {{icon|mgc}} Numistic Order caravan deal
|-
| [[File:Decision default.png]] || Project Cornucopia
| {{icon|energy}} 500<br>{{icon|influence}} 25<br>{{icon|time}} 180 Days
|* Adds a [[File:D mining tunnels.png|24px]] Project Cornucopia Planetary Feature, given the following effects:* {{icon|max mining districts}} {{green|+4}} Max Mining Districts* {{icon|minerals}} {{green|+5%}} Minerals from Jobs* {{icon|habitability}} {{red|-20%}} Habitability
| [[File:Resolution industrial development.png|24px]] Industrial Development Resolution 5
|-
Can be ended at any time.
| [[File:Resolution galactic studies.png|24px]] Unchained Knowledge Resolution 5
|-id="Consecrate World"
| [[File:Decision consecrated worlds.png]] || Consecrate World
| {{icon|influence}} 50
| Adds this world to our canon of Consecrated Worlds (up to 3), increasing . Applies an empire wide bonus to Spiritualist Ethics Attraction , {{iconify|Unity}} Generation, and boosting {{iconify|UnityAmenities}} Generation, scaling to the spiritual significance of the planet.{| class="mildtableplainlist" style="text-align: center;! [[File:PM Consecrated Worlds.png|24px]] Consecrated modifier
! {{iconify|Unity}}
! {{iconify|Amenities}}
! {{iconify|Spiritualist}} Ethic Attraction
! Chance
|-
| {{green|Holy World}}
| {{green|+4%}}
| {{green|+8%}}
|
* 100% [[File:Planet gaia.png|24px]]
* 10% [[File:Planet arid.png|24px]][[File:Planet desert.png|24px]][[File:Planet savannah.png|24px]][[File:Planet continental.png|24px]][[File:Planet tropical.png|24px]][[File:Planet ocean.png|24px]][[File:Planet alpine.png|24px]][[File:Planet arctic.png|24px]][[File:Planet tundra.png|24px]]
|-
| {{green|Venerated}}
| {{green|+3%}}
| {{green|+6%}}
|
* 40% [[File:Planet arid.png|24px]][[File:Planet desert.png|24px]][[File:Planet savannah.png|24px]][[File:Planet continental.png|24px]][[File:Planet tropical.png|24px]][[File:Planet ocean.png|24px]][[File:Planet alpine.png|24px]][[File:Planet arctic.png|24px]][[File:Planet tundra.png|24px]]
* 20% [[File:Planet barren.png|24px]][[File:Planet barren cold.png|24px]][[File:Planet frozen.png|24px]][[File:Planet molten.png|24px]][[File:Planet toxic.png|24px]]
|-
| {{yellow|Respected}}
| {{green|+2%}}
| {{green|+4%}}
|
* 50% [[File:Planet arid.png|24px]][[File:Planet desert.png|24px]][[File:Planet savannah.png|24px]][[File:Planet continental.png|24px]][[File:Planet tropical.png|24px]][[File:Planet ocean.png|24px]][[File:Planet alpine.png|24px]][[File:Planet arctic.png|24px]][[File:Planet tundra.png|24px]]
* 70% [[File:Planet barren.png|24px]][[File:Planet barren cold.png|24px]][[File:Planet frozen.png|24px]][[File:Planet molten.png|24px]][[File:Planet toxic.png|24px]]
* 20% [[File:Planet nuked.png|24px]][[File:Planet gas giant.png|24px]][[File:Planet asteroid.png|24px]]
|-
| {{yellowred|Profane}}
| {{green|+2%}}
| {{green|+1%}}
| {{green|+2%}}
|
* 10% [[File:Planet barren.png|24px]][[File:Planet barren cold.png|24px]][[File:Planet frozen.png|24px]][[File:Planet molten.png|24px]][[File:Planet toxic.png|24px]]
* 80% [[File:Planet nuked.png|24px]][[File:Planet gas giant.png|24px]][[File:Planet asteroid.png|24px]]
* 100% [[File:Planet city.png|24px]][[File:Planet infested.png|24px]][[File:Planet ai.png|24px]][[File:Planet shroud.png|24px]]
|}
Can be canceled at any time.| [[File:ap consecrated worlds.png|21px]] Consecrated Worlds ascension perk|} == Designation =={{SVersion|2.6}}Designation represents the production focus on a world. It is by default determined by the most common type of Districts or Buildings constructed but can be chosen manually at any point. Capitals have their own unique designation which cannot be changed.{| class="mildtable plainlist"! Designation! Effects! Celestial body! Requirements! style="width:25%" | Description|-| {{icon|empire capital}} Empire Capital| * {{icon|stability}} {{green|+5%}} Stability* {{icon|amenities}} {{green|+10}} Amenities* {{icon|governing ethics attraction}} {{green|+100%}} Governing Ethics Attraction| Any| * Capital world* {{icon|no}}{{iconify|Gestalt Consciousness}}| ''The capital planet of an interstellar empire is a vast complex of government buildings, bureaus and agency headquarters.''|-| {{icon|empire capital}} Hive Capital| * {{icon|stability}} {{green|+5}} Stability* {{icon|amenities}} {{green|+10}} Amenities* {{icon|crime}} {{green|−20}} Deviancy| Any| * Capital world* {{iconify|Hive Mind}}| ''The capital planet of a Hive Mind is the primary seat of the Mind, from where the collective's thoughts and actions spring.''|-| {{icon|empire capital}} Machine Capital| * {{icon|stability}} {{green|+5}} Stability* {{icon|amenities}} {{green|+10}} Amenities* {{icon|crime}} {{green|−20}} Deviancy* {{icon|pop resource output}} {{green|+5%}} Drone Output| Any| * Capital world* {{iconify|Machine Intelligence}}| ''The capital planet of a Machine Intelligence is the primary focus of its central networked consciousness, from where all units and drones are tasked, controlled and administered.''|-| {{icon|colonist}} Colony| * {{icon|growth speed}} {{green|+20%}} Pop Growth Speed* {{icon|happiness}} {{green|+10%}} Happiness| Any| {{iconify|Reassembled Ship Shelter|24px}}| ''A balanced settlement and a bold new frontier.''|-| {{icon|bureaucrat}} Bureaucratic Center| * {{icon|administrative cap}} {{green|+2}} Administrative Capacity from Bureaucrats* {{icon|upkeep}} {{green|−10%}} Bureaucrat Upkeep* {{icon|ethic shift}} {{green|−20%}} Pop Ethics Shift Chance| Any| {{icon|no}}{{iconify|Gestalt Consciousness}}| ''An entire world dedicated to the ever-expanding needs of the bureaucracy.''|-| {{icon|building}} Urban World| * {{icon|building build speed}} {{green|+25%}} City District Build Speed* {{icon|building cost}} {{green|−10%}} City District Cost| [[File:Planet continental.png|24px]] Planet| {{icon|no}}{{iconify|Gestalt Consciousness}}| ''A densely populated world where one glowing metropolis leads almost directly into the next.''|-| {{icon|building}} Nest Planet| * {{icon|building cost}} {{green|−10%}} Hive District Cost* {{icon|pop resource output}} {{green|+5%}} Complex Drone Output| [[File:Planet continental.png|24px]] Planet| {{iconify|Hive Mind}}| ''A teeming planet-wide network of bustling hives crisscross this world.''|-| {{icon|building}} Machine Nexus| * {{icon|building cost}} {{green|−10%}} Nexus District Cost* {{icon|pop resource output}} {{green|+5%}} Complex Drone Output| [[File:Planet continental.png|24px]] Planet| {{iconify|Machine Intelligence}}| ''A mechanical network of thousands of unit service and repair facilities dominate this planet's surface.''|-| {{icon|miner}} Mining World| * {{icon|building build speed}} {{green|+25%}} Mining District Build Speed* {{icon|pop min}} {{green|+20%}} Miners output* {{icon|pop resource output}} {{green|+5%}} Worker Pop Resource Output if The Greater Good Resolution 2 was passed| [[File:Planet continental.png|24px]] Planet| None| ''Strip mines, quarries, boreholes, and heavy machinery dominate this planet's surface.''|-| {{icon|farmer}} Agri-World| * {{icon|building build speed}} {{green|+25%}} Agriculture District Build Speed* {{icon|pop food}} {{green|+20%}} Farmers Output* {{icon|pop resource output}} {{green|+5%}} Worker Pop Resource Output if The Greater Good Resolution 2 was passed| [[File:Planet continental.png|24px]] Planet| None| ''Picturesque pastoral landscapes featuring flourishing crops are effaced only minutely by the ever-present scent of fertilizer.''|-| {{icon|technician}} Generator World| * {{icon|building build speed}} {{green|+25%}} Generator District Build Speed* {{icon|pop enc}} {{green|+20%}} Technicians output* {{icon|pop resource output}} {{green|+5%}} Worker Pop Resource Output if The Greater Good Resolution 2 was passed| [[File:Planet continental.png|24px]] Planet| None| ''Nigh-endless complexes of generator plants hum and glow on this planet.''|-| {{icon|metallurgist}} Forge World| * {{icon|building build speed}} {{green|+25%}} Foundry District Build Speed* {{icon|upkeep}} {{green|−20%}} Metallurgist Upkeep* {{icon|metallurgist}} {{green|+5%}} Metallurgist Output if the Industrial Development Resolution 4 was passed| [[File:Planet continental.png|24px]] Planet| None| ''The heat of alloy foundries can result will be felt almost everywhere on this planet.''|re-| {{icon|artisan}} Industrial World| * {{icon|building build speed}} {{green|+25%}} Civilian Industries District Build Speed* {{icon|upkeep}} {{green|−20%}} Artisan Upkeep* {{icon|artisan}} {{green|+5%}} Artisan Output if rolled every time the Industrial Development Resolution 4 was passed| [[File:Planet continental.png|24px]] Planet| None| ''This planet specializes in manufactories, workshops, and civilian industries.''|-| {{icon|gas refiner}} Refinery World| * {{icon|building build speed}} {{green|+25%}} Chemical Plant Build Speed* {{icon|building build speed}} {{green|+25%}} Crystal Plant Build Speed* {{icon|building build speed}} {{green|+25%}} Refinery Build Speed* {{icon|upkeep}} {{green|−10%}} Chemist Upkeep* {{icon|upkeep}} {{green|−10%}} Translucer Upkeep* {{icon|upkeep}} {{green|−10%}} Gas Refiner Upkeep* {{icon|chemist}} {{green|+5%}} Chemist Output if the Industrial Development Resolution 4 was passed* {{icon|translucer}} {{green|+5%}} Translucer Output if the Industrial Development Resolution 4 was passed* {{icon|gas refiner}} {{green|+5%}} Refiner Output if the Industrial Development Resolution 4 was passed| [[File:Planet continental.png|24px]] Planet| None| ''Much of the planet surface is covered in a vast network of pipes, refineries, and distilleries. Try not to inhale too deeply.''|-| {{icon|researcher}} Tech-World| * {{icon|building build speed}} {{green|+25%}} Research Lab District Build Speed* {{icon|upkeep}} {{green|−20%}} Researcher Upkeep| [[File:Planet continental.png|24px]] Planet| None| ''This world is a seat of scientific research and technological advancement.''|-| {{icon|soldier}} Fortress World| * {{icon|building cost}} {{green|−20%}} Fortress Cost* {{icon|damage}} {{green|−10%}} Orbital Bombardment Damage* {{icon|army damage}} {{green|+20%}} Defense Army Damage| [[File:Planet continental.png|24px]] Planet| None| ''Dominated by planetary defenses, bunkers and strongholds, foreign invasion and civil unrest will prove difficult on this world.''|-| {{icon|livestock}} Rural World| * {{icon|building build speed}} {{green|+25%}} Agriculture District Build Speed* {{icon|building build speed}} {{green|+25%}} Generator District Build Speed* {{icon|building build speed}} {{green|+25%}} Mining District Build Speed* {{icon|pop resource output}} {{green|+5%}} Worker Output| [[File:Planet continental.png|24px]] Planet| {{icon|no}}{{iconify|Gestalt Consciousness}}| ''The nature of this planet's production dispenses with the need for major urban centers.''|-| {{icon|livestock}} Fringe Planet| * {{icon|building build speed}} {{green|+25%}} Agriculture District Build Speed* {{icon|building build speed}} {{green|+25%}} Generator District Build Speed* {{icon|building build speed}} {{green|+25%}} Mining District Build Speed* {{icon|pop resource output}} {{green|+5%}} Menial Drone Output| [[File:Planet continental.png|24px]] Planet| {{iconify|Gestalt Consciousness}}| ''This planet is a sparsely populated world on the fringes of the collective.''|-| {{icon|entertainer}} Resort World|* {{icon|habitability}} {{green|+100%}} Habitability* {{icon|clerk}} {{green|+1}} Clerk job per 2 Pops* {{icon|no}} Cannot support Districts* {{icon|no}} Cannot support certain buildings* {{icon|amenities}} {{green|+15%}} Amenities on other colonies* {{icon|migration attraction}} {{green|+15%}} Immigration Pull on other colonies| [[File:Planet continental.png|24px]] Planet| [[File:Decision resort colony.png|24px]] Create Resort World decision| ''A tranquil, weather-controlled resort world with beautiful nature that has not yet been scarred by large-scale development.''|-| {{icon|crime}} Penal Colony| * {{icon|migration attraction}} {{green|+33%}} Immigration Pull* {{icon|crime}} {{red|+100%}} Crime* {{icon|crime}} {{green|−25%}} Crime on other colonies| [[File:Planet continental.png|24px]] Planet| [[File:Decision penal colony.png|24px]] Create Penal Colony decision| ''A bleak penal colony, willed with criminals paying off their debt to society in labor camps.''|-| {{icon|laborer}} Thrall-World| * {{icon|growth speed}} {{green|+50%}} Pop Growth Speed* {{icon|no}} Cannot grow free Pops* {{icon|no}} Cannot support City Districts* {{icon|no}} Cannot support Specialist buildings* {{icon|yes}} Can build Slave Huts and Overseer Residences buildings| [[File:Planet continental.png|24px]] Planet| [[File:Decision slave colony.png|24px]] Create Thrall-World Decision| ''This world is purpose-built to maximize the growth rate of its enslaved populationenacted.''|-| {{icon|laborer}} Ecumenopolis| {{icon|building cost}} {{green|−5%}} District Cost| [[File:Planet cityap consecrated worlds.png|24px21px]] Ecumenopolis| None| ''This city planet has not been specialized in any particular industry.''|-| {{icon|laborer}} Ecumenopolis Foundry| * {{icon|building build speed}} {{green|+25%}} Foundry Build Speed* {{icon|building build speed}} {{green|+25%}} Foundry Arcology Build Speed* {{icon|upkeep}} {{green|−20%}} Metallurgist Upkeep| [[File:Planet city.pngTraditions#Consecrated Worlds|24pxConsecrated Worlds]] Ecumenopolis| None| ''A vast city-planet that specializes in the ceaseless production of alloys.''|-| {{icon|laborer}} Ecumenopolis Industrial| * {{icon|building build speed}} {{green|+25%}} Factory Build Speed* {{icon|building build speed}} {{green|+25%}} Industrial Arcology Build Speed* {{icon|upkeep}} {{green|−20%}} Artisan Upkeep| [[File:Planet city.png|24px]] Ecumenopolis| None| ''A vast city-planet that specializes in the ceaseless production of consumer goods.''|-| {{icon|laborer}} Ecumenopolis Research| * {{icon|building build speed}} {{green|+25%}} Research Lab Build Speed* {{icon|upkeep}} {{green|−20%}} Researcher Upkeep| [[File:Planet city.png|24px]] Ecumenopolis| None| ''A vast city-planet that specializes in the latest cutting-edge research.''|-| {{icon|laborer}} Ring World| * {{icon|migration attraction}} {{green|+20%}} Immigration Pull* {{icon|pop resource output}} {{green|+5%}} Resources from Jobs| [[File:Planet ringworld.png|24px]] Ring World| None| ''An immense ringworld, its massive area spread between all matters of produce.''|-| {{icon|researcher}} Research Ring World| {{icon|research}} {{green|+15%}} Research from Jobs| [[File:Planet ringworld.png|24px]] Ring World| None| ''An immense ringworld section is dedicated to the advancement of knowledge.''|-| {{icon|farmer}} Agriculture Ring World| {{icon|pop food}} {{green|+25%}} Food from Jobs| [[File:Planet ringworld.png|24px]] Ring World| None| ''Endless fields are supported by the infrastructure of this ring world section to maximize growing potential.''|-| {{icon|building}} Commercial Ring World| {{icon|trade value}} {{green|+20%}} Trade Value| [[File:Planet ringworld.png|24px]] Ring World| ascension perk<br>{{icon|no}}{{iconify|Gestalt Consciousness}}| ''If you can't buy it here, it either doesn't exist or you didn't really want it anyway.''|-| {{icon|building}} Generator Ring World| {{icon|pop enc}} {{green|+25%}} Energy from Jobs| [[File:Planet ringworld.png|24px]] Ring World| {{iconify|Gestalt Consciousness}}| ''Linking generator segments together across this ring world section provides efficiencies of scale.''|-| {{icon|starbase}} Habitat| None| [[File:Planet habitat.png|24px]] Habitat| None| ''An artificial deep-space arcology.''|-| {{icon|starbase}} Leisure Station| * {{icon|building cost}} {{green|−10%}} Leisure District Build Speed* {{icon|happiness}} {{green|+10%}} Happiness| [[File:Planet habitat.png|24px]] Habitat| None| ''An artificial deep-space arcology dedicated to the pursuit of leisure and culture.''|-| {{icon|starbase}} Trade Station| * {{icon|building cost}} {{green|−10%}} Trade District Build Speed* {{icon|trade value}} {{green|+20%}} Trade Value| [[File:Planet habitat.png|24px]] Habitat| <br>{{icon|no}}{{iconify|Gestalt Consciousness}}| ''An artificial deep-space arcology dedicated to trade.''|-| {{icon|starbase}} Research Station| * {{icon|building cost}} {{green|−10%}} Research District Build Speed* {{icon|research}} {{green|+10%}} Research from Jobs| [[File:Planet habitatringworld.png|24px]] Habitat| None| ''An artificial deep-space arcology dedicated to research.''|-| {{icon|starbase}} Fortress Station| * {{icon|building cost}} {{green|−30%}} Fortress Cost* {{icon|damage}} {{green|−10%}} Orbital Bombardment Damage* {{icon|army damage}} {{green|+20%}} Defense Army Damage| [[File:Planet habitat.png|24px]] Habitat| None| ''An artificial deep-space arcology dedicated to defensive structures.''|-| {{icon|starbase}} Foundry Station| * {{icon|building build speed}} {{green|+25%}} Foundry Build Speed* {{icon|upkeep}} {{green|−20%}} Metallurgist Upkeep| [[File:Planet habitat.png|24px]] Habitat| None| ''An artificial deep-space arcology dedicated to allow production.''|-| {{icon|starbase}} Factory Station| * {{icon|building build speed}} {{green|+25%}} Factory Build Speed* {{icon|upkeep}} {{green|−20%}} Artisan Upkeep| [[File:Planet habitat.png|24px]] Habitat| None| ''An artificial deep-space arcology dedicated to consumer good production.''|-| {{icon|starbase}} Refinery Station| * {{icon|building build speed}} {{green|+25%}} Chemical Plant Build Speed* {{icon|building build speed}} {{green|+25%}} Crystal Plant Build Speed* {{icon|building build speed}} {{green|+25%}} Refinery Build Speed* {{icon|upkeep}} {{green|−20%}} Chemist Upkeep* {{icon|upkeep}} {{green|−20%}} Translucer Upkeep* {{icon|upkeep}} {{green|−20%}} Refiner Upkeep| [[File:Planet habitat.png|24px]] Habitat| None| ''An artificial deep-space arcology dedicated to the production of strategic resources.''|-| {{icon|starbase}} Generator Station| * {{icon|building cost}} {{green|−10%}} Reactor District Build Cost* {{icon|pop enc}} {{green|+10%}} Energy from Jobs| [[File:Planet habitat.png|24px]] Habitat| {{iconify|Energy}} deposit on the planet or {{iconify|Gestalt Consciousness}}| ''An artificial deep-space arcology dedicated to the generation of energy.''|-| {{icon|starbase}} Mining Station| * {{icon|building cost}} {{green|−10%}} Astro-Mining Bay Build Cost* {{icon|pop min}} {{green|+10%}} Minerals from Jobs| [[File:Planet habitat.png|24px]] Habitat| {{iconify|Minerals}} or {{iconify|Alloys}} deposit on the planet| ''An artificial deep-space arcology dedicated to the harvesting of minerals.''|-| {{icon|laborer}} Hive World| * {{icon|building build speed}} {{green|+25%}} Agriculture District Build Speed* {{icon|building build speed}} {{green|+25%}} Generator District Build Speed* {{icon|building build speed}} {{green|+25%}} Mining District Build Speed* {{icon|pop resource output}} {{green|+5%}} Menial Drone Output| [[File:Planet infested.png|24px]] Hive World| {{iconify|Hive Mind}}| ''A planet-sized organism that has not been specialized for any particular production type.''|-| {{icon|laborer}} Machine World| * {{icon|building build speed}} {{green|+25%}} Generator District Build Speed* {{icon|building build speed}} {{green|+25%}} Mining District Build Speed* {{icon|pop resource output}} {{green|+5%}} Menial Drone Output| [[File:Planet ai.png|24px]] Machine World| {{icon|no}}{{iconify|Hive Mind}}| ''A machine world that has not been specialized for any particular production type.''|-| {{icon|laborer}} Machine World Foundry| * {{icon|building build speed}} {{green|+25%}} Generator District Build Speed* {{icon|building build speed}} {{green|+25%}} Mining District Build Speed* {{icon|robot upkeep}} {{green|−20%}} Foundry Drone Upkeep| [[File:Planet ai.png|24px]] Machine World| {{icon|no}}{{iconify|Hive Mind}}| ''An enormous planet-sized machine, designated to produce vast amounts of alloys.''|-| {{icon|laborer}} Machine World Factory| * {{icon|building build speed}} {{green|+25%}} Generator District Build Speed* {{icon|building build speed}} {{green|+25%}} Mining District Build Speed* {{icon|robot upkeep}} {{green|−20%}} Artisan Drone Upkeep| [[File:Planet ai.png|24px]] Machine World| {{iconify|Rogue Servitor}}| ''An enormous planet-sized machine, designated to produce vast amounts of consumer goods.''|-| {{icon|empire capital}} Fallen Empire Capital| {{icon|stability}} {{green|+10%}} Stability| Any| * Capital world* Fallen Empire| ''Though its empire may be in decline, the level of technological advancement on this world is astounding.''|-| {{icon|colonist}} Fallen Empire Colony| {{icon|stability}} {{green|+5%}} Stability| Any| * Fallen Empire| ''Though its empire may be in decline, the level of technological advancement on this world is astounding.''|-| {{icon|warrior}} Primitive World| None| Any| Pre-FTL civilization| ''A primitive planet that is home to a pre-FTL society.''|-| {{icon|undesirable}} Contingency World| None| Any| Contingency| ''This planet has been taken over by the Contingency.''|-| {{icon|undesirable}} Infested World| None| [[File:Planet infested.png|24px]] Infested| None| ''This planet has been infested by the Prethoryn Scourge.''Ringworld
|}
{{expansion|mgc}}
If a Branch Office belonging to an empire with the {{iconify|Criminal Heritage}} civic is open on a planet with {{green|0}} Crime there is a 5% chance that the Branch Office will be closed. The same empire cannot close another Branch Office for 10 years but the {{iconify|Corporate}} empire will not be able to be established establish another Branch Office on the same world for 10 years either.
== Branch Offices ==
{{expansion|mgc}}
Empires that have {{iconify|Corporate}} authority can always establish a Branch Office on another empire's worlds as long as they have the world owner has a {{iconify|Commercial Pact}} or {{iconify|Federation}} with the world's ownercorporation empire or is their Subject. Branch Offices give the Corporate empire {{iconify|Energy Credits}} equal to half of the world's {{iconify|Trade Value}}, regardless of either empire's Trade Policy. It also increases the Corporate empire's Empire Sprawl by 2. The amount of converted {{iconify|Trade Value}} can be increased by {{green|+10%}} by the {{iconify|Free Traders}} civic.
Establishing a Branch Office costs 1000 {{iconify|Energy Credits}} and 50 {{iconify|Influence}}. The cost is reduced to 850 {{iconify|Energy Credits}} and 43 {{iconify|Influence}} for empires that took the [[File:Ap universal transactions.png|24px]] Universal Transactions ascension perk. Branch Offices cannot be established on the worlds of an empire with {{iconify|Corporate}}, {{iconify|Hive Mind}} or {{iconify|Machine Intelligence}} authority.
For every 25 {{iconify|Pop}}s on the world the Corporate empire can construct a mutually beneficial Corporate Building in the Branch Office, which gives a flat resource income to the Corporate empire and Jobs or planet bonuses to the world owner. A world can have up to 4 Corporate Buildings.
Branch Offices can be closed at any point. If a Branch Office exists on a world after a {{iconify|Commercial Pact}} or {{iconify|Federation}} is canceled left or the Subject becomes independent the world's owner will get the ''Expropriation'' Casus Belli.
{| class="mildtable plainlist"
| Planet Unique
| ''Movers and shakers, local economic leaders, and other important figures can meet with corporate representatives here in a relaxed, soothing environment ideal for the creation of new business deals.''
|- id="Corporate Embassy"
| [[File:Building corporate embassy.png]]
| Corporate Embassy
| {{icon|clerk}} {{green|+2}} Clerk Jobs
| {{icon|diplomatic weight}} {{green|+10%}} Diplomatic Weight from Economy
| {{icon|energy}} {{red|−3}}
| {{icon|minerals}} 800 Minerals
| {{icon|time}} 480 Days
| Planet Unique
| ''Diplomacy is just advertising to governments instead of to the customer. This office analyzes local customs and trends to more efficiently target our efforts.''
|- id="Fast Food Chain"
| [[File:Building food conglomerate.png]]
* Planet Unique
| ''A high-security temple that spreads the gospel of the Megachurch that built it.''
|- id="Corporate Embassy"
| [[File:Building corporate embassy.png]]
| Corporate Embassy
| {{icon|clerk}} {{green|+2}} Clerk Jobs
| {{icon|diplomatic weight}} {{green|+10%}} Diplomatic Weight from Economy
| {{icon|energy}} {{red|−3}}
| {{icon|minerals}} 800 Minerals
| {{icon|time}} 480 Days
|
* {{iconify|Xeno Diplomacy|24px}} tech
* Planet has at least 50 {{iconify|Pop}}s
* Planet Unique
| ''Diplomacy is just advertising to governments instead of to the customer. This office analyzes local customs and trends to more efficiently target our efforts.''
|- id="Executive Retreat"
| [[File:Building executive retreat.png]]
! Time
! Requirements
! style="width:1916%" | Description
|- id="Bio-Reprocessing Plants"
| [[File:Building bio reprocessing facilities.png]]
|
| ''Subterranean drug clubs in remote regions that are virtually undetectable from the surface. Chemists work day and night here to produce various illegal, highly addictive and quite lucrative narcotics.''
|- id="Disinformation Center"
| [[File:Building disinformation center.png]]
| Disinformation Center
| {{icon|clerk}} {{green|+2}} Clerk Jobs<br>{{icon|governing ethics attraction}} {{red|−50%}} Governing Ethics Attraction
| {{icon|diplomatic weight}} {{green|+10%}} Diplomatic Weight from Economy
| {{red|+40}}
| {{icon|energy}} {{red|−3}}
| {{icon|minerals}} 800 Minerals
| {{icon|time}} 480 Days
| Planet Unique
| ''Through targeted advertisements and propaganda, we can control opinion and make the people agree with our version of the truth.''
|- id="Illicit Research Labs"
| [[File:Building illicit research labs.png]]
|
| ''Stolen vessels and prize ships brought in by pirates are broken into scrap here. Any valuable components and alloys are carefully salvaged.''
|- id="Disinformation Center"
| [[File:Building disinformation center.png]]
| Disinformation Center
| {{icon|clerk}} {{green|+2}} Clerk Jobs<br>{{icon|governing ethics attraction}} {{red|−50%}} Governing Ethics Attraction
| {{icon|diplomatic weight}} {{green|+10%}} Diplomatic Weight from Economy
| {{red|+40}}
| {{icon|energy}} {{red|−3}}
| {{icon|minerals}} 800 Minerals
| {{icon|time}} 480 Days
|
* {{iconify|Xeno Diplomacy|24px}} tech
* Planet has at least 50 {{iconify|Pop}}s
* Planet Unique
| ''Through targeted advertisements and propaganda, we can control opinion and make the people agree with our version of the truth.''
|}
24
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