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Fallen empire

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<section begin=intro/>[[File:Enigmatic Observers.png|320px|right|thumb|Enigmatic Observers finishing a battlecruiser]]
[[Fallen empire]]s are vestigial remnants of millennia old, extremely powerful empires that have become chronically stagnant and decadent over the ages.
== Sleeping Empires ==
All Fallen Empires begin the game in Sleeping status. Despite their complete development and immense power, the Fallen Empires will remain passive, staying in their borders and will not do anything unless provoked. They have the [[File:Civic lethargic leadership.png|24px]] Lethargic Leadership and [[File:Civic empire in decline.png|24px]] Empire In Decline [[civics]], which prevents them from colonizing and conquering worlds or building new ships. However they will get new fleets yearly through an event if their Fleet Power is low and they are at peace (8 Battlecruisers and 10 Escorts).
Unlike other AI empires - which require the completion of a special research project before communication is established - Fallen Empires will instantly contact empires who unwittingly enter their space, seemingly having been aware of the empire before it left its home system.
== Awakened Empires ==
If sufficiently provoked, a Fallen Empire might awaken and turn into an Awakened Empire. Awakened Empires stop being passive and make a bid to dominate the galaxy or defend it from a Crisis (based on the form of Awakening). Awakened Empires have considerable technological and starting resource advantages even compared to mid- or late-game empires, and thus their awakening can have drastic consequences for a game in progress but can also make them one of the best guardian forces in the galaxy.
If an AI empire is offered to form the ''League of Non-Aligned Powers'' Federation there is a 99% chance it will accept.
After the leader has been picked all independent Empires, including those that declined leadership before, are offered one chance to join the Federation. Afterwards, joining requires the usual Federation Diplomacy approaches. Empires that that Rivals of the Federation president are not offered to join.
Members of the League of Non-Aligned Powers get a temporary {{green|+200}} {{iconify|Opinion}} to and from each other.
== Technology ==
[[File:Evt fallen empire awakens.png|400px|right|thumb|Enigmatic Observers fleet]]
Fallen Empires start with all standard, rare and dangerous [[technology]] options already researched, including all technologies limited by ethics, as well as with ten levels in most repeatable technology and five levels in the rest. They also possess a unique Dark Matter Reactor and Deflector which can be reverse engineered and are the second-best deflectors and best reactor available in the game. They do not, however, have any of the special technologies that are only available through reverse engineering, from Leviathans or from special events. Also they are usually explicitly exempt for any and all of the Crisis Faction Spawn checks.
=== Ships ===
Fallen Empires do not use the standard ship types that are used by normal empires. Instead, they have Escorts, Battlecruisers and Titans. None of the values of those ship fully conform to any player buildable ships. They may also construct Colossi.
== Strategy ==
General rules:
Halfop, ck3beta

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