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Modding

354 bytes added, 3 months ago
Mod management: Corrections and .mod file info
| Linux || <code>~/.local/share/Paradox Interactive/Stellaris/mod</code>
|-
| Windows || <code>C:\Users\<Username>\Documents\Paradox Interactive\Stellaris\mod</code>
|-
| Mac OS ||<code>~/Documents/Paradox Interactive/Stellaris/mod</code>
* <code>modname</code> – Folder where all the modified files are placed, in the same [[#Game structure|file and folder structure]] as the game folder
** Mod contents
** <code>descriptor.mod</code> – Required for the [[Patch 2.4|new launcher]] added in patch 2.4. Ignored in the old launcher.** <code>thumbnailimage.pngext</code> – Must PNG and JPEG files are supported. With the new 2.4 launcher, must be a PNG named <code>thumbnail, only PNG files supported.png</code>
<code>modname.mod</code> and <code>descriptor.mod</code> both contain the mod information that the launcher uses when displaying the mod and uploading it.<br>
These files are best kept identical The 2.4 launcher prefers <code>descriptor.mod</code> and will modify <code>modname.mod</code> to prevent any missing datamatch the information in <code>descriptor.mod</code>, however if the file is not found, though it'll use the information in <code>modname.mod</code>. The pre-2.4 launcher ignores it.<br>The <code>path="XXX"</code> is not needed in descriptor.mod.<br>
Note that folder and file names are case sensitive on Mac OS X and Linux.
| <code>tags</code>
| No
| List of tags for [[Steam Workshop]]. Using tags besides the predefined ones may prevent uploading on Paradox Mods.<br>Warning: don't forget quotes for tags that contain spaces.
|
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