Special projects 3

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Version

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This article is considered accurate for the current version (2.4) of the game.

This is the list of special projects found in /Stellaris/common/special_projects/00_projects_3.txt, /Stellaris/common/special_projects/00_projects_4.txt, and /Stellaris/common/special_projects/00_projects_5.txt.


Derelict Ship

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A ship adrift in space, no signals going in or coming out. Inspecting it more closely might shed some light on what has happened to the crew.
 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 20 days

On Success



Warrior from Sand

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An ancient fleet has been found crashed on a desert planet, with a still-active shipboard AI. If we do not move to subdue it, things might take a turn for the worse.
 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 30 days

On Success

On Failure



Fire of the Furnace

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The star is appearing to be able to fuse beryllium, which shouldn't be possible.
 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 60 days

On Success



Improbable Ceramics

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A ceramic pot is orbiting a sun... this is beyond improbable. Figuring out what it does there will take quite some time. Who knows what the answer will be, or if there even is one?
 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 730 days

On Success



Drill Rampage

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An ancient excavator is digging deep into a giant asteroid. If we can stop it before it gets crushed by debris we might be able to learn something worthwhile about the construction.
 

Requirements:

  • Has at least 1 construction ship in orbit

Time to Research:

  • Completed in 60 days

On Success

On Failure



Abandoned Sensor Array

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An abandoned sensor dish seems to be in working condition. If we perform some repairs and figure out how it functions we might be able to gain more insight into neighboring systems.
 

Requirements:

  • Has at least 1 science ship in orbit

Time to Research:

  • Completed in 1 days

On Success



Adrift

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An alien ship is drifting inside an asteroid belt. It will not respond to hails. We should investigate and see what is going on.
 

Requirements:

  • Has at least 1 construction ship in orbit

Time to Research:

  • Completed in 45 days

On Success

Science ship or Empire permanent mod: +10% sublight speed. Non stackable, so if you find it again, choose to dismantle the ship. On Failure



The Rulers of the Plains

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A majestic race of mammals roam fields of water grass. They seem skittish and have insight into our approaches. Studying them up close could give us more information.
 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 30 days

On Success



The Machines Left Behind

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A facility filled with robots has been found on a distant planet. If we reactivate them, they might reveal the secrets of their home.
 

Requirements:

  • Has at least 1 science ship in orbit

Time to Research:

  • Completed in 90 days

On Success



Alien Beast Onboard

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A savage creature has invaded our science ship and is trying to kill the crew. They won't last long without assistance from the military!
 

Requirements:

  • Has at least 2 military ships in orbit

Time to Research:

  • Completed in 7 days

On Success

On Failure:



The Tree

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A tree drifts defiantly through the emptiness of space. Its sap seems to attract monstrous spaceborne organics. We should investigate to figure out its purpose.
 

Requirements:

  • Has at least 1 military ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 60 days

On Success



Translating Settlers' Texts

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We have uncovered a stash of documents that seem to have been important to the now dead society. Translating them will surely provide us with a more in-depth look into its history and culture.
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Translating Explorers' Texts

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We've found some texts that were carried by an alien expedition. If we translate them we might uncover more information and learn about the previous owners.
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Translating Traders' Texts

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We've found some texts among the ruins of a possible interstellar trading hub. If we translate these documents we could learn more about the ones who founded it.
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Translating Warrior's Texts

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We found remains of a warrior people on a long abandoned battlefield, and they were carrying texts that must have been important to them. If we translate these documents we could learn more about this people and the wars they fought.
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Underground Vault

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We found a structure beneath a mountain which could contain valuable information or gear. It is surrounded by dangerous wildlife and we need to subdue these beasts in order to get to it.
 

Requirements:

  • Has at least 3 military ships in orbit

Time to Research:

  • Completed in 100 days

On Success



Cracking it Open

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The underground vault we found held only a container of sorts. We need to figure out how to best pry it open if we want to find out what is inside.
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Submerged Cruiser

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An alien battlecruiser lies beneath the waves of [Root.GetName]. Salvaging it could yield valuable technology or resources.
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success




Hallucinogen Removal

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Attempt to remove the hallucinogen from [Root.GetName]'s atmosphere.
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Asteroid Defense System

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We must investigate how best to protect the colony on [Root.GetName] from the frequent asteroid impacts which plague the planet.
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Titanic Life Study

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By studying the Titanic Life of [Root.GetName], we can hopefully learn to understand them and possibly even communicate.
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success

.


Titanic Life Necropsies

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By harvesting the Titanic Life of [Root.GetName], we should soon work out how best to exploit them!
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Titanic Life Monitoring

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By carefully monitoring the Titanic Life of [Root.GetName], we hope to be able to coexist peacefully with them.
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success




Investigate the Magnetic Mystery of [Root.GetName]

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Several strange magnetic disturbances have unsettled life on [Root.GetName]. Until recently their cause was a complete mystery, but with the data gathered from repeated events it should now be possible to uncover the truth behind them.
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success

Triggers planet event colony_events_3#colony_mod.18.




Retaliatory Genome Mapping

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Sending a ship to the alien homeworld, we will be able to gather the same data on them that we suspect them to have on us.
 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 730 days

On Success




Woodwind Instrument Investigation

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The source material of mysterious instrument that appears to have a relaxing effect on our biology must be found.
 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist

Time to Research:

  • Completed in 730 days

On Success




Disappearances on [missing_pops_planet.GetName]

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Local law-enforcement on [missing_pops_planet.GetName] need the support of a military strike force to stifle unrest as they investigate a recent wave of mysterious disappearances.
 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist
Cost to Research:

"tech_department" must be one of the three types of research!



On Success




Age less with Ageless

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The new anti-aging cream Ageless is spreading like a wild-fire throughout the empire, and has shown promise of actually stimulating cell-regeneration. If we could identify the active agent we might be able to use it to produce a more lasting effect.
 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



In Pursuit of a Wrinkle-Free Existence

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We must find the origin of this cream.
 

Requirements:

  • Has at least 1 science ship in orbit
  • Has a Scientist
Cost to Research:

"tech_department" must be one of the three types of research!



On Success




Investigate the Mysterious Moon of [Root.GetName]

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Conduct a detailed survey of [event_target:roguemoon.Planet.GetName] and attempt to figure out where it came from."
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Probe the Dimensional Portal on [Root.GetName]

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Investigate where the Dimensional Portal leads to.
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success



Close the portal!

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There has to be a way to close this portal, and science will find it!
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success

Triggers planet event planet_events#colony_mod.3010.



Close the portal!

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Such a portal can surely be countered with positive energy!
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success

Triggers planet event planet_events#colony_mod.3011.



Close the portal!

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Such a portal can surely be countered with Psionic energy!
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success

Triggers planet event planet_events#colony_mod.3011.



Close the portal!

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Perhaps dumping enough rock into the portal will block it up?
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success

Triggers planet event planet_events#colony_mod.3012.



MegaCorpse Origins

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After the incredible destruction on [Root.GetName] we are left wondering: Who or what are MegaCorpse?
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success

Triggers planet event planet_events#cara.4161.



Probe the Void

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Whatever the strange force bringing Dark Matter to our portal is, attracting a higher level of it should result in increased production.
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success

Triggers planet event planet_events#colony.3041.




Limbo: A Second Chance

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We could give an extinct species of ancient aliens a second chance at life by uploading their neural scans to robotic bodies.
 

Requirements:

  • None
Cost to Research:

"tech_department" must be one of the three types of research!



On Success
  • Set the country flag "limbo_uploaded_robots".
  • If the following conditions are true:
      • Does not have the policy AI Outlawed
      • There is a habitable, uncolonized planet in the empire's borders with no anomalies
      • There exists a system with the following attributes:
        • Is not owned by any empire
        • Does not have the star flags "hostile_system", "guardian", "enclave", or "primitive_system"
        • There exists a habitable, uncolonized, unowned planet in the system with no anomalies
    • Triggers country event Limbo: a New Beginning (anomaly.189).
  • Else, if the following conditions are true:
      • Has the technology Tech droid workers.png Droids
      • Does not have the policy AI Outlawed
      • There exists a system with the following attributes:
        • Is not owned by any empire
        • Does not have the star flags "hostile_system", "guardian", "enclave", or "primitive_system"
        • There exists a habitable, uncolonized, unowned planet in the system with no anomalies
    • Triggers country event Limbo: Awakening.



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