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Species rights

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This article is considered accurate for the current version (2.3) of the game.
Species rights interface.

Species rights is a system where the rights of species in an empire can be determined. The rights can be determined individually for each species in- and outside of the empire. Rights can be changed every 10 years. What rights can be selected depends on if the species is the main species of the empire, what ethics the empire has, active policies and government forms. The set rights interface can be found from the species panel.

Contents

CitizenshipEdit

Citizenship represents the status of a species in an empire: whether they are free or subjugated, whether or not they can participate in the political processes of the country, what restrictions can be placed on them and even whether they have the right to live in your empire at all. In addition to rights and obligations, citizenship also affects pops' migration attraction: A Pop that is currently enjoying full citizenship is unlikely to move to another empire where their rights could potentially be curtailed, while Pops living under second-class citizen conditions are more likely to move to an empire that would grant them a fairer life. Note that enslaved Pops cannot migrate but may potentially revolt if they are dissatisfied enough and their overlord is inattentive.

Type Pop Effects Requirements Description
Full Citizenship
  • Only option if primary species
  • Full Military Service Species Rights if empire has   Citizen Service
  • Citizen Rights Artificial Intelligence policy if species is   Synthetic
  • Cannot grant to aliens if    Xenophobe
  • Not available for Hive-Minded species unless Hive Mind and Hive Minds can only give this to Hive-Minded species
Pops are free to be politically active and the species can produce Leaders.

Each and every individual of this species is an esteemed member of this society.

Residence   -10% Happiness
  -25% Pop Amenities Usage
  -50% Pop Political Power
  • Citizen Rights Artificial Intelligence policy if species is   Synthetic
  • Not Full Military Service Species Rights if empire has   Citizen Service
Pops are free, but may not engage politically and the species cannot produce Leaders.

They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will.

Slaves Determined by Slavery type
  •    Xenophobe,    Authoritarian, or   Gestalt Consciousness
  • Allowed Slavery Policy
All Pops of this species will be Enslaved.

Freedom is an illusion. For some this truth is more tangible than it is for others.

Undesirables Determined by Purge type
  • Outlawed Robotic Workers Policy if species is robotic
  • Only option towards aliens if   Fanatic Purifiers or   Devouring Swarm
  • Only option towards organics if   Determined Exterminator
All Pops of this species will be Purged.

State records do not recognize the existence of this species.

Servitude
  • Robotic species
  • Not Citizen Rights Artificial Intelligence Policy
The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.

A toaster will always be a toaster.

Assimilation Determined by Assimilation type
  • Not robot or cybernetic
  • Any of the following:
    •   Evolutionary Mastery - assimilates to   Hive-Minded if Hive Mind, otherwise removes it
    •   Psionic Empires - assimilates to   Psionic
    •   Cyborg Empires - assimilates to   Cybernetic
    •   Synthethic Empires - assimilates to   Synthetic
    •   Driven Assimilator - assimilates to   Cybernetic
Pops of this species are altered over time to better match the dominant species of the Empire. Pops that are in the process of being assimilated will not produce any resources.

We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us.

Machine Integration
  •   Machine Intelligence and the species to be robotic
  •   Driven Assimilator civic if the species is   Cybernetic
All owned Pops of this species are fully integrated with the Machine Intelligence.

Assuming direct control.

Bio-Trophy   50% Pop Growth Reduction
  •   Rogue Servitor civic
  • Only option towards organic species not   Hive-Minded
Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency.

Glory to organics.

Living standardsEdit

Living Standards represents how economically favored a population is, for example whether they benefit from social welfare or have restrictions placed on what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, and the happier the species will be.

Type   Ruler effects   Specialist effects   Worker effects   Slave effects   Unemployed effects Requirements
Chemical Bliss
  •   1.0x Upkeep
  •   +40% Happiness
  •   -60% Resources from Jobs
  •   1.0x Upkeep
  •   +40% Happiness
  •   -60% Resources from Jobs
  •   1.0x Upkeep
  •   +40% Happiness
  •   -60% Resources from Jobs
  •   1.0x Upkeep
  •   +40% Happiness
  •   -60% Resources from Jobs
  -20% Happiness   Subdermal Stimulation technology
Academic Privilege
  •   1.0x Upkeep
  •   +15% Happiness
  •   +10% Output
  •   +900% Political Power
  •   1.0x Upkeep
  •   +15% Happiness
  •   +10% Output
  •   +400% Political Power
  •   0.25x Upkeep
  •   0.05x Upkeep
  -20% Happiness    Materialist
Utopian Abundance
  •   1.0x Upkeep
  •   +20% Happiness
  •   1.0x Upkeep
  •   +20% Happiness
  •   1.0x Upkeep
  •   +20% Happiness
 
  •   +1 Unity
  •   +2 Research
   Egalitarian
Shared Burden
  •   0.4x Upkeep
  •   +5% Happiness
  •   0.4x Upkeep
  •   +5% Happiness
  •   0.4x Upkeep
  •   +5% Happiness
 
  •   +1 Unity
  •   -45% Stratum demotion time
  Shared Burdens
Stratified Economy
  •   1.0x Upkeep
  •   +15% Happiness
  •   +900% Political Power
  •   0.5x Upkeep
  •   +5% Happiness
  •   +100% Political Power
  •   0.1x Upkeep
  •   -10% Happiness
  •   -25% Political Power
  •   0x Upkeep
  •   -10% Happiness
  -20% Happiness
Social Welfare
  •   1.0x Upkeep
  •   +10% Happiness
  •   +400% Political Power
  •   0.5x Upkeep
  •   +10% Happiness
  •   +100% Political Power
  •   0.5x Upkeep
  •   +10% Happiness
  •   +50% Political Power
  •   0.1x Upkeep
  •   +10% Happiness
  +1 Unity    Shared Burdens
Decent Conditions
  •   1.0x Upkeep
  •   +10% Happiness
  •   +700% Political Power
  •   0.5x Upkeep
  •   +5% Happiness
  •   +100% Political Power
  •   0.25x Upkeep
  •   0.05x Upkeep
  -20% Happiness    Shared Burdens
Basic Subsistence
  •   0.5x Upkeep
  •   -5% Happiness
  •   +400% Political Power
  •   0.25x Upkeep
  •   -10% Happiness
  •   -25% Political Power
  •   0.05x Upkeep
  •   -20% Happiness
  •   -50% Political Power
  •   0x Upkeep
  •   -10% Happiness
  -20% Happiness
  •    Shared Burdens
  •  Full Citizenship Rights
Servitude  
  • Robotic species
  • Servitude Artificial Intelligence Policy
Non-Existent  
  • Undesirables Rights
  • Purge is not Neutering or Displacement
Drone  
  •   Hive Mind if species is   Hive-Minded
  •   Machine Intelligence if species is robotic
Mandatory Pampering  
  • Bio-Trophy Citizenship
Hive Dissociation  
  •   Hive-Minded trait
  • Assimilation Citizenship
Identity Sublimation   -50% Happiness
  •   Hive Mind or   Driven Assimilator
  • Assimilation Citizenship
Transubstantiation Synthesis   -25% Happiness
  •   Cybernetic or   Synthetic main species
  • Assimilation Citizenship
Transcendent Awakening   -25% Happiness
  •   Psionic main species
  • Assimilation Citizenship

Military serviceEdit

Military Service determines a species' right to join the military and whether or not they can become commanding officers.

Type Effect Notes Description
Full Military Service Species can produce Armies, Generals and Admirals
  • Cannot grant to aliens if    Xenophobe.
  • Enables Full Citizenship if   Citizen Service.
  • Always on for primary species
They are doubtlessly among the most competent in our armed forces.
Soldiers Only Species can only produce Armies They make excellent soldiers - but command is better left to others.
Exempt Species can not produce military Leaders or be used in Armies They serve better away from the battlefield.

Colonization rightsEdit

Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds.

Type Description
Colonization Forbidden In a vast sea of cold emptiness, a habitable world is the greatest treasure of all. Not all are worthy to seize it.
Colonization Allowed Who are we to deny any species their place among the stars? Together we will drive back the darkness.

Population controlsEdit

Population Controls determines whether a species is allowed to reproduce enough to grow or only enough to ensure it will not die off.

Type Notes Description
Population Controls Enabled
  • Gives -10%   Happiness from the species
  • Not available if    Xenophile
  • Requires Allowed Population Controls Policy
Selective reproductive suppression fields are often referred to as the blunt instruments of demography.
No populations controls
  • Always on for primary species
A species that does not propagate itself is at an evolutionary dead end.

Migration controlsEdit

Migration controls determines whether a species is allowed to migrate. It applies both within the empire and towards empires with a   Migration Treaty.

Type Requirement Description
Migration Controls Enabled The free flow of pops can allocate resources efficiently, but sometimes what is necessary is not efficient.
No Migration Controls Species is not enslaved Just as our primitive ancestors wandered in search of a home, every being must be free to seek its destiny among the stars.

Slavery typeEdit

The Slavery type determines how a species with the Slaves Citizenship is used. All Slaves use only 0.75   Amenities, and their   Political Power is reduced -75%.

Type Pop Effects Requirements Description
Chattel Slavery   +10% Resources from Jobs
  -30% Happiness
  0.75 Pop Housing Usage
  • Not   Gestalt Consciousness
Chattel Slaves have increased resource production but cannot be employed in   Ruler or   Specialist Jobs.

Chattel Slavery is the most common form of slavery in the galaxy. Whether for life or a limited time, unrestricted access to the labor of others is in some parts seen as a privilege with numerous counter-duties attached, and elsewhere considered a self-evident prerequisite for a functioning society.

Domestic Servitude   -20% Happiness
  0.25 Housing when working as a Servant
  •   Utopia DLC
  • Not   Gestalt Consciousness
Domestic Servants that are not holding another job will be employed as Servants, producing +4   Amenities. They cannot perform   Ruler or   Specialist Jobs, with the sole exception of working as Entertainers.

Domestic servants spend much of their time tending to the needs of free Pops - some are assigned to individual domiciles, while others tend to public spaces. They tend to live alongside their masters, and thus require almost no dedicated housing.

Battle Thralls   -20% Happiness
  +20% Army Damage
  0.75 Pop Housing Usage
  •   Utopia DLC
  • Not   Gestalt Consciousness
Battle Thralls have no bonuses to resource production, but make excellent soldiers for local Armies.

Battle thralls are weaponized serfs, often trained from birth in the martial arts and conditioned for absolute obedience. In exchange for unquestioning military service, they are granted much more autonomy than other slaves and can be employed in a greater variety of jobs.

Livestock   -40% Happiness
  0.25 Pop Housing Usage
  •   Utopia DLC
  •    Xenophobe or   Hive Mind
Livestock Pops can not be employed to produce anything, but are instead regularly culled to produce +4   Food.

Livestock is Pops!

Grid Amalgamation   -40% Happiness
  •   Machine Intelligence
A long-term alternative to Chemical Processing, where enough of the organic population survives the process to continue to power our energy grid indefinitely.

Combined with a form of fusion, we have found all the energy we will ever need.

Purge typeEdit

The purge type determines how species with the Undesirables Citizenship are purged. Any purge type except Neutering and Displacement runs the risk of causing   Opinion penalties when interacting with other empires.

Type Pop Decline Speed Happiness Requirements Description DLC
Displacement +100% −30%
  • Not     Genocidal
  • Not available to   Driven Assimilator if the species has the   Cybernetic trait
  • Not available to   Machine Intelligence if the species has the   Machine or   Mechanical traits
Affected Pops are expelled from the nation over time, left to find refuge outside our borders.

It's not that we drive them from their homes. Their homes are simply no longer theirs.

Extermination +600% −1000% Not   Devouring Swarm Affected Pops are systematically eradicated. This is the fastest form of Purging available.

The extermination squads are efficient. The dissolution of entire populations naturally takes time, but they get the job done.

Neutering Species lifespan −20%
  • Not   Gestalt Consciousness
Affected Pops no longer grow and will die out over time, but gain only a moderate   happiness penalty.

Think of it as a phasing-out of a people. Our nation goes to meet the future, only some will not be with us.

 
Forced Labor +200% −1000% Not   Gestalt Consciousness Affected pops are worked to death and can be used to produce   food or   minerals until their eventual demise.

With this final sacrifice, they will at least have been of some use.

 
Processing +300% −1000%
  • Not   Machine Intelligence
Affected pops are processed into nutrient-rich food sources, boosting   food availability until death.

It is a sad but inescapable fact that some are destined to simply fuel the ambitions of their betters.

 
Chemical Processing +300% −1000%   Machine Intelligence Affected pops' physiologies are prepared for integration with the energy grid, where the chemical processes that sustain them are redirected to enrich our energy stores. The process is fatal, but death comes slowly.

They will soon attain a more efficient form.

 

ReferencesEdit