Stat modifiers
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This page lists all major stat modifiers and what increases or decreases a certain stat.
Stat modifiers affecting armies[edit | edit source]
Army damage[edit | edit source]
Army upkeep[edit | edit source]
Stat modifiers affecting empire[edit | edit source]
Anomaly research speed[edit | edit source]
Available envoys[edit | edit source]
Base intel level[edit | edit source]
Claim influence cost[edit | edit source]
Claims will become free if claim influence cost is successfully reduced to 0.
Diplomatic weight[edit | edit source]
Edict fund[edit | edit source]
Edict upkeep[edit | edit source]
Fleet command limit[edit | edit source]
Governing ethics attraction[edit | edit source]
Mercenary enclave capacity[edit | edit source]
Mining station output[edit | edit source]
Monthly unity[edit | edit source]
[edit | edit source]
Research alternatives[edit | edit source]
Research speed[edit | edit source]
Research station output[edit | edit source]
Starbase capacity[edit | edit source]
Starbase influence cost[edit | edit source]
War exhaustion gain[edit | edit source]
Codebreaking[edit | edit source]
Encryption[edit | edit source]
Stat modifiers affecting leaders[edit | edit source]
Leader experience gain[edit | edit source]
Leader level cap[edit | edit source]
Leader lifespan[edit | edit source]
Leader upkeep[edit | edit source]
Stat modifiers affecting pops[edit | edit source]
Citizen pop happiness[edit | edit source]
As the name implies, citizen pop happiness applies only to pops with Full Citizenship rights.
Source | Citizen pop happiness |
---|---|
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+10% |
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+5% |
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+5% |
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+5% |
Mechanical pop assembly speed[edit | edit source]
Pop consumer goods upkeep[edit | edit source]
Pop growth from immigration[edit | edit source]
Pop growth speed[edit | edit source]
Pop housing usage[edit | edit source]
Resources from jobs[edit | edit source]
Slave pop resource output[edit | edit source]
Stat modifiers affecting ships[edit | edit source]
Sensor range[edit | edit source]
Ship build cost[edit | edit source]
Ship build speed[edit | edit source]
Ship fire rate[edit | edit source]
Ship upkeep[edit | edit source]
Ship weapons damage[edit | edit source]
Sublight speed[edit | edit source]
Survey speed[edit | edit source]
Stat modifiers affecting worlds[edit | edit source]
Building and district cost[edit | edit source]
Clear blocker cost[edit | edit source]
Colony development speed[edit | edit source]
Habitability[edit | edit source]
Happiness[edit | edit source]
Planetary ascension effects[edit | edit source]
Planetary build speed[edit | edit source]
Stability[edit | edit source]
Trade value[edit | edit source]
References[edit | edit source]
Game concepts
Exploration | Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers |
Species | Species • Traits • Population • Pop modification • Species rights • Ethics |
Governance | Empire • Government • Civics • Policies • Edicts • Leader • Factions • Technology • Traditions • Situations |
Economy | Economy • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Ship • Ship designer • Crisis |
Others | The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs |