Story events

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Version

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Please help with verifying or updating older sections of this article. At least some were last verified for version 1.6.

This article is for the PC version of Stellaris only.

This is a list of all story related events (from /Stellaris/events/story_events.txt).

Contents

id 1 - 100[edit]

Contact Report: Simple Forms of Life

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Event trigger.png The below description is one of several available for this event.

The [Root.GetName] is abuzz with news of the alien organisms discovered by the [From.GetFleetName] some time ago.

While far from intelligent, there is life out there.


 
Trigger conditions
  • The following country flags are not set:
    • Story1
    • Story2
    • Story3
    • Story4
    • Story5
    • Story6
    • Story7
Is triggered only by

Anomaly events:


Immediate effects
  • Set the country flags:
    • first_alien_life
    • StoryFirst
    • Story1

Option conditions

Event trigger.pngEnabled if: Does not have ethic Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic xenophobe.

Event button on.png
Intriguing
  • None

Event trigger.pngEnabled if: Has ethic Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic xenophobe.

Event button on.png
Disconcerting.
  • None


Contact Report: Deep Space Dwellers

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Event trigger.png The below description is one of several available for this event.

The [Root.GetName] is abuzz with news of the alien organisms encountered by the [From.GetFleetName] some time ago.

Seemingly native to deep space, they make the extremophile creatures of [Root.Capital.GetName] appear frail by comparison.


 
Trigger conditions
  • The following country flags are not set:
    • Story2
    • Story3
    • Story4
    • Story5
    • Story6
    • Story7
Is triggered only by

Anomaly events:


Immediate effects
  • Set the country flags:
    • first_alien_life
    • StoryFirst
    • Story2

Event button on.png
Fascinating.
  • None

Contact Report: Planetary Animalia

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Event trigger.png The below description is one of several available for this event.

The [Root.GetName] is abuzz with news of the alien life found by the [From.GetName].

While hardly intelligent by [Root.GetSpeciesAdj] standards, the fascinating beings defy easy classification and hint at the immense complexities and possibilities of the universe.


 
Trigger conditions
  • The following country flags are not set:
    • Story3
    • Story4
    • Story5
    • Story6
    • Story7
Is triggered only by

Anomaly events:


Immediate effects
  • Set the country flags:
    • first_alien_life
    • StoryFirst
    • root

Event button on.png
Interesting.
  • None

Contact Report: Pre-Sentient Beings

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Event trigger.png The below description is one of several available for this event.

The [Root.GetName] is abuzz with news of the alien beings encountered by the [From.GetName] some time ago.

Their near-intelligence is fascinating, and it is sobering to realize that while the [Root.GetName] may only just have made its entrance on the galactic stage, we have already come a long way.


Contact Report: Remnants

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Event trigger.png The below description is one of several available for this event.

The [Root.GetName] is abuzz with news of the alien remnants studied by the [From.GetFleetName].

These leavings are considered definitive proof of intelligent, purposeful alien activity at some point in the past - we may still be alone now, but we are at least not the first to be so.


 
Trigger conditions
  • The following country flags are not set:
    • Story5
    • Story6
    • Story7
Is triggered only by

Precursor events:

Anomaly events:

Immediate effects
  • Set the country flags:
    • first_alien_life
    • StoryFirst
    • Story5

Event button on.png
OK.
  • None

Contact Report: Primitives

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Event trigger.png The below description is one of several available for this event.

The [Root.GetName] is abuzz with news of the primitive alien civilization found by our fleets.

They may not be capable of space-flight, but the aliens of the [From.From.GetName] are quantifiably intelligent and their society shows all the hallmarks of a moderately advanced culture.


 
Trigger conditions
  • Country flag Story6 is not set
  • Country flag Story7 is not set
Is triggered only by

On action events:


Immediate effects
  • Set the country flags:
    • first_alien_life
    • StoryFirst
    • Story6

Event button on.png
OK.
  • None

Contact Report: Enigmatic Spacefarers

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Event trigger.png The below description is one of several available for this event.

It did not take long for the [Root.GetName] to come across intelligent alien life.

The fleet's report to the [Root.GetSpeciesAdj] capital somewhat understates just how alien these forces appear, and only in passing mentions the failure to open comms.


 
Trigger conditions
  • Country flag Story7 is not set
  • Opponent is not:
    • Awakened fallen empire
    • Fallen empire
    • Guardian
    • Primitive
  • Opponent has none of the below relation flags set towards Our Empire:
    • AbandonedRefugees
    • no_coms
    • pirate_relation
  • Opponent has none of the below country flags set:
    • day_0
    • radical_cult
Is triggered only by

Immediate effects
  • Set the country flags:
    • first_alien_life
    • has_encountered_other_empire
    • StoryFirst
    • Story7

Event button on.png
OK.
  • None

Contact Report: Leviathan

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Event trigger.png The below description is one of several available for this event.

The discovery of a giant monstrosity living in the void has made the [Root.GetName] appear all the more insignificant in the grand scheme of things. The first creature our proud empire encounters might just be its last. The leviathan's image has spread across the empire, causing mass hysteria and pleas for action.

Our fleet's report stated that the beast appears powerful enough to crush even the most capable armada, and recommends caution.


 
Trigger conditions
  • Country flag Story8 is not set
Is triggered only by

Immediate effects
  • Set the country flags:
    • first_alien_life
    • first_contact_event
    • StoryFirst
    • Story8

Option conditions

Event trigger.pngEnabled if: Country flag StoryFirst is not set

Event button on.png
Is this darkness all that exists?
  • None

Event trigger.pngEnabled if:

  • Country flag StoryFirst is set
  • Is not Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic xenophile
Event button on.png
We are but motes of dust.
  • None

Event trigger.pngEnabled if:

  • Country flag StoryFirst is set
  • Is Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic xenophile
Event button on.png
It is awe-inspiring.
  • None

(Hidden) Space Amoebas known

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • Space Amoebas become known to Our Empire
  • Get the country event "Space Amoebas"

Event button on.png
(Hidden) Space Amoebas known
  • None

id 101 - 210[edit]

Space Amoebas

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Event trigger.png The below description is one of several available for this event.

The entities encountered by our fleets some time ago are new, spaceborne lifeforms.

Quickly nicknamed "Space Amoeba" following an analyst's gross misreading of initial sensor output, the creature is in fact larger than the average [Root.GetSpeciesAdj] corvette.

Despite its apparent orneriness, further study is warranted - we can remotely monitor the creature and its kin from [Root.Capital.GetName].


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Issue a special project for remote Space Amoeba study.

Event trigger.pngEnabled if:

  • Is not:
    • Fanatic Pacifist.png Fanatic pacifist
    • Fanatic Spiritualist.png Fanatic spiritualist
    • Fanatic Xenophile.png Fanatic xenophile
Event button on.png
We expect our fleets to make short work of the creature.
  • Start the event chain "Space Amoeba Specimen"

Space Amoebas Forever

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Event trigger.png The below description is one of several available for this event.

The Space Amoebas - the name has stuck as the pronunciation of the proper xeno-taxonomic denominator is too unwieldy for the average [Root.GetSpeciesName] - are solitary animals, when left to their own devices. All but the youngest specimens are accompanied by quasi-independent flagella, organisms spawned by the Amoeba and programmed through liquid, RNA-laced secretions to do the bidding of the host. These flagella are capable of manipulating and even attacking objects in an impressive yet restricted range around the host, periodically returning to lodge inside the host Amoeba's body for re-programming.

There are potential military applications of the graceful patterns of circulation apparent in the flagella's movement.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Fascinating indeed.
  • Gain the modifier Cosmic Ray Catalysis:
    • Energy Credits.png +5% Energy output

(Hidden) Amoeba kill-check

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Started the event chain "Space Amoeba Specimen"
  • Opponent is Space Amoebas
Is triggered only by
  • On destroying a fleet

Immediate effects

Event button on.png
(Hidden) Amoeba kill-check
  • None

Space Amoeba Dissected

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Event trigger.png The below description is one of several available for this event.

The Space Amoebas - as they defy easy classification according to traditional [Root.Owner.Capital.GetSpeciesAdj] taxonomy, the name has stuck - are much more complex than anticipated. Their hardy exteriors protect a great number of pockets housing smaller "amoebas," creatures that our fleets have observed effectively acting as strike craft when engaging the "mothership amoeba." While superficially similar beyond the obvious differences in size, the "strike amoeba" are much less physiologically complex than the Space Amoeba proper. Inside the Space Amoeba, beyond these pockets, lie hundreds of delicate organs doubtlessly all integral to surviving the harsh vacuum of space. Many of these organs ruptured or were simply incinerated in the process of dispatching the Amoeba, leaving us with a largely incomplete carcass. Xenobiologists assigned to the Space Amoeba project believe this to be enough however, as they have already successfully identified several physiological features and weaknesses unique to the Space Amoebas.


 
Trigger conditions
  • None
Is triggered only by

Option conditions

Event trigger.pngEnabled if: Is Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic xenophobe

Event button on.png
Whatever helps us be rid of them faster.
  • Gain the modifier Amoeba Extirpator:
    • Damage +20% Damage to Space Amoebas

Event trigger.pngEnabled if: Is Militarist.png Militarist or Fanatic Militarist.png Fanatic militarist

Event button on.png
Target practice.
  • Gain the modifier Amoeba Extirpator:
    • Damage +20% Damage to Space Amoebas

Event trigger.pngEnabled if:

  • Is not Militarist.png Militarist or Fanatic Militarist.png Fanatic militarist
  • Is not Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic xenophobe
Event button on.png
Target practice.
  • Gain the modifier Flagellating Movement:
    • Evasion +5% Ship evasion

Effects after selecting any option
  • End the event chain "Space Amoeba Specimen"

(Hidden) Crystalline Entities known

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • None
Is triggered only by

Immediate effects

Event button on.png
(Hidden) Crystalline Entities known
  • None

Crystalline Entities

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Event trigger.png The below description is one of several available for this event.

The reports of strange, free-floating crystal-like objects observed in certain systems have been investigated.

The ship-size objects and their slightly smaller but equally crystal-like satellites at first appeared inert, but sudden shifts in their orientation relative to our ships and new energy signatures emerging from within the prisms, indicate that they should be regarded as hazardous and approached with caution.

We can either attempt to engage with the potentially dangerous objects directly, or establish remote surveillance and observe them from a safe distance.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Issue a special project for remote study of the crystals.

Event trigger.pngEnabled if:

  • Is not Fanatic Pacifist.png Fanatic pacifist
  • Is not Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic xenophile
Event button on.png
We expect our fleets to break them apart.
  • Set country flag crystal_hostile_approach
  • Start the event chain "Crystalline Entity Shard"

Crystalline Entities Are Unbreakable

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Event trigger.png The below description is one of several available for this event.

The Crystalline Entities - the name itself a compromise between rival factions of xeno-biologists and xeno-geologists on [Root.Capital.GetName] - are probably alive.

An earlier and perhaps more descriptive name for them was "silicate-animate matter," as they have little in common with biological life. They are solitary beings, each individual Crystal Sovereign rarely seen with more than a Sentinel and a smaller Cohort entity. Aside from the Cohort and Sentinel clearly being subservient to the Sovereign of the group, the subtle nuances of the Crystalline Entities' socio-hierarchical relationships are lost on us.

The Entities do not seem to mate, and we have yet to observe any Crystals that are recognizably older or younger than others. Contrary to an early hypothesis, the shifts in hue between individual Crystalline Entities seem to be related not to their age but to their latent internal charge - which can be violently unleashed - and it appear as if though sporadic fluctuations in this charge alter the refractive properties of the Crystal.


 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • Set country flag crystal_armor_1_weight

Event button on.png
Find some practical use for this information.
  • Set country flag crystal_sonar_edict_available
  • Unlock the edict Menu icon policies and edicts.png Crystal Sonar:
    • Lose Energy Credits.png −30 Energy for instant system survey (if containing Crystalline Entities)

Event trigger.pngEnabled if:

  • Either:
    • Is Pacifist.png Pacifist or Fanatic Pacifist.png Fanatic pacifist
    • Is Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic xenophile
Event button on.png
This knowledge will surely be a great boon to the sciences.
  • Gain the modifier Prismatic Lenses:
    • Physics Research +10% Physics output

(Hidden) Crystal kill-check

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Started the event chain "Crystalline Entity Shard"
  • Opponent is Crystalline Entities
Is triggered only by
  • On destroying a fleet

Immediate effects

Event button on.png
(Hidden) Crystal kill-check
  • None

Crystalline Entity Shattered

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Event trigger.png The below description is one of several available for this event.

The Crystalline Entities - informally re-named after it became obvious that the crystals' behavior is actual behavior and not some obscure mineralogical process - are aggressive and outright hostile to [Root.GetSpeciesAdj] ships. Perhaps they perceive our fleets as Metallic Entities, to be ousted from Crystal territory by any means necessary.

Our engagements have allowed us to pinpoint structural weaknesses that should, theoretically, be shared among all individual Crystalline Entities. Additionally, changes in levels of apparent aggression and the internal generation of power - that drives their weapon-like discharge - are accompanied by shifts in how the crystals break light.

In essence, it is likely that [Root.GetSpeciesAdj] ships will eventually encounter Crystalline Entities in different colors, and should be prepared for differences in behavior and combat capabilities.

As peaceful interaction seems impossible at present, we are left with little choice but to continue to engage the Crystalline Entities in direct combat if we wish to learn more about them.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Noted.
  • End the event chain "Crystalline Entity Shard"
  • Start the event chain "Crystal Kaleidoscope"

id 211 - 300[edit]

(Hidden) Crystal kill-check

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Started the event chain "Crystal Kaleidoscope"
  • Opponent is Crystalline Entities
Is triggered only by
  • On destroying a fleet

Immediate effects

Event button on.png
(Hidden) Crystal kill-check
  • None

Crystalline Entities Crushed

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Event trigger.png The below description is one of several available for this event.

Despite frequent clashes, the Crystalline Entities remain as enigmatic as ever. They do not seem to mate, and it is difficult to imagine some kind of vast, spacer geode naturally producing the things.

We have found some uses for the shards of destroyed Crystalline Entities, but fear that some things, such as the truth of their actual nature, simply are fundamentally unknowable.


 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • Set country flag crystal_armor_1_weight

Option conditions

Event trigger.pngEnabled if: Is Militarist.png Militarist or Fanatic Militarist.png Fanatic militarist

Event button on.png
Over truth, victory.
  • Gain the modifier Crystal Breaker:
    • Damage +20% Damage to Crystalline Entities

Event trigger.pngEnabled if: Is Materialist.png Materialist or Fanatic Materialist.png Fanatic materialist

Event button on.png
We must make the most out of what the universe brings.
  • Set country flag greater_crystal_bounty_edict_available
  • Unlock the edict Menu icon policies and edicts.png Greater Crystal Bounty:
    • Gain Minerals.png +100 Minerals per destroyed fleet of Crystalline Entities

Event trigger.pngEnabled if:

  • Is not Materialist.png Materialist or Fanatic Materialist.png Fanatic materialist
  • Is not Militarist.png Militarist or Fanatic Militarist.png Fanatic militarist
Event button on.png
A pity.
  • Set country flag crystal_bounty_edict_available
  • Unlock the edict Menu icon policies and edicts.png Crystal Bounty:
    • Gain Minerals.png +50 Minerals per destroyed fleet of Crystalline Entities

(Hidden) Check for destroyed crystal fleet

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Opponent is Crystalline Entities
Is triggered only by
  • On destroying a fleet

Immediate effects
  • Gain reward as per enabled Menu icon policies and edicts.png edict:
    • Crystal Bounty: Gain Minerals.png +50 Minerals
    • Greater Crystal Bounty: Gain Minerals.png +100 Minerals

Event button on.png
(Hidden) Check for destroyed crystal fleet
  • None

(Hidden) Crystal Sonar enabled

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Menu icon policies and edicts.png Crystal Sonar is enabled
  • Crystalline Entities are present
Is triggered only by
  • On fleet entering a system

Immediate effects

Event button on.png
(Hidden)
  • None

Crystal Sonar

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The [From.GetFleetName] has encountered Crystalline Entities in the [From.From.GetName] system.

Using some stored Energy, our ships can generate an intense but harmless high-frequency blast to fire at the Crystalline Entities. The Entities act as prisms and resonators, breaking up the pulse and scattering it across the star system, and the waves reflected from planetary bodies are picked up by our ship sensors.

The whole system surveyed, in an instant.


 
Trigger conditions
  • None
Is triggered only by

Option conditions

Event trigger.pngEnabled if: Energy Credits.png Energy is >29

Event button on.png
Do it.
  • Lose Energy Credits.png −30 Energy
  • Get (at location) instant system survey

Event trigger.pngEnabled if: Energy Credits.png Energy is >29

Event button on.png
Not this time.
  • None

Event trigger.pngEnabled if: Energy Credits.png Energy is <30

Event button on.png
We do not have the resources to spare.
  • None

Crystal Ball

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Event trigger.png The below description is one of several available for this event.

The [Root.GetName] reports a significant crystalline presence in the [From.GetName] system. There is little to indicate whether this is an ancestral home of the creatures, but never before have this many crystalline entities been observed in one system at once.

Initial readings point to the unusual crystal construct in the system being of some interest, should we be able to... disassemble it.


 
Trigger conditions
  • Solar system:
    • Star flag elite_system is set
    • Crystalline Construct station is present
  • Either country flag is set:
    • crystal_hostile_approach
    • crystal_nonhostile_approach
  • Country flag crystal_nonhostile_approach is not set
Is triggered only by
  • On fleet entering a system

Immediate effects
  • Set country flag found_crystal_construct

Option conditions

Event trigger.pngEnabled if: Country flag crystal_nonhostile_approach is set

Event button on.png
Make it so.

Event trigger.pngEnabled if: Country flag crystal_hostile_approach is set

Event button on.png
Battlestations!
  • None

Scried

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A xenoscience department on [Root.Capital.GetName] reports that they have concluded their remote study of the crystalline construct.

Again, the sheer lack of observable behavior exhibited by these entities makes it difficult to draw any solid conclusions. However, their physiological properties continue to intrigue. The study of the construct has allowed our xenobiologists, in close cooperation with our materials engineers, to begin to emulate the advanced reconstructive properties observed in the crystalline construct.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Commendable.
  • Gain the research option Tech crystal armor 2.png Crystal-Forged Plating
    • Gain Research.png+25% research progress in said technology

(Hidden) Crystal Construct fail

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Opponent is Crystalline Entities
  • Crystalline Construct station is present
Is triggered only by
  • On destroying a fleet

Immediate effects

Event button on.png
(Hidden) Crystal Construct fail
  • None

Scrying Interrupted

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A xenoscience department on [Root.Capital.GetName] reports that the crystalline construct observed in a distant system has been destroyed, and remote study is no longer possible.


 
Trigger conditions
  • None
Is triggered only by

Immediate effects

Event button on.png
A shame.
  • None

(Hidden) Ancient Mining Drones known

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • None
Is triggered only by

Immediate effects

Event button on.png
(Hidden) Ancient Mining Drones known
  • None

id 301 - 330[edit]

Ancient Mining Drones

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Event trigger.png The below description is one of several available for this event.

Reports of deep-space drones in certain systems have been investigated. The drones appear to be the workers and custodians of an autonomous orbital mining operation, established millennia ago and then soon abandoned by all but the drones themselves, judging by the state of the processing equipment. The drones possess powerful mining lasers and make obviously threatening, if not outright hostile, overtures toward [Root.GetSpeciesAdj] vessels when approached.

They may only be old drones, but they should be kept under close watch by the [Root.GetName].


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Establish a listening post on [Root.Capital.GetName].

Event trigger.pngEnabled if: Is not Pacifist.png Pacifist or Fanatic Pacifist.png Fanatic pacifist

Event button on.png
Let us see what they are made of - take them apart.
  • Start the event chain "Mining Drone Analysis"

Mining Drone Work Ethic

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Event trigger.png The below description is one of several available for this event.

The drones and their tireless, endless work of extracting ever-diminishing resources from their local planetoids make for a somewhat dull, but nevertheless informative subject of study. In fact, Mining Networks on [Root.Capital.GetName] could stand to learn a thing or two about maximizing mineral extraction rates while conserving energy.

Additionally, we have found that the drones are not completely silent. They emit signal pings, though extremely infrequently and at a wavelength hard to isolate from background noise. If there is anyone left to receive these pings may be a mystery for another time.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Find out how they evaluate mining sites.

Event trigger.pngEnabled if:

  • Country flag droning_optimizations_edict_available is not set
  • Either:
    • Is Pacifist.png Pacifist or Fanatic Pacifist.png Fanatic pacifist
    • Is Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic xenophile
Event button on.png
Noted.
  • Set country flag droning_optimizations_edict_available
  • Unlock the edict Menu icon policies and edicts.png Droning Optimizations:
    • Gain Minerals.png +10% Minerals output

Event trigger.pngEnabled if:

  • Country flag droning_optimizations_edict_available is set
  • Either:
    • Is Pacifist.png Pacifist or Fanatic Pacifist.png Fanatic pacifist
    • Is Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic xenophile
Event button on.png
Noted.
  • Gain Energy Credits.png +2000 Energy credits

(Hidden) Mineral-rich Planetoids

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • From Our Empires capital for
    • 4 Unowned closest systems (minimum steps of 5)
      • Star flag drone_home_system is not set
      • Star flag hostile_system is not set
      • Planet flag mineral_planet_Xn is not set
      • Has a planet with orbital tile deposit with Minerals.png Minerals yield >3
    • Set the following flags
      • Planet flag mineral_planet_Xn
      • Country flag mineral_planet_Xn_exists
    • Note: Xn = 1 ~ 4
  • From Our Empires capital for closest system (minimum steps of 5)
    • With star flag drone_home_system is set
      • Set planet flag mineral_planet_5n
      • Set country flag mineral_planet_5n_exists
  • Get the country event "(Hidden) Mineral Planet PoI"

Event button on.png
(Hidden) Mineral-rich Planetoids
  • None

(Hidden) Mineral Planet Survey

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Started the event chain "High-Value Mining Targets"
  • Planet flag mineral_planet_Xn is set (Note: Xn = 1 ~ 5)
Is triggered only by
  • On survey

Immediate effects
  • Gain +1 Deposits surveyed
  • If Deposits surveyed >4 (includes previously surveyed)

Event button on.png
(Hidden) Mineral Planet Survey
  • None

(Hidden) Mineral Planet PoI

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • If country flag mineral_planet_Xn_exists is set (Note: Xn = 1 ~ 5)
    • Marked planet is unsurveyed by Our Empire
      • Get the PoI "Mineral Riches"
  • If Deposits surveyed >4

Event button on.png
(Hidden) Mineral Planet PoI
  • None

(Hidden) Drone kill-check

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Started the event chain "Mining Drone Analysis"
  • Opponent is Ancient Mining Drones
Is triggered only by
  • On destroying a fleet

Immediate effects

Event button on.png
(Hidden) Drone kill-check
  • None

Mining Drone Disassembly

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Event trigger.png The below description is one of several available for this event.

The mining drones were destroyed in a heated battle with [Root.GetSpeciesAdj] vessels. As luck would have it, their energy cells are by far the sturdiest component used in their construction, and some were recovered by our ships. The technology behind these cells is beyond us at present, but initial tests show we are quite capable of converting their output to Energy Credits.

As the final energy cell bled out, the engineers handling the test noticed a dip in background radiation. It would appear that the drones are not silent, but have been sporadically broadcasting on unusual frequencies since we first encountered them, possibly ever since they were first deployed. It is unlikely that there is anyone left to receive these transmissions.

At any rate, the drones could prove to be a potent but limited source of energy, should we be able to find and disable them efficiently enough.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Very well.
  • Set country flag drone_bounty_edict_available
  • Unlock the edict Menu icon policies and edicts.png Drone Bounty:
    • Gain Energy Credits.png +50 Energy per destroyed fleet of Ancient Mining Drones
  • End the event chain "Mining Drone Analysis"

(Hidden) Drone Bounty enabled

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Menu icon policies and edicts.png Drone Bounty is enabled
  • Opponent is Ancient Mining Drones
Is triggered only by
  • On destroying a fleet

Immediate effects
  • Gain Energy Credits.png +50 Energy credits

Event button on.png
(Hidden) Drone Bounty enabled
  • None

Deposits Surveyed

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All high-mineral deposits discovered by the reverse-engineered Ancient Mining Drone evaluation algorithms have been surveyed.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
OK.
  • None

Ancient Mineral Processing Hub

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The [Root.GetName] has encountered a significant Ancient Mining Drone presence in the [From.GetName] system. It appears to be a major mining and mineral processing hub, perhaps the last of its kind in the galaxy.


 
Trigger conditions
  • Star flag drone_home_system is set
  • Country flag seen_drone_home is not set
  • Ancient Mining Drones are known to Our Empire
Is triggered only by
  • On fleet entering a system

Immediate effects
  • Set country flag seen_drone_home

Event button on.png
Sure it is.
  • None
Event button on.png
Let us see what we can learn from it.

id 331 - 510[edit]

Processing Observed

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Leaving the ancient mining drone mineral processing hub undisturbed was, ultimately, a wise decision. By observing its monotonous rhythms over an extended period of time, we have been able to identify several systemic techniques in its automated handling of raw materials that surpass our own.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Then we make these techniques ours.
  • If country flag droning_optimizations_edict_available is
    • Yes.png Set: Gain Minerals.png +2000 Minerals
    • No.png Set:
      • Set country flag droning_optimizations_edict_available
      • Unlock the edict Menu icon policies and edicts.png Droning Optimizations:
        • Gain Minerals.png +10% Minerals output

(Hidden) Station Destroyed

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Opponent is Ancient Mining Drones
  • Fleet flag droning_optimizations_edict_available is set
Is triggered only by
  • On destroying a fleet

Immediate effects
  • A random planet with the planet flag ore_grinder_planet set
    • Replaces current orbital tile deposit with Minerals.png 4 Minerals yield
  • Every empire with the country flag seen_drone_home

Event button on.png
(Hidden) Station Destroyed
  • None

Mining Drone Base Destroyed

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We have received reports that the mineral processing hub observed in the [location_planet.GetStarName] system has been destroyed. Its significant stores of raw and processed minerals were jettisoned and have made planetfall on [location_planet.GetName] in the local asteroid belt.


 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • If special project "The Processing Hub" is available
    • Set country flag abort_1
    • Abort the special project

Option conditions

Event trigger.pngEnabled if: country flag abort_1 is set

Event button on.png
We have studied enough wrecks.
  • Clear country flag abort_1

Event trigger.pngEnabled if: country flag abort_1 is not set

Event button on.png
Jackpot.
  • None

(Hidden) Void Clouds known

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • Void Clouds become known to Our Empire
  • Get the country event "Void Clouds" in 5 days

Event button on.png
(Hidden) Void Clouds known
  • None

Void Clouds

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Event trigger.png The below description is one of several available for this event.

An investigation into a peculiar cluster of debris and space-dust has yielded surprising results; it is a particulate cloud bristling with a powerful charge of unknown origin that has no business exhibiting simple reflexive actions, let alone movements with purpose.

And yet it does.

There is something undeniably ominous about the hazy subject of the relayed video feeds. Perhaps there are things in the universe we should not tangle with.


 
Trigger conditions
  • None
Is triggered only by

Option conditions

Event trigger.pngEnabled if: Is Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic spiritualist

Event button on.png
Conduit for the divine or not, it must be studied.

Event trigger.pngEnabled if: Is Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic spiritualist

Event button on.png
We leave the matter in the capable hands of our admirals.
  • Start the event chain "Void Cloud"

Event trigger.pngEnabled if: Is not Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic spiritualist

Event button on.png
Let us watch, but not interfere with it.

Void Unclouded

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Event trigger.png The below description is one of several available for this event.

The Void Clouds are, as far as [Root.GetSpeciesAdj] researchers can tell, among the oldest entities in the universe. They seem to have originated just a scant few billion years after matter as we know it first appeared, the tremendous forces of the young cosmos making something out of nothing. They would have been stars once, but were not.

Explaining their apparent animal intelligence is more difficult, but the answer might lie in the abnormally strong electromagnetic fields that keep them together - another product of their primordial beginnings. It is not inconceivable that, given enough time, the circulation of its strange stardust and gravitic fields aligned in a flexible approximation of neural pathways.

Moreover, the Clouds seem to be receiving impulses from one another, if not outright communicating, lightyears apart. Quantum entanglement is suspected to play a role in this phenomenon.


 
Trigger conditions
  • None
Is triggered only by

Option conditions

Event trigger.pngEnabled if: Is Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic spiritualist

Event button on.png
Humbling.
  • Gain the modifier Grand Design for Time 7200 days:
    • Mod pop happiness.png +10% Happiness

Event trigger.pngEnabled if: Is not Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic spiritualist

Event button on.png
They will not stand in our way.
  • Gain Physics Research.png 6x Physics output (potential yield gain of 60 ~ 150)
  • Gain the modifier Cloudbuster:
    • Damage +10% Damage to Void Clouds

(Hidden) Cloud kill-check

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • Started the event chain "Void Cloud"
  • Opponent is Void Clouds
Is triggered only by
  • On destroying a fleet

Immediate effects
  • Gain +1 Stardust sifted
  • Get the country event "Dark Clouds" in 5 days

Event button on.png
(Hidden) Cloud kill-check
  • None

Dark Clouds

Outliner top 500px.png

Event trigger.png The below description is one of several available for this event.

Victory over the Void Cloud was hard-won.

While we suffered heavy casualties, the fact remains that the [Root.GetName] has overcome one of the galaxy's most terrifying enigmas.


 
Trigger conditions
  • None
Is triggered only by

Option conditions

Event trigger.pngEnabled if: Is Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic spiritualist

Event button on.png
How could we atone, not knowing who we have wronged?
  • Gain the modifier Malefaction for Time 1460 days:
    • Mod pop happiness.png –10% Happiness

Event trigger.pngEnabled if: Is not Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic spiritualist

Event button on.png
A day to be remembered.
  • Gain the modifier Cloudbuster:
    • Damage +10% Damage to Void Clouds

Effects after selecting any option
  • End the event chain "Void Cloud"

(Hidden) Tiyanki known

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(This event is hidden and is used to trigger other events and/or effects.)


 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • Tiyanki become known to Our Empire
  • Get the country event "Tiyanki"

Event button on.png
(Hidden) Tiyanki known
  • None

Tiyanki

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Event trigger.png The below description is one of several available for this event.

The spaceborne lifeforms - which the [Root.GetSpeciesAdj] Head of Society Research has come to refer to as "§YTiyanki§!" - are docile creatures. Capable of accessing some lower dimension of subspace, they roam from system to system with remarkable ease.

They graze on gases common to the upper layers of many gas giants. It is highly unlikely, to say the least, that this is their only food source, but intake of other nutrients has yet to be observed.

They will rarely, if ever, attack, even when provoked. They can safely be ignored.


 
Trigger conditions
  • None
Is triggered only by

Event trigger.pngEnabled if: Is Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic spiritualist

Event button on.png
Venerable
  • If Tech space whale weapon 1.png Frequency Tuning research option has been
    • Yes.png Acquired: Gain +60% research progress in said technology
    • No.png Acquired:
      • Gain said technology as a research option
      • Gain +20% research progress in said technology

Event trigger.pngEnabled if: Is Materialist.png Materialist or Fanatic Materialist.png Fanatic materialist

Event button on.png
Hunting them would be a net loss anyway.
  • If Tech space whale weapon 1.png Frequency Tuning research option has been
    • Yes.png Acquired: Gain +30% research progress in said technology
    • No.png Acquired:
      • Gain said technology as a research option
      • Gain +10% research progress in said technology

Event trigger.pngEnabled if:

  • Is not Materialist.png Materialist or Fanatic Materialist.png Fanatic materialist
  • Is not Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic spiritualist
Event button on.png
OK.
  • If Tech space whale weapon 1.png Frequency Tuning research option has been
    • Yes.png Acquired: Gain +30% research progress in said technology
    • No.png Acquired:
      • Gain said technology as a research option
      • Gain +10% research progress in said technology