Story events
Version

This article is for the PC version of Stellaris only.
This is a list of all story related events (from /Stellaris/events/story_events.txt).
Contents
- 1 id 1 - 100
- 1.1 Contact Report: Simple Forms of Life
- 1.2 Contact Report: Deep Space Dwellers
- 1.3 Contact Report: Planetary Animalia
- 1.4 Contact Report: Pre-Sentient Beings
- 1.5 Contact Report: Remnants
- 1.6 Contact Report: Primitives
- 1.7 Contact Report: Enigmatic Spacefarers
- 1.8 Contact Report: Leviathan
- 1.9 (Hidden) Space Amoebas known
- 2 id 101 - 210
- 3 id 211 - 300
- 4 id 301 - 330
- 4.1 Ancient Mining Drones
- 4.2 Mining Drone Work Ethic
- 4.3 (Hidden) Mineral-rich Planetoids
- 4.4 (Hidden) Mineral Planet Survey
- 4.5 (Hidden) Mineral Planet PoI
- 4.6 (Hidden) Drone kill-check
- 4.7 Mining Drone Disassembly
- 4.8 (Hidden) Drone Bounty enabled
- 4.9 Deposits Surveyed
- 4.10 Ancient Mineral Processing Hub
- 5 id 331 - 510
id 1 - 100[edit]
Contact Report: Simple Forms of Life

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The below description is one of several available for this event.
The [Root.GetName] is abuzz with news of the alien organisms discovered by the [From.GetFleetName] some time ago.
While far from intelligent, there is life out there.
Trigger conditions
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Is triggered only by
Anomaly events: |
Immediate effects
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Option conditions
Intriguing
Disconcerting.
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Contact Report: Deep Space Dwellers

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The below description is one of several available for this event.
The [Root.GetName] is abuzz with news of the alien organisms encountered by the [From.GetFleetName] some time ago.
Seemingly native to deep space, they make the extremophile creatures of [Root.Capital.GetName] appear frail by comparison.
Trigger conditions
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Is triggered only by
Anomaly events: |
Immediate effects
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Fascinating.
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Contact Report: Planetary Animalia

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The below description is one of several available for this event.
The [Root.GetName] is abuzz with news of the alien life found by the [From.GetName].
While hardly intelligent by [Root.GetSpeciesAdj] standards, the fascinating beings defy easy classification and hint at the immense complexities and possibilities of the universe.
Trigger conditions
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Is triggered only by
Anomaly events: |
Immediate effects
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Interesting.
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Contact Report: Pre-Sentient Beings

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The below description is one of several available for this event.
The [Root.GetName] is abuzz with news of the alien beings encountered by the [From.GetName] some time ago.
Their near-intelligence is fascinating, and it is sobering to realize that while the [Root.GetName] may only just have made its entrance on the galactic stage, we have already come a long way.
Trigger conditions
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Is triggered only by
Anomaly events: Uplift events:
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Immediate effects
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OK.
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Contact Report: Remnants

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The below description is one of several available for this event.
The [Root.GetName] is abuzz with news of the alien remnants studied by the [From.GetFleetName].
These leavings are considered definitive proof of intelligent, purposeful alien activity at some point in the past - we may still be alone now, but we are at least not the first to be so.
Contact Report: Primitives

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The below description is one of several available for this event.
The [Root.GetName] is abuzz with news of the primitive alien civilization found by our fleets.
They may not be capable of space-flight, but the aliens of the [From.From.GetName] are quantifiably intelligent and their society shows all the hallmarks of a moderately advanced culture.
Trigger conditions
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Is triggered only by
On action events: |
Immediate effects
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OK.
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Contact Report: Enigmatic Spacefarers

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The below description is one of several available for this event.
It did not take long for the [Root.GetName] to come across intelligent alien life.
The fleet's report to the [Root.GetSpeciesAdj] capital somewhat understates just how alien these forces appear, and only in passing mentions the failure to open comms.
Trigger conditions
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Is triggered only by
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Immediate effects
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OK.
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Contact Report: Leviathan

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The below description is one of several available for this event.
The discovery of a giant monstrosity living in the void has made the [Root.GetName] appear all the more insignificant in the grand scheme of things. The first creature our proud empire encounters might just be its last. The leviathan's image has spread across the empire, causing mass hysteria and pleas for action.
Our fleet's report stated that the beast appears powerful enough to crush even the most capable armada, and recommends caution.
Trigger conditions
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Is triggered only by
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Immediate effects
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Option conditions
Is this darkness all that exists?
We are but motes of dust.
It is awe-inspiring.
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(Hidden) Space Amoebas known

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions
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Is triggered only by
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Immediate effects
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(Hidden) Space Amoebas known
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id 101 - 210[edit]
Space Amoebas

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The below description is one of several available for this event.
The entities encountered by our fleets some time ago are new, spaceborne lifeforms.
Quickly nicknamed "Space Amoeba" following an analyst's gross misreading of initial sensor output, the creature is in fact larger than the average [Root.GetSpeciesAdj] corvette.
Despite its apparent orneriness, further study is warranted - we can remotely monitor the creature and its kin from [Root.Capital.GetName].
Trigger conditions
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Is triggered only by
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Issue a special project for remote Space Amoeba study.
We expect our fleets to make short work of the creature.
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Space Amoebas Forever

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The below description is one of several available for this event.
The Space Amoebas - the name has stuck as the pronunciation of the proper xeno-taxonomic denominator is too unwieldy for the average [Root.GetSpeciesName] - are solitary animals, when left to their own devices. All but the youngest specimens are accompanied by quasi-independent flagella, organisms spawned by the Amoeba and programmed through liquid, RNA-laced secretions to do the bidding of the host. These flagella are capable of manipulating and even attacking objects in an impressive yet restricted range around the host, periodically returning to lodge inside the host Amoeba's body for re-programming.
There are potential military applications of the graceful patterns of circulation apparent in the flagella's movement.
Trigger conditions
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Is triggered only by
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Fascinating indeed. |
(Hidden) Amoeba kill-check

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions
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Is triggered only by
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Immediate effects
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(Hidden) Amoeba kill-check
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Space Amoeba Dissected

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The below description is one of several available for this event.
The Space Amoebas - as they defy easy classification according to traditional [Root.Owner.Capital.GetSpeciesAdj] taxonomy, the name has stuck - are much more complex than anticipated. Their hardy exteriors protect a great number of pockets housing smaller "amoebas," creatures that our fleets have observed effectively acting as strike craft when engaging the "mothership amoeba." While superficially similar beyond the obvious differences in size, the "strike amoeba" are much less physiologically complex than the Space Amoeba proper. Inside the Space Amoeba, beyond these pockets, lie hundreds of delicate organs doubtlessly all integral to surviving the harsh vacuum of space. Many of these organs ruptured or were simply incinerated in the process of dispatching the Amoeba, leaving us with a largely incomplete carcass. Xenobiologists assigned to the Space Amoeba project believe this to be enough however, as they have already successfully identified several physiological features and weaknesses unique to the Space Amoebas.
Trigger conditions
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Is triggered only by
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Option conditions
Whatever helps us be rid of them faster.
Target practice.
Target practice.
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Effects after selecting any option
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(Hidden) Crystalline Entities known

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions
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Is triggered only by
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Immediate effects
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(Hidden) Crystalline Entities known
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Crystalline Entities

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The below description is one of several available for this event.
The reports of strange, free-floating crystal-like objects observed in certain systems have been investigated.
The ship-size objects and their slightly smaller but equally crystal-like satellites at first appeared inert, but sudden shifts in their orientation relative to our ships and new energy signatures emerging from within the prisms, indicate that they should be regarded as hazardous and approached with caution.
We can either attempt to engage with the potentially dangerous objects directly, or establish remote surveillance and observe them from a safe distance.
Trigger conditions
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Is triggered only by
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Issue a special project for remote study of the crystals.
We expect our fleets to break them apart.
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Crystalline Entities Are Unbreakable

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The below description is one of several available for this event.
The Crystalline Entities - the name itself a compromise between rival factions of xeno-biologists and xeno-geologists on [Root.Capital.GetName] - are probably alive.
An earlier and perhaps more descriptive name for them was "silicate-animate matter," as they have little in common with biological life. They are solitary beings, each individual Crystal Sovereign rarely seen with more than a Sentinel and a smaller Cohort entity. Aside from the Cohort and Sentinel clearly being subservient to the Sovereign of the group, the subtle nuances of the Crystalline Entities' socio-hierarchical relationships are lost on us.
The Entities do not seem to mate, and we have yet to observe any Crystals that are recognizably older or younger than others. Contrary to an early hypothesis, the shifts in hue between individual Crystalline Entities seem to be related not to their age but to their latent internal charge - which can be violently unleashed - and it appear as if though sporadic fluctuations in this charge alter the refractive properties of the Crystal.
Trigger conditions
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Is triggered only by
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Immediate effects
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Find some practical use for this information.
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(Hidden) Crystal kill-check

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions
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Is triggered only by
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Immediate effects
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(Hidden) Crystal kill-check
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Crystalline Entity Shattered

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The below description is one of several available for this event.
The Crystalline Entities - informally re-named after it became obvious that the crystals' behavior is actual behavior and not some obscure mineralogical process - are aggressive and outright hostile to [Root.GetSpeciesAdj] ships. Perhaps they perceive our fleets as Metallic Entities, to be ousted from Crystal territory by any means necessary.
Our engagements have allowed us to pinpoint structural weaknesses that should, theoretically, be shared among all individual Crystalline Entities. Additionally, changes in levels of apparent aggression and the internal generation of power - that drives their weapon-like discharge - are accompanied by shifts in how the crystals break light.
In essence, it is likely that [Root.GetSpeciesAdj] ships will eventually encounter Crystalline Entities in different colors, and should be prepared for differences in behavior and combat capabilities.
As peaceful interaction seems impossible at present, we are left with little choice but to continue to engage the Crystalline Entities in direct combat if we wish to learn more about them.
Trigger conditions
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Is triggered only by
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Noted.
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id 211 - 300[edit]
(Hidden) Crystal kill-check

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions
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Is triggered only by
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Immediate effects
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(Hidden) Crystal kill-check
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Crystalline Entities Crushed

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The below description is one of several available for this event.
Despite frequent clashes, the Crystalline Entities remain as enigmatic as ever. They do not seem to mate, and it is difficult to imagine some kind of vast, spacer geode naturally producing the things.
We have found some uses for the shards of destroyed Crystalline Entities, but fear that some things, such as the truth of their actual nature, simply are fundamentally unknowable.
Trigger conditions
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Is triggered only by
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Immediate effects
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Option conditions
Over truth, victory.
We must make the most out of what the universe brings.
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(Hidden) Check for destroyed crystal fleet

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(This event is hidden and is used to trigger other events and/or effects.)
(Hidden) Crystal Sonar enabled

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions | Is triggered only by
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Immediate effects
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(Hidden)
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Crystal Sonar

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The [From.GetFleetName] has encountered Crystalline Entities in the [From.From.GetName] system.
Using some stored Energy, our ships can generate an intense but harmless high-frequency blast to fire at the Crystalline Entities. The Entities act as prisms and resonators, breaking up the pulse and scattering it across the star system, and the waves reflected from planetary bodies are picked up by our ship sensors.
The whole system surveyed, in an instant.
Trigger conditions
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Is triggered only by
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Option conditions
Not this time.
We do not have the resources to spare.
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Crystal Ball

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The below description is one of several available for this event.
The [Root.GetName] reports a significant crystalline presence in the [From.GetName] system. There is little to indicate whether this is an ancestral home of the creatures, but never before have this many crystalline entities been observed in one system at once.
Initial readings point to the unusual crystal construct in the system being of some interest, should we be able to... disassemble it.
Trigger conditions
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Is triggered only by
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Immediate effects
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Option conditions
Battlestations!
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Scried

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A xenoscience department on [Root.Capital.GetName] reports that they have concluded their remote study of the crystalline construct.
Again, the sheer lack of observable behavior exhibited by these entities makes it difficult to draw any solid conclusions. However, their physiological properties continue to intrigue. The study of the construct has allowed our xenobiologists, in close cooperation with our materials engineers, to begin to emulate the advanced reconstructive properties observed in the crystalline construct.
Trigger conditions
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Is triggered only by
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Commendable. |
(Hidden) Crystal Construct fail

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions
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Is triggered only by
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Immediate effects
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(Hidden) Crystal Construct fail
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Scrying Interrupted

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A xenoscience department on [Root.Capital.GetName] reports that the crystalline construct observed in a distant system has been destroyed, and remote study is no longer possible.
Trigger conditions
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Is triggered only by
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Immediate effects
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A shame.
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(Hidden) Ancient Mining Drones known

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions
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Is triggered only by
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Immediate effects
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(Hidden) Ancient Mining Drones known
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id 301 - 330[edit]
Ancient Mining Drones

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The below description is one of several available for this event.
Reports of deep-space drones in certain systems have been investigated. The drones appear to be the workers and custodians of an autonomous orbital mining operation, established millennia ago and then soon abandoned by all but the drones themselves, judging by the state of the processing equipment. The drones possess powerful mining lasers and make obviously threatening, if not outright hostile, overtures toward [Root.GetSpeciesAdj] vessels when approached.
They may only be old drones, but they should be kept under close watch by the [Root.GetName].
Trigger conditions
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Is triggered only by
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Establish a listening post on [Root.Capital.GetName].
Let us see what they are made of - take them apart.
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Mining Drone Work Ethic

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The below description is one of several available for this event.
The drones and their tireless, endless work of extracting ever-diminishing resources from their local planetoids make for a somewhat dull, but nevertheless informative subject of study. In fact, Mining Networks on [Root.Capital.GetName] could stand to learn a thing or two about maximizing mineral extraction rates while conserving energy.
Additionally, we have found that the drones are not completely silent. They emit signal pings, though extremely infrequently and at a wavelength hard to isolate from background noise. If there is anyone left to receive these pings may be a mystery for another time.
Trigger conditions
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Is triggered only by
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Find out how they evaluate mining sites.
Noted.
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(Hidden) Mineral-rich Planetoids

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions
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Is triggered only by
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Immediate effects
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(Hidden) Mineral-rich Planetoids
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(Hidden) Mineral Planet Survey

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions
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Is triggered only by
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Immediate effects
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(Hidden) Mineral Planet Survey
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(Hidden) Mineral Planet PoI

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions
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Is triggered only by
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Immediate effects
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(Hidden) Mineral Planet PoI
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(Hidden) Drone kill-check

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions
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Is triggered only by
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Immediate effects
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(Hidden) Drone kill-check
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Mining Drone Disassembly

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The below description is one of several available for this event.
The mining drones were destroyed in a heated battle with [Root.GetSpeciesAdj] vessels. As luck would have it, their energy cells are by far the sturdiest component used in their construction, and some were recovered by our ships. The technology behind these cells is beyond us at present, but initial tests show we are quite capable of converting their output to Energy Credits.
As the final energy cell bled out, the engineers handling the test noticed a dip in background radiation. It would appear that the drones are not silent, but have been sporadically broadcasting on unusual frequencies since we first encountered them, possibly ever since they were first deployed. It is unlikely that there is anyone left to receive these transmissions.
At any rate, the drones could prove to be a potent but limited source of energy, should we be able to find and disable them efficiently enough.
Trigger conditions
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Is triggered only by
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Very well. |
(Hidden) Drone Bounty enabled

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(This event is hidden and is used to trigger other events and/or effects.)
Deposits Surveyed

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All high-mineral deposits discovered by the reverse-engineered Ancient Mining Drone evaluation algorithms have been surveyed.
Trigger conditions
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Is triggered only by
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OK.
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Ancient Mineral Processing Hub

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The [Root.GetName] has encountered a significant Ancient Mining Drone presence in the [From.GetName] system. It appears to be a major mining and mineral processing hub, perhaps the last of its kind in the galaxy.
Trigger conditions
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Is triggered only by
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Immediate effects
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Sure it is.
Let us see what we can learn from it.
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id 331 - 510[edit]
Processing Observed

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Leaving the ancient mining drone mineral processing hub undisturbed was, ultimately, a wise decision. By observing its monotonous rhythms over an extended period of time, we have been able to identify several systemic techniques in its automated handling of raw materials that surpass our own.
Trigger conditions
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Is triggered only by
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Then we make these techniques ours. |
(Hidden) Station Destroyed

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions
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Is triggered only by
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Immediate effects
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(Hidden) Station Destroyed
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Mining Drone Base Destroyed

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We have received reports that the mineral processing hub observed in the [location_planet.GetStarName] system has been destroyed. Its significant stores of raw and processed minerals were jettisoned and have made planetfall on [location_planet.GetName] in the local asteroid belt.
Trigger conditions
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Is triggered only by
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Immediate effects
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Option conditions
We have studied enough wrecks.
Jackpot.
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(Hidden) Void Clouds known

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions
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Is triggered only by
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Immediate effects
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(Hidden) Void Clouds known
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Void Clouds

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The below description is one of several available for this event.
An investigation into a peculiar cluster of debris and space-dust has yielded surprising results; it is a particulate cloud bristling with a powerful charge of unknown origin that has no business exhibiting simple reflexive actions, let alone movements with purpose.
And yet it does.
There is something undeniably ominous about the hazy subject of the relayed video feeds. Perhaps there are things in the universe we should not tangle with.
Trigger conditions
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Is triggered only by
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Option conditions
Conduit for the divine or not, it must be studied.
We leave the matter in the capable hands of our admirals.
Let us watch, but not interfere with it.
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Void Unclouded

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The below description is one of several available for this event.
The Void Clouds are, as far as [Root.GetSpeciesAdj] researchers can tell, among the oldest entities in the universe. They seem to have originated just a scant few billion years after matter as we know it first appeared, the tremendous forces of the young cosmos making something out of nothing. They would have been stars once, but were not.
Explaining their apparent animal intelligence is more difficult, but the answer might lie in the abnormally strong electromagnetic fields that keep them together - another product of their primordial beginnings. It is not inconceivable that, given enough time, the circulation of its strange stardust and gravitic fields aligned in a flexible approximation of neural pathways.
Moreover, the Clouds seem to be receiving impulses from one another, if not outright communicating, lightyears apart. Quantum entanglement is suspected to play a role in this phenomenon.
Trigger conditions
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Is triggered only by
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Option conditions
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(Hidden) Cloud kill-check

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions
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Is triggered only by
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Immediate effects
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(Hidden) Cloud kill-check
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Dark Clouds

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The below description is one of several available for this event.
Victory over the Void Cloud was hard-won.
While we suffered heavy casualties, the fact remains that the [Root.GetName] has overcome one of the galaxy's most terrifying enigmas.
Trigger conditions
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Is triggered only by
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Option conditions
How could we atone, not knowing who we have wronged?
A day to be remembered.
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Effects after selecting any option
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(Hidden) Tiyanki known

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(This event is hidden and is used to trigger other events and/or effects.)
Trigger conditions
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Is triggered only by
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Immediate effects
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(Hidden) Tiyanki known
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Tiyanki

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The below description is one of several available for this event.
The spaceborne lifeforms - which the [Root.GetSpeciesAdj] Head of Society Research has come to refer to as "§YTiyanki§!" - are docile creatures. Capable of accessing some lower dimension of subspace, they roam from system to system with remarkable ease.
They graze on gases common to the upper layers of many gas giants. It is highly unlikely, to say the least, that this is their only food source, but intake of other nutrients has yet to be observed.
They will rarely, if ever, attack, even when provoked. They can safely be ignored.
Trigger conditions
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Is triggered only by
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Venerable
Hunting them would be a net loss anyway.
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