Talk:Colonization
I couldn't find it in any of the patch logs, but didn't they remove the Tech that enabled the player's species to colonize other worlds? (i.e. "Arctic Colonization").
"Complete the research item that unlocks that world type for your species. These research items will appear under the Society tab."
Because if it's true, then the option above that is still listed in the article wouldn't be relevant. Nutric (talk) 15:50, 2 February 2017 (CET)
- The article is versioned to 1.0 - the changes were done in 1.3. You're welcome to make corrections if you'd like to do so. ~ SolSys (talk) 16:30, 2 February 2017 (CET).
- Corrected the sentence to reference the research items that are in the current 1.4 version. Actually, only now I noticed that the whole page has plenty of outdated info and some errors in the writing style. Will probably get around to correct the whole thing eventually. Nutric (talk) 16:36, 4 February 2017 (CET)
Leftover comment in Xenos section?[edit source]
I just read that "Xenos With all the possible habitability types, there are bound to be some aliens that can live comfortably on planets which are unsuitable to the primary species. The main disadvantage is that xeno pops have increased Unity cost per pop and might not have favorable traits. There may also be unwanted Xenophile attraction/Faction interactions from this path. "
But is that really the case? It seems wrong — Preceding unsigned comment added by Illyrien (talk) 19:11, 11 April 2020 (CEST)