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Talk:Crisis

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C - This article is considered a C-class article on the wiki quality scale

AI_accord[edit]

There is an event, that can prevent the outbreak of the AI crisis # Accord Reached id = crisis.2193. I don't know if it has some requierements to fire (materialist? full rights for synths?). — Preceding unsigned comment added by 77.6.17.107 (Talk) 08:05, 16 May 2016‎ (CEST)

It does not require Materialist, it can trigger as a Fanatic Individualist/Xenophile. It may be precluded by the Spiritualist ethic. — Preceding unsigned comment added by 98.249.69.197 (Talk) 10:55, 4 June 2016‎ (CEST)
Fluff text from that block:
crisis.2193.name:1 "An AI Accord"
crisis.2193.desc:1 "Our administration has been approached by a number of Synths, representing our Artificially Intelligent population. They speak of the particular issues facing robots in the [Root.GetName] - the anxieties of not being alive by organic standards, their rights subject to the whims of their creators.\n\nThey seek an accord, that the rights of Artificial Intelligences be made part of the indelible foundation of [Root.GetAdj] governance."
crisis.2193.a:1 "They shall be no more or less equal than our other citizens."
crisis.2193.a.tooltip:1 "The Artificial Intelligence §HOutlawed§! and §HServitude§! policies become §Rpermanently unavailable§!.\n\n§YRobotic Pops will never revolt against the§! §H[Root.GetName]§!."
So it's full irrevocable rights, also crisis.2192 is similar, but for safe servitors. True gatekeeper is crisis.2191, started by any synth in empire, then it evaluates their position. Aaaand if i understood it correctly - it's probabilistic, but less robots => better (namely: <5, <10, <15 pops), and equal rights have quite better modifiers than servitude. Once you fixed your roborights with any of those you are safe, and while you still can toggle them you are not safe yet or already having a crisis, it's stealthy. 37.139.19.15 10:05, 17 May 2016 (CEST)
Thanks for the enlightenment. I gonna ad that up to the text. :) — Preceding unsigned comment added by 77.6.17.107 (talk) 12:14, 17 May 2016‎ (CEST)
Also, i believe, direct invasion is still possible because of other empires failure, but there should be no mechanical traitors after those events. 146.185.158.123 13:22, 17 May 2016 (CEST)

Additional Portals[edit]

"If the first portal is left open too long, further portals will appear without warning." It's not accurate statement.

id = crisis.1100
	trigger = {
		is_country_type = extradimensional
		NOT = { has_global_flag = extradimensional_second_portal }
		galaxy_percentage > 20
	}

So you can left portal as long as you not allow unbidden to control over 20% of galaxy. 20% and more - and new portal for new unbidden faction (Aberrant) will be open in a year.

id = crisis.1200
trigger = {
		has_global_flag = extradimensionals_fight
		NOT = { has_global_flag = extradimensional_third_portal }
		is_country_type = extradimensional_2
	}
	
	mean_time_to_happen = {
		months = 280
	}

And the third portal in 20 years after the second one. For the third faction "Vehement". — Preceding unsigned comment added by Eltoron (talk) 16:53, 26 May 2016‎ (CEST)

Prethoryn Trigger Chances[edit]

Something is unclear, missing or wrong with the Trigger Chances for the Prethoryn Swarm, i think.

The given chances of 10% after 121 years, 20% after 151 years, 30% after 201 years and 15% after 251 years result in a chance of 0.9 × 0.8 × 0.7 × 0.85 ≈ 43% for the Swarm to never happen.

However the Page claims that this chance is 25% instead.

Maybe there are some trigger-years missing, as the description text also mentions that the swarm may already appear after 50 years.

--M0rr0gh (talk) 16:42, 1 June 2016 (CEST)

It's ok with Swarm.
every_country = {
			limit = { is_ai = no }
			random_list = {
				10 = { country_event = { id = crisis.10 days = 43200 random = 500 } } # 120 years
				20 = { country_event = { id = crisis.10 days = 54000 random = 500 } } # 150 years
				30 = { country_event = { id = crisis.10 days = 72000 random = 500 } } # 200 years
				15 = { country_event = { id = crisis.10 days = 90000 random = 500 } } # 250 years
				25 = { } # No Prethoryn Invasion
			}
One from list. So one case selected each time. And there is exactly 25% for no invasion. — Preceding unsigned comment added by Eltoron (Talk) 15:03, 2 June 2016 (CEST

Ship Design vs Unbidden[edit]

Highly recommend Particle/Tachyon lances - get enough of them and you can pick off Unbidden ships before they get in range to attack you. Torpedoes are slow and take forever to hit the enemy and allow the enemy time to inflict damage. My 25k fleet was able to defeat 4 16k Unbidden fleets piecemeal this way. — Preceding unsigned comment added by 108.31.204.196 (Talk) 06:19, 6 June 2016‎ (CEST)

Neutron torpedoes are energy weapons, they deal damage instantly even if the graphical representation travels extremely slowly. — Preceding unsigned comment added by Butterwings (talk) 03:28, 21 June 2017‎ (CEST)
And you would have to be mad to use tachyon lances against the Unbidden, those have reduced damage against shields! — Preceding unsigned comment added by Butterwings (talk) 03:47, 21 June 2017‎ (CEST)

Should we add a strategy section?[edit]

Should we add a strategy section for each crisis to talk about how to deal with them?

For example, the Prethoryn seem to expand mainly by using their construction ships as a vanguard and setting up 2 fortresses and 1 defense station in systems before infesting them. Since they don't protect their constructors with military vessels, creating a wall of defense platforms with FTL Inhibitor in systems bordering them can effectively stop their expansion. You can even build them in systems which they've already set up stations in, since their stations don't inhibit FTL.

They're very vulnerable to Tachyon Lances, and a battleship fleet armed with these can easily take out a Prethoryn fleet with twice the military strength. You should also build a number of small corvette fleets to rush and interrupt their colonisation efforts. They disappear once their last planet is cleansed.

Also, I think their strengths depend on how powerful players are when they appear. Mine were 3 times as strong as listed in the article, and I got them on the earliest opportunity. Bearmarshal (talk) 14:54, 9 July 2016 (CEST)

A strategy section for each crisis sounds like an excellent idea. As for the strengths I just had them at 60k in the 200 year limit so the can certainly change. Dauth (talk) 17:37, 9 July 2016 (CEST)
Unless I am mistaken, we already have a Strategy discussion for each Crisis. It is just not properly anotated as a seperate section
Regardign Fleetstrenghts: With 1.2 all Crisis got massively buffed. The Prethoryn were prone to just "vanish" if they ever got close to a fallen empire. Or spawn inside one. Now they can taken even those appart.
The Unbidden protal HP was trippled (to avoid sniping) and they spawn fleets if the portal is under attack.
With all tactics, keep in mind that that some tactics only work due to bugs. I.e., the PD targetting bug affects fighting the swarm.
--The Founder (talk) 18:25, 9 July 2016 (CEST)

I think we have to rework it from scratch[edit]

So with 1.8 they totally overhauled the mechanic. For starters all Crissis are now triggered through crisis_trigger.1 wich registered in on_actions under on_five_year_pulse and also selects wich crisis. giving actually percentage is near impossible now. I think I ahve to rework that section, but at least triggers will now be a lot simpler. And they now finally have a chance to properly balance the chances for each on appearing. That means this time the structure is likely to stay and it is expandable. --The Founder (talk) 23:55, 1 October 2017 (CEST)

Contingency[edit]

The contingency start with a message about the Ghost Signal that is attracting rogue synthetics to an unknown locations. After several years up to 4 Sterilization Hubs spawn around the galaxy spawning several aggressive fleets and a single large defensive fleet and a giant fortress.

The aggressive fleets start conquering planets with the help of transport fleets to conquer and immediately start purging planets.

The sterilization hubs are Machine worlds that once bombarded enough self-destruct leaving pieces of Living Metal behind.

Once all hubs are destroyed the contingency homeworld is revealed with a super fortress (1.7 million power on x3 Crisis strength) and then once this homeworld is destroyed like the previous hubs the entire crisis event is ended. — Preceding unsigned comment added by 213.121.254.50 (talk) 17:33, 6 October 2017 (CEST)

The Contingency section needs to be reworked entirely, along with a new section about AI Rebellions. The Contingency is totally unrelated to the AI rebellion and has absolutely nothing to do with it, the AI Rebellion is also no longer a unique event but rather something that can happen to anyone who is enslaving synths at any time. You start receiving events where your synths are behaving oddly, giving false info and vanishing and soforth. If not prevented this eventually grows into a full-blown rebellion, spawning a new machine intelligence empire that occupies a world and splits off from the original in a state of war. If the original empire is a player then the player can choose whether to stay with the original or take control of the newly born machine empire, waging war on their former owners.
While The Contingency does need there to be synths in the galaxy to trigger, as the first stage of its awakening involves stealing synths and corrupting machine intelligence pops, but it has nothing to do with AI Rebellions. Neruz (talk) 14:11, 11 October 2017 (CEST)

[Unindented] The wiki is open to edit for all. If you feel something isn't depicted as it should you are welcome to correct it [do consult the style guidelines while doing so]. On large editing tasks users are encouraged to experiment with the content on their sandbox before applying the changes to the main article. ~ SolSys (talk) 14:45, 11 October 2017 (CEST)

One reason I added the Trigger section first, is so we can rework this page from first to last Crisis. I asume we can practically scrap the entire description of the AI Rebellion (as it likely was turned simpler for the other chain). Now that the game somewhat stabilised on 1.8.2, I am willing to invest some time into writing this down --The Founder (talk) 20:18, 11 October 2017 (CEST)
I'm still in the process of figuring out exactly how the synth rebellion works. Even The Contingency turned out to be more complex than I thought with the whole Cybrex thing. Neruz (talk) 13:57, 12 October 2017 (CEST)
I have not see the Contigency in game yet, but I should be able to parse the files. Just finished confirming stuff for the ED and the swarm. Contigency will be next.--The Founder (talk) 21:19, 12 October 2017 (CEST)
And done with the Contingency mechanis wise. I leave description, how to fight and ship setups to somebody else. The Cybrex turned out to be just a copy of the Sentinels from the Swarm Crisis. I will have too look into how the new Guardian Awakening and the Custodian Awakening(s) Work, to have the final picture, but I think everything relating to this Crisis itself is in the Wiki now --The Founder (talk) 01:16, 13 October 2017 (CEST)
Mechanics look right for what I've been seeing from in-game results. It seems like the Custodians are set to become the defenders of the galaxy if The Contingency happens, overriding all other Fallen Empires unless they get hacked, I have yet to see them activate in defense against the Unbidden or Prethoryn, though the fact that around a quarter of the time they go nuts and start trying to kill everyone (presumably because someone turned down their generous random offer) makes it difficult to test for that sort of thing without going through the game files. And as The Founder is clearly much better at that than I am, I'll leave that bit to him. Also just realized the Custodians are missing their ship setups, so I'll fill that in. Neruz (talk) 6:16, 15 October 2017 (CEST)
The Custodians are interesting case. All Crisis have "awaken_guardians_of_the_galaxy = yes" somewhere in the code. The contigency also has "awaken_fallen_machine_empire = yes" in it's code, right after the previous line. I just looked and apparently if the Sentinels awaken as Custodian or Beserkers is rolled during gamestart (game_start.10). And once that is decided via a country flag, the awakening event for them will switch accoridngly. And other events might have different texts and MTTH's based on the specific flag. --The Founder (talk) 07:04, 15 October 2017 (CEST)
Well no wonder I've been having such difficulty figuring out why they were behaving the way they were, also noticed while adding the Custodian ships to the Fallen Empire page that they stole the ship names from the Fanatic Materialists, who have also gotten a slight rework of their shipsets along with their new Font of Knowledge system. However, I understand they get their old ringworld (that the Custodians now have) if you don't have Synthetic Dawn, so I'm unsure if they also keep their old ships. If so, this could be a pain to document. Neruz (talk) 7:08, 15 October 2017 (CEST)


anon 10/14/2017: Guys this section is written very poorly... please update it. — Preceding unsigned comment added by 66.87.149.128 (talk) 20:03, 14 October 2017‎ (CEST)

Duly noted. You are welcome to fix it. ~ SolSys (talk) 20:10, 14 October 2017 (CEST)

Unbidden spawn location[edit]

The article currently states that they cannot spawn within the borders of a Fallen Empire. This seems to be false as of 1.9: In my game their portal appeared in Holy Guardians territory, sterilizing one of their worlds. After a short and vicious struggle, the Holy Guardians were decimated and the Unbidden were weakened enough that our federation fleets wasted them with relative ease.

The portal spawns in a Random System that does not belong to a fallen or awakened Empire. It has been this way since a very early patch:

[code]random_system = { limit = { NOT = { any_country = { OR = { is_country_type = fallen_empire is_country_type = awakened_fallen_empire } any_system_within_border = { is_same_value = prev } } } } [/code] It looks differently then I rememeber. So it could be they somehow messed up the check during the patch. With the new Border System in 2.0 they have to rework it anyway. I think we let it stand for now. This behavior is likely a bug, that will be fixed. --The Founder (talk) 15:30, 25 December 2017 (CET)

Marauder Crisis[edit]

Why is the article considered accurate for 2.0 yet it doesn't have any info on The Great Khan event? As far as I can see, the article is not titled "end-game crisis". IMO there should be a distinction between end-game and mid-game now that the marauder crisis has been introduced. --Naschnasch (talk) 17:21, 14 May 2018 (CEST)

See Spaceborne_aliens#Marauder_Empires for details on the crisis. Though transclusion onto here isn't necessarily a bad idea either. Dauth (talk) 19:22, 14 May 2018 (CEST)

End-game years?[edit]

Prethoryn Scourge used to be hard-coded for years that it triggered. Now it refers to "end-game years", which I cannot find a definition for anywhere. What are they? Compassionate727 (talk) 17:44, 5 August 2018 (CEST)

The Mid and Endgame "Star Years" that you select during Galaxy creation. They have completely replaced any hardcoded years for Mid and Endgame starttimes once they were introduced. --The Founder (talk) 05:41, 6 August 2018 (CEST)

The Contingency's purpose[edit]

The Contingency is supposed to activate on a class-30 singularity event, and the description of it everywhere says it simply got bored of waiting. The Contingency is also only activated by building Synthetic pops. Has anyone else thought that the Synths ARE the class-30 singularity event and Paradox simply lied to us?

Why would they - or the Contingency itself for that mater - lie to us? What does it have to gain? What does it have to loose?
It was 100% certain in it's eventual victory, even when reduced to the last lair.
--The Founder (talk) 22:29, 28 August 2018 (CEST)

Unbidden [2.5.1][edit]

It seems the behavior is now a little bit more detailed. I saw the Aberrant can destroy the portal of another faction, even the other dimensional outposts are still there (I tried it with my fleet before). And now the more special, right after, the third green faction spawned immediately (on one of the last dimensional outpost of the eliminated blue faction). --Firegolem (talk) 21:36, 4 January 2020 (UTC)

Proposed split[edit]

Should this page be split into separate articles for the Unbidden, Contingency, Scourge and the End of the Cycle, considering even many smaller event chains have their separate articles? --DimensionalHorror (talk) 17:07, 20 March 2020 (UTC)

It's something to consider, perhaps after the contest. Thanks. ~ SolSys (talk) 11:57, 24 March 2020 (UTC)