Talk:Edicts

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Sacrifice Edicts[edit source]

Sacrifice edicts have changed in 3.3, but I can't quite verify what the numbers are or find a source for it. It still gives +3 base unity to death priest, 5% growth, the base benefit (e.g. 5% minerals/energy to jobs only, 10% happiness, 10% unity), and then also an additional benefit based on the number of sacrifices (on top of the base benefit).

The additional benefit has no limit, but appears to scale with the proportion of the total population sacrificed: Harmony gave a very consistent benefit of +45-55% at 2 sacrifices with 30ish pops, and +25% at 2 sacrifices with 80ish pops. Sacrificing 11 pops out of 30 in the beginning netted a whooping +250% benefit (so 260% unity bonus total).

And +1 growth to permanent employment of course.

Repairing Masters' Teachings: Philosophical Mindset[edit source]

So, this is a pretty great edict; it's really unfortunate that it's broken. The fix, however, is pretty simple:

  1. Dig up common/edicts/00_edicts.txt in the game's source-files,

  2. Open it up in a text editor, and find the section for masters_writings_philosophy:

    country_edict = {
    	name = "masters_writings_philosophy"
    	modifier = {
    		country_society_tech_research_speed = 0.1
    		country_leader_cap = 1
    	}
    	
    	length = 360
    
    	potential = {
    		has_country_flag = masters_writings_philosophy_translated
    	}
    
    	# … etc
    
  3. Replace the typo'd masters_writings_philosophy_translated to match the other Masters' Writings edicts:

    	# Replace:
    	potential = {
    		has_country_flag = masters_writings_philosophy_translated
    	}
    	# … with:
    	potential = {
    		has_country_flag = edict_masters_writings_philosophy
    	}
    

    (This is to match the title assigned with set_country_flag in the section for anomaly.4136 from events/anomaly_events_5.txt.)

  4. If you want, you can preform the same fix for the next section, the also-broken masters_writings_war:

    	# Replace:
    	potential = {
    		has_country_flag = masters_writings_war_translated
    	}
    	# … with:
    	potential = {
    		has_country_flag = edict_masters_writings_war
    	}
    
Look! Yay!

There ya go! Because I chose to change the trigger-flag in the Edict (which is the part that was broken anyway, but there were several other places I could have changed it), this will even to save-games if you make the change after having researched the anomaly and all! (This change also doesn't affect Ironman games, nor does it disable Steam Achievements, as far as I can tell. No idea if it'll trigger multiplayer-cheat-checking, though, be careful with that: Steam intentionally doesn't have any appeal-process for auto-detected ‘cheat bans’; you're off of any cheat-protected game forever if you try and test this out, so I personally ain't gonna fux with dat. :P) ELLIOTTCABLE (talk) 19:22, 20 May 2016 (CEST)

Ack. Unfortunately (I'm not sure why), this has zero cost, which is more than a little cheat-y, to me. When I find myself progressing through a usual game with maybe 1.5 Influence points or so until mid-game, a whole free point (or to look at it another way, a free 10% bonus to Society science) ain't even remotely fair. /= ELLIOTTCABLE (talk)
Wait, no. There's just a missing influence_cost = 1 in my file. Easy fix. I'm not sure if I accidentally removed it myself while modifying the file, or if that's a further bug in the original files. (If any of you are reading this, and care to check in your copy of the game for me …) This is why we backup game files when editing them, people … *headdesks*. ELLIOTTCABLE (talk) 19:35, 20 May 2016 (CEST)


[Unindented] This is not really the place for bug reports/fixes. You can do so in the game's forum Bug Reports sub-section. BYW, I already did so,but they might have missed it so by reporting you can draw QA's attention to it too. ~ SolSys (talk) 19:45, 20 May 2016 (CEST)

Jellio (talk) 16:30, 03 Dec 2021 - This bug was fixed. As of version 3.2, the edict in question is now located in common/edicts/01_campaigns.txt. Remember, when you are tempted to alter the game's files, don't. Make a mod instead - the vast majority of the game's stuff is LIOS, Last In Only Served, so anything you include in your mod will take precedence over the original, while keeping the game's files intact.