Atmospheric Hallucinogen[edit source]
I received a colony modifier called "Atmospheric Hallucinogen" from a random event, and now I have received another event called "Crackdown" that gives me the option to modify it. The only wiki page that I can find that mentions Atmospheric Hallucinogen" is Celestial_body#Atmospheric_Hallucinogen, and only in passing. Would this article be the best location to document this modifier, as well as "Filtered Atmospheric Hallucinogen" that I have the option of switching to? Xyzzy684 (talk) 22:35, 23 April 2020 (UTC)
- I just realized that the "Atmospheric Hallucinogen" modifier is a randomly assigned one and not from an event, plus I also just found that the modifier is documented here, but "Atmospheric Hallucinogen" redirects to the other page. I'll change it. Xyzzy684 (talk) 22:40, 23 April 2020 (UTC)
- I also added the "Filtered Atmospheric Hallucinogen" modifier that results from a project to alter the random one. I assumed the same terraforming removal from the initial, random modifier. The in-game description states that the positive effects are reduced, but they actually seem better (+10% happiness vs. +5%), although pre-change it said +5 bio and lithoid pop happiness, and after it is altered it just says +10% happiness. Xyzzy684 (talk) 16:38, 24 April 2020 (UTC)
Exofungus Infestation[edit source]
There is no exofungus infestation among the modifiers. I would try to add it myself, but I'm not sure which table it belongs to. Does it trigger any events?
Missing Planet modifers[edit source]
I do not want to mess anything up by trying to add these missing modifiers myself but I would like to alert you that the caravaneers "The Collector" modifiers are missing on this list. Taken from this page Caravaneers they are: Alloy Hyperfabricator capital world modifier (+10% Alloys.png Alloys from Jobs) Energy Accelerator capital world modifier (+10% Energy.png Energy from Jobs) Incredibly Boring Relic capital world modifier (+10% Minerals.png Minerals from Jobs)