Sector Slavery Management
The page states that "sector AI does not manage slavery", however it seems to me that this is incorrect. In my current game, the sector seems to enslave and emancipate on its own accord regardless of the slavery condition I have originally set (all POPs were enslaved, sector shifted to only mineral and food working POPs). I could still enslave/emancipate even when the sector was controlling the planet (as the page states), but the sector would override it if it would disagree. I would check, but the game is on Ironman and I had to outlaw slavery due to the incorporation of an Individualist empire. [edit: this happened in 1.2, i.e. before 1.2.1] — Preceding unsigned comment added by WBergamot (Talk) 21:42, 30 June 2016 (CET)
- The article version is 1.0. You may update it if you wish. Also, please remember to sign your comments with "~~~~". ~ SolSys (talk) 23:01, 30 June 2016 (CEST)
What if I dont want to slave all the species, only certain POPs?
I´m kinda doing an authoritarian run, but I do not want to slave everyone just because they are of certain species, it is basically a government of "You are loyal to the government, you live great, you are disloyal, send to Death Planet for Forced Labor". Howerer now that I decided to enter the 1.5, this seems to be a great problem, since not all members of one species are disloyal just because they work on certain areas, so they become slaved automatically when I dont want that to happen, I want the old system of "Slave, Emancipate" of 1.4 and older, does somebody have a way to help me?
- You can use the 3 Slavery settings: All Free, Caste, Full. When you are using caste, you can drag people onto tiles where they will be enslaved, based on their Ethics. Anything beyond that goes into the area of modding. The Forum has a whole section for it --The Founder (talk) 01:19, 1 May 2017 (CEST)