Talk:Space warfare
Given their actual stats it seems paradox's weapon description for mass drivers actually refers to Autocannons. Christopholes (talk) 21:06, 10 May 2016 (CEST)
I have read that there was a complete balance pass on the weapons late into the beta, mentioned in one of the dev streams - the description of Projectile weapons being good against shields is no longer true. They are just a jack of all trades weapon now. Nothing special about them at all. --Surge72 (talk) 22:48, 12 May 2016 (CEST)
Accuracy, Tracking, and Evasion[edit source]
"In turn low accuracy weapons will not suffer additionally against decent amounts of remaining evasion" (diff). Is there a source for this? The equation provided, which does have a source, directly contradicts this statement. --67.185.163.97 09:22, 8 March 2017 (CET)
- I keep getting confused myself as far as that Formula is concerned. In particular if the chance to hit is Accuracy - Remaining Evasion. Or "Accuracy or 100-Remaining Evasion, wichever is less". And then the formula is from back in November 2016. So it might no longer apply anyway. --The Founder (talk) 15:46, 8 March 2017 (CET)
- Should be relatively easy to test (I guess... I'm pretty new to the game). Try to hit a corvette with 72+ evasion with a Large Mass Driver (67 accuracy, 5 tracking). If it ever hits the corvette, the formula is wrong (and it should hit at least 15% of the time even vs. 90 evasion); if it can't hit, the formula is right. --67.185.163.97 21:22, 8 March 2017 (CET)
"There are three basic weapon types"[edit source]
What are they? IMHO, no point of mentioning them if you're not going to say what they are.
"At the top of the results sub-screen is a bar measuring the approximate strength of the opposing sides in combat."[edit source]
I need to verify this, but I think it's showing the relative Hull remaining, not the strength. I remember being confused because I had a higher rated force going in but the bar favored the enemy. --108.53.148.236 15:32, 17 January 2018 (CET)
"Force Disparity"[edit source]
This section does not define how force size is measured, but should. I do not know how force size is defined. Anyone? --Eric Snyder (talk) 03:11, 18 December 2019 (UTC)
Carrier Combat Computer[edit source]
There is no mention of the Carrier mode for the combat computer (available for Cruisers, Battleships, Titans and Juggernauts in v2.6). Moviuro (talk) 19:43, 21 April 2020 (UTC)
Combat page definitely not updated to 3.6[edit source]
I was trying to find any info on the new disengagement opportunities mechanic, but not a single mention to that is in the page. Don't see any mentions of ANYTHING from the new 3.6 update, but the page clearly says it was updated to 3.6 --Redredgreengreen (talk) 03:02, 4 December 2022 (UTC)