I have read that there was a complete balance pass on the weapons late into the beta, mentioned in one of the dev streams - the description of Projectile weapons being good against shields is no longer true. They are just a jack of all trades weapon now. Nothing special about them at all. --Surge72 (talk) 22:48, 12 May 2016 (CEST)
Accuracy, Tracking, and Evasion
"In turn low accuracy weapons will not suffer additionally against decent amounts of remaining evasion" (diff). Is there a source for this? The equation provided, which does have a source, directly contradicts this statement. --126.96.36.199 09:22, 8 March 2017 (CET)
- I keep getting confused myself as far as that Formula is concerned. In particular if the chance to hit is Accuracy - Remaining Evasion. Or "Accuracy or 100-Remaining Evasion, wichever is less". And then the formula is from back in November 2016. So it might no longer apply anyway. --The Founder (talk) 15:46, 8 March 2017 (CET)
- Should be relatively easy to test (I guess... I'm pretty new to the game). Try to hit a corvette with 72+ evasion with a Large Mass Driver (67 accuracy, 5 tracking). If it ever hits the corvette, the formula is wrong (and it should hit at least 15% of the time even vs. 90 evasion); if it can't hit, the formula is right. --188.8.131.52 21:22, 8 March 2017 (CET)
"There are three basic weapon types"
What are they? IMHO, no point of mentioning them if you're not going to say what they are.
"At the top of the results sub-screen is a bar measuring the approximate strength of the opposing sides in combat."
I need to verify this, but I think it's showing the relative Hull remaining, not the strength. I remember being confused because I had a higher rated force going in but the bar favored the enemy. --184.108.40.206 15:32, 17 January 2018 (CET)