Talk:Spaceborne aliens

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Space Nomads[edit source]

You can trigger an event so the nomads will ask you to take some refugees of them. You can accept and receive three pops with 0% max satisfaction or deny and lose 50 influence.— Preceding unsigned comment added by Kraal Rokviente (Talk) 16:02, 6 September 2016 (CET)

Gaia World Guardians[edit source]

In my current game I've found a Gaia world guarded by a robotic fleet; I can't find the details anywhere on the wiki. Should their details go on this page? Observable stats: per ship: power 186.88 hp 900 armour 26 (32%) shields 210 mods: +100% fire rate, 2% regeneration equip: Medium Phased Disruptor, Small Plasma Cannon

fleet: 24 ships, power 4.4k — Preceding unsigned comment added by (talk) 17:09, 10 August 2017‎ (CEST)

I see natural non-FE gaia worlds to rarely, to make a proper guess. But this might be a case for a specific System Initialiser/Event World. On the other hand it could be that all Systems with natural Gaia worlds are tagged with "Powerfull Spaceborns" so that the Cosmozean act as a guardian. With the specific Spaceborn choosen depending on wich one is nearby/wich are spawned. --The Founder (talk) 18:52, 10 August 2017 (CEST)
Any chance you are talking about the "Guardians of Zanaam"? Those a kind of known but indeed do not seem to be featured anywhere on the Wiki yet. --The Founder (talk) 20:09, 10 August 2017 (CEST)

Space Ameobas Now Drop Regenerative Hull Tech[edit source]

In my game last night a Space Amoeba family was kind enough to warp right into firing range of my spaceport. The missiles chewed them up nicely, and I was able to salvage tech from the debris. Specifically, I got Amoeba Breeding Program and Regenerative Hull Tissue. Can anyone else confirm that the Amoebas are now dropping these techs so we can update the (currently nonexistent) sub-section on what techs they drop? CabooseCorsair (talk) 19:55, 27 September 2017 (CEST)

We already have those two techs written into that section: "They have 700 HP, 15 armor (20% mitigation), a carrier cruiser like layout and about 150 fleet power per unit making them somewhat hard to defeat early on. Their weapons are energy based. Surveying their remains will provide Amoeba Breeding Program (strike craft variant) and Regenerative Hull Tissue (hull regeneration ship modules) techs." --The Founder (talk) 22:02, 27 September 2017 (CEST)
I see the confusion now. The second-to-last sentence of the next paragraph is: "The fleet does not drop any salvageable technology." So then that sentence simply needs to be removed. CabooseCorsair (talk) 19:58, 28 September 2017 (CEST)

Infinity Engine[edit source]

You can execute the event with reaching for the sphere with the infinity machine and fail it with the result of getting the processor so that you gain 5% research. If you gain this option the infinity machine remains in the system waiting for someone else to complete the research to where it vanishes into Gargantua or kills it. If the player instead maintains a hold on this sector never allowing someone else to dispose of it they can then kill the infinity sphere. What is not mentioned in the wiki is that the user will then lose the added 5% buff in exchange for some very weak resources or research. While these options are mentioned individually nothing lists that you will lose the permanent 5% buff if you already have it and attack. The changes I made put this into the wiki. — Preceding unsigned comment added by (talk) 03:54, 12 January 2018‎ (CET)

You're welcome for the information.

Thank you. This information has been condensed down to a format fitting the style guide, and added to the page. ~ Meneth (talk) 10:24, 13 January 2018 (CET)

Young Ether Drake[edit source]

In my current game, I came to kill the Ether Drake, then later finding the egg and deciding to hatch it. It was sitting at the space dock I had that could build Titans, and I was building one. Once it was complete, it automatically formed a fleet with the Young Ether Drake, as well as 2 Destroyers I also had built. The problem that ensued was that I could not separate the Titan or Destroyers from the fleet from the Young Ether Drake, or upgrade any ships within the fleet. It would have been fine except for the fact that the Young Ether Drake doesn't get Jump Drives, even though I had the tech. I ended up having to disband all the ships in that fleet except for the Young Ether Drake to get my ships back. I can accept not being able to have the Young Ether Drake join any fleets, however I feel if you somehow manage to have ships join it in a fleet, one should be able to separate them, or at least still be able to upgrade them. — Preceding unsigned comment added by (talk) 19:26, 29 April 2018‎ (CEST)

Bugs should be reported on the game's forum rather than here. ~ SolSys (talk) 22:26, 29 April 2018 (CEST)

Gaia World Guardians[edit source]

The Great Wound is a 2.1 addition, not specific to the Distant Stars DLC. Editting the article to reflect this. Izmir Stinger (talk) 06:02, 1 June 2018 (CEST)

Dimensional Horror Rework[edit source]

I was playing the game when i came across the Horror. I used the Wiki for Assistance but only when i engaged it in Battle did i realize it had Shields and my almost Pure Plasma Fleet lost heavily. To confirm this i spawned one in to check it and the Horror is very Different then what is said on the wiki. It has 100000 Base Shields, Hull, and Armor! Its Weapons are also different because they are all weak to Shields (Expect Point defense, they don't have any bonus or weakness). I'm bringing this to Attention because it looks like the Horror got a Rework at some point (even though there was nothing in the patch notes) and i feel that the Page should change to reflect that. Also the Horror's section isn't updated to 2.0 in the way it mentions Armor Mitigation which got removed. I would show pictures but i can't post Gyazo Links lol --Haesus (talk) 20:25, 22 June 2018 (CEST)

Maybe it's time to split the page?[edit source]

Stuff is uncomfortably big. 13:08, 11 December 2018 (CET)

I agree, it's pretty cluttered. I suggest that we split the "monster" aliens into a new page, called "Spaceborne creatures". I would keep enclaves, caravaneers, pirates, marauders, and nomads on this page (in that order), while putting space creatures, leviathans, and enigmatic page on the other (again, in that order). ExtradimensionalPink.png ShiroSWR (talk) 18:35, 11 December 2018 (CET)
In general I agree with you, however I have a few remarks:
  • The new page should be called Space creatures, as this is the name used in the game's code.
  • The sections about Marauders and Caravaneers are so substantial the should be moved to separate articles, similarly like how Fallen Empires have their own article.
I'll get started with moving Marauders and Caravaneers to their own article and I'll transclude a part of each article into this one and include a link. Echo 418 (talk) 19:49, 12 June 2019 (UTC)
I've been considering splitting the page as well for a while but thought the individual pages would end up too small. I guess separating just Marauders and Caravaneers is fine. However rather than transcluding part of each article I believe a navigation template would look better. I will create one now Kami-sama (talk) 22:58, 12 June 2019 (UTC)
Honestly I think that every major section (Space Creatures, Nomads, Enclaves & Leviathans) deserves their own page. In terms of page size: as long as things are left in this page, adding to individual sections will feel like cluttering the page, so people don't add to it and those sections stay small. Though there is plenty of stuff to add (especially in terms of lore/story). Echo 418 (talk) 09:11, 14 June 2019 (UTC)

Psionic entity[edit source]

Was there a reason why the Psionic entity was omitted from the Leviathan list? The one located in the isolated system (Not the L-gate cluster) that has the freighter anomaly in the system. — Preceding unsigned comment added by (talk) 06:46, 14 June 2019‎ (CEST)

The info was written on the Unique Systems page but now that you mentioned it, the Corrupted Avatar is indeed a leviathan so I moved it here. Kami-sama (talk) 13:16, 14 June 2019 (UTC)

Leviathan Systems[edit source]

I was looking for some information on where to find Leviathans (i.e. system type), but it seems to have been removed within the past few months (though the page looks a lot cleaner now). Should this information be re-added to the page? — Preceding unsigned comment added by AerisDraco (talk) 23:32, 2 August 2019‎

This. Even if not full content, leviathans should at least get mentioned here with a link to their article. 18:54, 9 January 2020 (UTC)
Please note the leviathan creatures appear under the guardians article and can be reached via the navigation column at the top of the page. I've added some redirects and a note to make it more clearer. ~ SolSys (talk) 20:44, 11 January 2020 (UTC)

Enigmatic Cache[edit source]

The cache modified my empire despite me being way ahead technologically of any other empire (killed the FEs already). Given as all the other remaining empires have a pathetic tech level by the wording on the page 'After all colonies in the galaxy have been scanned, the Enigmatic Cache will go to the capital of an empire whose Technology Level is Inferior or Pathetic to that of any other empire.' one of them should have been chosen instead of a random empire (I assume it's how I was chosen, it did first start scanning some of my colonies so maybe that's related?).

Thanks for the notice. I looked at the event files and it seems they changed the event target. In singleplayer it always picks you and in multiplayer it picks the weakest player empire, random if tied. I've updated the page. Kami-sama (talk) 01:26, 8 March 2021 (UTC)

Bemat Thalassocracy spawn rules[edit source]

Seems their spawn rules changed. Now they apparently can spawn in a free system adjacent to your borders. Or something. In my case, it happened in a pocket of free systems which I left to mining drones. There were no trade routes going through there.

Belmet Theoracry unlocks nanite repair systems[edit source]

New to wiki, so no clue how to correctly add stuff. I had the theocracy spawn in my game, and killing them dropped he nanite repair systems debris. As far as I can tell, without holding the DLCs this is the only way to get the tech.