Template:Event

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Event can be used to diplay description, trigger, trigger condition and options of an event in a compact infobox.

Parameter

Parameter Description Default Status
version To specify the major patch for which the event was written or updated. empty required
event_id Event identification code as it appears in the file to serve as an anchor empty optional
event_name Title of the event. empty required
cond_event_text Set to "yes" if the event has multiple descriptions available for use. empty optional
event_text In-game description text of the event. If multiple descriptions exist then use only the first one. empty optional, but desired
img Shows a picture above the event description. empty optional
picture Shows a picture above the event description. empty optional
fire_only_once As in the script code - set to "yes" if the event happens only once during a campaign. empty optional
mtth For the base weight and its modifiers of MTTH-events. empty One of theses two is required.
triggered only To specify the trigger of 'triggered only'-events. empty
trigger Trigger conditions of the event.
  • None
optional
immediate The immediate effects of the event. empty optional
option conditions If set to ‘yes’ the section heading 'Option conditions' for events with conditional options is displayed. empty optional
options The possible effects of the event. Please use {{option}}. empty required
after Effects that happen after selecting any option. empty optional
collapse Whether to collapse the event. If set to ‘yes’ the content will be collapsed.

(Please use collapsed content on country pages.)

empty optional

Usage

{{Event
|version = 
|event_id = 
|event_name = 
|event_text = <!-- optional, but desired -->
|picture = <!-- optional -->
|trigger = 
|mtth    = <!-- for Mtth events -->
|triggered only = <!-- for triggered only events -->
|immediate = <!-- optional for immediate effects -->
|options = <!-- options use {{option}} template -->
}}

Note: Please use either “mtth”-parameter or “triggered only”-parameter.

Examples

MTTH event

The following code

{{Event
|version = 2.8
|event_id = colony.2050
|event_name = Lost to Bureaucracy
|img = [[File:Evt colony settlement.png]]
|event_text = Due to a major clerical error parts of [colony name] has fallen behind in infrastructure maintenance and accommodation services. The people live in rather bleak conditions and will not tolerate it for long. Remedying these problems will cost us time and effort.
|trigger = 
* Colony is not a [[File:Planet habitat.png|24px]] Habitat
* Colony has any building
* Not {{iconify|Gestalt Consciousness}}
|mtth = 36 months
|options = 
{{option |option_text = Unfortunate.|effect = 
* Adds a [[File:D slums.png|24px]] Sprawling Slums Blocker to the colony
* Adds an [[File:D metal boneyard.png|24px]] Industrial Wasteland Blocker to the colony}}
{{option |option_text = We must invest in this area.|effect = 
* Energy Credits: {{icon|energy}} {{red|-500}}
* Influence: {{icon|influence}} {{red|-100}}
* Unity Gained: {{icon|unity}} 150-1000}}
{{option |option_text = {{icon|authoritarian}}{{icon|fanatic authoritarian}} We have a strong community, help them recover.|effect = 
* Energy Credits: {{icon|energy}} {{red|-250}}
* Influence: {{icon|influence}} {{red|-50}}
* Unity Gained: {{icon|unity}} 150-1000}}
{{option |option_text = {{icon|militarist}}{{icon|fanatic militarist}} Throw out the inhabitants and raze the area.|effect = 
* Influence Gained: {{icon|influence}} 80-175
* The colony gets {{red|+20}} {{iconify|Devastation}}}}
}}

will display:

Lost to Bureaucracy

Outliner top 500px.png

Evt colony settlement.png

Due to a major clerical error parts of [colony name] has fallen behind in infrastructure maintenance and accommodation services. The people live in rather bleak conditions and will not tolerate it for long. Remedying these problems will cost us time and effort.


 
Trigger conditions
  • Colony is not a Planet habitat.png Habitat
  • Colony has any building
  • Not Gestalt consciousness.png Gestalt Consciousness
Mean time to happen

36 months


Event button on.png
Unfortunate.
  • Adds a D slums.png Sprawling Slums Blocker to the colony
  • Adds an D metal boneyard.png Industrial Wasteland Blocker to the colony
Event button on.png
We must invest in this area.
  • Energy Credits: Energy.png -500
  • Influence: Influence.png -100
  • Unity Gained: Unity.png 150-1000
Event button on.png
Authoritarian.pngFanatic Authoritarian.png We have a strong community, help them recover.
  • Energy Credits: Energy.png -250
  • Influence: Influence.png -50
  • Unity Gained: Unity.png 150-1000
Event button on.png
Militarist.pngFanatic Militarist.png Throw out the inhabitants and raze the area.
  • Influence Gained: Influence.png 80-175
  • The colony gets +20 Devastation.png Devastation

Triggered only event

The following code

{{Event
| version = 1.6
| event_id = progress.2
| event_name = The Discovery of Alien Life
| event_text = The [Root.GetName] has made a startling find on [From.GetName] - the [From.GetPlanetMoon] is teeming with alien life! For the first time in history, we have encountered life forms that did not originate on [Root.Owner.Capital.GetName].<br/><br/>This amazing discovery has silenced those who believed we were alone in the universe. Although none of the alien creatures found on [From.GetName] are sentient, it is likely only a matter of time before we encounter beings that are...
| picture = evt_alien_planet
| trigger = 
* The following country flag are ''not'' set: {{MultiColumn|
** ''first_alien_life''
** ''Story1''
** ''Story2''
** ''Story3''
** ''Story4''
** ''Story5''
** ''Story6''
** ''Story7''
** ''Story8''
|2}}
* Planet is habitable ''and'' unowned 
| triggered only = * On survey
| immediate = * Set country flag ''first_alien_life''
| options = 
{{Option
| option_text = We may not be alone out here.
| effect = 
* {{reward|soc|res1}}
* Get country event if planet has a {{icon|tile blocker|21px}} ''Dangerous Wildlife'' tile blocker
** {{icon|yes}} Present: [[Story events#story.3|''"Contact Report: Planetary Animalia"'']] in 30 days
** {{icon|no}} Present: [[Story events#story.1|''"Contact Report: Simple Forms of Life"'']] in 30 days
}}
}}

will display:

The Discovery of Alien Life

Outliner top 500px.png

Evt alien planet.png

The [Root.GetName] has made a startling find on [From.GetName] - the [From.GetPlanetMoon] is teeming with alien life! For the first time in history, we have encountered life forms that did not originate on [Root.Owner.Capital.GetName].

This amazing discovery has silenced those who believed we were alone in the universe. Although none of the alien creatures found on [From.GetName] are sentient, it is likely only a matter of time before we encounter beings that are...


 
Trigger conditions
  • The following country flag are not set:
    • first_alien_life
    • Story1
    • Story2
    • Story3
    • Story4
    • Story5
    • Story6
    • Story7
    • Story8
  • Planet is habitable and unowned
Is triggered only by
  • On survey

Immediate effects
  • Set country flag first_alien_life

Event button on.png
We may not be alone out here.

Event with conditional options and after effects

The following code

{{Event
| version = 1.4
| event_id = akx.9005
| event_name = The Horizon Signal: <span style="color:orange">THE WORM</span>
| event_text = Science Officer [Root.GetLeaderName] reports that the signal was unexpectedly easy to decipher... but their team has spent considerable time confirming that it's not a hoax. It is a repeating, half-coherent message in the [Root.Owner.GetAdj] language - something like a poem. It repeats the phrases <span style="color:orange">GRAVITY IS DESIRE</span> and <span style="color:orange">TIME IS SIGHT</span>. It encodes co-ordinates near the black hole. And it ends with a dedication {{green|by name}} to the Science Officer - who adds dispassionately that they have confirmed that the signal has been radiating into interstellar space since before their birth. In fact, the signal may predate our civilization.
| picture = evt_black_hole
| triggered only = Event ''"The Horizon Signal: <span style="color:orange">GRAVITY IS DESIRE</span>"''<!-- akx.9001 --> option ''"Fascinating! Send the vessel to those co-ordinates."''
| immediate =
* Fleet is temporarily locked in place.
* Fleet leader is temporarily exiled.
| after =
* Fleet owner:
** Gain between {{icon|physics}} 600 and 3000 monthly physics research, scaled by ???
** Trigger event ''"The Horizon Signal: <span style="color: orange">REPRISE</span>"''<!-- akx.9010 --> in a random amount of time (about 320 days)
* Fleet is deleted.
| option conditions = yes
| options =
{{Option
| option_text = Darkness; light; darkness.
| trigger = the fleet's owner has {{icon|spiritualist}} Spiritualist or {{icon|fanatic spiritualist}} Fanatic Spiritualist ethics
}}
{{Option
| option_text = We learn, and we go on.
| trigger = the fleet's owner has {{icon|materialist}} Materialist or {{icon|fanatic materialist}} Fanatic Materialist ethics
}}
{{Option|end
| option_text = They won't be forgotten.
| trigger = the fleet's owner has none of these ethics
}}
}}

will display:

The Horizon Signal: THE WORM

Outliner top 500px.png

Evt black hole.png

Science Officer [Root.GetLeaderName] reports that the signal was unexpectedly easy to decipher... but their team has spent considerable time confirming that it's not a hoax. It is a repeating, half-coherent message in the [Root.Owner.GetAdj] language - something like a poem. It repeats the phrases GRAVITY IS DESIRE and TIME IS SIGHT. It encodes co-ordinates near the black hole. And it ends with a dedication by name to the Science Officer - who adds dispassionately that they have confirmed that the signal has been radiating into interstellar space since before their birth. In fact, the signal may predate our civilization.


 
Trigger conditions
  • None
Is triggered only by

Event "The Horizon Signal: GRAVITY IS DESIRE" option "Fascinating! Send the vessel to those co-ordinates."


Immediate effects
  • Fleet is temporarily locked in place.
  • Fleet leader is temporarily exiled.

Option conditions

Event trigger.pngEnabled if: the fleet's owner has Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist ethics

Event button on.png
Darkness; light; darkness.
  • None

Event trigger.pngEnabled if: the fleet's owner has Materialist.png Materialist or Fanatic Materialist.png Fanatic Materialist ethics

Event button on.png
We learn, and we go on.
  • None

Event trigger.pngEnabled if: the fleet's owner has none of these ethics

Event button on.png
They won't be forgotten.
  • None

Effects after selecting any option
  • Fleet owner:
    • Gain between Physics Research 600 and 3000 monthly physics research, scaled by ???
    • Trigger event "The Horizon Signal: REPRISE" in a random amount of time (about 320 days)
  • Fleet is deleted.