Society research

From Stellaris Wiki
(Redirected from The Living State)
Jump to navigation Jump to search

Version

Outliner top.png
This article has been verified for the current PC version (2.7) of the game.

Society Research Society research area is composed mainly of the fields: Biology.png Biology, Military Theory.png Military Theory, New Worlds.png New Worlds and Statecraft.png Statecraft. It also includes, to a lesser extent, the Psionics.png Psionics field.

The area provides access to several key points, including: terraforming capabilities, strategic resources reveal, uplift capabilities, genetic modification capabilities, new armies, improved food and unity production, and more.

Main effects[edit]

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Biology.png Biology
  • Building Society producing buildings
  • Building Food producing buildings
  • Mod pop growth req.png Growth speed
  • Strategic.png Strategic resources reveal
  • Army assault.png New armies
  • Trait Point Genetic modification capabilities
  • Trait Point Gene modification points
  • Mod leader age.png Leader lifespan modifiers
  • Food.png Food modifiers
The science of life, in its many forms and complexities.
Military Theory.png Military Theory
  • Building Defensive buildings
  • Fleet capacity.png Increased fleet command limit
  • Mod fleet size add.png Increased naval capacity
  • Upkeep Reduced ship and army upkeep
  • Influence.png Reduced claim influence cost
  • Mod war economy offensive.png Reduced war exhaustion gain
  • Damage Ship and army modifiers
The art of war and its many important aspects.
New Worlds.png New Worlds
  • Spaceport 1.png Increased starbase capacity
  • Tile Block Removal Blocker removals
  • Mod habitability.png Terraforming capabilities
  • Strategic.png Terraforming resources reveal
  • Energy Credits.png Increased energy storage capacity
  • Mod habitability.png Increased habitability
Colonization protocols and pioneer training.
Statecraft.png Statecraft
  • Influence.png Increased influence
  • Unity.png Increased unity
  • Empire leader capacity.png Increased leader capacity and pool size
  • Building Base resources producing buildings
  • Building Influence and unity producing buildings
  • Menu icon policies and edicts.png Edict modifiers
  • Cost Leader recruitment cost modifiers
The art of building a successful society.
Psionics.png Psionics
  • Unity.png Increased unity
  • Strategic.png Strategic resources reveal
  • Component Advanced ship components
  • Component Improved FTL capabilities (jump drive)
Mind over matter.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage[edit]

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments, Building Buildings, Component Components, Menu icon policies and edicts.png Edicts / Policies, Feature Feature unlock, Spaceport 1.png Starbase, Strategic.png Resources, Ship class Ship / Station / Megastructure class.

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of society technologies[edit]

Technology C Cost T Effects Prerequisites Weight & Modifiers Description

Trade

Tech interplanetary commerce.png Interplanetary Commerce Statecraft.png 0 Building Commercial Zones No.pngGestalt consciousness.png Gestalt Consciousness With new planetary markets comes new opportunities for commerce. Business will be booming.
Tech space trading.png Offworld Trade Companies Statecraft.png 3000 1 Spaceport 1.png Offworld Trading Company
  • Tech interplanetary commerce.png Interplanetary Commerce
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 90
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • 1.25× if adopted Menu icon traditions.png Prosperity tradition tree.
Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner.
Tech interstellar economics.png Interstellar Economics Statecraft.png 8000 3 Building Commerce Megaplexes
  • Tech space trading.png Offworld Trade Companies
  • Yes.png Access to Rare crystals.png Rare Crystals via tech or the galactic market
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 130
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • 1.25× if adopted Menu icon traditions.png Prosperity tradition tree.
As we journeyed into the cosmos and ventured beyond our home system, we also entered a new era of economics. New markets are appearing a startling rate, and economic theorists are struggling to keep up.
Tech galactic markets.png Galactic Markets Statecraft.png 16000 4 Building Galactic Stock Exchange
  • Tech colonial centralization.png Colonial Centralization
  • Tech interstellar economics.png Interstellar Economics
  • Yes.png Is in contact with at least 2 other empires
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 22.5
Modifiers
  • 0.25× if neither of the following are true:
    • Scientist expertise is Statecraft.png Statecraft.
    • Scientist is Leader trait curator.png Curator.
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • if in contact with fewer than 2 other empires.
By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.
Tech prescient data modeling.png Numistic Data Modeling Statecraft.png 8000 3 Pop resource energy mult.png Energy from Pop job.png Jobs: +5% Tech option given by the Caravaneers. 0 Are the precognitive powers of Numa at work or is it a matter of skilled craftsmanship? Either way this galactic stock market prediction model will forecast fluctuations in the economy with divine accuracy.

Agriculture

Tech industrial farming.png Industrial Agriculture Biology.png 0 District: Agriculture District Large-scale industrial farms growing nutrient-rich produce allows a civilization to grow its population manifold.
Tech eco simulation.png Eco Simulation Biology.png 2000 1
  • Food.png Food from Job farmer.png Farmers: +20%
  • Edict: Farming Subsidies
Tech industrial farming.png Industrial Agriculture Base: 100
Modifiers
  • 0.01× if has no agriculture districts[1] and does not need food.[2]
  • 0.5× if Auth machine intelligence.png Machine Intelligence or primary species is Trait lithoid.png Lithoid.
  • 1.25× if Pacifist.png Pacifist.
  • 1.5× if Fanatic Pacifist.png Fanatic Pacifist.
  • 1.25× if scientist expertise is Biology.png Biology.
Farming techniques can be further refined through sophisticated computer simulations of different environments and weather patterns. This allows for more predictable crop yields.
Tech gene crops.png Gene Crops Biology.png 4000 2
  • Food.png Food from Job farmer.png Farmers: +20%
  • Edict: Nutritional Plentitude
Tech hydroponics.png Eco Simulation Base: 85
Modifiers
  • 0.01× if has no agriculture districts[1] and does not need food.[2]
  • 0.5× if Auth machine intelligence.png Machine Intelligence or primary species is Trait lithoid.png Lithoid.
  • 1.25× if Pacifist.png Pacifist.
  • 1.5× if Fanatic Pacifist.png Fanatic Pacifist.
  • 1.25× if scientist expertise is Biology.png Biology.
Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.
Tech nano vitality crops.png Nano-Vitality Crops Biology.png 8000 3 Food.png Food from Job farmer.png Farmers: +20% Tech gene crops.png Gene Crops Base: 65
Modifiers
  • 0.01× if has no agriculture districts[1] and does not need food.[2]
  • 0.5× if Auth machine intelligence.png Machine Intelligence or primary species is Trait lithoid.png Lithoid.
  • 1.25× if Pacifist.png Pacifist.
  • 1.5× if Fanatic Pacifist.png Fanatic Pacifist.
  • 1.25× if scientist expertise is Biology.png Biology.
Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.
Tech nutrient replication.png Nutrient Replication Biology.png 24000 4 Food.png Food from Job farmer.png Farmers: +15%
  • Tech nano vitality crops.png Nano-Vitality Crops
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 35
Modifiers
  • 0.01× if has no agriculture districts[1] and does not need food.[2]
  • 0.5× if primary species is Trait lithoid.png Lithoid.
  • 0.5× if neither of the following are true:
    • Scientist expertise is Biology.png Biology.
    • Scientist is Leader trait curator.png Curator.
  • 1.25× if Pacifist.png Pacifist.
  • 1.5× if Fanatic Pacifist.png Fanatic Pacifist.
The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.
Tech hydroponics.png Hydroponics Farming Biology.png 2000 1 Building Hydroponics Farms Tech industrial farming.png Industrial Farming Base: 100
Modifiers
  • 0.01× if has no agriculture districts[1] and does not need food.[2]
  • 0.5× if Auth machine intelligence.png Machine Intelligence or primary species is Trait lithoid.png Lithoid.
  • 1.25× if scientist expertise is Biology.png Biology.
Hydroponics Farming in a controlled environment allows for crops to be grown in climates where farming would normally be impossible.
Tech food processing 1.png Food Processing Biology.png 2500 1 Building Food Processing Facilities Tech hydroponics.png Eco Simulation Base: 95
Modifiers
  • 0.01× if has no agriculture districts[1] and does not need food.[2]
  • 0.5× if Auth machine intelligence.png Machine Intelligence or primary species is Trait lithoid.png Lithoid.
  • 1.25× if scientist expertise is Biology.png Biology.
Improved food processing techniques will lead to better preservation methods and less spoilage.
Tech food processing 2.png Advanced Food Processing Biology.png 10000 3 Building Food Processing Centers
  • Tech food processing 1.png Food Processing
  • Access to Volatile motes.png Volatile Motes via tech or the galactic market
Base: 130
Modifiers
  • 0.01× if has no agriculture districts[1] and does not need food.[2]
  • 0.5× if Auth machine intelligence.png Machine Intelligence or primary species is Trait lithoid.png Lithoid.
  • 1.25× if scientist expertise is Biology.png Biology.
New cryopreservation and protein resequencing methods will make food processing much more efficient.
Meta-research
Tech biolab 1.png Biodiversity Studies Biology.png 2000 1 Society Research Society Research from Job researcher.png Researchers: +20% Base: 100
Modifiers
  • if empire is AI-controlled.
  • cumulatively if year is after 2205, 2210, 2215, or 2220.
  • 1.25× if scientist expertise is Biology.png Biology.
Studying the different forms of life that appear on our world helps us better understand ourselves and the life that surrounds us.
Tech biolab 2.png Xenobiology Biology.png 6000 2 Society Research Society Research from Job researcher.png Researchers: +20% Tech biolab 1.png Biodiversity Studies Base: 70
Modifiers
  • cumulatively if year is after 2205, 2210, 2215, and 2220.
  • 1.25× if scientist expertise is Biology.png Biology.
Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of Biology that were previously beyond our reach.
Tech biolab 3.png Secrets of Life Biology.png 20000 4 Society Research Society Research from Job researcher.png Researchers: +20% Tech biolab 2.png Xenobiology Base: 40
Modifiers
  • cumulatively if year is after 2225, 2230, 2235, or 2240.
  • 1.25× if scientist expertise is Biology.png Biology.
Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life.

Planetary deposits

Tech alien life studies.png Xenology Biology.png 2500 1 Building Alien Zoo An owned planet has an Isolated Valley feature Base: 95
Modifiers
  • if Xenophile.png Xenophile.
  • if Fanatic Xenophile.png Fanatic Xenophile.
  • 1.25× if scientist expertise is Biology.png Biology.
Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.

Artifacts

Tech arcane deciphering.png Arcane Deciphering Statecraft.png 6000 2 Feature Artifact actions
  • Tech biolab 2.png Xenobiology
  • Ancient Relics.png Ancient Relics expansion is active
  • Arcane technology.png Has at least one Minor Artifact
Base: 22.5
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • No bonus from fellow federation members or ascension perks.
Various artifacts and technologies functioning by arcane means that cannot be understood or replicated... at least not by conventional science as it is known to us.

Colonization

Tech colonization 1.png New Worlds Protocol New Worlds.png 0 Ship class Colony Ship Tech space exploration.png Space Exploration Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.
Tech colonization 2.png Atmospheric Filtering New Worlds.png 3000 2 Mod habitability.png Habitability: +5%
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 90
Modifiers
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.7× if Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor.
By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.
Tech colonization 3.png Hostile Environment Adaptation New Worlds.png 6000 2 Mod habitability.png Habitability: +5%
  • Tech colonization 2.png Atmospheric Filtering
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 70
Modifiers
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.7× if Civic machine servitor.png Rogue Servitor or Civic machine assimilator.png Driven Assimilator.
Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.
Tech colonization 4.png Foreign Soil Enrichment New Worlds.png 12000 3 Mod habitability.png Habitability: +5%
  • Tech colonization 3.png Hostile Environment Adaptation
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 50
Modifiers
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.7× if Civic machine servitor.png Rogue Servitor or Civic machine assimilator.png Driven Assimilator.
Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.
Tech colonization 5.png Eco-Integration Studies New Worlds.png 24000 4 Mod habitability.png Habitability: +5%
  • Tech colonization 4.png Foreign Soil Enrichment
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 35
Modifiers
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.7× if Civic machine servitor.png Rogue Servitor or Civic machine assimilator.png Driven Assimilator.
Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.
Tech tomb world adaption.png Tomb World Adaptation New Worlds.png 8000 3 Mod habitability.png Tomb World Habitability: +20%
  • Tech colonization 3.png Hostile Environment Adaptation
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 32.5
Modifiers
  • 0.2× if neither of the following is true:
    • Scientist expertise is New Worlds.png New Worlds.
    • Scientist is Leader trait curator.png Curator.
  • if any owned planet is a Trait pc nuked preference.png Tomb World.
Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.

Organic pops

Tech frontier health.png Genetic Healthcare Biology.png 2500 1 Building Gene Clinics
  • Tech genome mapping.png Genome Mapping
  • Tech colonization 1.png New Worlds Protocol
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 190
Modifiers
  • 1.25× if adopted Menu icon traditions.png Harmony tradition tree.
  • 1.25× if scientist expertise is Biology.png Biology.
The colonization of alien worlds has opened up an entirely new field of biomedical research.
Tech frontier health.png Cyto-Revitalization Biology.png 6000 2 Building Cyto-Revitalization Centers
  • Tech frontier health.png Genetic Healthcare
  • Tech colonial centralization.png Colonial Centralization
  • Yes.png Access to Exotic gases.png Exotic Gases through tech or the galactic market
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 70
Modifiers
  • 1.25× if adopted Menu icon traditions.png Harmony tradition tree.
  • 1.25× if scientist expertise is Biology.png Biology.
As our empire grows, so does our understanding of our own Biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health.
Tech genome mapping.png Genome Mapping Biology.png 2000 1 Mod pop growth req.png Pop Growth Speed: +10%
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 150
Modifiers
  • 1.25× if Auth hive mind.png Hive Mind.
  • 1.25× if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25× if scientist expertise is Biology.png Biology.
Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.
Tech cloning.png Cloning Biology.png 5000 2 Mod pop growth req.png Pop Growth Speed: +10%
  • Tech genome mapping.png Genome Mapping
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator
Base: 112.5
Modifiers
  • 1.25× if Auth hive mind.png Hive Mind.
  • 1.25× if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25× if scientist expertise is Biology.png Biology.
Breakthroughs in enucleation and artificial womb technology allows for the mass-production of individuals based on a common genetic template.
Tech vitality boosters.png Vitality Boosters Biology.png 5000 2 Mod leader age.png Leader Lifespan: +10 Years
  • Tech genome mapping.png Genome Mapping
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator
Base: 112.5
Modifiers
  • 1.25× if Auth hive mind.png Hive Mind.
  • 1.25× if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25× if scientist expertise is Biology.png Biology.
Where the body fails, science intervenes.
Tech epigenetic triggers.png Epigenetic Triggers Biology.png 5000 2 Feature Uplift and integrate pre-sentient species
  • Tech genome mapping.png Genome Mapping
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
  • Yes.png Found pre-sapients via an anomaly, or an owned planet has pre-sapient pops
Base: 75
Modifiers
  • 1.25× if Xenophile.png Xenophile.
  • 1.5× if Fanatic Xenophile.png Fanatic Xenophile.
  • 1.25× if scientist expertise is Biology.png Biology.
  • 0.75× if Xenophobe.png Xenophobe.
  • 0.5× if Fanatic Xenophobe.png Fanatic Xenophobe.
Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.

Blocker clearance

Tech tb mountain range.png Planetary Resurfacing New Worlds.png 5000 2 Tile Block Removal Tile blockers: Impassable Mountains
  • Tech colonization 1.png New Worlds Protocol
  • Leader trait planet.png Owns at least 2 planets
  • Yes.png An owned planet has an Impassable Mountains feature
Base: 150
Modifiers
  • 1.25× if adopted Menu icon traditions.png Expansion tradition tree.
  • with Ap mastery of nature.png Mastery of Nature ascension perk.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.5× if another blocker tech was drawn.
With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.
Tech tb volcano.png Deep Crust Engineering New Worlds.png 5000 2 Tile Block Removal Tile blockers: Active Volcano
  • Tech colonization 1.png New Worlds Protocol
  • Leader trait planet.png Owns at least 2 planets
  • Yes.png An owned world has an Active Volcano feature
Base: 150
Modifiers
  • 1.25× if adopted Menu icon traditions.png Expansion tradition tree.
  • with Ap mastery of nature.png Mastery of Nature ascension perk.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.5× if another blocker tech was drawn.
Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.
Tech tb dangerous wildlife.png Dangerous Wildlife Removal New Worlds.png 5000 2 Tile Block Removal Tile blockers: Dangerous Wildlife
  • Tech colonization 1.png New Worlds Protocol
  • Leader trait planet.png Owns at least 2 planets
  • Yes.png An owned planet has a Dangerous Wildlife feature
Base: 150
Modifiers
  • 1.25× if adopted Menu icon traditions.png Expansion tradition tree.
  • with Ap mastery of nature.png Mastery of Nature ascension perk.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.5× if another blocker tech was drawn.
Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.
Tech tb dense jungle.png Selective Defoliants New Worlds.png 2500 1 Tile Block Removal Tile blockers: Dense Jungle
  • Tech colonization 1.png New Worlds Protocol
  • Leader trait planet.png Owns at least 2 planets
  • Yes.png An owned planet has a Dense Jungle feature
Base: 190
Modifiers
  • 1.25× if adopted Menu icon traditions.png Expansion tradition tree.
  • with Ap mastery of nature.png Mastery of Nature ascension perk.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.5× if another blocker tech was drawn.
Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.
Tech tb quicksand basin.png Soil Remediation New Worlds.png 2500 1 Tile Block Removal Tile blockers: Quicksand Basin
  • Tech colonization 1.png New Worlds Protocol
  • Leader trait planet.png Owns at least 2 planets
  • Leader trait planet.png An owned planet has a Quicksand Basin feature
Base: 190
Modifiers
  • 1.25× if adopted Menu icon traditions.png Expansion tradition tree.
  • with Ap mastery of nature.png Mastery of Nature ascension perk.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.5× if another blocker tech was drawn.
The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.
Tech tb noxious swamp.png Xeno-Hydraulic Mastery New Worlds.png 2500 1 Tile Block Removal Tile blockers: Noxious Swamp
  • Tech colonization 1.png New Worlds Protocol
  • Leader trait planet.png Owns at least 2 planets
  • Yes.png An owned planet has a Noxious Swamp feature
Base: 190
Modifiers
  • 1.25× if adopted Menu icon traditions.png Expansion tradition tree.
  • with Ap mastery of nature.png Mastery of Nature ascension perk.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.5× if another blocker tech was drawn.
Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.
Tech tb massive glacier.png Climate Control Network New Worlds.png 2500 1 Tile Block Removal Tile blockers: Massive Glacier
  • Tech colonization 1.png New Worlds Protocol
  • Leader trait planet.png Owns at least 2 planets
  • Yes.png An owned planet has a Massive Glacier feature
Base: 190
Modifiers
  • 1.25× if adopted Menu icon traditions.png Expansion tradition tree.
  • with Ap mastery of nature.png Mastery of Nature ascension perk.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.5× if another blocker tech was drawn.
Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.
Tech tb toxic kelp.png Ocean Ecology Management New Worlds.png 2500 1 Tile Block Removal Tile blockers: Toxic Kelp
  • Tech colonization 1.png New Worlds Protocol
  • Leader trait planet.png Owns at least 2 planets
  • Yes.png An owned planet has a Toxic Kelp feature
Base: 190
Modifiers
  • 1.25× if adopted Menu icon traditions.png Expansion tradition tree.
  • with Ap mastery of nature.png Mastery of Nature ascension perk.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.5× if another blocker tech was drawn.
Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.
Tech tb deep sinkhole.png Subterranean Colonization New Worlds.png 750 1 Tile Block Removal Tile blockers: Deep Sinkhole
  • Tech colonization 1.png New Worlds Protocol
  • Leader trait planet.png Owns at least 2 planets
  • Yes.png An owned planet has a Deep Sinkhole feature
Base: 190
Modifiers
  • 1.25× if adopted Menu icon traditions.png Expansion tradition tree.
  • with Ap mastery of nature.png Mastery of Nature ascension perk.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • 0.5× if another blocker tech was drawn.
Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.

Terraforming

Tech terrestrial sculpting.png Terrestrial Sculpting New Worlds.png 6000 2 Feature Terraform uninhabited planets
  • Tech colonization 1.png New Worlds Protocol
  • No.pngCivic devouring swarm.png Terravore
Base: 105
Modifiers
  • 1.25× if adopted Menu icon traditions.png Expansion tradition tree.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
There is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills.
Tech ecological adaptation.png Ecological Adaptation New Worlds.png 10000 3 Feature Terraform inhabited planets Tech terrestrial sculpting.png Terrestrial Sculpting Base: 60
Modifiers
  • 1.25× if adopted Menu icon traditions.png Expansion tradition tree.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.
Tech climate restoration.png Climate Restoration New Worlds.png 16000 4 Feature Terraform Tomb Worlds Tech terrestrial sculpting.png Terrestrial Sculpting Base: 45
Modifiers
  • 1.25× if adopted Menu icon traditions.png Expansion tradition tree.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.

Gene-modding

Tech gene tailoring.png Gene Tailoring Biology.png 8000 3
  • Trait Point +1 Gene modification points
  • Feature Genetic Modification
  • Feature Self-Modification
  • Tech genome mapping.png Genome Mapping
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 130
Modifiers
  • 1.25× if Auth hive mind.png Hive Mind.
  • 1.25× if some degree of Xenophile.pngFanatic Xenophile.png Xenophile.
  • 1.25× if scientist expertise is Biology.png Biology.
Making gene-editing tools widely available is sure to have a positive impact on our development as a species.
Tech glandular acclimation.png Glandular Acclimation Biology.png 12000 3 Feature Habitability Modification
  • Tech gene tailoring.png Gene Tailoring
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 75
Modifiers
  • 1.25× if Auth hive mind.png Hive Mind.
  • 1.25× if scientist expertise is Biology.png Biology.
Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs.
Tech genetic resequencing.png Genetic Resequencing Biology.png 32000 5
  • Feature Advanced Genetic Modification[3]
  • Feature Advanced Traits
Ap evolutionary mastery.png Evolutionary Mastery ascension perk 0 No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.
Tech gene expressions.png Targeted Gene Expressions Biology.png 12000 3 Trait Point +1 Gene modification points
  • Tech gene tailoring.png Gene Tailoring
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor
Base: 50
Modifiers
  • 1.25× if Auth hive mind.png Hive Mind.
  • 1.5× if scientist has Leader trait lightbulb on.png Spark of Genius.
  • 0.5× if none of the following is true:
    • Scientist expertise is Biology.png Biology.
    • Scientist is Leader trait curator.png Curator.
    • Scientist has Leader trait lightbulb on.png Spark of Genius.
Stricter control of RNA and protein production on the cellular level.
Leader enhancement
Tech selected lineages.png Selected Lineages Biology.png 10000 3 Menu icon policies.png Leader Enhancement policy – Selected Lineages
  • Tech vitality boosters.png Vitality Boosters
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 30
Modifiers
  • 1.25× if scientist expertise is Biology.png Biology.
  • if some degree of Authoritarian.pngFanatic Authoritarian.png Authoritarian.
  • 0.5× if some degree of Egalitarian.pngFanatic Egalitarian.png Egalitarian.
  • 0.5× if none of the following is true:
    • Scientist expertise is Biology.png Biology.
    • Scientist is Leader trait curator.png Curator.
    • Scientist has Leader trait lightbulb on.png Spark of Genius.
Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.
Tech capacity boosters.png Capacity Boosters Biology.png 24000 4 Menu icon policies.png Leader Enhancement policy – Capacity Boosters
  • Tech selected lineages.png Selected Lineages
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 17.5
Modifiers
  • 1.25× if scientist expertise is Biology.png Biology.
  • if some degree of Authoritarian.pngFanatic Authoritarian.png Authoritarian.
  • 0.5× if some degree of Egalitarian.pngFanatic Egalitarian.png Egalitarian.
  • 0.2× if none of the following is true:
    • Scientist expertise is Biology.png Biology.
    • Scientist is Leader trait curator.png Curator.
    • Scientist has Leader trait lightbulb on.png Spark of Genius.
We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.

Fleet organization

Tech doctrine fleet size 1.png Doctrine: Space Combat Military Theory.png 4000 2 Fleet capacity.png Fleet Command Limit: +20 Base: 255
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine fleet size 2.png Doctrine: Reactive Formations Military Theory.png 6000 2 Fleet capacity.png Fleet Command Limit: +20 Tech doctrine fleet size 1.png Doctrine: Space Combat Base: 210
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare Military Theory.png 10000 3 Fleet capacity.png Fleet Command Limit: +20 Tech doctrine fleet size 2.png Doctrine: Reactive Formations Base: 180
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine fleet size 4.png Doctrine: Fluid Fleet Templates Military Theory.png 16000 4 Fleet capacity.png Fleet Command Limit: +20 Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare Base: 135
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine fleet size 5.png Doctrine: Armada Battle Formation Military Theory.png 24000 4 Fleet capacity.png Fleet Command Limit: +20 Tech doctrine fleet size 4.png Doctrine: Fluid Fleet Templates Base: 105
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech interstellar fleet traditions.png Interstellar Fleet Traditions Military Theory.png 4000 2
  • Spaceport 1.png Fleet Academy
  • Spaceport 1.png Naval Logistics Office
Base: 225
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
A body of knowledge regarding combat behaviors is useless without a strong code governing its use.
Tech doctrine refit standards.png Refit Standards Military Theory.png 8000 3
  • Cost Ship Upgrade Cost: −20%
  • Upkeep Ship Upkeep: −5%
Tech interstellar fleet traditions.png Interstellar Fleet Traditions Base: 65
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.
Tech doctrine command matrix.png Command Matrix Military Theory.png 12000 3
  • Attack Speed Ship Fire Rate: +5%
  • Spaceport 1.png Command Center
Tech doctrine refit standards.png Refit Standards Base: 150
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and effective.
Tech doctrine navy size 1.png Doctrine: Fleet Support Military Theory.png 5000 2 Mod fleet size add.png Naval Capacity: +30 Base: 225
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets.
Tech doctrine navy size 2.png Doctrine: Support Vessels Military Theory.png 10000 3 Mod fleet size add.png Naval Capacity: +30 Tech doctrine navy size 1.png Doctrine: Fleet Support Base: 600
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
A fleet does not run on zeal alone. To ensure steady access to critical supplies, we should organize our logistics corps into dedicated support vessels.
Tech doctrine navy size 3.png Doctrine: Interstellar Logistics Military Theory.png 16000 4 Mod fleet size add.png Naval Capacity: +30 Tech doctrine navy size 2.png Doctrine: Support Vessels Base: 135
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
Amateurs talk about tactics. Professionals study logistics. By ensuring our fleets are regularly and efficiently supplied, we can increase the number of vessels we can effectively support.
Tech doctrine navy size 4.png Doctrine: Fleet Liasions Military Theory.png 24000 4 Mod fleet size add.png Naval Capacity: +30 Tech doctrine navy size 3.png Doctrine: Interstellar Logistics Base: 105
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
By maintaining a professional corps of fleet liasions, we can improve communications and the flow of orders throughout the chain of command.

Army organization

Tech centralized command.png Centralized Command
Auth hive mind.pngDrone Command Centers
Auth machine intelligence.pngMaintenance Command
Military Theory.png 5000 2
  • Max Occupation Garrisons: +2
  • Building Military Academy
Base: 75
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.
Tech combat training.png Combat Training
Auth machine intelligence.pngField Repairs
Military Theory.png 8000 3
  • Damage Assault Army Damage: +15%
  • Mod army morale.png Assault Army Morale: +15%
Tech centralized command.png Centralized Command Base: 65
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
A more extensive training program for new recruits, including realistic combat scenarios, prepare them for the field.
Tech planetary defenses.png Planetary Defenses Military Theory.png 0
  • Building Stronghold
  • Army assault.png Assault Army
  • Army defense.png Defense Army
There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.
Tech defense army.png Ground Defense Planning Military Theory.png 2500 1
  • Damage Defense Army Damage: +33%
  • Mod fleet size add.png Naval Capacity from Job soldier.png Soldiers: +2
Tech planetary defenses.png Planetary Defenses Base: 190
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
There are many alien empires who would gladly seize our worlds for themselves. We must be prepared for them, should the worst come to pass.
Tech global defense grid.png Global Defense Grid Military Theory.png 4000 2
  • Health Defense Army Health: +25%
  • Building Fortress
Tech defense army.png Ground Defense Planning Base: 170
Modifiers
  • if some degree of Militarist.pngFanatic Militarist.png Militarist.
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
The strategic value of a good defense remains as relevant today as it was to our predecessors in the far distant past. Technology does not render fortifications obsolete - it merely changes their requirements.

Psionics

Tech psionic theory.png Psionic Theory Psionics.png 8000 3 Empire sprawl.png Empire Sprawl from Pop.png Pops: −10%
  • Yes.png If some degree of Materialist.pngFanatic Materialist.png Materialist, one of the following is true:
    • Scientist expertise is Psionics.png Psionics
    • Any owned pop is Trait psionic species.png Psionic
    • Any owned pop is Trait psionic species.png Latent Psionic
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 32.5
Modifiers
  • if Fanatic Spiritualist.png Fanatic Spiritualist.
  • if scientist is Leader trait maniacal.png Maniacal.
  • if scientist expertise is Psionics.png Psionics.
  • if any owned pop is Trait psionic species.png Psionic.
  • 1.25× if any owned pop is Trait psionic species.png Latent Psionic but no owned pop is Trait psionic species.png Psionic.
  • 0.5× if not some degree of Spiritualist.pngFanatic Spiritualist.png Spiritualist.
The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.
Tech psionic shield.png Psionic Barrier Psionics.png 8000 3 Component Psionic Barrier
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • Tech psionic theory.png Psionic Theory
  • Event chain outcome (Dimensional Portal)
These barriers are generated out of pure psychic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our Energy deflector systems, but without the prohibitive power consumption.
Tech telepathy.png Telepathy Psionics.png 12000 3 Army assault.png Psionic Army
  • Tech psionic theory.png Psionic Theory
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Yes.png If Utopia.png Utopia expansion is active, requires Ap mind over matter.png Mind Over Matter
Base: 25
Modifiers
  • 1.1× if scientist expertise is Psionics.png Psionics and level is at least 3.
  • 1.5× if scientist expertise is Psionics.png Psionics and level is at least 4.
  • if scientist expertise is Psionics.png Psionics and level is at least 5.
  • if Spiritualist.png Spiritualist.
  • if Fanatic Spiritualist.png Fanatic Spiritualist.
  • if scientist is Leader trait maniacal.png Maniacal.
  • 0.5× if scientist expertise is not Psionics.png Psionics.
Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.
Tech precognition interface.png Precognition Interface Psionics.png 20000 4 Component Precognitive Interface
  • Utopia.png Utopia expansion
  • Tech telepathy.png Telepathy
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 20
Modifiers
  • 0.5× if scientist expertise is not Psionics.png Psionics.
  • if scientist expertise is Psionics.png Psionics.
  • if Spiritualist.png Spiritualist.
  • if Fanatic Spiritualist.png Fanatic Spiritualist.
  • if scientist is Leader trait maniacal.png Maniacal.
Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed.
Tech psionic shield.png Psionic Shields Psionics.png 48000 5 Component Psionic Shields
  • Ap mind over matter.png Mind Over Matter
  • Ap transcendence.png Transcendence
  • Event chain outcome (The Shroud)
These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.
Tech psi jump drive 1.png Psi Jump Drives Psionics.png 40000 5 Component Psi Jump Drive
  • Utopia.png Utopia expansion
  • Tech precognition interface.png Precognition Interface
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 2.5
Modifiers
  • 0.1× if none of the following is true:
    • Scientist expertise is Psionics.png Psionics.
    • Scientist is Leader trait curator.png Curator.
    • Scientist has Leader trait lightbulb on.png Spark of Genius.
    • Scientist is Leader trait maniacal.png Maniacal.
The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.
Starbases
Tech galactic ambitions.png Stellar Expansion New Worlds.png 5000 2 Starbase capacity Starbase Capacity: +2 Yes.png Is in contact with other empires Base: 75
Modifiers
  • cumulatively if in contact with at least 3, 4 or 5 other empires.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
Our future lies in the sea of stars.
Tech manifest destiny.png Manifest Destiny New Worlds.png 20000 4 Starbase capacity Starbase Capacity: +2
  • Tech galactic ambitions.png Stellar Expansion
  • Yes.png Is in contact with other empires
Base: 40
Modifiers
  • cumulatively if in contact with at least 3, 4 or 5 other empires.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
We must have the courage to seize our fate and make true what was always meant to be.
Tech interstellar campaigns.png Interstellar Campaigns Military Theory.png 6000 2
  • Influence.png Claim influence cost: −10%
  • War exhaustion gain: −10%
  • Tech galactic ambitions.png Stellar Expansion
  • Yes.png Is in contact with other empires
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
  • No.pngCivic devouring swarm.png Devouring Swarm
  • No.pngCivic machine terminator.png Determined Exterminator
Base: 70
Modifiers
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
  • cumulatively if in contact with at least 3, 4 or 5 other empires.
A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want.
Tech galactic campaigns.png Galactic Campaigns Military Theory.png 16000 4
  • Influence.png Claim influence cost: −10%
  • War exhaustion gain: −10%
  • Tech interstellar campaigns.png Interstellar Campaigns
  • Yes.png Is in contact with other empires
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
  • No.pngCivic devouring swarm.png Devouring Swarm
  • No.pngCivic machine terminator.png Determined Exterminator
Base: 45
Modifiers
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
  • cumulatively if in contact with at least 3, 4 or 5 other empires.
Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands.

Empire management

Tech planetary government.png Planetary Government Statecraft.png 0
  • Building Planetary Administration
  • Building Administrative Array
  • Building Hive Core
  • Building Administrative Offices
  • Building Uplink Node
  • Building Precinct House
  • Building Sentinel Posts
  • Building Maintenance Depot
Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.
Tech planetary unification.png Planetary Unification
Auth machine intelligence.pngUniform Data Standards
Statecraft.png 2000 1
  • Unity.png Monthly Unity: +2
  • Campaign edicts Enable Campaign edicts
  • Influence edicts Enable Peace Festivals edict
Tech planetary government.png Planetary Government Base: 400
Modifiers
  • 0.75× if not some degree of Pacifist.pngFanatic Pacifist.png Pacifist.
Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.
Tech colonial centralization.png Colonial Centralization New Worlds.png 5000 2
  • Building Planetary Capital
  • Building Planetary Processor
  • Building Hive Nexus
  • Building Hall of Judgment
Tech planetary unification.png Planetary Unification Base: 300
Modifiers
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
Robust frameworks for local governance created on a per-case basis, to meet each colony's needs.
Tech galactic administration.png Galactic Administration Statecraft.png 12000 3
  • Civic Slots: +1
  • Building System Capital-Complex
  • Building Primary Nexus
Tech colonial centralization.png Colonial Centralization Base: 200
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.
Tech subdermal stimulation.png Subdermal Stimulation Biology.png 5000 2 Feature Living Standard – Chemical Bliss
  • Tech genome mapping.png Genome Mapping
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 37.5
Modifiers
  • 1.25× if not some degree of Egalitarian.pngFanatic Egalitarian.png Egalitarian.
  • 1.25× if scientist expertise is Biology.png Biology.
Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"
Tech global production strategy.png Global Production Strategy Statecraft.png 8000 1
  • Building Ministry of Production
  • Building Resource Processing Center
  • Tech alloys 1.png Holographic Casts
  • Tech luxuries 1.png Nano-Circuit Assembly
  • Tech colonial centralization.png Colonial Centralization
Base: 65
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
Planets are big and production sites are often separated by vast distances. A coherent strategy for making certain that everyone is pulling in the same direction is often needed.
Tech adaptive bureaucracy.png Adaptive Bureaucracy
Auth machine intelligence.pngPositronic CPUs
Statecraft.png 2500 1 Mod country admin cap add.png Administrative Capacity: +5% Tech planetary unification.png Planetary Unification Base: 95
Modifiers
  • 1.5× cumulatively if owns at least 3, 4 or 5 planets.
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • 0.5× if owns only one planet.
The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.
Tech effective bureaucracy.png Effective Bureaucracy Statecraft.png 4000 2 Mod country admin cap add.png Administrative Capacity: +5% Tech planetary unification.png Planetary Unification Base: 95
Modifiers
  • 1.5× cumulatively if owns at least 3, 4 or 5 planets.
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • 0.5× if owns only one planet.
The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.
Tech colonial bureaucracy.png Colonial Bureaucracy Statecraft.png 4000 2 Mod country admin cap add.png Administrative Capacity: +20 Tech adaptive bureaucracy.png Adaptive Bureaucracy Base: 85
Modifiers
  • 1.5× cumulatively if owns least 3, 4 or 5 planets.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • if owns only one planet.
Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.
Tech galactic bureaucracy.png Galactic Bureaucracy Statecraft.png 8000 3 Mod country admin cap add.png Administrative Capacity: +20 Tech colonial bureaucracy.png Colonial Bureaucracy Base: 65
Modifiers
  • 1.5× cumulatively if owns at least 3, 4 or 5 planets.
  • 1.25× if scientist expertise is New Worlds.png New Worlds.
  • if owns only one planet.
Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.
Tech living state.png The Living State Statecraft.png 6000 2
  • Influence.png +1 Max influence from factions
  • Spaceport 1.png Deep Space Black Site
  • Tech colonial centralization.png Colonial Centralization
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 70
Modifiers
  • 1.5× cumulatively if owns at least 6, 7 or 8 planets.
  • 1.25× if some degree of Authoritarian.png Authoritarian.
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • 0.5× if owns fewer than 5 planets.
The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.
Tech collective self.png The Collective Self Statecraft.png 12000 3
  • Leader skill levels.png Leader Level Cap: +1
  • Leader Upkeep: −10%
  • Tech colonial centralization.png Colonial Centralization
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 50
Modifiers
  • 1.5× cumulatively if owns at least 9, 10 or 11 planets.
  • 1.5× if some degree of Authoritarian.png Authoritarian.
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • 0.5× if owns fewer than 7 planets.
Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.
Tech living state.png Autonomous Agents Statecraft.png 6000 2 Influence.png Monthly Influence: +1
  • Tech colonial centralization.png Colonial Centralization
  • Gestalt consciousness.png Gestalt Consciousness
Base: 70
Modifiers
  • 1.5× cumulatively if owns at least 6, 7 or 8 planets.
  • 1.5× if some degree of Authoritarian.png Authoritarian.
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • 0.5× if owns fewer than 5 planets.
Semi-independent units have proved critical to the success of the greater whole.
Tech collective self.png Embodied Dynamism Statecraft.png 6000 3
  • Leader skill levels.png Leader Level Cap: +1
  • Leader Upkeep: −10%
  • Tech living state.png Autonomous Agents
  • Gestalt consciousness.png Gestalt Consciousness
Base: 50
Modifiers
  • 1.5× cumulatively if owns at least 9, 10 or 11 planets.
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • 0.5× if owns fewer than 7 planets.
Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence.
Tech neural implants.png Neural Implants Statecraft.png 3000 1
  • Army assault.png Slave Army
  • Building Slave Processing Facility
  • Yes.png Has enslaved pops
  • No.pngMenu icon policies and edicts.png Slavery – Prohibited
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 90
Modifiers
  • 1.5× if has at least 10 enslaved pops.
  • cumulatively if has at least 20 or 30 enslaved pops.
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.

Social engineering

Tech artificial moral codes.png Artificial Moral Codes Statecraft.png 6000 2
  • Job criminal.png Crime: −15%
  • Amenities.png Amenities: +5%
No.pngGestalt consciousness.png Gestalt Consciousness Base: 105
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.
Tech synthetic thought patterns.png Synthetic Thought Patterns Statecraft.png 12000 3 Mod pop resource output.png Resources from Pop job.png Jobs: +5%
  • Tech artificial moral codes.png Artificial Moral Codes
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 75
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
Thinking outside the box merely places you into another, somewhat larger box.
Tech unity of purpose.png Unity of Purpose Statecraft.png 6000 2
  • Job criminal.png Deviancy: −15%
  • Amenities.png Amenities: +5%
Gestalt consciousness.png Gestalt Consciousness Base: 105
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
The purpose of one is the purpose of all. Together, we are greater than the sum of our parts.
Tech artificial moral codes.png Collective Production Methods Statecraft.png 12000 3 Mod pop resource output.png Resources from Pop job.png Jobs: +10% Auth hive mind.png Hive Mind Base: 65
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
Together, we build the future.
Tech synthetic thought patterns.png Resource Processing Algorithms Statecraft.png 8000 3 Mod pop resource output.png Resources from Pop job.png Jobs: +10% Auth machine intelligence.png Machine Intelligence Base: 65
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
Efficiency in all things.

Amenities

Tech holo entertainment.png Holo-Entertainment Statecraft.png 0 Building Holo-Theatres No.pngGestalt consciousness.png Gestalt Consciousness The latest in holographic entertainment. Entire worlds built out of photons and energy fields.
Tech hyper entertainment forum.png Hyper-Entertainment Forum Statecraft.png 3000 1 Building Hyper-Entertainment Forums
  • Holo-Entertainment
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 90
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
These massive entertainment complexes is where dreams come true. Shopping malls, restaurants, amusement parks, virtual arcades, and more. You dream it - we are it!
Tech paradise dome.png Idyllic Architecture Statecraft.png 8000 3
  • Building Organic Paradise
  • Building Luxury Residences
  • Building Paradise Dome
  • Building Utopian Communal Housing
  • Tech housing 1.png Weather Control Systems
  • Yes.png If Gestalt consciousness.png Gestalt Consciousness, is Civic machine servitor.png Rogue Servitor
  • Yes.png Access to Rare crystals.png Rare Crystals via tech or the galactic market
Base: 65
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
With the latest advances in architecture, landscaping and holographic technology, we shall build the homes of the future.

Unity

Tech cultural heritage.png Sociocultural History Statecraft.png 0
  • Building Autochthon Monument
  • Building Temple
  • Building Simulation Site
  • Building Corporate Culture Site
No.pngAuth hive mind.png Hive Mind An understanding of a shared past is necessary in order to make any significant strides into the future.
Tech heritage site.png Heritage Sites
Auth corporate.pngFocus-Tested Management
Auth machine intelligence.pngPlanetary Communications
Statecraft.png 3000 1
  • Building Heritage Site
  • Building Simulation Center
  • Building Business Management Nexus
  • Tech cultural heritage.png Sociocultural History
  • Yes.png Access to Rare crystals.png Rare Crystals via tech or the galactic market
  • No.pngAny degree of Fanatic Spiritualist.pngSpiritualist.png Spiritualist
  • No.pngCivic machine servitor.png Rogue Servitor
Base: 90
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.

Called "Focus-Tested Management" for corporations and "Planetary Communications" for Machine Intelligence.

Tech hypercomms forum.png Local Hypercommunication
Auth corporate.pngPost-Relativistic Synergizing
Statecraft.png 8000 3
  • Building Hypercomms Forum
  • Building Simulation Complex
  • Building Synergy Forum
  • Tech heritage site.png Heritage Sites
  • No.pngAny degree of Fanatic Spiritualist.png fanatic spiritualistSpiritualist.png Spiritualist
  • No.pngCivic machine servitor.png Rogue Servitor
Base: 65
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.
Tech autocurating vault.png Automated Curation Algorithms
Auth corporate.pngVault of Acquisitions
Auth machine intelligence.pngAlpha Hub
Statecraft.png 8000 3 Building Auto-Curating Vault
  • Tech administrative ai.png Administrative AI
  • Tech colonial centralization.png Colonial Centralization
  • No.png Is some degree of Spiritualist.png Spiritualist
  • No.pngCivic machine servitor.png Rogue Servitor
Base: 65
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.
Tech holographic rituals.png Holographic Rituals Statecraft.png 5000 2 Building Holotemple
  • Tech cultural heritage.png Sociocultural History
  • Some degree of Fanatic Spiritualist.pngSpiritualist.png Spiritualist
  • Yes.png Access to Rare crystals.png Rare Crystals via tech or the galactic market
Base: 95
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
Seeing is believing, and belief begets reality.
Tech sacred nexus.png Consecration Fields Statecraft.png 10000 3 Building Sacred Nexus
  • Tech colonial centralization.png Colonial Centralization
  • Tech holographic rituals.png Holographic Rituals
  • Some degree of Fanatic Spiritualist.pngSpiritualist.png Spiritualist
Base: 60
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all.
Tech transcendent faith.png Metacognitive Faith Statecraft.png 20000 4 Building Citadel of Faith
  • Tech holographic rituals.png Holographic Rituals
  • Tech colonial centralization.png Colonial Centralization
  • Some degree of Fanatic Spiritualist.pngSpiritualist.png Spiritualist
Base: 40
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.
Tech hive node.png Synaptic Structures Statecraft.png 0 Building Synaptic Nodes Auth hive mind.png Hive Mind Through the development of macroscopic synaptic nodes, the will of the Hive will be strengthened.
Tech hive cluster.png Clustered Synapses Statecraft.png 5000 2 Building Synaptic Clusters Tech hive node.png Synaptic Structures Base: 75
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
By clustering networks of macroscopic synaptic nodes, maximum meganeuron transmission per available surface area can be attained.
Tech hive confluence.png Confluence of Thought Statecraft.png 10000 3 Building Confluence of Thought Tech hive cluster.png Clustered Synapses Base: 60
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
The will of the Hive will be further strengthened and coordinated with the expansion and development of a massive nervous center of meganeurons.
Ascension perks
Tech ascension theory.png Ascension Theory Statecraft.png 40000 5
Base: 12.5
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • 0.5× if none of the following are true:
    • Empire has the "Curator Insight" modifier.
    • Scientist expertise is Statecraft.png Statecraft.
    • Scientist is Leader trait curator.png Curator.
Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.

World designations

Tech penal colonies.png Penal Colonies Statecraft.png 8000 3 Feature Create Penal Colony decision
  • Tech artificial moral codes.png Artificial Moral Codes
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Leader trait planet.png Owns at least 2 planets
Base: 32.5
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • if Fanatic Authoritarian.pngAuthoritarian.png Authoritarian.
  • 0.25× if neither of the following is true:
    • Scientist expertise is Statecraft.png Statecraft.
    • Scientist is Leader trait curator.png Curator.
Through the development of special penal worlds, criminals can be rehabilitated through honest, hard labor. Some may be in need of permanent rehabilitation.
Tech resort colonies.png Resort Worlds Statecraft.png 8000 3 Feature Create Resort World decision
  • Tech artificial moral codes.png Artificial Moral Codes
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Leader trait planet.png Owns at least 2 planets
Base: 32.5
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • 0.25× if neither of the following is true:
    • Scientist expertise is Statecraft.png Statecraft.
    • Scientist is Leader trait curator.png Curator.
With careful study devoted to landscaping, climate control, and the science of fun, construction of entire worlds dedicated to leisure can be made possible.
Tech slave colonies.png Thrall-Worlds Statecraft.png 6000 2 Feature Create Thrall-World decision
  • Tech neural implants.png Neural Implants
  • Leader trait planet.png Owns at least 2 planets
  • Yes.png Has enslaved pops
  • No.pngMenu icon policies and edicts.png Slavery – Prohibited
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 35
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • 0.25× if neither of the following is true:
    • Scientist expertise is Statecraft.png Statecraft.
    • Scientist is Leader trait curator.png Curator.
Through the creation of special slave-breeding worlds, we can ensure that we will always have a steady supply of disposable laborers.

Housing

Tech housing agrarian idyll.png Agrarian Utopias Statecraft.png 8000 3 Housing.png Agriculture District Housing: +1 Civic agrarian idyll.png Agrarian Idyll Base: 65
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
Through the establishment of weather-controlled rural communes, we can support a larger population without disrupting our agrarian way of life.
Tech xeno diplomacy.png Xeno Diplomacy Statecraft.png 5000 2
  • Diplomatic weight.png Diplomatic Weight: +10%
  • Building Embassy Complex
  • Tech colonial centralization.png Colonial Centralization
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 85
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • 1.25× if Xenophile.png Xenophile.
  • if Fanatic Xenophile.png Fanatic Xenophile.
  • if a member of the Galactic Community.
  • 0.01× if Civic inwards perfection.png Inward Perfection.
Advancing our understanding of interactions with - and manipulations of - the xeno is a necessary step in forming more permanent interstellar alliances.
Tech diplomacy 2.png Xeno Relations Statecraft.png 10000 3
  • Diplomatic weight.png Diplomatic Weight: +10%
  • Building Grand Embassy Complex
  • Tech galactic administration.png Galactic Administration
  • Tech xeno diplomacy.png Xeno Diplomacy
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 65
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
  • 1.25× if Xenophile.png Xenophile.
  • if Fanatic Xenophile.png Fanatic Xenophile.
  • if a member of the Galactic Community.
  • 0.01× if Civic inwards perfection.png Inward Perfection.
The complexities of interstellar diplomacy necessitate the forming of bonds with foreign powers in order to further one's goals.
Tech pk godray.png Divine Stimulus Psionics.png 48000 5 Component Colossus: Divine Enforcer
  • Apocalypse.png Apocalypse expansion
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
  • Yes.png Is some degree of Spiritualist.png Spiritualist
  • Yes.png Either:
    • Ap mind over matter.png Mind over Matter ascension perk
    • Tech telepathy.png Telepathy and Utopia.png Utopia expansion is not active
Base: 10
Modifiers
  • 0.2× if none of the following is true:
    • Scientist expertise is Psionics.png Psionics.
    • Scientist is Leader trait curator.png Curator.
    • Scientist is Leader trait maniacal.png Maniacal.
An arcane catalyst amplifying certain psionic wavelengths, capable of inducing hallucinations (religious experiences) in biological brains, and severe disruption (brain death) in electronic ones.
Tech gargantuan evolution.png Gargantuan Evolution Biology.png 8000 1 Energy Credits.png +5% Energy credits Leader trait scroll.png Event chain outcome (Gargantuan Evolution) Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star.
Tech neuroregeneration.png Neural Tissue Engineering Biology.png 20000 4
  • Leader skill levels.png Leader Experience Gain: +25%
  • Leader skill levels.png Leader Level Cap: +1
Leader trait scroll.png Event chain outcome (Marvels of Medicine) When tailored to a species' genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient.
Tech akx worm 2.png Doctrine: Strange Loop Statecraft.png 4000 3 Leader trait scroll.png Event chain outcome (Horizon Signal) A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.
Tech xeno tourism agency.png Xeno Outreach Agencies Statecraft.png 8000 3 Building Branch Office building: Xeno-Outreach Agency Auth corporate.png Corporate authority Base: 65
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space.
Tech executive retreat.png Executive Leisure Program Statecraft.png 8000 3 Building Branch Office building: Executive Retreat Auth corporate.png Corporate authority Base: 45
Modifiers
  • 1.25× if scientist expertise is Statecraft.png Statecraft.
A luxurious resort complex for high ranking corporate officers. Here they can sample the local planetary culture in a high security environment.
Tech strategic coordination.png Strategic Coordination Center Military Theory.png 48000 5 Spaceport 1.png Strategic Coordination Center
  • MegaCorp.png MegaCorp expansion
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • 0.5× if some degree of Fanatic Pacifist.pngPacifist.png Pacifist.
  • if some degree of Fanatic Militarist.pngMilitarist.png Militarist.
  • if scientist is Leader trait maniacal.png Maniacal.
  • if scientist has Leader trait lightbulb on.png Spark of Genius.
  • with Ap galactic wonders.png Galactic Wonders ascension perk.
  • with Ap master builders.png Master Builders ascension perk.
  • with Ap eternal vigilance.png Eternal Vigilance ascension perk.
A facility synchronizing the national Starbase network, augmenting defensive and offensive capabilities.
Tech interstellar assembly.png Interstellar Assembly Statecraft.png 48000 5 Spaceport 1.png Interstellar Assembly
  • MegaCorp.png MegaCorp expansion
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • 0.5× if some degree of Fanatic Xenophobe.pngXenophobe.png Xenophobe.
  • if some degree of Fanatic Xenophile.pngXenophile.png Xenophile.
  • if scientist is Leader trait maniacal.png Maniacal.
  • if scientist has Leader trait lightbulb on.png Spark of Genius.
  • with Ap galactic wonders.png Galactic Wonders ascension perk.
  • with Ap master builders.png Master Builders ascension perk.
A meeting place for galactic powers, increasing immigration attraction and global opinion of us.
Tech mega art.png Mega Art Installation Statecraft.png 48000 5 Spaceport 1.png Mega Art Installation
  • MegaCorp.png MegaCorp expansion
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • 0.5× if some degree of Fanatic Militarist.pngMilitarist.png Militarist.
  • if some degree of Fanatic Pacifist.pngPacifist.png Pacifist.
  • if scientist is Leader trait maniacal.png Maniacal.
  • if scientist has Leader trait lightbulb on.png Spark of Genius.
  • with Ap galactic wonders.png Galactic Wonders ascension perk.
  • with Ap master builders.png Master Builders ascension perk.
  • with Ap one vision.png One Vision ascension perk.
An artistic beacon on a stellar scale, this installation inspires and represents the spirit of its creators.
Tech mega shipyard.png Mega Shipyard Military Theory.png 48000 5 Spaceport 1.png Mega Shipyard
  • Federations Federations expansion
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • 0.5× if some degree of Fanatic Pacifist.pngPacifist.png Pacifist.
  • if some degree of Fanatic Militarist.pngMilitarist.png Militarist.
  • if scientist is Leader trait maniacal.png Maniacal.
  • if scientist has Leader trait lightbulb on.png Spark of Genius.
  • with Ap galactic wonders.png Galactic Wonders ascension perk.[4]
  • with Ap master builders.png Master Builders ascension perk.
  • with Ap one vision.png One Vision ascension perk.
A zero-G construction yard of overwhelming proportion, capable of performing several space ship assembly projects simultaneously.

Repeatable techs

Tech repeatable improved tile food output.png Transgenic Crops Biology.png 50000 5 Food.png Food from Pop job.png Jobs: +5% Tech gene crops.png Gene Crops Base: 12.5
Modifiers
  • 0.01× if another repeatable tech was drawn.
Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.
Tech repeatable improved core planet cap.png Administrative Efficiency New Worlds.png 50000 5 Mod country admin cap add.png Administrative Capacity: +15 Tech galactic bureaucracy.png Galactic Bureaucracy Base: 12.5
Modifiers
  • 0.01× if another repeatable tech was drawn.
Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.
Tech repeatable improved edict length.png Proclamation Broadcasts Statecraft.png 50000 5 Menu icon policies and edicts.png Edict Duration: +10% Tech artificial moral codes.png Artificial Moral Codes Base: 12.5
Modifiers
  • 0.01× if another repeatable tech was drawn.
More aggressive information campaigns improve the populace's receptiveness to Edicts.
Tech repeatable improved army damage.png Aggressive Conditioning Military Theory.png 50000 5 Damage Army Damage: +10% Tech combat training.png Combat Training Base: 12.5
Modifiers
  • 0.01× if researching another repeatable tech.
Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.
Tech repeatable improved army health.png Nerve Dampeners Military Theory.png 50000 5 Health Army Health: +10% Tech combat training.png Combat Training Base: 12.5
Modifiers
  • 0.01× if another repeatable tech was drawn.
Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.
Tech repeatable improved leader life span.png Cell Revitalization Biology.png 20000 5 Mod leader age.png Leader Lifespan: +5 Years Tech vitality boosters.png Vitality Boosters Base: 12.5
Modifiers
  • 0.01× if another repeatable tech was drawn.
Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.
Tech repeatable naval cap.png Fleet Management Procedures Military Theory.png 50000 5 Mod fleet size add.png Naval Capacity: +20 Tech doctrine navy size 4.png Doctrine: Fleet Liasions Base: 12.5
Modifiers
  • 0.01× if another repeatable tech was drawn.
Improved fleet management procedures will free up the resources needed to maintain a bigger fleet.
Tech repeatable command limit.png Admiralty Support Staff Military Theory.png 50000 5 Fleet capacity.png Fleet Command Limit: +10 Tech doctrine fleet size 5.png Doctrine: Armada Battle Formation Base: 12.5
Modifiers
  • 0.01× if another repeatable tech was drawn.
Improving the support staff available to our admirals will increase the number of ships they can command in a single fleet.
Tech repeatable improved starbase capacity.png Interstellar Expansion New Worlds.png 50000 5 Starbase capacity Starbase Capacity: +1 Tech galactic ambitions.png Stellar Expansion Base: 12.5
Modifiers
  • 0.01× if another repeatable tech was drawn.
The immense logistical support networks needed to maintain an upgraded Starbase can be further improved, allowing us to support more of these stations.
Ship modules
Tech regenerative hull tissue.png Regenerative Hull Tissue Biology.png 10000 3 Component Regenerative Hull Tissue Yes.png Debris analysis outcome (Tiyanki or Space Amoeba) A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.
Tech amoeba strike craft 1.png Amoeba Breeding Program Biology.png 5000 2 Component Amoeba Flagella Yes.png Debris analysis outcome (Space amoeba) By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.
Tech swarm strike craft 1.png Swarm Spawning Pools Biology.png 48000 5 Component Swarm Strikers Yes.png Debris analysis outcome (Prethoryn Scourge) Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.
Tech scourge missile 1.png Scourge Missiles Biology.png 48000 5 Component Scourge Missile Yes.png Debris analysis outcome (Prethoryn Scourge) By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.
Tech space whale weapon 1.png Frequency Tuning Biology.png 3000 1 Component Energy Siphon Yes.png Debris analysis outcome (Tiyanki) Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.

Strategic resources

Tech mine zro.png Zro Distillation Psionics.png 10000 3 Strategic.png Zro.png Zro
  • Tech psionic theory.png Psionic Theory
  • Tech sensors 3.png Subspace Sensors
Base: 60
Modifiers
  • 10× if scientist expertise is Psionics.png Psionics.
  • 0.1× if neither of the following are true:
    • Scientist expertise is Psionics.png Psionics.
    • Scientist is Leader trait curator.png Curator.
An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.
Armies
Tech gene banks.png Gene Banks Biology.png 6000 2 Army assault.png Clone Army
  • Tech cloning.png Cloning
  • Yes.png If Auth machine intelligence.png Machine Intelligence, is Civic machine assimilator.png Driven Assimilator
Base: 35
Modifiers
  • 1.25× if Auth hive mind.png Hive Mind.
  • 1.5× if scientist level is 5 or higher.
  • 0.75× if scientist level is 1 or lower.
  • 0.2× if none of the following is true:
    • Scientist expertise is Biology.png Biology.
    • Scientist is Leader trait curator.png Curator.
    • Scientist is Leader trait lightbulb on.png Spark of Genius.
Gene Banks filter and curate available genomes for deployment in clones.
Tech gene seed purification.png Gene Seed Purification Biology.png 16000 4 Army assault.png Gene Warrior Army
  • Utopia.png Utopia expansion
  • Tech gene tailoring.png Gene Tailoring
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 45
Modifiers
  • 1.25× if Auth hive mind.png Hive Mind.
  • 1.25× if Militarist.png Militarist.
  • 1.5× if Fanatic Militarist.png Fanatic Militarist.
  • 1.25× if scientist is Leader trait lightbulb on.png Spark of Genius.
  • 1.5× if scientist level is at least 5.
  • 0.75× if scientist level is 3 or less.
  • 0.1× if neither of the following is true:
    • Scientist expertise is Biology.png Biology.
    • Scientist is Leader trait curator.png Curator.
Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.
Tech morphogenetic field mastery.png Morphogenetic Field Mastery Biology.png 16000 4 Army assault.png Xenomorph Army
  • Tech epigenetic triggers.png Epigenetic Triggers
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers
  • 1.25× if Auth hive mind.png Hive Mind.
  • 1.25× if Militarist.png Militarist.
  • 1.5× if Fanatic Militarist.png Fanatic Militarist.
  • 1.25× if scientist is Leader trait maniacal.png Maniacal.
  • 1.25× if scientist has Leader trait lightbulb on.png Spark of Genius.
  • 1.5× if scientist level is at least 5.
  • 0.75× if scientist level is 2 or less.
  • 0.2× if neither of the following is true:
    • Scientist expertise is Biology.png Biology.
    • Scientist is Leader trait curator.png Curator.
From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.
Tech adaptive combat algorithms.png Adaptive Combat Algorithms Military Theory.png 5000 2 Army assault.png Battle Frame Army Auth machine intelligence.png Machine Intelligence Base: 112.5
Modifiers
  • 1.25× if scientist expertise is Military Theory.png Military Theory.
Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage.
Tech biomechanics.png Biomechanics Biology.png 20000 4 Army assault.png Mega-Warform
  • Tech adaptive combat algorithms.png Adaptive Combat Algorithms
  • Auth machine intelligence.png Machine Intelligence
Base: 40
Modifiers
  • 1.5× if scientist level is at least 5.
  • 1.25× if scientist has Leader trait lightbulb on.png spark of genius.
  • 0.75× if scientist level is 3 or less.
  • 0.1× if neither of the following are true:
    • Scientist expertise is Biology.png Biology.
    • Scientist is Leader trait curator.png Curator.
Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 This doesn't take account of the uncapped agriculture districts on Hive Worlds. Bug report
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 This means either:
    • Auth machine intelligence.png Machine Intelligence, unless Civic machine servitor.png Rogue Servitor or Civic machine assimilator.png Driven Assimilator
    • Primary species is Trait lithoid.png Lithoid, unless either:
      • Origins syncretic evolution.png Syncretic Evolution origin with non-Lithoid servile species
      • Origins tree of life.png Tree of Life origin
  3. Can remove beneficial traits, add detrimental traits, and alter pop appearance.
  4. Requires MegaCorp.png MegaCorp expansion. Bug report
Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs