The Ransomers

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Version

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This article has been verified for the current PC version (2.7) of the game.

The Ransomers is an anomaly event chain triggered by investigating the Doppler Effect anomaly that can appear on uninhabitable planets. The conclusion and effects of the event chain depend on whether the objective is accomplished by the player empire or by another empire.

The Ransomers: Emergency Buoy

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An emergency transmission buoy floats in gentle orbit around [planet name]. Its outer casing is heavily damaged, seemingly by glancing weapons fire or a powerful explosion.

It might be a [main species adjective] model for civilian ships - designed to be ejected as an emergency measure should the comms systems fail - but the extent of the damage makes it impossible to know for certain.

It is repeating a weak, distorted signal.


 
Trigger conditions
  • Not Gestalt consciousness.png Gestalt Consciousness
  • Encountered space pirates
Is triggered only by

Investigating the Doppler Effect anomaly


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Clean up the transmission.
  • Issue Special Project: Emergency Buoy
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It could be a trap - best leave it be.

The Ransomers: SOS

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The buoy has been verified as one of [main species adjective] make, and the signal it's relaying has been stabilized.


 
Trigger conditions
  • The Ransomers: Emergency Buoy
Is triggered only by

Finishing the Emergency Buoy special project


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[main species adjective] authorities. Identify yourselves.
  • A pirate station and a fleet of 5 corvettes appear in a a system 1-6 hyperlanes away. That system is added as point of interest in the Situation Log.
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Shut it down. No one is to speak of this.
  • Influence: Influence.png -50

The Ransomers: Best Laid Plans

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The pirate base, while fairly inconspicuous, is obvious when you know what to look for.

A fleet in confused formation slowly drifts out from behind the re-purposed mining complex - they were obviously not expecting company.


 
Trigger conditions
  • The Ransomers: SOS
Is triggered only by

Entering the point of interest system


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Open comms. The captives need to be ready.

The Ransomers: Picking Up The Pieces

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As the pirate base slowly tears itself apart in a savage chain reaction instigated by our military vessels, the search for the captive crew of the Luxion begins.

If they made it to a lifeboat, they should be attempting to hail us by now...


 
Trigger conditions
  • The Ransomers: Best Laid Plans
Is triggered only by

Destroying the pirate station


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Scan all frequencies.

The Ransomers: All's Well?

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With the crew of the Luxion safely on their way back to [empire capital name], disaster has been averted. The [empire adjective] people are sure to glory in the decisive actions of the [empire name]'s [ruler title].

The situation with the kidnapping Ransomeer pirates, as well as the pirate band itself, has come to an end. Some questions remain, mainly relating to the much larger piratical navy the captives claim to have seen through portholes shortly after their capture. But, considering the circumstances, it can safely be assumed that the threat appeared to be much greater than it actually was.

The Ransomeers are over and done with.


 
Trigger conditions
  • The Ransomers: Picking Up The Pieces
  • 50% chance
Is triggered only by

Closing the previous event


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I wonder...
  • Influence Gained: Influence.png 80-175
  • Savior modifier added for 120 months, giving the following effects: Mod pop happiness.png Happiness +10%

The Ransomers: Smoke and Ashes

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The kidnapped [main species adjective] never made it off the pirate base. We are unable to determine exactly where they met their end - if the lifeboat failed to launch, or if they never made it out of their holding cell - but fact remains that they are dead.

The [main species adjective] people are sure to appreciate the swift actions undertaken by the [ruler title] of the [empire name], but they are also unlikely to soon forget this tragedy.


 
Trigger conditions
  • The Ransomers: Picking Up The Pieces
  • 50% chance
Is triggered only by

Closing the previous event


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Indeed...
  • Influence Gained: Influence.png 40-100
  • Failed Savior modifier added for 60 months, giving the following effects: Mod pop happiness.png Happiness -10%

The Ransomers: Unexpected Saviors

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Military action by the [attacking empire name] has destroyed the Ransomeer forces.

The [main species adjective] captives made a successful escape attempt during the attack, and are now safely on board a lifeboat well on its way to be a rendezvous [main species adjective] rescue vessels.


 
Trigger conditions
  • The Ransomers: SOS
  • 50% chance
Is triggered only by

A known empire destroys the pirate station


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We are eternally grateful.
  • The empire gains a permanent +10 Diplomacy opinion.png opinion towards the empire that destroyed the pirate station

The Ransomers: Dust and Echoes

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The Ransomeer pirate base has been destroyed, and the [main species adjective] prisoners along with it. It appears the captives managed to hail the alien ships that attacked, but were ignored.


 
Trigger conditions
  • The Ransomers: SOS
  • 50% chance
Is triggered only by

A known empire destroys the pirate station


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We will never forget this tragedy.
  • The empire gains a permanent -10 Diplomacy opinion.png opinion towards the empire that destroyed the pirate station

The Ransomers: Assailed

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Military action by an unknown force destroyed the Ransomeer pirates.

Miraculously, the [main species adjective] captives managed to break out and steal a lifeboat during the attack, and are now well on their way back to [empire capital name].


 
Trigger conditions
  • The Ransomers: SOS
Is triggered only by

An unknown empire destroys the pirate station


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Most fortuitous, and mysterious.