This article has been verified for the current PC
version (3.7) of the game.
The Shroud is a realm of pure psionic energy from where psionic species and individuals draw their power, and a place where those who awakened their psionic potential could see in their dreams. The realm is inhabited by powerful beings of pure psionic energy that can be communed with through great effort.
Using the Shroud requires the
Breach the Shroud tradition, which will unlock a special project called Breaching the Shroud that requires 500+(100 per pop)
Society Research. Upon completion, the Shroud will be added to the Contacts menu from where it can be entered.
Entering the Shroud requires 1000
Energy and adds the Mustering Psionic Strength empire modifier for 5 years, which makes the Shroud unavailable. The
Psionic Archive relic reduces the duration to 2.5 years, allowing the Shroud to be entered twice as often.
There are 5 incomprehensibly powerful beings from the Shroud that may take notice of an empire entering the shroud and offer to form a Covenant. Only one Covenant can be formed by each empire. There are 3 ways to gain a patron's attention:
- The first time an empire enters the shroud it will have the option to accept a special project called Commune with the Ineffable. The special project requires 500+(200 per pop)
Society Research. The patron is chosen based on its preferences.
- When attempting to enter the shroud the empire will be given the option to pay 2000
Energy and 500
Zro. The patron can be chosen, except for End of the Cycle.
- The option to form a Covenant may randomly appear as part of Shroud visions. The patron is chosen based on its preferences.
One year after both a Covenant was formed and the
Psionics tradition tree is finished, the empire will be asked to confirm or renounce the covenant. Confirming will allow the Covenant to grant new effects once enough favor has been obtained. Favor is obtained at a rate of 0.03 each month, affected by patron preferences.
Patron |
Starting bonus |
20 Favor bonus (replaces starting telepath bonus) |
50 Favor bonus (replaces starting bonus) |
90 Favor bonus |
150 Favor bonus
|
Composer of Strands
|
+10% Pop growth speed
+10 years leader lifespan
+2% Pop growth speed per Telepath
−1 Organic species trait picks
|
|
+20% Pop growth speed
+20 years leader lifespan
−2 Organic species trait picks
|
Choose a leader to replace the Psychic trait with Chosen of the Composer
|
Mark of the Composer tech
|
Eater of Worlds
|
+25% Army damage
+7% Fire rate
+5 Naval capacity per Telepath
+100% Army upkeep if not at war
+100% Ship upkeep if not at war
|
|
+50% Army damage
+15% Fire rate
+200% Army upkeep if not at war
+200% Ship upkeep if not at war
|
Choose a leader to replace the Psychic trait with Chosen of the Eater
|
Mark of the Eater tech
|
Instrument of Desire
|
+5% Resources from Jobs
+7 Amenities per Telepath
+12.5% Pop upkeep
|
|
+10% Resources from Jobs
+25% Pop upkeep
|
Choose a leader to replace the Psychic trait with Chosen of the Instrument
|
Mark of the Instrument tech
|
Whisperers in the Void
|
+5% Research speed
+7.5% Monthly influence
+1 Codebreaking
+3 Research per Telepath
+1 Cloaking Strength
−3 Stability
−7% Monthly Unity
|
|
+10% Research speed
+15% Monthly influence
+2 Codebreaking
+2 Cloaking Strength
−7 Stability
−15% Monthly Unity
|
Choose a leader to replace the Psychic trait with Chosen of the Whisperers
|
Mark of the Whisperers tech
|
Each patron has certain preferences in terms of ethics, civics, finished traditions, and ascension perks. These preferences determine that chance of encountering a certain patron and how fast favor is obtained.
Patron |
Preference |
Chance to appear |
Favor
|
Composer of Strands
|
Any Gene Clinic or Cyto-Revitalization Center building |
×1.6 |
+0.11
|
     civic |
×1.5 |
+0.04
|
ethic |
×1.5 |
+0.07
|
ethic |
×1.3 |
+0.03
|
tradition |
×1.3 |
+0.06
|
 ascension perk |
×1.3 |
+0.04
|
civic |
×0.7 |
−0.02
|
ethic |
×0.3 |
−0.02
|
ethic |
×0 |
−0.05
|
Eater of Worlds
|
At war |
×1.6 |
+0.11
|
     civic |
×1.5 |
+0.04
|
ethic |
×1.5 |
+0.07
|
ethic |
×1.3 |
+0.03
|
tradition |
×1.3 |
+0.06
|
 ascension perk |
×1.3 |
+0.04
|
 civic |
×0.7 |
−0.02
|
ethic |
×0.3 |
−0.02
|
ethic |
×0 |
−0.05
|
Patron |
Preference |
Chance to appear |
Favor
|
Instrument of Desire
|
At peace OR ruler substance abuser OR has Resort World |
×1.6 |
+0.11
|
       civic |
×1.5 |
+0.04
|
ethic |
×1.5 |
+0.07
|
ethic |
×1.3 |
+0.03
|
tradition |
×1.3 |
+0.06
|
 ascension perk |
×1.3 |
+0.04
|
civic |
×0.7 |
−0.02
|
ethic |
×0.3 |
−0.02
|
ethic |
×0 |
−0.05
|
Whisperers in the Void
|
Any spy network |
×1.6 |
+0.11
|
       civic |
×1.5 |
+0.04
|
ethic |
×1.5 |
+0.07
|
ethic |
×1.3 |
+0.03
|
 tradition |
×1.3 |
+0.06
|
 ascension perk |
×1.3 |
+0.04
|
civic |
×0.7 |
−0.02
|
ethic |
×0.3 |
−0.02
|
ethic |
×0 |
−0.05
|
Covenants have drawbacks beyond their direct effects. Roughly every 15 years empires that formed a Covenant will suffer a negative effect:
- Composer of Strands
- 60% chance a species with the
Psionic trait gains and/or loses a random trait
- 25% chance 8 Pops with the
Psionic trait become pre-sapient and gain a pre-sapient trait
- 15% chance a Leader with the
Psychic trait dies
- Eater of Worlds
- 30% chance a planet loses three Pops and gets
−40% Happiness for 10 years
- 30% chance a planet gains the
Shrouded Crater planetary feature
- 15% chance a highest level Leader dies
- 15% chance a planet loses one Pop and gets
−20% Happiness for 10 years
- 10% chance an uninhabited planet becomes a
Shrouded World and loses all deposits
- Instrument of Desire
Psionic pops require advanced or strategic resource upkeep for 2 years, it's always a resource owned
- Whisperers in the Void
- 45% chance a Leader with the
Psychic trait gains the
Substance Abuser trait
- 25% chance a Leader with the
Psychic trait dies
- 20% chance a planet with at least one Pop with the
Psionic trait loses a Pop and empire gains −200%
Governing Ethics Attraction, +100%
Ethics Shift Chance and −10
Stability for 10 years
- 10% chance a planet with at least five Pops with the
Psionic trait loses a Pop and empire gains −200%
Governing Ethics Attraction, +100%
Ethics Shift Chance and −20%
Monthly Unity for 10 years
When a covenant is offered there is a 2% chance that a far more powerful patron called the End of the Cycle will appear. The chance is increased 5 times if another empire is a Level 5 crisis empire or if the End of the Cycle was encountered during the Quest for the Toxic God situation. Only one empire can make a Covenant with the End of the Cycle. Forming the Covenant will give each owned planet the 
Shroud-Marked modifier. The Covenant lasts 50 years and brings the following effects:
+100% Resources from Jobs
+100% Resources from Orbital Stations
+100% Naval capacity
+5 Monthly influence
+10 Starbase capacity
Once 50 years have passed since forming the End of the Cycle Covenant, the Reckoning will take place. All planets will be depopulated and turned into
Shrouded Worlds. All leaders, fleets and ships will be instantly destroyed and all resources from that empire's store will be drained almost completely. The covenant empire will survive only in the form of a newly colonized planet of survivors, which will be named Exile. The game will pick any planet with 40% habitability or more, even if it is located within another empire's borders. If there is no colonizable planet, the game is instantly lost.
Every regular empire will gain a
−1000 opinion modifier with the remnant of the Shroud-Marked empire for "bringing the end", with a decay rate of 5 each year. All subjects of the Shroud-Marked empire will become independent.
Every previous colony will spawn a shroud manifestation. Finally, an immensely powerful Shroud entity known as "The Reckoning" will appear over the empire's former capital, and proceed to seek out the remaining life in the galaxy. It will leave Exile for last, although new colonies may be attacked at any point.
In this state, one might benefit from the Reckoning, depending on the circumstances. You may be able to conquer the Galaxy and achieve the end year victory if you time it correctly.
As the Reckoning randomly targets worlds to destroy, its power will increase as it consumes more pops (up to 5000 pops). It gains bonuses to hull, shield, fire-rate, damage, and shield regeneration as follows:
Devoured pops
|
Health
|
Shield
|
Shield regen bonus
|
Attack cooldown
|
Damage
|
Other stats
|
0-499
|
60,000
|
150,000
|
100
|
2.17
|
4x 600–1400
|
- 5x
Jumpdrive Range
- 30%
Evasion
|
500-999
|
110,000
|
250,000
|
200
|
1.45
|
4x 1200–2800
|
1000-2499
|
160,000
|
350,000
|
300
|
1.08
|
4x 1800–4200
|
2500-4999
|
210,000
|
450,000
|
400
|
0.87
|
4x 2400–5600
|
5000+
|
260,000
|
550,000
|
500
|
0.72
|
4x 3000–6000
|
The Reckoning has relatively low tracking, but its range, firepower, fire rate, health, shields and shield regeneration are massive. Despite all its might, there are still two courses of action that come into a chance of defeating it. One is to wait for it to target an Awakened- or Fallen Empire, another crisis or any strong empire with tough fleets to weaken or even destroy it. The other option is to keep building up for the eventual encounter alone, since The Reckoning will usually leave the exiles for last. It's also possible to trade one-time resources and/or diplomatic favors with the AI empires for monthly resources, just before the Reckoning to occur, since trade deals can't be canceled despite the empires' now −1000 Opinion towards you.
One strategy to defeat the Reckoning in battle is to dodge its attacks using swarms of corvettes and use weapons that can pierce/ignore shields, like
Missiles and
Strike Craft. The Reckoning targets random planets in its destructive spree, so the player will have several chances to retreat, rebuild, and come back. The Reckoning will tend to target small ships first and only engage larger ships when all smaller classes are defeated. A combination of two to three dozen carrier battleships with strike crafts – whose weapons bypass shields – and a large swarm of several hundred frigates with regular torpedoes - who likewise ignore shields - with about 5 repeatable technologies that boost damage output of both systems have a good chance of greatly weakening or even defeating the Reckoning in a single battle.
Aside from the first time, upon entering the Shroud the empire will receive a random vision. The outcome of each vision choice is randomized. Each vision also has the option to exit the Shroud if the risk is deemed too great.
Vision |
Requirements |
Possible Options
|
[capital name]... the vision is hazy and indistinct, but there can be no question - it is [capital name], our capital. The great cities look different yet familiar, even through the obscuring wall of flames and smoke. Thousands... no, millions of mutilated bodies litter the streets, all of them [main species name]. The stench of decay is unbearable.
"YOUR FUTURE."
Nothing living remains in the ruins. In the sky above, massive orbital installations, trailing smoke, have begun a slow and inevitable descent towards the planet. Are we witnessing one possible future out of many?
"NOT ONE OF MANY. IT SHALL COME TO PASS. AS SURELY AS THE SUN RISES. IT IS YOUR DESTINY."
The vision ends as quickly as it began, leaving behind a miasma of swirling psychic energies.
|
Can only happen once
|
- Channel the energies into an avatar
- 35% chance to gain a Psionic Avatar fleet (47.5% with
Psionic Archive relic)
- 35% chance to gain a Psionic Avatar army (47.5% with
Psionic Archive relic)
- 20% chance nothing happens (5% with
Psionic Archive relic)
- 10% chance a hostile Corrupted Avatar guardian appears for 10 years (0% with
Psionic Archive relic)
- Boon: Medium Probability of Success
- 50% chance to gain a Boon of the Shroud empire modifier for 5 years
- 30% chance nothing happens
- 20% chance to gain a Curse of the Shroud empire modifier for 5 years
- Boon: Low Probability of Success
- 30% chance to gain a Boon of the Shroud empire modifier for 5 years
- 40% chance nothing happens
- 30% chance to gain a Curse of the Shroud empire modifier for 5 years
|
In the deeper regions of the Shroud, a presence suddenly makes itself felt. Visitors, like us - a powerful psionic probe made by minds as utterly alien to us as they are to the Shroud.
A faint image of massive organic beings floating in some kind of thick, gaseous atmosphere while being attended by swarms of smaller creatures flickers briefly into existence as their psychic echo touches our own.
|
Can only happen once
|
- Boon: High Probability of Success
- 70% chance to gain a Boon of the Shroud empire modifier for 5 years
- 20% chance nothing happens
- 10% chance to gain a Curse of the Shroud empire modifier for 5 years
- Boon: Medium Probability of Success
- 50% chance to gain a Boon of the Shroud empire modifier for 5 years
- 30% chance nothing happens
- 20% chance to gain a Curse of the Shroud empire modifier for 5 years
- Boon: Low Probability of Success
- 30% chance to gain a Boon of the Shroud empire modifier for 5 years
- 40% chance nothing happens
- 30% chance to gain a Curse of the Shroud empire modifier for 5 years
|
An endless desert stretches before us. We have been here before.
"Shala'kul milem zunak?"
Something emerges from the sand. It is difficult to see.
"Zharabi, melasuk."
The words are like thunder, spoken by a mouth for which they were never intended. We are compelled to answer.
|
Can only happen once
|
- Shashka malak.
- 70% chance to gain a Boon of the Shroud empire modifier for 5 years
- 20% chance nothing happens
- 10% chance to gain a Curse of the Shroud empire modifier for 5 years
- Tirit nali dasumara!
- 50% chance to gain a Boon of the Shroud empire modifier for 5 years
- 30% chance nothing happens
- 20% chance to gain a Curse of the Shroud empire modifier for 5 years
- Kunak de'Kirak.
- 30% chance to gain a Boon of the Shroud empire modifier for 5 years
- 40% chance nothing happens
- 30% chance to gain a Curse of the Shroud empire modifier for 5 years
|
Suddenly, in a painful moment of clarity, the nature of our existence is laid bare. A multiverse where thousands of galaxies like our own are locked in endless cycles of conflict.
It begins, it ends, and then it begins again. Each time with trillions of lives hanging in the balance.
"So it is," a voice whispers, "and so it shall always be."
|
Can only happen once
|
- Boon: High Probability of Success
- 70% chance to gain a Boon of the Shroud empire modifier for 5 years
- 20% chance nothing happens
- 10% chance to gain a Curse of the Shroud empire modifier for 5 years
- Boon: Medium Probability of Success
- 50% chance to gain a Boon of the Shroud empire modifier for 5 years
- 30% chance nothing happens
- 20% chance to gain a Curse of the Shroud empire modifier for 5 years
- Boon: Low Probability of Success
- 30% chance to gain a Boon of the Shroud empire modifier for 5 years
- 40% chance nothing happens
- 30% chance to gain a Curse of the Shroud empire modifier for 5 years
|
This is a particularly tempestuous region of the Shroud. Massive currents of raw psionic energy is funneled through here, sometimes giving violent birth to semi-intelligent spiritual apparitions.
These confused spirits often clash with one another, unleashing massive amounts of psychic power in battles that can last millennia. In fact, several such duels seem to be taking place right now.
We should proceed with caution.
|
Not having a Psionic Avatar fleet or army
|
- Summon a psionic Avatar
- 35% chance to gain a Psionic Avatar fleet (47.5% with
Psionic Archive relic)
- 35% chance to gain a Psionic Avatar army (47.5% with
Psionic Archive relic)
- 20% chance nothing happens (5% with
Psionic Archive relic)
- 10% chance a hostile Corrupted Avatar guardian appears for 10 years (0% with
Psionic Archive relic)
- Boon: Medium Probability of Success
- 50% chance to gain a Boon of the Shroud empire modifier for 5 years
- 30% chance nothing happens
- 20% chance to gain a Curse of the Shroud empire modifier for 5 years
- Boon: Low Probability of Success
- 30% chance to gain a Boon of the Shroud empire modifier for 5 years
- 40% chance nothing happens
- 30% chance to gain a Curse of the Shroud empire modifier for 5 years
|
We are looking down upon our galaxy from far above, at a distance of what must be hundreds of thousands of lightyears. Without warning, the psionic current plunges us down towards the myriad stars at an incredible speed, into the region of space belonging to one of the Fallen Empires - the [fallen empire name].
Stars swish by, then planets, until the vision finally settled on a [fallen empire species name] city. Incredible spires rise towards the sky, aided by anti-grav technology generations beyond our own. The current takes us into such a spire, through wall after wall until we reach a large meeting room of sorts. It is occupied by two [fallen empire species plural], floating comfortably in zero-gravity chairs while conversing with each other in soft voices.
They are oblivious to our presence.
|
Existing biological Fallen Empire
At peace with Fallen Empire Can only happen once
|
- Reach into their minds in search of secrets.
- 60% chance to gain a random technology (75% with
Psionic Archive relic)
- 40% chance the Fallen Empire gains a temporary −35
Opinion for 20-35 days (25% with Psionic Archive relic)
|
In one of the lower planes of the Shroud, we encounter a spirit that has ensconced itself behind some kind of powerful psionic shield.
"Leave."
|
Psionic Shields not discovered
|
- Attempt to penetrate the shield
- 60% chance to unlock the
Psionic Shields technology for research (75% with Psionic Archive relic)
- 40% chance a hostile Corrupted Avatar guardian appears for 10 years (25% with
Psionic Archive relic)
|
The concept of time, as we know it, is alien to this part of the Shroud. What can seem like centuries here may equal mere hours or even minutes in the real world. If one knows where to look, it is even possible to glimpse into the future...
Precognition is one of the surest paths to madness for a telepath, so we must use caution.
|
Precognition Interface not discovered
|
- Meditate here for a moment
- 60% chance to unlock the
Precognition Interface technology for research (75% with Psionic Archive relic)
- 40% chance to gain the Mustering Psionic Strength empire modifier for 10 years (25% with
Psionic Archive relic)
|
A small, flickering star materializes inside the Shroud. It flies past at incredible speed, and for a second, it reveals itself as an alien ship of unknown configuration. Then it vanishes in a cloud of psionic energy as quickly as it appeared.
Can it be? Is it possible to physically enter the Shroud and then emerge somewhere else entirely in normal space?
|
Psi Jump Drive not discovered
|
- Linger for a while
- 60% chance to unlock the
Psi Jump Drive technology for research (75% with Psionic Archive relic)
- 40% chance to gain a −20%
Sublight Speed empire modifier for 5 years (25% with Psionic Archive relic)
|
We have found a tiny space within the Shroud that has a concentration of psionic energy that is of a magnitude we have never before seen. Any psychic that managed to successfully tap into this pocket of raw energy would become immensely powerful... but there is only enough for a single individual, and there are risks involved.
There are only three individuals in the entire [empire name] that possess the psionic strength needed to tap into this energy pocket with any hope of survival. Who should it be?
|
No leader has the Chosen One trait Can only happen once
|
- Go with [leader name]
- 70% chance the ruler replaces the
Psychic trait with Chosen One
- 20% chance the ruler dies
- 10% chance the ruler dies and a hostile Corrupted Avatar guardian appears for 10 years
- Go with [leader name]
- 50% chance the leader replaces the
Psychic trait with Chosen One
- 30% chance the leader dies
- 20% chance the leader dies and a hostile Corrupted Avatar guardian appears for 10 years
- Go with [leader name]
- 30% chance the leader replaces the
Psychic trait with Chosen One
- 40% chance the leader dies
- 30% chance the leader dies and a hostile Corrupted Avatar guardian appears for 10 years
|
There is a presence here, occupying this entire part of the Shroud. We have met spirits before, but this is something else, something vastly more powerful... something far more ancient.
It seems unaware of us as of yet. Perhaps it is sleeping. Perhaps we are simply beneath its notice.
Perhaps we should leave.
|
No existing Covenant
|
- Attempt to communicate with the presence (twice more likely to appear with the
Psionic Archive relic)
- 70% chance to get the option to form a Covenant
- 20% chance a leader with the
Psychic trait dies
- 10% chance nothing happens
- Attempt to communicate with the presence
- 50% chance to get the option to form a Covenant
- 30% chance a leader with the
Psychic trait dies
- 20% chance nothing happens
- Attempt to communicate with the presence (twice less likely to appear with the
Psionic Archive relic)
- 30% chance to get the option to form a Covenant
- 40% chance a leader with the
Psychic trait dies
- 30% chance nothing happens
- [chosen one name] will speak to the presence (requires a leader with the
Chosen One trait)
- 85% chance to get the option to form a Covenant
- 10% chance a leader with the
Psychic or Chosen One trait dies
- 5% chance nothing happens
|
Random generic vision
|
None
|
- Boon: High Probability of Success
- 70% chance to gain a Boon of the Shroud empire modifier for 5 years
- 20% chance nothing happens
- 10% chance to gain a Curse of the Shroud empire modifier for 5 years
- Boon: Medium Probability of Success
- 50% chance to gain a Boon of the Shroud empire modifier for 5 years
- 30% chance nothing happens
- 20% chance to gain a Curse of the Shroud empire modifier for 5 years
- Boon: Low Probability of Success
- 30% chance to gain a Boon of the Shroud empire modifier for 5 years
- 40% chance nothing happens
- 30% chance to gain a Curse of the Shroud empire modifier for 5 years
|
Boons and curses are temporary empire modifiers that can be obtained by trying to get a boon via the Shroud. Being successful will grant a boon but being unsuccessful will grant a curse. Boons will also please the Traditionalist Faction while curses will displease it while the modifiers last. Boons and curses can grant any of the following:
Boons of the Shroud |
Curses of the Shroud
|
+40% Army Morale
+0.5% Daily Hull and Armor Regen
+30% Empire Influence Gain
+30% Evasion
+20% Fire Rate
+50% Governing Ethics Attraction
+25% Happiness
+30% Monthly Unity
+20% Research Speed
+2 Sensor Range
+50% Shield Hit Points
−30% Ship Upkeep
+40% Sublight Speed
+20% Weapons Damage
+40 Leader lifespan (non-stacking)
|
−20% Army Morale
−20% Empire Influence Gain
−50% Governing Ethics Attraction
−20% Happiness
−20% Monthly Unity
−30% Pop Growth Speed
−20% Research Speed
−2 Sensor Range
−20% Ship Armor
−20% Sublight Speed
|
If a leader gains the
Chosen of the Composer,
Chosen of the Eater,
Chosen of the Instrument,
Chosen of the Whisperers or
Chosen One trait, within approximately 10 years an event triggers with the option to reform the empire. The event cannot trigger for empires that are
Imperial or
Corporate authority. Accepting reforms the empire with the following effects:
- Ethics shift towards
Fanatic Authoritarian and
Spiritualist
- Authority changes to
Imperial
- Empire gains the
Divine Sovereign civic
- Invalid civics are removed
- The leader with the trait becomes the new ruler if not already, old ruler exiled