Planet modifiers

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Version

Outliner top.png
This article has been verified for the current PC version (3.2) of the game.

Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. They may be positive, negative or mixed, identified by the color of the modifier's border.

Random anomalies can generate a great variety of planet modifiers but those usually do not have any effects.

Random modifiers

These modifiers can appear at random on any planet outside an empire's home system. Some of them can be removed if the planet is terraformed.

Modifier Effects Spawn chance Removed by terraforming Description
Pm bleak.pngPm frame 3.png Bleak
  • Mod habitability.png −5% Habitability
  • Pop resource food mult.png −10% Food from Jobs
  • Mod district farming max.png −2 Max Agriculture Districts
  • x0 if Planet tropical.png Tropical
  • x0 if Pm lush.pngPm frame 1.png Lush
Yes.png Yes Life struggles to survive here, and while some clings to a tenacious existence it is anemic and sickly.
Pm mineral poor.pngPm frame 3.png Poor Quality Minerals
  • Pop resource minerals mult.png −25% Minerals from Jobs
  • Mod district mining max.png −3 Max Mining Districts
  • x4 if Pm low gravity.pngPm frame 2.png Low Gravity
  • x0 if Pm carbon world.pngPm frame 1.png Carbon World
No.png No It is unknown if this planet simply formed this way, or if some unknown race once stripped it of its more valuable resources. However, we do know that the minerals present on this planet are of unusally poor quality.
Pm tidal locked.pngPm frame 3.png Tidal Locked Mod planet max districts add.png −30% Max Districts
  • x3 if moon
  • Always present on Proxima Centauri b
No.png No This world is tidally locked around its star, meaning that one side always has daylight while the other is locked in eternal darkness. If life exists here, it is likely limited to the twilight regions where the two sides meet.
Pm weak magnetic field.pngPm frame 3.png Weak Magnetic Field
  • Mod habitability.png −5% Habitability
  • Mod pop growth req.png −5% Pop Growth speed
  • x2 if Pm low gravity.pngPm frame 2.png Low Gravity
  • x0 if Pm strong magnetic field.pngPm frame 1.png Strong Magnetic Field
No.png No Although habitable, this world has a weak or non-existent magnetic field that offers little protection against cosmic radiation.
Pm hazardous weather.pngPm frame 2.png Hazardous Weather
  • Mod habitability.png −10% Habitability
  • Mod pop happiness.png −5% Happiness
  • Pop resource energy mult.png +20% Energy from Jobs
  • Mod district generator max.png +4 Max Generator Districts
Yes.png Yes This world suffers from unstable weather patterns, with violent storms frequently appearing out of nowhere to wreak havoc on the surface.
Pm dangerous wildlife.pngPm frame 2.png Hostile Fauna
  • Mod habitability.png −10% Habitability
  • Mod pop happiness.png −5% Happiness
  • Pop resource society research mult.png +20% Society From Jobs
  • x2 if Pm lush.pngPm frame 1.png Lush
  • x2 if Pm high gravity.pngPm frame 2.png High Gravity
  • x0 if Pm titanic life.pngPm frame 1.png Titanic Life
Yes.png Yes This world has evolved extremely Hostile Fauna, and the surface is rife with lethal predators waiting to ambush their next meal. Their biology offers great research opportunities, however.
Pm high gravity.pngPm frame 2.png High Gravity
  • Mod planet building cost mult.png +10% Building cost
  • Mod planet building cost mult.png +10% District cost
  • Mod habitability.png −5% Habitability
  • Mod planet max districts add.png +2 Max Districts
  • x2 if Planet Size.png Planet Size > 19
  • x0 if Planet Size.png Planet Size < 12
  • x0 if Pm low gravity.pngPm frame 2.png Low Gravity
No.png No This planet is unusually dense and so has uncomfortably high gravity.
Pm low gravity.pngPm frame 2.png Low Gravity
  • Mod planet building cost mult.png −10% Building cost
  • Mod habitability.png −5% Habitability
  • x0.5 if Planet Size.png Planet Size >19
  • x0 if Pm high gravity.pngPm frame 2.png High Gravity
No.png No This planet has an unusually low density and therefore much lower gravity than most planets of comparable size.
Pm wild storms.pngPm frame 2.png Wild Storms
  • Mod habitability.png −5% Habitability
  • Mod pop happiness.png −5% Happiness
  • Pop resource physics research mult.png +20% Physics from Jobs
Yes.png Yes Spectacular electrical storms wrack this planet's atmosphere on a semi-regular basis.
Pm atmospheric aphrodisiac.pngPm frame 1.png Atmospheric Aphrodisiac
  • Mod habitability.png +5% Habitability
  • Mod pop growth req.png +10% Pop Growth speed
  • Mod pop government ethic attraction.png −20% Government ethics attraction
Planet nuked.png Tomb World
Planet ai.png Machine World
Planet infested.png Hive world
Something in the air of this planet seems to put people in the mood to reproduce.
Pm carbon world.pngPm frame 1.png Carbon World Pop resource minerals mult.png +15% Minerals from Jobs x0 if not Planet barren.png Barren No.png No This world has been formed mostly out of carbon, and contains little oxygen.
Pm ultra rich.pngPm frame 1.png Exceptional Quality Minerals
  • Pop resource minerals mult.png +25% Minerals from Jobs
  • Mod district mining max.png +8 Max Mining Districts
  • x8 if Pm high gravity.pngPm frame 2.png High Gravity
  • x0 if Pm carbon world.pngPm frame 1.png Carbon World
No.png No The exceptional quality of the minerals in this planet's crust provides a truly staggering opportunity for mining.
Pm extensive moon system.pngPm frame 1.png Extensive Moon System
  • Pop resource minerals mult.png +10% Minerals from Jobs
  • Mod district mining max.png +1 Max Mining Districts
  • x0 if not Planet gas giant.png Gas Giant
  • x0 if no moons
No.png No This gas giant has an unusually large amount of natural satellites. Hundreds of small moons and moonlets orbit the planet.
Pm mineral rich.pngPm frame 1.png High Quality Minerals
  • Pop resource minerals mult.png +15% Minerals from Jobs
  • Mod district mining max.png +4 Max Mining Districts
  • x4 if Pm high gravity.pngPm frame 2.png High Gravity
  • x0 if Pm carbon world.pngPm frame 1.png Carbon World
No.png No An abundance of high quality minerals in this planet's crust makes mining here a lucrative business.
Pm lush.pngPm frame 1.png Lush
  • Mod habitability.png +10% Habitability
  • Pop resource food mult.png +20% Food from Jobs
  • Mod district farming max.png +4 Max Agriculture Districts
  • x3 if Planet gaia.png Gaia
  • x2 if Pm low gravity.pngPm frame 2.png Low Gravity
  • x0 if Pm bleak.pngPm frame 1.png Bleak
Planet nuked.png Tomb World
Planet ai.png Machine World
Planet infested.png Hive world
Life thrives here, the fauna is plentiful and the flora grows rapidly.
Pm natural beauty.pngPm frame 1.png Natural Beauty
  • Mod pop happiness.png +5% Happiness
  • Mod planet migration all pull.png +25% Migration Pull
x3 if Planet gaia.png Gaia Planet nuked.png Tomb World
Planet ai.png Machine World
Planet infested.png Hive world
The scenery on this planet is simply beautiful, anyone living on this planet will be constantly finding new wonders to behold.
Pm planet from space.pngPm frame 1.png Terraforming Candidate
  • Tech climate restoration.png Can be terraformed
  • Barren World anomaly
  • Worlds made Barren by a crisis
  • Always present on Mars
Yes.png Yes Though barren and devoid of life, this planet has water in frozen form and may once have been home to a thriving ecosystem. With the right technology, it could be terraformed into a habitable world.

Event triggering modifiers

The following random modifiers will cause an event roughly one year after the planet is colonized. The event can only trigger once per colony.

Modifier Effects Spawn chance Removed by terraforming Event
Pm irradiated.pngPm frame 3.png Irradiated
  • Mod habitability.png −10% Habitability
  • Mod pop happiness.png −20% Biological Happiness
  • Pop resource food mult.png −50% Food from Jobs
  • Mod district farming max.png −6 Max Agriculture Districts
  • Mod district mining max.png +2 Max Mining Districts
Yes.png Yes Colony gains one of the following:
  • 20% chance D crater.png Ancient Bombardment Craters planetary feature
  • 20% chance D organic landfill.png Ancient Battlefield planetary feature
  • 20% chance D metal boneyard.png Irradiated Ruins planetary feature
  • 40% chance Pm irradiated.pngPm frame 2.png Uncertain History modifier
Pm unstable tectonics.pngPm frame 3.png Unstable Tectonics
  • Mod habitability.png −10% Habitability
  • Mod pop happiness.png −5% Happiness
  • Pop resource engineering research mult.png +20% Engineering from Jobs
x4 if Pm high gravity.pngPm frame 2.png High Gravity No.png No Colony gets -5% Mod pop happiness.png Happiness for a year. There is a 66% chance for either the colony to gain a D deep sinkhole.png Deep Sinkhole blocker or for the empire to get 100-500 Minerals.png Minerals.
Pm asteroid impacts.pngPm frame 2.png Asteroid Impacts
  • Mod habitability.png −5% Habitability
  • Pop resource minerals mult.png +5% Minerals from Jobs
  • Mod district mining max.png +2 Max Mining Districts
No.png No Colony gets -5% Mod pop happiness.png Happiness for 5 years as well as either 20 Devastation.png Devastation or the D crater.png Impact Crater planetary feature.
Pm atmospheric hallucinogen.pngPm frame 2.png Atmospheric Hallucinogen
  • Mod pop happiness.png +5% Biological and Lithoid Pop Happiness
  • Pop resource physics research mult.png +10% Physics from Jobs
  • Mod pop government ethic attraction.png −30% Government Ethics Attraction
Planet nuked.png Tomb World
Planet ai.png Machine World
Planet infested.png Hive world
Empire gains a special project. Finishing it removes the modifier and has a 25% chance to add the Pm atmospheric hallucinogen.pngPm frame 1.png Filtered Atmospheric Hallucinogen modifier.
Pm asteroid belt.pngPm frame 1.png Asteroid Belt
  • Pop resource minerals mult.png +10% Minerals from Jobs
  • Mod district mining max.png +3 Max Mining Districts
  • x0 if moon
  • x2 if Pm low gravity.pngPm frame 2.png Low Gravity
No.png No Colony gets +10% Mod pop happiness.png Happiness for 5 years.
Pm strong magnetic field.pngPm frame 1.png Strong Magnetic Field
  • Pop resource energy mult.png +5% Energy from Jobs
  • Pop resource physics research mult.png +5% Physics from Jobs
  • Mod district generator max.png +2 Max Generator Districts
  • x2 if Pm high gravity.pngPm frame 2.png High Gravity
  • x0 if Pm weak magnetic field.pngPm frame 3.png Weak Magnetic Field
No.png No Colony gets either +20% or -10% Research.png Research from Jobs for 5 years as well as a special project. Finishing the special project adds the Pm strong magnetic field.pngPm frame 1.png Magnetic Miracle modifier.
Pm titanic life.pngPm frame 1.png Titanic Life
  • Society research +25% Society from Jobs
  • x8 if Pm high gravity.pngPm frame 2.png High Gravity
  • x0.5 if Pm low gravity.pngPm frame 2.png Low Gravity
  • x0 if Pm dangerous wildlife.pngPm frame 2.png Hostile Fauna
No.png No Empire gains a special project. Finishing it will either allow the recruitment of Army xenomorph.png Titanic Beast armies on the planet or have the colony invaded by 3 powerful armies. If the empire is Xenophobe.pngFanatic Xenophobe.png Xenophobe or Auth hive mind.png Hive Mind it can choose to gain the Pm titanic life.pngPm frame 1.png Delicious Titans modifier instead of the special project.

Unique modifiers

Unique modifiers will always appear on certain predetermined planets and cannot be found anywhere else.

Modifier Effects Planet Description
Pm consecrated worlds.pngPm frame 3.png Holy World Diplomacy opinion.png −200 Opinion with Holy Guardians if colonized
  • Prophets Retreat
  • Walled Garden
  • Emerald Mausoleum
  • Pristine Jewel
The planet is considered sacred by a nearby Fallen Empire. Colonizing it will anger them greatly.
Pm natural beauty.pngPm frame 2.png Wenkwort Gardens
  • Job culture worker.png +20% Culture Worker Output
  • Job researcher.png +10% Researcher Output
Wenkwort Artem The ecologies of this world show signs of having been designed, fitting some arcane and romantic ideal.
Pm natural beauty.pngPm frame 1.png Paridayda
  • Mod pop happiness.png +10% Happiness
  • Unity.png +10% Unity from Jobs
  • Pop resource food mult.png +20% Food from Jobs
  • Mod planet migration all pull.png +25% Migration Pull
Paridayda A paradiasaical world of unparalleled beauty.

Homeworld modifiers

Homeworld modifiers can only be added to the capital world of an empire by Origins when the game starts.

Modifier Effects Origin Description
Pm planet from space.pngPm frame 1.png Prosperous Unification
  • Mod pop happiness.png +15% Happiness
  • Amenities.png +25% Amenities
  • Mod pop resource output.png +10% Resources from Jobs
Origins default.png Prosperous Unification Since Unification Day the economy has been booming!
Pm planet from space.pngPm frame 1.png Colonial Spirit
  • Mod pop happiness.png +10% Happiness
  • Amenities.png +15% Amenities
  • Mod pop resource output.png +15% Resources from Jobs
  • Mod habitability.png +10% Habitability
Origins lost colony.png Lost Colony Determined to forge a new life on the frontier, the forefathers of this colony had an astounding work ethic which became a time-honored tradition.
Pm ocean paradise.pngPm frame 1.png Ocean Paradise
  • Mod pop happiness.png +15% Happiness
  • Mod pop growth req.png +10% Pop Growth Speed
  • Mod pop resource output.png +5% Resources from Jobs
Origins ocean paradise.png Ocean Paradise Few worlds boast conditions so fortunate. At the top of this planet's food chain, there is bliss. Its rich, flourishing resources could potentially last an eternity - if properly managed.
Pm asteroid impacts.pngPm frame 3.png Lithoid Crater Mod habitability.png -50% Habitability Origins lithoid.png Calamitous Birth This large crater is the result of a Lithoid-bearing meteorite slamming into the planet.

Doomsday

Empires that start with the Origins doomsday.png Doomsday origin start with a homeworld modifier that goes through 4 stages. Each stage lasts roughly 10 years and increases the effects of the previous stage.

Pm exploding planet.pngPm frame 2.png Stage Alloys.pngPop resource minerals mult.pngPop resource energy mult.png Job output Mod habitability.png Habitability Stability.png Stability Mod planet migration all pull.png Immigration pull Mod planet migration all pull.png Emigration push Description
I +30% -30% -10 -50% +100 This planet is doomed. It is tectonically unstable and will eventually explode.
II +60% -50% -15
III +90% -70% -20
IV +120% -90% -30

Decision modifiers

These mutually-exclusive modifiers can be added to (and removed from) a planet once an empire has researched the technology enabling the corresponding 100 Influence.png Influence Decision default.png Decision to do so.

Modifier Effects Decision Description
Pm resort planet.pngPm frame 1.png Resort World
No.pngBuilding Cannot support certain buildings:
    • Energy.pngMinerals.pngFood.png Basic resource buildings, except forBuilding bio reactor.pngBio-Reactors
    • Alloys.pngConsumer goods.pngJob gas refiner.png Manufacturing buildings
    • Job crystal miner.pngJob gas extractor.pngJob mote harvester.png Strategic Resource gatherer buildings
    • Research.png Research buildings
    • Building clone vats.png Clone Vats
    • Building galactic stock exchange.png Galactic Stock Exchange
    • Building hab laboratory module.png Psi Corps
    • Building slave processing.png Slave Processing Facility

  • Effects on other colonies:
    • Amenities.png +15% Amenities
    • Mod planet migration all pull.png +15% Immigration pull
Decision resort colony.png Create Resort World Landscaped to perfection and featuring a fully customizable global weather control system, every facet of this world's design is devoted to providing a wide range of vacation options for citizens in need of relaxation.
Pm penal colony.pngPm frame 2.png Penal Colony
  • Job criminal.png Colony designation locked to Penal Colony
  • Mod planet migration all pull.png +33% Immigration pull
  • Job criminal.png +100% Crime

  • Effects on other colonies:
    • Job criminal.png −25% Crime
Decision penal colony.png Create Penal Colony This world is filled with strictly controlled criminals, paying off their debt to society in labor camps. For many, the debt will never be repaid.
Pm slave colony.pngPm frame 2.png Thrall-World
  • Job primitive laborer.png Colony designation locked to Thrall-World
  • Mod pop growth req.png +50% Pop growth speed
  • Building capital 1.png Unique Governor's Palace and Governor's Estates capital buildings
  • link-Buildings#Slave Huts Can build Slave Huts buildings
  • link-Buildings#Overseer Residences Can build Overseer Residences buildings
  • No.png Cannot grow free pops
  • No.png Cannot support District city.png City Districts
  • No.png Cannot support Pop cat specialist.png Specialist buildings except:
    • Job bureaucrat.png Bureaucrat buildings
    • Alien Zoo
Decision slave colony.png Create Thrall-World This world is purpose-built to maximize the growth rate of its enslaved population.

Event modifiers

Event modifiers can only be added by events.

Modifier Effects Event Description
Pm hollow planet.pngPm frame 1.png Subterranean Civilization Pop resource society research mult.png +10% Society from Jobs Seismic Disturbances
(Establish Communications Special Project)
A subterranean alien civilization on this world enjoys a good relationship with the colonists on the surface, and both parties frequently engage in trade and cultural exchanges.
Pm hollow planet.pngPm frame 1.png Subterranean Cities Mod planet max districts add.png +3 Max Districts Seismic Disturbances
(Preemptive Strike Special Project)
A indigenous subterranean civilization that once lived on this world has been exterminated, and colonists are now free to expand into their abandoned underground cities.
Pm lush.pngPm frame 1.png Ancient Terraforming Mod pop growth req.png +20% Pop Growth Speed Abandoned Terraforming Equipment
(Resume Process Special Project)
Ancient terraforming techniques have turned this world into a lush paradise.
Pm asteroid impacts.pngPm frame 3.png Abandoned Terraforming Project
  • Pop resource food mult.png −20% Food from Jobs
  • Mod pop happiness.png −10% Happiness
Abandoned Terraforming Equipment
(Dismantle Equipment Special Project)
This world was partially terraformed thousands of years ago, but the process was interrupted for unknown reasons. The result is a highly unstable climate system and biosphere.
Pm strong magnetic field.pngPm frame 1.png Magnetic Miracle Research.png +20% Research from Jobs Magnetic Miracle
(Investigate the Magnetic Mystery Special Project)
Somehow the Magnetic Field of this planet is interfering with our computers, but rather than a simple disruption it is actually making them more efficient!
Pm atmospheric hallucinogen.pngPm frame 1.png Filtered Atmospheric Hallucinogen
  • Mod pop happiness.png +10% Happiness
  • Pop resource physics research mult.png +10% Physics from Jobs
Crackdown
(Hallucinogen Removal Special Project)
The air of this planet once contained a natural hallucinogen. Now, with the aid of massive filters, the effect has been diluted. This has reduced the benefits it once gave, but has also eliminated the negatives.
Pm irradiated.pngPm frame 2.png Uncertain History
  • Research.png +10% Research from jobs
  • Mod pop happiness.png −10% Happiness
What happened here?
(40% chance)
The people of this planet are troubled by not knowing what caused the disaster which befell it long ago, and are driven to try to find out.
Pm titanic life.pngPm frame 1.png Delicious Titans
  • Mod district farming max.png +6 Max Agriculture Districts
  • Pop resource food mult.png +30% Food from Jobs
  • Job hunter.png +1 Titan Hunter Job
  • Job hunter.png +1 Titan Hunter Job per 30 Pops
Titanic Life
Fanatic Xenophobe.pngXenophobe.png Xenophobe or Auth hive mind.png Hive Mind option
Harvesting the Titanic life for research data has had an unexplained side benefit: They taste great!
Pm natural beauty.pngPm frame 1.png Engineered Nature Amenities.png +10 Amenities Engineered Beauty This planet has been engineered to provide both form and function to its inhabitants
Pm tidal locked.pngPm frame 2.png Intentionally Tidally Locked
  • Mod district farming max.png -3 Max Agriculture Districts
  • Mod district mining max.png -3 Max Mining Districts
A Planetary Gambit During the terraforming process, this world was intentionally left tidally locked to take advantage of the amount of energy that could potentially be gathered on the dayside.
Pm planet from space.pngPm frame 1.png Second Home
  • Mod habitability.png +20% Habitability
  • Mod planet migration all pull.png +50% Immigration Pull
Homeworld II This planet bears an uncanny resemblance to its creator's homeworld.
Pm unity symbol.pngPm frame 1.png Paradise Made
  • Unity.png +25% Unity from Jobs
  • Mod planet migration all pull.png +50% Immigration Pull
  • Spiritualist.png +50% Spiritualist Ethics Attraction
  • Mod planet building cost mult.png +25% District Cost
Paradise is a Place This planet was terraformed to look like its creators' promised land.
Pm factory.pngPm frame 1.png Surviving Infrastructure Mod planet building cost mult.png −25% District Cost Surviving Infrastructure There is still a significant amount of infrastructure left on this world, built by its original inhabitants before they destroyed themselves in a nuclear war. This will aid in the construction of new buildings.
Pm nanite world.pngPm frame 1.png Tamed Nanite Swarm
  • Mod planet building cost mult.png -25% Building Cost
  • Mod planet building build speed mult.png -25% Planetary Build Speed
  • Pop resource engineering research mult.png +30% Engineering Research from Jobs
On the Origin of Nanites
(Tame the Swarm special project)
A self-evolved nanite swarm was domesticated on this planet and now helps the colonists with their day-to-day life.
Pm machine sapience.pngPm frame 1.png Zen World
  • Mod pop happiness.png +3% Happiness
  • Upkeep -15% Upkeep from jobs
Interpretation Signal
(Pure, Dry Landscaping special project)
Vast ripples appear in the regolith here. Whatever their origin, they exude a calming influence.
Pm factory.pngPm frame 1.png Loop Temple Visitor Center Mod pop happiness.png +5% Happiness The Loop Temple: Time and Stone Cheery, efficient staff guided tours past primordial sigils bright under floodlights and marked with helpful plaques.
Pm factory.pngPm frame 1.png Loop Temple Pilgirms' Way Mod pop happiness.png +10% Happiness The Loop Temple: Time and Stone
Fanatic Spiritualist.pngSpiritualist.png Spiritualist option
Once again, the basalt arches whisper with the hushing of feet and the echo of prayers.
Pm assist research.pngPm frame 1.png Superflare Shielding Unity.png +10% Unity from Jobs Superflare
(Superflare Shielding special project)
This planet's populace is shielded from the harmful effects of it's sun's superflare activity.
Pm engineering research.pngPm frame 1.png C.A.R.E. Interactive Interface Pop resource energy mult.png +10% Energy from Jobs C.A.R.E.
(Develop A Cure For The Ferrophage special project)
The ancient C.A.R.E. Interactive Interface is working at full capacity on this planet - with some modern improvements, of course.
Pm planet from space.pngPm frame 1.png Colonial Remains
  • Mod planet building cost mult.png −25% Building Cost
  • Mod planet building cost mult.png −25% District Cost
Colonizing Guaranteed Habitable Worlds
(Origins remnant.png Remnants Origin)
Some remnants of our former colony remain. Using them as a base will make it easier to re-colonize this planet.

Anomaly modifiers

Anomaly modifiers can only be added by random anomalies from the Distant Stars DLC. Anomalies from the base game can add modifiers as well but those do not have any effects.

Modifier Effects Description
Pm lush.pngPm frame 1.png Ancient Harvesters
  • Pop resource food mult.png +20% Food from Jobs
Ancient solar-powered harvesters assist in gathering the planet's crops
Pm ultra rich.pngPm frame 1.png Resonant Crystals
  • Mod pop government ethic attraction.png +33% Governing Ethics Attraction
  • Mod pop happiness.png +10% Happiness
The resonant crystals that line this planet's tectonic crust resonate at a medically therapeutic frequency for our species.
Pm ultra rich.pngPm frame 1.png Soothing Magnetism
  • Unity.png +50% Unity from Jobs
This planet's magnetosphere resonates at a frequency very conductive to our neural network.
Pm wild storms.pngPm frame 1.png Watery Grave
  • Pop resource society research mult.png +33% Society from Jobs
The ruins of an ancient arthropoid collective stretch from pole to pole on this planet, long-buried beneath its waves.
Pm dead god.pngPm frame 2.png Dead God
  • Spiritualist.png +200% Spiritualist Ethics Attraction
The corpse of some gargantuan alien creature keeps silent vigil in orbit over this planet.
Pm natural beauty.pngPm frame 3.png Predatory Plants
  • Mod habitability.png −10% Habitability
  • Pop resource society research mult.png +10% Society From Jobs
Vicious megaflora dominates this planet's landscape, creating opportunities for research, but also dangerous obstacles for any inhabitants.¸
Pm unstable tectonics.pngPm frame 3.png Exofungus Infestation
  • Mod planet building build speed mult.png −20% Planetary build speed
  • Mod habitability.png −10% Habitability
  • Pop resource society research mult.png +33% Society From Jobs
An extremophilic exofungus spreads on this planet like a cancer, choking the terrain.

Unorganized planet modifiers

The following modifiers were found in the game files and are unorganized. The list is still being made. There are over 370 planet modifiers, including decisions and previously identified modifiers, that were found within the files. (WIP)

Modifier Effects Key code Description
Pm planet from space.pngPm frame 1.png Annexation Fever
  • Mod pop happiness.png 30% Happiness
infiltration_happiness The people of this planet are celebrating their integration into a more advanced civilization.
Pm chthonian planet.pngPm frame 1.png Chthonian Planet chthonian_planet This planet was once a gas giant, but its proximity to its star has burned away the thick atmosphere. All that remains now is a super-dense and mineral rich metallic core.
Pm lush.pngPm frame 1.png Migrating Forests migrating_forests The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure.
Pm lush.pngPm frame 1.png Docile Migrating Forests Mod planet max districts add.png −1 Max Districts migrating_forests_2 §W§YMigrating Forest Reserve§! added, improving £society£ §YSociety Research§! on the planet.§!\n\nThe wandering forests on this world now avoid populated areas and no longer cause damage to settlements. Their presence still limits the amount of free land available to colonists.
Pm wasteland.pngPm frame 1.png Dead Space Creatures dead_creatures This gas giant served as an ancient graveyard for a species of spacefaring creatures. Many corpses can still be found in orbit, offering valuable research.