Traditions

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Version

Outliner top.png
This article has been verified for the current PC version (2.7) of the game.

Traditions are abilities or bonuses unlocked with the Unity.png unity resource. Traditions can be seen as a representation of the socio-cultural evolution of the empire as it expands and develops. Traditions help define an empire by allowing the adoption of traditions trees that suit its particular play-style. Completing a tree allows the empire to pick an Ap slot available.png ascension perk to further enhance themselves.

Properties[edit]

Traditions tab.

Traditions are grouped into 7 Tradition Trees.

  • Each tree must be adopted before the individual traditions can be adopted. Adopting the Tradition Tree grants the Adoption Effect.
  • Adopting a Tradition grants its abilities and bonuses and unlocks the Traditions it linked to.
  • Adopting all 5 Traditions in a tree grants the Finisher Effect, as well as an Ap slot available.png Ascension Perk slot.

Tradition swaps[edit]

Some empires have some traditions, or even entire tradition trees, that don't fit the empire by flavor and/or playstyle, swapped into other traditions. Authorities and Civics that can cause tradition swapping can normally only be picked during the empire creation phase and cannot be removed or replaced after the game starts by usual mean.

For example, the Tradition expansion a new life.png A New Life tradition grants Mod pop growth req.png +10% Pop growth speed, but Auth machine intelligence.png Machine Intelligence empires makes little use for this effect and will have it swapped into Mod pop robot build speed mult.png +10% Pop Assembly Speed that better fit their playstyle.

This page does not show tradition swaps that involve only narrative changes to the names and flavor texts.

Cost[edit]

The cost of unlocking a tradition depends on how many traditions the empire has already unlocked as well as whether the Empire sprawl.png Empire Sprawl is larger than Mod country admin cap add.png Administrative Capacity. The tradition cost formula[1] is the following:

Example
An empire has completed one tradition tree and opened another, for a total of 8 unlocks (5 + 2 opens + one extra for finisher) and 2 open trees. Their empire size is 3 over their limit.

Note: Adopting and completing a tree both increase the unlocked traditions factor by 1.

Tradition trees[edit]

There are 7 Tradition trees and each of them has a theme.

Expansion[edit]

Expansion traditions are themed around colonizing faster, growing the population faster, and generally expanding the empire.

Adoption effect: Mod planet colony development speed.png +25% Colony development speed
Tradition expansion reach for the stars.png
Mod country starbase influence cost mult.png −10% Starbase influence cost
Tradition expansion colonization fever.png
Pop.png +1 Pop on new colonies
Tradition expansion courier network.png
Empire sprawl.png −25% Empire Sprawl from Systems and Planets
Tradition expansion galactic ambition.png
Spaceport 1.png −20% Starbase upkeep
Tradition expansion a new life.png
Mod pop growth req.png +10% Pop growth speed

Menu icon traditions.png Tradition Swaps:
Auth machine intelligence.pngMod pop robot build speed mult.png +10% Pop Assembly Speed

Finisher effect: Mod planet max districts add.png +1 Max District for all non-artificial planets

Domination[edit]

Domination traditions were originally focused around Diplomacy isvassal.png subject empires, but are now focused around strengtening the empire's governance through reducing crime, improving the performance of workers and slaves, and gaining better rulers and governors.

Adoption effect: Mod planet clear blocker cost mult.png −33.3% Clear Blocker Cost
Tradition domination colonial viceroys.png
Leader skill levels.png +2 Governor Level Cap
Tradition domination protection racket.png
Housing.png +1 Housing from upgraded Capitals and Residence buildings

Menu icon traditions.png Tradition Swaps:
Auth hive mind.pngHousing.png +2 Housing from Synaptic Nodes
Auth machine intelligence.pngMod country admin cap add.png −25% Empire Sprawl from Districts

Tradition domination fleet levies.png
Job criminal.png +20% Crime reduction from Jobs

Menu icon traditions.png Tradition Swaps:
Gestalt consciousness.pngJob criminal.png −10 Deviancy on all planets

Tradition domination grand council.png
Leader skill levels.png +2 Ruler Level Cap
Tradition domination vassal acculturation.png
Mod pop resource output.png +5% Worker and Slave Output
Slave Slaves benefit twice from this
Menu icon policies and edicts.png Unlocks Extended Shifts edict

Menu icon traditions.png Tradition Swaps:
Gestalt consciousness.pngMod pop resource output.png +5% Menial Drone Output

Finisher effect: Influence.png +1 Monthly influence

Prosperity[edit]

Prosperity traditions are focused on improving the empire's economy by improving planets and improving the work performance of specialists.

Adoption effect: Minerals.png +10% Mining Station Output
Tradition prosperity administrative operations.png
Upkeep −10% Building and District upkeep
Tradition prosperity sct.png
Mod planet building cost mult.png −10% Building and District Cost
Mod planet building build speed mult.png +25% Planet Build Speed
Tradition prosperity pursuit of profit.png
Mod pop resource output.png +5% Specialist Output

Menu icon traditions.png Tradition Swaps:
Gestalt consciousness.pngMod pop resource output.png +5% Complex Drone Output

Tradition prosperity trans stellar corporations.png
District city.png City District: Job clerk.png Clerk +1
Planet ringworld.png City Segment: Job clerk.png Clerk +10
Planet city.png Residential Arcology: Job clerk.png Clerk +5

Menu icon traditions.png Tradition Swaps:
Gestalt consciousness.pngEnergy Credits.png +5% Monthly Energy Credits

Tradition prosperity public works.png
District city.png City/Hive/Nexus District: Housing.png Housing +1
Planet ringworld.png City/Hive/Nexus Segment: Housing.png Housing +10
Planet city.png Residential Arcology: Housing.png Housing +3
Finisher effect:
Job merchant.png +1 Merchant Job per 50 Pops

Menu icon traditions.png Tradition Swaps:
Auth hive mind.pngJob synapse drone.png +1 Synapse Drone Job per 20 Pops
Auth machine intelligence.pngJob maintenance drone.png +1 Maintenance Drone Job per 20 Pops

Harmony[edit]

Harmony traditions are focused on improving the empire's population by increasing leader lifespan, reducing their food and amenity consumption, and improving stability.

Adoption effect:
Food.png −10% Organic Pop Food Upkeep

Menu icon traditions.png Tradition Swaps:
Trait lithoid.pngMinerals.png −10% Lithoid Pop Minerals Upkeep

Tradition harmony mind and body.png
Mod leader age.png +20 Years Leader Lifespan
Tradition harmony kinship.png
Time −50% Pop Demotion Time
Tradition harmony the greater good.png
Mod pop government ethic attraction.png +25% Governing Ethics Attraction
Tradition harmony bulwark of harmony.png
Mod ship fire rate mult.png +15% Fire Rate within the empire's borders (both ships and starbases)
Mod ship build speed mult.png +33% Ship Build Speed while in a defensive war
Tradition harmony utopian dream.png
Stability.png +5 Stability on all planets
Finisher effect: Empire sprawl.png −10% Empire Sprawl from Pops

Tree Swap: Synchronicity[edit]

Gestalt consciousness.png Gestalt Consciousness empires have their Harmony tradition tree replaced by Synchronicity. Despite the change in name, Synchronicity is still based around improving the empire's population along with a bonues to defense.

Adoption effect:
Food.png −10% Organic Pop Food Upkeep

Menu icon traditions.png Tradition Swaps:
Trait lithoid.pngMinerals.png −10% Lithoid Pop Minerals Upkeep
Auth machine intelligence.pngEnergy Credits.png −10% Robot Upkeep

Tradition synchronicity self preservation.png
Mod leader age.png +20 Years Leader Lifespan

Menu icon traditions.png Tradition Swaps:
Auth machine intelligence.pngMod leader age.png −50% Leader accident chance[2]

Tradition harmony kinship.png
Mod leader influence cost.png −20% Leader upkeep
Tradition harmony the greater good.png
Job coordinator.png Coordinators: Mod country admin cap add.png +3 Administrative Capacity
Job coordinator.png Coordinators: Job criminal.png −2 Deviancy
Job synapse drone.png Synapse Drones: Job maintenance drone.png +2 Amenities
Tradition harmony bulwark of harmony.png
Mod ship fire rate mult.png +15% Fire Rate within the empire's borders
Mod ship build speed mult.png +33% Ship Build Speed while in a defensive war
Tradition harmony utopian dream.png
Stability.png +5 Stability on all planets
Finisher effect: Empire sprawl.png −10% Empire Sprawl from Pops

Supremacy[edit]

Supremacy traditions are focused on improving the empire's military capabilities, through the ability to field larger fleets, improvements in ship construction and maintenance, better admirals, as well as building stronger and more starbases.

Adoption effect: Spaceport 1.png +2 Starbase Capacity and Mod army damage mult.png +20% Army Damage
Tradition supremacy master shipwrights.png
Mod spaceport ship build cost mult.png −10% Ship Build Cost
Mod ship build speed mult.png +25% Ship Build Speed
Tradition prosperity fleet logistical corps.png
Mod ship upkeep mult.png −10% Ship Upkeep
Mod fleet size add.png +20% Naval Capacity
Tradition supremacy overwhelming force.png
Mod ship fire rate mult.png +10% Ship Fire Rate
Mod ship orbital bombardment mult.png +20% Bombardment Damage to Enemy Planets
Tradition supremacy war games.png
Fleet Size.png +20 Fleet Command Limit
Leader skill levels.png +2 Admiral Level Cap
Tradition supremacy great game.png
Damage +20% Starbase Damage
Mod country spaceport cost mult.png −33% Starbase Upgrade Cost
Mod shipclass military station build cost mult.png −33% Defense Platform Build Cost
Finisher effect: Menu icon policies.png War Doctrine policies unlocked

Diplomacy[edit]

Diplomacy traditions are, as the name says, focused around diplomacy with other empires. This is done through the introduction of Diplomacy federation.png federations, improvements to the galactic market and trade.

Adoption effect: Influence.png −50% Diplomatic Influence Cost and unlocks the Menu icon policies and edicts.png Diplomatic Grants edict
Tradition diplomacy the federation.png
Diplomacy federation.png Can create Federations
Envoy.png +1 Available Envoys
Tradition diplomacy open markets.png
Trade value.png +10% Trade Value
Tradition diplomacy entente coordination.png
Mod fleet size add.png +100% Federation Naval Capacity Contribution
Tradition diplomacy federal unity.png
Navbar icons market.png −10% Market Fee
Tradition diplomacy secure shipping.png
Trade protection.png +5 Trade Protection for all trade routes
Finisher effect: Trust growth +33% Trust Growth and Trust cap +50 Trust Cap

Tree Swap: Adaptability[edit]

Civic inwards perfection.png Inward Perfection, Civic barbaric despoilers.png Barbaric Despoilers, Civic fanatic purifiers.png Fanatic Purifiers and Auth hive mind.png Hive Mind empires have their Diplomacy tradition tree replaced by Adaptability. In contrast to Diplomacy, Adaptability traditions are themed around helping their empire achieve self-sufficiency, which is accomplished through improvements to pops, increased habitability and improvements to planetside construction, resettlement and reduction of hostile orbital bombardment damage.

Adoption effect: Mod pop housing usage.png −10% Pop housing usage
Tradition diplomacy the federation.png
Food.png +10% Monthly Food output

Menu icon traditions.png Tradition Swaps:
Trait lithoid.pngMod planet building cost mult.png 15% Refund per demolished building


FederationsCivic barbaric despoilers.png Barbaric Despoilers[3]:
Federation military.pngFederation hegemony.png Can create Martial Alliance and Hegemony
Envoy.png +1 Available Envoys

Tradition diplomacy dynamic ecomorphism.png
Mod habitability.png +10% Habitability
Tradition adaptability survival fittest.png
Mod ship orbital bombardment mult.png −25% Bombardment Damage from Enemy Fleets
Mod army damage mult.png +25% Defense Army Damage
Tradition adaptability adaptive ecology.png
Building +1 Building slot for all planets
Tradition adaptability appropriation.png
Mod pop resettlement cost mult.png −33% Resettlement Cost
Finisher effect: Decision prospect.png Unlocks Planetary Prospecting Decision

Tree Swap: Versatility[edit]

Auth machine intelligence.png Machine Intelligence empires have their Diplomacy tradition tree replaced by Versatility. Versatility is themed around improving the flexibility of the Machine populations and diplomacy performance with other Machine empires.

Adoption effect: Cost −10% Pop Assembly Cost
Tradition versatility universal compatability.png
Diplomacy federation.png Can create Federations
Trust cap +50 Trust Cap from Machine Intelligence empires
Diplomacy opinion.png +20 Opinion from Machine Intelligence empires
Tradition versatility peak performance.png
Mod pop housing usage.png −10% Pop housing usage
Tradition versatility adaptive programming.png
Navbar icons market.png −10% Market Fee
Tradition versatility material analysis.png
Upkeep −5% Upkeep for all Jobs
Tradition versatility operational proxies.png
Mod pop resettlement cost mult.png −33% Resettlement cost
Finisher effect: Mod planet building cost mult.png 50% Refund per demolished building or district

Discovery[edit]

Discovery traditions are focused around research and space exploration. It grants bonuses to research and improves the performance of scientists and science ships.

Adoption effect: Anomaly research speed.png +20% Anomaly Research Speed and unlocks the Menu icon policies and edicts.png Map the Stars edict
Tradition discovery to boldly go.png
Mod ship science survey speed.png +35% Survey Speed
Mod ship disengagement.png +50% Science Ship Disengage Chance
Tradition discovery science division.png
Mod num tech alternatives add.png +1 Research Alternatives
Leader skill levels.png +2 Scientist Level Cap
Tradition discovery planetary survey corps.png
Research.png +10% Research Station Output
Menu icon policies and edicts.png Unlocks the Research Subsidies edict
Tradition discovery polytechnic education.png
Mod leader species exp gain.png +25% Leader Experience Gain
Leader skill levels.png +1 Leader Level Cap
Tradition discovery faith in science.png
Upkeep −20% Researcher Upkeep
Finisher effect: Mod country all tech research speed.png +10% Research speed

Ascension perks[edit]

Finishing an entire tradition tree or acquiring the Tech ascension theory.png Ascension Theory technology unlocks an ascension perk slot. Ascension perks can be viewed as defining characteristics that emerge as a product of with the socio-cultural evolution represented by the Traditions intertwining with the empire's identity (its Ethics, Civics, Government and Population). Ascension perks represent the empire's greater-scope ambition(s) and, in the case of the three Ascension paths, its ultimate final fate.

Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through Traditions alone. This includes the three ascension paths, the ability to build deep-space megastructures, the ability to use terraforming to create special planets and other powerful abilities. An empire can have up to 8 Ascension perks.

Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected if any required technologies have not been researched yet. In addition, once chosen, the Ascension perk is permanent and cannot be changed.

Tier 0 ascension perks can be taken from the start. Tier 1 ones require 1 previous ascension perk, tier 2 ones require 2 previous ascension perks and tier 3 ones require 3 previous ascension perks.

Ascension perk Tier Effects Prerequisites Description DLC
Ap consecrated worlds.png Consecrated Worlds 0 Decision consecrated worlds.png Consecrate World decision Spiritualist.pngFanatic Spiritualist.png Spiritualist The galaxy is home to many holy places, some more obvious than others. As mortals, we still struggle to divine the true nature of the universe.
Ap eternal vigilance.png Eternal Vigilance 0
  • Health +25% Starbase Hull Points
  • Damage +25% Starbase Damage
  • Damage +25% Defense Platform Damage
  • Mod starbase defense platform capacity add.png +5 Defense Platform Capacity
Tech starbase 4.png Star Fortress technology To display weakness is to invite attack. The price of invading our space must be so high that as few as possible are prepared to meet it.
Ap executive vigor.png Executive Vigor 0 Edict capacity.png +2 Edict Capacity There will be no half-measures or compromises when implementing the edicts decided upon by our government. We go all the way, or not at all.
Ap imperial prerogative.png Imperial Prerogative 0 Mod country admin cap add.png +20% Administrative Capacity
  • No.pngAuth corporate.png Corporate
As our civilization continues to grow, so its beating heart must also expand. More systems will be placed under our direct control.
Ap interstellar dominion.png Interstellar Dominion 0
  • Influence.png −20% Claim Influence Cost
  • Mod country starbase influence cost mult.png −20% Starbase Influence Cost
Our place amongst the stars is assured and irrefutable, and the borders of our nation equally so.
Ap mastery of nature.png Mastery of Nature 0 Although we mastered the nature of our homeworld long ago, the alien biomes we have since encountered present new challenges. They too shall be overcome.
Ap nihilistic acquisition.png Nihilistic Acquisition 0 Raiding bombardment.png Unlocks the Raiding bombardment stance
  • Yes.png Is either:
    • Gestalt consciousness.png Gestalt Consciousness
    • Authoritarian.pngFanatic Authoritarian.png Authoritarian
    • Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • No.pngCivic barbaric despoilers.png Barbaric Despoilers
The notion of self-determination cannot be a moral absolute. Holistic goals clearly outweigh individual concerns. Apocalypse.png
Ap one vision.png One Vision 0
  • Amenities.png −10% Pop Amenities Usage
  • Unity.png +10% Monthly Unity
  • Mod pop government ethic attraction.png +50% Governing Ethics Attraction
No.pngAuth machine intelligence.png Machine Intelligence True unity is achieved only when the ultimate goals of a nation and its people are one and the same. After all, a house divided against itself cannot stand.
Ap shared destiny.png Shared Destiny 0
  • Influence.png −50% Subject integration influence cost
  • Trust cap +100 Subject Trust Cap
  • No.pngAuth corporate.png Corporate
  • No.pngCivic inwards perfection.png Inward Perfection
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
As we reach for ever greater heights, we must not leave behind those who have loyally served us. The glorious future of our empire was always meant to be a shared destiny.
Ap technological ascendancy.png Technological Ascendancy 0
  • Mod country all tech research speed.png +10% Research Speed
  • Rare technologies are now 50% more common
Technologies that would have been indistinguishable from magic mere generations ago are now within our reach. A new age of technology has begun.
Ap transcendent learning.png Transcendent Learning 0
  • Leader skill levels.png +2 Leader Level Cap
  • Mod leader species exp gain.png +50% Leader Experience Gain
Our society must change its approach towards learning, and by doing so, our best and brightest will be able to reach a completely new level of achievements.
Ap universal transactions.png Universal Transactions 0
  • Cost -15% Branch Office Cost
  • Commercial Pacts cost no Influence.png influence
Auth corporate.png Corporate
  • No.pngCivic criminal heritage.png Criminal Heritage
We shall extend our brand and our business to every solar system in the galaxy. Greed is eternal! MegaCorp.png
Ap voidborn.png Voidborne 0
  • Mod habitability.png +20% Habitat Habitability
  • Mod planet max districts add.png +2 Habitat Building Slots
  • Building Can upgrade Housing buildings on Habitats
  • Voidcraft.png Can always research the next tier of Habitat technology
Tech habitat.png Orbital Habitats technology The void, once seen as a cold and insurmountable barrier, has become a second home to us. We have adapted to permanent habitation in the depths of space, reducing the infrastructure needs and yielding more room on habitats for other functions. Utopia.png
Ap xeno compatibility.png Xeno-Compatibility 0
  • Mod planet migration all pull.png +33% Immigration Pull
  • Mod pop growth req.png +20% Pop Growth Speed if planet has at least 2 different species
  • Feature Hybrid Species
  • Xenophile.pngFanatic Xenophile.png Xenophile
  • Pop.png At least 1 xeno pop living in empire
  • Tech gene tailoring.png Gene Tailoring technology
The invention of universal sexual biology has revolutionized society. Even if it sometimes requires awkward rotations to make a connection. MegaCorp.png
Ap enigmatic engineering.png Enigmatic Engineering 1
  • Mod planet sensor range mult.png +2 Sensor Range
  • Mod planet sensor range mult.png +4 Ship Hyperlane Detection Range
  • Feature Destroyed ships don't leave debris
Technology is simply not a way to solve a problem, but it is a language by which we ascend beyond the mundane. Lesser minds simply fail to understand our advances. Apocalypse.png
Ap reach for the stars.png Grasp the Void 1
  • Spaceport 1.png +5 Starbase Capacity
The vast expense of the galaxy holds limitless riches for those empires that understand how to maintain their grasp on the void.
Ap engineered evolution.png Engineered Evolution 1
  • Trait Point +3 Trait Points
  • Building Clone Vats building
  • Mod country modify species cost mult.png −25% Modify species special project cost
  • Tech gene seed purification.png Gene Seed Purification research option
  • Tech gene tailoring.png Gene Tailoring technology
  • No.pngAp mind over matter.png Mind over Matter
  • No.pngAp the flesh is weak.png The Flesh is Weak
  • No.pngAuth machine intelligence.png Machine Intelligence
To leave our genetic destiny in the hands of nature is an inefficient and excruciatingly slow process. Why not jump-start the future of our species? Utopia.png
Ap mind over matter.png Mind over Matter 1
  • Tech telepathy.png Telepathy research option
  • Building Psi Corps building
Trait psionic species.png Psionic Ascension Path
  • Trait psionic species.png Primary species gains the Latent Psionic trait
  • Leader trait psionic leader.png New leaders have a 20% chance to get the class appropriate Psychic trait
  • Leader trait psionic leader.png Existing leaders can get the Psychic trait through events
  • Spiritualist.png Increased Spiritualist ethics attraction
  • Tech psionic theory.png Psionic Theory technology
  • No.pngAp engineered evolution.png Engineered Evolution
  • No.pngAp the flesh is weak.png The Flesh is Weak
  • No.pngGestalt consciousness.png Gestalt Consciousness
Only a fraction of the potential contained within our minds has been unlocked. The latent psionic abilities of our species are only now beginning to manifest in certain individuals. Utopia.png
Ap the flesh is weak.png The Flesh is Weak 1
  • Mod pop robot upkeep mult.png −10% Robot Upkeep
  • Mod pop robot build speed mult.png +10% Pop Assembly Speed
Trait cybernetic.png Special Project to turn all pops into cyborgs
  • Trait cybernetic.png All biological pops gain the Cybernetic trait
  • Leader trait cyborg.png All biological leaders gain the class appropriate Cyborg trait
  • Trait cybernetic.png Assimilation Citizenship option
  • Materialist.png Increased Materialist ethics attraction
  • Synthetic Dawn.png Enslaved robots will never rebel
  • Tech droid workers.png Droids technology
  • No.pngAp engineered evolution.png Engineered Evolution
  • No.pngAp mind over matter.png Mind over Matter
  • No.pngGestalt consciousness.png Gestalt Consciousness
The limits and constraints imposed on us by our feeble organic bodies are simply unacceptable. To reach our full potential, we must turn to cybernetic implants. Utopia.png
Ap world shaper.png World Shaper 1
  • Mod country terraforming cost.png −25% Terraforming Cost
  • Planet gaia.png Gaia World terraforming option
  • Tech climate restoration.png Climate Restoration technology
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Unless: Yes.pngCivic machine servitor.png Rogue Servitor or Civic machine assimilator.png Driven Assimilator
To carefully shape and alter the ecosystem of an entire planet into something else is not so very different from an artist sculpting a statue out of clay.
Ap arcology project.png Arcology Project 2 Decision arcology project.png Arcology Project decision
  • Tech housing 2.png Anti-Gravity Engineering technology
  • No.pngGestalt consciousness.png Gestalt Consciousness
    No.pngCivic agrarian idyll.png Agrarian Idyll
Thus shall we make a world of the city, and a city of the world. MegaCorp.png
Ap galactic force projection.png Galactic Force Projection 2
  • Fleet Size.png +20 Fleet Command Limit
  • Mod fleet size add.png +80 Naval Capacity
The fleet is the instrument by which the will of our empire is made manifest - we live or die depending on its strength.
Ap hive worlds.png Hive Worlds 2 Planet infested.png Hive World terraforming option
  • Auth hive mind.png Hive Mind
  • Tech climate restoration.png Climate Restoration technology
We shall create living worlds that are every bit as much a part of the Hive as the drones that inhabit them. Utopia.png
Ap machine worlds.png Machine Worlds 2 Planet ai.png Machine World terraforming option
  • Auth machine intelligence.png Machine Intelligence
  • Tech climate restoration.png Climate Restoration technology
We shall shape our worlds into a mirror image of ourselves, replacing the fraility of biology with the immutable perfection of metal. Synthetic Dawn.png
Ap master builders.png Master Builders 2
  • Mod megastructure build speed.png +50% Megastructures build speed
  • Mod megastructure build speed.png +1 Megastructures build capacity
  • Tech mega engineering.png Mega-Engineering Technology
Building a Megastructure requires an unprecedented amount of resources and planning. We are breaking new ground in the field of macro-engineering. Utopia.png
Ap synthetic age.png Synthetic Age 2
  • Trait Point +2 Machine Modification Points
  • Mod country modify species cost mult.png −33% Modify species special project cost
  • Auth machine intelligence.png Machine Intelligence
  • Tech robomodding.png Machine Template System technology
The age of organics has come and gone, the future of the galaxy belongs to the machines. This is the dawn of a synthetic age. Synthetic Dawn.png
Ap evolutionary mastery.png Evolutionary Mastery 2
  • Trait Point +3 Trait Points
  • Mod country modify species cost mult.png −25% Modify species special project cost
  • Tech genetic resequencing.png Genetic Resequencing research option
  • Pop cat assimilation.png Can add or remove the Hive-minded.png Hive-Minded trait by assimilation
  • Ap engineered evolution.png Engineered Evolution
  • Tech glandular acclimation.png Glandular Acclimation technology
Evolution is a single-minded beast that follows a single path to its inevitable conclusion. We cannot afford to limit ourselves thus - let us explore all paths simultaneously. Utopia.png
Ap synthetic evolution.png Synthetic Evolution 2
  • Trait Point +1 Robot Modification Points
  • Mod country modify species cost mult.png −50% Modify species special project cost
  • Robot resource output.png +10% Robot Output
Trait robotic 3.png Special Project to turn the empire synthetic
  • Trait robotic 3.png A new robotic species will be created and can be named.
  • Trait robotic 3.png All organic pops and leaders become that species
  • Trait robotic 3.png All organic pops have their traits replaced with Mechanical
  • Army robotic.png Every organic army is turned into an Android Assault Army.
  • Auth machine intelligence.png Machine Intelligences regard you as a machine empire
  • Diplomacy opinion.png −40 opinion from Spiritualist empires
  • Diplomacy opinion.png −60 opinion from Fanatic Spiritualist empires
  • Diplomacy opinion.png −20 opinion from every empire that is not Materialist, Fanatic Materialist, Machine Intelligence or Synthetic
  • Ap the flesh is weak.png The Flesh is Weak
  • Tech synthetic leaders.png Synthetic Personality Matrix
  • Tech synthetic workers.png Synthetics technology
  • Yes.png Completed special project The Flesh is Weak
It is time to abandon the flawed organic vessels that imprison our minds. By transferring our neural patterns into synthetic bodies, we will achieve a higher state of being. Utopia.png
Ap transcendence.png Transcendence 2
  • Trait psionic species.png Primary species gains the Psionic trait
  • Trait psionic species.png Assimilation Citizenship option
  • Leader trait psionic leader.png All primary species leaders gain the Psychic trait
  • Mod shroud unavailable.png Special Project to breach the Shroud
  • Ap mind over matter.png Mind over Matter
We stand on the threshold of awakening the true psionic might of our species. Our minds are ready, and we have heard whispers of a psychic realm beyond our own... Utopia.png
Ap colossus project.png Colossus Project 3
  • Menu icon ship designer.png Colossus ship type
  • World destroyer Colossus Project Special Project
Tech titans.png Titans Technology The Colossus Project is where fevered dreams of terror and deterrence meet. A vision of the biggest ship, carrying a weapon capable of devastating entire worlds. Apocalypse.png
Ap defender of the galaxy.png Defender of the Galaxy 3
  • Damage +50% Damage to endgame crisis factions
  • Diplomacy opinion.png +20 Opinion from other empires
As star nations vie with one another in petty disputes, sinister forces of unimaginable power are arraying themselves against all sapient life. Who will protect us?
Ap galactic contender.png Galactic Contender 3
  • Diplomatic weight.png +20% Diplomatic Weight
  • Damage +33% Damage to Awakened Empires
  • Damage +33% Damage to Fallen Empires
  • Damage +33% Damage to The Gate-builders
Yes.png Established communications with an awakened or fallen empire The Fallen Empires cling to the ruins of their decrepit civilizations, ever fearful of the younger and more dynamic races that surround them. Their time has long since passed.
Ap galactic wonders.png Galactic Wonders 3
  • Unlocks research options for some Megastructures based on the DLC installed:
    • Utopia.png Tech ring world.png Ring World
    • Utopia.png Tech dyson sphere.png Dyson Sphere
    • MegaCorp.png Tech matter decompressor.png Matter Decompressor
  • Tech mega engineering.png Mega-Engineering technology
  • Yes.png Has built or repaired a megastructure (not including gateways or habitats)
Megastructures are rightfully regarded as the wonders of our time. The scope of such a project would have been unimaginable mere generations ago.

References[edit]

Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs
  1. The formula variables can be found at /Stellaris/common/defines/00_defines.txt under tradition cost.
  2. Leader malfunction events are triggered on a decade pulse. With this tradition, each bad event has a 50% lower weight. Since the weight for no event is unchanged, the probability of a bad event is actually reduced to 53.17% of normal.
  3. If Federations Federations DLC is installed, Barbaric Despoilers can create federations but limited to Martial Alliance and Hegemony. Otherwise, Barbaric Despoilers will just have the regular variant of this Adaptability tradition and cannot create federations.