Traditions

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Version

Outliner top.png
This article has been verified for the current PC version (3.1) of the game.
Traditions tab

Traditions represent the socio-cultural evolution of an empire as it expands and develops and represent abilities or bonuses unlocked with the Unity.png unity resource. Traditions help define an empire by allowing the adoption of traditions trees that suit its particular play-style. Completing a tree allows the empire to pick an Ap slot available.png ascension perk to further enhance themselves.

Tradition cost

The cost of unlocking a tradition depends on how many traditions the empire has already unlocked as well as whether the Empire sprawl.png Empire Sprawl is larger than Mod country admin cap add.png Administrative Capacity. Adopting and completing a tree both increase the unlocked traditions factor by 1. The tradition cost formula[1] is the following:

Example
An empire has completed one tradition tree and opened another, for a total of 8 unlocks (5 + 2 opens + one extra for finisher) and 2 open trees. Their empire size is 3 over their limit.

Tradition trees

Traditions are grouped into tradition trees with 5 traditions each, as well as a bonus for adopting the tradition tree and one for finishing it. Each empire can select up to 7 tradition trees.

Discovery

The Discovery tradition tree focuses on exploration and research and is available to all empires.

Tradition icon discovery.png
  • Anomaly research speed.png +20% Anomaly Research Speed
  • Menu icon policies and edicts.png Unlocks the Map The Stars edict
Tradition discovery to boldly go.png
  • Mod ship science survey speed.png +35% Survey Speed
  • Mod ship disengagement.png +50% Science Ship Disengage Chance
Tradition discovery science division.png
  • Mod num tech alternatives add.png +1 Research Alternatives
  • Leader skill levels.png +2 Scientist Level Cap
Tradition discovery planetary survey corps.png
  • Research.png +20% Research Station Output
  • Research.png +20% Research from Starbase Buildings
  • Menu icon policies and edicts.png Unlocks the Research Subsidies edict
Tradition discovery polytechnic education.png
  • Mod leader species exp gain.png +25% Leader Experience Gain
  • Leader skill levels.png +1 Leader Level Cap
Tradition discovery faith in science.png
  • Upkeep −20% Researcher Upkeep
Mod country all tech research speed.png +10% Research speed

Domination

The Domination tradition tree focuses on better managing planets and is available to all empires.

Tradition icon domination.png
  • Mod planet clear blocker cost mult.png −33.3% Clear Blocker Cost if not Origin void dwellers.png Void Dwellers
  • Upkeep −20% Habitat Upkeep if Origin void dwellers.png Void Dwellers
Tradition domination colonial viceroys.png
  • Leader skill levels.png +2 Governor level Cap
  • Influence.png +0.5 Monthly Influence
Tradition domination protection racket.png
  • Housing.png +1 Housing from upgraded capital buildings if not Gestalt consciousness.png Gestalt Consciousness
  • Housing.png +1 Housing from all Housing buildings if not Gestalt consciousness.png Gestalt Consciousness
  • Housing.png +2 Housing from Synaptic Nodes if Auth hive mind.png Hive Mind
  • Empire sprawl.png −25% Empire Sprawl from Districts if Auth machine intelligence.png Machine Intelligence
Tradition domination fleet levies.png
  • Unity.png +1 Unity per Enforcer if not Gestalt consciousness.png Gestalt Consciousness
  • Menu icon policies and edicts.png Unlocks the Enhanced Surveillance edict if not Gestalt consciousness.png Gestalt Consciousness
  • Job criminal.png −10 Deviancy on all planets if Gestalt consciousness.png Gestalt Consciousness
Tradition domination grand council.png
  • Leader skill levels.png +2 Ruler Level Cap
  • Edict capacity.png +1 Edict Capacity
Tradition domination vassal acculturation.png
  • Mod pop resource output.png +5% Worker and Slave Output if not Gestalt consciousness.png Gestalt Consciousness
  • Menu icon policies and edicts.png Unlocks the Extended Shifts edict if not Gestalt consciousness.png Gestalt Consciousness
  • Mod pop resource output.png +5% Menial Drone Output if Gestalt consciousness.png Gestalt Consciousness
  • Menu icon policies and edicts.png Unlocks the Drone Overdrive edict if Gestalt consciousness.png Gestalt Consciousness
Mod country admin cap add.png +20% Administrative Capacity

Expansion

The Expansion tradition tree focuses on the expansion of territory and colonies and is available to all empires.

Tradition icon expansion.png
  • Mod planet colony development speed.png +25% Colony Development Speed
Tradition expansion reach for the stars.png
  • Mod country starbase influence cost mult.png −10% Starbase Influence Cost
Tradition expansion colonization fever.png
  • Pop.png +1 Pop on new colonies
Tradition expansion courier network.png
  • Empire sprawl.png −25% Empire Sprawl from Systems and Colonies
Tradition expansion galactic ambition.png
  • Spaceport 1.png −20% Starbase Upkeep
Tradition expansion a new life.png
  • Mod pop growth req.png +10% Pop Growth Speed if not Auth machine intelligence.png Machine Intelligence
  • Mod pop robot build speed mult.png +10% Pop Assembly Speed if Auth machine intelligence.png Machine Intelligence
Mod planet max districts add.png +1 Max Districts for all non-artificial planets if not Origin void dwellers.png Void Dwellers
Mod megastructure build speed.png −20% Habitat Build Cost if Origin void dwellers.png Void Dwellers

Prosperity

The Prosperity tradition tree focuses on various empire-wide bonuses and is available to all empires.

Tradition icon prosperity.png
  • Minerals.png +20% Mining Station Output
Tradition prosperity administrative operations.png
  • Upkeep −10% Building and District Upkeep
Tradition prosperity sct.png
  • Mod planet building cost mult.png −10% Building and District Build Cost
  • Mod planet building build speed mult.png +25% Planet Build Speed
Tradition prosperity pursuit of profit.png
  • Mod pop resource output.png +5% Specialist and Complex Drone Output
Tradition prosperity trans stellar corporations.png
  • Job clerk.png +1 Clerk per City District if not Gestalt consciousness.png Gestalt Consciousness
  • Job clerk.png +1 Clerk per Trade District if not Gestalt consciousness.png Gestalt Consciousness
  • Job clerk.png +3 Clerk per Residential Arcology if not Gestalt consciousness.png Gestalt Consciousness
  • Job clerk.png +5 Clerk per City Segment if not Gestalt consciousness.png Gestalt Consciousness
  • Energy.png +5% Monthly Energy Credits if Gestalt consciousness.png Gestalt Consciousness
Tradition prosperity public works.png
  • Housing.png +1 Housing per City/Hive/Nexus District if not Origin void dwellers.png Void Dwellers
  • Housing.png +3 Housing per Residential Arcology if not Origin void dwellers.png Void Dwellers
  • Housing.png +5 Housing per City/Hive/Nexus Segment if not Origin void dwellers.png Void Dwellers
  • Building slots +1 Building Slot for Orbital Habitats if Origin void dwellers.png Void Dwellers
Mod pop resource output.png +5% Resources from Jobs
Stability.png +5 Stability on all planets

Supremacy

The Supremacy tradition tree focuses on fleets and armies and is available to all empires.

Tradition icon supremacy.png
  • Mod fleet size add.png +20 Naval Capacity
  • Mod army damage mult.png +20% Army Damage
Tradition supremacy master shipwrights.png
  • Mod spaceport ship build cost mult.png −10% Ship Build Cost
  • Mod ship build speed mult.png +25% Ship Build Speed
Tradition prosperity fleet logistical corps.png
  • Mod ship upkeep mult.png −10% Ship Upkeep
  • Mod fleet size add.png +20% Naval Capacity
Tradition supremacy overwhelming force.png
  • Mod ship fire rate mult.png +10% Ship Fire Rate
  • Mod ship orbital bombardment mult.png +20% Orbital Bombardment Damage
Tradition supremacy war games.png
  • Fleet Size.png +20 Fleet Command Limit
  • Leader skill levels.png +2 Admiral Level Cap
Tradition supremacy great game.png
  • Damage +20% Damage against Starbases
Menu icon policies.png Unlocks War Doctrine policies
Unlocks the Supremacist diplomatic stance

Diplomacy

The Diplomacy tradition tree focuses on improving the benefits an empire can gain through diplomacy and is not available to empires with the Civic inwards perfection.png Inward Perfection civic.

Tradition icon diplomacy.png
  • Influence.png −50% Diplomatic Influence Cost
  • Menu icon policies and edicts.png Unlocks the Diplomatic Grants edict
Tradition diplomacy the federation.png
  • Diplomacy federation.png Can create Federations
  • Envoy.png +1 Available Envoys
Tradition diplomacy federal unity.png
  • Unity.png +3 Unity per Embassy
Tradition diplomacy entente coordination.png
  • Mod fleet size add.png +100% Federation Naval Capacity Contribution
Tradition diplomacy direct diplomacy.png
  • Trust cap +33% Trust Cap
  • Trust growth +33% Trust Growth
Tradition diplomacy eminent diplomats.png
  • Diplomacy alliance.png +5 Diplomatic Acceptance
  • Trade cat favor.png 1% Monthly chance to gain a Favor per Improve Relations action
Diplomatic weight.png +10% Diplomatic Weight
Envoy.png +1 Available Envoys

Adaptability

The Adaptability tradition tree focuses on using planets more efficiently and is not available to Auth machine intelligence.png Machine Intelligence empires.

Tradition icon adaptability.png
  • Pop housing usage −10% Pop Housing Usage
Tradition adaptability dietary enrichment.png
  • Food.png +10% Monthly Food output if not Trait lithoid.png Lithoid
  • Mod planet building cost mult.png 15% Refund per demolished building if Trait lithoid.png Lithoid
Tradition diplomacy dynamic ecomorphism.png
  • Mod habitability.png +10% Habitability
Tradition adaptability survival fittest.png
  • Mod ship orbital bombardment mult.png −25% Orbital Bombardment Damage Received
  • Mod army damage mult.png +25% Defense Army Damage
Tradition adaptability adaptive ecology.png
  • Building +1 Building slot for all planets
Tradition adaptability appropriation.png
  • Mod pop resettlement cost mult.png −33% Resettlement Cost
Decision prospect.png Unlocks Planetary Prospecting Decision if not Origin void dwellers.png Void Dwellers
Decision prospect.png Unlocks Orbital Surveying Decision if Origin void dwellers.png Void Dwellers

Harmony

The Harmony tradition tree focuses on better managing the empire and is not available to Gestalt consciousness.png Gestalt Consciousness empires.

Tradition icon harmony.png
  • Food.png −10% Pop Food Upkeep
  • Minerals.png −10% Pop Minerals Upkeep
Tradition harmony mind and body.png
  • Mod leader age.png +20 Years Leader Lifespan if not Origins necrophage.png Necrophage
  • Leader skill levels.png +1 Leader Level Cap if not Origins necrophage.png Necrophage
  • Unity.png +5-100 Unity per converted pop if Origins necrophage.png Necrophage
Tradition harmony kinship.png
  • Time −75% Pop Demotion Time if not Civic shared burdens.png Shared Burdens
  • Mod leader influence cost.png −20% Leader Upkeep if Civic shared burdens.png Shared Burdens
Tradition harmony the greater good.png
  • Mod pop government ethic attraction.png +25% Governing Ethics Attraction
Tradition harmony harmonious directives.png
  • Edict capacity.png +1 Edict Capacity
Tradition harmony utopian dream.png
  • Stability.png +5 Stability on all planets
Empire sprawl.png −10% Empire Sprawl from Pops

Mercantile

The Mercantile tradition tree focuses on trade and is not available to Gestalt consciousness.png Gestalt Consciousness empires.

Tradition icon mercantile.png
  • Trade protection.png +5 Trade Protection
  • Mod starbase trade collection range add.png +1 Collection Range
Tradition mercantile trickle up economics.png
  • Trade value.png +1 Trade Value per Clerk
Tradition mercantile adaptive economic policies.png
  • Menu icon policies.png Unlocks the Consumer Benefits trade policy
  • Menu icon policies.png Unlocks the Marketplace of Ideas trade policy
Tradition mercantile commercial enterprise.png
  • Job merchant.png +1 Merchant job per Commercial Zone
  • Job merchant.png +1 Merchant job per Commercial Segment and Trade District
Tradition mercantile marketplace of better ideas.png
  • Trade value.png +10% Trade Value
Tradition mercantile insider trading.png
  • Navbar icons market.png −10% Market Fee
Trade value.png +10% Trade Value

Synchronicity

The Synchronicity tradition tree focuses on better managing the empire and is only available to Gestalt consciousness.png Gestalt Consciousness empires.

Tradition icon synchronicity.png
  • Upkeep −10% Pop Upkeep
Tradition harmony mind and body.png
  • Mod leader age.png +20 Years Leader Lifespan if niether Auth machine intelligence.png Machine Intelligence nor Origins necrophage.png Necrophage
  • Mod leader age.png −50% Leader accident chance[2] if Auth machine intelligence.png Machine Intelligence
  • Unity.png +5-100 Unity per converted pop if Origins necrophage.png Necrophage
Tradition harmony kinship.png
  • Mod leader influence cost.png −20% Leader Upkeep
Tradition harmony the greater good.png
  • Amenities.png +2 Amenities per Synapse Drone if Auth hive mind.png Hive Mind
  • Mod country admin cap add.png +3 Administrative Capacity per Coordinator if Auth machine intelligence.png Machine Intelligence
  • Job criminal.png -2 Deviancy per Coordinator if Auth machine intelligence.png Machine Intelligence
Tradition harmony harmonious directives.png
  • Edict capacity.png +1 Edict Capacity
Tradition harmony utopian dream.png
  • Stability.png +5 Stability on all planets
Empire sprawl.png −10% Empire Sprawl from Pops
Menu icon policies and edicts.png Unlocks the Industrial Maintenance edict if Auth machine intelligence.png Machine Intelligence

Unyielding

The Unyielding tradition tree focuses on defense and is available to all empires.

Tradition icon unyielding.png
  • Spaceport 1.png +2 Starbase Capacity
  • Mod starbase upgrade time mult.png +50% Starbase Upgrade Speed
Tradition unyielding resistance is frugal.png
  • Mod army health.png +25% Defense Army Health
  • Unity.png +3 Unity per Stronghold
Tradition unyielding defensive zeal.png
  • Health +33% Starbase and Defense Platform Health
  • Damage +33% Starbase and Defense Platform Damage
Tradition unyielding never surrender.png
  • Mod ship orbital bombardment mult.png −25% Orbital Bombardment Damage Received
  • Mod country war exhaustion.png −25% War Exhaustion Gain
  • Influence.png +25% Influence Cost on owned systems
Tradition unyielding fortress doctrine.png
  • Spaceport 1.png +2 Starbase Capacity
  • Mod country spaceport cost mult.png −50% Starbase Upgrade Cost
  • OperationButton difficultyIcon.png +4 Hostile Operation Difficulty for Sabotage Starbase
Tradition harmony bulwark of harmony.png
  • Mod ship fire rate mult.png +15% Ship Fire Rate within the empire's borders
  • Mod ship build speed mult.png +33% Ship Build Speed while in a defensive war
Mod starbase defense platform capacity add.png +50% Defense Platform Cap
Upkeep −20% Starbase Upkeep

Subterfuge

The Subterfuge tradition tree focuses on espionage and counterespionage and is available to all empires.

Tradition icon subterfuge.png
  • Mod found encryption key.png +1 Codebreaking
Tradition subterfuge information security.png
  • Mod found encryption key.png +1 Encryption
Tradition subterfuge operational security.png
  • Mod found encryption key.png +1 Codebreaking
  • OperationButton difficultyIcon.png +1 Operation Skill
Tradition subterfuge nda.png
  • OperationButton difficultyIcon.png +1 Hostile Operation Difficulty
  • Cost +10% Hostile Operation Cost
Tradition subterfuge double agents.png
  • Intel.png +10 Intel per failed Hostile Operation
Tradition subterfuge shadow recruits.png
  • Spy network.png +50% Infiltration Speed
Spy network.png 50% Infiltration Level refund for successful Operations

Versatility

The Versatility tradition tree focuses on various empire-wide bonuses and is only available to Auth machine intelligence.png Machine Intelligence empires.

Tradition icon versatility.png
  • Cost −10% Pop Assembly Cost
Tradition versatility universal compatability.png
  • Trust cap +50 Trust Cap from Machine Intelligence empires
  • Envoy.png +1 Available Envoys
Tradition versatility peak performance.png
  • Mod pop housing usage.png −10% Pop Housing Usage
Tradition versatility adaptive programming.png
  • Navbar icons market.png −10% Market Fee
Tradition versatility material analysis.png
  • Upkeep −5% Job Upkeep
Tradition versatility operational proxies.png
  • Mod pop resettlement cost mult.png −33% Resettlement Cost
Mod planet building cost mult.png 50% Refund per demolished building or district

Ascension perks

Finishing an entire tradition tree or acquiring the Tech ascension theory.png Ascension Theory technology unlocks an ascension perk slot. Ascension perks can be viewed as defining characteristics that emerge as a product of the socio-cultural evolution represented by the Traditions intertwining with the empire's identity (its Ethics, Civics, Government and Population). Ascension perks represent the empire's greater-scope ambition(s) and, in the case of the three Ascension paths, its ultimate final fate.

Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through Traditions alone. This includes the three ascension paths, the ability to build deep-space megastructures, the ability to use terraforming to create special planets and other powerful abilities. An empire can have up to 8 Ascension perks.

Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected if any required technologies have not been researched yet. In addition, once chosen, the Ascension perk is permanent and cannot be changed.

Tier 0 ascension perks can be taken from the start. Tier 1 ones require 1 previous ascension perk, tier 2 ones require 2 previous ascension perks and tier 3 ones require 3 previous ascension perks.

Ascension perk Tier Effects Prerequisites AI weight DLC
Ap consecrated worlds.png Consecrated Worlds 0 Decision consecrated worlds.png Consecrate World decision Spiritualist.pngFanatic Spiritualist.png Spiritualist 10
Ap eternal vigilance.png Eternal Vigilance 0
  • Health +25% Starbase Hull Points
  • Damage +25% Starbase Damage
  • Damage +25% Defense Platform Damage
  • Mod starbase defense platform capacity add.png +5 Defense Platform Capacity
Tech starbase 4.png Star Fortress technology 10
  • 15 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • 30 if Civic inwards perfection.png Inwards Perfection
Ap executive vigor.png Executive Vigor 0 Edict capacity.png +2 Edict Capacity 10
Ap galactic wonders.png Galactic Wonders 0
  • Tech ring world.png Ring World research option if Utopia is installed
  • Tech dyson sphere.png Dyson Sphere research option if Utopia is installed
  • Tech matter decompressor.png Matter Decompressor research option if MegaCorp is installed
  • Tech mega engineering.png Mega-Engineering technology
  • Yes.png Built or repaired a multi-stage megastructure
10
  • 20 if Pacifist.png Pacifist
  • 30 if Fanatic Pacifist.png Fanatic Pacifist
  • Utopia.png
  • MegaCorp.png
Ap imperial prerogative.png Imperial Prerogative 0 Mod country admin cap add.png +20% Administrative Capacity
  • No.pngAuth corporate.png Corporate
10
Ap interstellar dominion.png Interstellar Dominion 0
  • Influence.png −20% Claim Influence Cost
  • Mod country starbase influence cost mult.png −20% Starbase Influence Cost
10
  • 20 if Xenophobe.png Xenophobe
  • 30 if Fanatic Xenophobe.png Fanatic Xenophobe
Ap mastery of nature.png Mastery of Nature 0 1
  • 5 if second ascension perk
  • 10 if first ascension perk
Ap nihilistic acquisition.png Nihilistic Acquisition 0 Raiding bombardment.png Unlocks the Raiding bombardment stance
  • Yes.png Is either:
    • Gestalt consciousness.png Gestalt Consciousness
    • Authoritarian.pngFanatic Authoritarian.png Authoritarian
    • Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • No.pngCivic barbaric despoilers.png Barbaric Despoilers
10 if not Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal Apocalypse.png
Ap one vision.png One Vision 0
  • Amenities.png −10% Pop Amenities Usage
  • Unity.png +10% Monthly Unity
  • Mod pop government ethic attraction.png +50% Governing Ethics Attraction
No.pngAuth machine intelligence.png Machine Intelligence 10
  • 20 if Authoritarian.png Authoritarian or Spiritualist.png Spiritualist
  • 30 if Fanatic Authoritarian.png Fanatic Authoritarian or Fanatic Spiritualist.png Fanatic Spiritualist
Ap shared destiny.png Shared Destiny 0
  • Influence.png −50% Subject integration influence cost
  • Trust cap +100 Subject Trust Cap
  • Envoy.png+2 Available Envoys
  • No.pngAuth corporate.png Corporate
  • No.pngCivic inwards perfection.png Inward Perfection
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
5 if has any Diplomacy isvassal.png Vassal
Ap technological ascendancy.png Technological Ascendancy 0
  • Mod country all tech research speed.png +10% Research Speed
  • Diplomacy research agreement.png +50% Rare technology chance
10
  • 20 if Materialist.png Materialist
  • 30 if Fanatic Materialist.png Fanatic Materialist
Ap transcendent learning.png Transcendent Learning 0
  • Leader skill levels.png +2 Leader Level Cap
  • Mod leader species exp gain.png +50% Leader Experience Gain
10
Ap universal transactions.png Universal Transactions 0
  • Cost −15% Branch Office Cost
  • Diplomacy commercial pact.png Commercial Pacts are free
Auth corporate.png Corporate
  • No.pngCivic criminal heritage.png Criminal Heritage
10 MegaCorp.png
Ap voidborn.png Voidborne 0
  • Mod habitability.png +20% Habitat Habitability
  • Building slots +2 Habitat Building Slots
  • Building Can upgrade Housing buildings on Habitats
  • Voidcraft.png Can always research the next tier of Habitat technology
Tech habitat.png Orbital Habitats technology 10
  • 20 if Pacifist.png Pacifist
  • 30 if Fanatic Pacifist.png Fanatic Pacifist or Origin void dwellers.png Void Dwellers
Utopia.png
Ap xeno compatibility.png Xeno-Compatibility 0
  • Mod planet migration all pull.png +33% Immigration pull
  • Mod pop growth req.png +20% Pop growth speed if world has at least 2 different species
  • Feature Hybrid Species
  • Xenophile.pngFanatic Xenophile.png Xenophile
  • Pop.png Any biological alien pop living in empire
  • Tech gene tailoring.png Gene Tailoring technology
10
  • 20 if Xenophile.png Xenophile
  • 30 if Fanatic Xenophile.png Fanatic Xenophile
MegaCorp.png
Ap enigmatic engineering.png Enigmatic Engineering 1
  • Mod found encryption key.png +2 Encryption
  • Feature Destroyed ships don't leave debris
  • Feature Enemy Steal Technology operations fail
10
  • 20 if Materialist.png Materialist
  • 30 if Fanatic Materialist.png Fanatic Materialist
Apocalypse.png
Ap reach for the stars.png Grasp the Void 1
  • Spaceport 1.png +5 Starbase Capacity
10
  • 15 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • 30 if Civic inwards perfection.png Inwards Perfection
Ap engineered evolution.png Engineered Evolution 1
  • Trait Point +3 Genetic modification points
  • Building Clone Vats building
  • Mod country modify species cost mult.png −25% Modify Species special project cost
  • Tech gene seed purification.png Gene Seed Purification research option
  • Tech gene tailoring.png Gene Tailoring technology
  • No.pngAp mind over matter.png Mind over Matter
  • No.pngAp the flesh is weak.png The Flesh is Weak
  • No.pngAuth machine intelligence.png Machine Intelligence
10 if at least 10 worlds Utopia.png
Ap mind over matter.png Mind over Matter 1
  • Tech telepathy.png Telepathy research option
  • Building Psi Corps building
  • Army psionic.png Psionic Armies
  • Trait psionic species.png Primary species gains the Latent Psionic trait
  • Leader trait psionic leader.png New leaders have a 20% chance to get the Psychic trait
  • Leader trait psionic leader.png Existing leaders can get the Psychic trait through events
  • Spiritualist.png Increased Spiritualist ethics attraction
  • Tech psionic theory.png Psionic Theory technology
  • No.pngAp engineered evolution.png Engineered Evolution
  • No.pngAp the flesh is weak.png The Flesh is Weak
  • No.pngTrait mechanical.png Mechanical main species
  • No.pngGestalt consciousness.png Gestalt Consciousness
2 if at least 10 worlds
  • 20 if at least 10 worlds and Spiritualist.pngFanatic Spiritualist.png Spiritualist
Utopia.png
Ap the flesh is weak.png The Flesh is Weak 1
  • Mod pop robot upkeep mult.png −10% Robot upkeep
  • Mod pop robot build speed mult.png +10% Pop Assembly Speed
Trait cybernetic.png Special Project to turn all pops into cyborgs
    • Trait cybernetic.png All biological pops gain the Cybernetic trait
    • Leader trait cyborg.png All biological leaders gain the class appropriate Cyborg trait
    • Trait cybernetic.png Assimilation Citizenship option
    • Materialist.png Increased Materialist ethics attraction
    • Synthetic Dawn.png Enslaved robots will never rebel
  • Tech droid workers.png Droids technology
  • No.pngAp engineered evolution.png Engineered Evolution
  • No.pngAp mind over matter.png Mind over Matter
  • No.pngTrait mechanical.png Mechanical main species
  • No.pngGestalt consciousness.png Gestalt Consciousness
2 if at least 10 worlds and not Trait necrophage.png Necrophage
  • 20 if at least 10 worlds and Materialist.pngFanatic Materialist.png Materialist and not Trait necrophage.png Necrophage
Utopia.png
Ap world shaper.png World Shaper 1
  • Mod country terraforming cost.png −25% Terraforming Cost
  • Planet gaia.png Gaia World terraforming option
  • Tech climate restoration.png Climate Restoration technology
  • Yes.png Is either:
    • No.pngGestalt consciousness.png Gestalt Consciousness
    • Civic machine servitor.png Rogue Servitor
    • Civic machine assimilator.png Driven Assimilator
5
Ap arcology project.png Arcology Project 2 Decision arcology project.png Arcology Project decision
  • Tech housing 2.png Anti-Gravity Engineering technology
  • No.pngCivic agrarian idyll.png Agrarian Idyll
  • No.pngAuth hive mind.png Hive Mind
10
  • 20 if Pacifist.png Pacifist
  • 30 if Fanatic Pacifist.png Fanatic Pacifist
MegaCorp.png
Ap galactic force projection.png Galactic Force Projection 2
  • Fleet Size.png +20 Fleet Command Limit
  • Mod fleet size add.png +80 Naval Capacity
10
  • 20 if Militarist.png Militarist
  • 30 if Fanatic Militarist.png Fanatic Militarist
  • 20 if Ap become the crisis.png Become the Crisis
Ap hive worlds.png Hive Worlds 2 Planet infested.png Hive World terraforming option
  • Auth hive mind.png Hive Mind
  • Tech climate restoration.png Climate Restoration technology
  • No.pngCivic devouring swarm.png Terravore
10 Utopia.png
Ap machine worlds.png Machine Worlds 2 Planet ai.png Machine World terraforming option
  • Auth machine intelligence.png Machine Intelligence
  • Tech climate restoration.png Climate Restoration technology
10 Synthetic Dawn.png
Ap master builders.png Master Builders 2
  • Mod megastructure build speed.png +50% Megastructures build speed
  • Mod megastructure build speed.png +1 Megastructures build capacity
  • Tech mega engineering.png Mega-Engineering Technology
10
  • 20 if Pacifist.png Pacifist
  • 30 if Fanatic Pacifist.png Fanatic Pacifist
Utopia.png
Ap synthetic age.png Synthetic Age 2
  • Trait Point +2 Machine Modification Points
  • Mod country modify species cost mult.png −33% Modify Species special project cost
  • Auth machine intelligence.png Machine Intelligence
  • Tech robomodding.png Machine Template System technology
10 Synthetic Dawn.png
Ap evolutionary mastery.png Evolutionary Mastery 2
  • Trait Point +3 Genetic modification points
  • Mod country modify species cost mult.png −25% Modify Species special project cost
  • Tech genetic resequencing.png Genetic Resequencing research option
  • Hive-minded.png Can add or remove the Hive-Minded trait by assimilation
  • Ap engineered evolution.png Engineered Evolution
  • Tech glandular acclimation.png Glandular Acclimation technology
100 Utopia.png
Ap synthetic evolution.png Synthetic Evolution 2
  • Trait Point +1 Robot Modification Points
  • Mod country modify species cost mult.png −50% Modify Species special project cost
  • Robot resource output.png +10% Robot output
Trait robotic 3.png Special Project to turn the empire synthetic
    • Trait robotic 3.png A new robotic species will be created and can be named.
    • Trait robotic 3.png All organic pops and leaders become that species
    • Trait robotic 3.png All organic pops have their traits replaced with Mechanical
    • Army robotic.png Every organic army is turned into an Android Assault Army.
    • Auth machine intelligence.png Machine Intelligences regard you as a machine empire
    • Diplomacy opinion.png −40 opinion from Spiritualist empires
    • Diplomacy opinion.png −60 opinion from Fanatic Spiritualist empires
    • Diplomacy opinion.png −20 opinion from every empire that is not Materialist, Fanatic Materialist, Machine Intelligence or Synthetic
  • Ap the flesh is weak.png The Flesh is Weak special project
  • Tech synthetic leaders.png Synthetic Personality Matrix technology
  • Tech synthetic workers.png Synthetics technology
  • No.pngTrait mechanical.png Mechanical main species
  • No.pngGestalt consciousness.png Gestalt Consciousness
100 Utopia.png
Ap transcendence.png Transcendence 2
  • Mod found encryption key.png +2 Codebreaking
  • Mod found encryption key.png +2 Encryption
  • Intel.png +10 Base intel level
  • Trait psionic species.png Primary species gains the Psionic trait
  • Trait psionic species.png Assimilation Citizenship option
  • Leader trait psionic leader.png All primary species leaders gain the Psychic trait
  • Mod shroud unavailable.png Special Project to breach the Shroud
  • Ap mind over matter.png Mind over Matter
  • No.pngTrait cybernetic.png Cybernetic main species
  • No.pngTrait mechanical.png Mechanical main species
  • No.pngGestalt consciousness.png Gestalt Consciousness
100 Utopia.png
Ap become the crisis.png Become the Crisis 2 Menace.png Unlocks Menace and the Crisis tab
  • No.pngXenophile.pngFanatic Xenophile.png Xenophile
  • No.pngPacifist.pngFanatic Pacifist.png Pacifist
  • No.pngCivic machine servitor.png Rogue Servitor
  • No.pngDiplomacy hasvassal.png Subject
  • No.pngCivic galactic sovereign.png Galactic Sovereign
  • No.pngCivic galactic sovereign.png Corporate Sovereign
  • No.png Not the Galactic Custodian
7.5 if Militarist.pngFanatic Militarist.png Militarist, Xenophobe.pngFanatic Xenophobe.png Xenophobe or Gestalt consciousness.png Gestalt Consciousness
  • 75 if Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
Nemesis.png
Ap colossus project.png Colossus Project 3
  • Menu icon ship designer.png Colossus ship type
  • World destroyer Colossus Project Special Project
Tech titans.png Titans technology 10
  • 20 if Militarist.pngFanatic Militarist.png Militarist or Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • 100 ifCivic machine terminator.png Determined Exterminator
  • 200 if Civic fanatic purifiers.png Fanatic Purifiers
  • 2.5 if Pacifist.pngFanatic Pacifist.png Pacifist
  • 1 if Xenophile.pngFanatic Xenophile.png Xenophile
Apocalypse.png
Ap defender of the galaxy.png Defender of the Galaxy 3
  • Damage +50% Damage to endgame crisis factions
  • Damage +50% Damage to crisis empires
  • Diplomacy opinion.png +20 Opinion from all empires
20 if any crisis happened (Includes Gray Goo L-gate Outcome)
Ap galactic contender.png Galactic Contender 3
  • Diplomatic weight.png +20% Diplomatic Weight
  • Damage +33% Damage to Awakened Empires
  • Damage +33% Damage to Fallen Empires
  • Damage +33% Damage to The Gate-builders
Yes.png Communications with a fallen or awakened empire 10
  • 20 if an awakened empire exists

References

Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalitiesIntelligence
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs
  1. The formula variables can be found at Stellaris/common/defines/00_defines.txt under tradition cost, although the formula listed there is depreciated.
  2. Leader malfunction events are triggered on a decade pulse. With this tradition, each bad event has a 50% lower weight. Since the weight for no event is unchanged, the probability of a bad event is actually reduced to 53.17% of normal.