This article is for the PC version of Stellaris only.
Traditions are abilities or bonuses unlocked with the unity resource. Traditions help define an empire by allowing the adoption of traditions trees that suit its particular play-style. Completing a tree allows the empire to pick an ascension perk to further enhance themselves.
Each tradition tree consists of the following:
- Adoption effect: This bonus is acquired by adopting the tradition tree.
- Tradition set: A total of 5 traditions from the tree unlocking new abilities or bonuses.
- Completion effect: This bonus is acquired upon adopting all of the traditions within a single tree.
Some empires have little use of Diplomacy, Domination or Harmony. For such empires, these three tradition trees are swapped with special trees that better fit their playstyle. The authorities and civics that cause tradition swapping are permanent from the start of the game.
Traditions swaps range from narrative-only changes to the tradition name and flavor text to a full replacement of the bonus effect as well.
The cost of unlocking a tradition depends on the size of your empire beyond your administrative cap, as well as how many traditions you have already unlocked. Overall, small harmonious empires will unlock traditions more quickly than large, expansionist ones.
Tradition cost is formulated approximately as follows:
An empire has completed one tradition tree and opened another, for a total of 8 unlocks (5 + 2 opens + one extra for finisher) and 2 open trees. Their empire size is 3 over their limit.
- Adopting and completing a tree both increase the unlocked traditions factor (each by an additional 1).
Each adopted Tradition will unlock all Traditions directly underneath.
Expansion Traditions are themed around colonizing faster, growing a large population, and generally having a large empire.
Domination Traditions are no longer focused around vassals, but are instead focused around reducing crime, better workers and slaves, and better rulers and governors.
Prosperity Traditions are themed around improving planets and making specialists better.
Harmony Traditions are themed around sustainability, amenities, and stability.
Supremacy Traditions are themed around domination of space. You will be able to field larger fleets and upgrade more starbases, while both of them will also be stronger.
Diplomacy Traditions are themed around federations, the galactic market and trade.
Discovery Traditions are themed around research and space exploration.
Finishing a tradition tree or the Ascension Theory technology unlocks an ascension perk slot. Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through Traditions alone. This includes 3 ascension paths, the ability to build megastructures in space and other powerful abilities.
Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected if any required technologies have not been researched yet. In addition, once chosen, the ascension perk cannot be changed.
Tier 0 ascension perks can be taken from the start. Tier 1 ones require 1 previous ascension perk, tier 2 ones require 2 previous ascension perks and tier 3 ones require 3 previous ascension perks.
|Consecrated Worlds||0||Consecrate Worlds decision||Spiritualist||The galaxy is home to many holy places, some more obvious than others. As mortals, we still struggle to divine the true nature of the universe.|
|Executive Vigor||0||+50% Edict Duration||There will be no half-measures or compromises when implementing the edicts decided upon by our government. We go all the way, or not at all.|
|Interstellar Dominion||0||Our place amongst the stars is assured and irrefutable, and the borders of our nation equally so.|
|Mastery of Nature||0||Although we mastered the nature of our homeworld long ago, the alien biomes we have since encountered present new challenges. They too shall be overcome.|
|Nihilistic Acquisition||0||Unlocks the Raiding bombardment stance||
||The notion of self-determination cannot be a moral absolute. Holistic goals clearly outweigh individual concerns.|
|One Vision||0||Machine Intelligence||True unity is achieved only when the ultimate goals of a nation and its people are one and the same. After all, a house divided against itself cannot stand.|
||As we reach for ever greater heights, we must not leave behind those who have loyally served us. The glorious future of our empire was always meant to be a shared destiny.|
|Technological Ascendancy||0||+10% Research Speed||Technologies that would have been indistinguishable from magic mere generations ago are now within our reach. A new age of technology has begun.|
|Transcendent Learning||0||Our society must change its approach towards learning, and by doing so, our best and brightest will be able to reach a completely new level of achievements.|
|Universal Transactions||0||Corporate authoriity||We shall extend our brand and our business to every solar system in the galaxy. Greed is eternal!|
|Voidborne||0||Can build Habitat stations||Star Fortress technology||The void, once seen as a cold and insurmountable barrier, has become a second home to us. Permanent habitation in the depths of space is now eminently possible.|
|Xeno-Compatibility||0|| +33% Immigration Pull
+20% Pop Growth Speed if planet has at least 2 different species
May trigger crossbreeding if planet has at least 2 different species
Hybrid species have mixed traits, +1 Maximum traits and +1 Maximum trait point
|The invention of universal sexual biology has revolutionized society. Even if it sometimes requires awkward rotations to make a connection.|
|Enigmatic Engineering||1||Technology is simply not a way to solve a problem, but it is a language by which we ascend beyond the mundane. Lesser minds simply fail to understand our advances.|
|Grasp the Void||1||The vast expense of the galaxy holds limitless riches for those empires that understand how to maintain their grasp on the void.|
|Imperial Prerogative||1||+30 Administrative Cap||As our civilization continues to grow, so its beating heart must also expand. More systems will be placed under our direct control.|
|Engineered Evolution||1||To leave our genetic destiny in the hands of nature is an inefficient and excruciatingly slow process. Why not jump-start the future of our species?|
|Mind over Matter||1||Only a fraction of the potential contained within our minds has been unlocked. The latent psionic abilities of our species are only now beginning to manifest in certain individuals.|
|The Flesh is Weak||1||The limits and constraints imposed on us by our feeble organic bodies are simply unacceptable. To reach our full potential, we must turn to cybernetic implants.|
|Arcology Project||2||Arcology Project decision||Thus shall we make a world of the city, and a city of the world.|
|Eternal Vigilance||2||To display weakness is to invite attack. The price of invading our space must be so high that as few as possible are prepared to meet it.|
|Galactic Force Projection||2||The fleet is the instrument by which the will of our empire is made manifest - we live or die depending on its strength.|
|Hive Worlds||2||Hive World terraforming option||We shall create living worlds that are every bit as much a part of the Hive as the drones that inhabit them.|
|Machine Worlds||2||Machine World terraforming option||We shall shape our worlds into a mirror image of ourselves, replacing the fraility of biology with the immutable perfection of metal.|
||Building a Megastructure requires an unprecedented amount of resources and planning. We are breaking new ground in the field of macro-engineering.|
|Synthetic Age||2||The age of organics has come and gone, the future of the galaxy belongs to the machines. This is the dawn of a synthetic age.|
|World Shaper||2||To carefully shape and alter the ecosystem of an entire planet into something else is not so very different from an artist sculpting a statue out of clay.|
|Colossus Project||3||Titans Technology||The Colossus Project is where fevered dreams of terror and deterrence meet. A vision of the biggest ship, carrying a weapon capable of devastating entire worlds.|
|Defender of the Galaxy||3||As star nations vie with one another in petty disputes, sinister forces of unimaginable power are arraying themselves against all sapient life. Who will protect us?|
||Established communications with an awakened or fallen empire||The Fallen Empires cling to the ruins of their decrepit civilizations, ever fearful of the younger and more dynamic races that surround them. Their time has long since passed.|
|Galactic Wonders||3||Mega-Engineering technology||Megastructures are rightfully regarded as the wonders of our time. The scope of such a project would have been unimaginable mere generations ago.|
|Evolutionary Mastery||3||Evolution is a single-minded beast that follows a single path to its inevitable conclusion. We cannot afford to limit ourselves thus - let us explore all paths simultaneously.|
Special Project to turn the empire synthetic
|It is time to abandon the flawed organic vessels that imprison our minds. By transferring our neural patterns into synthetic bodies, we will achieve a higher state of being.|
||We stand on the threshold of awakening the true psionic might of our species. Our minds are ready, and we have heard whispers of a psychic realm beyond our own...|
- The formula variables can be found at under tradition cost.