Traditions

Version

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This article has been verified for the current PC version (3.14) of the game.

Traditions represent the socio-cultural evolution of an empire as it expands and develops and consist of abilities, edicts, or bonuses unlocked with the Unity.png unity resource. Traditions are a key mechanic for tailoring the playstyle of an empire by allowing the player to reinforce the empire's strengths or lessen its weaknesses. Completing a tradition tree unlocks a slot for an Ascension perk ascension perk, which provides even further enhancements.

Traditions tab

Tradition costEdit

The cost of unlocking a tradition depends on how many traditions the empire has already unlocked, as well as the   empire size cost. The tradition cost formula is the following:

 

"Tradition cost" refers to the game setting. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. The adoption and finisher effects both count as traditions in their own right, so starting a group counts as one tradition, and unlocking the last tradition in a group counts as two.

Tradition treesEdit

Traditions are grouped into tradition trees with 5 traditions each, as well as a bonus for adopting the tradition tree and one for finishing it. Each empire can select up to 7 tradition trees.

Adaptability / VersatilityEdit

The Adaptability and Versatility tradition trees focus on using planets more efficiently and a few empire bonuses. Empires that are not   Machine Intelligence have access to Adaptability while   Machine Intelligence empires have access to Versatility.

  Adaptability
  • Adoption effects:
  •   −10% Pop Housing Usage
  •   Unlocks the Conquer Nature agenda (if  )
  •   Enhanced Recycling
  •   −15% Building and District strategic resource cost and upkeep
  •   Environmental Diversification
  •   +10% Habitability
  •   Survival of the Fittest
  •   −25% Orbital bombardment damage
  •   +25% Defense Army Damage
  •   Adaptive Ecology
  •   +1 Building slots for all planets
  •   Appropriation
  •   −50% Resettlement Cost
  • Finisher effects:
  •   Capital designations give additional   +5% to all jobs
  •     Resource designations give additional   +10% to their associated jobs
  •     Specialist designations give additional   +5% to their associated jobs
  •   Other designations receive various unique bonuses

  Versatility
  • Adoption effects:
  •   −10% Replicator upkeep
  •   Unlocks the Self Maintenance agenda (if  )
  •   Universal Compatibility
  •   +50 Trust Cap with   Machine empires
  •   +1 Available Envoys
  •   Spatial Optimization
  •   −10% Pop Amenities Usage
  •   Adaptive Programming
  •   −10% Market Fee
  •   Material Analysis
  •   −5% Upkeep from Jobs
  •   Operational Proxies
  •   +1 Unity from   Maintenance Drones
  • Finisher effects:
  •   +1 Energy upkeep from   Replicators
  •   +10% Mechanical Pop Assembly Speed
  •   +2 Amenities from   Maintenance Drones

Harmony / SynchronicityEdit

The Harmony and Synchronicity tradition trees focus on better managing the empire.   Individualist empires have access to the Harmony tree while   Gestalt Consciousness empires have access to the Synchronicity tradition tree.

  Harmony
  • Adoption effects:
  •   −10% Pop Upkeep
  •   Unlocks the Inner Stability agenda (if  )
  •   Mind and Body
  •   +10 years Leader lifespan
  •   −1 Leader maximum negative traits
  •   If Necrophage, replaced by:
    •   +5-100 Unity per converted pop
  •   Kinship
  •   −10% Empire Size from Pops
  •   −75% Pop demotion time
  • If either   or  , replaced by:
    •   −10% Empire Size from Pops
    •   −20% Leader upkeep
  •   The Greater Good
  •   +25% Governing Ethics Attraction
  •   −10 Crime
  Harmonious Directives
  •   Utopian Dream
  •   +5 Stability
  •   −10% Planetary Ascension Cost
  • Finisher effects:
  •   +25% Planetary Ascension Effect
  •   Can create Holy Covenant federations (if  )

  Synchronicity
  • Adoption effects:
  •   −10% Pop Upkeep
  •   Unlocks Node Revision agendas
Cloned Organs / Self-Preservation Protocols

  •   +10 years Leader lifespan
  •   −1 Leader maximum negative traits
  •   If Necrophage, replaced by:
    •   +5-100 Unity per converted pop
  •   Synchronized Agents
  •   −10% Empire Size from Pops
  •   −20% Leader upkeep
  • Instinctive Synchronization /
    Integrated Preservation

  •   Hive Mind:
    •   +2 Amenities from   Synapse Drones
  •   Machine Intelligence
    •   −3 Deviancy from   Evaluators
    •   +30% Automatic resettlement chance
  • Flexible Thought Routines /
    Flexible Governing Algorithms

  •   +50 Edict fund
  •  +1 Restored Node Additional Skill
  •   Collective Reasoning
  •   +5 Stability
  •   −10% Planetary Ascension Cost
  • Finisher effects:
  •   +25% Planetary Ascension Effect
  •   Unlocks the Industrial Maintenance edict if   Machine

DiplomacyEdit

The Diplomacy tradition tree focuses on improving the benefits an empire can gain through diplomacy and is not available to empires with the   Inward Perfection or   Devouring Swarm civics.

  Diplomacy
  • Adoption effects:
  •   −50% Diplomatic Influence Cost
  •   Unlocks the Diplomatic Grants edict
  •   Unlocks the Build Relations agenda (if  )
  •   The Federation
  •   Can create Federations
  •   +1 Available Envoys
  •   Diplomatic Networking
  •   +3 Unity per Embassy
  •   Allows advanced diplomatic actions without an Embassy
  •   Entente Coordination
  •   +100% Federation Naval Capacity Contribution
  •   −25% Border Friction
  •   Direct Diplomacy
  •   +50 Trust Cap
  •   +33% Trust Growth
  •   Eminent Diplomats
  •   +5 Diplomatic Acceptance
  •   1% Monthly chance to gain a Favor from Improving Relations
  • Finisher effects:
  •   +2 Monthly Federation experience gain
  •   +10% Diplomatic Weight
  •   +1 Official Capacity

DiscoveryEdit

The Discovery tradition tree focuses on exploration and research and is available to all empires.

  Discovery
  • Adoption effects:
  •   +20% Anomaly Research Speed
  •   Unlocks the Map The Stars edict
  •   Unlocks the Chart the Unknown agenda (if  )
 
To Boldly Go
  Sensory Tendrils
  Exploration Drones

  •   +35% Survey Speed
  •   +50% Science Ship Disengage Chance
 
Science Division
  Mindlink
  Research Path Optimization

  •   +1 Research Alternatives
  •   +1 Scientist Capacity
  •   +1 Scientist Starting Skill Level
Database Uplinks

  •   +20% Research Station Output
  •   +20% Research from Starbase Buildings
  •   Unlocks the Research Subsidies edict
 
Polytechnic Education
  Hyperadaptive Evolution
  Iterative AI

  •   +1 Leader Pool Size
  •   +10% Leader Experience Gain
 
Faith in Science
  Synaptic Broadcast
  Uplink Latency Reduction

  •   −20% Researcher upkeep
  • Finisher effects:
  •   +10% Research speed
  •   Can create Research Cooperative federations (if  )
  •   +1000 Research points in Research Caches if   Scholarium Tier 3

DominationEdit

The Domination tradition tree focuses on better managing planets and is available to all empires. Some of its perks have different effects for   Gestalt Consciousness empires.

  Domination
  • Adoption effects:
  •   +5% Worker output
  •   +5% Slave output
  •   −25% Slave political power
  •   Unlocks the Civil Exclusion agenda (if  )
  • Colonial Viceroys

  •   +0.5 Monthly Influence
  •   +1 Official Capacity
  •   +1 Official Starting Skill Level
  • Imperious Architecture

  •   +1 Housing from upgraded capitals
  •   +1 Housing from all housing buildings
  • Privy Council

  •   +20% Councilor Experience Gain
  •   +50 Edict Fund
  • Workplace Motivators

  •   +5% Worker output
  •   +5% Slave output
  •   Unlocks the Extended Shifts edict
  • Finisher effects:
  •   −10% Empire Size from Pops
  •   Can create Hegemony federations (if  )
  Domination
  • Adoption effects:
  •   −15% Pop amenities usage
  •   Unlocks the Civil Exclusion agenda (if  )
  • Meeting of the Minds

  •   +0.5 Monthly Influence
  •   +1 Official Capacity
  •   +1 Official Starting Skill Level
  • Synaptic Extensions

  •   +2 Housing from   Synaptic Nodes
  • Divergence Suppression

  •   −10 Deviancy on all colonies
  • Synaptic Network

  •   +20% Councilor Experience Gain
  •   +50 Edict Fund
  • Drone Network

  •   +5% Menial Drone output
  •   Unlocks the Drone Overdrive edict
  • Finisher effects:
  •   −10% Empire Size from Pops
  •   Can create Hegemony federations (if  )

  Domination
  • Adoption effects:
  •   −15% Pop amenities usage
  •   Unlocks the Civil Exclusion agenda (if  )
  • Autonomous AI

  •   +0.5 Monthly Influence
  •   +1 Official Capacity
  •   +1 Official Starting Skill Level
  • Modular Depots

  •   −25% Empire Size from Districts
  • Deviancy Protocols

  •   −10 Deviancy on all colonies
  • Multithreaded Core Functions

  •   +20% Councilor Experience Gain
  •   +50 Edict Fund
  • Drone Network

  •   +5% Menial Drone output
  •   Unlocks the Drone Overdrive edict
  • Finisher effects:
  •   −10% Empire Size from Pops
  •   Can create Hegemony federations (if  )

ExpansionEdit

The Expansion tradition tree focuses on the expansion of territory and colonies and is available to all empires.

  Expansion
  • Adoption effects:
  •   +25% Colony Development Speed
  •   −20% Habitat capital and district alloy upkeep
  •   ×1.25 Chance to draw terraforming technologies
  •   Unlocks the Superior Colonies agenda (if  )
  •   Reach for the Stars
  •   −10% Starbase Influence Cost
  •   Colonization Fever
  •   +1 Extra pops when establishing colony
  •   Courier Network
  •   −25% Empire Size from Systems and Planets
  •   Galactic Ambition
  •   −20% Starbase Upkeep
  •   A New Life
  •   +10% Pop growth or assembly speed
        Pop growth speed
        Mechanical pop assembly speed
  • Finisher effects:
  •   +1 Max districts on non-artificial planets
  •   If Void Dwellers, replaced by:
    •   +1 Max districts on Habitats

MercantileEdit

The Mercantile tradition tree focuses on trade and is not available to   Gestalt Consciousness empires.

  Mercantile
  • Adoption effects:
  •   +5 Trade protection
  •   +1 Collection range
  •   Unlocks the Open Markets agenda (if  )
  •   Trickle Up Economics
  •   +1 Trade Value from   Clerks
  •   +1 Amenities from   Clerks
  •   Adaptive Economic Policies
  •   Unlocks the Consumer Benefits and Marketplace of Ideas trade policies
  •   If member of a Trade League, replaced by:
    •   +50% Federation Naval Capacity Contribution
  •   If Worker Cooperative, replaced by:
    •   Pops with Employee Ownership living standards gain:
    •   +5% Resources from jobs,   +5% Happiness
  •   Commercial Enterprise
  •   +2 Amenities per   Trader
  •   +1 Trader job per   Commercial Zones
  •   +2 Trader jobs per   Commerce Megaplexes
  •   Marketplace of Better Ideas
  •   +10% Trade Value
  •   Insider Trading
  •   −10% Market Fee
  • Finisher effects:
  •   +10% Trade Value
  •   Can create Trade League federations (if  )

ProsperityEdit

The Prosperity tradition tree focuses on various empire-wide bonuses and is available to all empires.

  Prosperity
  • Adoption effects:
  •   +20% Mining Station output
  •   Unlocks the Favored Society agenda (if  )
  •   Administrative Operations
  •   −10% Building and District upkeep
  •   Standard Construction Templates
  •   −10% Building and District build cost
  •   +25% Planet build speed
  •  
    The Pursuit of Profit
       Creative Collectives
      Neural Signal Boosters
      Peak Performance

  •   Individualist:
    •   +5% Resources from jobs
  •   Gestalt Consciousness:
    •   +5% Complex Drone output
  •  
    Interstellar Franchising
      Efficiency Instincts
      Efficiency Algorithms

  •   −5% Upkeep from Jobs
 
Public Works Division
  Extended Hives
  Optimized Nexus
  Modular Superstructures

  •   +1 Housing per     housing district
  •   +3 Housing per   Residential Arcology
  •   +5 Housing per     housing segment
  •   If Void Dwellers, replaced by:
    •   +1 Housing per   Habitation District
    •   +1 Max districts on   Habitats
  • Finisher effects:
  •   −10% Station upkeep

SupremacyEdit

The Supremacy tradition tree focuses on fleets and armies and is available to all empires.

  Supremacy
  • Adoption effects:
  •   +20 Naval Capacity
  •   +20% Army Damage
  •   Unlocks the Military Buildup agenda (if  )
  •   Master Shipwrights
  •   +25% Ship Build Speed
  •   Fleet Logistics Corps
  •   −10% Ship Upkeep
  •   +20% Naval Capacity
  •   Overwhelming Force
  •   +20% Orbital Bombardment Damage
  •   +10% Ship Fire Rate
  •   War Games
  •   +20 Fleet command limit
  •   +1 Commander Capacity
  •   +1 Commander Starting Skill Level
  •   The Great Game
  •   +20% Damage against Starbases
  • Finisher effects:
  •   Unlocks War Doctrine policies
  •   Unlocks the Supremacist diplomatic stance

UnyieldingEdit

The Unyielding tradition tree focuses on defense and is available to all empires.

  Unyielding
  • Adoption effects:
  •   +2 Starbase capacity
  •   +50% Starbase Upgrade Speed
  •   Unlocks the Impenetrable Border agenda (if  )
  •   Resistance is Frugal
  •   +25% Defense Army Health
  •   +0.5 Unity per Defense Army
  •   Defensive Zeal
  •   +33% Starbase Health
  •   +33% Starbase Damage
  •   +33% Defense Platform Damage
  •   +33% Defense Platform Hull Points
  •   Never Surrender
  •   −25% Orbital Bombardment Damage Received
  •   −25% War exhaustion gain
  •   +25% Hostile claim influence cost
  •   Fortress Doctrine
  •   +2 Starbase Capacity
  •   −50% Starbase Upgrade Cost
  •   +4 Hostile Operation Difficulty for Sabotage Starbase (if  )
  •   Bulwark of Harmony
  •   +15% Ship Fire Rate within the empire's borders
  •   +33% Ship Build Speed while in a defensive war
  • Finisher effects:
  •   +50% Defense platform cap
  •   −20% Starbase Upkeep
  •   Can create Martial Alliance federations (if  )
  •   −0.5 Hostile Ship Daily Hull Regen in owned systems if   Bulwark Tier 3

EnmityEdit

The Enmity tradition tree focuses on gaining bonuses from having rivals and is not available to     Genocidal,   Inward Perfection or   Driven Assimilator empires.

  Enmity
  • Adoption effects:
  •   +3% Pop growth per neighboring rival
  •   +3% Mechanical pop assembly per neighboring rival
  •   +3% Organic pop assembly per neighboring rival
  •   Unlocks the Second Strike agenda (if  )
  •   Rise to the Occasion
  •   +0.5 Leader capacity for each class per rival
  •   Match
  • Economic power of any rival is Superior or Overwhelming:
    •   +10% Worker and Menial Drone output
  • Fleet power of any rival is Superior or Overwhelming:
    •   −5% Ship build cost
    •   +10% Ship build speed
  • Technology level of any rival is Superior or Overwhelming:
    •   −15% Researcher upkeep
    •   +100% Research buildings build speed
  •   Consummate Contrarian
  •   +50% Diplomatic Weight when opposing resolutions
  •   Outpace
  •   +15% Damage to rivals
  •   Eclipse
  • After winning a war with the Animosity casus belli:
    •   +2% Research per rival for 10 years (max +10%)
    •   +2% Unity per rival for 10 years (max +10%)
  • Finisher effects:
  •   +1 Available envoys
  •   Unlocks the Antagonistic diplomatic stance

PoliticsEdit

The Politics tradition tree focuses on power in the   Galactic Community and is only available after the Galactic Community has been formed. It is not available to     genocidal empires.

  Politics
  • Adoption effects:
  •   +1 Available Envoys
  •   +0.1 Monthly Influence per skill level of   Official assigned to the   Galactic Community
  •   Unlocks the Pioneer Politics agenda (if  )
  •   Quid Pro Quo
  •   +1 Favor from the proposing empire when a supported resolution passes
  •   Gravitas
  •   −25% Resolution proposal cost
  •   −25% Resolution veto cost
  •   +2.5% Diplomatic Weight per skill level of   Official assigned to the   Galactic Community
  •   National Agenda
  • Whenever a resolution proposed by this empire passes, gain   18x unity output (250~1 000 000)
  •   Persistent Petitioners
  • Whenever a resolution proposed by another empire passes, gain   +25% Diplomatic Weight until a resolution proposed by this empire passes.
  •   Extraordinary Powers
  •   −25% Veto Cooldown
  •   −25% Emergency Measures Cooldown
  • Finisher effects:
  •   +10% Diplomatic Weight
  •   Unlocks the Politics Traditions resolutions

SubterfugeEdit

The Subterfuge tradition tree focuses on espionage and counterespionage and is available to all empires.

  Subterfuge
  • Adoption effects:
  •   +1 Codebreaking
  •   ×5 Chance for cloaking and detection technologies
  •   Unlocks the Uncover Secrets agenda (if  )
  •   Information Security
  •   +1 Encryption
  •   +5 Evasion
  •   Operational Security
  •   +1 Codebreaking
  •   +2 Operation Skill
  •   +10 Tracking
  •   Non-Disclosure Agreement
  •   +1 Hostile Operation Difficulty
  •   +20% Infiltration Required for Hostile Operations
  •   Double Agents
  •   +1 Available Envoys
  •   +10 Maximum Infiltration Level
  Shadow Recruits
  •   +50% Infiltration Speed
  • Finisher effects:
  •   50% Infiltration Level refund for successful Operations
  •   +1 Cloaking Strength (if  )

AptitudeEdit

The Aptitude tradition tree focuses on leaders and is available to all empires.

  Aptitude
  • Adoption effects:
  •   +1 Additional leader trait options
  •   Unlocks the Leadership Conditioning agenda
  •   The Empire Needs You
  •   −25% Leader cost
  •   Specialist Training
  •   +1 Leader pool size
  •   Psychological Profiling
  •   −25% Leader upkeep
  •   Healthcare Program
  •   −1 Leader maximum negative traits
  •   Champions of the Empire
  •   +1 Leader starting traits
  • Finisher effects:
  •   +1 Leader capacity for each class

StatecraftEdit

The Statecraft tradition tree focuses on the government council and is available to all empires.

  Statecraft
  • Adoption effects:
  •   +50 Edict Fund
  •   Unlocks the Departmental Efficiency agenda
  •   Constitutional Focus
  •   +25% Council Agenda Speed
  •   Amongst Peers
  •   +150 Councilor Experience per Skill Level when launching an agenda
  •   Inspiring Agendas
  •   Unlocks the Rightful Claims agenda
  •   Unlocks the Oppose the Fallen agenda
  •   Shared Benefits
  •   +1 Effective Councilor Skill
  •   Immutable Directives
  •   +25% Council Agenda Effect Duration
  • Finisher effects:
  •   −5% Empire Size

ArchivismEdit

The Archivism tradition tree focuses on specimens and is only available after the empire has researched the   Galactic Archivism technology.

  Archivism
  • Adoption effects:
  •   −50% Exhibit Unlocking Cost
  •   +5% Anomaly Discovery Chance
  •   Unlocks the Astute Observation agenda (if  )
  •   Xeno-Palenotology
  •   +30% Scientist Experience Gain
  •   +30% Archaeology Excavation Speed
  •   +1 Archaeology Skill
  •   Expert Negotiation
  •      Genocidal:
    •   +200% Specimen Selling Cost
    •   +1% Diplomatic Weight per exhibited specimen
  •     Genocidal:
    •   +5 Unity per exhibited specimen
  •   Frontier Archaeology
  •   −25% Orbital bombardment damage
  •   +35% Science Ship Sublight Speed
  •   −50% Science Ship Upkeep
  •   Can excavate in unowned systems
  •   Gain a random Xeno Geology artifact specimen
  •   Flawless Display
  •   Each rare, epic, or exceptional specimen increases specimen production for its category by +5%
  •   Gain a random Aesthetic Wonders artifact specimen
  •   Exhibition Specialization
  •   Unlocks Exhibition Focus policies
  •   Gain a random Galactic History artifact specimen
  • Finisher effects:
  •   +15% Specimens output
  •   −15% Relic Activation Cost per fully exhibited collection category (max −45%)

DomesticationEdit

The Domestication tradition tree focuses on space fauna and is only available after the empire has researched the   Artificial Breeding technology.

  Domestication
  • Adoption effects:
  •   +20% Farmer Output
  •   −10% Space Fauna Cloning Cost
  •   Unlocks the Galactic Trawling agenda (if  )
  •   Containment Protocols
  •   +25% Vivarium Max Capacity
  •   +20% Fauna Capture Chance
  •   +50% Space Fauna Rarity
  •   Bio-Repurposing
  •   +33% Clear Blocker Speed
  •   +250 Food when clearing an Organic Blocker
  •   Lost space fauna leaves a debris to recover 10% of their cost
  •   Astrozoology
  •   +100% Increased chance for space fauna to breed
  •   +25% Culling Reward
  •   +50% Zookeeper Output
  •   Metabolic Regulation
  •   Unlocks Metabolic Regulation policies
  •   +15% Space Fauna Cloning Speed
  •   +5% Pop growth or assembly speed
        Pop growth speed
        Mechanical pop assembly speed
  Killer Instinct
  •   +15% Space Fauna Damage
  •   +15% Space Fauna Sublight Speed
  • Finisher effects:
  •   +50% Space Fauna Experience Gain
  •   Unlocks Voidlure starbase buildings

Ascension tradition treesEdit

Ascension tradition trees require a specific technology and either a certain ascension path perk or origin. As such, they are all mutually exclusive. AI empires will always pick these tradition trees if they have unlocked them.

GeneticsEdit

The Genetic tradition tree focuses on enhancing your population through genetic modification.

Adopting it requires the   Gene Tailoring technology and the   Engineered Evolution ascension perk.

  Genetics
  • Adoption effects:
  •   Unlocks the Genetic Pursuit agenda
  •   Unlocks the Clone Vats building
  •   Genetic Resequencing
  •   Genetic modification can remove positive traits
  •   Genetic modification can remove overtuned traits
  •   Genetic modification can add negative traits
  •   Stem Cell Stimulation
  •   +10% Habitability
  •   Engineered Genesis
  •   Genetic modification can change species portrait
  •   Unlocks assimilation into or out of   Hive Minds
  •   Retroviral Manipulation
  •   +1.5 Monthly organic pop assembly from   Clone Vats buildings
  •   Allelic Expression
  •   +6 Genetic modification points
  •   +2 Organic species trait picks
  •   −50% Modify Species special project cost
  •   Genetic modification can add genetic ascension traits
  • Finisher effects:
  •   −33% Clone Vats upkeep
  •   Can research Botanical Transgenesis (if  )
  •   Can research Silicate Transgenesis (if  )
  •   Can research Leviathan Transgenesis (with any of     )

PsionicsEdit

The Psionic tradition tree focuses on awakening your population's psionic potential and communing with the Shroud.

Adopting it requires the   Psionic Theory technology and either:

  •   Mind over Matter ascension perk
  •   Teachers of the Shroud origin
  Psionics
  • Adoption effects:
  •   All pops gain the Latent Psionic trait
  •   Adds Telepathy as a research option if   Teachers of the Shroud
  •   Unlocks the Psionic Supremacy agenda
  •   Psi-Corps
  •   Unlocks the Psi Corps building
  •   Unlocks the Psi Corps orbital ring building
  •   Adds Thought Enforcement as a research option
  •   Mind Readers
  •   +10 Base Intel Level
  •   Unlocks the Sight Beyond Sight edict
  •   Great Awakening
  •   Replaces Latent Psionic trait with Psionic for main species
  •   Unlocks Psionic assimilation
  •   Breach the Shroud
  •   Unlocks a special project to enter the Shroud
  •   +5% Psionic pop output per   Telepath
  •   Shrouded Communications
  •   +2 Codebreaking
  •   +2 Encryption
  • Finisher effects:
  •   −10% Edict upkeep
  •   −20% Shroud delve cooldown
  •   Can confirm an established Covenant

CyberneticsEdit

The Cybernetic tradition tree focuses on augmenting the population with   Cybernetic implants.

Adopting it requires the  
Integrated Cybernetics
  Adaptive Cybernetics
technology and either:
  •  
    The Flesh is Weak
      Organo-Machine Interfacing
    ascension perk
  •   Cybernetic Creed origin

During the Cyberization and The Conclave of Fusion situations, the traditions do not provide any benefit and finishing the tradition tree does not award the ascension perk. Instead, each tradition increases situation progress speed by +5%, and completing the tradition tree increases it by an additional +25% (total of +50%).

Many of these traditions have different effects for   Hive Minds and   Driven Assimilators.

  Cybernetics
  • Adoption effects:
  •   Unlocks a special project to give all pops the Cybernetic trait (if   )
  •   Starts the Cyberization situation (if  )
  •   If Cybernetic Creed, replaced by:
    •   Starts the The Conclave of Fusion situation
  •   Unlocks the Cybernetic Advantage agenda
  • Transubstantiation Synthesis

  •   Unlocks Cybernetic Assimilation
  •   If Fanatic Purifiers, replaced by   Organ Harvesting:
    •   +10% Pop growth speed on planets with ongoing purges
  •   Metabolic Reprocessing
  •   −10% Cybernetic pop upkeep
  •   Augmentation Overload
  •   Unlocks the Augmentation Center building (if   )
  •   +2 Augmentors from   Augmentation Centers (if  )
  •   Modular Cybernetics
  •   −50% Modify Species special project cost
  •   Machine trait points and picks also apply to cybernetic species
  • Finisher effects:
  •   +10% Resources from Cybernetic pops
  •   +1 Organic species trait picks
  •   Can switch to a Cybernetic authority (if  )

  Cybernetics
  • Adoption effects:
  •   Unlocks a special project to give all pops the Cybernetic trait (if   )
  •   Starts the Cyberization situation (if  )
  •   Unlocks the Cybernetic Advantage agenda
  • Transubstantiation Synthesis

  •   Unlocks Cybernetic Assimilation
  •   Can assimilate individualist pops into the Hive Mind
  •   If Devouring Swarm, replaced by   Organ Harvesting:
    •   +10% Pop growth speed on planets with ongoing purges
  •   Metabolic Reprocessing
  •   −10% Cybernetic pop upkeep
  •   −10% Empire Size from Cybernetic pops
  •   Synaptic Sub-Processing
  •   −25% Empire Size from Districts
  •   +2 Augmentor Drones from   Spawning Pools
  •   Modular Cybernetics
  •   −50% Modify Species special project cost
  •   +3 Organic species trait points
  • Finisher effects:
  •   +10% Resources from Cybernetic pops
  •   +1 Organic species trait picks
  •   Can switch to a Cybernetic authority (if  )

  Cybernetics
  • Adoption effects:
  •   +10-175 Engineering research per assimilated pop
  • Increases   Unity and   Society research gained for each pop assimilated
  •   Unlocks the Cybernetic Advantage agenda
  •   Inevitable Assimilation
  •   +1-3 Pops assimilated each year
  •   Can assimilate Hive-Minded pops
  •   Metabolic Reprocessing
  •   −10% Cybernetic pop upkeep
  •   Gestation Worlds
  •   Unlocks the Create Gestation World decision
  •   Modular Cybernetics
  •   −50% Modify Species special project cost
  •   Machine trait points and picks also apply to cybernetic species
  • Finisher effects:
  •   +10% Resources from Cybernetic pops
  •   +2 Machine species trait picks
  •   Can switch to a Cybernetic authority (if  )

SyntheticsEdit

The Synthetic tradition tree focuses on transferring the minds of your population into mechanical bodies and improving your mechanical pops.

For organic empires, it requires the   Artificial Administration technology and either:

  •   Synthetic Evolution ascension perk
  •   Synthetic Fertility origin

For machine empires, the availability of this tradition tree depends on active DLCs:

  •    If The Machine Age DLC is not enabled, machine empires can adopt this tradition tree if they have the   Machine Template System technology and the   Synthetic Age ascension perk.
  •    If The Machine Age DLC is enabled, machine empires cannot adopt this tradition tree, and use unique     Machine ascension paths instead.

During the Synthetization situation, the traditions do not provide any benefit and finishing the tradition tree does not award the ascension perk. Instead, each tradition increases situation progress speed by +5%, and completing the tradition tree increases it by an additional +25%.

  Synthetics
  • Adoption effects:
  •   Adds Artificial Personality Matrix as a guaranteed research option
  •   Unlocks a special project to turn all organic non-Livestock pops mechanical (if   )
  •   Starts the Synthetization situation (if  )
  •   Unlocks the Synthetic Yield agenda
  •   Maintenance Protocols
  •   −10% Robotic pop amenities usage
  •   Synthetic Age
  •   Unlocks Synthetic assimilation
  •   If Fanatic Purifiers, replaced by   Solid-State Actuators:
    •   +20% Leader Lifespan
    • If chose Virtual in Digital Refactoring event chain:
      • −15% Leader recruit cost and upkeep
  •   Optimization Algorithms
  •   +10% Robotic pop output
  •   Efficient Power Systems
  •   −25% Robot upkeep
  •   −25% Roboticist upkeep
  •   −25% Identity Designer upkeep
  •   Prefabricated Components
  •   +1 Roboticist job from capital buildings
  •   +2 Amenities from   Roboticists
  • Finisher effects:
  •   +2 Machine trait points
  •   +2 Machine trait picks
  •   −50% Modify Species special project cost

  Synthetics
  • Adoption effects:
  •   +25% Habitability
  •   Unlocks the Synthetic Yield agenda
  •   Maintenance Protocols
  •   −10% Robotic pop amenities usage
  •   Solid-State Actuators
  •   +20% Leader Lifespan
  •   Optimization Algorithms
  •   +10% Robotic pop output
  •   Efficient Power Systems
  •   −25% Robot upkeep
  •   −25% Replicator upkeep
  •   Prefabricated Components
  •   +1 Replicator job from capital buildings
  • Finisher effects:
  •   +2 Machine trait points
  •   +2 Machine trait picks
  •   −50% Modify Species special project cost
  •     Leaders gain the Synth trait

Machine ascension pathsEdit

A Machine empire picking the   Synthetic Age ascension perk will start the Transformation situation. At stage IV of the situation, the empire will be given an option to choose between three unique ascension traditions.

ModularityEdit

The Modularity tradition tree focuses on species modification and improving machine pops.

  Modularity
  • Adoption effects:
  •   +0.1 Living Metal from   Metallurgists
  •   Unlocks the Reshape Form agenda
  High-Speed Replacements
  •   +10% Worker and Menial Drone output
  •   +4 Pops with Auto-Modding traits optimized per month
  Living Metal Joints
  •   +1 Mechanical Pop Assembly from
      Roboticists
        Roboticists
        Replicators
  •   +0.15 Living Metal Upkeep from
      Roboticists
        Roboticists
        Replicators
  Pacification Modules
  •   +50% Army Damage
  •   +10 Stability
  •   +0.25 Stability from   Soldiers
  High-Level Enhancements
  •   +2% Worker output from   Administrators
  •   If Rogue Servitor, replaced by:
    •   +1 Unity from   Bio-Trophies
  Advanced Tools
  •   Robomodding can add modularity traits
  •   +4 Machine Modification Points
  •   +4 Machine Trait Picks
  •   −50% Modify Species special project cost
  • Finisher effects:
  •   −15% Upkeep from Jobs
  •     Leaders gain the Synth trait

NanotechEdit

The Nanotech tradition tree focuses on harvesting   Nanites and using them to build ships.

  Nanotech
Adoption effects:
  •   Unlocks the Nanite Research Facility building
  •   Unlocks the Nanite Harvester starbase building
  •   Unlocks the Unstoppable Swarm agenda
  Aggregation Systems
  •   Unlocks the Nanite Research Complex building
  •   +0.2 Nanites from   Farmers and   Miners
  •   −1 Food from   Farmers
  •   −1 Minerals from   Miners
  Molecular Reconfiguration
  •   Unlocks the Nanotech Cauldron building
  •   Adds Nanite Transmutation research option (if  )
  Unbridled Consumption
  •   Unlocks the Subsume World decision
  Flood of Supremacy
  •   Unlocks the Nanite Swarmer ship
  •   Adds Nanite Autocannon research option
  •   Adds Nanite Flak Battery research option
  •   Adds Nanite Repair System research option
  Nanite Augmentations
  •   Unlocks Nanite edicts
  •   Unlocks the Nanite Interdictor ship
Finisher effects:
  •   −50% Empire Size from Colonies
  •   Nanite Harvesters either increase nanites deposit size or grant lump sum of nanites every 5 years

VirtualityEdit

The Virtuality tradition tree focuses on increasing pop efficiency across a small number of planets.

  Virtuality
Adoption effects:
  •   Primary species gains the Virtual trait
  •   +2 Codebreaking
  •   +2 Encryption
  •   −15% Alloys from   Metallurgists
  •   −15% Consumer Goods from   Artisans
  •   Unlocks the Optimized Network agenda
  Clustered Capacity
  •   +175% Virtual pop resource output
  •   −25% Virtual pop resource output per colony
  •   +0.1 Energy pop upkeep per colony
  Data-Driven Logic Loops
  •   −15% Administrator job upkeep
  •   −15% Researcher job upkeep
  •   −15% Leader upkeep
  •   −15% Empire size from pops
  •   +100% Empire size from planets
  Capacity Synchronization
  •   Unlocks Virtual Focus policies
  Productivity Simulations
  •   Districts that provide
      Clerk
        Clerk
        Maintenance Drone
    ,
      Administrator
           Bureaucrat
        Manager
        Steward
        Coordinator
    or
      Researcher
        Researcher
        Calculator
    jobs provide additional jobs (usually ×1.5)
  Advanced Server Maintenance
  •   +1% Virtual pop resource output per
      Clerk
        Clerk
        Maintenance Drone
  •   +1 Max districts at planetary ascension level 1
  •   +1 Max districts at planetary ascension level 5
  •   +1 Max districts at planetary ascension level 10
Finisher effects:
  •   Virtual pops are created for every free job
  •   Unemployed Virtual pops are automatically removed
  •   Unlocks the Server Shut Down decision
  •   When a colony is lost to another empire whose primary species don't have Virtual trait, the colony loses all Virtual pops

ReferencesEdit

Game concepts
Exploration ExplorationFTLUnique systemsL-ClusterPre-FTL speciesFallen empireSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationPlanetary featuresPlanet modifiers
Discovery DiscoveryAnomalyArchaeological siteAstral riftRelicsCollection
Species SpeciesPop modificationBiological traitsMachine traitsPopulationSpecies rightsEthics
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Governance EmpireOriginGovernmentCivicsCouncilAgendasPoliciesEdictsFactionsTraditionsAscension perksSituations
Economy ResourcesPlanetary managementDistrictsJobsDesignationTradeMegastructures
Buildings Planet capitalCommon buildingsUnique buildingsHoldings
Ships ShipShip designerCore componentsWeapon componentsUtility componentsMutationsOffensive mutations
Technology TechnologyPhysics researchSociety researchEngineering research
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseCrisis
Others EventsThe ShroudPreset empiresAI playersStat modifiersConsole commandsEaster eggs