User:EmberEdison/sandbox

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{{version|2.1}} If you want to contribute to this page, which is a work in progress, in the console type "help" to see the list of commands, then to see a description and parameter of a command, type "help [command-name]", and put the corresponding details into the list.

This page deals with commands used in the console. For the modding term, see commands.

This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing Shift+2, ALT+2+1, Shift+3,§, ~, ^, °, ², or ` (key varies based on keyboard layout). For a QWERTY keyboard, the key is `. Else, try pressing Shift + Alt + C if none of the above worked. Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.

Stellaris Commands

If you need to know IDs, use the debugtooltip command.

  • Species IDs can be read by hovering over a species in the Species menu. If a modded starting system was not used the player's species will always be 0 and 1.
  • Leader IDs can be read by hovering over a leader in the Leaders or Empire menus. If a modded starting system was not used the player's starting leaders will always be 0 (ruler), 1 (governor) and 2-5 (scientists).
  • Empire IDs can be read by hovering over an empire's flag in the Contacts menu. If a modded starting system was not used the player's empire will always be 0.

Cheats

Cheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.

Command Effect Parameters Example
activate_all_traditions Activates all Traditions None activate_all_traditions
activate_ascension_perk Activates the specified Ascension Perk, pressing tab reveals the names [name] activate_ascension_perk ap_mind_over_matter
activate_tradition Activates the specified Tradition, pressing tab reveals the names [tradition id] activate_tradition tr_prosperity_sct
add_anomaly Adds an anomaly to the selected planet [anomaly category name] add_anomaly life_asteroid_category
add_opinion Increases the [source]'s Opinion of the [target] by [amount], default 40 [source] [target] [amount] add_opinion 1 0 100
add_ship Creates a fleet with one ship of [design name], pressing tab reveals the names [design name] add_ship Avatar
add_trait_leader Adds a trait to [leader id], entering only the leader ID reveals the traits [leader id] [trait key or index] add_trait_leader 1 leader_trait_gale_speed
add_trait_species Adds a trait to [species id] [species id] [trait key] add_trait_species 5 intelligent
alloys Adds [amount] of Alloys, default 5000 [amount] alloys 500
branchoffice Take ownership of a planet branch office None branchoffice
build_pops Adds [amount] of robot pops to the selected planet, default 1 [amount] build_pops 5
cash Adds [amount] of Energy Credits, defaults 5000 [amount] cash 500
colonize Starts the colonization process of the selected planet using a copy of the pop with the ID given. [colonizer pop id] colonize 1
create_megastructure Creates a Megastructure in the current system, pressing tab reveals the IDs [megastructure id] create_megastructure think_tank_1
create_navy Creates a fleet using your most recent designs that uses [amount] Naval Capacity, 1 means 100% [amount] create_navy 0.5
debug_nomen AI empires always refuse player proposals None debug_nomen
debug_yesmen AI empires always agree to player proposals None debug_yesmen
engineering Adds [amount] of Engineering tech points, default 5000 [amount] engineering 500
finish_research Finishes all active research None finish_research
finish_special_projects Finishes all special projects None finish_special_projects
finish_terraform Finishes all terraforming processes None finish_special_projects
food Adds [amount] of Food, default 5000 [amount] food 500
force_integrate Integrates [country_id] empire into the player's empire [country_id] force_integrate 5
free_government Toggles allowing player to change governments without the time limit None free_government
free_policies Toggles allowing player to change policies without restriction, including policies previously disabled None free_policies
grow_pops Adds [amount] of growing pops to selected planet, default 1 [amount] grow_pops 10
instant_build Toggles instantly finishing constructions and upgrades
WARNING: This also applies to enemy AI so only used while paused
none instant_build
intel Gives sight of the entire galaxy and disables first contact while active None intel
influence Adds [amount] of Influence, default 5000 [amount] influence 500
invincible Player ships will not take damage None invincible
max_resources Fills all resource storages None max_resources
minerals Adds [amount] of Minerals, default 5000 [amount] minerals 500
observe Switches to observer mode, use the play command to revert control
WARNING: If the game is unpaused in observer mode the AI will take control of the player empire
None observe
own Take ownership and control of the specified fleet, starbase or planet None own
physics Adds [amount] of Physics tech points, default 5000 [amount] physics 500
populate Fills all Housing on selected planet with pops None populate
planet_class Changes the selected planets's class to [planet class name] [planet class name] planet_class pc_arid
planet_happiness Adds a modifier with [amount] Happiness to the selected planet, default 100 [amount] planet_happiness 25
planet_size Changes the Size of the selected planet, can go above regular sizes but above 78 will move the planet backwards [size] planet_size 30
remove_trait_leader Removes a trait from [leader id]. [leader id] [trait key or index] remove_trait_leader 1 leader_trait_gale_speed
remove_trait_species Remove trait from [species id] [species id] [trait key] remove_trait_species 5 intelligent
research_all_technologies Instantly researches all non-repeatable technologies. Add 1 for creature and crisis techs too. Add a second number for repeatable technologies. Boolean research_all_technologies 1 4
research_technology Instantly research [technology key] [technology id] research_technology tech_titans
resource Adds [amount] of [resource], default 5000 [amount] [resource] resource consumer_goods 1000
skills Adds [amount] of skill levels to every leader under player control, default 1 [amount] skills 10
society Adds [amount] of Society tech points, default 5000 [amount] society 500
survey Surveys all planets, requires at least one science ship None survey
play Switches control to empire [country ID] [country ID] play 2
unity Adds [amount] of Unity, default 500 [amount] unity 5000
unlock_edicts Unlocks all edicts None unlock_edicts

Testing Commands

Testing commands are regularly used for developer or modder testing.

Command Description Parameters Example
3dstats Toggles 3D Stats (FPS and render time) None 3dstats
achievement_status Print achievement status None achievement_status
add_ethic_pop Add ethic to a pop [Pop ID] [Ethic Key] add_ethic_pop purged ethic_fanatic_authoritarian
advanced_galaxy Simulates a game in year 2400 (every default empire gains colonies, technologies and fleets) none advanced_galaxy
ai Toggles the AI on or off None ai
ai_anomalies Toggles whether human empires get ai-only anomalies None ai_anomalies
alienfx Attempt to change computer lights with Alien FX None alienfx
ambient_object Spawns an ambient object of the specified type. [type] ambient_object medium_debris_02_object
attackallfleets Makes all player fleets target all other fleets None attackallfleets
audio.playeffect Play the sound effect with the given name None TODO
audio.setactivegroup Sets the active audio group None TODO
audio.testeffectweights Test the random distribution of the weighs for a sound effect None TODO
berserk_ai AI aggression set to 10 None berserk_ai
blend_post_effect Blends to a new post effect setting [nSetting] [vTime] [nMode] TODO
borders Calculates map borders None borders
casusbelli Add a Casus Belli against the given target empire [casus belli key] [country id] casusbelli cb_subjugation 2
check_save Check save and load persistence None check_save
clear_debug_lines Clears any persistent debug lines None clear_debug_lines
clear_debug_strings Clears any persistent debug strings None clear_debug_strings
clearflag Clears an event flag on a specific target [type] [flag] [target id] clearflag global prethoryn_invasion_happened
collision Shows collision boxes and circles None collision
communications Enable/disable communication with the target empire, leave with no arguments for all [target country id] communications 1
contact Enables contact with all empires None contact
control Used to occupy planets. If there is no war with the owner of [planet id] control will be reverted instantly. [planet id] control 50
copy_pop Copies a pop to the selected planet using the id of a single pop. [pop id] copy_pop 1247
crash Crash the game None crash
damage Selected ship takes x damage <Select Ship> damage 50
debug_achievements TODO None TODO
debug_achievements_clear TODO None TODO
debuglines Toggles debug lines on/off None debuglines
debugtexture Debug drawer for textures [texture name] [transparency] [alpha channel] debugtexture name 0,5 alpha
debugtooltip Reveals debug info in tooltips such as pop ID for pops, and planet ID for planets. None tweakergui debugtooltip(pre 1.1) or debugtooltip(1.1)
deltat Scales Delta Time with given value [delta_t] [scale value] TODO
democratic_election Start a democratic ruler election None TODO
deposits Shows stats for deposits None deposits
effect Executes an effect script. None effect crystal_hit_effect
effect give_technology Unlocks specific technology [ = { tech = tech_id }] effect give_technology = { tech = tech_automated_exploration }
effect remove_megastructure Removes a megastructure None <Select Megastructure> effect remove_megastructure = this
election Starts a ruler election. None election
error Show errors in log None error
event Executes an event [event id] [target id] event story.5
eventscopes Prints the scope trees of current events None <Event open> eventscopes
eventstats Show event statistics. None eventstats
factions.showallfactions Prints all factions and information on them. None factions.showallfactions
factions.showattraction Prints attraction levels for every faction. None factions.showattraction
factions.spawnall Spawns all possible factions. They will disappear immediately if 10 years haven't passed. None factions.spawnall
fast_forward Fast forward a set amount of days [amount of days] [observer] fast_forward 100
filewatcher Toggles filewatcher None filewatcher
ftl Enable/Disable unlimited FTL None ftl
fullscreen Toggles fullscreen None fullscreen
game_over Executes the specified type of Game Over [victory type index] game_over 0
gfxculture Sets graphical culture for player empire, pressing tab reveals the culture keys [culture key] gfxculture mammalian_01
goto Moves camera to position [x] [y] goto 10 10
guibounds Displays the bounds of GUI elements None guibounds `
hdr Toggles HDR None hdr
help Prints the help documentation for a command. [command name] help human_ai
helphelp No help for you! None helphelp
hsv Converts RGB to HSV None hsv 25 25 25
human_ai Toggles AI for Human countries None human_ai
info Toggles Debug info. None info
kill_country Kills current country. None kill_country
kill_leader Kills specified leader. [leader id] kill_leader ?
kill_pop Kills current population [pop id] kill_pop 745
kill_ruler Kills current ruler. None Kills current ruler.
lockcamera Lock's the camera to the current position. [debug_lockcamera, lockcamera] lockcamera
map_names Regenerates map names. None map_names
mature_galaxy Simulates a 100 years old galaxy. None mature_galaxy
memtest Used to test for memory leakage with certain functions. [iterations] memtest 1
message Shows every message type on the top bar. None message
nogui Toggles GUI on/off None nogui
nomouse Toggles mouse scrollwheel on\off None nomouse
overnight Sets the game up for an overnight session [ticks per turn] overnight 2
particle Toggles particle debug info. None particle crystal_hit_effect
particle.miplevels TODO None TODO
particle.useringbuffer TODO None TODO
particle.wireframe TODO None TODO
particle_editor Spawns a particle editor. None particle_editor
path Finds path between stars. [from index] [to index] path 0 1
peace_on_player Targeted country offers peace on player. [country id] peace_on_player 05
planets Lists every type of planet and the amount of each. None planets
pp Gives the player minerals [amount] pp 1000
production Dumps some debug info about production None production
random_ruler Replace ruler with a new random ruler. None random_ruler
recalc_fleet_presence Recalculates fleet presence cache, useful if loading old saves. None recalc_fleet_presence
regenerate_border_colors Regenerates border colors for empires with the same primary color None regenerate_border_colors
reload Reloads assets [file name] reload main.gui
reload_galaxy Starts a new game None reload_galaxy
reload_graphical_map Reloads the graphical map None reload_graphical_map
reloadfx Reloads the shader [arguments: map/mapname/postfx or *.fx filename] reloadfx arrow
remove_ethic_pop Removes an ethic from a target pop. [pop id] [ethic key] remove_ethic_pop ? ethic_xenophobe
remove_notification Removes all notifications belonging to the player [amount] remove_notification 1
rendertype Prints the current` rendering type. None rendertype
resources Show stats for resources None resources
reverse_diplo Sends a diplomatic command from the target to the player. [diplo] [id] reverse_diplo action_invite_to_alliance 01
run Runs the specified file with list of commands. File should be placed in \\Paradox Interactive\Stellaris\. File must be called '[insert file name here]' without the brackets or the '.txt' at the end of the name. None run group_commands.txt
scaling Enables/disable scaling of models. None scaling
smooth Toggle framesmoothing None smooth
spawnentity Spawns specified entity at cursor position. The entity names are found in the gfx folder in the .asset files. [entity name] spawnentity test_object_entity
srgb Toggles RBG color mode None srgb
surrender Surrender and gives in to all demands. Using only [country id] parameter lists wars with their appropriate war_ids for given country. [country id] [war id] List all wars for country with country_id = 5 along with their war_ids: surrender 5.
Force country with country_id = 5 to surrender in war with war_id = 19975: surrender 5 19975.
switchlanguage Reload localization files and switches language None switchlanguage l_english
techupdate Re-generates the tech tree of the player None techupdate
techweights Prints weights for the tech tree of the player [tech area] techweights phy
test_achievement Used to test an achievement trigger [achievement] test_achievement achievement_colonize
threading.taskthreadscount Returns the number of CPU threads used None threading.taskthreadscount
ticks_per_turn Controls the number of ticks per turn [amount of ticks] ticks_per_turn 10
time Returns the local system time None time
trigger Tests a trigger script (*.txt) when placed in the \\Paradox Interactive\Stellaris\ folder [trigger script] trigger test_trigger
trigger_docs Prints docs for triggers and effects None trigger_docs
trigger_file Tests the trigger script, and crashes the game None trigger_file
version Copies game version to clipboard None version
volume Modifies music volume [volume delta] volume 20
war The first country declares war on the second with the given wargoal [attacker country id] [defender country id] [war goal] war 2 4 wg_independence
warexhaustion Adds the given war exhaustion for all of an empire's active wars [amount] warexhaustion 75
window Opens an GUI window element [arguments open/close] [window gui name] window open advisor_window
wireframe Toggles forced wireframe on/off None wireframe

TweakerGUI Commands

  • TweakerGUI commands are a specific sub-set of commands that spawn UI elements for toggling of commands preventing the need for re-opening the console and typing out the command again.
  • All commands in this sub-set 'must' start with tweakergui.
Command Description Parameters Example
alerts.showall Toggles displaying all UI alerts None tweakergui alerts.showall
draw.asteroids Toggles rendering of asteroid belts. None tweakergui draw.asteroids
draw.background Toggles rendering of the background space texture. None tweakergui draw.background
draw.borders Toggles rendering of border colors and empire icons. None tweakergui draw.borders
draw.center Toggles rendering of the galaxy center glow. None tweakergui draw.center
draw.clusters Toggles rendering of white circles in the galaxy map. Empires seems to be distributed evenly across clusters. None tweakergui draw.clusters
draw.combatdebuglines Toggles rendering of lines during combat showing which target a ship is focusing on. A line also shows where the ship was located before combat. None tweakergui draw.combatdebuglines
draw.dust Toggles rendering of the galaxy dust. None tweakergui draw.dust
draw.greenscreen Toggles rendering a green screen behind the background. Turning of the background (draw.background) will give you a totally greenscreened game that you can use for video purposes. You should also use line draw.navigationarrows and draw.systemlines. None tweakergui draw.greenscreen
draw.hyperlanes Toggles rendering of hyperlanes. None tweakergui draw.hyperlanes
draw.names Toggles rendering of empire and nebula names on the galaxy map. None tweakergui draw.names
draw.navigationarrows Toggles rendering of the arrows and names towards neighbors of a system. (Crashed the game during first test, but might have been coincidence) None tweakergui draw.navigationarrows
draw.nebula Toggles rendering of nebulas on the galaxy map. None tweakergui draw.nebula
draw.neighbors Toggles rendering of cyan and yellow lines in the starmap. Cyan lines are drawn from a system to its neighbouring systems. Yellow lines divides the map into cells with each cell beloning to a single system. None tweakergui draw.neighbors
draw.objects Toggles rendering of stars, ships, stations, planets and arrows towards neighboring systems. None tweakergui draw.objects
draw.pathtosystem Displays a slider with default value -1. When a ship is selected a path will be rendered from the ship's system towards the system corresponding to the ID in the slider. An ETA is displayed for every jump made. ETA says "X Days", but seems to be 10x the amount of ingame days needed. (Possibly game ticks) None tweakergui draw.pathtosystem
draw.sensor Toggles the green dashed circle (i.e. sensor range) around ships and owned systems. None tweakergui draw.sensor
draw.shipintersection ? None tweakergui draw.shipintersection
draw.stars Toggles rendering of stars and black holes on the galaxy map. None tweakergui draw.stars
draw.systeminit Toggles rendering of the systems initialization template. I.e. a system starts with hostiles, made to suit as colony for nearby empire etc. None tweakergui draw.systeminit
draw.systemlines Toggles rendering of systems planetary orbits, warp bounds and outer bounds. None tweakergui draw.systemlines
draw.tigrid Toggles rendering of yellow grid in galaxy map. Use unknown. None tweakergui draw.tigrid
draw.trails Toggles rendering of ships engine trails. None tweakergui draw.trails
draw.weaponlocators Draws weapon locators. None tweakergui draw.weaponlocators
enable.ai Enables AI. None tweakergui enable.ai
enable.asserts Enables asserts. None tweakergui enable.asserts
enable.framesmoothing Enables frame smoothing. None tweakergui enable.framesmoothing
endscreen Displays the endscreen. None tweakergui endscreen
entity.names Displays entity names. None tweakergui entity.names
entity.recursiveboundingvolumes Displays recursive bounding volumes. None tweakergui entity.recursiveboundingvolumes
gui.wireframe Displays the wireframe of the GUI. None tweakergui gui.wireframe
ignore_truce Ware can be declared during truces Toggle on and off. tweakergui ignore_truce
instant_anomaly_research Anomalies are researched instantly Toggle on and off. tweakergui instant_anomaly_research
instant_colony Colony ships will no longer take time to settle. Toggle on and off. tweakergui instant_colony
instant_move Ships will teleport instantly to right click cursor. Toggle on and off. tweakergui instant_move
instant_survey Planets are surveyed instantly Toggle on and off. tweakergui instant_survey
maxfps Limits the maximum FPS. Defaults to no limit (0). None tweakergui maxfps
mesh.miplevels ? None tweakergui mesh.miplevels
mesh.names Displays the names of the .mesh file used for each model. tweakergui mesh.names
mesh.texturenames Displays the folder/filename of textures used for each model. None tweakergui mesh.texturenames
mesh.wireframe Toggles the wireframe for models. None tweakergui mesh.wireframe
missilegfx.extratimepertick ? None tweakergui missilegfx.extratimepertick
missilegfx.slowdownradius ? None tweakergui missilegfx.slowdownradius
music.fade ? None tweakergui music.fade
music.next ? None tweakergui music.next
no_resources ? None tweakergui no_resources
normals Displays normalisation points on each mode. None tweakergui normals
pathfindcache ? None tweakergui pathfindcache
pop_happiness Forces pop happiness to specific level. None tweakergui pop_happiness
popfactionlogs ? None tweakergui popfactionlogs
portraits ? None tweakergui portraits
portraits.poplevel ? None tweakergui portraits.poplevel
terraincognita Used to reveal all uncharted space. None tweakergui terraincognita

Removed Commands

  • These commands were marked as REMOVED in this Wiki, if any of these commands are in fact functional in-game, move them to back to the main list.
Command Description Parameters Example
applicationutils.update REMOVED None
audio.compressor REMOVED None
audio.debug REMOVED None
bombardeffecttest REMOVED None
borders.tooltip REMOVED None
borders.updatewheneverpossible REMOVED None
borders.usemesh REMOVED None
camera.searchforcombat REMOVED None
combat.allowcollisionstrafe REMOVED None
combat.collision REMOVED None
console_history REMOVED [None
createstratdata REMOVED None
shield.contantsize REMOVED None
shield.entity REMOVED None
shield.spam REMOVED None
ships.merge REMOVED None
ships.nlips REMOVED None
simulatedlag REMOVED None
ti REMOVED None
ti_paint REMOVED None
topbarresourcesperframe REMOVED None
update.animations REMOVED None
update.particles REMOVED None

List of Planetary features

All planets have a random number of planetary features, which increase the number of Districts a world can support and act as a flavor, make your planets feel like places where Pops actually live their lives.

You add specific deposit (i.e. from the list below):

  1. Select the planet.
  2. Use console command: effect add_deposit = d_arid_highlands

Common features[1]

Feature Key code Planets Effects Description
D arid highlands.png Arid Highland d_arid_highlands Planet desert.png Desert, Planet arid.png Arid, Planet savannah.png Savannah +1 Max Generator Districts An elevated, dry ecoregion bearing sparse vegetation of desert grasses and scrubs.
D hot springs.png Hot Springs d_hot_springs
  • Planet tropical.png Tropical, Planet continental.png Continental, Planet ocean.png Ocean,
  • Planet alpine.png Alpine, Planet tundra.png Tundra,
  • Planet arctic.png Arctic, Planet nuked.png Tomb
+1 Max Generator Districts Groundwater heated by geothermal processes steams from the surface of these springs.
D rushing waterfalls.png Rushing Waterfall d_rushing_waterfalls
  • Planet tropical.png Tropical, Planet continental.png Continental, Planet ocean.png Ocean,
+2 Max Generator Districts Picturesque vistas formed when rivers flow over the cliff-sides of steep mountainsides.
D searing desert.png Searing Desert d_searing_desert
  • Planet desert.png Desert, Planet arid.png Arid, Planet savannah.png Savannah,
  • Planet gaia.png Gaia, Planet nuked.png Tomb
+2 Max Generator Districts With little precipitation, extreme temperatures and limited vegetation, these sandy deserts are hostile to most forms of life.
D frozen gas lake.png Frozen Gas Lake d_frozen_gas_lake
  • Planet alpine.png Alpine, Planet tundra.png Tundra
  • Planet arctic.png Arctic, Planet gaia.png Gaia
+2 Max Generator Districts Formed under immense pressure in a bygone age, deep-freeze temperatures have kept the gases dissolved in these rimey lakes in a solid state.
D geothermal vent.png Geothermal Vents d_geothermal_vent
  • Planet desert.png Desert, Planet arid.png Arid, Planet savannah.png Savannah,
  • Planet tundra.png Tundra, Planet arctic.png Arctic
+3 Max Generator Districts These fumaroles vent steam and noxious gases from deep within the planet's crust.
D underwater vent.png Underwater Vents d_underwater_vent
  • Planet ocean.png Ocean, Planet gaia.png Gaia, Planet nuked.png Tomb,
+3 Max Generator Districts Metalliferous sediments react with superheated water in the planet's crust, venting chemicals along the seabed where tectonic plates diverge.
D tempestous mountain.png Tempestuous Mountain d_tempestous_mountain
  • Planet tropical.png Tropical, Planet continental.png Continental
  • Planet alpine.png Alpine, Planet gaia.png Gaia
+3 Max Generator Districts Wind-torn vegetation clings to the high crags and stormy cliffs of these rainy mountains.
D veiny cliffs.png Ore-Veined Cliffs d_veiny_cliffs
  • Planet arid.png Arid, Planet continental.png Continental, Planet alpine.png Alpine,
  • Planet arctic.png Arctic, Planet nuked.png Tomb
+1 Max Mining Districts Bands of valuable mineral ores run like veins through these exposed cliff faces.
D mineral fields.png Mineral Fields d_mineral_fields
  • Planet desert.png Desert, Planet savannah.png Savannah, Planet tropical.png Tropical,
  • Planet ocean.png Ocean, Planet tundra.png Tundra
+1 Max Mining Districts Geological upheaval exposed these useful minerals to the planet's surface long ago.
D prosperous mesa.png Prosperous Mesa d_prosperous_mesa
  • Planet desert.png Desert, Planet savannah.png Savannah, Planet tropical.png Tropical
  • Planet continental.png Continental, Planet gaia.png Gaia
+2 Max Mining Districts This flat-topped hill has steep sides lined with useful resources.
D ore rich caverns.png Ore-Rich Caverns d_ore_rich_caverns
  • Planet arid.png Arid, Planet ocean.png Ocean, Planet alpine.png Alpine,
  • Planet tundra.png Tundra, Planet arctic.png Arctic, Planet gaia.png Gaia,
  • Planet nuked.png Tomb
+2 Max Mining Districts These deep caverns are rife with metallic and mineral ore deposits.
D rich mountain.png Rich Mountain d_rich_mountain
  • Planet desert.png Desert, Planet arid.png Arid, Planet continental.png Continental,
  • Planet alpine.png Alpine, Planet tundra.png Tundra, Planet arctic.png Arctic,
  • Planet gaia.png Gaia
+3 Max Mining Districts These mountainsides glint with rich ore resources and precious stones.
D submerged ore veins.png Submerged Ore Veins d_submerged_ore_veins
  • Planet savannah.png Savannah, Planet tropical.png Tropical, Planet ocean.png Ocean,
  • Planet gaia.png Gaia, Planet nuked.png Tomb
+3 Max Mining Districts Useful ore deposits line parts of the ocean floor, providing opportunities for deep-sea mining.
D lichen fields.png Lichen Fields d_lichen_fields
  • Planet arctic.png Arctic
  • Planet nuked.png Tomb
+1 Max Agriculture Districts Dewy moss, lichens and fungi form a plush carpet that stretches across these rocky lands.
D bountiful plains.png Bountiful Plains d_bountiful_plains
  • Planet arid.png Arid
+1 Max Agriculture Districts Fertile soils and tall grasses cover these sweeping plains, providing rich potential for farmlands.
D rugged woods.png Rugged Woods d_rugged_woods
  • Planet continental.png Continental
+1 Max Agriculture Districts Cold, rocky woods with herbaceous understories.
D green hills.png Green Hills d_green_hills
  • Planet tropical.png Tropical, Planet ocean.png Ocean
+1 Max Agriculture Districts Rolling hills covered in greenery and fertile soils.
D forgiving tundra.png Fair Tundra d_forgiving_tundra
  • Planet alpine.png Alpine, Planet tundra.png Tundra
+1 Max Agriculture Districts Sedges, shrubs and lichens cover this high-latitude biome, where the subsoil permafrost is nevertheless covered in more fertile sediment.
D boggy fens.png Boggy Fens d_boggy_fens
  • Planet ocean.png Ocean
+1 Max Agriculture Districts These low-lying wetlands provide a wealth of plant nutrients.
D nutritious mudland.png Nutritious Mudlands d_nutritious_mudland
  • Planet desert.png Desert
+1 Max Agriculture Districts A watery slurry of clay, silt, and loam stretches across the horizon, where low vegetation flourishes.
D fungal caves.png Fungal Caves d_fungal_caves
  • Planet alpine.png Alpine, Planet tundra.png Tundra,
  • Planet arctic.png Arctic, Planet nuked.png Tomb
+2 Max Agriculture Districts These extensive cave networks are covered in many species of edible fungi, which require neither sunlight nor fertile soil to flourish.
D lush jungle.png Lush Jungle d_lush_jungle
  • Planet tropical.png Tropical, Planet ocean.png Ocean,
  • Planet gaia.png Gaia
+2 Max Agriculture Districts With a dense canopy and nigh-impenetrable vegetation density, these jungles are poor in soil quality, but rich in plant-life and fruit-bearing trees.
D fertile lands.png Fertile Lands d_fertile_lands
  • Planet arid.png Arid, Planet savannah.png Savannah
  • Planet continental.png Continental, Planet gaia.png Gaia
+2 Max Agriculture Districts This vast stretch of open plains provides ideal farmland.
D great river.png Great River d_great_river
  • Planet desert.png Desert
  • Planet arid.png Arid
+2 Max Agriculture Districts A slow-flowing river of enormous volume provides water and vegetation for a rich abundance of life.
D black soil.png Black Soil d_black_soil
  • Planet savannah.png Savannah, Planet continental.png Continental
  • Planet gaia.png Gaia
+3 Max Agriculture Districts With a remarkably high moisture capacity and high amounts of chemicals integral to plant life, these soils promise impressive agricultural yields.
D teeming reef.png Teeming Reef d_teeming_reef
  • Planet ocean.png Ocean, Planet gaia.png Gaia
+3 Max Agriculture Districts A vibrant ecosystem brimming with corals, fish, mollusks, mammals, invertebrates, and all kinds of edible marine life.
D marvelous oasis.png Marvelous Oasis d_marvelous_oasis
  • Planet desert.png Desert, Planet arid.png Arid
+3 Max Agriculture Districts A shimmering jewel of water and greenery in a barren wasteland.
D tropical island.png Tropical Island d_tropical_island
  • Planet desert.png Desert, Planet arid.png Arid, Planet tropical.png Tropical
+3 Max Agriculture Districts From fruit laden trees to plentiful fauna, the bounties of this paradisaical island promise a rich harvest.
D fungal forest.png Fungal Forest d_fungal_forest
  • Planet alpine.png Alpine, Planet tundra.png Tundra, Planet arctic.png Arctic
+3 Max Agriculture Districts In lieu of trees, towering mushrooms dominate these fecund forests, the enormous caps of fungal giants blotting out sunlight to create the perfect environment for a rich variety of smaller specimens.

Rare features

Rare Planetary Features allow the construction of a limited number of buildings that can extract advanced resources directly. They are twice more likely to appear on Gaia Worlds and cannot appear on homeworlds.

Feature Key code Planets Effects Description
D dust caverns.png Dust Caverns d_dust_caverns
  • Planet desert.pngPlanet arid.pngPlanet savannah.png Dry
  • Planet gaia.png Gaia
+1 Max Mote Harvesting Traps Rare Volatile Motes condense in these sandy caves and hidden hollows.
D dust desert.png Dust Desert d_dust_desert
  • Planet desert.pngPlanet arid.pngPlanet savannah.png Dry
  • Planet gaia.png Gaia
+2 Max Mote Harvesting Traps A vast expanse of sand that covers scattered pockets of rare and valuable Volatile Motes. Extraction is possible with the right equipment.
D bubbling swamp.png Bubbling Swamp d_bubbling_swamp
  • Planet tropical.pngPlanet continental.pngPlanet ocean.png Wet
  • Planet gaia.png Gaia
+1 Max Gas Extraction Wells A hotbed of aquatic plants, insects, and swamp gas, this wetland is characterized by slow-moving water and rich vegetation.
D fuming bog.png Fuming Bog d_fuming_bog
  • Planet tropical.pngPlanet continental.pngPlanet ocean.png Wet
  • Planet gaia.png Gaia
+2 Max Gas Extraction Wells A noxious quagmire covered in low vegetation, mosses and fungi, where gases steam from the water's surface.
D crystalline caverns.png Crystalline Caverns d_crystalline_caverns
  • Planet alpine.pngPlanet tundra.pngPlanet arctic.png Cold
  • Planet gaia.png Gaia
+1 Max Crystal Mines Like enormous geodes, these caves are filled on all sides with rare crystals.
D crystal forest.png Crystal Forest d_crystal_forest
  • Planet alpine.pngPlanet tundra.pngPlanet arctic.png Cold
  • Planet gaia.png Gaia
+2 Max Crystal Mines Glittering crystals grow like hoarfrost in these exotic forests.
D crystal reef.png Crystal Reef d_crystal_reef
  • Planet alpine.pngPlanet tundra.pngPlanet arctic.png Cold
  • Planet gaia.png Gaia
+2 Max Crystal Mines Crystal lattices glimmer amongst the rocks and corals of this sandy reef.
D betharian deposit.png Betharian Fields d_betharian_deposit Any +1 Max Betharian Power Plant Thousands upon thousands of valuable Betharian stones glint like stars in these fields.
D alien pets deposit.png Isolated Valley d_alien_pets_deposit Any +1 Max Alien Zoo This pristine valley lies sheltered amongst the surrounding mountains, its fauna shielded from roving predators.

Special features

Some features are created by some colony events or certain planet modifiers.

Feature Key code Created By Effects Description
82px Odd Factory d_odd_factory / d_odd_factory_wreckage_1 / d_odd_factory_wreckage_2 (I am not sure, test it out some one :C) Odd Factory event Job foundry.png +1 Odd Factory Worker job A well-crafted facility that produces high value resources. left on the planet by a different civilization.
82px Titanic Lifeforms d_titanic_life_blocker (untested) Titanic Life modifier -1 Max Districts
Society Research+4 Society Research
Numerous Titanic aliens make this area their home, it would be wise to avoid it.

Unique features

A number of unique planets in the galaxy come with special Planetary Features.

Feature Key code Planets Effects Description
D alien pets deposit.png Valley of Zanaam d_valley_of_zanaam
  • Planet gaia.png Zanaam
Research.png +30% Research from Jobs This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.
D organic landfill.png Junk Canals d_junk_canals
  • Planet nuked.png Junk Rattlings planets
+3 Max Agriculture Districts These narrow canals shake around the junk piles, and some adjacent soil is surprisingly fertile.
D organic landfill.png Junk Hollows d_junk_hollows
  • Planet nuked.png Junk Rattlings planets
+3 Max Generator Districts These hollows deep beneath the surface junk would serve well as isolated reactor chambers.
D organic landfill.png Junk Wastes d_junk_wastes
  • Planet nuked.png Junk Rattlings planets
+3 Max Mining Districts The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground.
D metal boneyard.png Metal Boneyards d_metal_boneyard
  • Civic machine assimilator.png Driven Assimilator and Civic machine terminator.png Determined Exterminator homeworlds
  • +4 Max Mining Districts
  • Pop resource society research mult.png +10% Society Research from Jobs
The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them.
D organic landfill.png Organic Landfills d_organic_landfill
  • Civic machine assimilator.png Driven Assimilator and Civic machine terminator.png Determined Exterminator homeworlds
  • +4 Max Generator Districts
  • Pop resource society research mult.png +10% Society Research from Jobs
Toxic biohazard waste rots and fumes in vast heaps under the sun.

Earth features

Earth will always feature 9 unique Planetary Features instead of randomized ones. Their description also reveals part of humanity's history before the events of Stellaris.

Feature Key code Effects Description
D city.png Delhi Sprawl d_delhi_sprawl +2 Max Generator Districts Lakshmi Commerce Tower was the tallest building on Earth for the better part of the 22nd century, and its unique shape remains an iconic feature of the Delhi skyline.
D city.png BosWash Metropolitan Axis d_boswash_metropolitan_axis +3 Max Generator Districts The BosWash Riots traumatized an entire generation and led to sweeping legal reforms. Never Forget!
D building complex.png Pearl River Agglomerate d_pearl_river_agglomerate +3 Max Generator Districts The first region on Earth to be officially designated a megacity. Several other developing urban regions would eventually adopt their own versions of the Golden Delta's successful anti-pollution policies.
D quarantine zone.png Mauritanian Security Zone d_mauritanian_security_zone +1 Max Mining Districts Unexploded munitions are still occasionally found near the compound where Colonel Tetchu and the remnants of his brigade made their famous last stand.
D marvelous oasis.png Mesopotamian Urban Corridor d_mesopotamian_urban_corridor +3 Max Mining Districts The megalopolis that stretches along most of the Fertile Crescent is in itself a monument to this ancient birthplace of civilization.
D crater.png Great Albertan Crater d_great_albertan_crater +3 Max Mining Districts When 711494 Satis approached Earth and triggered the Great Panic of '72, everyone thought this was it - the Big One had finally arrived. Fortunately, it wasn't big enough to cause an extinction event. Unfortunately, it wiped out much of Alberta.
D radioactive wasteland.png Scandinavian Reclamation Sector d_scandinavian_reclamation_sector +1 Max Agriculture Districts Reclamation efforts in the late 22nd century eliminated all but the most stubborn pockets of radiation, and mutation levels are now at an all-time low since the Containment Breach.
D green hills.png Saharan Irrigation Project d_saharan_irrigation_project +4 Max Agriculture Districts Few today remember the vicious ridicule that Operation Green Sahara faced when it was first proposed by Professor Izquierdo.
D toxic kelp.png Pacific Algae Tracts d_pacific_algae_tracts +3 Max Agriculture Districts Invisible until you plunge beneath the waves, the algae tracts seem to stretch into infinity.

Blockers

Blockers are obstacles that block Planetary Features. Until a Blocker is cleared the obstructed Planetary Feature cannot be exploited. Each also reduces the maximum number of Districts on the planet by 1 or more, so they are worth clearing even if the extra possible districts are never built. Blockers can be cleared for a modest cost in minerals, energy, and time, if the player has researched the required technology. There are 9 such technologies, one for every normal blocker type, and they are all relatively easy to research. All normal blockers cost the same amount of resources to remove.

Taking the Ap mastery of nature.png Mastery of Nature ascension perk will reduce the cost of clearing blocks by 33%.

Blocker Key code Spawn chance Removal cost Required removal tech Description
D active volcano.png Active Volcano d_active_volcano
  • x0.5 if Planet alpine.png Alpine
  • x0.5 if Planet Size.png Planet Size < 15
  • x0 if world is a moon
Energy Credits.png 1000 Time 270 Tile Block Removal Tech tb volcano.png Deep Crust Engineering There is an active volcano in this region, spewing forth lava and volcanic gases.
D crater.png Bomb Crater d_bomb_crater
  • x0 if not Planet nuked.png Tomb World
Energy Credits.png 800 Time 270 This massive crater was created by the detonation of a particularly devastating hydrogen bomb.
D city ruins.png City Ruins d_city_ruins
  • x0 if not Planet nuked.png Tomb World
Energy Credits.png 1200 Time 360 Once a great city, now just a metal boneyard stretching as far as the eye can see.
D dangerous wildlife blocker.png Dangerous Wildlife d_dangerous_wildlife_blocker
  • x2 if PM Dangerous Wildlife.png Hostile Fauna modifier
  • x10 if PM Titanic Life.png Titanic Life modifier
  • x0.5 if Planet Size.png Planet Size < 15
  • x0 if world is a moon
Energy Credits.png 500 Time 270 Tile Block Removal Tech tb dangerous wildlife.png Dangerous Wildlife Removal The wildlife in this region is particularly lethal, with many dangerous predators and poisonous plants.
D deep sinkhole.png Deep Sinkhole d_deep_sinkhole
  • x2 if Planet arid.png Arid
  • x2 if Planet savannah.png Savannah
Energy Credits.png 500 Time 180 Tile Block Removal Tech tb deep sinkhole.png Subterranean Colonization A colossal sinkhole covers most of this region.
D dense jungle.png Dense Jungle d_dense_jungle
  • x2 if Planet tropical.png Tropical
  • x2 if Planet continental.png Continental
Energy Credits.png 500 Time 180 Tile Block Removal Tech tb dense jungle.png Selective Defoliants This entire region is completely overgrown with thick, impassable jungle.
D massive glacier.png Massive Glacier d_massive_glacier
  • x2 if Planet alpine.png Alpine
  • x2 if Planet arctic.png Arctic
Energy Credits.png 500 Time 180 Tile Block Removal Tech tb massive glacier.png Climate Control Network An immense body of dense ice covers this region.
D mountain range.png Mountain Range d_mountain_range
  • x2 if Planet alpine.png Alpine
  • x0.5 if Planet Size.png Planet Size < 15
  • x0 if world is a moon
Energy Credits.png 1000 Time 270 Tile Block Removal Tech tb mountain range.png Planetary Resurfacing A vast range of tall and impassable mountains stretches across this region.
D noxious swamp.png Noxious Swamp d_noxious_swamp
  • x2 if Planet tundra.png Tundra
Energy Credits.png 500 Time 180 Tile Block Removal Tech tb noxious swamp.png Xeno-Hydraulic Mastery Treacherous swamplands and bogs surrounded by putrid gases.
D quicksand basin.png Quicksand Basin d_quicksand_basin
  • x2 if Planet desert.png Desert
Energy Credits.png 500 Time 180 Tile Block Removal Tech tb quicksand basin.png Soil Remediation A vast body of quicksand covers this region, making construction impossible.
D radioactive wasteland.png Radioactive Wasteland d_radioactive_wasteland
  • x0 if not Planet nuked.png Tomb World
Energy Credits.png 800 Time 270 Few organisms can survive in this desolate, irradiated wasteland.
D toxic kelp.png Toxic Kelp d_toxic_kelp
  • x2 if Planet ocean.png Ocean
Energy Credits.png 500 Time 180 Tile Block Removal Tech tb toxic kelp.png Ocean Ecology Management A thick forest of kelp that is toxic to most forms of life covers the ocean in this region.

Special blockers

These blockers are not generated randomly. They are either a result of particular actions, other are tied to events or created in preset systems. A few blockers cannot be removed, with the upside being that they add adjacency bonuses or unique effects.

Blocker Spawn chance Key code Tile Block Removal Clear cost Notes Description
File:Ancient ruins.png Ancient Ruins PLEASE_FILL_ME_UPI was too lazy to search by hand, when simple searching name in file gives no record... Keepers of Knowledge ringworlds without Synthetic Dawn Energy Credits.png 300 Time 180 Once a great city built with highly advanced technology, now just ruins and rubble that has been abandoned for centuries.
D crater.png Impact Crater d_crater Planet nuked.png Tomb world Energy Credits.png 300 Time 100 Can appear on tomb worlds with the orbital debris modifier Something collided with the surface of this world at some point, creating this massive impact crater.
File:TB egg cracking.png Rifts d_egg_crackingNot sure...
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
Energy Credits.png 100 Time 120 Generated by the Voidspawn event Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime.
File:Ancient ruins.png Ruined Stasis Chambers PLEASE_FILL_ME_UPI was too lazy to search by hand, when simple searching name in file gives no record... Ancient Caretakers ringworlds Energy Credits.png 300 Time 180 A sprawling, partially ruined complex containing millions of stasis chambers. The complex is unpowered and only trace biomatter remains in the chambers' occupants, who appear to have come from dozens of distinct biological species.
File:Deep sinkhole.png Subterranean Entrance d_living_subterraneans / d_dead_subterraneans Any Energy Credits.png 300 Time 100 Generated by the Subterranean Civilization event A large hole in the ground that leads into the extensive cave network stretching beneath the surface of this world.
82px Titanic Lifeforms d_titanic_life_blocker PM Titanic Life.png Titanic Life No.png Generated via events Numerous Titanic aliens make this area their home, it would be wise to avoid it.
File:TB infestation.png Toxic Wasteland d_radioactive_wastelandNot sure... Planet gaia.png Gaia Energy Credits.png 60 Time 120 Generated by the Paradise Lost event A noxious slush of chemical solvents and dissolved organic matter make this area uninhabitable.
D dense jungle.png Wandering Forest Reserve PLEASE_FILL_ME_UPI was too lazy to search by hand, when simple searching name in file gives no record...
  • Planet arid.png Arid
  • Planet continental.png Continental
  • Planet savannah.png Savannah
  • Planet tropical.png Tropical
  • Planet tundra.png Tundra
No.png
  • Adjacency.png Society Research +3 Society research
  • Created by choosing to study the Migrating Forests
A nature reserve that covers the vast expanse of territory where the wandering forests range.
D dense jungle.png Wandering Forests d_wandering_forests
  • Planet arid.png Arid
  • Planet continental.png Continental
  • Planet savannah.png Savannah
  • Planet tropical.png Tropical
  • Planet tundra.png Tundra
No.png
  • Generated by the Migrating Forests event
  • Will move periodically to any free space
The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure.
Xeno preserve.png Xeno Preserve PLEASE_FILL_ME_UPI was too lazy to search by hand, when simple searching name in file gives no record... Planet gaia.png The Preserve No.png
  • Can be replaced with a building as a result of Enigmatic Observers requests
This entire region has been set aside as a reservation for endangered alien species.
D infestation.png Exofungus Infestation d_exofungus_blocker
  • PM Unstable Tectonics.png Exofungus Infestation
Energy Credits.png 300 Time 100 Generated on planets with the Exofungus Infestation planet modifier The exofungus that has invaded this planet spreads like a cancer, choking the terrain and interfering with infrastructure.

Homeworld blockers

Two or three of each of these blockers are automatically generated on every empire's homeworld. They don't require technology to be removed and all cost 300 Energy Credits.png Energy and take 120 days to remove.

Blocker Key code Clear rewards Source Description
File:Sprawling slums.png Sprawling Slums d_slums Pop.png 1 Pop
  • Organic homeworlds
  • Can also appear from the Lost to Bureaucracy event
This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.
File:Metal boneyard.png Industrial Wasteland d_metal_boneyard
  • Organic and homeworlds
  • Can also appear from the Lost to Bureaucracy event
This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.
File:Deep sinkhole.png Collapsed Burrows d_collapsed_burrows Pop.png 1 Pop Auth hive mind.png Hive Mind homeworlds This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife.
82px Abandoned Strip Mine d_strip_mine Auth machine intelligence.png Machine Intelligence homeworlds This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account.
File:Sprawling slums.png Unsupervised Settlement d_unsupervised_settlement Pop.png 1 Pop Civic machine servitor.png Rogue Servitor homeworlds A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries.
82px Silent Ruins d_assimilators_ruinsNot sure... 24px Organic Landfills Planetary Feature Civic machine assimilator.png Driven Assimilator homeworlds This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated.
82px Former Organic City d_irradiated_ruinsNot sure... 24px Metal Boneyards Planetary Feature Civic machine terminator.png Determined Exterminator homeworlds The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now.
82px Battlefield Remains d_exterminators_ruinsNot sure... 24px Organic Landfills Planetary Feature Civic machine terminator.png Determined Exterminator homeworlds Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics.
82px Settled Ruins d_tomb_world_ruins Pop.png 1 Pop Civic post apocalyptic.png Post-Apocalyptic homeworlds A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city.
82px Radiation Zone d_tomb_world_wasteland Civic post apocalyptic.png Post-Apocalyptic homeworlds A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort.
82px Great Pacific Algae Tract d_great_pacific_garbage_patch 24px Pacific Algae Tracts Planetary Feature Earth A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean.

List of Planet classes

Used with the planet_class command to change planet class.

Class ID
Desert pc_desert
Tropical pc_tropical
Arid pc_arid
Continental pc_continental
Ocean pc_ocean
Tundra pc_tundra
Arctic pc_arctic
Alpine pc_alpine
Savannah pc_savannah
Gas Giant pc_gas_giant
Asteroid pc_asteroid
Ice Asteroid pc_ice_asteroid
Molten pc_molten
Barren pc_barren
Barren (Cold) pc_barren_cold
Broken pc_broken
Toxic pc_toxic
Frozen pc_frozen
Tomb pc_nuked
Shielded pc_shielded
AI pc_ai
Infested pc_infested
Gaia pc_gaia
B Star pc_b_star
A Star pc_a_star
F Star pc_f_star
G Star pc_g_star
K Star pc_k_star
M Star pc_m_star
M Red Giant pc_m_giant_star
T Brown Dwarf pc_t_star
Black Hole pc_black_hole
Neutron Star pc_neutron_star
Pulsar pc_pulsar
Ringworld (Habitable) pc_ringworld_habitable
Ringworld (Habitable Damaged) pc_ringworld_habitable_damaged
Ringworld (Tech) pc_ringworld_tech
Ringworld (Tech Damaged) pc_ringworld_tech_damaged
Ringworld (Seam) pc_ringworld_seam
Ringworld (Seam Damaged) pc_ringworld_seam_damaged
Crystalline Asteroid pc_crystal_asteroid
Shrouded pc_shrouded
Orbital Habitat pc_habitat (always mammalian appearance)
Machine pc_machine
Shattered pc_shattered (also plays cracking animation)
Nanite pc_gray_goo
Cracked pc_egg_cracked
Hive pc_hive
Ecumenopolis pc_city

List of ship designs

Used with the add_ship command to spawn a ship.

Name Ship
Seeker alien corvette
Starfang alien destroyer
Persistent alien huge destroyer
Sword alien cruiser
Divine Glory cultist battleship
Protector nomad destroyer
Nomad Cruiser nomad cruiser
Cloud Entity void cloud
Corsair pirate destroyer
Black Earl pirate cruiser
Pirate Galleon Old Guard
Ancient Mining Drone mining drone miner
Ancient Combat Drone mining drone corvette
Ancient Destroyer mining drone destroyer
Great Space Organism space amoeba
DS47 lighting space probe
Sentry sensor station
Vigil sentinel station
Origo Ore crystal prism
Drone Home Base Home Base Ore Grinder
Dimensional Horror Dimensional Horror
Name Ship
Grand Dragon Ether Drake
Dragonspawn Young Ether Drake
Stellarite Stellarite
Hive Asteroid Hive Asteroid
Spectral Wraith 450THz Red Spectral Wraith
Spectral Wraith 520THz yellow Spectral Wraith
Spectral Wraith 650THz Blue Spectral Wraith
Shroud Avatar Shroud Avatar
Void Dwelling Marauder Void Dwelling
Voidspawn Voidspawn
Reclaimer Scavenger Bot
Progenitor Tiyanki Matriarch
Simulated Dragonspawn L-Drake
AH4B Battleship AH4B
Space Amoeba Centenarian Space Amoeba Centenarian
Nanite Interdictor Nanite cruiser
Nanite Mothership Nanite titan
Nanite Factory Nanite factory
Yojimbo Armed Escort Caravaneer destroyer
Gunslinger Armed Escort Caravaneer cruiser
Tradestation Tungle Caravaneer station

Contingency, other Leviathans and Fallen Empire ships spawn as a box.

List of Traits (Species)

Used with the add_trait_species and remove_trait_species commands.

Organics

Trait Key Effect(s) Exclusive With Possible Initial Trait?
Agrarian.png Agrarian trait_agrarian Food.png Food from Pop job.png Jobs +15% None Yes
trait_ingenious Energy Credits.png Energy from Pop job.png Jobs +15% None Yes
Thrifty.png Thrifty trait_thrifty Trade value.png Trade Value from Pop job.png Jobs +15% None Yes
Industrious.png Industrious trait_industrious Pop resource minerals mult.png Minerals from Pop job.png Jobs +15% None Yes
Intelligent.png Intelligent trait_intelligent Research.png Research from Pop job.png Jobs +10% Nerve Stapled.png Nerve Stapled
Erudite.png Erudite
Yes
Natural Engineers.png Natural Engineers trait_natural_engineers Engineering Research Engineering Research from Pop job.png Jobs +10% Natural Physicists.png Natural Physicists
Natural Sociologists.png Natural Sociologists
Nerve Stapled.png Nerve Stapled
Yes
Natural Physicists.png Natural Physicists trait_natural_physicists Physics Research Physics Research from Pop job.png Jobs +10% Natural Engineers.png Natural Engineers
Natural Sociologists.png Natural Sociologists
Nerve Stapled.png Nerve Stapled
Yes
Natural Sociologists.png Natural Sociologists trait_natural_sociologists Society Research Society Research from Pop job.png Jobs +10% Natural Engineers.png Natural Engineers
Natural Physicists.png Natural Physicists
Nerve Stapled.png Nerve Stapled
Yes
Extremely Adaptive.png Extremely Adaptive trait_extremely_adaptive Mod habitability.png Habitability +20% Adaptive.png Adaptive
Nonadaptive.png Non-Adaptive
Robust.png Robust
Yes
Adaptive.png Adaptive trait_adaptive Mod habitability.png Habitability +10% Extremely Adaptive.png Extremely Adaptive
Nonadaptive.png Non-Adaptive
Robust.png Robust
Yes
Nonadaptive.png Non-Adaptive trait_nonadaptive Mod habitability.png Habitability -10% Extremely Adaptive.png Extremely Adaptive
Adaptive.png Adaptive
Robust.png Robust
Yes
Rapid Breeders.png Rapid Breeders trait_rapid_breeders Mod pop growth req.png Pop Growth Speed +10% Slow Breeders.png Slow Breeders
Fertile.png Fertile
Yes
Slow Breeders.png Slow Breeders trait_slow_breeders Mod pop growth req.png Pop Growth Speed -10% Rapid Breeders.png Rapid Breeders
Fertile.png Fertile
Yes
Talented.png Talented trait_talented Leader skill levels.png Leader Skill Cap +1 None Yes
Quick Learners.png Quick Learners trait_quick_learners Mod leader species exp gain.png Leader Experience Gain +25% Slow Learners.png Slow Learners Yes
Slow Learners.png Slow Learners trait_slow_learners Mod leader species exp gain.png Leader Experience Gain -25% Quick Learners.png Quick Learners Yes
Very Strong.png Very Strong trait_very_strong Mod army damage mult.png Army Damage +40%
Mod pop resource output.png Worker Output +5%
Strong.png Strong
Weak.png Weak
Yes
Strong.png Strong trait_strong Mod army damage mult.png Army Damage +20%
Mod pop resource output.png Worker Output +2%
Very Strong.png Very Strong
Weak.png Weak
Yes
Weak.png Weak trait_weak Mod army damage mult.png Army Damage −20%
Mod pop resource output.png Worker Output −2%
Very Strong.png Very Strong
Strong.png Strong
Yes
Nomadic.png Nomadic trait_nomadic Mod pop growth req.png Pop Growth from Immigration +15%
Mod pop resettlement cost mult.png Resettlement Cost -25%
Sedentary.png Sedentary
Leader trait ruler hive mind.png Hive-Minded
Auth machine intelligence.png Machine
Yes
Sedentary.png Sedentary trait_sedentary Mod pop growth req.png Pop Growth from Immigration -15%
Mod pop resettlement cost mult.png Resettlement Cost +25%
Nomadic.png Nomadic
Leader trait ruler hive mind.png Hive-Minded
Auth machine intelligence.png Machine
Yes
Communal.png Communal trait_communal Housing.png Pop Housing Usage -10% Solitary.png Solitary
Leader trait ruler hive mind.png Hive-Minded
Auth machine intelligence.png Machine
Yes
Solitary.png Solitary trait_solitary Housing.png Pop Housing Usage +10% Communal.png Communal
Leader trait ruler hive mind.png Hive-Minded
Auth machine intelligence.png Machine
Yes
Charismatic.png Charismatic trait_charismatic Amenities.png Amenities from Pop job.png Jobs +20% Repugnant.png Repugnant Yes
Repugnant.png Repugnant trait_repugnant Amenities.png Amenities from Pop job.png Jobs -20% Charismatic.png Charismatic Yes
Conformists.png Conformists trait_conformists Mod pop government ethic attraction.png Governing Ethics Attraction +30% Leader trait ruler hive mind.png Hive-Minded
Auth machine intelligence.png Machine
Yes
Deviants.png Deviants trait_deviants Mod pop government ethic attraction.png Governing Ethics Attraction -15% Leader trait ruler hive mind.png Hive-Minded
Auth machine intelligence.png Machine
Yes
Venerable.png Venerable trait_venerable Mod leader age.png Leader Lifespan +80 Enduring.png Enduring
Fleeting.png Fleeting
Yes
Enduring.png Enduring trait_enduring Mod leader age.png Leader Lifespan +20 Venerable.png Venerable
Fleeting.png Fleeting
Yes
Fleeting.png Fleeting trait_fleeting Mod leader age.png Leader Lifespan -10 Venerable.png Venerable
Enduring.png Enduring
Yes
Decadent.png Decadent trait_decadent Mod pop happiness.png Worker Happiness −10%
Mod pop happiness.png Slave Happiness −10%
None Yes
Resilient.png Resilient trait_resilient Mod army damage mult.png Defense Army Damage +50% None Yes
Conservationist.png Conservationist trait_conservational Mod pop consumer goods mult.png Consumer Goods Upkeep -10% Wasteful.png Wasteful Yes
Wasteful.png Wasteful trait_wasteful Mod pop consumer goods mult.png Consumer Goods Upkeep +10% Conservationist.png Conservationist Yes
Trait cybernetic.png Cybernetic trait_cybernetic Mod army damage mult.png Army Damage +10%
Mod habitability.png Habitability +20%
Mod leader age.png Leader Lifespan +40
No.png WARNING: Will alter species identity!
None No
Trait psionic species.png Latent Psionic trait_latent_psionic Energy Credits.png Energy Credits from Pop job.png Jobs +5%
Research.png Research from Pop job.png Jobs +5%
None No
Trait psionic species.png Psionic trait_psionic Energy Credits.png Energy Credits from Pop job.png Jobs +10%
Research.png Research from Pop job.png Jobs +10%
Mod pop happiness.png Happiness +5%
None No
Delicious.png Delicious trait_delicious Food.png Food from Livestock +2 None No
Nerve Stapled.png Nerve Stapled trait_nerve_stapled Mod pop resource output.png Resources from Pop job.png Jobs +10%
No.png Cannot generate Leaders
No.png Cannot be employed in Ruler or Specialist Jobs
No.png Not Affected by Happiness
No.png Can't join a faction
Talented.png talented
Intelligent.png Intelligent
Natural Engineers.png Natural Engineers
Natural Physicists.png Natural Physicists
Natural Sociologists.png Natural Sociologists
Erudite.png Erudite
No
Fertile.png Fertile trait_fertile Mod pop growth req.png Pop Growth Speed +30%
Mod pop happiness.png Happiness +5%
Slow Breeders.png Slow Breeders
Rapid Breeders.png Rapid Breeders
No
Erudite.png Erudite trait_erudite Research.png All Research Output +20%
Leader skill levels.png Leader Skill Cap +1
Intelligent.png Intelligent
Nerve Stapled.png Nerve Stapled
No
Robust.png Robust trait_robust Mod habitability.png Habitability +30%
Mod leader age.png Leader Lifespan +50
Nonadaptive.png Non-Adaptive
Adaptive.png Adaptive
Extremely Adaptive.png Extremely Adaptive
No
Irradiated Irradiated trait_presapient_irradiated Trait pc nuked preference.png Tomb World Habitability: +100%
Mod leader age.png Leader Lifespan +30
None No
Trait primitive.png Starborn trait_presapient_starborn Mod pop migration time.png Migration Time -50%
Mod habitability.png Habitability +10%
Mod pop resettlement cost mult.png Resettlement Cost -25%
Trait primitive.png Earthbound
Sedentary.png Sedentary
No
Trait primitive.png Earthbound trait_presapient_earthbound Pop resource energy mult.png Energy +10%
Garrison Health: +100%
Fortification Defense: +50%
Trait primitive.png Starborn
Nomadic.png Nomadic
No
Trait primitive.png Proles trait_presapient_proles Mod army damage mult.png Army Damage +10%
Pop resource minerals mult.png Minerals 10%
Pop resource food mult.png Food 10%
Research.png All Research Output -15%
Trait primitive.png Natural Intellectuals No
Trait primitive.png Natural Intellectuals trait_presapient_natural_intellectuals Research.png All Research Output +10%
Unity.png Unity +5%
Pop resource minerals mult.png Minerals -10%
Trait primitive.png Proles No
Trait primitive.png Conservative trait_presapient_conservative Mod pop happiness.png Happiness +5%
Mod pop government ethic attraction.png Governing Ethics Attraction +25%
Leader skill levels.png Leader Experience Gain -33%
None No
Trait uplifted.png Uplifted trait_uplifted Mod pop happiness.png Happiness +20% When ruled by Uplifting' Empire None No
Leader trait ruler hive mind.png Hive-Minded trait_hive_mind No.png Not affected by Happiness Auth hive mind.png Hive Mind No
Leader trait resilient.png Nivlac trait_nivlac Mod habitability.png Habitability +100%
Mod pop growth req.png Pop Growth Speed +50%
None No
Trait brainslugged.png Brain Slug Host trait_brainslug Research.png +10% Tile Research Output
Unity.png +10% Unity Output
Mod pop growth req.png -25% Pop Growth Speed
None No
Social Pheromones.png Social Pheromones trait_social_pheromones Pop Housing Usage -5% None No
Trait primitive.png Docile Livestock trait_presapient_docile_livestock Mod pop growth req.png +30% Pop Growth Speed
Mod pop happiness.png +5% Other Species Happiness
Unity.png +10% Unity Output
Pop resource energy mult.png -50% Energy Credits
Research.png -75% Tile Research Output
No.png Not Affected by Happiness
None No

Mechanical

Trait Key Effect(s) Exclusive With Possible Initial Trait?
Auth machine intelligence.png Machine trait_machine_unit Mod habitability.png Habitability +200%
Mod leader influence cost.png Leader Recruitment Cost +100%
No.png Not Affected by Happiness
No.png Cannot survive outside Auth machine intelligence.png Machine Intelligence Empires
Immortal
None No
Trait robotic 1.png Robot trait_robotic_1 Pop resource minerals mult.png Minerals +10%
Pop resource energy mult.png Energy -40%
Research.png All Research Output -80%
Unity.png Unity -40%
Mod pop consumer goods mult.png Consumer Goods Cost +0.5
No.png Not affected by Happiness
No.png Not affected by Radiation
None No
Trait robotic 2.png Droid trait_robotic_2 Pop resource minerals mult.png Minerals +15%
Pop resource energy mult.png Energy -20%
Research.png All Research Output -40%
Unity.png Unity -20%
Mod pop consumer goods mult.png Consumer Goods Cost +0.5
No.png Not affected by Happiness
No.png Not affected by Radiation
None No
Trait robotic 3.png Synthetic trait_robotic_3 Pop resource minerals mult.png Minerals +20%
Pop resource energy mult.png Energy +20%
Research.png All Research Output +20%
Unity.png Unity +20%
Mod pop consumer goods mult.png Consumer Goods Cost +0.5
Yes.png Affected by Happiness
No.png Not affected by Radiation
None No
Trait mechanical.png Mechanical trait_mechanical Mod habitability.png Habitability +200%
Immortal
None No
Power drills.png Power Drills trait_robot_power_drills Pop resource minerals mult.png Minerals +10% None Yes
Harvesters.png Harvesters trait_robot_harvesters Pop resource food mult.png Food +10% None Yes
Efficient processors.png Efficient Processors trait_robot_efficient_processors Mod pop robot upkeep mult.png Robot Upkeep –10% None Yes
Logic engines.png Logic Engines trait_robot_logic_engines Research.png All Research Output +10% Trait robotic 1.png Robot Yes
Loyalty circuits.png Loyalty Circuits trait_robot_loyalty_circuits Mod pop government ethic attraction.png Governing Ethics Attraction +50%
Mod pop happiness.png Happiness +5%
Trait robotic 1.png Robot
Trait robotic 2.png Droid
Yes
Domestic protocols.png Domestic Protocols trait_robot_domestic_protocols Mod pop happiness.png Happiness +5% Trait robotic 1.png Robot No
Superconductive.png Superconductive trait_robot_superconductive Pop resource energy mult.png Energy +10% None Yes
Double jointed.png Double Jointed trait_robot_double_jointed Mod pop resettlement cost mult.png Resettlement Cost –50% Bulky.png Bulky Yes
Bulky.png Bulky trait_robot_bulky Mod pop resettlement cost mult.png Resettlement Cost +50% Double jointed.png Double Jointed Yes
Enhanced memory.png Enhanced Memory trait_robot_enhanced_memory Leader skill levels.png Leader Skill Cap +2 None Yes
Emotion emulators.png Emotion Emulators trait_robot_emotion_emulators Diplomacy opinion.png Opinion +25 Uncanny.png Uncanny Yes
Uncanny.png Uncanny trait_robot_uncanny Diplomacy opinion.png Opinion –25 Emotion emulators.png Emotion Emulators Yes
Durable.png Durable trait_robot_durable Mod pop consumer goods mult.png Consumer Goods Cost –25% High maintenance.png High Maintenance Yes
High maintenance.png High Maintenance trait_robot_high_maintenance Mod pop consumer goods mult.png Consumer Goods Cost +25% Durable.png Durable Yes
Learning algorithms.png Learning Algorithms trait_robot_learning_algorithms Leader skill levels.png Leader Experience Gain +25% Repurposed hardware.png Repurposed Hardware Yes
Repurposed hardware.png Repurposed Hardware trait_robot_repurposed_hardware Leader skill levels.png Leader Experience Gain –25% Learning algorithms.png Learning Algorithms Yes
Mass produced.png Mass-Produced trait_robot_mass_produced Speed Pop Build Speed +25% Custom made.png Custom-Made Yes
Custom made.png Custom-Made trait_robot_custom_made Speed Pop Build Speed –25% Mass produced.png Mass-Produced Yes
Recycled.png Recycled trait_robot_recycled Cost Pop Build Cost –20% Luxurious.png Luxurious Yes
Luxurious.png Luxurious trait_robot_luxurious Cost Pop Build Cost +20% Recycled.png Recycled Yes
Propaganda machines.png Propaganda Machines trait_robot_propaganda_machines Unity.png Unity +15% None Yes

Planetary Preferences

Trait Key Bonuses
Trait pc alpine preference.png Alpine trait_pc_alpine_preference Trait pc alpine preference.png Alpine +80%
Trait pc arctic preference.png Arctic +60%
Trait pc tundra preference.png Tundra +60%
Trait pc continental preference.png Continental +20%
Trait pc ocean preference.png Ocean +20%
Trait pc tropical preference.png Tropical +20%
Trait pc arid preference.png Arid +20%
Trait pc desert preference.png Desert +20%
Trait pc savannah preference.png Savannah +20%
Trait pc arctic preference.png Arctic trait_pc_arctic_preference Trait pc arctic preference.png Arctic +80%
Trait pc alpine preference.png Alpine +60%
Trait pc tundra preference.png Tundra +60%
Trait pc continental preference.png Continental +20%
Trait pc ocean preference.png Ocean +20%
Trait pc tropical preference.png Tropical +20%
Trait pc arid preference.png Arid +20%
Trait pc desert preference.png Desert +20%
Trait pc savannah preference.png Savannah +20%
Trait pc arid preference.png Arid trait_pc_arid_preference Trait pc arid preference.png Arid +80%
Trait pc desert preference.png Desert +60%
Trait pc savannah preference.png Savannah +60%
Trait pc continental preference.png Continental +20%
Trait pc ocean preference.png Ocean +20%
Trait pc tropical preference.png Tropical +20%
Trait pc alpine preference.png Alpine +20%
Trait pc arctic preference.png Arctic +20%
Trait pc tundra preference.png Tundra +20%
Trait pc continental preference.png Continental trait_pc_continental_preference Trait pc continental preference.png Continental +80%
Trait pc ocean preference.png Ocean +60%
Trait pc tropical preference.png Tropical +60%
Trait pc arid preference.png Arid +20%
Trait pc desert preference.png Desert +20%
Trait pc savannah preference.png Savannah +20%
Trait pc alpine preference.png Alpine +20%
Trait pc arctic preference.png Arctic +20%
Trait pc tundra preference.png Tundra +20%
Trait pc desert preference.png Desert trait_pc_desert_preference Trait pc desert preference.png Desert +80%
Trait pc arid preference.png Arid +60%
Trait pc savannah preference.png Savannah +60%
Trait pc continental preference.png Continental +20%
Trait pc ocean preference.png Ocean +20%
Trait pc tropical preference.png Tropical +20%
Trait pc alpine preference.png Alpine +20%
Trait pc arctic preference.png Arctic +20%
Trait pc tundra preference.png Tundra +20%
Trait pc gaia preference.png Gaia trait_pc_gaia_preference Trait pc gaia preference.png Gaia +100%
Trait pc ring preference.png Habitat trait_pc_habitat_preference Trait pc ring preference.png Habitat +100%
Trait pc ring preference.png Machine World trait_pc_machine_preference Trait pc ring preference.png Machine World +100%
Trait pc ocean preference.png Ocean trait_pc_ocean_preference Trait pc ocean preference.png Ocean +80%
Trait pc continental preference.png Continental +60%
Trait pc tropical preference.png Tropical +60%
Trait pc arid preference.png Arid +20%
Trait pc desert preference.png Desert +20%
Trait pc savannah preference.png Savannah +20%
Trait pc alpine preference.png Alpine +20%
Trait pc arctic preference.png Arctic +20%
Trait pc tundra preference.png Tundra +20%
Trait pc ring preference.png Ring World trait_pc_ringworld_habitable_preference Trait pc ring preference.png Ring World +100%
Trait pc savannah preference.png Savannah trait_pc_savannah_preference Trait pc savannah preference.png Savannah +80%
Trait pc arid preference.png Arid +60%
Trait pc desert preference.png Desert +60%
Trait pc continental preference.png Continental +20%
Trait pc ocean preference.png Ocean +20%
Trait pc tropical preference.png Tropical +20%
Trait pc alpine preference.png Alpine +20%
Trait pc arctic preference.png Arctic +20%
Trait pc tundra preference.png Tundra +20%
Trait pc nuked preference.png Tomb World trait_pc_nuked_preference Trait pc nuked preference.png Tomb World +80%
Trait pc arid preference.png Arid +60%
Trait pc desert preference.png Desert +60%
Trait pc savannah preference.png Savannah +60%
Trait pc continental preference.png Continental +60%
Trait pc ocean preference.png Ocean +60%
Trait pc tropical preference.png Tropical +60%
Trait pc alpine preference.png Alpine +60%
Trait pc arctic preference.png Arctic +60%
Trait pc tundra preference.png Tundra +60%
Trait pc tropical preference.png Tropical trait_pc_tropical_preference Trait pc tropical preference.png Tropical +80%
Trait pc continental preference.png Continental +60%
Trait pc ocean preference.png Ocean +60%
Trait pc arid preference.png Arid +20%
Trait pc desert preference.png Desert +20%
Trait pc savannah preference.png Savannah +20%
Trait pc alpine preference.png Alpine +20%
Trait pc arctic preference.png Arctic +20%
Trait pc tundra preference.png Tundra +20%
Trait pc tundra preference.png Tundra trait_pc_tundra_preference Trait pc tundra preference.png Tundra +80%
Trait pc alpine preference.png Alpine +60%
Trait pc arctic preference.png Arctic +60%
Trait pc continental preference.png Continental +20%
Trait pc ocean preference.png Ocean +20%
Trait pc tropical preference.png Tropical +20%
Trait pc arid preference.png Arid +20%
Trait pc desert preference.png Desert +20%
Trait pc savannah preference.png Savannah +20%

List of Traits (Individuals)

These can be used with the add_trait_leader and remove_trait_leader command. Use tweakergui debugtooltip(pre 1.1) or debugtooltip(1.1) command to find the id of leaders.

  • Example of console command: "add_trait_leader 4 leader_trait_adaptable"

Generic Leader ID numbers are generated in every new game as follows (tested on 5/18/16 version 1.0.2):

0 - Faction Leader/Ruler

1 - Admiral Pool Leader #1 ; 2 - Admiral Pool Leader #2 ; 3 - Admiral Pool Leader #3

4 - General Pool Leader #1 ; 5 - General Pool Leader #2 ; 6 - General Pool Leader #3

7 - Scientist Pool Leader #1 ; 8 - Scientist Pool Leader #2 ; 9 - Scientist Pool Leader #3

10 - Governor Pool Leader #1 ; 11 - Governor Pool Leader #2 ; 12 - Governor Pool Leader #3

13 - Active Governor ; 14 - Active Scientist #4 ; 15 - Active Scientist #3 ; 16 - Active Scientist #2 ; 17 - Active Scientist #1

Leaders

Trait Key Name Effect Leader types applicable to
leader_trait_adaptable Leader trait adaptable.png Adaptable +25% Leader Experience Gain *Admirals
*Scientists
*Generals
*Governors
leader_trait_flexible_programming Leader trait adaptable.png Flexible Programming +25% Leader Experience Gain *Admirals
*Scientists
*Generals
*Governors
leader_trait_stubborn Leader trait stubborn.png Stubborn -15% Leader Experience Gain *Admirals
*Scientists
*Generals
*Governors
leader_trait_rigid_programming Leader trait stubborn.png Rigid Programming -25% Leader Experience Gain *Admirals
*Scientists
*Generals
*Governors
leader_trait_eager Leader trait eager.png Eager -50% Mod leader influence cost.png Leader Recruitment Cost
-50% Leader Upkeep Cost
*Admirals
*Scientists
*Generals
*Governors
leader_trait_newboot Leader trait eager.png Newboot -50% Mod leader influence cost.png Leader Recruitment Cost
-50% Leader Upkeep Cost
*Admirals
*Scientists
*Generals
*Governors
leader_trait_resilient Resilient.png Resilient +20 Leader Age *Admirals
*Scientists
*Generals
*Governors
leader_trait_shroud_age Resilient.png Shroud Age +40 Leader Age *Admirals
*Scientists
*Generals
*Governors
leader_trait_substance_abuser Leader trait substance abuser.png Substance Abuser -20 Leader Age *Admirals
*Scientists
*Generals
*Governors
leader_trait_arrested_development Leader trait arrested development.png Arrested Development -100% Leader Experience Gain *Admirals
*Scientists
*Generals
*Governors
leader_trait_agrarian_upbringing Leader trait agrarian upbringing.png Agrarian Upbringing +10% Food.png Food from jobs *Governors
leader_trait_army_veteran Leader trait army veteran.png Army Veteran +20% Mod army build speed mult.png Army Build Speed
-20% Mod planet army build cost mult.png Army Cost
+20% Mod army damage mult.png Defense Army Damage
*Governors
leader_trait_warbot_tinkerer Leader trait hammer.png Warbot Tinkerer +20% Mod army build speed mult.png Army Build Speed
-20% Mod planet army build cost mult.png Army Cost
+40% Mod army damage mult.png Defense Army Damage
*Governors
leader_trait_retired_fleet_officer Leader trait retired fleet officer.png Retired Fleet Officer +20% Shipyard Build Speed
-10% Shipyard Build Cost
*Governors
leader_trait_ai_aided_design Leader trait retired fleet officer.png AI Aided Design +20% Mod ship build speed mult.png Ship Build Speed
-10% Mod spaceport ship build cost mult.png Ship Cost
*Governors
leader_trait_environmental_engineer Leader trait environmental engineer.png Environmental Engineer -25% Mod planet clear blocker cost mult.png Clear Blocker Cost
-25% Mod planet clear blocker time mult.png Clear Blocker Time
*Governors
leader_trait_bulldozer Leader trait environmental engineer.png Bulldozer -25% Mod planet clear blocker cost mult.png Clear Blocker Cost
-25% Mod planet clear blocker time mult.png Clear Blocker Time
*Governors
leader_trait_iron_fist Leader trait iron fist.png Iron Fist +1 Slave mineral output.png Slave Mineral Output
+15% Slave food output.png Slave Food Output
*Governors
leader_trait_intellectual Leader trait intellectual.png Intellectual +10% Engineering Research Engineering Output
+10% Physics Research Physics Output
+10% Society Research Society Output
*Governors
leader_trait_analytical Leader trait intellectual.png Analytical +10% Engineering Research Engineering Output
+10% Physics Research Physics Output
+10% Society Research Society Output
*Governors
leader_trait_governor_erudite
Erudite.png Erudite +5% Engineering Research Engineering Output
+5% Physics Research Physics Output
+5% Society Research Society Output
*Governors
leader_trait_governor_psionic
Leader trait psionic leader.png Psychic +5 Stability
+10% Unity.png Unity from jobs
*Governors
leader_trait_governor_chosen
Leader trait psionic chosen one.png Chosen One +10 Stability
+20% Unity.png Unity from jobs
Immortal
*Governors
leader_trait_governor_cyborg
Trait cybernetic.png Cybernetic +5% Minerals.png Minerals from jobs *Governors
leader_trait_governor_synthetic
Trait robotic 3.png Synthetic +5%Energy Credits.png Energy Credits from jobs
+5% Minerals.png Minerals from jobs
*Governors
leader_trait_governor_brainslug
Trait brainslugged.png Brain Slug Host +10% Building Build Speed
+15% Engineering Research Engineering Output
+15% Physics Research Physics Output
+15% Society Research Society Output
*Governors
leader_trait_paranoid Leader trait paranoid.png Paranoid -5% Research Speed
-10% Anomaly Research Speed
*Scientists
leader_trait_archaeologist Leader trait archaeologist.png Archaeologist +50% Anomaly Research Speed
(Ancient Civilizations Anomalies only)
*Scientists
leader_trait_carefree Leader trait carefree.png Carefree +35% Anomaly Research Speed *Scientists
leader_trait_careful Leader trait careful.png Careful -10% Anomaly Fail Risk (Disabled in 2.1) *Scientists
leader_trait_cataloger Leader trait roamer.png Cataloger +25% Survey Speed *Scientists
leader_trait_roamer Leader trait roamer.png Roamer +25% Survey Speed *Scientists
leader_trait_meticulous Leader trait meticulous.png Meticulous +10% Anomaly discovery chance.png Anomaly Discovery Chance *Scientists
leader_trait_spark_of_genius Leader trait lightbulb on.png Spark of Genius +10% Mod country all tech research speed.png Research Speed
Increase chance to discover rare techs
*Scientistss
leader_trait_maniacal Leader trait maniacal.png Maniacal +5% Research Speed
Increase chance to discover risky techs
*Scientists
leader_trait_custom_AI_assistant Leader trait custom AI assistant.png Custom AI Assistant +5% Mod country all tech research speed.png Research Speed
+10% Mod ship science survey speed.png Survey Speed
+15% Anomaly research speed.png Anomaly Research Speed
*Scientists
leader_trait_sapient_AI_assistant Leader trait sentient AI assistant.png Sapient AI Assistant +10% Mod country all tech research speed.png Research Speed
+20% Mod ship science survey speed.png Survey Speed
+30% Anomaly research speed.png Anomaly Research Speed
*Scientists
leader_trait_towel Leader trait scroll.png Towel-bearer +40% Mod ship science survey speed.png Survey Speed *Scientists
leader_trait_curator Leader trait curator.png Curator +15% Mod country all tech research speed.png Research Speed
+25% Mod ship science survey speed.png Survey Speed
*Scientists
leader_trait_expertise_industry Industry.png Expertise: Industry +15% Mod country all tech research speed.png Industry Research Speed *Scientists
leader_trait_expertise_materials Materials.png Expertise: Materials +15% Mod country all tech research speed.png Materials Research Speed *Scientists
leader_trait_expertise_propulsion Propulsion.png Expertise: Propulsion +15% Mod country all tech research speed.png Propulsion Research Speed *Scientists
leader_trait_expertise_voidcraft Voidcraft.png Expertise: Voidcraft +15% Mod country all tech research speed.png Voidcraft Research Speed *Scientists
leader_trait_expertise_computing Computing.pngExpertise: Computing +15% Mod country all tech research speed.png Computing Research Speed *Scientists
leader_trait_expertise_field_manipulation Field Manipulation.png Expertise: Field Manipulation +15% Mod country all tech research speed.png Field Manipulation Research Speed *Scientists
leader_trait_expertise_particles Particles.pngExpertise: Particles +15% Mod country all tech research speed.png Particles Research Speed *Scientists
leader_trait_expertise_biology Biology.png Expertise: Biology +15% Mod country all tech research speed.png Biology Research Speed *Scientists
leader_trait_expertise_military_theory Military Theory.png Expertise: Military Theory +15% Mod country all tech research speed.png Military Theory Research Speed *Scientists
leader_trait_expertise_new_worlds New Worlds.png Expertise: New Worlds +15% Mod country all tech research speed.png New Worlds Research Speed *Scientists
leader_trait_expertise_psionics Psionics.pngExpertise: Psionics +15% Mod country all tech research speed.png Psionics Research Speed *Scientists
leader_trait_expertise_statecraft Statecraft.png Expertise: Statecraft +15% Mod country all tech research speed.png Statecraft Research Speed *Scientists
leader_trait_scientist_erudite
Erudite.png Erudite +5% Mod country all tech research speed.png Research Speed *Scientists
leader_trait_scientist_psionic
Leader trait psionic leader.png Psychic +10% Mod country all tech research speed.png Research Speed
+25% Mod ship science survey speed.png Survey Speed
*Scientists
leader_trait_scientist_chosen
Leader trait psionic chosen one.png Chosen One +20% Mod country all tech research speed.png Research Speed
+50% Mod ship science survey speed.png Survey Speed
Immortal
*Scientists
leader_trait_scientist_cyborg
Trait cybernetic.png Cybernetic +5% Mod country all tech research speed.png Research Speed *Scientists
leader_trait_scientist_synthetic
Trait robotic 3.png Synthetic +5% Mod country all tech research speed.png Research Speed
+15% Anomaly Research Speed
*Scientists
leader_trait_scientist_brainslug
Trait brainslugged.png Brain Slug Host +10% Mod country all tech research speed.png Research Speed
+15% Mod ship science survey speed.png Survey Speed
+15% Anomaly research speed.png Anomaly Research Speed
*Scientists
leader_trait_aggressive Leader trait aggressive.png Aggressive +5% Mod ship fire rate mult.png Fire Rate
+5% Mod ship speed mult.png Sublight Speed
*Admirals
leader_trait_cautious Leader trait cautious.png Cautious +20% Mod ship weapon range mult.png Weapons Range *Admirals
leader_trait_engineer Leader trait engineer.png Engineer +0.5% Mod ship auto repair add.png Daily Hull Regeneration
+0.5% Mod ship auto repair add.png Daily Armor Regeneration
*Admirals
leader_trait_fleet_logistician Leader trait fleet logistician.png Fleet Logistician -10% Mod ship upkeep mult.png Ship Upkeep *Admirals
leader_trait_maintenance_loop Leader trait fleet logistician.png Maintenance Loop -10% Mod ship upkeep mult.png Ship Upkeep *Admirals
leader_trait_scout Leader trait scout.png Scout +1 Mod planet sensor range mult.png Sensor Range
+2 Mod planet sensor range mult.png Ship Hyperlane Detection Range
+10% Mod ship speed mult.png Sublight Speed
*Admirals
leader_trait_trickster Leader trait trickster.png Trickster -15% Emergency FTL Damage Risk
+25% Combat Disengagement Chance
*Admirals
leader_trait_unyielding Leader trait unyielding.png Unyielding +10% Mod ship hitpoints add.png Ship Hull Points
+5% Weapons Damage
-33% Combat Disengagement Chance
*Admirals
leader_trait_gale_speed Leader trait gale speed.png Gale-Speed +5% Mod ship evasion mult.png Evasion
+20% Mod ship speed mult.png Sublight Speed
*Admirals
leader_trait_lethargic Leader trait lethargic.png Lethargic -5% Mod ship evasion mult.png Evasion
-20% Mod ship speed mult.png Sublight Speed
*Admirals
leader_trait_sentinel Leader trait sentinel.png Sentinel Training +20% Damage Damage to Prethoryn Creatures *Admirals
leader_trait_hive_affinity Leader trait aggressive.png Hive Affinity +20% Mod ship fire rate mult.png Fire Rate *Admirals
leader_trait_void_swimmer Leader trait ship.png Void Hunter +20% Mod ship speed mult.png Sublight Speed *Admirals
leader_trait_ethereal Leader trait ship.png Ethereal +20% Mod ship evasion mult.png Evasion *Admirals
leader_trait_dimensional_stutter Leader trait ship.png Dimensional Stutter +20% Mod ship speed mult.png Sublight Speed *Admirals
leader_trait_admiral_erudite
Erudite.png Erudite +5% Mod ship fire rate mult.png Fire Rate
+10% Combat Disengagement Chance
*Admirals
leader_trait_admiral_psionic
Leader trait psionic leader.png Psychic +10% Damage Weapons Damage
+15% Mod ship evasion mult.png Ship Evasion
*Admirals
leader_trait_admiral_chosen
Leader trait psionic chosen one.png Chosen One +20% Damage Weapons Damage
+30% Mod ship evasion mult.png Ship Evasion
Immortal
*Admirals
leader_trait_admiral_cyborg
Trait cybernetic.png Cybernetic +5% Mod ship fire rate mult.png Fire Rate *Admirals
leader_trait_admiral_synthetic
Trait robotic 3.png Synthetic +5% Mod ship fire rate mult.png Fire Rate
+10% Mod ship weapon range mult.png Weapons Range
*Admirals
leader_trait_mercenary_warrior Leader trait mercenary warrior.png Mercenary Warrior +10% Mod ship evasion mult.png Ship Evasion
+10% Mod ship fire rate mult.png Fire Rate
*Admirals
leader_trait_great_khan
The Great Khan +20% Mod ship fire rate mult.png Fire Rate
+20% Mod ship speed mult.png Sublight Speed
+20% Damage Weapons Damage
+30% Mod ship evasion mult.png Ship Evasion
+0.5% Mod ship auto repair add.png Daily Hull Regeneration
+0.5% Mod ship auto repair add.png Daily Armor Regeneration
+10% Mod ship weapon range mult.png Weapons Range
Immortal
*Admirals
leader_trait_admiral_brainslug
Trait brainslugged.png Brain Slug Host +5% Mod ship evasion mult.png Ship Evasion
+5% Mod ship fire rate mult.png Fire Rate
-10% Mod ship upkeep mult.png Ship Upkeep
*Admirals
leader_trait_admiral_hells_heart
Leader trait hells heart.png Hell's Heart +10% Mod ship fire rate mult.png Fire Rate
+10% Damage Weapons Damage
+10% Mod ship speed mult.png Sublight Speed
-5% Mod ship evasion mult.png Ship Evasion
-33% Combat Disengagement Chance
*Admirals
leader_trait_armchair_commander Leader trait armchair commander.png Armchair Commander -10% Mod army morale.png Army Morale
-10% Mod army damage mult.png Army Damage
*Generals
leader_trait_army_logistician Leader trait army logistician.png Army Logistician -20% Mod army upkeep mult.png Army Upkeep *Generals
leader_trait_attacker Leader trait attacker.png Invader +20% Mod army morale.png Army Morale on Attack
+20% Mod army damage mult.png Army Damage on Attack
(Disabled in 2.0)
*Generals
leader_trait_butcher Leader trait butcher.png Butcher +10% Mod army damage mult.png Army Damage
+33% Army Collateral Damage
*Generals
leader_trait_charismatic Leader trait charismatic.png Charismatic Leader +25% Mod army morale.png Army Morale *Generals
leader_trait_defender Leader trait restrained.png Defender +20% Mod army morale.png Army Morale on Defense
+20% Mod army damage mult.png Army Damage on Defense
(Disabled in 2.0)
*Generals
leader_trait_demoralizer Leader trait butcher.png Demoralizer +30% Mod army morale.png Army Morale Damage *Generals
leader_trait_glory_seeker Leader trait glory seeker.png Glory Seeker +10% Mod army morale.png Army Morale
+5% Mod army damage mult.png Army Damage
*Generals
leader_trait_general_erudite
Erudite.png Erudite +5% Mod army damage mult.png Army Damage
+10% Army Disengagement Chance
*Generals
leader_trait_general_psionic
Leader trait psionic leader.png Psychic +15% Mod army morale.png Army Morale
+15% Mod army morale.png Army Morale Damage
*Generals
leader_trait_general_chosen
Leader trait psionic chosen one.png Chosen One +30% Mod army morale.png Army Morale
+30% Mod army morale.png Army Morale Damage
+20% Mod army damage mult.png Army Damage
Immortal
*Generals
leader_trait_general_cyborg
Trait cybernetic.png Cybernetic +5% Mod army damage mult.png Army Damage *Generals
leader_trait_general_synthetic
Trait robotic 3.png Synthetic +10% Mod army damage mult.png Army Damage *Generals
leader_trait_general_brainslug
Trait brainslugged.png Brain Slug Host -15% Mod army upkeep mult.png Army Upkeep *Generals

Ruler

Following traits apply only for rulers.

Trait Key Name Effect Index Number
trait_ruler_corvette_focus Trait ruler corvette focus.png Corvette Focus -20% Mod spaceport ship build cost mult.png Corvette Build cost 60
trait_ruler_destroyer_focus Trait ruler destroyer focus.png Destroyer Focus -20% Mod spaceport ship build cost mult.png Destroyer Build cost 61
trait_ruler_cruiser_focus Trait ruler cruiser focus.png Cruiser Focus -20% Mod spaceport ship build cost mult.png Cruiser Build cost 62
trait_ruler_battleship_focus Trait ruler battleship focus.png Battleship Focus -20% Mod spaceport ship build cost mult.png Battleship Build cost 63
trait_ruler_architectural_sense Trait ruler architectural sense.png Architectural Sense -10% Mod planet building cost mult.png Building Cost 70
trait_ruler_champion_of_the_people Trait ruler champion of the people.png Champion of the People +5% Mod pop happiness.png Happiness 78
trait_ruler_charismatic Leader trait charismatic.png Charismatic Leader -10% Mod country edict influence cost.png Edict Cost
+20% Mod country edict length mult.png Edict Duration
77
trait_ruler_deep_connections Trait ruler deep connections.png Deep Connections +1 Influence.png Influence Gain 76
trait_ruler_eye_for_talent Trait ruler eye for talent.png Eye for Talent +1 Leader Level Cap
+20% Mod leader species exp gain.png Leader Experience Gain
75
trait_ruler_expansionist Trait ruler expansionist.png Expansionist -15% Outpost Build Cost
−15% Starbase Influence Cost
79
trait_ruler_explorer Trait ruler explorer.png Explorer -25% Science Ship Build Cost
+33% Anomaly research speed.png Anomaly Research Speed
83
trait_ruler_fertility_preacher Trait ruler fertility preacher.png Fertility Preacher +10% Food.png Food 80
trait_ruler_fortifier Trait ruler fortifier.png Fortifier −10% Starbase Upgrade Cost
−33% Defense Platform Build Cost
66
trait_ruler_from_the_ranks Trait ruler from the ranks.png From The Ranks +20% Mod army morale.png Army Morale
+33% Army Experience Gain
65
trait_ruler_frontier_spirit Trait ruler frontier spirit.png Frontier Spirit -35% Colony Ship Cost
+25% Colonization Speed
71
trait_ruler_home_in_the_sky Trait ruler home in the sky.png Home in the Sky -20% Starbase Module Build Cost
-10% Starbase Upgrade Cost
73
trait_ruler_industrialist Trait ruler industrialist.png Industrialist +10% Minerals.png Minerals 74
trait_ruler_investor Trait ruler investor.png Investor +10% Trade value.png Trade Value 81
trait_ruler_logistic_understanding Trait ruler logistic understanding.png Logistic Understanding -5% Mod spaceport ship build cost mult.png Ship Upkeep Cost
-10% Mod army upkeep mult.png Army Upkeep Cost
67
trait_ruler_military_pioneer Trait ruler military pioneer.png Military Pioneer -10% Ship Upgrade Cost
-10% Shipyard Build cost
68
trait_ruler_recruiter Trait ruler recruiter.png Recruiter +50% Mod army build speed mult.png Army Build Speed
-20% Mod planet army build cost mult.png Army Cost
64
trait_ruler_space_miner Trait ruler space miner.png Space Miner -25% Constructor Build Cost
-25% Mining Station Build Cost
82
trait_ruler_warlike Leader trait aggressive.png Warlike +5% Weapon Damage
+10%% Mod army damage mult.png Army Damage
69
trait_ruler_world_shaper World shaper World Shaper +25% Terraforming Speed
-15% Mod planet clear blocker cost mult.png Clear Blocker Cost
72
leader_trait_fleet_organizer Leader trait fleet organizer.png Fleet Organizer +15% Mod fleet size add.png Naval Capacity 84
leader_trait_nervous Leader trait nervous.png Nervous -10% Mod ship fire rate mult.png Fire Rate
leader_trait_reformer Trait ruler reformer.png Reformer +10% Unity.png Unity 85
leader_trait_ruler_erudite
Erudite.png Erudite +5% Mod country all tech research speed.png Research Speed 86
leader_trait_ruler_psionic
Leader trait psionic leader.png Psychic +10% Mod pop government ethic attraction.png Governing Ethics Attraction
+0.5 Influence.png Monthly Influence
89
leader_trait_ruler_chosen
Leader trait psionic chosen one.png Chosen One Immortal
+20% Mod pop government ethic attraction.png Governing Ethics Attraction
+1 Influence.png Monthly Influence
90
leader_trait_ruler_cyborg
Trait cybernetic.png Cybernetic 87
leader_trait_ruler_synthetic
Trait robotic 3.png Synthetic +5% Robot Resource Production 88
leader_trait_hive_mind Auth hive mind.png Hive Mind +40 Mod fleet size add.png Naval Capacity (removed in 1.8) 91
leader_trait_ruler_brainslug
Trait brainslugged.png Brain Slug Host +10% Mod fleet size add.png Naval Capacity
+10% Engineering Research Engineering Output
+10% Physics Research Physics Output
+10% Society Research Society Output
242
leader_trait_ruler_machine_intelligence 120
leader_trait_flexible_programming 121
leader_trait_rigid_programming 122
leader_trait_newboot 123
leader_trait_unstable_code_base 132

List of major events

Used with the event command to start an event.

ID Event Notes Required selection DLC
anomaly.95 Voyager 1 Can start the Solar Coordinates event if the Sol system exists somewhere in the galaxy Ship or Starbase
anomaly.140 Familiar Shrine Option to start the Old Gods event chain Ship or Starbase
anomaly.168 Old Gods: Revelation Can choose various rewards including Spiritualist ethics change None
anomaly.186 Limbo With the right technology and AI policies you can resurrect them either as a new colony or as a new empire Ship or Starbase
anomaly.3040 Pirate Exiles Option to get two pirate raiders Ship or Starbase
anomaly.3085 The Prince Event with small but permanent diplomatic effects Ship or Starbase
anomaly.3091 The Ransomers Ship or Starbase
anomaly.3135 Stay Calm Leader gets the towel-bearer trait Ship or Starbase
anomaly.4045 Echoes from the Deep Option to gain the Improved Working Environment edict and positive modifiers Ship or Starbase
anomaly.4075 Strength from Small Places Choose between tech unlock or a permanent empire modifier to energy credits Ship or Starbase
anomaly.4081 Abandoned Sensor Array Grants the Extensive Sensor Searches edict Ship or Starbase
anomaly.4086 Adrift First option doesn't work properly
Second option gives a permanent empire modifier to sublight speed
Ship or Starbase
anomaly.4103 Rulers of the Water Plains (Xenophobe) Small permanent empire modifier to building build speed and building build cost None
anomaly.4104 Rulers of the Water Plains (Non-Xenophobe) Large permanent empire modifier to building build speed and building build cost None
anomaly.4105 Fumes Lie Thick Option to gain the Improved Energy Initiative edict Ship or Starbase
anomaly.4131 The Tree Choose between two permanent Elixir of Life empire modifiers Ship or Starbase
anomaly.4136 Translating Settlers' Texts Grants Master's Teachings: The Greater Good edict None
anomaly.4141 Translating Explorers' Texts Grants Master's Teachings: Philosophical Mindset edict None
anomaly.4151 Translating Traders' Texts Grants Master's Teachings: Diplomatic Trust edict None
anomaly.4166 Translating Warriors' Texts Grants Master's Teachings: Warring States edict None
anomaly.5001 Gas Giant Signal Initial contact with the gas giant civilization Ship or Starbase
colony.1 Migrating Forests Colony
colony.50 Subterranean Civilization Colony
colony.100 Abandoned Terraforming Equipment Colony
colony.150 Underground Vault Colony
colony.2006 Submerged Cruiser Gain a permanent empire modifier to evasion Colony
colony.2035 Infectious Colony
colony_mod.1 Uncertain History The effect of your choice is picked at random Colony
colony_mod.2 Titanic Life The effect of your choice is picked at random Colony
colony_mod.3 Unstable Tectonics The effect of your choice is picked at random Colony
country.1 Sublight Exploration Probes None
country.50 Habitable Worlds Survey None
country.53 Alien Specimen Procurement None
country.200 Radical Cult None
country.250 The Hunt for the Hyacinth None
country.999 Comet Sighted None
country.1000 Wanderlust: Rogue Scientist None
country.1100 Mass Extinction Through the Ages None
crisis.105 Prethoryn queen captured Doesn't require the crisis Fleet or Starbase
crisis.199 Prethoryn Scourge None
crisis.50 Rise of the Sentinels Doesn't require the crisis but will add its sound effects None
crisis.1000 The Unbidden None
crisis.1100 The Aberrant Doesn't require the Unbidden None
crisis.1200 The Vehement Requires the Unbidden None
crisis.2000 The Contingency None
crisis.2400 Cybrex Return Doesn't require the crisis None
fallen_empires_awakening.1 Sleepers Awake Must select a Fallen Empire with the play command beforehand or YOU will awaken None
fallen_empires_tasks.1 A patronizing or machine Fallen Empire sends a random gift None
galactic_features.301 Fallen Empire mothballed fleet Fleet or Starbase
nomad.1 The Nomads Will not spawn if a Sentry Array is completed None
nomad.500 Nomad ships proposal None
precursor.2098 Cybrex Home System Located None
story.101 Space Amoebas Can be replayed to get all bonuses None
story.201 Crystalline Entities Can be replayed to get all bonuses None
story.301 Ancient Mining Drones Can be replayed to get all bonuses None
story.401 Void Clouds Can be replayed to get all bonuses None
unrest.4200 Unrest: Revolt Targeted planet's population revolts and attempts to break away. Can be used on other empires. Colony
akx.8888 Horizon Signal Fleet or Starbase
akx.9101 The Loop Temple: Time and Stone Colony
akx.9500 The Waiting World Option to get 4 unique production buildings Colony
akx.10010 The Worm Colony
leviathans.316 Option to buy the Ministry of Culture None Leviathans.png
leviathans.663 Dragon Egg None Leviathans.png
leviathans.670 Dragonslayer None Leviathans.png
leviathans.2014 Destruction of the Wraith Gain a permanent empire modifier to physics research speed, energy weapon damage, and energy credits output None Leviathans.png
leviathans.3103 Dreadnought Repaired Fleet or Starbase Leviathans.png
war_in_heaven.1000 War in Heaven Will awaken two fallen empires if none awakened None Leviathans.png
utopia.103 Essence of Ageless Gain a permanent empire modifier to lifespan None Utopia.png
utopia.3000 Enter the Shroud Works even if still on cooldown None Utopia.png
utopia.3020 Avatar (ship) None Utopia.png
utopia.3021 Avatar (army) None Utopia.png
utopia.3160 Psi Jump Drives Option to obtain Psi Jump Drives None Utopia.png
utopia.3190 The Chosen One None Utopia.png
utopia.3400 The Chosen One becomes ruler None Utopia.png
utopia.3304 Whisperers in the Void Option to form a covenant None Utopia.png
utopia.3305 Composer of Strands Option to form a covenant None Utopia.png
utopia.3306 Eater of Worlds Option to form a covenant None Utopia.png
utopia.3307 Instrument of Desire Option to form a covenant None Utopia.png
utopia.3308 End of the Cycle Option to form a covenant None Utopia.png
utopia.3320 The Reckoning Requires accepting the covenant in the previous event to work properly None Utopia.png
syndaw.1000 Machine Uprising None Synthetic Dawn.png
fallen_machine_empire.1 Ancient Caretakers Awaken Must select the Ancient Caretakers with the play command beforehand or YOU will awaken None Synthetic Dawn.png
fallen_machine_empire.13 Compatible Caretaker Inoculations Doesn't require the Ancient Caretakers in the galaxy None Synthetic Dawn.png
fallen_machine_empire.23 Compatible Caretaker Code Changes Doesn't require the Ancient Caretakers in the galaxy None Synthetic Dawn.png
apoc.100 Colossus Project Adds the Colossus special project None Apocalypse.png
marauder.85 Mercenaries Become Available Must be triggered multiple times for each Marauder empire None Apocalypse.png
marauder.500 The Drums of War Must select a Marauder Empire with the play command beforehand or YOU will become the Horde None Apocalypse.png
distar.172 Neural Symbiosis Option to get the Brain Slug Host trait for some pops and leaders Fleet or Starbase Distant Stars.png
distar.212 Death of the Matriarch Get admiral Reth Unddol and/or battleship AH4B None Distant Stars.png
distar.260 Wild Eukaryotes Creates a pre-sapient species with the Docile Livestock trait on the planet Planet Distant Stars.png
distar.262 Delicious Eukaryotes Option to build a Processing Center on the planet Colony Distant Stars.png
distar.1001 Paradise Lost Creates a nearby system with the a Gaia World and Iron Age civilization None Distant Stars.png
distar.2050 Alien Entity Spawns the Enigmatic Cache in the galaxy None Distant Stars.png
distar.3014 The Nivlac (unfriendly) Creates an empire with a permanent -100 opinion modifier None Distant Stars.png
distar.3016 The Nivlac (friendly) Creates an empire with a permanent +100 opinion modifier None Distant Stars.png
distar.3033 Molluscoid Miners Gain a permanent empire modifier to mineral production None Distant Stars.png
distar.3055 Speed Demon Gain a permanent species modifier: blue = Limited regeneration (+10% army damage and +10 years leader life span), red = Social pheromones (-5% housing usage), green = Bioadaptability (+5% adaptability) None Distant Stars.png
distar.5006 The Voidspawn The selected planet is turned into a cracked world from where a Voidspawn hatches Planet Distant Stars.png
distar.11000 Spawn L-Cluster Spawns a sealed L-Cluser None Distant Stars.png
distar.13000 The L-Cluster (L-Drake) Doesn't require the L-Cluster but will open every L-Gate as well None Distant Stars.png
graygoo.1 The L-Cluster (Gray Tempest) Requires the L-Cluster to work None Distant Stars.png
graygoo.100 The L-Cluster (Dessanu Consonance) Requires the L-Cluster to work None Distant Stars.png
graygoo.400 A Quiet Stroll Encounter Grey Fleet or Starbase Distant Stars.png

References

  1. List obtained from common/deposits/01_planetary_deposits.txt file.

[[Category:Stellaris]] [[Category:Guides]]