User:EmberEdison/sandbox

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{{version|2.1}} '''If you want to contribute to this page, which is a work in progress, in the console type "help" to see the list of commands, then to see a description and parameter of a command, type "help [command-name]", and put the corresponding details into the list.''' :{{Hatnote|This page deals with commands used in the console. For the [[modding]] term, see [[commands]].}} This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing Shift+2, ALT+2+1, Shift+3,{{key press|§}}, {{key press|~}}, {{key press|^}}, {{key press|°}}, {{key press|²}}, or {{key press|`}} (key varies based on keyboard layout). For a QWERTY keyboard, the key is {{key press|`}}. Else, try pressing Shift + Alt + C if none of the above worked. Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. ==Stellaris Commands== If you need to know IDs, use the <code>debugtooltip</code> command. * Species IDs can be read by hovering over a species in the Species menu. If a modded starting system was not used the player's species will always be 0 and 1. * Leader IDs can be read by hovering over a leader in the Leaders or Empire menus. If a modded starting system was not used the player's starting leaders will always be 0 (ruler), 1 (governor) and 2-5 (scientists). * Empire IDs can be read by hovering over an empire's flag in the Contacts menu. If a modded starting system was not used the player's empire will always be 0. ===Cheats=== Cheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes. {| class="wikitable" |- ! scope="col" style="width: 275px;" | Command ! scope="col" style="width: 750px;" | Effect ! scope="col" style="width: 250px;" | Parameters ! scope="col" style="width: 300px;" | Example |- | activate_all_traditions || Activates all Traditions || None || activate_all_traditions |- | activate_ascension_perk || Activates the specified Ascension Perk, pressing tab reveals the names || [name] || activate_ascension_perk ap_mind_over_matter |- | activate_tradition || Activates the specified Tradition, pressing tab reveals the names || [tradition id] || activate_tradition tr_prosperity_sct |- | add_anomaly || Adds an anomaly to the selected planet || [anomaly category name] || add_anomaly life_asteroid_category |- | add_opinion || Increases the [source]'s Opinion of the [target] by [amount], default 40 || [source] [target] [amount] || add_opinion 1 0 100 |- | add_ship || Creates a fleet with one ship of [design name], pressing tab reveals the names || [design name] || add_ship Avatar |- | add_trait_leader || Adds a trait to [leader id], entering only the leader ID reveals the traits || [leader id] [trait key or index] || add_trait_leader 1 leader_trait_gale_speed |- | add_trait_species || Adds a trait to [species id] || [species id] [trait key] || add_trait_species 5 intelligent |- | alloys || Adds [amount] of Alloys, default 5000 || [amount] || alloys 500 |- | branchoffice || Take ownership of a planet branch office || None || branchoffice |- | build_pops || Adds [amount] of robot pops to the selected planet, default 1 || [amount] || build_pops 5 |- | cash || Adds [amount] of Energy Credits, defaults 5000 || [amount] || cash 500 |- | colonize || Starts the colonization process of the selected planet using a copy of the pop with the ID given. || [colonizer pop id] || colonize 1 |- | create_megastructure || Creates a Megastructure in the current system, pressing tab reveals the IDs || [megastructure id] || create_megastructure think_tank_1 |- | create_navy || Creates a fleet using your most recent designs that uses [amount] Naval Capacity, 1 means 100% || [amount] || create_navy 0.5 |- | debug_nomen || AI empires always refuse player proposals || None || debug_nomen |- | debug_yesmen || AI empires always agree to player proposals || None || debug_yesmen |- | engineering || Adds [amount] of Engineering tech points, default 5000 || [amount] || engineering 500 |- | finish_research || Finishes all active research || None || finish_research |- | finish_special_projects || Finishes all special projects || None || finish_special_projects |- | finish_terraform || Finishes all terraforming processes || None || finish_special_projects |- | food || Adds [amount] of Food, default 5000 || [amount] || food 500 |- | force_integrate || Integrates [country_id] empire into the player's empire || [country_id] || force_integrate 5 |- | free_government || Toggles allowing player to change governments without the time limit || None || free_government |- | free_policies || Toggles allowing player to change policies without restriction, including policies previously disabled || None || free_policies |- | grow_pops || Adds [amount] of growing pops to selected planet, default 1 || [amount] || grow_pops 10 |- | instant_build || Toggles instantly finishing constructions and upgrades<br/>{{red|WARNING:}} This also applies to enemy AI so only used while paused || none || instant_build |- | intel || Gives sight of the entire galaxy and disables first contact while active || None || intel |- | influence || Adds [amount] of Influence, default 5000 || [amount] || influence 500 |- | invincible || Player ships will not take damage || None || invincible |- | max_resources || Fills all resource storages || None || max_resources |- | minerals || Adds [amount] of Minerals, default 5000 || [amount] || minerals 500 |- | observe || Switches to observer mode, use the ''play'' command to revert control<br/>{{red|WARNING:}} If the game is unpaused in observer mode the AI will take control of the player empire || None || observe |- | own || Take ownership and control of the specified fleet, starbase or planet || None || own |- | physics || Adds [amount] of Physics tech points, default 5000 || [amount] || physics 500 |- | populate || Fills all Housing on selected planet with pops || None || populate |- | planet_class || Changes the selected planets's class to [planet class name] || [planet class name] || planet_class pc_arid |- | planet_happiness || Adds a modifier with [amount] Happiness to the selected planet, default 100 || [amount] || planet_happiness 25 |- | planet_size || Changes the Size of the selected planet, can go above regular sizes but above 78 will move the planet backwards || [size] || planet_size 30 |- | remove_trait_leader || Removes a trait from [leader id]. || [leader id] [trait key or index] || remove_trait_leader 1 leader_trait_gale_speed |- | remove_trait_species || Remove trait from [species id] || [species id] [trait key] || remove_trait_species 5 intelligent |- | research_all_technologies || Instantly researches all non-repeatable technologies. Add 1 for creature and crisis techs too. Add a second number for repeatable technologies. || Boolean || research_all_technologies 1 4 |- | research_technology || Instantly research [technology key] || [technology id] || research_technology tech_titans |- | resource || Adds [amount] of [resource], default 5000 || [amount] [resource] || resource consumer_goods 1000 |- | skills || Adds [amount] of skill levels to every leader under player control, default 1 || [amount] || skills 10 |- | society || Adds [amount] of Society tech points, default 5000 || [amount] || society 500 |- | survey || Surveys all planets, requires at least one science ship || None || survey |- | play || Switches control to empire [country ID] || [country ID] || play 2 |- | unity || Adds [amount] of Unity, default 500 || [amount] || unity 5000 |- | unlock_edicts || Unlocks all edicts || None || unlock_edicts |} ===Testing Commands=== Testing commands are regularly used for developer or modder testing. {| class="wikitable sortable" style="font-size:90%; text-align:left" |- ! scope="col" style="width: 275px;" | Command ! scope="col" style="width: 750px;" | Description ! scope="col" style="width: 250px;" | Parameters ! scope="col" style="width: 300px;" | Example |- | 3dstats || Toggles 3D Stats (FPS and render time) || None || 3dstats |- | achievement_status || Print achievement status || None || achievement_status |- | add_ethic_pop || Add ethic to a pop || [Pop ID] [Ethic Key] || add_ethic_pop purged ethic_fanatic_authoritarian |- | advanced_galaxy || Simulates a game in year 2400 (every default empire gains colonies, technologies and fleets) || none || advanced_galaxy |- | ai || Toggles the AI on or off || None || ai |- | ai_anomalies || Toggles whether human empires get ai-only anomalies || None || ai_anomalies |- | alienfx || Attempt to change computer lights with Alien FX || None || alienfx |- | ambient_object || Spawns an ambient object of the specified type. || [type] || ambient_object medium_debris_02_object |- | attackallfleets || Makes all player fleets target all other fleets || None || attackallfleets |- | audio.playeffect || Play the sound effect with the given name || None || TODO |- | audio.setactivegroup || Sets the active audio group || None || TODO |- | audio.testeffectweights || Test the random distribution of the weighs for a sound effect || None || TODO |- | berserk_ai || AI aggression set to 10 || None || berserk_ai |- | blend_post_effect || Blends to a new post effect setting || [nSetting] [vTime] [nMode] || TODO |- | borders || Calculates map borders || None || borders |- | casusbelli || Add a Casus Belli against the given target empire || [casus belli key] [country id] || casusbelli cb_subjugation 2 |- | check_save || Check save and load persistence || None || check_save |- | clear_debug_lines || Clears any persistent debug lines || None || clear_debug_lines |- | clear_debug_strings || Clears any persistent debug strings || None || clear_debug_strings |- | clearflag || Clears an event flag on a specific target || [type] [flag] [target id] || clearflag global prethoryn_invasion_happened |- | collision || Shows collision boxes and circles || None || collision |- | communications || Enable/disable communication with the target empire, leave with no arguments for all || [target country id] || communications 1 |- | contact || Enables contact with all empires || None || contact |- | control || Used to occupy planets. If there is no war with the owner of [planet id] control will be reverted instantly. || [planet id] || control 50 |- | copy_pop || Copies a pop to the selected planet using the id of a single pop. || [pop id] || copy_pop 1247 |- | crash || Crash the game || None || crash |- | damage || Selected ship takes x damage || <Select Ship> || damage 50 |- | debug_achievements || TODO || None || TODO |- | debug_achievements_clear || TODO || None || TODO |- | debuglines || Toggles debug lines on/off || None || debuglines |- | debugtexture || Debug drawer for textures || [texture name] [transparency] [alpha channel]|| debugtexture name 0,5 alpha |- | debugtooltip || Reveals debug info in tooltips such as pop ID for pops, and planet ID for planets. || None || tweakergui debugtooltip(pre 1.1) or debugtooltip(1.1) |- | deltat || Scales Delta Time with given value || [delta_t] [scale value] || TODO |- | democratic_election || Start a democratic ruler election || None || TODO |- | deposits || Shows stats for deposits || None || deposits |- | effect || Executes an [[Effects|effect script]]. || None || effect crystal_hit_effect |- | effect give_technology || Unlocks specific technology || [ = { tech = tech_id }] || effect give_technology = { tech = tech_automated_exploration } |- | effect remove_megastructure || Removes a megastructure || None || <Select Megastructure> effect remove_megastructure = this |- | election || Starts a ruler election. || None || election |- | error || Show errors in log || None || error |- | event || Executes an event || [event id] [target id] || event story.5 |- | eventscopes || Prints the scope trees of current events || None || <Event open> eventscopes |- | eventstats || Show event statistics. || None || eventstats |- | factions.showallfactions || Prints all factions and information on them. || None || factions.showallfactions |- | factions.showattraction || Prints attraction levels for every faction. || None || factions.showattraction |- | factions.spawnall || Spawns all possible factions. They will disappear immediately if 10 years haven't passed. || None || factions.spawnall |- | fast_forward || Fast forward a set amount of days || [amount of days] [observer] || fast_forward 100 |- | filewatcher || Toggles filewatcher || None || filewatcher |- | ftl || Enable/Disable unlimited FTL || None || ftl |- | fullscreen || Toggles fullscreen || None || fullscreen |- | game_over || Executes the specified type of Game Over || [victory type index] || game_over 0 |- | gfxculture || Sets graphical culture for player empire, pressing tab reveals the culture keys || [culture key] || gfxculture mammalian_01 |- | goto || Moves camera to position || [x] [y] || goto 10 10 |- | guibounds || Displays the bounds of GUI elements || None || guibounds ` |- | hdr || Toggles HDR || None || hdr |- | help || Prints the help documentation for a command. || [command name] || help human_ai |- | helphelp || No help for you! || None || helphelp |- | hsv || Converts RGB to HSV || None || hsv 25 25 25 |- | human_ai || Toggles AI for Human countries || None || human_ai |- | info || Toggles Debug info. || None || info |- | kill_country || Kills current country. || None || kill_country |- | kill_leader || Kills specified leader. || [leader id] || kill_leader ? |- | kill_pop || Kills current population || [pop id] || kill_pop 745 |- | kill_ruler || Kills current ruler. || None || Kills current ruler. |- | lockcamera || Lock's the camera to the current position. || [debug_lockcamera, lockcamera] || lockcamera |- | map_names || Regenerates map names. || None || map_names |- | mature_galaxy || Simulates a 100 years old galaxy. || None || mature_galaxy |- | memtest || Used to test for memory leakage with certain functions. || [iterations] || memtest 1 |- | message || Shows every message type on the top bar. || None || message |- | nogui || Toggles GUI on/off || None || nogui |- | nomouse || Toggles mouse scrollwheel on\off || None || nomouse |- | overnight || Sets the game up for an overnight session|| [ticks per turn] || overnight 2 |- | particle || Toggles particle debug info. || None || particle crystal_hit_effect |- | particle.miplevels || TODO || None || TODO |- | particle.useringbuffer || TODO || None || TODO |- | particle.wireframe || TODO || None || TODO |- | particle_editor || Spawns a particle editor. || None || particle_editor |- | path || Finds path between stars. || [from index] [to index] || path 0 1 |- | peace_on_player || Targeted country offers peace on player. || [country id] || peace_on_player 05 |- | planets || Lists every type of planet and the amount of each. || None || planets |- | pp || Gives the player minerals || [amount] || pp 1000 |- | production || Dumps some debug info about production || None || production |- | random_ruler || Replace ruler with a new random ruler. || None || random_ruler |- | recalc_fleet_presence || Recalculates fleet presence cache, useful if loading old saves. || None || recalc_fleet_presence |- | regenerate_border_colors || Regenerates border colors for empires with the same primary color || None || regenerate_border_colors |- | reload || Reloads assets || [file name] || reload main.gui |- | reload_galaxy || Starts a new game || None || reload_galaxy |- | reload_graphical_map || Reloads the graphical map || None || reload_graphical_map |- | reloadfx || Reloads the shader || [arguments: map/mapname/postfx or *.fx filename] || reloadfx arrow |- | remove_ethic_pop || Removes an ethic from a target pop. || [pop id] [ethic key] || remove_ethic_pop ? ethic_xenophobe |- | remove_notification || Removes all notifications belonging to the player || [amount] || remove_notification 1 |- | rendertype || Prints the current` rendering type. || None || rendertype |- | resources || Show stats for resources || None || resources |- | reverse_diplo || Sends a diplomatic command from the target to the player. || [diplo] [id] || reverse_diplo action_invite_to_alliance 01 |- | run || Runs the specified file with list of commands. File should be placed in \\Paradox Interactive\Stellaris\. File must be called '[insert file name here]' without the brackets or the '.txt' at the end of the name.|| None || run group_commands.txt |- | scaling || Enables/disable scaling of models. || None || scaling |- | smooth || Toggle framesmoothing || None || smooth |- | spawnentity || Spawns specified entity at cursor position. The entity names are found in the gfx folder in the .asset files. || [entity name] || spawnentity test_object_entity |- | srgb || Toggles RBG color mode || None || srgb |- | surrender || Surrender and gives in to all demands. Using only [country id] parameter lists wars with their appropriate war_ids for given country. || [country id] [war id] || List all wars for country with country_id = 5 along with their war_ids: surrender 5.<br/> Force country with country_id = 5 to surrender in war with war_id = 19975: surrender 5 19975. |- | switchlanguage || Reload localization files and switches language || None || switchlanguage l_english |- | techupdate || Re-generates the tech tree of the player || None || techupdate |- | techweights || Prints weights for the tech tree of the player || [tech area] || techweights phy |- | test_achievement || Used to test an achievement trigger || [achievement] || test_achievement achievement_colonize |- | threading.taskthreadscount || Returns the number of CPU threads used || None || threading.taskthreadscount |- | ticks_per_turn || Controls the number of ticks per turn || [amount of ticks] || ticks_per_turn 10 |- | time || Returns the local system time || None || time |- | trigger || Tests a trigger script (*.txt) when placed in the \\Paradox Interactive\Stellaris\ folder || [trigger script] || trigger test_trigger |- | trigger_docs || Prints docs for triggers and effects || None || trigger_docs |- | trigger_file || Tests the trigger script, and crashes the game || None || trigger_file |- | version || Copies game version to clipboard || None || version |- | volume || Modifies music volume || [volume delta] || volume 20 |- | war || The first country declares war on the second with the given wargoal || [attacker country id] [defender country id] [war goal] || war 2 4 wg_independence |- | warexhaustion || Adds the given war exhaustion for all of an empire's active wars || [amount] || warexhaustion 75 |- | window || Opens an GUI window element || [arguments open/close] [window gui name] || window open advisor_window |- | wireframe || Toggles forced wireframe on/off || None || wireframe |- |} ===TweakerGUI Commands=== * TweakerGUI commands are a specific sub-set of commands that spawn UI elements for toggling of commands preventing the need for re-opening the console and typing out the command again. * All commands in this sub-set ''''must'''' start with '''tweakergui'''. {| class="wikitable sortable" style="font-size:90%; text-align:left" |- ! scope="col" style="width: 275px;" | Command ! scope="col" style="width: 750px;" | Description ! scope="col" style="width: 250px;" | Parameters ! scope="col" style="width: 300px;" | Example |- | alerts.showall || Toggles displaying all UI alerts || None || tweakergui alerts.showall |- | draw.asteroids || Toggles rendering of asteroid belts. || None || tweakergui draw.asteroids |- | draw.background || Toggles rendering of the background space texture. || None || tweakergui draw.background |- | draw.borders || Toggles rendering of border colors and empire icons. || None || tweakergui draw.borders |- | draw.center || Toggles rendering of the galaxy center glow. || None || tweakergui draw.center |- | draw.clusters || Toggles rendering of white circles in the galaxy map. Empires seems to be distributed evenly across clusters. || None || tweakergui draw.clusters |- | draw.combatdebuglines || Toggles rendering of lines during combat showing which target a ship is focusing on. A line also shows where the ship was located before combat. || None || tweakergui draw.combatdebuglines |- | draw.dust || Toggles rendering of the galaxy dust. || None || tweakergui draw.dust |- | draw.greenscreen || Toggles rendering a green screen behind the background. Turning of the background (draw.background) will give you a totally greenscreened game that you can use for video purposes. You should also use line draw.navigationarrows and draw.systemlines. || None || tweakergui draw.greenscreen |- | draw.hyperlanes || Toggles rendering of hyperlanes. || None || tweakergui draw.hyperlanes |- | draw.names || Toggles rendering of empire and nebula names on the galaxy map. || None || tweakergui draw.names |- | draw.navigationarrows || Toggles rendering of the arrows and names towards neighbors of a system. (Crashed the game during first test, but might have been coincidence) || None || tweakergui draw.navigationarrows |- | draw.nebula || Toggles rendering of nebulas on the galaxy map. || None || tweakergui draw.nebula |- | draw.neighbors || Toggles rendering of cyan and yellow lines in the starmap. Cyan lines are drawn from a system to its neighbouring systems. Yellow lines divides the map into cells with each cell beloning to a single system. || None || tweakergui draw.neighbors |- | draw.objects || Toggles rendering of stars, ships, stations, planets and arrows towards neighboring systems. || None || tweakergui draw.objects |- | draw.pathtosystem || Displays a slider with default value -1. When a ship is selected a path will be rendered from the ship's system towards the system corresponding to the ID in the slider. An ETA is displayed for every jump made. ETA says "X Days", but seems to be 10x the amount of ingame days needed. (Possibly game ticks) || None || tweakergui draw.pathtosystem |- | draw.sensor || Toggles the green dashed circle (i.e. sensor range) around ships and owned systems. || None || tweakergui draw.sensor |- | draw.shipintersection || ? || None || tweakergui draw.shipintersection |- | draw.stars || Toggles rendering of stars and black holes on the galaxy map. || None || tweakergui draw.stars |- | draw.systeminit || Toggles rendering of the systems initialization template. I.e. a system starts with hostiles, made to suit as colony for nearby empire etc. || None || tweakergui draw.systeminit |- | draw.systemlines || Toggles rendering of systems planetary orbits, warp bounds and outer bounds. || None || tweakergui draw.systemlines |- | draw.tigrid || Toggles rendering of yellow grid in galaxy map. Use unknown. || None || tweakergui draw.tigrid |- | draw.trails || Toggles rendering of ships engine trails. || None || tweakergui draw.trails |- | draw.weaponlocators || Draws weapon locators. || None || tweakergui draw.weaponlocators |- | enable.ai || Enables AI. || None || tweakergui enable.ai |- | enable.asserts || Enables asserts. || None || tweakergui enable.asserts |- | enable.framesmoothing || Enables frame smoothing. || None || tweakergui enable.framesmoothing |- | endscreen || Displays the endscreen. || None || tweakergui endscreen |- | entity.names || Displays entity names. || None || tweakergui entity.names |- | entity.recursiveboundingvolumes || Displays recursive bounding volumes. || None || tweakergui entity.recursiveboundingvolumes |- | gui.wireframe || Displays the wireframe of the GUI. || None || tweakergui gui.wireframe |- | ignore_truce || Ware can be declared during truces || Toggle on and off. || tweakergui ignore_truce |- | instant_anomaly_research || Anomalies are researched instantly || Toggle on and off. || tweakergui instant_anomaly_research |- | instant_colony || Colony ships will no longer take time to settle. || Toggle on and off. || tweakergui instant_colony |- | instant_move || Ships will teleport instantly to right click cursor. || Toggle on and off. || tweakergui instant_move |- | instant_survey || Planets are surveyed instantly || Toggle on and off. || tweakergui instant_survey |- | maxfps || Limits the maximum FPS. Defaults to no limit (0). || None || tweakergui maxfps |- | mesh.miplevels || ? || None || tweakergui mesh.miplevels |- | mesh.names || || Displays the names of the .mesh file used for each model. || tweakergui mesh.names |- | mesh.texturenames || Displays the folder/filename of textures used for each model. || None || tweakergui mesh.texturenames |- | mesh.wireframe || Toggles the wireframe for models. || None || tweakergui mesh.wireframe |- | missilegfx.extratimepertick || ? || None || tweakergui missilegfx.extratimepertick |- | missilegfx.slowdownradius || ? || None || tweakergui missilegfx.slowdownradius |- | music.fade || ? || None || tweakergui music.fade |- | music.next || ? || None || tweakergui music.next |- | no_resources || ? || None || tweakergui no_resources |- | normals || Displays normalisation points on each mode. || None || tweakergui normals |- | pathfindcache || ? || None || tweakergui pathfindcache |- | pop_happiness || Forces pop happiness to specific level. || None || tweakergui pop_happiness |- | popfactionlogs || ? || None || tweakergui popfactionlogs |- | portraits || ? || None || tweakergui portraits |- | portraits.poplevel || ? || None || tweakergui portraits.poplevel |- | terraincognita || Used to reveal all uncharted space. || None || tweakergui terraincognita |} ===Removed Commands=== * These commands were marked as '''REMOVED''' in this Wiki, if any of these commands are in fact functional in-game, move them to back to the main list. {| class="wikitable sortable" style="font-size:90%; text-align:left" |- ! scope="col" style="width: 275px;" | Command ! scope="col" style="width: 750px;" | Description ! scope="col" style="width: 250px;" | Parameters ! scope="col" style="width: 300px;" | Example |- | applicationutils.update || REMOVED || None || |- | audio.compressor || REMOVED || None || |- | audio.debug || REMOVED || None || |- | bombardeffecttest || REMOVED || None || |- | borders.tooltip || REMOVED || None || |- | borders.updatewheneverpossible || REMOVED || None || |- | borders.usemesh || REMOVED || None || |- | camera.searchforcombat || REMOVED || None || |- | combat.allowcollisionstrafe || REMOVED || None || |- | combat.collision || REMOVED || None || |- | console_history || REMOVED || [None || |- | createstratdata || REMOVED || None || |- | shield.contantsize || REMOVED || None || |- | shield.entity || REMOVED || None || |- | shield.spam || REMOVED || None || |- | ships.merge || REMOVED || None || |- | ships.nlips || REMOVED || None || |- | simulatedlag || REMOVED || None || |- | ti || REMOVED || None || |- | ti_paint || REMOVED || None || |- | topbarresourcesperframe || REMOVED || None || |- | update.animations || REMOVED || None || |- | update.particles || REMOVED || None || |} == List of Planetary features == {{SVersion|2.2}} All planets have a random number of planetary features, which increase the number of Districts a world can support and act as a flavor, make your planets feel like places where Pops actually live their lives. <b>You add specific deposit</b> (i.e. from the list below): # Select the planet. # Use console command: <code>effect add_deposit = d_arid_highlands</code> === Common features<ref>List obtained from <code>common/deposits/01_planetary_deposits.txt</code> file.</ref> === {| class="mildtable plainlist" ! width="1%" | ! Feature ! Key code ! Planets ! Effects ! width="40%" | Description |- | [[File:Arid highlands.png|82px]] | Arid Highland | <code>d_arid_highlands</code> | [[File:Planet desert.png|28px]] Desert, [[File:Planet arid.png|28px]] Arid, [[File:Planet savannah.png|28px]] Savannah | +1 Max Generator Districts | ''An elevated, dry ecoregion bearing sparse vegetation of desert grasses and scrubs.'' |- | [[File:Hot springs.png|82px]] | Hot Springs | <code>d_hot_springs</code> | * [[File:Planet tropical.png|28px]] Tropical, [[File:Planet continental.png|28px]] Continental, [[File:Planet ocean.png|28px]] Ocean, * [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra, * [[File:Planet arctic.png|28px]] Arctic, [[File:Planet nuked.png|28px]] Tomb | +1 Max Generator Districts | ''Groundwater heated by geothermal processes steams from the surface of these springs.'' |- | [[File:Rushing waterfalls.png|82px]] | Rushing Waterfall | <code>d_rushing_waterfalls</code> | * [[File:Planet tropical.png|28px]] Tropical, [[File:Planet continental.png|28px]] Continental, [[File:Planet ocean.png|28px]] Ocean, | +2 Max Generator Districts | ''Picturesque vistas formed when rivers flow over the cliff-sides of steep mountainsides.'' |- | [[File:Searing desert.png|82px]] | Searing Desert | <code>d_searing_desert</code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet arid.png|28px]] Arid, [[File:Planet savannah.png|28px]] Savannah, * [[File:Planet gaia.png|28px]] Gaia, [[File:Planet nuked.png|28px]] Tomb | +2 Max Generator Districts | ''With little precipitation, extreme temperatures and limited vegetation, these sandy deserts are hostile to most forms of life.'' |- | [[File:Frozen gas lake.png|82px]] | Frozen Gas Lake | <code>d_frozen_gas_lake </code> | * [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra * [[File:Planet arctic.png|28px]] Arctic, [[File:Planet gaia.png|28px]] Gaia | +2 Max Generator Districts | ''Formed under immense pressure in a bygone age, deep-freeze temperatures have kept the gases dissolved in these rimey lakes in a solid state.'' |- | [[File:Geothermal vent.png|82px]] | Geothermal Vents | <code>d_geothermal_vent </code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet arid.png|28px]] Arid, [[File:Planet savannah.png|28px]] Savannah, * [[File:Planet tundra.png|28px]] Tundra, [[File:Planet arctic.png|28px]] Arctic | +3 Max Generator Districts | ''These fumaroles vent steam and noxious gases from deep within the planet's crust.'' |- | [[File:Underwater vent.png|82px]] | Underwater Vents | <code>d_underwater_vent </code> | * [[File:Planet ocean.png|28px]] Ocean, [[File:Planet gaia.png|28px]] Gaia, [[File:Planet nuked.png|28px]] Tomb, | +3 Max Generator Districts | ''Metalliferous sediments react with superheated water in the planet's crust, venting chemicals along the seabed where tectonic plates diverge.'' |- | [[File:Tempestous mountain.png|82px]] | Tempestuous Mountain | <code>d_tempestous_mountain</code> | * [[File:Planet tropical.png|28px]] Tropical, [[File:Planet continental.png|28px]] Continental * [[File:Planet alpine.png|28px]] Alpine, [[File:Planet gaia.png|28px]] Gaia | +3 Max Generator Districts | ''Wind-torn vegetation clings to the high crags and stormy cliffs of these rainy mountains.'' |- | [[File:Ore veined cliffs.png|82px]] | Ore-Veined Cliffs | <code>d_veiny_cliffs </code> | * [[File:Planet arid.png|28px]] Arid, [[File:Planet continental.png|28px]] Continental, [[File:Planet alpine.png|28px]] Alpine, * [[File:Planet arctic.png|28px]] Arctic, [[File:Planet nuked.png|28px]] Tomb | +1 Max Mining Districts | ''Bands of valuable mineral ores run like veins through these exposed cliff faces.'' |- | [[File:Mineral fields.png|82px]] | Mineral Fields | <code>d_mineral_fields </code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet savannah.png|28px]] Savannah, [[File:Planet tropical.png|28px]] Tropical, * [[File:Planet ocean.png|28px]] Ocean, [[File:Planet tundra.png|28px]] Tundra | +1 Max Mining Districts | ''Geological upheaval exposed these useful minerals to the planet's surface long ago.'' |- | [[File:Prosperous mesa.png|82px]] | Prosperous Mesa | <code>d_prosperous_mesa </code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet savannah.png|28px]] Savannah, [[File:Planet tropical.png|28px]] Tropical * [[File:Planet continental.png|28px]] Continental, [[File:Planet gaia.png|28px]] Gaia | +2 Max Mining Districts | ''This flat-topped hill has steep sides lined with useful resources.'' |- | [[File:Ore rich caverns.png|82px]] | Ore-Rich Caverns | <code>d_ore_rich_caverns </code> | * [[File:Planet arid.png|28px]] Arid, [[File:Planet ocean.png|28px]] Ocean, [[File:Planet alpine.png|28px]] Alpine, * [[File:Planet tundra.png|28px]] Tundra, [[File:Planet arctic.png|28px]] Arctic, [[File:Planet gaia.png|28px]] Gaia, * [[File:Planet nuked.png|28px]] Tomb | +2 Max Mining Districts | ''These deep caverns are rife with metallic and mineral ore deposits.'' |- | [[File:Rich mountain.png|82px]] | Rich Mountain | <code>d_rich_mountain</code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet arid.png|28px]] Arid, [[File:Planet continental.png|28px]] Continental, * [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra, [[File:Planet arctic.png|28px]] Arctic, * [[File:Planet gaia.png|28px]] Gaia | +3 Max Mining Districts | ''These mountainsides glint with rich ore resources and precious stones.'' |- | [[File:Submerged ore veins.png|82px]] | Submerged Ore Veins | <code>d_submerged_ore_veins</code> | * [[File:Planet savannah.png|28px]] Savannah, [[File:Planet tropical.png|28px]] Tropical, [[File:Planet ocean.png|28px]] Ocean, * [[File:Planet gaia.png|28px]] Gaia, [[File:Planet nuked.png|28px]] Tomb | +3 Max Mining Districts | ''Useful ore deposits line parts of the ocean floor, providing opportunities for deep-sea mining.'' |- | [[File:Lichen fields.png|82px]] | Lichen Fields | <code>d_lichen_fields </code> | * [[File:Planet arctic.png|28px]] Arctic * [[File:Planet nuked.png|28px]] Tomb | +1 Max Agriculture Districts | ''Dewy moss, lichens and fungi form a plush carpet that stretches across these rocky lands.'' |- | [[File:Bountiful plains.png|82px]] | Bountiful Plains | <code>d_bountiful_plains </code> | * [[File:Planet arid.png|28px]] Arid | +1 Max Agriculture Districts | ''Fertile soils and tall grasses cover these sweeping plains, providing rich potential for farmlands.'' |- | [[File:Rugged woods.png|82px]] | Rugged Woods | <code>d_rugged_woods </code> | * [[File:Planet continental.png|28px]] Continental | +1 Max Agriculture Districts | ''Cold, rocky woods with herbaceous understories.'' |- | [[File:Green hills.png|82px]] | Green Hills | <code>d_green_hills </code> | * [[File:Planet tropical.png|28px]] Tropical, [[File:Planet ocean.png|28px]] Ocean | +1 Max Agriculture Districts | ''Rolling hills covered in greenery and fertile soils.'' |- | [[File:Fair tundra.png|82px]] | Fair Tundra | <code>d_forgiving_tundra </code> | * [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra | +1 Max Agriculture Districts | ''Sedges, shrubs and lichens cover this high-latitude biome, where the subsoil permafrost is nevertheless covered in more fertile sediment.'' |- | [[File:Boggy fens.png|82px]] | Boggy Fens | <code>d_boggy_fens </code> | * [[File:Planet ocean.png|28px]] Ocean | +1 Max Agriculture Districts | ''These low-lying wetlands provide a wealth of plant nutrients.'' |- | [[File:Nutritious mudland.png|82px]] | Nutritious Mudlands | <code>d_nutritious_mudland </code> | * [[File:Planet desert.png|28px]] Desert | +1 Max Agriculture Districts | ''A watery slurry of clay, silt, and loam stretches across the horizon, where low vegetation flourishes.'' |- | [[File:Fungal caves.png|82px]] | Fungal Caves | <code>d_fungal_caves </code> | * [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra, * [[File:Planet arctic.png|28px]] Arctic, [[File:Planet nuked.png|28px]] Tomb | +2 Max Agriculture Districts | ''These extensive cave networks are covered in many species of edible fungi, which require neither sunlight nor fertile soil to flourish.'' |- | [[File:Lush jungle.png|82px]] | Lush Jungle | <code>d_lush_jungle </code> | * [[File:Planet tropical.png|28px]] Tropical, [[File:Planet ocean.png|28px]] Ocean, * [[File:Planet gaia.png|28px]] Gaia | +2 Max Agriculture Districts | ''With a dense canopy and nigh-impenetrable vegetation density, these jungles are poor in soil quality, but rich in plant-life and fruit-bearing trees.'' |- | [[File:Fertile lands.png|82px]] | Fertile Lands | <code>d_fertile_lands </code> | * [[File:Planet arid.png|28px]] Arid, [[File:Planet savannah.png|28px]] Savannah * [[File:Planet continental.png|28px]] Continental, [[File:Planet gaia.png|28px]] Gaia | +2 Max Agriculture Districts | ''This vast stretch of open plains provides ideal farmland.'' |- | [[File:Great river.png|82px]] | Great River | <code>d_great_river</code> | * [[File:Planet desert.png|28px]] Desert * [[File:Planet arid.png|28px]] Arid | +2 Max Agriculture Districts | ''A slow-flowing river of enormous volume provides water and vegetation for a rich abundance of life.'' |- | [[File:Black soil.png|82px]] | Black Soil | <code>d_black_soil </code> | * [[File:Planet savannah.png|28px]] Savannah, [[File:Planet continental.png|28px]] Continental * [[File:Planet gaia.png|28px]] Gaia | +3 Max Agriculture Districts | ''With a remarkably high moisture capacity and high amounts of chemicals integral to plant life, these soils promise impressive agricultural yields.'' |- | [[File:Teeming reef.png|82px]] | Teeming Reef | <code>d_teeming_reef </code> | * [[File:Planet ocean.png|28px]] Ocean, [[File:Planet gaia.png|28px]] Gaia | +3 Max Agriculture Districts | ''A vibrant ecosystem brimming with corals, fish, mollusks, mammals, invertebrates, and all kinds of edible marine life.'' |- | [[File:Marvelous oasis.png|82px]] | Marvelous Oasis | <code>d_marvelous_oasis </code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet arid.png|28px]] Arid | +3 Max Agriculture Districts | ''A shimmering jewel of water and greenery in a barren wasteland.'' |- | [[File:Tropical island.png|82px]] | Tropical Island | <code>d_tropical_island </code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet arid.png|28px]] Arid, [[File:Planet tropical.png|28px]] Tropical | +3 Max Agriculture Districts | ''From fruit laden trees to plentiful fauna, the bounties of this paradisaical island promise a rich harvest.'' |- | [[File:Fungal forest.png|82px]] | Fungal Forest | <code>d_fungal_forest </code> | * [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra, [[File:Planet arctic.png|28px]] Arctic | +3 Max Agriculture Districts | ''In lieu of trees, towering mushrooms dominate these fecund forests, the enormous caps of fungal giants blotting out sunlight to create the perfect environment for a rich variety of smaller specimens.'' |} === Rare features === Rare Planetary Features allow the construction of a limited number of buildings that can extract advanced resources directly. They are twice more likely to appear on Gaia Worlds and cannot appear on homeworlds. {| class="mildtable plainlist" ! width="1%" | ! Feature ! Key code ! Planets ! Effects ! Description |- | [[File:Dust caverns.png|82px]] | Dust Caverns | <code>d_dust_caverns </code> | * [[File:Planet desert.png|28px]][[File:Planet arid.png|28px]][[File:Planet savannah.png|28px]] Dry * [[File:Planet gaia.png|28px]] Gaia | +1 Max Mote Harvesting Traps | ''Rare Volatile Motes condense in these sandy caves and hidden hollows.'' |- | [[File:Dust desert.png|82px]] | Dust Desert | <code>d_dust_desert</code> | * [[File:Planet desert.png|28px]][[File:Planet arid.png|28px]][[File:Planet savannah.png|28px]] Dry * [[File:Planet gaia.png|28px]] Gaia | +2 Max Mote Harvesting Traps | ''A vast expanse of sand that covers scattered pockets of rare and valuable Volatile Motes. Extraction is possible with the right equipment.'' |- | [[File:Bubbling swamp.png|82px]] | Bubbling Swamp | <code>d_bubbling_swamp </code> | * [[File:Planet tropical.png|28px]][[File:Planet continental.png|28px]][[File:Planet ocean.png|28px]] Wet * [[File:Planet gaia.png|28px]] Gaia | +1 Max Gas Extraction Wells | ''A hotbed of aquatic plants, insects, and swamp gas, this wetland is characterized by slow-moving water and rich vegetation.'' |- | [[File:Fuming bog.png|82px]] | Fuming Bog | <code>d_fuming_bog</code> | * [[File:Planet tropical.png|28px]][[File:Planet continental.png|28px]][[File:Planet ocean.png|28px]] Wet * [[File:Planet gaia.png|28px]] Gaia | +2 Max Gas Extraction Wells | ''A noxious quagmire covered in low vegetation, mosses and fungi, where gases steam from the water's surface.'' |- | [[File:Crystalline caverns.png|82px]] | Crystalline Caverns | <code>d_crystalline_caverns </code> | * [[File:Planet alpine.png|28px]][[File:Planet tundra.png|28px]][[File:Planet arctic.png|28px]] Cold * [[File:Planet gaia.png|28px]] Gaia | +1 Max Crystal Mines | ''Like enormous geodes, these caves are filled on all sides with rare crystals.'' |- | [[File:Crystal forest.png|82px]] | Crystal Forest | <code>d_crystal_forest </code> | * [[File:Planet alpine.png|28px]][[File:Planet tundra.png|28px]][[File:Planet arctic.png|28px]] Cold * [[File:Planet gaia.png|28px]] Gaia | +2 Max Crystal Mines | ''Glittering crystals grow like hoarfrost in these exotic forests.'' |- | [[File:Crystal reef.png|82px]] | Crystal Reef | <code>d_crystal_reef</code> | * [[File:Planet alpine.png|28px]][[File:Planet tundra.png|28px]][[File:Planet arctic.png|28px]] Cold * [[File:Planet gaia.png|28px]] Gaia | +2 Max Crystal Mines | ''Crystal lattices glimmer amongst the rocks and corals of this sandy reef.'' |- | [[File:Betharian fields.png|82px]] | Betharian Fields | <code>d_betharian_deposit </code> | Any | +1 Max Betharian Power Plant | ''Thousands upon thousands of valuable Betharian stones glint like stars in these fields.'' |- | [[File:Isolated valley.png|82px]] | Isolated Valley | <code>d_alien_pets_deposit</code> | Any | +1 Max Alien Zoo | ''This pristine valley lies sheltered amongst the surrounding mountains, its fauna shielded from roving predators.'' |} === Special features === Some features are created by some colony events or certain planet modifiers. {| class="mildtable plainlist" ! width="1%" | ! Feature ! Key code ! Created By ! Effects ! width="30%" | Description |- | [[File:Odd Factory.png|82px]] | Odd Factory | <code>d_odd_factory</code> / <code>d_odd_factory_wreckage_1</code> / <code>d_odd_factory_wreckage_2</code> <i>(I am not sure, test it out some one :C)</i> | Odd Factory event | [[File:Job foundry.png]] {{green|+1}} Odd Factory Worker job | ''A well-crafted facility that produces high value resources. left on the planet by a different civilization.'' |- | [[File:Titanic Lifeforms.png|82px]] | Titanic Lifeforms | <code>d_titanic_life_blocker (untested)</code> | Titanic Life modifier | {{red|-1}} Max Districts<br>{{icon|society}}{{green|+4}} Society Research | ''Numerous Titanic aliens make this area their home, it would be wise to avoid it.'' |} === Unique features === A number of unique planets in the galaxy come with special Planetary Features. {| class="mildtable plainlist" ! width="1%" | ! Feature ! Key code ! Planets ! Effects ! width="30%" | Description |- | [[File:Isolated valley.png|82px]] | Valley of Zanaam | <code>d_valley_of_zanaam</code> | * [[File:Planet gaia.png|28px]] Zanaam | {{icon|Research}} +30% Research from Jobs | ''This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.'' |- | [[File:Organic landfill.png|82px]] | Junk Canals | <code>d_junk_canals</code> | * [[File:Planet nuked.png|28px]] Junk Rattlings planets | +3 Max Agriculture Districts | ''These narrow canals shake around the junk piles, and some adjacent soil is surprisingly fertile.'' |- | [[File:Organic landfill.png|82px]] | Junk Hollows | <code>d_junk_hollows</code> | * [[File:Planet nuked.png|28px]] Junk Rattlings planets | +3 Max Generator Districts | ''These hollows deep beneath the surface junk would serve well as isolated reactor chambers.'' |- | [[File:Organic landfill.png|82px]] | Junk Wastes | <code>d_junk_wastes</code> | * [[File:Planet nuked.png|28px]] Junk Rattlings planets | +3 Max Mining Districts | ''The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground.'' |- | [[File:Metal boneyard.png]] | Metal Boneyards | <code>d_metal_boneyard</code> | * {{iconify|Driven Assimilator}} and {{iconify|Determined Exterminator}} homeworlds | * +4 Max Mining Districts * {{icon|pop soc}} +10% Society Research from Jobs | ''The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them.'' |- | [[File:Organic landfill.png|82px]] | Organic Landfills | <code>d_organic_landfill</code> | * {{iconify|Determined Exterminator}} homeworlds | * +4 Max Generator Districts * {{icon|pop soc}} +10% Society Research from Jobs | ''Toxic biohazard waste rots and fumes in vast heaps under the sun.'' |} ==== Earth features ==== Earth will always feature 9 unique Planetary Features instead of randomized ones. Their description also reveals part of humanity's history before the events of Stellaris. {| class="mildtable plainlist" ! width="1%" | ! Feature ! Key code ! Effects ! width="50%" | Description |- | {{icon|unknown}} | Delhi Sprawl | <code>d_delhi_sprawl</code> | +2 Max Generator Districts | ''Lakshmi Commerce Tower was the tallest building on Earth for the better part of the 22nd century, and its unique shape remains an iconic feature of the Delhi skyline.'' |- | {{icon|unknown}} | BosWash Metropolitan Axis | <code>d_boswash_metropolitan_axis</code> | +3 Max Generator Districts | ''The BosWash Riots traumatized an entire generation and led to sweeping legal reforms. Never Forget!'' |- | {{icon|unknown}} | Pearl River Agglomerate | <code>d_pearl_river_agglomerate</code> | +3 Max Generator Districts | ''The first region on Earth to be officially designated a megacity. Several other developing urban regions would eventually adopt their own versions of the Golden Delta's successful anti-pollution policies.'' |- | {{icon|unknown}} | Mauritanian Security Zone | <code>d_mauritanian_security_zone</code> | +1 Max Mining Districts | ''Unexploded munitions are still occasionally found near the compound where Colonel Tetchu and the remnants of his brigade made their famous last stand.'' |- | [[File:Marvelous oasis.png|82px]] | Mesopotamian Urban Corridor | <code>d_mesopotamian_urban_corridor</code> | +3 Max Mining Districts | ''The megalopolis that stretches along most of the Fertile Crescent is in itself a monument to this ancient birthplace of civilization.'' |- | [[File:Crater.png|82px]] | Great Albertan Crater | <code>d_great_albertan_crater</code> | +3 Max Mining Districts | ''When 711494 Satis approached Earth and triggered the Great Panic of '72, everyone thought this was it - the Big One had finally arrived. Fortunately, it wasn't big enough to cause an extinction event. Unfortunately, it wiped out much of Alberta.'' |- | [[File:Radioactive wasteland.png|82px]] | Scandinavian Reclamation Sector | <code>d_scandinavian_reclamation_sector</code> | +1 Max Agriculture Districts | ''Reclamation efforts in the late 22nd century eliminated all but the most stubborn pockets of radiation, and mutation levels are now at an all-time low since the Containment Breach.'' |- | [[File:Green hills.png|82px]] | Saharan Irrigation Project | <code>d_saharan_irrigation_project</code> | +4 Max Agriculture Districts | ''Few today remember the vicious ridicule that Operation Green Sahara faced when it was first proposed by Professor Izquierdo.'' |- | [[File:Toxic kelp.png|82px]] | Pacific Algae Tracts | <code>d_pacific_algae_tracts</code> | +3 Max Agriculture Districts | ''Invisible until you plunge beneath the waves, the algae tracts seem to stretch into infinity.'' |} === Blockers === {{SVersion|2.2}} Blockers are obstacles that block Planetary Features. Until a Blocker is cleared the obstructed Planetary Feature cannot be exploited. Each also reduces the maximum number of Districts on the planet by 1 or more, so they are worth clearing even if the extra possible districts are never built. Blockers can be cleared for a modest cost in minerals, energy, and time, if the player has researched the required technology. There are 9 such technologies, one for every normal blocker type, and they are all relatively easy to research. All normal blockers cost the same amount of resources to remove. Taking the [[File:Ap mastery of nature.png|21px]] Mastery of Nature ascension perk will reduce the cost of clearing blocks by 33%. {| class="mildtable plainlist" ! width="1%" | !! width="12%" | Blocker ! width="15%" | Key code ! width="15%" | Spawn chance ! width="11%" | Removal cost ! width="25%" | Required removal tech ! width="20%" | Description |- | [[File:Active volcano.png|82px]] || Active Volcano | <code>d_active_volcano</code> | * x0.5 if [[File:Planet alpine.png|28px]] Alpine * x0.5 if {{iconify|Planet Size}} < 15 * x0 if world is a moon | {{icon|enc}} 1000 {{icon|time}} 270 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Volcano Removal|21px}} Deep Crust Engineering | ''There is an active volcano in this region, spewing forth lava and volcanic gases.'' |- | [[File:Crater.png|82px]] || Bomb Crater | <code>d_bomb_crater</code> | * x0 if not [[File:Planet nuked.png|28px]] Tomb World | {{icon|enc}} 800 {{icon|time}} 270 | | ''This massive crater was created by the detonation of a particularly devastating hydrogen bomb.'' |- | [[File:City ruins.png|82px]] || City Ruins | <code>d_city_ruins</code> | * x0 if not [[File:Planet nuked.png|28px]] Tomb World | {{icon|enc}} 1200 {{icon|time}} 360 | | ''Once a great city, now just a metal boneyard stretching as far as the eye can see.'' |- | [[File:Wildlife.png|82px]] || Dangerous Wildlife | <code>d_dangerous_wildlife_blocker</code> | * x2 if [[File:PM Dangerous Wildlife.png|28px]] Hostile Fauna modifier * x10 if [[File:PM Titanic Life.png|28px]] Titanic Life modifier * x0.5 if {{iconify|Planet Size}} < 15 * x0 if world is a moon | {{icon|enc}} 500 {{icon|time}} 270 | [[File:TB Removal.png|Tile Block Removal|21px]] {{iconify|Dangerous Wildlife Removal|21px}} | ''The wildlife in this region is particularly lethal, with many dangerous predators and poisonous plants.'' |- | [[File:Deep sinkhole.png]] || Deep Sinkhole | <code>d_deep_sinkhole</code> | * x2 if [[File:Planet arid.png|28px]] Arid * x2 if [[File:Planet savannah.png|28px]] Savannah | {{icon|enc}} 500 {{icon|time}} 180 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Deep Sinkhole Removal|21px}} Subterranean Colonization | ''A colossal sinkhole covers most of this region.'' |- | [[File:Dense jungle.png]] || Dense Jungle | <code>d_dense_jungle</code> | * x2 if [[File:Planet tropical.png|28px]] Tropical * x2 if [[File:Planet continental.png|28px]] Continental | {{icon|enc}} 500 {{icon|time}} 180 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Dense Jungle Removal|21px}} Selective Defoliants | ''This entire region is completely overgrown with thick, impassable jungle.'' |- | [[File:Massive glacier.png]] || Massive Glacier | <code>d_massive_glacier</code> | * x2 if [[File:Planet alpine.png|28px]] Alpine * x2 if [[File:Planet arctic.png|28px]] Arctic | {{icon|enc}} 500 {{icon|time}} 180 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Massive Glacier Removal|21px}} Climate Control Network | ''An immense body of dense ice covers this region.'' |- | [[File:Mountain range.png|82px]] || Mountain Range | <code>d_mountain_range</code> | * x2 if [[File:Planet alpine.png|28px]] Alpine * x0.5 if {{iconify|Planet Size}} < 15 * x0 if world is a moon | {{icon|enc}} 1000 {{icon|time}} 270 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Mountain Range Removal|21px}} Planetary Resurfacing | ''A vast range of tall and impassable mountains stretches across this region.'' |- | [[File:Noxious swamp.png]] || Noxious Swamp | <code>d_noxious_swamp</code> | * x2 if [[File:Planet tundra.png|28px]] Tundra | {{icon|enc}} 500 {{icon|time}} 180 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Noxious Swamp Removal|21px}} Xeno-Hydraulic Mastery | ''Treacherous swamplands and bogs surrounded by putrid gases.'' |- | [[File:Quicksand basin.png]] || Quicksand Basin | <code>d_quicksand_basin</code> | * x2 if [[File:Planet desert.png|28px]] Desert | {{icon|enc}} 500 {{icon|time}} 180 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Quicksand Basin Removal|21px}} Soil Remediation | ''A vast body of quicksand covers this region, making construction impossible.'' |- | [[File:Radioactive wasteland.png|82px]] || Radioactive Wasteland | <code>d_radioactive_wasteland</code> | * x0 if not [[File:Planet nuked.png|28px]] Tomb World | {{icon|enc}} 800 {{icon|time}} 270 | | ''Few organisms can survive in this desolate, irradiated wasteland.'' |- | [[File:Toxic kelp.png|82px]] || Toxic Kelp | <code>d_toxic_kelp</code> | * x2 if [[File:Planet ocean.png|28px]] Ocean | {{icon|enc}} 500 {{icon|time}} 180 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Toxic Kelp Removal|21px}} Ocean Ecology Management | ''A thick forest of kelp that is toxic to most forms of life covers the ocean in this region.'' |} ==== Special blockers ==== {{SVersion|2.2}} These blockers are not generated randomly. They are either a result of particular actions, other are tied to events or created in preset systems. A few blockers cannot be removed, with the upside being that they add adjacency bonuses or unique effects. {| class="mildtable plainlist" ! width="1%" | !! width="12%" | Blocker ! width="15%" | Spawn chance ! width="15%" | Key code ! width="11%" | [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Clear cost ! width="15%" | Notes !! width="30%" | Description |- | [[File:Ancient ruins.png]] || Ancient Ruins | <code>PLEASE_FILL_ME_UP</code><i>I was too lazy to search by hand, when simple searching name in file gives no record... </i> | Keepers of Knowledge ringworlds without Synthetic Dawn | {{icon|enc}} 300 {{icon|time}} 180 | | ''Once a great city built with highly advanced technology, now just ruins and rubble that has been abandoned for centuries.'' |- | [[File:Crater.png|82px]] || Impact Crater | <code>d_crater</code> | [[File:Planet nuked.png|28px]] Tomb world | {{icon|enc}} 300 {{icon|time}} 100 | Can appear on tomb worlds with the orbital debris modifier | ''Something collided with the surface of this world at some point, creating this massive impact crater.'' |- | [[File:TB egg cracking.png]] || Rifts | <code>d_egg_cracking</code><i>Not sure...</i> | * [[File:Planet arid.png|28px]] Arid * [[File:Planet desert.png|28px]] Desert * [[File:Planet savannah.png|28px]] Savannah | {{icon|enc}} 100 {{icon|time}} 120 | Generated by the Voidspawn event | ''Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime.'' |- | [[File:Ancient ruins.png]] || Ruined Stasis Chambers | <code>PLEASE_FILL_ME_UP</code><i>I was too lazy to search by hand, when simple searching name in file gives no record... </i> | Ancient Caretakers ringworlds | {{icon|enc}} 300 {{icon|time}} 180 | | ''A sprawling, partially ruined complex containing millions of stasis chambers. The complex is unpowered and only trace biomatter remains in the chambers' occupants, who appear to have come from dozens of distinct biological species.'' |- | [[File:Deep sinkhole.png]] || Subterranean Entrance | <code>d_living_subterraneans / d_dead_subterraneans</code> | Any | {{icon|enc}} 300 {{icon|time}} 100 | Generated by the Subterranean Civilization event | ''A large hole in the ground that leads into the extensive cave network stretching beneath the surface of this world.'' |- | [[File:Wildlife.png|82px]] || Titanic Lifeforms | <code>d_titanic_life_blocker</code> | [[File:PM Titanic Life.png|28px]] Titanic Life | style="text-align: center;" | {{icon|no|32px}} | Generated via events | ''Numerous Titanic aliens make this area their home, it would be wise to avoid it.'' |- | [[File:TB infestation.png]] || Toxic Wasteland | <code>d_radioactive_wasteland<i>Not sure...</i></code> | [[File:Planet gaia.png|28px]] Gaia | {{icon|enc}} 60 {{icon|time}} 120 | Generated by the Paradise Lost event | ''A noxious slush of chemical solvents and dissolved organic matter make this area uninhabitable.'' |- | [[File:Dense jungle.png]] || Wandering Forest Reserve | <code>PLEASE_FILL_ME_UP</code><i>I was too lazy to search by hand, when simple searching name in file gives no record... </i> | * [[File:Planet arid.png|28px]] Arid * [[File:Planet continental.png|28px]] Continental * [[File:Planet savannah.png|28px]] Savannah * [[File:Planet tropical.png|28px]] Tropical * [[File:Planet tundra.png|28px]] Tundra | style="text-align: center;" | {{icon|no|32px}} | * {{icon|adjacency bonus}} {{icon|soc}} {{green|+3}} Society research * Created by choosing to study the Migrating Forests | ''A nature reserve that covers the vast expanse of territory where the wandering forests range.'' |- | [[File:Dense jungle.png]] || Wandering Forests | <code>d_wandering_forests</code> | * [[File:Planet arid.png|28px]] Arid * [[File:Planet continental.png|28px]] Continental * [[File:Planet savannah.png|28px]] Savannah * [[File:Planet tropical.png|28px]] Tropical * [[File:Planet tundra.png|28px]] Tundra | style="text-align: center;" | {{icon|no|32px}} | * Generated by the Migrating Forests event * Will move periodically to any free space | ''The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure.'' |- | [[File:Xeno preserve.png]] || Xeno Preserve | <code>PLEASE_FILL_ME_UP</code><i>I was too lazy to search by hand, when simple searching name in file gives no record... </i> | [[File:Planet gaia.png|28px]] The Preserve | style="text-align: center;" | {{icon|no|32px}} | * Can be replaced with a building as a result of Enigmatic Observers requests | ''This entire region has been set aside as a reservation for endangered alien species.'' |- | [[File:TB infestation.png]] || Exofungus Infestation | <code>d_exofungus_blocker</code> | * [[File:PM Unstable Tectonics.png|28px]] Exofungus Infestation | {{icon|enc}} 300 {{icon|time}} 100 | Generated on planets with the Exofungus Infestation planet modifier | ''The exofungus that has invaded this planet spreads like a cancer, choking the terrain and interfering with infrastructure.'' |} ==== Homeworld blockers ==== Two or three of each of these blockers are automatically generated on every empire's homeworld. They don't require technology to be removed and all cost 300 {{iconify|Energy}} and take 120 days to remove. {| class="mildtable plainlist" ! width="1%" | ! Blocker ! Key code ! Clear rewards ! Source ! width="29%" | Description |- | [[File:Sprawling slums.png]] || Sprawling Slums | <code>d_slums</code> | {{icon|pop}} 1 Pop | * Organic homeworlds * Can also appear from the Lost to Bureaucracy event | ''This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.'' |- | [[File:Metal boneyard.png]] || Industrial Wasteland | <code>d_metal_boneyard</code> | | * Organic and homeworlds * Can also appear from the Lost to Bureaucracy event | ''This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.'' |- | [[File:Deep sinkhole.png]] || Collapsed Burrows | <code>d_collapsed_burrows</code> | {{icon|pop}} 1 Pop |{{iconify|Hive Mind}} homeworlds | ''This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife.'' |- | [[File:Crater.png|82px]] || Abandoned Strip Mine | <code>d_strip_mine</code> | |{{iconify|Machine Intelligence}} homeworlds | ''This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account.'' |- | [[File:Sprawling slums.png]] || Unsupervised Settlement | <code>d_unsupervised_settlement</code> | {{icon|pop}} 1 Pop |{{iconify|Rogue Servitor}} homeworlds | ''A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries.'' |- | [[File:City ruins.png|82px]] || Silent Ruins | <code>d_assimilators_ruins</code><i>Not sure...</i> | [[File:Organic landfill.png|24px]] Organic Landfills Planetary Feature |{{iconify|Driven Assimilator}} homeworlds | ''This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated.'' |- | [[File:City ruins.png|82px]] || Former Organic City | <code>d_irradiated_ruins</code><i>Not sure...</i> | [[File:Metal boneyard.png|24px]] Metal Boneyards Planetary Feature |{{iconify|Determined Exterminator}} homeworlds | ''The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now.'' |- | [[File:Radioactive wasteland.png|82px]] || Battlefield Remains | <code>d_exterminators_ruins</code><i>Not sure...</i> | [[File:Organic landfill.png|24px]] Organic Landfills Planetary Feature |{{iconify|Determined Exterminator}} homeworlds | ''Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics.'' |- | [[File:City ruins.png|82px]] || Settled Ruins | <code>???</code> | {{icon|pop}} 1 Pop |{{iconify|Post-Apocalyptic}} homeworlds | ''A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city.'' |- | [[File:Radioactive wasteland.png|82px]] || Radiation Zone | <code>d_radioactive_wasteland</code> | |{{iconify|Post-Apocalyptic}} homeworlds | ''A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort.'' |- | [[File:Boggy fens.png|82px]] || Great Pacific Algae Tract | <code>d_great_pacific_garbage_patch</code> | [[File:Toxic kelp.png|24px]] Pacific Algae Tracts Planetary Feature | Earth | ''A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean.'' |} ==List of Planet classes== Used with the ''planet_class'' command to change planet class. {| class="wikitable sortable" style="font-size:90%; text-align:left" width="35%" |- ! Class !! ID |- | Desert || pc_desert |- | Tropical || pc_tropical |- | Arid || pc_arid |- | Continental || pc_continental |- | Ocean || pc_ocean |- | Tundra || pc_tundra |- | Arctic || pc_arctic |- | Alpine || pc_alpine |- | Savannah || pc_savannah |- | Gas Giant || pc_gas_giant |- | Asteroid || pc_asteroid |- | Ice Asteroid || pc_ice_asteroid |- | Molten || pc_molten |- | Barren || pc_barren |- | Barren (Cold) || pc_barren_cold |- | Broken || pc_broken |- | Toxic || pc_toxic |- | Frozen || pc_frozen |- | Tomb || pc_nuked |- | Shielded || pc_shielded |- | AI || pc_ai |- | Infested || pc_infested |- | Gaia || pc_gaia |- | B Star || pc_b_star |- | A Star || pc_a_star |- | F Star || pc_f_star |- | G Star || pc_g_star |- | K Star || pc_k_star |- | M Star || pc_m_star |- | M Red Giant || pc_m_giant_star |- | T Brown Dwarf || pc_t_star |- | Black Hole || pc_black_hole |- | Neutron Star || pc_neutron_star |- | Pulsar || pc_pulsar |- | Ringworld (Habitable) || pc_ringworld_habitable |- | Ringworld (Habitable Damaged) || pc_ringworld_habitable_damaged |- | Ringworld (Tech) || pc_ringworld_tech |- | Ringworld (Tech Damaged) || pc_ringworld_tech_damaged |- | Ringworld (Seam) || pc_ringworld_seam |- | Ringworld (Seam Damaged) || pc_ringworld_seam_damaged |- | Crystalline Asteroid || pc_crystal_asteroid |- | Shrouded || pc_shrouded |- | Orbital Habitat || pc_habitat (always mammalian appearance) |- | Machine || pc_machine |- | Shattered || pc_shattered (also plays cracking animation) |- | Nanite || pc_gray_goo |- | Cracked || pc_egg_cracked |- | Hive || pc_hive |- | Ecumenopolis || pc_city |} ==List of ship designs== Used with the ''add_ship'' command to spawn a ship. {{box wrapper}} {| class ="wikitable" style="float: left; margin-right: 30px;" ! Name !! Ship |- | Seeker || alien corvette |- | Starfang || alien destroyer |- | Persistent || alien huge destroyer |- | Sword || alien cruiser |- | Divine Glory || cultist battleship |- | Protector || nomad destroyer |- | Nomad Cruiser || nomad cruiser |- | Cloud Entity || void cloud |- | Corsair || pirate destroyer |- | Black Earl || pirate cruiser |- | Pirate Galleon || Old Guard |- | Ancient Mining Drone || mining drone miner |- | Ancient Combat Drone || mining drone corvette |- | Ancient Destroyer || mining drone destroyer |- | Great Space Organism || space amoeba |- | DS47 || lighting space probe |- | Sentry || sensor station |- | Vigil || sentinel station |- | Origo Ore || crystal prism |- | Drone Home Base || Home Base Ore Grinder |- | Dimensional Horror || Dimensional Horror |} {| class ="wikitable" style="float: left; margin-right: 30px;" ! Name !! Ship |- | Grand Dragon || Ether Drake |- | Dragonspawn || Young Ether Drake |- | Stellarite || Stellarite |- | Hive Asteroid || Hive Asteroid |- | Spectral Wraith 450THz || Red Spectral Wraith |- | Spectral Wraith 520THz || yellow Spectral Wraith |- | Spectral Wraith 650THz || Blue Spectral Wraith |- | Shroud Avatar || Shroud Avatar |- | Void Dwelling || Marauder Void Dwelling |- | Voidspawn || Voidspawn |- | Reclaimer || Scavenger Bot |- | Progenitor || Tiyanki Matriarch |- | Simulated Dragonspawn || L-Drake |- | AH4B || Battleship AH4B |- | Space Amoeba Centenarian || Space Amoeba Centenarian |- | Nanite Interdictor || Nanite cruiser |- | Nanite Mothership || Nanite titan |- | Nanite Factory || Nanite factory |- | Yojimbo Armed Escort || Caravaneer destroyer |- | Gunslinger Armed Escort || Caravaneer cruiser |- | Tradestation Tungle || Caravaneer station |} {{end box wrapper}} Contingency, other Leviathans and Fallen Empire ships spawn as a box. ==List of Traits (Species)== Used with the ''add_trait_species'' and ''remove_trait_species'' commands. === Organics === {| class="wikitable sortable" style="font-size:90%; text-align:left" |- ! scope="col" style="width: 150px;" | Trait ! scope="col" style="width: 225px;" | Key ! scope="col" style="width: 375px;" | Effect(s) ! scope="col" style="width: 150px;" | Exclusive With ! scope="col" style="width: 150px;" | Possible Initial Trait? |- | {{iconify|Agrarian}} || trait_agrarian || {{iconify|Food}} from {{iconify|Jobs}} {{green|+15%}} || None || Yes |- | || trait_ingenious || {{iconify|Energy}} from {{iconify|Jobs}} {{green|+15%}} || None || Yes |- | {{iconify|Thrifty}} || trait_thrifty || {{iconify|Trade Value}} from {{iconify|Jobs}} {{green|+15%}} || None || Yes |- | {{iconify|Industrious}} || trait_industrious || {{icon|pop min}} Minerals from {{iconify|Jobs}} {{green|+15%}} || None || Yes |- | {{iconify|Intelligent}} || trait_intelligent || {{iconify|Research}} from {{iconify|Jobs}} {{green|+10%}} || {{iconify|Nerve Stapled}}<br/> {{iconify|Erudite}} || Yes |- | {{iconify|Natural Engineers}} || trait_natural_engineers || {{icon|eng}} Engineering Research from {{iconify|Jobs}} {{green|+10%}}|| {{iconify|Natural Physicists}}<br/> {{iconify|Natural Sociologists}}<br/> {{iconify|Nerve Stapled}} || Yes |- | {{iconify|Natural Physicists}} || trait_natural_physicists || {{icon|phy}} Physics Research from {{iconify|Jobs}} {{green|+10%}} || {{iconify|Natural Engineers}}<br/> {{iconify|Natural Sociologists}}<br/> {{iconify|Nerve Stapled}} || Yes |- | {{iconify|Natural Sociologists}} || trait_natural_sociologists || {{icon|soc}} Society Research from {{iconify|Jobs}} {{green|+10%}} || {{iconify|Natural Engineers}}<br/> {{iconify|Natural Physicists}}<br/> {{iconify|Nerve Stapled}} || Yes |- | {{iconify|Extremely Adaptive}} || trait_extremely_adaptive || {{iconify|Habitability}} {{green|+20%}} || {{iconify|Adaptive}}<br/> {{icon|NonAdaptive}} Non-Adaptive<br/> {{iconify|Robust}} || Yes |- | {{iconify|Adaptive}} || trait_adaptive || {{iconify|Habitability}} {{green|+10%}} || {{iconify|Extremely Adaptive}}<br/> {{icon|NonAdaptive}} Non-Adaptive<br/> {{iconify|Robust}} || Yes |- | {{icon|Nonadaptive}} Non-Adaptive || trait_nonadaptive || {{iconify|Habitability}} {{red|-10%}} || {{iconify|Extremely Adaptive}}<br/> {{iconify|Adaptive}}<br/> {{iconify|Robust}} || Yes |- | {{iconify|Rapid Breeders}} || trait_rapid_breeders || {{icon|Growth Speed}} Pop Growth Speed {{green|+10%}} || {{iconify|Slow Breeders}}<br/> {{iconify|Fertile}} || Yes |- | {{iconify|Slow Breeders}} || trait_slow_breeders || {{icon|Growth Time}} Pop Growth Speed {{red|-10%}} || {{iconify|Rapid Breeders}}<br/> {{iconify|Fertile}} || Yes |- | {{iconify|Talented}} || trait_talented || {{icon|Leader Skill Levels}} Leader Skill Cap {{green|+1}} || None || Yes |- | {{iconify|Quick Learners}} || trait_quick_learners|| {{iconify|Leader Experience Gain}} {{green|+25%}} || {{iconify|Slow Learners}} || Yes |- | {{iconify|Slow Learners}} || trait_slow_learners || {{iconify|Leader Experience Gain}} {{red|-25%}} || {{iconify|Quick Learners}} || Yes |- | {{iconify|Very Strong}} || trait_very_strong || {{iconify|Army Damage}} {{green|+40%}}<br/> {{icon|pop resource output}} Worker Output {{green|+5%}} || {{iconify|Strong}}<br/> {{iconify|Weak}} || Yes |- | {{iconify|Strong}} || trait_strong || {{iconify|Army Damage}} {{green|+20%}}<br/> {{icon|pop resource output}} Worker Output {{green|+2%}} || {{iconify|Very Strong}}<br/> {{iconify|Weak}} || Yes |- | {{iconify|Weak}} || trait_weak || {{icon|army damage}} Army Damage {{red|−20%}}<br/> {{icon|pop resource output}} Worker Output {{red|−2%}} || {{iconify|Very Strong}}<br/> {{iconify|Strong}} || Yes |- | {{iconify|Nomadic}} || trait_nomadic || {{icon|growth speed}} Pop Growth from Immigration {{green|+15%}}<br/> {{iconify|Resettlement Cost}} {{green|-25%}} || {{iconify|Sedentary}}<br/> {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Sedentary}} || trait_sedentary || {{icon|growth speed}} Pop Growth from Immigration {{red|-15%}}<br/> {{iconify|Resettlement Cost}} {{red|+25%}} || {{iconify|Nomadic}}<br/> {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Communal}}|| trait_communal || {{icon|housing}} Pop Housing Usage {{green|-10%}} || {{iconify|Solitary}}<br/> {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Solitary}} || trait_solitary || {{icon|housing}} Pop Housing Usage {{red|+10%}} || {{iconify|Communal}}<br/> {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Charismatic}} || trait_charismatic || {{icon|amenities}} Amenities from {{iconify|Jobs}} {{green|+20%}} || {{iconify|Repugnant}} || Yes |- | {{iconify|Repugnant}} || trait_repugnant || {{icon|amenities}} Amenities from {{iconify|Jobs}} {{red|-20%}} || {{iconify|Charismatic}} || Yes |- | {{iconify|Conformists}} || trait_conformists || {{iconify|Governing Ethics Attraction}} {{green|+30%}} || {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Deviants}} || trait_deviants || {{iconify|Governing Ethics Attraction}} {{red|-15%}} || {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Venerable}} || trait_venerable || {{iconify|Leader Lifespan}} {{green|+80}} || {{iconify|Enduring}}<br/> {{iconify|Fleeting}} || Yes |- | {{iconify|Enduring}} || trait_enduring || {{iconify|Leader Lifespan}} {{green|+20}} || {{iconify|Venerable}}<br/> {{iconify|Fleeting}} || Yes |- | {{iconify|Fleeting}} || trait_fleeting || {{iconify|Leader Lifespan}} {{red|-10}} || {{iconify|Venerable}}<br/> {{iconify|Enduring}} || Yes |- | {{iconify|Decadent}} || trait_decadent || {{icon|happiness}} Worker Happiness {{red|−10%}}<br/> {{icon|happiness}} Slave Happiness {{red|−10%}} || None || Yes |- | {{iconify|Resilient}} ||trait_resilient || {{icon|Army Damage}} Defense Army Damage {{green|+50%}} || None || Yes |- | {{iconify|Conservationist}} || trait_conservational || {{icon|Consumer Goods Cost}} Consumer Goods Upkeep {{green|-10%}} || {{iconify|Wasteful}} || Yes |- | {{iconify|Wasteful}} || trait_wasteful || {{icon|Consumer Goods Cost}} Consumer Goods Upkeep {{red|+10%}} || {{iconify|Conservationist}} || Yes |- | {{iconify|Cybernetic}} || trait_cybernetic || {{iconify|Army Damage}} {{green|+10%}}<br/> {{iconify|Habitability}} {{green|+20%}}<br/> {{iconify|Leader Lifespan}} {{green|+40}} <br/> {{icon|no}} {{red|WARNING:}} Will alter species identity! || None || No |- | {{icon|Psionic}} Latent Psionic || trait_latent_psionic || {{icon|energy}} Energy Credits from {{iconify|Jobs}} {{green|+5%}}<br/> {{icon|research}} Research from {{iconify|Jobs}} {{green|+5%}} || None || No |- | {{iconify|Psionic}} || trait_psionic || {{icon|energy}} Energy Credits from {{iconify|Jobs}} {{green|+10%}}<br/> {{icon|research}} Research from {{iconify|Jobs}} {{green|+10%}}<br/> {{icon|happiness}} Happiness {{green|+5%}}|| None || No |- | {{iconify|Delicious}} || trait_delicious || {{icon|food}} Food from Livestock {{green|+2}} || None || No |- | {{iconify|Nerve Stapled}} || trait_nerve_stapled || {{icon|Pop Resource Output}} Resources from {{iconify|Jobs}} {{green|+10%}}<br/> {{icon|no}} Cannot generate Leaders <br/> {{icon|no}} Cannot be employed in {{yellow|Ruler}} or {{yellow|Specialist}} Jobs <br/> {{icon|no}} {{yellow|Not Affected by Happiness}} <br/> {{icon|no}} Can't join a faction || {{iconify|talented}}<br/>{{iconify|Intelligent}} <br/> {{iconify|Natural Engineers}}<br/> {{iconify|Natural Physicists}}<br/> {{iconify|Natural Sociologists}} <br/> {{iconify|Erudite}} || No |- | {{iconify|Fertile}} || trait_fertile || {{icon|Growth Speed}} Pop Growth Speed {{green|+30%}}<br/> {{iconify|Happiness}} {{green|+5%}} || {{iconify|Slow Breeders}}<br/> {{iconify|Rapid Breeders}} || No |- | {{iconify|Erudite}} || trait_erudite || {{icon|Research}} All Research Output {{green|+20%}}<br/> {{icon|Leader Skill Levels}} Leader Skill Cap {{green|+1}} || {{iconify|Intelligent}}<br/> {{iconify|Nerve Stapled}} || No |- | {{iconify|Robust}} || trait_robust || {{iconify|Habitability}} {{green|+30%}}<br/> {{iconify|Leader Lifespan}} {{green|+50}} || {{icon|NonAdaptive}} Non-Adaptive<br/> {{iconify|Adaptive}}<br/> {{iconify|Extremely Adaptive}} || No |- | {{iconify|Irradiated}} || trait_presapient_irradiated || {{iconify|Tomb World}} Habitability: {{green|+100%}}<br/> {{iconify|Leader Lifespan}} {{green|+30}} || None || No |- | {{iconify|Starborn}} || trait_presapient_starborn || {{iconify|Migration Time}} {{green|-50%}}<br/> {{iconify|Habitability}} {{green|+10%}}<br/> {{iconify|Resettlement Cost}} {{green|-25%}} || {{iconify|Earthbound}}<br/> {{iconify|Sedentary}}|| No |- | {{iconify|Earthbound}} || trait_presapient_earthbound || {{icon|pop enc}} Energy {{green|+10%}}<br/> Garrison Health: {{green|+100%}}<br/> Fortification Defense: {{green|+50%}} || {{iconify|Starborn}}<br/> {{iconify|Nomadic}} || No |- | {{iconify|Proles}} || trait_presapient_proles || {{iconify|Army Damage}} {{green|+10%}}<br/> {{icon|pop min}} Minerals {{green|10%}}<br/> {{icon|pop food}} Food {{green|10%}}<br/> {{icon|Research}} All Research Output {{red|-15%}} || {{iconify|Natural Intellectuals}} || No |- | {{iconify|Natural Intellectuals}} || trait_presapient_natural_intellectuals || {{icon|Research}} All Research Output {{green|+10%}}<br/> {{iconify|Unity}} {{green|+5%}}<br/> {{icon|pop min}} Minerals {{red|-10%}}<br/>|| {{iconify|Proles}} || No |- | {{iconify|Conservative}} || trait_presapient_conservative || {{iconify|Happiness}} {{green|+5%}}<br/> {{iconify|Governing Ethics Attraction}} {{green|+25%}}<br/> {{icon|Leader Skill Levels}} Leader Experience Gain {{red|-33%}}|| None || No |- | {{iconify|Uplifted}} || trait_uplifted || {{iconify|Happiness}} {{green|+20%}} When ruled by Uplifting' Empire || None || No |- | {{icon|hive mind (trait)}} Hive-Minded || trait_hive_mind || {{icon|no}} Not affected by Happiness || {{iconify|Hive Mind}} || No |- | [[File:Leader trait resilient.png|link=]] Nivlac || trait_nivlac || {{iconify|Habitability}} {{green|+100%}}<br/> {{icon|Growth Speed}} Pop Growth Speed {{green|+50%}} || None || No |- | {{iconify|Brain Slug Host}} || trait_brainslug || {{icon|research}} {{green|+10%}} Tile Research Output <br/>{{icon|unity}} {{green|+10%}} Unity Output <br/> {{icon|growth speed}} {{red|-25%}} Pop Growth Speed || None || No |- | {{iconify|Social Pheromones}}|| trait_social_pheromones || Pop Housing Usage {{green|-5%}} || None || No |- | [[File:Trait primitive.png]] Docile Livestock || trait_presapient_docile_livestock || {{icon|growth speed}} {{green|+30%}} Pop Growth Speed <br/> {{icon|Happiness}} {{green|+5%}} Other Species Happiness <br/> {{icon|unity}} {{green|+10%}} Unity Output <br/> {{icon|pop enc}} {{red|-50%}} Energy Credits <br/> {{icon|research}} {{red|-75%}} Tile Research Output <br/> {{icon|no}} Not Affected by Happiness || None || No |} === Mechanical === {| class="wikitable sortable" style="font-size:90%; text-align:left" |- ! scope="col" style="width: 150px;" | Trait ! scope="col" style="width: 225px;" | Key ! scope="col" style="width: 375px;" | Effect(s) ! scope="col" style="width: 150px;" | Exclusive With ! scope="col" style="width: 150px;" | Possible Initial Trait? |- | [[File:Auth_machine_intelligence.png|24px]] Machine || trait_machine_unit || {{iconify|Habitability}} {{green|+200%}}<br/> {{iconify|Leader Recruitment Cost}} {{red|+100%}}<br/> {{icon|no}} Not Affected by Happiness<br/> {{icon|no}} Cannot survive outside {{iconify|Machine Intelligence}} Empires<br/> {{green|Immortal}} || None || No |- | {{iconify|Robot}} || trait_robotic_1 || {{icon|pop min}} Minerals {{green|+10%}}<br/> {{icon|pop enc}} Energy {{red|-40%}}<br/> {{icon|Research}} All Research Output {{red|-80%}}<br/> {{iconify|Unity}} {{red|-40%}}<br/> {{iconify|Consumer Goods Cost}} {{red|+0.5}}<br/> {{icon|no}} Not affected by Happiness<br/> {{icon|no}} Not affected by Radiation || None || No |- | {{iconify|Droid}} || trait_robotic_2 || {{icon|pop min}} Minerals {{green|+15%}}<br/> {{icon|pop enc}} Energy {{red|-20%}}<br/> {{icon|Research}} All Research Output {{red|-40%}}<br/> {{iconify|Unity}} {{red|-20%}}<br/> {{iconify|Consumer Goods Cost}} {{red|+0.5}}<br/> {{icon|no}} Not affected by Happiness<br/> {{icon|no}} Not affected by Radiation || None || No |- | {{iconify|Synthetic}} || trait_robotic_3 || {{icon|pop min}} Minerals {{green|+20%}}<br/> {{icon|pop enc}} Energy {{green|+20%}}<br/> {{icon|Research}} All Research Output {{green|+20%}}<br/> {{iconify|Unity}} {{green|+20%}}<br/> {{iconify|Consumer Goods Cost}} {{red|+0.5}}<br/> {{icon|yes}} Affected by Happiness<br/> {{icon|no}} Not affected by Radiation || None || No |- | {{iconify|Mechanical}} || trait_mechanical || {{iconify|Habitability}} {{green|+200%}}<br/> {{green|Immortal}} || None || No |- | [[File:Power drills.png|24px]] Power Drills || trait_robot_power_drills || {{icon|pop min}} Minerals {{green|+10%}} || None || Yes |- | [[File:Harvesters.png|24px]] Harvesters || trait_robot_harvesters || {{icon|pop food}} Food {{green|+10%}} || None || Yes |- | [[File:Efficient processors.png|24px]] Efficient Processors || trait_robot_efficient_processors || {{iconify|Robot Upkeep}} {{green|–10%}} || None || Yes |- | [[File:Logic engines.png|24px]] Logic Engines || trait_robot_logic_engines || {{icon|Research}} All Research Output {{green|+10%}} || {{iconify|Robot}} || Yes |- | [[File:Loyalty circuits.png|24px]] Loyalty Circuits || trait_robot_loyalty_circuits || {{iconify|Governing Ethics Attraction}} {{green|+50%}}<br/> {{iconify|Happiness}} {{green|+5%}} || {{iconify|Robot}}<br/> {{iconify|Droid}} || Yes |- | [[File:Domestic protocols.png|24px]] Domestic Protocols || trait_robot_domestic_protocols || {{iconify|Happiness}} {{green|+5%}} || {{iconify|Robot}} || No |- | [[File:Superconductive.png|24px]] Superconductive || trait_robot_superconductive || {{icon|pop enc}} Energy {{green|+10%}} || None || Yes |- | [[File:Double jointed.png|24px]] Double Jointed || trait_robot_double_jointed || {{iconify|Resettlement Cost}} {{green|–50%}} || [[File:Bulky.png|24px]] Bulky || Yes |- | [[File:Bulky.png|24px]] Bulky || trait_robot_bulky || {{iconify|Resettlement Cost}} {{red|+50%}} || [[File:Double jointed.png|24px]] Double Jointed || Yes |- | [[File:Enhanced memory.png|24px]] Enhanced Memory || trait_robot_enhanced_memory || {{icon|Leader Skill Levels}} Leader Skill Cap {{green|+2}} || None || Yes |- | [[File:Emotion emulators.png|24px]] Emotion Emulators || trait_robot_emotion_emulators || {{iconify|Opinion}} {{green|+25}} || [[File:Uncanny.png|24px]] Uncanny || Yes |- | [[File:Uncanny.png|24px]] Uncanny || trait_robot_uncanny || {{iconify|Opinion}} {{red|–25}} || [[File:Emotion emulators.png|24px]] Emotion Emulators || Yes |- | [[File:Durable.png|24px]] Durable || trait_robot_durable || {{iconify|Consumer Goods Cost}} {{green|–25%}} || [[File:High maintenance.png|24px]] High Maintenance || Yes |- | [[File:High maintenance.png|24px]] High Maintenance || trait_robot_high_maintenance || {{iconify|Consumer Goods Cost}} {{red|+25%}} || [[File:Durable.png|24px]] Durable || Yes |- | [[File:Learning algorithms.png|24px]] Learning Algorithms || trait_robot_learning_algorithms || {{icon|Leader Skill Levels}} Leader Experience Gain {{green|+25%}} || [[File:Repurposed hardware.png|24px]] Repurposed Hardware || Yes |- | [[File:Repurposed hardware.png|24px]] Repurposed Hardware || trait_robot_repurposed_hardware || {{icon|Leader Skill Levels}} Leader Experience Gain {{red|–25%}} || [[File:Learning algorithms.png|24px]] Learning Algorithms || Yes |- | [[File:Mass produced.png|24px]] Mass-Produced || trait_robot_mass_produced || {{icon|Speed}} Pop Build Speed {{green|+25%}} || [[File:Custom made.png|24px]] Custom-Made || Yes |- | [[File:Custom made.png|24px]] Custom-Made || trait_robot_custom_made || {{icon|speed}} Pop Build Speed {{red|–25%}} || [[File:Mass produced.png|24px]] Mass-Produced || Yes |- | [[File:Recycled.png|24px]] Recycled || trait_robot_recycled || {{icon|cost}} Pop Build Cost {{green|–20%}} || [[File:Luxurious.png|24px]] Luxurious || Yes |- | [[File:Luxurious.png|24px]] Luxurious || trait_robot_luxurious || {{icon|cost}} Pop Build Cost {{red|+20%}} || [[File:Recycled.png|24px]] Recycled || Yes |- | [[File:Propaganda machines.png|24px]] Propaganda Machines || trait_robot_propaganda_machines || {{iconify|Unity}} {{green|+15%}} || None || Yes |} === Planetary Preferences === {| class="wikitable" |- ! scope="col" style="width: 150px;" | Trait ! scope="col" style="width: 275px;" | Key ! scope="col" style="width: 200px;" | Bonuses |- | {{iconify|Alpine}} || trait_pc_alpine_preference || {{iconify|Alpine}} {{green|+80%}}<br/> {{iconify|Arctic}} {{green|+60%}}<br/> {{iconify|Tundra}} {{green|+60%}}<br/> {{iconify|Continental}} {{green|+20%}}<br/> {{iconify|Ocean}} {{green|+20%}}<br/> {{iconify|Tropical}} {{green|+20%}}<br/> {{iconify|Arid}} {{green|+20%}}<br/> {{iconify|Desert}} {{green|+20%}}<br/> {{iconify|Savannah}} {{green|+20%}} |- | {{iconify|Arctic}} || trait_pc_arctic_preference || {{iconify|Arctic}} {{green|+80%}}<br/> {{iconify|Alpine}} {{green|+60%}}<br/> {{iconify|Tundra}} {{green|+60%}}<br/> {{iconify|Continental}} {{green|+20%}}<br/> {{iconify|Ocean}} {{green|+20%}}<br/> {{iconify|Tropical}} {{green|+20%}}<br/> {{iconify|Arid}} {{green|+20%}}<br/> {{iconify|Desert}} {{green|+20%}}<br/> {{iconify|Savannah}} {{green|+20%}} |- | {{iconify|Arid}} || trait_pc_arid_preference || {{iconify|Arid}} {{green|+80%}}<br/> {{iconify|Desert}} {{green|+60%}}<br/> {{iconify|Savannah}} {{green|+60%}}<br/> {{iconify|Continental}} {{green|+20%}}<br/> {{iconify|Ocean}} {{green|+20%}}<br/> {{iconify|Tropical}} {{green|+20%}}<br/> {{iconify|Alpine}} {{green|+20%}}<br/> {{iconify|Arctic}} {{green|+20%}}<br/> {{iconify|Tundra}} {{green|+20%}} |- | {{iconify|Continental}} || trait_pc_continental_preference || {{iconify|Continental}} {{green|+80%}}<br/> {{iconify|Ocean}} {{green|+60%}}<br/> {{iconify|Tropical}} {{green|+60%}}<br/> {{iconify|Arid}} {{green|+20%}}<br/> {{iconify|Desert}} {{green|+20%}}<br/> {{iconify|Savannah}} {{green|+20%}}<br/> {{iconify|Alpine}} {{green|+20%}}<br/> {{iconify|Arctic}} {{green|+20%}}<br/> {{iconify|Tundra}} {{green|+20%}} |- | {{iconify|Desert}} || trait_pc_desert_preference || {{iconify|Desert}} {{green|+80%}}<br/> {{iconify|Arid}} {{green|+60%}}<br/> {{iconify|Savannah}} {{green|+60%}}<br/> {{iconify|Continental}} {{green|+20%}}<br/> {{iconify|Ocean}} {{green|+20%}}<br/> {{iconify|Tropical}} {{green|+20%}}<br/> {{iconify|Alpine}} {{green|+20%}}<br/> {{iconify|Arctic}} {{green|+20%}}<br/> {{iconify|Tundra}} {{green|+20%}} |- | {{iconify|Gaia}} || trait_pc_gaia_preference || {{iconify|Gaia}} {{green|+100%}} |- | {{iconify|Habitat}} || trait_pc_habitat_preference || {{iconify|Habitat}} {{green|+100%}} |- | {{iconify|Machine World}} || trait_pc_machine_preference || {{iconify|Machine World}} {{green|+100%}} |- | {{iconify|Ocean}} || trait_pc_ocean_preference || {{iconify|Ocean}} {{green|+80%}}<br/> {{iconify|Continental}} {{green|+60%}}<br/> {{iconify|Tropical}} {{green|+60%}}<br/> {{iconify|Arid}} {{green|+20%}}<br/> {{iconify|Desert}} {{green|+20%}}<br/> {{iconify|Savannah}} {{green|+20%}}<br/> {{iconify|Alpine}} {{green|+20%}}<br/> {{iconify|Arctic}} {{green|+20%}}<br/> {{iconify|Tundra}} {{green|+20%}} |- | {{iconify|Ring World}} || trait_pc_ringworld_habitable_preference || {{iconify|Ring World}} {{green|+100%}} |- | {{iconify|Savannah}} || trait_pc_savannah_preference || {{iconify|Savannah}} {{green|+80%}}<br/> {{iconify|Arid}} {{green|+60%}}<br/> {{iconify|Desert}} {{green|+60%}}<br/> {{iconify|Continental}} {{green|+20%}}<br/> {{iconify|Ocean}} {{green|+20%}}<br/> {{iconify|Tropical}} {{green|+20%}}<br/> {{iconify|Alpine}} {{green|+20%}}<br/> {{iconify|Arctic}} {{green|+20%}}<br/> {{iconify|Tundra}} {{green|+20%}} |- | {{iconify|Tomb World}} || trait_pc_nuked_preference || {{iconify|Tomb World}} {{green|+80%}}<br/> {{iconify|Arid}} {{green|+60%}}<br/> {{iconify|Desert}} {{green|+60%}}<br/> {{iconify|Savannah}} {{green|+60%}}<br/> {{iconify|Continental}} {{green|+60%}}<br/> {{iconify|Ocean}} {{green|+60%}}<br/> {{iconify|Tropical}} {{green|+60%}}<br/> {{iconify|Alpine}} {{green|+60%}}<br/> {{iconify|Arctic}} {{green|+60%}}<br/> {{iconify|Tundra}} {{green|+60%}} |- | {{iconify|Tropical}} || trait_pc_tropical_preference || {{iconify|Tropical}} {{green|+80%}}<br/> {{iconify|Continental}} {{green|+60%}}<br/> {{iconify|Ocean}} {{green|+60%}}<br/> {{iconify|Arid}} {{green|+20%}}<br/> {{iconify|Desert}} {{green|+20%}}<br/> {{iconify|Savannah}} {{green|+20%}}<br/> {{iconify|Alpine}} {{green|+20%}}<br/> {{iconify|Arctic}} {{green|+20%}}<br/> {{iconify|Tundra}} {{green|+20%}} |- | {{iconify|Tundra}} || trait_pc_tundra_preference || {{iconify|Tundra}} {{green|+80%}}<br/> {{iconify|Alpine}} {{green|+60%}}<br/> {{iconify|Arctic}} {{green|+60%}}<br/> {{iconify|Continental}} {{green|+20%}}<br/> {{iconify|Ocean}} {{green|+20%}}<br/> {{iconify|Tropical}} {{green|+20%}}<br/> {{iconify|Arid}} {{green|+20%}}<br/> {{iconify|Desert}} {{green|+20%}}<br/> {{iconify|Savannah}} {{green|+20%}} |} ==List of Traits (Individuals) == These can be used with the ''add_trait_leader'' and ''remove_trait_leader'' command. Use <code>tweakergui debugtooltip</code>(pre 1.1) or <code>debugtooltip</code>(1.1) command to find the id of leaders. *Example of console command: "add_trait_leader 4 leader_trait_adaptable" Generic Leader ID numbers are generated in every new game as follows (tested on 5/18/16 version 1.0.2): 0 - Faction Leader/Ruler 1 - Admiral Pool Leader #1 ; 2 - Admiral Pool Leader #2 ; 3 - Admiral Pool Leader #3 4 - General Pool Leader #1 ; 5 - General Pool Leader #2 ; 6 - General Pool Leader #3 7 - Scientist Pool Leader #1 ; 8 - Scientist Pool Leader #2 ; 9 - Scientist Pool Leader #3 10 - Governor Pool Leader #1 ; 11 - Governor Pool Leader #2 ; 12 - Governor Pool Leader #3 13 - Active Governor ; 14 - Active Scientist #4 ; 15 - Active Scientist #3 ; 16 - Active Scientist #2 ; 17 - Active Scientist #1 === Leaders === {| class="wikitable sortable" style="font-size:90%; text-align:left" |- ! Trait Key !! Name !!Effect !! Leader types applicable to |- | leader_trait_adaptable|| {{iconify|Adaptable}} || {{green|+25%|b}} Leader Experience Gain || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_flexible_programming|| {{icon|Adaptable}} Flexible Programming || {{green|+25%|b}} Leader Experience Gain || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_stubborn|| {{iconify|Stubborn}} || {{red|-15%|b}} Leader Experience Gain || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_rigid_programming|| [[File:Leader_trait_stubborn.png|link=]] Rigid Programming || {{red|-25%|b}} Leader Experience Gain || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_eager || {{iconify|Eager}} || {{green|-50%|b}} {{iconify|Leader Recruitment Cost}} <br/> {{green|-50%|b}} Leader Upkeep Cost || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_newboot || {{icon|Eager}} Newboot || {{green|-50%|b}} {{iconify|Leader Recruitment Cost}} <br/> {{green|-50%|b}} Leader Upkeep Cost || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_resilient ||{{iconify|Resilient}} || {{green|+20|b}} Leader Age || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_shroud_age ||{{icon|Resilient}} Shroud Age || {{green|+40|b}} Leader Age || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_substance_abuser ||{{iconify|Substance Abuser}} || {{red|-20|b}} Leader Age || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_arrested_development || {{iconify|Arrested Development}} || {{red|-100%|b}} Leader Experience Gain || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_agrarian_upbringing || {{iconify|Agrarian Upbringing}} || {{green|+10%|b}} {{iconify|Food}} from jobs || *Governors |- | leader_trait_army_veteran || {{iconify|Army Veteran}} || {{green|+20%|b}} {{iconify|Army Build Speed}} <br /> {{green|-20%|b}} {{iconify|Army Cost}}<br /> {{green|+20%|b}} {{icon|Army Damage}} Defense Army Damage || *Governors |- | leader_trait_warbot_tinkerer || [[File:Leader trait hammer.png|link=]] Warbot Tinkerer || {{green|+20%|b}} {{iconify|Army Build Speed}} <br /> {{green|-20%|b}} {{iconify|Army Cost}}<br /> {{green|+40%|b}} {{icon|Army Damage}} Defense Army Damage || *Governors |- | leader_trait_retired_fleet_officer || {{iconify|Retired Fleet Officer}} || {{green|+20%|b}} Shipyard Build Speed <br /> {{green|-10%|b}} Shipyard Build Cost || *Governors |- | leader_trait_ai_aided_design || {{icon|Retired Fleet Officer}} AI Aided Design || {{green|+20%|b}} {{iconify|Ship Build Speed}} <br /> {{green|-10%|b}} {{iconify|Ship Cost}} || *Governors |- | leader_trait_environmental_engineer || {{iconify|Environmental Engineer}} || {{green|-25%|b}} {{iconify|Clear Blocker Cost}}<br /> {{green|-25%|b}} {{iconify|Clear Blocker Time}} || *Governors |- | leader_trait_bulldozer || {{icon|Environmental Engineer}} Bulldozer || {{green|-25%|b}} {{iconify|Clear Blocker Cost}}<br /> {{green|-25%|b}} {{iconify|Clear Blocker Time}} || *Governors |- | leader_trait_iron_fist || {{iconify|Iron Fist}} || {{green|+1 |b}} {{iconify|Slave Mineral Output}} <br /> {{green|+15%|b}} {{iconify|Slave Food Output}} || *Governors |- | leader_trait_intellectual || {{iconify|Intellectual}} || {{green|+10%|b}} {{icon|eng}} Engineering Output <br /> {{green|+10%|b}} {{icon|phy}} Physics Output <br /> {{green|+10%|b}} {{icon|soc}} Society Output || *Governors |- | leader_trait_analytical || {{icon|Intellectual}} Analytical || {{green|+10%|b}} {{icon|eng}} Engineering Output <br/> {{green|+10%|b}} {{icon|phy}} Physics Output <br/> {{green|+10%|b}} {{icon|soc}} Society Output || *Governors |- | leader_trait_governor_erudite <br/> {{expansion|utp}} || {{iconify|Erudite}} || {{green|+5%|b}} {{icon|eng}} Engineering Output <br/> {{green|+5%|b}} {{icon|phy}} Physics Output <br/> {{green|+5%|b}} {{icon|soc}} Society Output || *Governors |- | leader_trait_governor_psionic <br/> {{expansion|utp}} || {{iconify|Psychic}} || {{green|+5|b}} Stability <br/> {{green|+10%|b}} {{iconify|Unity}} from jobs || *Governors |- | leader_trait_governor_chosen <br/> {{expansion|utp}} || {{iconify|Chosen One}} || {{green|+10|b}} Stability <br /> {{green|+20%|b}} {{iconify|Unity}} from jobs <br/> {{green|Immortal}} || *Governors |- | leader_trait_governor_cyborg <br/> {{expansion|utp}} ||{{iconify|Cybernetic}} || {{green|+5%|back}} {{iconify|Minerals}} from jobs || *Governors |- | leader_trait_governor_synthetic <br/> {{expansion|utp}} ||{{iconify|Synthetic}} || {{green|+5%|back}}{{iconify|Energy Credits}} from jobs <br /> {{green|+5%|back}} {{iconify|Minerals}} from jobs || *Governors |- | leader_trait_governor_brainslug <br/> {{expansion|dst}} || [[File:Trait_brainslugged.png|link=]] Brain Slug Host || {{green|+10%|b}} Building Build Speed <br/> {{green|+15%|b}} {{icon|eng}} Engineering Output <br/> {{green|+15%|b}} {{icon|phy}} Physics Output <br/> {{green|+15%|b}} {{icon|soc}} Society Output || *Governors |- | leader_trait_paranoid || {{iconify|Paranoid}} || {{red|-5%|b}} Research Speed <br /> {{red|-10%|b}} Anomaly Research Speed || *Scientists |- | leader_trait_archaeologist || {{iconify|Archaeologist}} || {{green|+50%|b}} Anomaly Research Speed <br/> (Ancient Civilizations Anomalies only) || *Scientists |- | leader_trait_carefree || {{iconify|Carefree}} || {{green|+35%|b}} Anomaly Research Speed || *Scientists |- | leader_trait_careful || {{iconify|Careful}} || {{green|-10%|b}} Anomaly Fail Risk <i>(Disabled in 2.1)</i> || *Scientists |- | leader_trait_cataloger || {{icon|Roamer}} Cataloger || {{green|+25%|b}} Survey Speed || *Scientists |- | leader_trait_roamer || {{iconify|Roamer}} || {{green|+25%|b}} Survey Speed || *Scientists |- | leader_trait_meticulous ||{{iconify|Meticulous}} || {{green|+10%|b}} {{iconify|Anomaly Discovery Chance}} || *Scientists |- | leader_trait_spark_of_genius || {{iconify|Spark of Genius}} || {{green|+10%|b}} {{icon|research speed}} Research Speed <br />Increase chance to discover rare techs || *Scientistss |- | leader_trait_maniacal || {{iconify|Maniacal}} || {{green|+5%|b}} Research Speed <br /> Increase chance to discover risky techs || *Scientists |- | leader_trait_custom_AI_assistant || {{iconify|Custom AI Assistant}} || {{green|+5%|back}} {{iconify|Research Speed}}<br /> {{green|+10%|back}} {{iconify|Survey Speed}}<br /> {{green|+15%|back}} {{iconify|Anomaly Research Speed}} || *Scientists |- | leader_trait_sapient_AI_assistant || {{iconify|Sapient AI Assistant}} || {{green|+10%|back}} {{iconify|Research Speed}} <br /> {{green|+20%|back}} {{iconify|Survey Speed}}<br /> {{green|+30%|back}} {{iconify|Anomaly Research Speed}} || *Scientists |- | leader_trait_towel || [[File:Leader trait scroll.png|link=]] Towel-bearer || {{green|+40%|b}} {{iconify|Survey Speed}} || *Scientists |- | leader_trait_curator|| {{iconify|Curator}} || {{green|+15%|back}} {{iconify|Research Speed}} <br /> {{green|+25%|back}} {{iconify|Survey Speed}} || *Scientists |- | leader_trait_expertise_industry || {{icon|Industry}} Expertise: Industry || {{green|+15%|b}} {{icon|research speed}} Industry Research Speed || *Scientists |- | leader_trait_expertise_materials || {{icon|Materials}} Expertise: Materials || {{green|+15%|b}} {{icon|research speed}} Materials Research Speed || *Scientists |- | leader_trait_expertise_propulsion || {{icon|Rocketry}} Expertise: Propulsion || {{green|+15%|b}} {{icon|research speed}} Propulsion Research Speed || *Scientists |- | leader_trait_expertise_voidcraft || {{icon|Voidcraft}} Expertise: Voidcraft || {{green|+15%|b}} {{icon|research speed}} Voidcraft Research Speed || *Scientists |- | leader_trait_expertise_computing || {{icon|Computing}}Expertise: Computing || {{green|+15%|b}} {{icon|research speed}} Computing Research Speed || *Scientists |- | leader_trait_expertise_field_manipulation || {{icon|Field Manipulation}} Expertise: Field Manipulation || {{green|+15%|b}} {{icon|research speed}} Field Manipulation Research Speed || *Scientists |- | leader_trait_expertise_particles || {{icon|Particles}}Expertise: Particles || {{green|+15%|b}} {{icon|research speed}} Particles Research Speed || *Scientists |- | leader_trait_expertise_biology || {{icon|Biology}} Expertise: Biology || {{green|+15%|b}} {{icon|research speed}} Biology Research Speed || *Scientists |- | leader_trait_expertise_military_theory || {{icon|Military Theory}} Expertise: Military Theory || {{green|+15%|b}} {{icon|research speed}} Military Theory Research Speed || *Scientists |- | leader_trait_expertise_new_worlds || {{icon|New Worlds}} Expertise: New Worlds || {{green|+15%|b}} {{icon|research speed}} New Worlds Research Speed || *Scientists |- | leader_trait_expertise_psionics || {{icon|Psionics}}Expertise: Psionics || {{green|+15%|b}} {{icon|research speed}} Psionics Research Speed || *Scientists |- | leader_trait_expertise_statecraft || {{icon|Statecraft}} Expertise: Statecraft || {{green|+15%|b}} {{icon|research speed}} Statecraft Research Speed || *Scientists |- | leader_trait_scientist_erudite <br/> {{expansion|utp}} || {{iconify|Erudite}}|| {{green|+5%|b}} {{iconify|Research Speed}} || *Scientists |- | leader_trait_scientist_psionic <br/> {{expansion|utp}} || {{iconify|Psychic}}|| {{green|+10%|b}} {{iconify|Research Speed}} <br/> {{green|+25%|b}} {{iconify|Survey Speed}} || *Scientists |- | leader_trait_scientist_chosen <br/> {{expansion|utp}} || {{iconify|Chosen One}} || {{green|+20%|b}} {{iconify|Research Speed}} <br/> {{green|+50%|b}} {{iconify|Survey Speed}} <br/> {{green|Immortal}} || *Scientists |- | leader_trait_scientist_cyborg <br/> {{expansion|utp}} ||{{iconify|Cybernetic}} || {{green|+5%|back}} {{iconify|Research Speed}} || *Scientists |- | leader_trait_scientist_synthetic <br/> {{expansion|utp}} ||{{iconify|Synthetic}} || {{green|+5%|back}} {{iconify|Research Speed}} <br/> {{green|+15%|b}} Anomaly Research Speed || *Scientists |- | leader_trait_scientist_brainslug <br/> {{expansion|dst}} || [[File:Trait_brainslugged.png|link=]] Brain Slug Host || {{green|+10%|back}} {{iconify|Research Speed}} <br /> {{green|+15%|back}} {{iconify|Survey Speed}}<br /> {{green|+15%|back}} {{iconify|Anomaly Research Speed}} || *Scientists |- | leader_trait_aggressive || {{iconify|Aggressive}} || {{green|+5%|b}} {{icon|ship attack speed}} Fire Rate <br/> {{green|+5%|b}} {{iconify|Sublight Speed}} || *Admirals |- | leader_trait_cautious || {{iconify|Cautious}} || {{green|+20%|b}} {{iconify|Weapons Range}} || *Admirals |- | leader_trait_engineer || {{iconify|Engineer}} || {{green|+0.5%|b}} {{icon|Monthly Hull Regeneration}} Daily Hull Regeneration <br/> {{green|+0.5%}} {{icon|Monthly Hull Regeneration}} Daily Armor Regeneration || *Admirals |- | leader_trait_fleet_logistician || {{iconify|Fleet Logistician}} || {{green|-10%|b}} {{iconify|Ship Upkeep}} || *Admirals |- | leader_trait_maintenance_loop || {{icon|Fleet Logistician}} Maintenance Loop || {{green|-10%|b}} {{iconify|Ship Upkeep}} || *Admirals |- | leader_trait_scout || {{iconify|Scout}} || {{green|+1|b}} {{icon|Sensor Range}} Sensor Range <br/> {{green|+2|b}} {{icon|Sensor Range}} Ship Hyperlane Detection Range <br/> {{green|+10%|b}} {{iconify|Sublight Speed}} || *Admirals |- | leader_trait_trickster || {{icon|Trickster}} Trickster || {{green|-15%|b}} Emergency FTL Damage Risk <br/> {{green|+25%|b}} Combat Disengagement Chance || *Admirals |- | leader_trait_unyielding || {{iconify|Unyielding}}|| {{green|+10%|b}} {{icon|ship health}} Ship Hull Points <br/> {{green|+5%|b}} Weapons Damage <br/> {{red|-33%|b}} Combat Disengagement Chance || *Admirals |- | leader_trait_gale_speed || [[File:Leader trait gale speed.png|link=]] Gale-Speed || {{green|+5%|b}} {{icon|ship evasion}} Evasion <br/> {{green|+20%|b}} {{icon|Ship Speed}} Sublight Speed || *Admirals |- | leader_trait_lethargic || {{iconify|Lethargic}} || {{red|-5%|b}} {{icon|ship evasion}} Evasion <br/> {{red|-20%|b}} {{icon|Ship Speed}} Sublight Speed || *Admirals |- | leader_trait_sentinel || [[File:Leader trait sentinel.png|link=]] Sentinel Training || {{green|+20%|b}} {{iconify|Damage}} to Prethoryn Creatures || *Admirals |- | leader_trait_hive_affinity || {{iconify|Hive Affinity}} || {{green|+20%|b}} {{icon|ship attack speed}} Fire Rate || *Admirals |- | leader_trait_void_swimmer || {{iconify|Void Hunter}} || {{green|+20%|b}} {{iconify|Sublight Speed}} || *Admirals |- | leader_trait_ethereal || {{iconify|Ethereal}} || {{green|+20%|b}} {{icon|ship evasion}} Evasion || *Admirals |- | leader_trait_dimensional_stutter || {{iconify|Dimensional Stutter}} || {{green|+20%|b}} {{iconify|Sublight Speed}} || *Admirals |- | leader_trait_admiral_erudite <br/> {{expansion|utp}} || {{iconify|Erudite}} || {{green|+5%|b}} {{icon|ship attack speed}} Fire Rate <br/> {{green|+10%|b}} Combat Disengagement Chance || *Admirals |- | leader_trait_admiral_psionic <br/> {{expansion|utp}} || {{iconify|Psychic}} || {{green|+10%|b}} {{icon|Damage}} Weapons Damage <br/> {{green|+15%|b}} {{iconify|Ship Evasion}} || *Admirals |- | leader_trait_admiral_chosen <br/> {{expansion|utp}} || {{iconify|Chosen One}} || {{green|+20%|b}} {{icon|Damage}} Weapons Damage <br/> {{green|+30%|b}} {{iconify|Ship Evasion}} <br/> {{green|Immortal}} || *Admirals |- | leader_trait_admiral_cyborg <br/> {{expansion|utp}} ||{{iconify|Cybernetic}} || {{green|+5%|b}} {{icon|ship attack speed}} Fire Rate || *Admirals |- | leader_trait_admiral_synthetic <br/> {{expansion|utp}} ||{{iconify|Synthetic}} || {{green|+5%|b}} {{icon|ship attack speed}} Fire Rate <br/> {{green|+10%|b}} {{iconify|Weapons Range}} || *Admirals |- | leader_trait_mercenary_warrior|| {{iconify|Mercenary Warrior}} || {{green|+10%|b}} {{iconify|Ship Evasion}} <br/>{{green|+10%|b}} {{icon|ship attack speed}} Fire Rate || *Admirals |- | leader_trait_great_khan <br/> {{expansion|utp|snd}} || The Great Khan || {{green|+20%|b}} {{icon|ship attack speed}} Fire Rate <br/> {{green|+20%|b}} {{iconify|Sublight Speed}} <br/> {{green|+20%|b}} {{icon|Damage}} Weapons Damage <br/> {{green|+30%|b}} {{iconify|Ship Evasion}} <br/> {{green|+0.5%|b}} {{icon|Monthly Hull Regeneration}} Daily Hull Regeneration <br/> {{green|+0.5%}} {{icon|Monthly Hull Regeneration}} Daily Armor Regeneration <br/> {{green|+10%|b}} {{iconify|Weapons Range}} <br/> {{green|Immortal}} || *Admirals |- | leader_trait_admiral_brainslug <br/> {{expansion|dst}} || [[File:Trait_brainslugged.png|link=]] Brain Slug Host || {{green|+5%|b}} {{iconify|Ship Evasion}} <br/> {{green|+5%|b}} {{icon|ship attack speed}} Fire Rate <br/> {{green|-10%|b}} {{iconify|Ship Upkeep}} || *Admirals |- | leader_trait_admiral_hells_heart <br/> {{expansion|dst}} || {{iconify|Hell's Heart}} || {{green|+10%|b}} {{icon|ship attack speed}} Fire Rate <br/> {{green|+10%|b}} {{icon|Damage}} Weapons Damage <br/> {{green|+10%|b}} {{iconify|Sublight Speed}} <br/> {{red|-5%|b}} {{iconify|Ship Evasion}} <br/> {{red|-33%|b}} Combat Disengagement Chance || *Admirals |- | leader_trait_armchair_commander || {{iconify|Armchair Commander}} || {{red|-10%|b}} {{iconify|Army Morale}} <br/> {{red|-10%|b}} {{iconify|Army Damage}} || *Generals |- | leader_trait_army_logistician || {{iconify|Army Logistician}} || {{green|-20%|b}} {{iconify|Army Upkeep}} || *Generals |- | leader_trait_attacker || {{iconify|Invader}} || {{green|+20%|b}} {{iconify|Army Morale}} on Attack <br/> {{green|+20%|b}} {{iconify|Army Damage}} on Attack <br/> <i>(Disabled in 2.0)</i> || *Generals |- | leader_trait_butcher || {{iconify|Butcher}} || {{green|+10%|b}} {{iconify|Army Damage}} <br/> {{yellow|+33%|b}} Army Collateral Damage || *Generals |- | leader_trait_charismatic || {{iconify|Charismatic Leader}} || {{green| +25%|b}} {{iconify|Army Morale}} || *Generals |- | leader_trait_defender || {{iconify|Defender}} || {{green|+20%|b}} {{iconify|Army Morale}} on Defense <br/> {{green|+20%|b}} {{iconify|Army Damage}} on Defense <br/> <i>(Disabled in 2.0)</i> || *Generals |- | leader_trait_demoralizer || {{icon|Butcher}} Demoralizer || {{green|+30%|b}} {{iconify|Army Morale}} Damage || *Generals |- | leader_trait_glory_seeker || {{iconify|Glory Seeker}} || {{green|+10%|b}} {{iconify|Army Morale}} <br /> {{green|+5%|b}} {{iconify|Army Damage}} || *Generals |- | leader_trait_general_erudite <br/> {{expansion|utp}} ||{{iconify|Erudite}} || {{green|+5%|b}} {{iconify|Army Damage}} <br/> {{green|+10%|b}} Army Disengagement Chance || *Generals |- | leader_trait_general_psionic <br/> {{expansion|utp}} ||{{iconify|Psychic}} || {{green|+15%|b}} {{iconify|Army Morale}} <br/> {{green|+15%|b}} {{iconify|Army Morale}} Damage || *Generals |- | leader_trait_general_chosen <br/> {{expansion|utp}} ||{{iconify|Chosen One}} || {{green|+30%|b}} {{iconify|Army Morale}} <br/> {{green|+30%|b}} {{iconify|Army Morale}} Damage <br/> {{green|+20%|b}} {{iconify|Army Damage}} <br/> {{green|Immortal}} || *Generals |- | leader_trait_general_cyborg <br/> {{expansion|utp}} ||{{iconify|Cybernetic}} || {{green|+5%|b}} {{iconify|Army Damage}} || *Generals |- | leader_trait_general_synthetic <br/> {{expansion|utp}} ||{{iconify|Synthetic}} || {{green|+10%|b}} {{iconify|Army Damage}} || *Generals |- | leader_trait_general_brainslug <br/> {{expansion|dst}} || [[File:Trait_brainslugged.png|link=]] Brain Slug Host || {{green|-15%|b}} {{iconify|Army Upkeep}} || *Generals |- |} === Ruler === Following traits apply only for [[ruler]]s. {| class="wikitable sortable" style="font-size:90%; text-align:left" ! Trait Key !! Name !!Effect !! Index Number |- | trait_ruler_corvette_focus || {{iconify|Corvette Focus}} || {{green|-20%|b}} {{icon|Ship Cost}} Corvette Build cost || 60 |- | trait_ruler_destroyer_focus || {{iconify|Destroyer Focus}} || {{green|-20%|b}} {{icon|Ship Cost}} Destroyer Build cost || 61 |- | trait_ruler_cruiser_focus || {{iconify|Cruiser Focus}} || {{green|-20%|b}} {{icon|Ship Cost}} Cruiser Build cost || 62 |- | trait_ruler_battleship_focus || {{iconify|Battleship Focus}} || {{green|-20%|b}} {{icon|Ship Cost}} Battleship Build cost || 63 |- | trait_ruler_architectural_sense ||{{iconify|Architectural Sense}} || {{green|-10%|b}} {{iconify|Building Cost}} || 70 |- | trait_ruler_champion_of_the_people ||{{iconify|Champion of the People}} || {{green|+5%|b}} {{iconify|Happiness}} || 78 |- | trait_ruler_charismatic || {{iconify|Charismatic Leader}} || {{green|-10%|b}} {{iconify|Edict Cost}} <br /> {{green|+20%|b}} {{iconify|Edict Duration}} || 77 |- | trait_ruler_deep_connections ||{{iconify|Deep Connections}} || {{green|+1|b}} {{iconify|Influence}} Gain ||| 76 |- | trait_ruler_eye_for_talent||{{iconify|Eye for Talent}} || {{green|+1|b}} Leader Level Cap <br/> {{green|+20%|b}} {{iconify|Leader Experience Gain}} || 75 |- | trait_ruler_expansionist ||{{iconify|Expansionist}} || {{green|-15%|b}} Outpost Build Cost <br/> {{green|−15%}} Starbase Influence Cost || 79 |- | trait_ruler_explorer ||{{iconify|Explorer}} || {{green|-25%|b}} Science Ship Build Cost <br/> {{green|+33%|b}} {{iconify|Anomaly Research Speed}} || 83 |- | trait_ruler_fertility_preacher ||{{iconify|Fertility Preacher}} || {{green|+10%|b}} {{iconify|Food}} || 80 |- | trait_ruler_fortifier || {{iconify|Fortifier}} || {{green|−10%}} Starbase Upgrade Cost <br/> {{green|−33%}} Defense Platform Build Cost || 66 |- | trait_ruler_from_the_ranks || {{iconify|From The Ranks}} || {{green|+20%|b}} {{icon|Army Morale}} Army Morale <br/> {{green|+33%|b}} Army Experience Gain || 65 |- | trait_ruler_frontier_spirit ||{{iconify|Frontier Spirit}} || {{green|-35%|b}} Colony Ship Cost <br/> {{green|+25%|b}} Colonization Speed || 71 |- | trait_ruler_home_in_the_sky ||{{iconify|Home in the Sky|28px}} || {{green|-20%|b}} Starbase Module Build Cost <br /> {{green|-10%|b}} Starbase Upgrade Cost || 73 |- | trait_ruler_industrialist ||{{iconify|Industrialist}} || {{green|+10%|b}} {{iconify|Minerals}} || 74 |- | trait_ruler_investor ||{{iconify|Investor}} || {{green|+10%|b}} {{iconify|Trade Value}} || 81 |- | trait_ruler_logistic_understanding || {{iconify|Logistic Understanding}} || {{green|-5%|b}} {{icon|Ship Cost}} Ship Upkeep Cost <br/> {{green|-10%|b}} {{iconify|Army Upkeep}} Cost || 67 |- | trait_ruler_military_pioneer || {{iconify|Military Pioneer}} || {{green|-10%|b}} Ship Upgrade Cost <br/> {{green|-10%|b}} Shipyard Build cost || 68 |- | trait_ruler_recruiter || {{iconify|Recruiter}} || {{green|+50%|b}} {{icon|Army Build Speed}} Army Build Speed <br/> {{green|-20%|b}} {{icon|Army Cost}} Army Cost || 64 |- | trait_ruler_space_miner ||{{iconify|Space Miner}} || {{green|-25%|b}} Constructor Build Cost <br/> {{green|-25%|b}} Mining Station Build Cost || 82 |- | trait_ruler_warlike || {{iconify|Warlike}} || {{green|+5%}} Weapon Damage <br/> {{green|+10%%}} {{iconify|Army Damage}} || 69 |- | trait_ruler_world_shaper ||{{iconify|World Shaper}} || {{green|+25%|b}} Terraforming Speed <br/> {{green|-15%|b}} {{iconify|Clear Blocker Cost}} || 72 |- | leader_trait_fleet_organizer ||{{iconify|Fleet Organizer}} || {{green|+15%|b}} {{iconify|Naval Capacity}} || 84 |- | leader_trait_nervous ||{{iconify|Nervous}} || {{red|-10%|b}} {{iconify|Fire Rate}} || |- | leader_trait_reformer ||[[File:Trait_ruler_reformer.png|link=]] Reformer || {{green|+10%|b}} {{iconify|Unity}} || 85 |- | leader_trait_ruler_erudite<br/>{{expansion|utp}} ||{{iconify|Erudite}} || {{green|+5%|b}} {{iconify|Research Speed}} || 86 |- | leader_trait_ruler_psionic<br/>{{expansion|utp}} ||{{iconify|Psychic}} || {{green|+10%|b}} {{iconify|Governing Ethics Attraction}} <br /> {{green|+0.5|b}} {{icon|Influence}} Monthly Influence <br /> || 89 |- | leader_trait_ruler_chosen<br/>{{expansion|utp}} ||{{iconify|Chosen One}} || {{green|Immortal}} <br />{{green|+20%|b}} {{iconify|Governing Ethics Attraction}} <br /> {{green|+1|b}} {{icon|Influence}} Monthly Influence || 90 |- | leader_trait_ruler_cyborg <br/> {{expansion|utp}} ||{{iconify|Cybernetic}} || || 87 |- | leader_trait_ruler_synthetic <br/> {{expansion|utp}} ||{{iconify|Synthetic}} || {{green|+5%|b}} Robot Resource Production || 88 |- | leader_trait_hive_mind ||{{iconify|Hive Mind}} || {{green|+40|b}} {{iconify|Naval Capacity}} (removed in 1.8) || 91 |- | leader_trait_ruler_brainslug <br/> {{expansion|dst}} || [[File:Trait_brainslugged.png|link=]] Brain Slug Host || {{green|+10%|b}} {{iconify|Naval Capacity}} <br/> {{green|+10%|b}} {{icon|eng}} Engineering Output <br/> {{green|+10%|b}} {{icon|phy}} Physics Output <br/> {{green|+10%|b}} {{icon|soc}} Society Output || 242 |- |- | leader_trait_ruler_machine_intelligence || || || 120 |- | leader_trait_flexible_programming || || || 121 |- | leader_trait_rigid_programming || || || 122 |- | leader_trait_newboot || || || 123 |- | leader_trait_unstable_code_base || || || 132 |- |} ==List of major events== Used with the ''event'' command to start an event. {| class ="wikitable sortable" ! ID !! Event !! Notes !! Required selection !! DLC |- | anomaly.95 || Voyager 1 || Can start the Solar Coordinates event if the Sol system exists somewhere in the galaxy || Ship or Starbase || |- | anomaly.140 || Familiar Shrine || Option to start the Old Gods event chain || Ship or Starbase || |- | anomaly.168 || Old Gods: Revelation || Can choose various rewards including Spiritualist ethics change || None || |- | anomaly.186 || Limbo || With the right technology and AI policies you can resurrect them either as a new colony or as a new empire || Ship or Starbase || |- | anomaly.3040 || Pirate Exiles || Option to get two pirate raiders || Ship or Starbase || |- | anomaly.3085 || The Prince || Event with small but permanent diplomatic effects || Ship or Starbase || |- | anomaly.3091 || The Ransomers || || Ship or Starbase || |- | anomaly.3135 || Stay Calm || Leader gets the towel-bearer trait || Ship or Starbase || |- | anomaly.4045 || Echoes from the Deep || Option to gain the Improved Working Environment edict and positive modifiers || Ship or Starbase || |- | anomaly.4075 || Strength from Small Places || Choose between tech unlock or a permanent empire modifier to energy credits || Ship or Starbase || |- | anomaly.4081 || Abandoned Sensor Array || Grants the Extensive Sensor Searches edict || Ship or Starbase || |- | anomaly.4086 || Adrift || First option doesn't work properly<br>Second option gives a permanent empire modifier to sublight speed || Ship or Starbase || |- | anomaly.4103 || Rulers of the Water Plains (Xenophobe) || Small permanent empire modifier to building build speed and building build cost || None || |- | anomaly.4104 || Rulers of the Water Plains (Non-Xenophobe) || Large permanent empire modifier to building build speed and building build cost || None || |- | anomaly.4105 || Fumes Lie Thick || Option to gain the Improved Energy Initiative edict || Ship or Starbase || |- | anomaly.4131 || The Tree || Choose between two permanent Elixir of Life empire modifiers || Ship or Starbase || |- | anomaly.4136 || Translating Settlers' Texts || Grants Master's Teachings: The Greater Good edict || None || |- | anomaly.4141 || Translating Explorers' Texts || Grants Master's Teachings: Philosophical Mindset edict || None || |- | anomaly.4151 || Translating Traders' Texts || Grants Master's Teachings: Diplomatic Trust edict || None || |- | anomaly.4166 || Translating Warriors' Texts || Grants Master's Teachings: Warring States edict || None || |- | anomaly.5001 || Gas Giant Signal || Initial contact with the gas giant civilization || Ship or Starbase || |- | colony.1 || Migrating Forests || || Colony || |- | colony.50 || Subterranean Civilization || || Colony || |- | colony.100 || Abandoned Terraforming Equipment || || Colony || |- | colony.150 || Underground Vault || || Colony || |- | colony.2006 || Submerged Cruiser || Gain a permanent empire modifier to evasion || Colony || |- | colony.2035 || Infectious || || Colony || |- | colony_mod.1 || Uncertain History || The effect of your choice is picked at random || Colony || |- | colony_mod.2 || Titanic Life || The effect of your choice is picked at random || Colony || |- | colony_mod.3 || Unstable Tectonics || The effect of your choice is picked at random || Colony || |- | country.1 || Sublight Exploration Probes || || None || |- | country.50 || Habitable Worlds Survey || || None || |- | country.53 || Alien Specimen Procurement || || None || |- | country.200 || Radical Cult || || None || |- | country.250 || The Hunt for the Hyacinth || || None || |- | country.999 || Comet Sighted || || None || |- | country.1000 || Wanderlust: Rogue Scientist || || None || |- | country.1100 || Mass Extinction Through the Ages || || None || |- | crisis.105 || Prethoryn queen captured || Doesn't require the crisis || Fleet or Starbase || |- | crisis.199 || Prethoryn Scourge || || None || |- | crisis.50 || Rise of the Sentinels || Doesn't require the crisis but will add its sound effects || None || |- | crisis.1000 || The Unbidden || || None || |- | crisis.1100 || The Aberrant || Doesn't require the Unbidden || None || |- | crisis.1200 || The Vehement || Requires the Unbidden || None || |- | crisis.2000 || The Contingency || || None || |- | crisis.2400 || Cybrex Return || Doesn't require the crisis || None || |- | fallen_empires_awakening.1 || Sleepers Awake || Must select a Fallen Empire with the ''play'' command beforehand or YOU will awaken || None || |- | fallen_empires_tasks.1 || A patronizing or machine Fallen Empire sends a random gift || || None || |- | galactic_features.301 || Fallen Empire mothballed fleet || || Fleet or Starbase || |- | nomad.1 || The Nomads || Will not spawn if a Sentry Array is completed || None || |- | nomad.500 || Nomad ships proposal || || None || |- | precursor.2098 || Cybrex Home System Located || || None || |- | story.101 || Space Amoebas || Can be replayed to get all bonuses || None || |- | story.201 || Crystalline Entities || Can be replayed to get all bonuses || None || |- | story.301 || Ancient Mining Drones || Can be replayed to get all bonuses || None || |- | story.401 || Void Clouds || Can be replayed to get all bonuses || None || |- | unrest.4200 || Unrest: Revolt || Targeted planet's population revolts and attempts to break away. Can be used on other empires. || Colony || |- | akx.8888 || Horizon Signal || || Fleet or Starbase || |- | akx.9101 || The Loop Temple: Time and Stone || || Colony || |- | akx.9500 || The Waiting World || Option to get 4 unique production buildings || Colony || |- | akx.10010 || The Worm || || Colony || |- | leviathans.316 || Option to buy the Ministry of Culture || || None || {{icon|lev}} |- | leviathans.663 || Dragon Egg || || None || {{icon|lev}} |- | leviathans.670 || Dragonslayer || || None || {{icon|lev}} |- | leviathans.2014 || Destruction of the Wraith || Gain a permanent empire modifier to physics research speed, energy weapon damage, and energy credits output || None || {{icon|lev}} |- | leviathans.3103 || Dreadnought Repaired || || Fleet or Starbase || {{icon|lev}} |- | war_in_heaven.1000 || War in Heaven || Will awaken two fallen empires if none awakened || None || {{icon|lev}} |- | utopia.103 || Essence of Ageless || Gain a permanent empire modifier to lifespan || None || {{icon|utp}} |- | utopia.3000 || Enter the Shroud || Works even if still on cooldown || None || {{icon|utp}} |- | utopia.3020 || Avatar (ship) || || None || {{icon|utp}} |- | utopia.3021 || Avatar (army) || || None || {{icon|utp}} |- | utopia.3160 || Psi Jump Drives || Option to obtain Psi Jump Drives || None || {{icon|utp}} |- | utopia.3190 || The Chosen One || || None || {{icon|utp}} |- | utopia.3400 || The Chosen One becomes ruler || || None || {{icon|utp}} |- | utopia.3304 || Whisperers in the Void || Option to form a covenant || None || {{icon|utp}} |- | utopia.3305 || Composer of Strands || Option to form a covenant || None || {{icon|utp}} |- | utopia.3306 || Eater of Worlds || Option to form a covenant || None || {{icon|utp}} |- | utopia.3307 || Instrument of Desire || Option to form a covenant || None || {{icon|utp}} |- | utopia.3308 || End of the Cycle || Option to form a covenant || None || {{icon|utp}} |- | utopia.3320 || The Reckoning || Requires accepting the covenant in the previous event to work properly || None || {{icon|utp}} |- | syndaw.1000 || Machine Uprising || || None || {{icon|snd}} |- | fallen_machine_empire.1 || Ancient Caretakers Awaken || Must select the Ancient Caretakers with the ''play'' command beforehand or YOU will awaken || None || {{icon|snd}} |- | fallen_machine_empire.13 || Compatible Caretaker Inoculations || Doesn't require the Ancient Caretakers in the galaxy || None || {{icon|snd}} |- | fallen_machine_empire.23 || Compatible Caretaker Code Changes || Doesn't require the Ancient Caretakers in the galaxy || None || {{icon|snd}} |- | apoc.100 || Colossus Project || Adds the Colossus special project || None || {{icon|apc}} |- | marauder.85 || Mercenaries Become Available || Must be triggered multiple times for each Marauder empire || None || {{icon|apc}} |- | marauder.500 || The Drums of War || Must select a Marauder Empire with the ''play'' command beforehand or YOU will become the Horde || None || {{icon|apc}} |- | distar.172 || Neural Symbiosis || Option to get the Brain Slug Host trait for some pops and leaders || Fleet or Starbase || {{icon|dst}} |- | distar.212 || Death of the Matriarch || Get admiral Reth Unddol and/or battleship AH4B || None || {{icon|dst}} |- | distar.260 || Wild Eukaryotes || Creates a pre-sapient species with the Docile Livestock trait on the planet || Planet || {{icon|dst}} |- | distar.262 || Delicious Eukaryotes || Option to build a Processing Center on the planet || Colony || {{icon|dst}} |- | distar.1001 || Paradise Lost || Creates a nearby system with the a Gaia World and Iron Age civilization || None || {{icon|dst}} |- | distar.2050 || Alien Entity || Spawns the Enigmatic Cache in the galaxy || None || {{icon|dst}} |- | distar.3014 || The Nivlac (unfriendly) || Creates an empire with a permanent -100 opinion modifier || None || {{icon|dst}} |- | distar.3016 || The Nivlac (friendly) || Creates an empire with a permanent +100 opinion modifier || None || {{icon|dst}} |- | distar.3033 || Molluscoid Miners || Gain a permanent empire modifier to mineral production || None || {{icon|dst}} |- | distar.3055 || Speed Demon || Gain a permanent species modifier: {{blue|blue}} = Limited regeneration (+10% army damage and +10 years leader life span), {{red|red}} = Social pheromones (-5% housing usage), {{green|green}} = Bioadaptability (+5% adaptability) || None || {{icon|dst}} |- | distar.5006 || The Voidspawn || The selected planet is turned into a cracked world from where a Voidspawn hatches || Planet || {{icon|dst}} |- | distar.11000 || Spawn L-Cluster || Spawns a sealed L-Cluser || None || {{icon|dst}} |- | distar.13000 || The L-Cluster (L-Drake) || Doesn't require the L-Cluster but will open every L-Gate as well || None || {{icon|dst}} |- | graygoo.1 || The L-Cluster (Gray Tempest) || Requires the L-Cluster to work || None || {{icon|dst}} |- | graygoo.100 || The L-Cluster (Dessanu Consonance) || Requires the L-Cluster to work || None || {{icon|dst}} |- | graygoo.400 || A Quiet Stroll || Encounter Grey || Fleet or Starbase || {{icon|dst}} |} == References == <references/> {{StellarisNavbox}} <nowiki>[[Category:Stellaris]] [[Category:Guides]]