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A non-capital building has the following base tile outputs:
- Power Plant: 5 energy
- Farm: 5 food (2.5 upkeep)
- Mine: 5 minerals (2.5 upkeep)
- Lab: 6 total research (2.5 upkeep)
One might say that at base, 1.5 energy is equal to 1 mineral. Though the effective gap diminishes as pop bonuses increase.
- Cyto-Revitalization Center is a good deal on the research and unity alone.
- Clone Vats is a bit short with only 4 total research.
- Military Academy, same.
- Planetary Shield Generator has competitive research, though upkeep is more than baseline.
- Slave Processing Facility has enough planet effect, provided of course there are slaves.
- Paradise Dome produces well enough.
- Visitor Center is a bit short.
- Symbol of Purity, same.
- Hive Synapse has enough planet effect.