User:Jack Cyber

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Hello, this page is meant for personal use, mods pls no delete and thank you!

Test

Tech space trading.png

Basic Commands

Command Effect Parameters Example
activate_all_traditions Activates all Traditions None activate_all_traditions
activate_ascension_perk Activates the specified Ascension Perk, pressing tab reveals the names [name] activate_ascension_perk ap_mind_over_matter
activate_tradition Activates the specified Tradition, pressing tab reveals the names [tradition id] activate_tradition tr_prosperity_sct
add_anomaly Adds [anomaly id] to the selected celestial body [anomaly id] add_anomaly life_asteroid_category
add_intel Adds [amount] of intel towards [target], default 10 [target] [amount] add_intel 1 100
add_opinion Increases the [source] empire's Opinion of the [target] empire by [amount], default 40 [source] [target] [amount] add_opinion 1 0 100
add_relic Grants [relic id], writing all instead of the ID grants all relics. Same relic can be added multiple times. [relic id] add_relic r_unbidden_warlock
add_ship Creates a fleet with one ship of [design id], pressing tab reveals the NPC ship names
NOTE: Spawned juggernauts will not be able to build, upgrade or repair ships
[design id] add_ship Avatar
add_spynetwork_value Adds [amount] of infiltration progress on [target] [target] [amount] add_spynetwork_value 1 1000
add_trait_leader Adds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class [leader id] [trait id] add_trait_leader 1 leader_trait_gale_speed
add_trait_species Adds [trait id] to [species id] [species id] [trait id] add_trait_species 5 intelligent
ai Toggles the AI on or off None ai
alloys Adds [amount] of Alloys, default 5000 [amount] alloys 500
build_pops Adds [amount] of robot pops to the selected planet, only works if the empire has the technology to build robot pops [amount] build_pops 5
cash Adds [amount] of Energy Credits, defaults 5000 [amount] cash 500
colonize Starts the colonization process of the selected planet using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress [colonizer pop id] colonize 1
communications Establishes communications with all empires None communications
create_megastructure Creates a Megastructure in the current system, pressing tab reveals the IDs [megastructure id] create_megastructure gateway_final
create_navy Creates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100% [amount] create_navy 0.5
damage All ships in the selected fleet take [amount] hull damage [amount] damage 100
debug_nomen AI empires always refuse player proposals None debug_nomen
debug_yesmen AI empires always agree to player proposals None debug_yesmen
effect add_building = Adds [building id] to the selected planet, multiple planet unique buildings will be removed a month after being added [building id] effect add_building = building_fe_dome
effect add_deposit = Adds [deposit id] resource deposit or planetary feature to the selected celestial body [deposit id] effect add_deposit = d_arid_highlands
effect add_district = Adds [district id] to the planet [district id] effect add_district = district_city
effect add_planet_devastation = Adds [amount] of Devastation to the selected celestial body, negative values lower it [amount] effect add_planet_devastation = 10
effect country_add_ethic = Adds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction ethics [ethic id] effect country_add_ethic = ethic_spiritualist
effect country_remove_ethic = Removes [ethic id] from the player empire [ethic id] effect country_remove_ethic = ethic_spiritualist
effect create_archaeological_site = Adds [archaeological site id] to the selected create_archaeological_site, enter random to create a random archeological site [archaeological site id] effect create_archaeological_site = lithoids_digsite
effect force_add_civic = Adds [civic id] to the player empire [civic id] effect force_add_civic = civic_corporate_dominion
effect force_remove_civic = Removes [civic id] to the player empire [civic id] effect force_remove_civic = civic_meritocracy
effect remove_modifier = Removes [modifier id] from the selected planet, or empire if none is selected [modifier id] effect remove_modifier = holy_planet
effect shift_ethic = Shifts the player empire's ethics to [ethic id] [ethic id] effect shift_ethic = ethic_fanatic_spiritualist
election Starts a ruler election None election
end_senate_session Passes/fails the currently voted resolution None end_senate_session
engineering Adds [amount] of Engineering tech points, default 5000 [amount] engineering 500
event Triggers [event id] [event id] event story.5
federation_add_experience Adds [amount] of Experience to the Federation, default 1000 [amount] federation_add_experience 1200
federation_add_cohesion Adds [amount] of Cohesion to the Federation, default 200 [amount] federation_add_cohesion 10
federation_add_cohesion_speed Adds [amount] of Monthly Cohesion to the Federation, default 10 [amount] federation_add_cohesion_speed 10
federation_examine_leader Triggers a Federation succession None federation_examine_leader
finish_research Finishes all active research None finish_research
finish_special_projects Finishes all special projects None finish_special_projects
finish_terraform Finishes all terraforming processes None finish_special_projects
food Adds [amount] of Food, default 5000 [amount] food 500
force_integrate Integrates [target] empire into the player's empire [target] force_integrate 1
force_senate_vote Ends the current senate recess None end_senate_session
free_government Toggles allowing player to change governments without the time limit None free_government
free_policies Toggles allowing player to change policies without restriction, including policies previously disabled None free_policies
grow_pops Adds [amount] of growing pops to selected planet, default 1 [amount] grow_pops 10
influence Adds [amount] of Influence, default 5000 [amount] influence 500
instant_build Toggles instantly finishing constructions and upgrades
WARNING: This also applies to enemy AI so only used while paused
none instant_build
intel Gives sight of the entire galaxy and disables first contact while active None intel
invincible Player ships will not take damage None invincible
max_resources Fills all resource storages None max_resources
minerals Adds [amount] of Minerals, default 5000 [amount] minerals 500
observe Switches to observer mode, use the play command to revert control
WARNING: If the game is unpaused in observer mode the AI will take control of the player empire
None observe
own Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. Uncolonizable celestial bodies will be created as colonies but have no capital building [planet id] own
physics Adds [amount] of Physics tech points, default 5000 [amount] physics 500
planet_class Changes the selected celestial body to [celestial body id] [planet class id] planet_class pc_arid
planet_happiness Adds a modifier with [amount] Happiness to the selected planet, default 100 [amount] planet_happiness 25
planet_size Changes the Size of the selected planet, can go above regular sizes but above 78 will move the planet backwards [size] planet_size 30
play Switches player control to empire [empire ID] [empire ID] play 2
remove_trait_leader Removes [trait id] from [leader id], entering only the leader ID reveals the name for all current traits. [leader id] [trait id or index] remove_trait_leader 1 leader_trait_gale_speed
remove_trait_species Removes [trait id] from [species id] [species id] [trait id] remove_trait_species 5 intelligent
research_all_technologies Instantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for [amount] of repeatable technologies. [boolean] [amount] research_all_technologies 1 4
research_technology Instantly research [technology id] [technology id] research_technology tech_titans
resource Adds [amount] of [resource], default 5000 [amount] [resource] resource consumer_goods 1000
skills Adds [amount] of skill levels to every leader under player control, default 1 [amount] skills 10
skip_galactic_community_cooldowns Allows proposing resolutions from the same group without cooldown none skip_galactic_community_cooldowns
society Adds [amount] of Society tech points, default 5000 [amount] society 500
survey Surveys all planets, requires at least one science ship None survey
techupdate Re-rolls the current available tech choices None techupdate
unity Adds [amount] of Unity, default 500 [amount] unity 5000
unlock_edicts Unlocks all edicts None unlock_edicts
branchoffice Take ownership of a planet branch office None branchoffice
minor_artifacts Adds [amount] of Minor Artifacts, default 5000 [amount] minor_artifacts 5
menace Adds [amount] of Menace, default 5000 [amount] menace 1000
imperial_authority Adds [amount] of Imperial Authority, default 10 [amount] imperial_authority 20

List of species classes

Portrait Name ID More info
Human.png Human human yes, alot of anomalies and earth related stuff
Humanoid 02.png Humanoid #2 humanoid_hp_02 Twin Tomb World Civilizations species with Trait pc nuked preference.png Tomb World climate preference Charismatic.png Charismatic Trait quarrelsome.png Quarrelsome Intelligent.png Intelligent Talented.png Talented Solitary.png Solitary traits.
Humanoid 03.png Humanoid #3 humanoid_03 Twin Tomb World Civilizations species with Trait pc nuked preference.png Tomb World climate preference Charismatic.png Charismatic Trait quarrelsome.png Quarrelsome Resilient.png Resilient Strong.png Strong
Humanoid 04.png Humanoid #4 humanoid_04 info
Humanoid 05.png Humanoid #5 humanoid_05 info
Humanoid hp 01.png Humanoid HP #1 humanoid_hp_01 info
Humanoid hp 02.png Humanoid HP #2 humanoid_hp_02 info
Humanoid hp 06.png Humanoid HP #6 humanoid_hp_06 info
Humanoid hp 07.png Humanoid HP #7 humanoid_hp_07 info
Humanoid hp 08.png Humanoid HP #8 humanoid_hp_08 info
Humanoid hp 09.png Humanoid HP #9 humanoid_hp_09 info
Humanoid hp 10.png Humanoid HP #10 humanoid_hp_10 info
Humanoid hp 11.png Humanoid HP #11 humanoid_hp_11 info
Humanoid hp 12.png Humanoid HP #12 humanoid_hp_12 TBA - distar.214 Reth_Unddol
Humanoid hp 13.png Humanoid HP #13 ඞ humanoid_hp_13 info
Mammalian slender 05.png Slender #5 mam5 Vol gas - Uncovering the paradise planet / gas giant debris anomaly non-infected - post infection portrait is Mardak Vol(fun4)
Mammalian massive 13.png Massive #13 mam13 Trait primitive.png Presapient Mammalian: Planet continental.png Continental Planet arctic.png Arctic
Mammalian normal 10.png Normal #10 mam10 info
Mammalian massive 14.png Massive #14 mam14 TBA - distar.214
Mammalian slender 04.png Slender #4 mam4 info
Mammalian normal 09.png Normal #9 mam9 inf
Mammalian massive 11.png Massive #11 mam11 info
Mammalian normal 06.png Normal #6 mam6 Trait primitive.png Presapient Mammalian: Planet continental.png Continental Planet arctic.png Arctic
Mammalian slender 03.png Slender #3 mam3 Cruel Foxcat greeting? on_action_events.txt
Mammalian massive 12.png Massive #12 mam12 info
Mammalian normal 07.png Normal #7 mam7 info
Mammalian massive 15.png Massive #15 mam15 info
Mammalian slender 02.png Slender #2 mam2 info
Mammalian normal 08.png Normal #8 mam8 Ruined Ringworld Clones with the Trait primitive.png Proles, Strong.png Strong, Nerve Stapled.png Nerve Stapled and Trait pc nuked preference.png Tomb World climate preference traits.
Mammalian slender 01.png Slender #1 mam1 TBA - Late-game Pirates Bemat Thalassocracy species with Trait unruly.png Unruly Nonadaptive.png Nonadaptive Talented.png Talented Deviants.png Deviants with Trait pc ring preference.png Habitat preference
Mammalian massive 16.png Massive #16 mam16 info
Mammalian ratling.png Ketling / Racket mam_rat Ketling Star Pack and Racket Industrial Enterprise empires are both composed of rat like creatures with Trait pc nuked preference.png Tomb Trait psionic species.png Psionic Thrifty.png Thrifty Deviants.png Deviants Fleeting.png Fleeting Repugnant.png Repugnant Slow Breeders.png Slow Breeders
Mammalian massive 17.png Massive #17 mam17 info
Reptilian slender 02.png Slender #02 rep2 info
Reptilian normal 10.png Normal #10 rep10 info
Reptilian massive 14.png Massive #14 rep14 info
Reptilian slender 03.png Slender #03 rep3 info
Reptilian normal 07.png Normal #07 rep7 info
Reptilian massive 12.png Massive #12 rep12 Prikkiki-Ti substitute
Trait primitive.png Presapient Reptilian: Planet arid.png Arid Planet tundra.png Tundra Planet arctic.png Arctic
Reptilian normal 09.png Normal #09 rep09 Trait primitive.png Presapient Reptilian Snakeoid: Planet desert.png Desert
Trait primitive.png Presapient Reptilian: Planet arid.png Arid Planet tundra.png Tundra Planet arctic.png Arctic
Reptilian massive 11.png Massive #11 rep11 info
Reptilian normal 06.png Normal #06 rep6 info
Reptilian massive 13.png Normal #13 rep13 info
Reptilian slender 01.png Slender #01 rep1 info
Reptilian normal 08.png Normal #08 rep8 info
Reptilian slender 04.png Slender #04 rep4 info
Reptilian massive 15.png Massive #15 rep15 Secondary Ruined Ringworld Clones with the Trait primitive.png Proles, Strong.png Strong, Nerve Stapled.png Nerve Stapled and Trait pc nuked preference.png Tomb World climate preference traits.
Reptilian slender 05.png Slender #05 rep5 info
Reptilian 16.png Reptilian #16 rep16 Civic fanatic purifiers.png Fanatic Purifiers Fanatic Xenophobe.png Fanatic Xenophobe Militarist.png Militarist Prikkiki-Ti empire species with Trait pc desert preference.png Desert Prefrence Industrious.png Industrious Decadent.png Decadent Solitary.png Solitary from the planet Planet desert.png Gish. Source the Time Loop anomaly event outcome.
Reptilian 17.png Reptilian #17 rep17 info
Avian slender 01.png Slender #01 avi1 Trait primitive.png Presapient Avian: Planet continental.png Continental Planet desert.png Desert
Avian normal 08.png Normal #08 avi8 info
Avian massive 13.png Massive #13 avi13 info
Avian normal 10.png Normal #10 avi10 info
Avian massive 15.png Massive #15 avi15 info
Avian slender 04.png Slender #04 avi4 info
Avian normal 07.png Normal #07 avi7 info
Avian slender 05.png Slender #05 avi5 info
Avian normal 09.png Normal #09 avi9 info
Avian normal 06.png Normal #06 avi6 info
Avian massive 11.png Massive #11 avi11 info
Avian slender 03.png Slender #03 avi3 info
Avian massive 14.png Massive #14 avi14 info
Avian slender 02.png Slender #02 avi2 info
Avian massive 12.png Massive #12 avi12 Trait primitive.png Presapient Avian: Planet continental.png Continental Planet desert.png Desert
Avian massive 16.png Massive #16 avi16 info
Avian massive 17.png Massive #17 avi17 info
Avian 18.png Avian #18 avi18 info
Arthropoid massive 14.png Massive #14 art14 Trait primitive.png Presapient Arthropoid: Planet ocean.png Ocean Planet arid.png Arid Planet tundra.png Tundra
Arthropoid normal 07.png Normal #07 art7 info
Arthropoid massive 12.png Massive #12 art12 Trait primitive.png Presapient Arthropoid: Planet ocean.png Ocean Planet arid.png Arid Planet tundra.png Tundra
Arthropoid normal 06.png Normal #06 art6 info
Arthropoid slender 01.png Slender #01 art1 Trait primitive.png Presapient Arthropoid: Planet ocean.png Ocean Planet arid.png Arid Planet tundra.png Tundra
Arthropoid massive 13.png Massive #13 art13 Trait primitive.png Presapient Arthropoid: Planet ocean.png Ocean Planet arid.png Arid Planet tundra.png Tundra
Main Leader trait oracle.png Oracle
Arthropoid normal 08.png Normal #08 art8 info
Arthropoid slender 03.png Slender #03 art3 info
Arthropoid slender 05.png Slender #05 art5 info
Arthropoid normal 09.png Normal #09 art9 info
Arthropoid normal 10.png Normal #10 art10 info
Arthropoid massive 11.png Massive #11 art11 Trait primitive.png Presapient Irradiated Arthropoid
Nuclear Wasteland: Humanity has wiped itself out in a nuclear war and Earth is a tomb world. The planet has a unique level I anomaly which when investigated will reveal a species of pre-sapient cockroaches with the Trait pc nuked preference.pngAdaptive.png traits.
Arthropoid massive 15.png Massive #15 art15 Trait primitive.png Presapient Arthropoid: Planet ocean.png Ocean Planet arid.png Arid Planet tundra.png Tundra
Arthropoid massive 16.png Massive #16 art16 info
Arthropoid 20.png Arthropoid #20 art20 info
Arthropoid massive 17.png Massive #17 art17 Secondary Leader trait oracle.png Oracle
Arthropoid 19.png Arthropoid #19 art19 info
Arthropoid 18.png Arthropoid #18 art18 info
Molluscoid slender 03.png Slender #03 mol3 Trait primitive.png Presapient Molluscoid: Planet ocean.png Ocean Planet tropical.png Tropical
Molluscoid normal 07.png Normal #07 mol7 Gaia Civilization: Class M star system contains a Gaia moon with Stone Age molluscoid civilization with the Extremely Adaptive.png Extremely Adaptive, Slow Breeders.png Slow Breeders, Sedentary.png Sedentary and Trait pc gaia preference.png Gaia World climate preference traits.
Molluscoid massive 13.png Massive #13 mol13 info
Molluscoid slender 02.png Slender #02 mol2 info
Molluscoid massive 14.png Massive #14 mol14 TBA - Kohtalo
Molluscoid slender 04.png Slender #04 mol4 TBA - DISTAR_TIME_CAT realted
Molluscoid normal 08.png Normal #08 mol8 TBA - AST_DEBRIS_FIELD_1 related
Molluscoid slender 01.png Slender #01 mol1 Trait primitive.png Presapient Molluscoid: Planet ocean.png Ocean Planet tropical.png Tropical
Molluscoid massive 11.png Massive #11 mol11 info
Molluscoid massive 12.png Massive #12 mol12 info
Molluscoid slender 05.png Slender #05 mol5 info
Molluscoid normal 06.png Normal #06 mol6 info
Molluscoid massive 15.png Massive #15 mol15 info
Molluscoid massive 16.png Massive #16 mol16 Molluscoid Miners Industrious.png Industrious Slow Breeders.png Slow Breeders
Molluscoid 17.png Molluscoid #17 mol17 info
Molluscoid 18.png Molluscoid #18 mol18 Azizians pc_arctic trait_presapient_proles
Fungoid slender 02.png Slender #02 fun2 info
Fungoid slender 04.png Slender #04 fun4 Mardak Vol gas - Uncovering the paradise planet / giant debris anomaly infected - pre infection portrait is Vol(mam5)
Fungoid slender 03.png Slender #03 fun3 info
Fungoid massive 13.png Massive #13 fun13 Trait primitive.png Presapient Fungoid: Planet desert.png Desert Planet tropical.png Tropical
Fungoid massive 12.png Massive #12 fun12 info
Fungoid normal 06.png Normal #06 fun6 info
Fungoid massive 15.png Massive #15 fun15 Nivlac Leader trait resilient.png Nivlac Quick Learners.png Quick Learners Impossible Organism event chain outcome
Fungoid normal 07.png Normal #07 fun7 info
Fungoid slender 01.png Slender #01 fun1 info
Fungoid normal 09.png Normal #09 fun9 Trait primitive.png Presapient Fungoid: Planet desert.png Desert Planet tropical.png Tropical
Fungoid massive 11.png Massive #11 fun11 Funlent Blue is Mushroom Dudes trait_presapient_docile_livestock
Fungoid normal 08.png Normal #08 fun8 info
Fungoid massive 14.png Massive #14 fun14 info
Fungoid normal 10.png Normal #10 fun10 info
Fungoid massive 16.png Massive #16 fun16 info
Fungoid 17.png Fungoid #17 fun17 info
Plantoid 02.png Slender #02 pla2 info
Plantoid 06.png Normal #06 pla6 info
Plantoid 01.png Slender #01 pla1 info
Plantoid 11.png Massive #11 pla11 info
Plantoid 03.png Slender #03 pla3 info
Plantoid 13.png Massive #13 pla13 info
Plantoid 07.png Normal #07 pla7 info
Plantoid 15.png Massive #15 pla15 info
Plantoid 10.png Normal #10 pla10 info
Plantoid 05.png Slender #05 pla5 info
Plantoid 09.png Normal #09 pla9 info
Plantoid 14.png Massive #14 pla14 info
Plantoid 04.png Slender #04 pla4 info
Plantoid 08.png Normal #08 pla8 info
Plantoid 12.png Massive #12 pla12 info
Plantoid hivemind.png Baol pla16_baol Nu-Baol Life-Seeding pops that have the Trait pc gaia preference.png Gaia Agrarian.png Agrarian Communal.png Communal Venerable.png Venerable Delicious.png Delicious and Slow Breeders.png Slow Breeders traits and Pacifist.png Pacifist ethics
Lithoid 01.png Lithoid #01 - Golem lith1 info
Lithoid 02.png Lithoid #02 - Lava lith2 info
Lithoid 03.png Lithoid #03 - Geode lith3 info
Lithoid 04.png Lithoid #04 - Angelic lith4 info
Lithoid 05.png Lithoid #05 - Mantis lith5 info
Lithoid 06.png Lithoid #06 - Symbiotic lith6 info
Lithoid 07.png Lithoid #07 - Pyrite lith7 info
Lithoid 08.png Lithoid #08 - Sedimentary lith8 info
Lithoid 09.png Lithoid #09 - Spider lith9 info
Lithoid 10.png Lithoid #10 - Unicorn lith10 info
Lithoid 11.png Lithoid #11 - Levitating lith11 info
Lithoid 12.png Lithoid #12 - Crystal lith12 info
Lithoid 13.png Lithoid #13 - Exo lith13 info
Lithoid 14.png Lithoid #14 - Snake lith14 info
Lithoid 15.png Lithoid #15 - Spined lith15 info
Necroids 01 portrait purple.png Mummalien #1 nec1 info
Necroids 02 portrait brass.png Suited Corpse #2 nec2 info
Necroids 03 portrait green.png Overgrown #3 nec3 info
Necroids 04 portrait purple.png Hologram #4 nec4 info
Necroids 05 portrait green.png Ascended #5 nec5 info
Necroids 06 portrait blue.png Exoskeletoid #6 nec6 info
Necroids 07 portrait black.png Masked #7 nec7 info
Necroids 08 portrait orange.png Connectoid #8 nec8 info
Necroids 09 portrait teal.png Stasis Being #9 nec9 info
Necroids 10 portrait blue.png Boneworshipper #10 nec10 info
Necroids 11 portrait v3.png Death Worshipper #11 nec11 info
Necroids 12 portrait green.png Palien #12 nec12 info
Necroids 13 portrait blue.png Feral Zombie #13 nec13 info
Necroids 14 portrait blue.png Energy Being #14 nec14 info
Necroids 15 portrait grey.png Skeletoid #15 nec15 info
Alien AI.png Common default_robot
hum_robot_red
Limbo event portrait if they colonize inside your borders.
Synthetic dawn portrait humanoid.png Humanoid sd_hum_robot info
Synthetic dawn portrait mammalian.png Mammalian sd_mam_robot Racket Industrial Enterprise robots
TBA - distar.245 trait_robot_enhanced_memory trait_robot_emotion_emulators
Synthetic dawn portrait reptilian.png Reptilian sd_rep_robot TBA - distar.156
Synthetic dawn portrait avian.png Avian sd_avi_robot info
Synthetic dawn portrait arthopoid.png Arthopoid sd_art_robot Wenkwort Keepers / Gardeners
Synthetic dawn portrait molluscoid.png Molluscoid sd_mol_robot info
Synthetic dawn portrait fungoid.png Fungoid sd_fun_robot Limbo event portrait if they become independent with Fanatic Materialist.png Fanatic Materialist and Xenophile.png Xenophile Ethics.
Synthetic dawn portrait plantoid.png Plantoid sd_pla_robot C.A.R.E. (Mechanocalibrator) machines with Mass produced.png Mass produced Luxurious.png Luxurious Learning algorithms.png Learning algorithms High maintenance.png High maintenance Logic engines.png Logic engines
Lithoid machine.png Lithoid lith_machine info
Necroids machine portrait red.png Reaper (Necroid) nec_machine info
TBA SWARM swarm info
TBA EXD exd1
exd2
exd3
info

Diplomacy, Galactic Community and Crisis

ID Effect Notes Required selection
(1) (2) (3) (4)
(1) (2) (3) (4)

Precursors, Archaeology Sites and Relics

ID Effect Notes Required selection
(1) (2) (3) (4)
(1) (2) (3) (4)

Planet Management and Terraforming

Command Effect Parameters Example
(1) (2) (3) (4)
colonize Starts the colonization process of the selected planet using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress [colonizer pop id] colonize 1
grow_pops Adds [amount] of growing pops to selected planet, default 1 [amount] grow_pops 10
build_pops Adds [amount] of robot pops to the selected planet, only works if the empire has the technology to build robot pops [amount] build_pops 5
effect add_deposit = Adds [deposit id] resource deposit or planetary feature to the selected celestial body [deposit id] effect add_deposit = d_arid_highlands
effect add_district = Adds [district id] to the planet [district id] effect add_district = district_city
effect add_building = Adds [building id] to the selected planet, multiple planet unique buildings will be removed a month after being added [building id] effect add_building = building_fe_dome
branchoffice Take ownership of a planet branch office None branchoffice
effect add_planet_devastation = Adds [amount] of Devastation to the selected celestial body, negative values lower it [amount] effect add_planet_devastation = 10
(1) (2) (3) (4)


Planet Types and Planetary features

The code to change the planet class is "planet_class (id)"

Celestial body (habitable) ID
Planet alpine.png Alpine pc_alpine
Planet arctic.png Arctic pc_arctic
Planet arid.png Arid pc_arid
Planet continental.png Continental pc_continental
Planet desert.png Desert pc_desert
Planet ocean.png Ocean pc_ocean
Planet savannah.png Savannah pc_savannah
Planet tropical.png Tropical pc_tropical
Planet tundra.png Tundra pc_tundra
Planet nuked.png Tomb pc_nuked
Planet gaia.png Gaia pc_gaia
Planet infested.png Hive pc_hive
Planet ai.png Machine pc_machine
Planet nuked.png Relic pc_relic
Planet city.png Ecumenopolis pc_city


An easier command for assigning random applicable deposits to a planet is:

  1. effect reroll_deposits = yes

Planetary features represent notable areas on natural planets. They determine the number of resource Districts the planet can support and some features exclusively obtained by events can provide various bonuses to planets.

If a natural planet is terraformed into Planet city.png Ecumenopolis, Planet infested.png Hive World, or Planet ai.png Machine World, it loses all of its planetary features, including event features, except Hive Worlds and Machine Worlds do not lose the deposit features that determine the max number of Strategic Resource buildings.

Rare Planetary Features allow the construction of a limited number of buildings that can extract advanced resources directly. They are twice more likely to appear on Gaia Worlds and cannot appear on homeworlds.

All (Standard) Planetary Features by type, districts, planet and terraforming swap.

Feature Key code Planets Effects Description
D arid highlands.png Arid Highland d_arid_highlands Planet desert.pngPlanet arid.pngPlanet savannah.png Dry Mod district generator max.png +1 Max Generator Districts An elevated, dry ecoregion bearing sparse vegetation of desert grasses and scrubs.
D hot springs.png Hot Springs d_hot_springs
  • Planet tropical.pngPlanet continental.pngPlanet ocean.png Wet
  • Planet alpine.pngPlanet tundra.pngPlanet arctic.png Cold
  • Planet nuked.png Tomb
Mod district generator max.png +1 Max Generator Districts Groundwater heated by geothermal processes steams from the surface of these springs.
D rushing waterfalls.png Rushing Waterfall d_rushing_waterfalls
  • Planet tropical.pngPlanet continental.pngPlanet ocean.png Wet
Mod district generator max.png +2 Max Generator Districts Picturesque vistas formed when rivers flow over the cliff-sides of steep mountainsides.
D searing desert.png Searing Desert d_searing_desert
  • Planet desert.pngPlanet arid.pngPlanet savannah.png Dry
  • Planet gaia.png Gaia Planet nuked.png Tomb
Mod district generator max.png +2 Max Generator Districts With little precipitation, extreme temperatures and limited vegetation, these sandy deserts are hostile to most forms of life.
D frozen gas lake.png Frozen Gas Lake d_frozen_gas_lake
  • Planet alpine.pngPlanet tundra.pngPlanet arctic.png Cold
  • Planet gaia.png Gaia
Mod district generator max.png +2 Max Generator Districts Formed under immense pressure in a bygone age, deep-freeze temperatures have kept the gases dissolved in these rimey lakes in a solid state.
D geothermal vent.png Geothermal Vents d_geothermal_vent
  • Planet desert.pngPlanet arid.pngPlanet savannah.png Dry
  • Planet tundra.png Tundra Planet arctic.png Arctic
Mod district generator max.png +3 Max Generator Districts These fumaroles vent steam and noxious gases from deep within the planet's crust.
D underwater vent.png Underwater Vents d_underwater_vent
  • Planet ocean.png Ocean Planet gaia.png Gaia Planet nuked.png Tomb
Mod district generator max.png +3 Max Generator Districts Metalliferous sediments react with superheated water in the planet's crust, venting chemicals along the seabed where tectonic plates diverge.
D tempestous mountain.png Tempestuous Mountain d_tempestous_mountain
  • Planet tropical.png Tropical Planet continental.png Continental
  • Planet alpine.png Alpine Planet gaia.png Gaia
Mod district generator max.png +3 Max Generator Districts Wind-torn vegetation clings to the high crags and stormy cliffs of these rainy mountains.
D veiny cliffs.png Ore-Veined Cliffs d_veiny_cliffs
  • Planet arid.png Arid Planet continental.png Continental Planet alpine.png Alpine
  • Planet arctic.png Arctic Planet nuked.png Tomb
Mod district mining max.png +1 Max Mining Districts Bands of valuable mineral ores run like veins through these exposed cliff faces.
D mineral fields.png Mineral Fields d_mineral_fields
  • Planet desert.png Desert Planet savannah.png Savannah Planet tropical.png Tropical
  • Planet ocean.png Ocean Planet tundra.png Tundra
Mod district mining max.png +1 Max Mining Districts Geological upheaval exposed these useful minerals to the planet's surface long ago.
D prosperous mesa.png Prosperous Mesa d_prosperous_mesa
  • Planet desert.png Desert Planet savannah.png Savannah Planet tropical.png Tropical
  • Planet continental.png Continental Planet gaia.png Gaia
Mod district mining max.png +2 Max Mining Districts This flat-topped hill has steep sides lined with useful resources.
D ore rich caverns.png Ore-Rich Caverns d_ore_rich_caverns
  • Planet arid.png Arid Planet ocean.png Ocean
  • Planet alpine.pngPlanet tundra.pngPlanet arctic.png Cold
  • Planet gaia.png Gaia Planet nuked.png Tomb
Mod district mining max.png +2 Max Mining Districts These deep caverns are rife with metallic and mineral ore deposits.
D rich mountain.png Rich Mountain d_rich_mountain
  • Planet desert.png Desert Planet arid.png Arid Planet continental.png Continental
  • Planet alpine.pngPlanet tundra.pngPlanet arctic.png Cold
  • Planet gaia.png Gaia
Mod district mining max.png +3 Max Mining Districts These mountainsides glint with rich ore resources and precious stones.
D submerged ore veins.png Submerged Ore Veins d_submerged_ore_veins
  • Planet savannah.png Savannah Planet tropical.png Tropical Planet ocean.png Ocean
  • Planet gaia.png Gaia Planet nuked.png Tomb
Mod district mining max.png +3 Max Mining Districts Useful ore deposits line parts of the ocean floor, providing opportunities for deep-sea mining.
D lichen fields.png Lichen Fields d_lichen_fields
  • Planet arctic.png Arctic
  • Planet nuked.png Tomb
Mod district farming max.png +1 Max Agriculture Districts Dewy moss, lichens and fungi form a plush carpet that stretches across these rocky lands.
D bountiful plains.png Bountiful Plains d_bountiful_plains
  • Planet arid.png Arid
Mod district farming max.png +1 Max Agriculture Districts Fertile soils and tall grasses cover these sweeping plains, providing rich potential for farmlands.
D rugged woods.png Rugged Woods d_rugged_woods
  • Planet continental.png Continental
Mod district farming max.png +1 Max Agriculture Districts Cold, rocky woods with herbaceous understories.
D green hills.png Green Hills d_green_hills
  • Planet tropical.png Tropical Planet ocean.png Ocean
Mod district farming max.png +1 Max Agriculture Districts Rolling hills covered in greenery and fertile soils.
D forgiving tundra.png Fair Tundra d_forgiving_tundra
  • Planet alpine.png Alpine Planet tundra.png Tundra
Mod district farming max.png +1 Max Agriculture Districts Sedges, shrubs and lichens cover this high-latitude biome, where the subsoil permafrost is nevertheless covered in more fertile sediment.
D boggy fens.png Boggy Fens d_boggy_fens
  • Planet ocean.png Ocean
Mod district farming max.png +1 Max Agriculture Districts These low-lying wetlands provide a wealth of plant nutrients.
D nutritious mudland.png Nutritious Mudlands d_nutritious_mudland
  • Planet desert.png Desert
Mod district farming max.png +1 Max Agriculture Districts A watery slurry of clay, silt, and loam stretches across the horizon, where low vegetation flourishes.
D fungal caves.png Fungal Caves d_fungal_caves
  • Planet alpine.pngPlanet tundra.pngPlanet arctic.png Cold
  • Planet nuked.png Tomb
Mod district farming max.png +2 Max Agriculture Districts These extensive cave networks are covered in many species of edible fungi, which require neither sunlight nor fertile soil to flourish.
D lush jungle.png Lush Jungle d_lush_jungle
  • Planet tropical.png Tropical Planet ocean.png Ocean
  • Planet gaia.png Gaia
Mod district farming max.png +2 Max Agriculture Districts With a dense canopy and nigh-impenetrable vegetation density, these jungles are poor in soil quality, but rich in plant-life and fruit-bearing trees.
D fertile lands.png Fertile Lands d_fertile_lands
  • Planet arid.png Arid Planet savannah.png Savannah
  • Planet continental.png Continental Planet gaia.png Gaia
Mod district farming max.png +2 Max Agriculture Districts This vast stretch of open plains provides ideal farmland.
D great river.png Great River d_great_river
  • Planet desert.png Desert
  • Planet arid.png Arid
Mod district farming max.png +2 Max Agriculture Districts A slow-flowing river of enormous volume provides water and vegetation for a rich abundance of life.
D black soil.png Black Soil d_black_soil
  • Planet savannah.png Savannah Planet continental.png Continental
  • Planet gaia.png Gaia
Mod district farming max.png +3 Max Agriculture Districts With a remarkably high moisture capacity and high amounts of chemicals integral to plant life, these soils promise impressive agricultural yields.
D teeming reef.png Teeming Reef d_teeming_reef
  • Planet ocean.png Ocean Planet gaia.png Gaia
Mod district farming max.png +3 Max Agriculture Districts A vibrant ecosystem brimming with corals, fish, mollusks, mammals, invertebrates, and all kinds of edible marine life.
D marvelous oasis.png Marvelous Oasis d_marvelous_oasis
  • Planet desert.png Desert Planet arid.png Arid
Mod district farming max.png +3 Max Agriculture Districts A shimmering jewel of water and greenery in a barren wasteland.
D tropical island.png Tropical Island d_tropical_island
  • Planet desert.png Desert Planet arid.png Arid Planet tropical.png Tropical
Mod district farming max.png +3 Max Agriculture Districts From fruit laden trees to plentiful fauna, the bounties of this paradisaical island promise a rich harvest.
D fungal forest.png Fungal Forest d_fungal_forest
  • Planet alpine.pngPlanet tundra.pngPlanet arctic.png Cold
Mod district farming max.png +3 Max Agriculture Districts In lieu of trees, towering mushrooms dominate these fecund forests, the enormous caps of fungal giants blotting out sunlight to create the perfect environment for a rich variety of smaller specimens.
Rare Feature ID Planets Rare Resource Description
D dust caverns.png Dust Caverns d_dust_caverns
  • Planet desert.pngPlanet arid.pngPlanet savannah.png Dry
  • Planet gaia.png Gaia
Mod building mote harvesting traps max.png +1 Max Mote Harvesting Traps Rare Volatile Motes condense in these sandy caves and hidden hollows.
D dust desert.png Dust Desert d_dust_desert
  • Planet desert.pngPlanet arid.pngPlanet savannah.png Dry
  • Planet gaia.png Gaia
Mod building mote harvesting traps max.png +2 Max Mote Harvesting Traps A vast expanse of sand that covers scattered pockets of rare and valuable Volatile Motes. Extraction is possible with the right equipment.
D bubbling swamp.png Bubbling Swamp d_bubbling_swamp
  • Planet tropical.pngPlanet continental.pngPlanet ocean.png Wet
  • Planet gaia.png Gaia
Mod building gas extractors max.png +1 Max Gas Extraction Wells A hotbed of aquatic plants, insects, and swamp gas, this wetland is characterized by slow-moving water and rich vegetation.
D fuming bog.png Fuming Bog d_fuming_bog
  • Planet tropical.pngPlanet continental.pngPlanet ocean.png Wet
  • Planet gaia.png Gaia
Mod building gas extractors max.png +2 Max Gas Extraction Wells A noxious quagmire covered in low vegetation, mosses and fungi, where gases steam from the water's surface.
D crystalline caverns.png Crystalline Caverns d_crystalline_caverns
  • Planet alpine.pngPlanet tundra.pngPlanet arctic.png Cold
  • Planet gaia.png Gaia
Mod building crystal mines max.png +1 Max Crystal Mines Like enormous geodes, these caves are filled on all sides with rare crystals.
D crystal forest.png Crystal Forest d_crystal_forest
  • Planet alpine.pngPlanet tundra.pngPlanet arctic.png Cold
  • Planet gaia.png Gaia
Mod building crystal mines max.png +2 Max Crystal Mines Glittering crystals grow like hoarfrost in these exotic forests.
D crystal reef.png Crystal Reef d_crystal_reef
  • Planet alpine.pngPlanet tundra.pngPlanet arctic.png Cold
  • Planet gaia.png Gaia
Mod building crystal mines max.png +2 Max Crystal Mines Crystal lattices glimmer amongst the rocks and corals of this sandy reef.
D betharian deposit.png Betharian Fields d_betharian_deposit Any Mod building betharian power plant max.png +1 Max Betharian Power Plant Thousands upon thousands of valuable Betharian stones glint like stars in these fields.
D alien pets deposit.png Isolated Valley d_alien_pets_deposit Any Mod building xeno zoo max.png +1 Max Alien Zoo This pristine valley lies sheltered amongst the surrounding mountains, its fauna shielded from roving predators.

Special features

Some features are created by some colony events or certain planet modifiers.

Feature Key code Created By Effects Description
D tribal settlement.png Abandoned Primitive Homesteads d_abandoned_primitive_homesteads Broken Union event chain Society research Society Research from Pop job.png Jobs: +10%
Max Agriculture Districts: +2
These abandoned homesteads were once inhabited by a society of reptiles. They still populate the planet, but have since lost all capacity for sentient thought.
D organic landfill.png Ancient Battlefield d_ancient_battlefield IDK Engineering research Engineering Research from Pop job.png Jobs: +20%
Researcher Jobs: +2
The civilization that once inhabited this world was destroyed by an invading force from somewhere beyond their solar system. This ancient battlefield is littered with ancient debris from their desperate last stand.
D crater.png Ancient Bombardment Craters d_ancient_bombardment_craters IDK Physics Research Physics Research from Pop job.png Jobs: +20%
Researcher Jobs: +2
This world was subjected to intense orbital bombardment long ago. Parts of the surface are still pockmarked with impact craters.
D building complex.png Ancient Mining Site d_ancient_mining_site IDK Max Mining Districts: +5 The site of an ancient mining operation. Despite its age, much of the equipment can still be operated
D fungal forest.png Ancient One d_ancient_one IDK Produces: Society research4 An ancient being, living beneath the waves, is the dominating life force on this planet.
D building.png Ancient Particle Accelerator d_ancient_particle_accelerator IDK Physics Research Physics Research from Pop job.png Jobs: +20%
Researcher Jobs: +2
This old particle accelerator was built using a novel design, and the surviving terminals within the structure contain a massive amount of research data composed by what must have been a brilliant theoretical physicist.
D monument.png Cryonic Clones Monument d_cryonic_clones Dragonslayer Produces: Society research6 Hundreds of alien clones were left sealed in cryostasis chambers when this Ring World was still a ruin. Now fully restored, the clones have been preserved in this monument
D monument.png Dragonslayer Monument d_dragon_monument IDK Produces: Unity.png22 A monument commemorating the defeat of the Ether Drake.
D teeming reef.png Flooded Mounds d_flooded_mounds IDK Society research Society Research from Pop job.png Jobs: +20%
Researcher Jobs: +2
Thousands of thousands of interconnected termite-like mounds can be found far beneath the ocean on this world, the last remnants of an ancient species of sapient arthropods
D fertile lands.png Harvester Fields d_harvester_fields IDK Max Agriculture Districts: +6 Vast fields of dense, edible vegetation where ancient solar-powered harvesters assist in gathering crops.
D alien pets deposit.png Hyperfertile Valley d_hyperfertile_valley IDK Max Agriculture Districts: +5 The soil in this valley is extremely fertile, and it is covered in intense greenery.
D crater.png Impact Crater d_impact_crater Asteroid Sighted event Max Mining Districts: +3 A crater from a large meteor impact. Minerals from the meteor itself can still be found at the site.
D metal boneyard.png Irradiated Ruins d_irradiated_ruins IDK Society research Society Research from Pop job.png Jobs: +20%
Researcher Jobs: +2
Remnants from a massive nuclear war waged by the two global superpowers that once inhabited this world.
D fertile lands.png Loop-Plowed Farm d_worm_farm IDK Max Agriculture Districts: +4 The food crops lean into the wind, somehow.
D huge tree.png Migrating Forests Reserve d_migrating_forest_reserve Migrating forest event chain Society research Society Research from Pop job.png Jobs: +20%
Researcher Jobs: +2
The entire region has been set aside for the migrating forests that are native to this world. Here they can roam in peace, without causing damage to urban areas.
D organic landfill.png Mutant Landfill d_mutant_landfill IDK Society research Society Research from Pop job.png Jobs: +20%
Researcher Jobs: +2
A putrid mass of dead mutated horrors. Their volatile organic matter has twisted together to form a structure of sorts.
D geothermal vent.png Numa's Breath d_numas_breath Numistic Order caravan deal Max Generator Districts: +3
Max Districts: +2
This stable vent reaching into the planet's crust was created by The Numistic Order.
D building.png Odd Factory d_odd_factory / d_odd_factory_wreckage_1 / d_odd_factory_wreckage_2 (I am not sure, test it out some one :C) Odd Factory event Job foundry.png +1 Odd Factory Worker job A well-crafted facility that produces high value resources. left on the planet by a different civilization.
D tradestation interior.png Party Fever d_disco_planet Dancing Plague event +1 Gas Extraction Well, +15% Pop Growth Speed Gas = Dance
D crystalline caverns.png Portal Research Area d_portal_research_zone Portal research event chain Dimensional Portal Researcher Jobs: +1
+1 Dimensional Portal Researcher Job per 40 Pops
A secure complex has been built around the Dimensional Portal to house research staff dedicated to probing its mysteries.
D quarantine zone.png Processing Pens d_processing_pens Wild Eukaryotes event chain Produces: Food.png16 The fungoids native to this planet were genetically engineered to be docile... and delicious. In these vast processing pens, the fungoids are nourished and then harvested.
D dangerous wildlife blocker.png Savage Wildlands d_savage_wildlands IDK Society research Society Research from Pop job.png Jobs: +10%
Researcher Jobs: +1
The indigenous creatures who inhabit this region appear to operate as a single organism.
D crystalline caverns.png Spiral-Hewn Mine d_worm_mine IDK Max Mining Districts: +4 Narrow shafts twist around spiraling mineral veins.
D quarantine zone.png Subterranean Contact Zone d_underground_contact_zone IDK Max Generator Districts: +2
Max Districts: +2
Subterranean Liaison Officer Jobs: +1
+1 Subterranean Liaison Officer Job per 20 pops
An area were Subterranean dwellers and Surfacers can work together towards peace and prosperity.
D fungal caves.png Subterranean Farming Caverns d_underground_farm IDK Max Agriculure Districts: +3
Max Districts: +2
A network of vast caverns which contain numerous fungal farms, hunting areas, and lakes teeming with edible flora and fauna.
D underwater vent.png Subterranean Generator Areas d_underground_generator IDK Max Generator Districts: +3
Max Districts: +2
Subterranean rivers and the geothermal energy from the molten core of the planet offer vast potential for energy generation.
D crystalline caverns.png Subterranean Mining Sites d_underground_mine IDK Max Mining Districts: +3
Max Districts: +2
Underground tunnels lead to a variety of mineral-rich ore veins inaccessible from the surface.
D building complex.png Toy Factory Complex d_toy_factory_complex IDK Society research Society Research from Pop job.png Jobs: +10%
Engineering research Engineering Research from Pop job.png Jobs: +20%
Researcher Jobs: +2
Complex machinery ceaseless molds complex polymers into small items of varying shapes and inscrutable purpose.
D bunker door.png Underground Vault d_underground_vault IDK Society research Society Research from Pop job.png Jobs: +20%
Researcher Jobs: +2
A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out.
D toxic kelp.png Wetware Computer d_wetware_computer IDK Engineering research Engineering Research from Pop job.png Jobs: +20%
Researcher Jobs: +2
The oceans of this world are almost completely covered in a fine network of algae that appear to be a primitive wetware computer
D levitating rocks.png Zone A d_the_zone IDK Physics Research Physics Research from Pop job.png Jobs: +15%
Researcher Jobs: +2
Produces: Unity.png4
A thirteen-by-thirteen kilometer stretch of land on this planet is a ruin of unknown origin, littered with many bizarre and unique alien artifacts. Bafflingly, it also produces sensations of deep contentment in its visitors.

Unique features

A number of unique planets in the galaxy come with special Planetary Features.

Feature Key code Planets Effectsge Description
D alien pets deposit.png Valley of Zanaam d_valley_of_zanaam
  • Planet gaia.png Zanaam
Research.png +30% Research from Jobs
Researcher Jobs: +4
This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.
D organic landfill.png Junk Canals d_junk_canals
  • Planet nuked.png Junk Rattlings planets
Mod district farming max.png +3 Max Agriculture Districts These narrow canals shake around the junk piles, and some adjacent soil is surprisingly fertile.
D organic landfill.png Junk Hollows d_junk_hollows
  • Planet nuked.png Junk Rattlings planets
Mod district generator max.png +3 Max Generator Districts These hollows deep beneath the surface junk would serve well as isolated reactor chambers.
D organic landfill.png Junk Wastes d_junk_wastes
  • Planet nuked.png Junk Rattlings planets
Mod district mining max.png +3 Max Mining Districts The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground.
D metal boneyard.png Metal Boneyards d_metal_boneyard
  • Civic machine assimilator.png Driven Assimilator and Civic machine terminator.png Determined Exterminator homeworlds
  • Mod district mining max.png +4 Max Mining Districts
  • Pop resource society research mult.png +10% Society Research from Jobs
The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them.
D organic landfill.png Organic Landfills d_organic_landfill
  • Civic machine assimilator.png Driven Assimilator and Civic machine terminator.png Determined Exterminator homeworlds
  • Mod district generator max.png +4 Max Generator Districts
  • Pop resource society research mult.png +10% Society Research from Jobs
Toxic biohazard waste rots and fumes in vast heaps under the sun.


Earth features

Earth will always feature 9 unique Planetary Features instead of randomized ones. Their description also reveals part of humanity's history before the events of Stellaris.

Feature Key code Effects Description
D city.png Delhi Sprawl d_delhi_sprawl Mod district generator max.png +2 Max Generator Districts Lakshmi Commerce Tower was the tallest building on Earth for the better part of the 22nd century, and its unique shape remains an iconic feature of the Delhi skyline.
D city.png BosWash Metropolitan Axis d_boswash_metropolitan_axis Mod district generator max.png +3 Max Generator Districts The BosWash Riots traumatized an entire generation and led to sweeping legal reforms. Never Forget!
D building complex.png Pearl River Agglomerate d_pearl_river_agglomerate Mod district generator max.png +3 Max Generator Districts The first region on Earth to be officially designated a megacity. Several other developing urban regions would eventually adopt their own versions of the Golden Delta's successful anti-pollution policies.
D quarantine zone.png Mauritanian Security Zone d_mauritanian_security_zone Mod district mining max.png +1 Max Mining Districts Unexploded munitions are still occasionally found near the compound where Colonel Tetchu and the remnants of his brigade made their famous last stand.
D marvelous oasis.png Mesopotamian Urban Corridor d_mesopotamian_urban_corridor Mod district mining max.png +3 Max Mining Districts The megalopolis that stretches along most of the Fertile Crescent is in itself a monument to this ancient birthplace of civilization.
D crater.png Great Albertan Crater d_great_albertan_crater Mod district mining max.png +3 Max Mining Districts When 711494 Satis approached Earth and triggered the Great Panic of '72, everyone thought this was it - the Big One had finally arrived. Fortunately, it wasn't big enough to cause an extinction event. Unfortunately, it wiped out much of Alberta.
D radioactive wasteland.png Scandinavian Reclamation Sector d_scandinavian_reclamation_sector Mod district farming max.png +1 Max Agriculture Districts Reclamation efforts in the late 22nd century eliminated all but the most stubborn pockets of radiation, and mutation levels are now at an all-time low since the Containment Breach.
D green hills.png Saharan Irrigation Project d_saharan_irrigation_project Mod district farming max.png +4 Max Agriculture Districts Few today remember the vicious ridicule that Operation Green Sahara faced when it was first proposed by Professor Izquierdo.
D toxic kelp.png Pacific Algae Tracts d_pacific_algae_tracts Mod district farming max.png +3 Max Agriculture Districts Invisible until you plunge beneath the waves, the algae tracts seem to stretch into infinity.

Blockers

Blockers are obstacles that block Planetary Features. Until a Blocker is cleared the obstructed Planetary Feature cannot be exploited. Each also reduces the maximum number of Districts on the planet by 1 or more, so they are worth clearing even if the extra possible districts are never built. Blockers can be cleared for a modest cost in minerals, energy, and time, if the player has researched the required technology. There are 9 such technologies, one for every normal blocker type, and they are all relatively easy to research. All normal blockers cost the same amount of resources to remove.

Taking the Ap mastery of nature.png Mastery of Nature ascension perk will reduce the cost of clearing blocks by 33%.

Blocker Key code Spawn chance Removal cost Required removal tech Description
D active volcano.png Active Volcano d_active_volcano
  • x0.5 if Planet alpine.png Alpine
  • x0.5 if Planet Size.png Planet Size < 15
  • x0 if world is a moon
Energy.png 1000 Time 270 Tile Block Removal Tech tb volcano.png Deep Crust Engineering There is an active volcano in this region, spewing forth lava and volcanic gases.
D crater.png Bomb Crater d_bomb_crater
  • x0 if not Planet nuked.png Tomb World
Energy.png 800 Time 270 This massive crater was created by the detonation of a particularly devastating hydrogen bomb.
D city ruins.png City Ruins d_city_ruins
  • x0 if not Planet nuked.png Tomb World
Energy.png 1200 Time 360 Once a great city, now just a metal boneyard stretching as far as the eye can see.
D dangerous wildlife blocker.png Dangerous Wildlife d_dangerous_wildlife_blocker
  • x2 if Pm dangerous wildlife.png Hostile Fauna modifier
  • x10 if Pm titanic life.png Titanic Life modifier
  • x0.5 if Planet Size.png Planet Size < 15
  • x0 if world is a moon
Energy.png 500 Time 270 Tile Block Removal Tech tb dangerous wildlife.png Dangerous Wildlife Removal The wildlife in this region is particularly lethal, with many dangerous predators and poisonous plants.
D deep sinkhole.png Deep Sinkhole d_deep_sinkhole
  • x2 if Planet arid.png Arid
  • x2 if Planet savannah.png Savannah
Energy.png 500 Time 180 Tile Block Removal Tech tb deep sinkhole.png Subterranean Colonization A colossal sinkhole covers most of this region.
D dense jungle.png Dense Jungle d_dense_jungle
  • x2 if Planet tropical.png Tropical
  • x2 if Planet continental.png Continental
Energy.png 500 Time 180 Tile Block Removal Tech tb dense jungle.png Selective Defoliants This entire region is completely overgrown with thick, impassable jungle.
D massive glacier.png Massive Glacier d_massive_glacier
  • x2 if Planet alpine.png Alpine
  • x2 if Planet arctic.png Arctic
Energy.png 500 Time 180 Tile Block Removal Tech tb massive glacier.png Climate Control Network An immense body of dense ice covers this region.
D mountain range.png Mountain Range d_mountain_range
  • x2 if Planet alpine.png Alpine
  • x0.5 if Planet Size.png Planet Size < 15
  • x0 if world is a moon
Energy.png 1000 Time 270 Tile Block Removal Tech tb mountain range.png Planetary Resurfacing A vast range of tall and impassable mountains stretches across this region.
D noxious swamp.png Noxious Swamp d_noxious_swamp
  • x2 if Planet tundra.png Tundra
Energy.png 500 Time 180 Tile Block Removal Tech tb noxious swamp.png Xeno-Hydraulic Mastery Treacherous swamplands and bogs surrounded by putrid gases.
D quicksand basin.png Quicksand Basin d_quicksand_basin
  • x2 if Planet desert.png Desert
Energy.png 500 Time 180 Tile Block Removal Tech tb quicksand basin.png Soil Remediation A vast body of quicksand covers this region, making construction impossible.
D radioactive wasteland.png Radioactive Wasteland d_radioactive_wasteland
  • x0 if not Planet nuked.png Tomb World
Energy.png 800 Time 270 Few organisms can survive in this desolate, irradiated wasteland.
D toxic kelp.png Toxic Kelp d_toxic_kelp
  • x2 if Planet ocean.png Ocean
Energy.png 500 Time 180 Tile Block Removal Tech tb toxic kelp.png Ocean Ecology Management A thick forest of kelp that is toxic to most forms of life covers the ocean in this region.

Special blockers

These blockers are not generated randomly. They are either a result of particular actions, other are tied to events or created in preset systems. A few blockers cannot be removed, with the upside being that they add adjacency bonuses or unique effects.

Blocker Spawn chance Key code Tile Block Removal Clear cost Notes Description
File:Ancient ruins.png Ancient Ruins PLEASE_FILL_ME_UPI was too lazy to search by hand, when simple searching name in file gives no record... Keepers of Knowledge ringworlds without Synthetic Dawn Energy.png 300 Time 180 Once a great city built with highly advanced technology, now just ruins and rubble that has been abandoned for centuries.
D crater.png Impact Crater d_crater Planet nuked.png Tomb world Energy.png 300 Time 100 Can appear on tomb worlds with the orbital debris modifier Something collided with the surface of this world at some point, creating this massive impact crater.
D deep sinkhole.png Rifts d_egg_crackingNot sure...
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
Energy.png 100 Time 120 Generated by the Voidspawn event Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime.
File:Ancient ruins.png Ruined Stasis Chambers PLEASE_FILL_ME_UPI was too lazy to search by hand, when simple searching name in file gives no record... Ancient Caretakers ringworlds Energy.png 300 Time 180 A sprawling, partially ruined complex containing millions of stasis chambers. The complex is unpowered and only trace biomatter remains in the chambers' occupants, who appear to have come from dozens of distinct biological species.
D deep sinkhole.png Subterranean Entrance d_living_subterraneans / d_dead_subterraneans Any Energy.png 300 Time 100 Generated by the Subterranean Civilization event A large hole in the ground that leads into the extensive cave network stretching beneath the surface of this world.
D dangerous wildlife blocker.png Titanic Lifeforms d_titanic_life_blocker Pm titanic life.png Titanic Life No.png Generated via events Numerous Titanic aliens make this area their home, it would be wise to avoid it.
D infestation.png Toxic Wasteland d_radioactive_wastelandNot sure... Planet gaia.png Gaia Energy.png 60 Time 120 Generated by the Paradise Lost event A noxious slush of chemical solvents and dissolved organic matter make this area uninhabitable.
D dense jungle.png Wandering Forest Reserve PLEASE_FILL_ME_UPI was too lazy to search by hand, when simple searching name in file gives no record...
  • Planet arid.png Arid
  • Planet continental.png Continental
  • Planet savannah.png Savannah
  • Planet tropical.png Tropical
  • Planet tundra.png Tundra
No.png
  • Adjacency.png Society research +3 Society research
  • Created by choosing to study the Migrating Forests
A nature reserve that covers the vast expanse of territory where the wandering forests range.
D dense jungle.png Wandering Forests d_wandering_forests
  • Planet arid.png Arid
  • Planet continental.png Continental
  • Planet savannah.png Savannah
  • Planet tropical.png Tropical
  • Planet tundra.png Tundra
No.png
  • Generated by the Migrating Forests event
  • Will move periodically to any free space
The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure.
Xeno preserve.png Xeno Preserve PLEASE_FILL_ME_UPI was too lazy to search by hand, when simple searching name in file gives no record... Planet gaia.png The Preserve No.png
  • Can be replaced with a building as a result of Enigmatic Observers requests
This entire region has been set aside as a reservation for endangered alien species.
D infestation.png Exofungus Infestation d_exofungus_blocker
  • Pm unstable tectonics.png Exofungus Infestation
Energy.png 300 Time 100 Generated on planets with the Exofungus Infestation planet modifier The exofungus that has invaded this planet spreads like a cancer, choking the terrain and interfering with infrastructure.

Homeworld blockers

Two or three of each of these blockers are automatically generated on every empire's homeworld. They don't require technology to be removed and all cost 300 Energy.png Energy and take 120 days to remove.

Blocker Key code Clear rewards Source Description
D slums.png Sprawling Slums d_decrepit_dwellings Pop.png 1 Pop
  • Organic homeworlds
  • Can also appear from the Lost to Bureaucracy event
This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.
D metal boneyard.png Industrial Wasteland d_failing_infrastructure
  • Organic and homeworlds
  • Can also appear from the Lost to Bureaucracy event
This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.
D deep sinkhole.png Collapsed Burrows d_collapsed_burrows Pop.png 1 Pop Auth hive mind.png Hive Mind homeworlds This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife.
D crater.png Abandoned Strip Mine d_strip_mine Auth machine intelligence.png Machine Intelligence homeworlds This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account.
D slums.png Unsupervised Settlement d_unsupervised_settlement Pop.png 1 Pop Civic machine servitor.png Rogue Servitor homeworlds A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries.
D city ruins.png Silent Ruins d_assimilators_ruinsNot sure... D organic landfill.png Organic Landfills Planetary Feature Civic machine assimilator.png Driven Assimilator homeworlds This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated.
D city ruins.png Former Organic City d_irradiated_ruinsNot sure... D metal boneyard.png Metal Boneyards Planetary Feature Civic machine terminator.png Determined Exterminator homeworlds The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now.
D radioactive wasteland.png Battlefield Remains d_exterminators_ruinsNot sure... D organic landfill.png Organic Landfills Planetary Feature Civic machine terminator.png Determined Exterminator homeworlds Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics.
D city ruins.png Settled Ruins d_tomb_world_ruins Pop.png 1 Pop Origins post apocalyptic.png Post-Apocalyptic homeworlds A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city.
D radioactive wasteland.png Radiation Zone d_tomb_world_wasteland Origins post apocalyptic.png Post-Apocalyptic homeworlds A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort.
D boggy fens.png Great Pacific Algae Tract d_great_pacific_garbage_patch D toxic kelp.png Pacific Algae Tracts Planetary Feature Earth A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean.





















List of major events

ID Major event Notes Required selection
anomaly.95 Voyager 1 Can start the Solar Coordinates event if the Sol system exists somewhere in the galaxy Ship or Starbase
anomaly.186 Limbo With the right technology and AI policies you can resurrect them as a new colony or as a new empire Ship or Starbase
anomaly.3085 The Prince Event with small but permanent opinion effects Ship or Starbase
anomaly.4051 Echoes from the Deep Grants the Improved Working Environment edict and positive modifiers Ship or Starbase
anomaly.4081 Abandoned Sensor Array Grants the Extensive Sensor Searches edict Ship or Starbase
anomaly.4105 Fumes Lie Thick Grants the Improved Energy Initiative edict Ship or Starbase
anomaly.4136 Translating Settlers' Texts Grants Master's Teachings: The Greater Good edict None
anomaly.4141 Translating Explorers' Texts Grants Master's Teachings: Philosophical Mindset edict None
anomaly.4151 Translating Traders' Texts Grants Master's Teachings: Diplomatic Trust edict None
anomaly.4166 Translating Warriors' Texts Grants Master's Teachings: Warring States edict None
colony.100 Abandoned Terraforming Equipment Abandoned Terraforming Equipment Special Project Planet
colony.3005 The Doorway Planet
colony.3007 High-energy Dimension Modifies the Dimensional Portal Job Planet
colony.3008 The Null Void Modifies the Dimensional Portal Job Planet
colony.3009 Mirror Mirror Modifies the Dimensional Portal Job Planet
colony_mod.101 Titanic Life Study: Success Allows the recruitment of Titanic Beast armies Planet
country.1 Sublight Exploration Probes None
country.50 Habitable Worlds Survey None
country.53 Alien Specimen Procurement None
country.200 Radical Cult None
country.250 The Hunt for the Hyacinth None
country.1000 Wanderlust: Rogue Scientist None
country.1100 Mass Extinction Through the Ages None
crisis.199 Prethoryn Scourge Immediately spawns Prethoryn invaders. Use "crisis.10" to initiate the crisis' natural progression None
crisis.50 Rise of the Sentinels Doesn't require the crisis but will add its sound effects None
crisis.71 Sentinel Fleet Donation Doesn't require the crisis or the Sentinels None
crisis.105 Long live the Queen! Spawns the Domesticated Prethoryn Queen Fleet or Starbase
crisis.1000 The Unbidden None
crisis.1100 The Aberrant Doesn't require the Unbidden None
crisis.1200 The Vehement Requires the Unbidden None
crisis.2000 The Contingency Skips the Ghost Signal events. Use "crisis.2005" to initiate the crisis' natural progression None
crisis.2400 Cybrex Return Doesn't require the crisis None
fallen_empires_awakening.1 Sleepers Awake Must select a Fallen Empire with the play command beforehand or YOU will awaken None
fallen_empires_tasks.1 A patronizing or machine Fallen Empire sends a random gift None
galactic_features.301 Fallen Empire mothballed fleet Fleet or Starbase
galactic_features.401 Space Storm Hits Galaxy None
galactic_features.403 Space Storm Dissipates None
galcom.16 The Birth of the Galactic Community Option to instantly create or join the Galactic Community None
nomad.1 The Nomads Will not spawn if a Sentry Array is completed None
precursor.98 Vultraum Home System Located Spawns the Vultraum Home System None
precursor.598 Yuht Home System Located Spawns the Yuht Home System None
precursor.1098 First League Home System Located Spawns the First League Home System None
precursor.1598 Irassian Home System Located Spawns the Irassian Home System None
precursor.2098 Cybrex Home System Located Spawns the Cybrex Home System None
story.107 Amoebas Pacified None
story.207 Crystals Pacified None
unrest.4200 Unrest: Revolt Targeted planet's population revolts and attempts to break away. Can be used on other empires. Colony
action.96 Birth of the Galactic Market None
akx.8888 Horizon Signal Fleet or Starbase
leviathans.3103 Dreadnought Repaired Fleet or Starbase
war_in_heaven.1000 War in Heaven Will awaken two fallen empires if none awakened None
utopia.3000 Enter the Shroud Works even if still on cooldown None
utopia.3021 Avatar (army) None
utopia.3190 The Chosen One None
utopia.3304 Whisperers in the Void Option to form a covenant None
utopia.3305 Composer of Strands Option to form a covenant None
utopia.3306 Eater of Worlds Option to form a covenant None
utopia.3307 Instrument of Desire Option to form a covenant None
utopia.3308 End of the Cycle Option to form a covenant None
utopia.3320 The Reckoning Requires accepting the covenant in the previous event to work properly None
syndaw.1000 Machine Uprising None
fallen_machine_empire.1 Ancient Caretakers Awaken Must select the Ancient Caretakers with the play command beforehand or YOU will awaken None
marauder.85 Mercenaries Become Available Must be triggered multiple times for each Marauder empire None
marauder.500 The Drums of War Must select a Marauder Empire with the play command beforehand or YOU will become the Horde None
distar.172 Neural Symbiosis Option to get the Brain Slug Host trait for some pops and leaders Ship or Starbase
distar.232 Junk Ratlings Creates the Ketling species if the Junk Ratling systems exist None
distar.236 Junk Ratlings Creates the Ketling Star Pack empire if the Ketling species exists None
distar.260 Wild Eukaryotes Creates a pre-sapient species with the Docile Livestock trait on the planet Planet
distar.1001 Paradise Lost Creates a nearby system with the a Gaia World and a Stone Age civilization None
distar.1081 Azizians Option to enable the recruitment of Azizian armies on a random owned world None
distar.2050 Alien Entity Spawns the Enigmatic Cache in the galaxy None
distar.3014 The Nivlac (unfriendly) Creates an empire with a permanent -100 opinion modifier None
distar.3016 The Nivlac (friendly) Creates an empire with a permanent +100 opinion modifier None
distar.5006 The Voidspawn The selected planet is turned into a cracked world from where a Voidspawn hatches Planet
distar.11000 Spawn L-Cluster Spawns a sealed L-Cluser None
distar.13000 The L-Cluster (L-Drake) Doesn't require the L-Cluster but will open every L-Gate as well None
graygoo.1 The L-Cluster (Gray Tempest) Requires the L-Cluster to work None
graygoo.100 The L-Cluster (Dessanu Consonance) Requires the L-Cluster to work None
graygoo.400 A Quiet Stroll Encounter Grey Fleet or Starbase
ancrel.4000 Whispers in the Stone Creates the Whispers in the Stone archaeology site Planet
ancrel.6130 Zarqulan's Chosen Allows colonizing Holy Worlds and gives +150 permanent opinion from Holy Guardians None
ancrel.10050 Secrets of the Yuht Unlocks the Initiate Yuht Cleansing Process decision None
ancrel.10004 Arcane Deciphering (Auto-Forge) Unlocks a Fallen Empire building None
ancrel.10005 Arcane Deciphering (Sky-Dome) Unlocks a Fallen Empire building None
ancrel.10006 Arcane Deciphering (Dimensional Fabricator) Unlocks a Fallen Empire building None
ancrel.10007 Arcane Deciphering (Affluence Center) Unlocks a Fallen Empire building None
ancrel.10008 Arcane Deciphering (Nourishment Center) Unlocks a Fallen Empire building None
ancrel.10009 Arcane Deciphering (Class-4 Singularity) Unlocks a Fallen Empire building None